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![[Post New]](/s/i/i.gif) 2022/08/18 18:42:37
Subject: Re:Chaos Daemons codex, news and rumours
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Twisted Trueborn with Blaster
Shropshire
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Some more info on Lord's of Change
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"Marion! For Gods sake, you're going to die!"
"Ah, but then I'll wake up in a magical fantasy world, filled with virgins!"
"You mean Games Workshop?" Mongrels
"Realism? THESE ARE SPACE ELVES!!" - My friend Jordan during an argument about rule abstraction |
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![[Post New]](/s/i/i.gif) 2022/08/18 19:22:15
Subject: Chaos Daemons codex, news and rumours
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Shadowy Grot Kommittee Memba
The Great State of New Jersey
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Should I understand Warpfire Blade to mean you make 8 attacks total at 7 -3 3, or does that mean that if you have a warpfire blade then it has a note under abilities that says "this model makes 3 additional attacks with this profile during each fight phase" or whatever?
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![[Post New]](/s/i/i.gif) 2022/08/18 20:49:37
Subject: Chaos Daemons codex, news and rumours
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Twisted Trueborn with Blaster
Shropshire
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chaos0xomega wrote:Should I understand Warpfire Blade to mean you make 8 attacks total at 7 -3 3, or does that mean that if you have a warpfire blade then it has a note under abilities that says "this model makes 3 additional attacks with this profile during each fight phase" or whatever?
From what I read in the Discord, it's the latter
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"Marion! For Gods sake, you're going to die!"
"Ah, but then I'll wake up in a magical fantasy world, filled with virgins!"
"You mean Games Workshop?" Mongrels
"Realism? THESE ARE SPACE ELVES!!" - My friend Jordan during an argument about rule abstraction |
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![[Post New]](/s/i/i.gif) 2022/08/18 21:36:17
Subject: Chaos Daemons codex, news and rumours
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Longtime Dakkanaut
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Do we know the stats for the Exalted Flamer?
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![[Post New]](/s/i/i.gif) 2022/08/19 02:37:48
Subject: Chaos Daemons codex, news and rumours
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Twisted Trueborn with Blaster
Shropshire
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dan2026 wrote:Do we know the stats for the Exalted Flamer?[/quote
Nope. From the few tidbits in the chat, its gun is assault now and its still slower than flamers. ]
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"Marion! For Gods sake, you're going to die!"
"Ah, but then I'll wake up in a magical fantasy world, filled with virgins!"
"You mean Games Workshop?" Mongrels
"Realism? THESE ARE SPACE ELVES!!" - My friend Jordan during an argument about rule abstraction |
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![[Post New]](/s/i/i.gif) 2022/08/19 12:18:46
Subject: Chaos Daemons codex, news and rumours
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Fresh-Faced New User
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3 Casts on the LoC sounds great. 20W and 3*vs Ranged reads quite exessive, though. It obviously rises and falls with the point costs.
The LD values for normal demons and lack of the old Aura makes me wonder though: are we going to see the first codex that suffers against moral breaker armies or will they get a general army rule dealing with this?
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![[Post New]](/s/i/i.gif) 2022/08/19 13:10:30
Subject: Chaos Daemons codex, news and rumours
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Ork Admiral Kroozin Da Kosmos on Da Hulk
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CoALabaer wrote:3 Casts on the LoC sounds great. 20W and 3*vs Ranged reads quite exessive, though. It obviously rises and falls with the point costs.
The LD values for normal demons and lack of the old Aura makes me wonder though: are we going to see the first codex that suffers against moral breaker armies or will they get a general army rule dealing with this?
Even if you don't get moral mitigation, you will just be running MSU to ignore it anyways.
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7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
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![[Post New]](/s/i/i.gif) 2022/08/19 14:07:09
Subject: Chaos Daemons codex, news and rumours
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Shadowy Grot Kommittee Memba
The Great State of New Jersey
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![[Post New]](/s/i/i.gif) 2022/08/19 14:13:52
Subject: Chaos Daemons codex, news and rumours
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Lord of the Fleet
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Excited about this; currently have close to 1.5k of Tzeench I've never used. Hope they actually rectify the shooting issue in full, and we're not just stuck with Assault 2 Lasguns on our Horrors again.
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![[Post New]](/s/i/i.gif) 2022/08/19 14:20:31
Subject: Chaos Daemons codex, news and rumours
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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And does that mean that the Slaughterbrute is joining the party? I wanted it for my World Eaters, but I'd be happy for my Daemons to get it.
