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Made in us
Stealthy Warhound Titan Princeps






Hiding from Florida-Man.

Just a quick question, I'm not a marine player, so I generally gloss over your sections, except for the fluff parts.

Are there rules for all these missing models already? Or are these things that players would like to see in plastic?

Just wondering.

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 Lathe Biosas wrote:
Just a quick question, I'm not a marine player, so I generally gloss over your sections, except for the fluff parts.

Are there rules for all these missing models already? Or are these things that players would like to see in plastic?

Just wondering.


They are all in the army list.

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ccs wrote:
 Crimson wrote:
 Snord wrote:

The Arvus looks really cool. I wish I had an army that can use it.

I don't play HH, but I was contemplating getting Arvus regardless. I love the design and I've always wanted it, but not enough to pay resin prices. I think it might be possible to give it couple of guns and use it as a Valkyrie in 40K.

I'd play it an Arvus. Afterall it's got 40k rules.


True. For now.

   
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If you haven't had an all-infantry battle set in an aircraft or ground vehicle storage facility, you haven't lived.

Why are you still reading this and not arranging that type of game right now?

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Because of you I now want to build a Pacifc Rim Shatterdome to house a Lance of Knights.

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 SirDonlad wrote:
If you haven't had an all-infantry battle set in an aircraft or ground vehicle storage facility, you haven't lived.

Why are you still reading this and not arranging that type of game right now?


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 Snord wrote:
 Gadzilla666 wrote:

And Apothecaries. Seriously. It's just a single arm modification. Nartheciums. Add one to anything, and you've got an Apothecary. But, apparently, gw is fine with letting 3rd parties do that for them.


I think there is a bit more to them than that. And the resin models are actually very good (expensive though). But yeah, I would like plastic Apothecaries too.
.
Like what? Add a narcicium to a jet bike dude, you have an Apothecary. Add a narcicium to a jump pack dude, you have an Apothecary. Etc, etc. It's the easiest upgrade in the world. But, gw seems to be fine with letting 3rd parties handle it....
   
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 Gadzilla666 wrote:
Like what? Add a narcicium to a jet bike dude, you have an Apothecary. Add a narcicium to a jump pack dude, you have an Apothecary. Etc, etc. It's the easiest upgrade in the world. But, gw seems to be fine with letting 3rd parties handle it....


It depends on how detailed you want your model to be. An Apothecary will also have special gear, including the blood vials that you see on every Apothecary model, a modified helmet with various optical enhancements and lights, a modified backpack and a few Apothecary icons in strategic locations. But sure, if you just want a model that satisfies the basic requirements, then a narthecium will do.

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 Snord wrote:


It depends on how detailed you want your model to be. An Apothecary will also have special gear, including the blood vials that you see on every Apothecary model, a modified helmet with various optical enhancements and lights, a modified backpack and a few Apothecary icons in strategic locations. But sure, if you just want a model that satisfies the basic requirements, then a narthecium will do.


That depends heavily on what stage and what legion.

Sure, an ultra marine apothecary is probably going to be degrees of decked. But a world eaters apothecary, especially past the Istvaan battles, could very feasibly just be a standard marine with a narth; because they're there mostly to kill, with some gene-seed harvesting as an afterthought.

   
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Or killing through gene harvesting.

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 morganfreeman wrote:

Sure, an ultra marine apothecary is probably going to be degrees of decked. But a world eaters apothecary, especially past the Istvaan battles, could very feasibly just be a standard marine with a narth; because they're there mostly to kill, with some gene-seed harvesting as an afterthought.


Okay, but to me that’s a bit of a cop-out even for a World Eater - arguably he needs a bit than that more to perform his function. What we’re discussing is what would make an Apothecary kit, and I’d say it’s generally more than just a narthecium. For instance, here is my take on a Space Wolf Apothecary:




[Thumb - IMG_0334.jpeg]

This message was edited 1 time. Last update was at 2024/11/26 14:38:27


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Just make an upgrade sprue with Apothecary and Techmarine parts for the existing kits, enough to make at least 3 of each. Toss on some of the missing character gear/weapon options and it can double for making some of the Consul options as well.

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 Platuan4th wrote:
Just make an upgrade sprue with Apothecary and Techmarine parts for the existing kits, enough to make at least 3 of each. Toss on some of the missing character gear/weapon options and it can double for making some of the Consul options as well.


I like this idea!

