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H.B.M.C. wrote: Any place where these rumours are being collated?
They fled Dakka, unfortunately, due to the negativity that attended every rumour, particularly regarding the CSM codex. Now it's a question of trawling Bolter & Chainsword, Reddit, and Discord for crumbs :(
H.B.M.C. wrote: Any place where these rumours are being collated?
Auspex did a video on it:
Does the audio tell us whether Chariots are vehicles now? Or if the Chariot keyword has any rules attached?
"Marion! For Gods sake, you're going to die!"
"Ah, but then I'll wake up in a magical fantasy world, filled with virgins!"
"You mean Games Workshop?" Mongrels
"Realism? THESE ARE SPACE ELVES!!" - My friend Jordan during an argument about rule abstraction
H.B.M.C. wrote: Any place where these rumours are being collated?
They fled Dakka, unfortunately, due to the negativity that attended every rumour, particularly regarding the CSM codex. Now it's a question of trawling Bolter & Chainsword, Reddit, and Discord for crumbs :(
7 Ork facts people always get wrong: Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other. A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot. Orks meks have a better understanding of electrics and mechanics than most Tech Priests. Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books. Gharkull Blackfang did not even come close to killing the emperor. Orks can be corrupted by chaos, but few of them have any interest in what chaos offers. Orks do not have the power of believe.
Sersi wrote: They lost Rending but that fine since the cost under 10 pts. But did you see the Chariots? Those have me excited as well. Very nice changes indeed.
The hellflayer is looking to be incredible with the impact hits, also love the -1 to hit will really help them get into melee.
Garrac wrote: Waiting for friday bcs it looks like this was a Chariot week spetial
Gonna update later with daemonettes profile
The Daemonette Profile leaked. Pretty much all the Slaanesh units except HQ's and Fiends.
SLAANESH:
Command Phase: Fights First, Fights Last, Fight on Death abilities.
Daemonettes: improved offense near characaters: full re-rolls, and auto-wounding on 6.
Chariots: T6
Epitome: no longer prevents fallback, its a primarily a spell caster
Masque: no longer utility, really interest buffs and debuffs.
Gained +1S [base 4], wounding MEQ on 4+ instead of 5+.
Gained +2A [base 4].
Gained +1M [base 7"].
Gained +1AP [no rending rule like genestealers, but they have ways of increasing AP with stragems and Heralds].
1X buffed up bomb unit and a few smaller units.
4X S4/AP-2/Dam 1 attacks for 8-9 PPM is pretty scary with a 4+ ranged daemon save, innate deep strike, and herald buffs.
CSM Legionaries with the MOK have 4X at S5/AP-2/D1 attacks melee for more than twice the supposed points costs of the new Daemonettes.
Gained +1S [base 4], wounding MEQ on 4+ instead of 5+.
Gained +2A [base 4].
Gained +1M [base 7"].
Gained +1AP [no native rend, but they have ways of increasing AP with stragems and Heralds].
1X buffed up bomb unit and a few smaller units.
SEEKER CHARIOT: [cheap]
M14", WS3, BS3, S4, T6, W7, A10, LD8, SV4/4
Claws:10X Attacks, Melee S:user(4)/AP-2/Dam 1
Seeker:4X Attacks, Melee S:user(4)/AP-/Dam 1
Does MW on the charge, averages 1-2 MW.
Whips: 4X shots with old profile.
Can be taken as a Herald mount.
LOS, and the claws go to 8X S:user(4)/AP-2/Dam 2.
Warlord Traits, Relics, Buffs to Daemonettes, and Core units.
HELLFLAYER: 80 pts
M14", WS3, BS3, S4, T6, W7, A8, LD8, SV4/4
Claws:8X Attacks, Melee S:user(4)/AP-2/Dam 1
Seeker:4X Attacks, Melee S:user(4)/AP-/Dam 1
Axel: 4X Attacks, Melee S6/AP-2/Dam 2/Auto-hits on charge
Double on the charge: 8 attacks
Gained -1 to hit.
Can be taken as a Herald mount.
LOS, and the claws go to 8X S:user(4)/AP-2/Dam 2.
Warlord Traits, Relics, Buffs to Daemonettes, and Core units.
Garrac wrote: Waiting for friday bcs it looks like this was a Chariot week spetial
Gonna update later with daemonettes profile
The Daemonette Profile leaked. Pretty much all the Slaanesh units except HQ's and Fiends.
SLAANESH:
Command Phase: Fights First, Fights Last, Fight on Death abilities.
Daemonettes: improved offense near characaters: full re-rolls, and auto-wounding on 6.