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This message was edited 1 time. Last update was at 2022/08/19 14:20:50
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![[Post New]](/s/i/i.gif) 2022/08/19 14:27:03
Subject: Chaos Daemons codex, news and rumours
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Moustache-twirling Princeps
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They're already in the Thousand Sons Codex - not sure if they're in one of the Supplements for Daemons.
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![[Post New]](/s/i/i.gif) 2022/08/19 14:31:52
Subject: Chaos Daemons codex, news and rumours
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Shadowy Grot Kommittee Memba
The Great State of New Jersey
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beast_gts wrote:They're already in the Thousand Sons Codex - not sure if they're in one of the Supplements for Daemons.
They've never been daemons, thats why I brought it up. Its been one of the most nonsensical things in the game for years and something I have complained about in every iteration of the daemons codex to date.
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![[Post New]](/s/i/i.gif) 2022/08/19 14:32:17
Subject: Re:Chaos Daemons codex, news and rumours
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Twisted Trueborn with Blaster
Shropshire
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Bloodthirster details
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![[Post New]](/s/i/i.gif) 2022/08/19 14:40:51
Subject: Re:Chaos Daemons codex, news and rumours
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Twisted Trueborn with Blaster
Shropshire
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Mutalith are not likely to be in the dex, but you can still ally Tzeentch daemons with 1ksons
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![[Post New]](/s/i/i.gif) 2022/08/19 14:48:51
Subject: Chaos Daemons codex, news and rumours
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Lord of the Fleet
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Could someone clarify? The split saves on the new Daemons; which one is for ranged and which one is melee? I thought the first one was for ranged attacks but I thought I saw the stronger save in different places in Tzeench daemons.
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![[Post New]](/s/i/i.gif) 2022/08/19 14:53:54
Subject: Chaos Daemons codex, news and rumours
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Longtime Dakkanaut
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Melee first. Range second.
I was reading it wrong too.
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![[Post New]](/s/i/i.gif) 2022/08/19 15:00:43
Subject: Chaos Daemons codex, news and rumours
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Swift Swooping Hawk
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chaos0xomega wrote:beast_gts wrote:They're already in the Thousand Sons Codex - not sure if they're in one of the Supplements for Daemons.
They've never been daemons, thats why I brought it up. Its been one of the most nonsensical things in the game for years and something I have complained about in every iteration of the daemons codex to date.
Why is it nonsensical? They are giant monsters who carry a crazy warp portal on their back. They surely attract and act as a locus for daemons, but they are themselves mortal beasts of flesh and blood. Am I missing something? I don't think they belong in the Daemons codex but they should have synergy with them.
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This message was edited 1 time. Last update was at 2022/08/19 15:02:45
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![[Post New]](/s/i/i.gif) 2022/08/19 15:09:31
Subject: Chaos Daemons codex, news and rumours
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Longtime Dakkanaut
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GW must be desperate to sell the MVB, since they ported it over to 40k for the 1k sons.
Wonder if World Eaters will get the slaughterbrute or whatever its khornate build option is.
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![[Post New]](/s/i/i.gif) 2022/08/19 15:57:22
Subject: Re:Chaos Daemons codex, news and rumours
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Shadowy Grot Kommittee Memba
The Great State of New Jersey
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Leggy wrote:Mutalith are not likely to be in the dex, but you can still ally Tzeentch daemons with 1ksons
BOOOOOO.
Why is it nonsensical? They are giant monsters who carry a crazy warp portal on their back. They surely attract and act as a locus for daemons, but they are themselves mortal beasts of flesh and blood. Am I missing something? I don't think they belong in the Daemons codex but they should have synergy with them.
The fluff can be changed. Saying "here are these chaos monsters created from the warp by the will of Tzeentch, but they aren't daemons, they are just chaos monsters" is dumb. Daemons are more or less by definition "chaos monsters" and the MVB and Slaughterbrute are the exact types of units that daemon armies need to actually be viable as the standalone mono-god armies that GW keeps trying to force on us.
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![[Post New]](/s/i/i.gif) 2022/08/19 16:33:41
Subject: Re:Chaos Daemons codex, news and rumours
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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I like the sound of the Bloodthirster. I'm giving mine the big axe, because it looks cool, but I still have the 2nd Edition one with axe/whip, so could use that were I desperate.
BOOOOOOOO x2! Totally lame.
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![[Post New]](/s/i/i.gif) 2022/08/19 16:51:56
Subject: Re:Chaos Daemons codex, news and rumours
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Longtime Dakkanaut
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H.B.M.C. wrote:I like the sound of the Bloodthirster. I'm giving mine the big axe, because it looks cool, but I still have the 2nd Edition one with axe/whip, so could use that were I desperate.
BOOOOOOOO x2! Totally lame.