But yeah, for HH, I'm certainly OK with - and a proponent of - the 'just a Narthecium arm works for me' solution!
   
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Modified backpacks, character arms, shoulder pads too.

Then the fancier weapons like Paragon Blades, Archaeotech Pistols, Phosphex Cannisters. The stuff generally reserve for Veteran Sarge and up.

Maybe chest plates with robes and that. Just the odds and sods which make Apothecaries, Techmarines and that visually standout across the board.

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Cozy cockpit of an Archer ARC-5S

Does make me wonder if at some point we'll get some plastic Auxilia medicae as well.



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 Platuan4th wrote:
Just make an upgrade sprue with Apothecary and Techmarine parts for the existing kits, enough to make at least 3 of each. Toss on some of the missing character gear/weapon options and it can double for making some of the Consul options as well.


I think something like that would be great. A single sprue of stuff like this could fill a lot of gaps.

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 Snord wrote:
 Platuan4th wrote:
Just make an upgrade sprue with Apothecary and Techmarine parts for the existing kits, enough to make at least 3 of each. Toss on some of the missing character gear/weapon options and it can double for making some of the Consul options as well.


I think something like that would be great. A single sprue of stuff like this could fill a lot of gaps.


That's what I was expecting from the command squad sprue, personally.

Maybe a sprue with a couple techmarine axes and backpack/ helmet/ pads for Mk II, III, IV, and VI armor, similar for apothecaries with a narthecum arm and backpack/ helm/ pads for the same marks. Then a couple helms/ shoulders/ crozaeuses to make a couple chaplains, some techy bits to do praevian or master of signals, and then a mix of fancy pads and helms and decorative bits to bling up normal armor. If they want to go really wild, maybe a tartaros and cataphractii helm and narthecum/crozaeus to make chaplains and master apothecarians in TDA.

This message was edited 1 time. Last update was at 2024/11/27 06:30:43


 
   
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Consuls have always been single model kits in the same way you get them in 40k.
I don't want to sound rude but you were way over expecting for the Command Squad sprue if you thought it was going to contain parts for multiple Consul types (at least ones that aren't just Captain with Banner or Praetor but cheaper).
   
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 Gert wrote:
Consuls have always been single model kits in the same way you get them in 40k.
I don't want to sound rude but you were way over expecting for the Command Squad sprue if you thought it was going to contain parts for multiple Consul types (at least ones that aren't just Captain with Banner or Praetor but cheaper).


I think this expectation was seeded by the old 40k Command squads, which included in their various incarnations bits for a Commander, Company Champion, Techmarine, Apothecary and Flag Guy at the very least. I don't think it was a justified expectation given that all these are different unit entries now, but that's probably where it came from.

This message was edited 3 times. Last update was at 2024/11/27 13:01:29


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Quite nice, but feels a bit overdesigned to me. Would have preferred 10% or 20% less of everything. Also, why is his MkV helmet so angular?

 
   
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Cozy cockpit of an Archer ARC-5S

While the armour is not doing it for me, that bare head is amazing though.



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stahly wrote:Quite nice, but feels a bit overdesigned to me. Would have preferred 10% or 20% less of everything. Also, why is his MkV helmet so angular?
Can't have a visually distinct legion without Flanderizing the feth out of it!
And agreed in the helmet, looks like they've just glue a Puppets War head on to a GW body.

BrookM wrote:While the armour is not doing it for me, that bare head is amazing though.
Agreed. Great head.

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Hiding from Florida-Man.

He doesn't seem to fit in the HH esthetic. He looks like the missing link between HH and 40k.

This message was edited 1 time. Last update was at 2024/11/28 14:21:47


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 stahly wrote:
Quite nice, but feels a bit overdesigned to me. Would have preferred 10% or 20% less of everything. Also, why is his MkV helmet so angular?


Evidently they've tried to introduce another helmet design that resembles a wolf's snout. I don't mind it myself. It's much better than the alternative.
   
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JimmyWolf87 wrote:
Evidently they've tried to introduce another helmet design that resembles a wolf's snout. I don't mind it myself. It's much better than the alternative.


Yeah, this is what I thought they're going for. I guess it being truncated can look a bit off, but I like it.
   
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Eh. Too blocky looking
   
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The Netherlands

The mk IV helmet without nose has been done before and sadly better than this
   
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Hiding from Florida-Man.

Why the 2-handed Staff, and an axe?

I do like the bare headed version better.


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