Chariots: T6
Epitome: no longer prevents fallback, its a primarily a spell caster
Masque: no longer utility, really interest buffs and debuffs.
Gained +1S [base 4], wounding MEQ on 4+ instead of 5+.
Gained +2A [base 4].
Gained +1M [base 7"].
Gained +1AP [no rending rule like genestealers, but they have ways of increasing AP with stragems and Heralds].
1X buffed up bomb unit and a few smaller units.
4X S4/AP-2/Dam 1 attacks for 8-9 PPM is pretty scary with a 4+ ranged daemon save, innate deep strike, and herald buffs.
CSM Legionaries with the MOK have 4X at S5/AP-2/D1 attacks melee for more than twice the supposed points costs of the new Daemonettes.
Gained +1S [base 4], wounding MEQ on 4+ instead of 5+.
Gained +2A [base 4].
Gained +1M [base 7"].
Gained +1AP [no native rend, but they have ways of increasing AP with stragems and Heralds].
1X buffed up bomb unit and a few smaller units.
SEEKER CHARIOT: [cheap]
M14", WS3, BS3, S4, T6, W7, A10, LD8, SV4/4
Claws:10X Attacks, Melee S:user(4)/AP-2/Dam 1
Seeker:4X Attacks, Melee S:user(4)/AP-/Dam 1
Does MW on the charge, averages 1-2 MW.
Whips: 4X shots with old profile.
Can be taken as a Herald mount.
LOS, and the claws go to 8X S:user(4)/AP-2/Dam 2.
Warlord Traits, Relics, Buffs to Daemonettes, and Core units.
HELLFLAYER: 80 pts
M14", WS3, BS3, S4, T6, W7, A8, LD8, SV4/4
Claws:8X Attacks, Melee S:user(4)/AP-2/Dam 1
Seeker:4X Attacks, Melee S:user(4)/AP-/Dam 1
Axel: 4X Attacks, Melee S6/AP-2/Dam 2/Auto-hits on charge
Double on the charge: 8 attacks
Gained -1 to hit.
Can be taken as a Herald mount.
LOS, and the claws go to 8X S:user(4)/AP-2/Dam 2.
Warlord Traits, Relics, Buffs to Daemonettes, and Core units.
Garrac wrote: Waiting for friday bcs it looks like this was a Chariot week spetial
Gonna update later with daemonettes profile
The Daemonette Profile leaked. Pretty much all the Slaanesh units except HQ's and Fiends.
SLAANESH:
Command Phase: Fights First, Fights Last, Fight on Death abilities.
Daemonettes: improved offense near characaters: full re-rolls, and auto-wounding on 6.
Chariots: T6
Epitome: no longer prevents fallback, its a primarily a spell caster
Masque: no longer utility, really interest buffs and debuffs.
Gained +1S [base 4], wounding MEQ on 4+ instead of 5+.
Gained +2A [base 4].
Gained +1M [base 7"].
Gained +1AP [no rending rule like genestealers, but they have ways of increasing AP with stragems and Heralds].
1X buffed up bomb unit and a few smaller units.
4X S4/AP-2/Dam 1 attacks for 8-9 PPM is pretty scary with a 4+ ranged daemon save, innate deep strike, and herald buffs.
CSM Legionaries with the MOK have 4X at S5/AP-2/D1 attacks melee for more than twice the supposed points costs of the new Daemonettes.
Gained +1S [base 4], wounding MEQ on 4+ instead of 5+.
Gained +2A [base 4].
Gained +1M [base 7"].
Gained +1AP [no native rend, but they have ways of increasing AP with stragems and Heralds].
1X buffed up bomb unit and a few smaller units.
SEEKER CHARIOT: [cheap]
M14", WS3, BS3, S4, T6, W7, A10, LD8, SV4/4
Claws:10X Attacks, Melee S:user(4)/AP-2/Dam 1
Seeker:4X Attacks, Melee S:user(4)/AP-/Dam 1
Does MW on the charge, averages 1-2 MW.
Whips: 4X shots with old profile.
Can be taken as a Herald mount.
LOS, and the claws go to 8X S:user(4)/AP-2/Dam 2.
Warlord Traits, Relics, Buffs to Daemonettes, and Core units.
HELLFLAYER: 80 pts
M14", WS3, BS3, S4, T6, W7, A8, LD8, SV4/4
Claws:8X Attacks, Melee S:user(4)/AP-2/Dam 1
Seeker:4X Attacks, Melee S:user(4)/AP-/Dam 1
Axel: 4X Attacks, Melee S6/AP-2/Dam 2/Auto-hits on charge
Double on the charge: 8 attacks
Gained -1 to hit.