Well are Chaos Spawn in the Chaos Daemon codex?
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![[Post New]](/s/i/i.gif) 2022/08/19 16:56:40
Subject: Re:Chaos Daemons codex, news and rumours
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Humming Great Unclean One of Nurgle
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EviscerationPlague wrote: H.B.M.C. wrote:I like the sound of the Bloodthirster. I'm giving mine the big axe, because it looks cool, but I still have the 2nd Edition one with axe/whip, so could use that were I desperate.
BOOOOOOOO x2! Totally lame.
Well are Chaos Spawn in the Chaos Daemon codex?
Right now? Yes.
They're in there because Belakor used to be able to turn people into spawn (not sure if he can anymore) and he was in the Daemons Codex.
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![[Post New]](/s/i/i.gif) 2022/08/19 17:18:50
Subject: Re:Chaos Daemons codex, news and rumours
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Stern Iron Priest with Thrall Bodyguard
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JNAProductions wrote:EviscerationPlague wrote: H.B.M.C. wrote:I like the sound of the Bloodthirster. I'm giving mine the big axe, because it looks cool, but I still have the 2nd Edition one with axe/whip, so could use that were I desperate.
BOOOOOOOO x2! Totally lame.
Well are Chaos Spawn in the Chaos Daemon codex?
Right now? Yes.
They're in there because Belakor used to be able to turn people into spawn (not sure if he can anymore) and he was in the Daemons Codex.
Lots of tzeench stuff can (or could, over the years) turn enemies in to spawn, but you need to pay the points for the spawn in advance.
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![[Post New]](/s/i/i.gif) 2022/08/19 20:59:08
Subject: Re:Chaos Daemons codex, news and rumours
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Swift Swooping Hawk
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JNAProductions wrote:
Well are Chaos Spawn in the Chaos Daemon codex?
Right now? Yes.
They're in there because Belakor used to be able to turn people into spawn (not sure if he can anymore) and he was in the Daemons Codex.
What page is their datasheet on
I love MVBs, they are such a cool model and concept. I get why folks would want them in the book (same with the Slaughterbrute). But they're not daemons, just like Tzaangors and Poxwalkers and Cultists (and Spawn, great point) are not Daemons.
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![[Post New]](/s/i/i.gif) 2022/08/19 21:10:54
Subject: Chaos Daemons codex, news and rumours
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Locked in the Tower of Amareo
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So from rumours so far does mono khorne look at all playable? I have pile of khorne daemons for aos so interested if i could get 3rd 40k army out of them.
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2024 painted/bought: 109/109 |
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![[Post New]](/s/i/i.gif) 2022/08/20 07:32:13
Subject: Chaos Daemons codex, news and rumours
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Longtime Dakkanaut
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Do we know the squad sizes for Plaguebearers now?
I know 10 is the limit, but can you go lower?
Ie squads of 5?
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![[Post New]](/s/i/i.gif) 2022/08/20 12:56:08
Subject: Chaos Daemons codex, news and rumours
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Crazed Spirit of the Defiler
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dan2026 wrote:Do we know the squad sizes for Plaguebearers now?
I know 10 is the limit, but can you go lower?
Ie squads of 5?
IIRC there is no min cap for squads in 40k no ? Just no incentives to do so right ?
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-"For the Ruinous Powers!" |
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![[Post New]](/s/i/i.gif) 2022/08/20 13:01:14
Subject: Chaos Daemons codex, news and rumours
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Locked in the Tower of Amareo
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Uhm you don't take solo intercessors...which would be great addition if you could...
If max is 10 safe to say 5-10. 40k doesn't use fixed squad sizes all that much.especially for basic squads.
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2024 painted/bought: 109/109 |
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![[Post New]](/s/i/i.gif) 2022/08/20 13:58:38
Subject: Chaos Daemons codex, news and rumours
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Regular Dakkanaut
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DreadfullyHopeful wrote: dan2026 wrote:Do we know the squad sizes for Plaguebearers now?
I know 10 is the limit, but can you go lower?
Ie squads of 5?
IIRC there is no min cap for squads in 40k no ? Just no incentives to do so right ?
Every unit has a minimum size
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![[Post New]](/s/i/i.gif) 2022/08/20 16:59:14
Subject: Chaos Daemons codex, news and rumours
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Crazed Spirit of the Defiler
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tneva82 wrote:Uhm you don't take solo intercessors...which would be great addition if you could...
If max is 10 safe to say 5-10. 40k doesn't use fixed squad sizes all that much.especially for basic squads.
Right... Sorry had a bit of a brain fart there
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-"For the Ruinous Powers!" |
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