Can be taken as a Herald mount.
LOS, and the claws go to 8X S:user(4)/AP-2/Dam 2.
Warlord Traits, Relics, Buffs to Daemonettes, and Core units.
"Marion! For Gods sake, you're going to die!"
"Ah, but then I'll wake up in a magical fantasy world, filled with virgins!"
"You mean Games Workshop?" Mongrels
"Realism? THESE ARE SPACE ELVES!!" - My friend Jordan during an argument about rule abstraction
MajorWesJanson wrote: It feels like khorne ought to have gotten the bonus tzeentch did, with tzeentch maybe a reroll for shooting?
It's the same with Khorne in the Chaos Marine Codex.
Nurgle - You get tougher!
Tzeentch - You can ignore damage!
Slaanesh - You always go first.
Khorne - You can... have an extra pip of strength... I guess? But only if you charge/get charged/be a hero. Yeah. That'll do.
H.B.M.C. wrote: Any place where these rumours are being collated?
They fled Dakka, unfortunately, due to the negativity that attended every rumour, particularly regarding the CSM codex. Now it's a question of trawling Bolter & Chainsword, Reddit, and Discord for crumbs :(
If I've learned anything it is that the community dumps hate and defends every action GW takes, simultaneously, in excess, on every rumor. There is little to no positivity as well as resounding praise, again simultaneously and on every rumor.
Putting sarcasm aside, people say whatever they want about 'the community' with little regard for evidence; I wouldn't read much into it. As witnessed in this very thread there is quite often positive reactions to changes which are good, and even at its most negative many reactions to CSM still went out of their way to mention things they liked as well. Further, there is abundant evidence that the negative response to CSM was based on very real impacts to how people enjoyed the game. If someone cannot handle people reacting negatively to things which impact them negatively that runs WAY deeper than some internet forum.
This message was edited 1 time. Last update was at 2022/08/04 05:56:59
No matter how you want to paint it, it's a matter of fact that dakka gets rumors last these days, when it used to get them first.
7 Ork facts people always get wrong: Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other. A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot. Orks meks have a better understanding of electrics and mechanics than most Tech Priests. Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books. Gharkull Blackfang did not even come close to killing the emperor. Orks can be corrupted by chaos, but few of them have any interest in what chaos offers. Orks do not have the power of believe.
Wow if those soulgrinder rumors are true, and Nurgle one will be spicy. I use the CSM Land Raider and the T9 makes a profound difference in survivablity, and it doesn't have a 4++.
Well, they did it. The fools actually done did it:
** While this may look an awful lot like an invulnerable save, it’s not – daemons are far stranger! Even a railgun can’t just ignore Daemonic Invulnerability.
anti-anti-invulnerable save! We have achieved full special rules escalation!
I look forward to Grey Knights, Eldar, and possibly Necrons and a Space Marine relic or psychic power getting their individually 'bespoke' counters to anti-anti-invulnerable
Well, they did it. The fools actually done did it:
** While this may look an awful lot like an invulnerable save, it’s not – daemons are far stranger! Even a railgun can’t just ignore Daemonic Invulnerability.
anti-anti-invulnerable save! We have achieved full special rules escalation!
Bloodletter statline looks nice, though. They might actually threaten someone.
...why do I feel like split saving throws is just going to be a general thing for everybody in 10th?
Interesting to see that Horrors are confirmed to have a 3+ save against shooting, they're basically set to be backfield objective holders then.
Well, they did it. The fools actually done did it:
** While this may look an awful lot like an invulnerable save, it’s not – daemons are far stranger! Even a railgun can’t just ignore Daemonic Invulnerability.
anti-anti-invulnerable save! We have achieved full special rules escalation!
Bloodletter statline looks nice, though. They might actually threaten someone.
...why do I feel like split saving throws is just going to be a general thing for everybody in 10th?
I mean... they took away things like initiative to see who attacks first, and comparing weapon skills to see who hits better... how else can they show how some things are good at fighty fight....
good luck making sure you sue the right saves and not mess up guys!
AngryAngel80 wrote: I don't know, when I see awesome rules, I'm like " Baby, your rules looking so fine. Maybe I gotta add you to my first strike battalion eh ? "
Well, they did it. The fools actually done did it:
** While this may look an awful lot like an invulnerable save, it’s not – daemons are far stranger! Even a railgun can’t just ignore Daemonic Invulnerability.
anti-anti-invulnerable save! We have achieved full special rules escalation!
I look forward to Grey Knights, Eldar, and possibly Necrons and a Space Marine relic or psychic power getting their individually 'bespoke' counters to anti-anti-invulnerable