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Made in pl
Longtime Dakkanaut




Germany

I don't think lots of people complained when Craftworlds, DEldar and Harlequins got rolled into one tbh

"Tabletop games are the only setting when a body is made more horrifying for NOT being chopped into smaller pieces."
- Jiado 
   
Made in gb
Barpharanges







 Wha-Mu-077 wrote:
I don't think lots of people complained when Craftworlds, DEldar and Harlequins got rolled into one tbh


Dark Eldar are their own codex.

The biggest indicator someone is a loser is them complaining about 3d printers or piracy.  
   
Made in pl
Longtime Dakkanaut




Germany

Whoops I meant Corsairs

"Tabletop games are the only setting when a body is made more horrifying for NOT being chopped into smaller pieces."
- Jiado 
   
Made in us
Humming Great Unclean One of Nurgle






Rolling things together into mega-codex could be a nice compromise between what we have and the index-style release many desire.

Road to Renown! It's like classic Path to Glory, but repaired, remastered, expanded! https://www.dakkadakka.com/dakkaforum/posts/list/778170.page

I chose an avatar I feel best represents the quality of my post history.

I try to view Warhammer as more of a toolbox with examples than fully complete games. 
   
Made in us
Longtime Dakkanaut




 Wha-Mu-077 wrote:
Whoops I meant Corsairs

People did complain about Corsairs because the FW army list actually made some sense instead the official GW "here's a unit, and then the elite version. Go nuts and forge the narrative" when there's no incentive to bring those units.
   
Made in gb
Barpharanges







 Wha-Mu-077 wrote:
Whoops I meant Corsairs


People were fairly upset at this change though - largely because Corsairs had previously had a large (and very fun) army list in 6th and 7th which was cut down to a few units in 8th and then replaced by two units in 9th.

The Corsairs models were nice, but the treatment of the army wasn't well received by Corsairs players.

The biggest indicator someone is a loser is them complaining about 3d printers or piracy.  
   
Made in pl
Longtime Dakkanaut




Germany

Dang, guess I was wrong then

"Tabletop games are the only setting when a body is made more horrifying for NOT being chopped into smaller pieces."
- Jiado 
   
Made in us
Humming Great Unclean One of Nurgle






 blood reaper wrote:
 Wha-Mu-077 wrote:
Whoops I meant Corsairs


People were fairly upset at this change though - largely because Corsairs had previously had a large (and very fun) army list in 6th and 7th which was cut down to a few units in 8th and then replaced by two units in 9th.

The Corsairs models were nice, but the treatment of the army wasn't well received by Corsairs players.
Which gets into what HMCB is suggesting verses what people are afraid would happen. Which is kind of the practical issue with a lot of concepts, really

Road to Renown! It's like classic Path to Glory, but repaired, remastered, expanded! https://www.dakkadakka.com/dakkaforum/posts/list/778170.page

I chose an avatar I feel best represents the quality of my post history.

I try to view Warhammer as more of a toolbox with examples than fully complete games. 
   
Made in us
Longtime Dakkanaut





$38 for five metal horrors,
Not even the full unit.

Lovely
   
Made in us
Pestilent Plague Marine with Blight Grenade





While I'm glad that the god-specific Legions get access to allying with the related daemons, I hope that there is something for the Undivided Legions as well. It would be ridiculous to not allow the Word Bearers at least to be able to have some kind of interaction. All of the Legions, as well as the Red Corsairs, make use of daemons in various ways.
   
Made in us
Confessor Of Sins





Tacoma, WA, USA

Let the Galaxy Burn works if all the daemon units are Agents of Chaos so no special exception is needed for most Legions.

The Daemonic Pact rule seems to be targeted at the 4 god-aligned legions and their codexes lack of an Agents of Chaos exemption for their purity ability. Contagions of Nurgle for Death Guard and Cabblistic Rituals for Thousand Sons both lack interaction with Agents of Chaos, so that part of the rules doesn't help those armies. I presume they included World Eaters and Emperor's Children in the rule to future proof the rule. It also allows them to limit those 4 legions to the god-specific daemons.
   
Made in us
Fixture of Dakka






Sigmar has the Chaos powers mostly split horizontally by God. Greater and lesser daemons are in the same book as elite mortal units and basic chaff, all dedicated to the same deity.

40k has the split mostly vertically, with greater and lesser daemons in one book regardless of deity, elite infantry in the form of csm as one book, and cultists, renegades, traitor guard originally in FW but now sorta crammed into the csm book. And then a partial effort at a horizontal split with death guard, thousand sons, and world eaters getting books with deity specific csm and mortals in a book, but related associated daemons still in the daemon book.

The 40k split cant be done as cleanly as sigmar since instead of just the four chaos powers, there are 5 functionally undivided csm legions, renegade warbands, and undedicated rabble that dont fit into those 4 books.
   
Made in us
Longtime Dakkanaut




So how are the Belakor + the army rules?
   
Made in au
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Versteckt in den Schatten deines Geistes.

 blood reaper wrote:
People were fairly upset at this change though - largely because Corsairs had previously had a large (and very fun) army list in 6th and 7th which was cut down to a few units in 8th and then replaced by two units in 9th.
But that wasn't a problem with putting them in the Eldar Codex, and more a problem with them removing all the options they had previously.

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EviscerationPlague wrote:
So how are the Belakor + the army rules?
So right now it goes:
Slaves to Darkness (equivalent to CSM+LatD, markable and generic units)
Legion of the First Prince (Daemons equivalent, Be'Lakor's faction)
Blades of Khorne (equivalent to WE+DoK, all the Khorne stuff, can bring marked units on the side similar to Agents of Chaos)
Disciples of Tzeentch (TS+DoT, as above)
Maggotkin of Nurgle (DG+DoN, as above)
Hedonites of Slaanesh (EC+DoS, as above)

So each mono god army has all of the god-specific mortals & daemons, and can ally in markable generic units. IMO it works better and better represents what most players want to field. That said Legion of the First Prince lets mixed daemons be a thing, so AoS gets the best of both worlds. We'll see how it changes with the upcoming Slaves to Darkness battletome, but in the meantime Be'Lakor's mixed daemon faction is entirely viable if not quite strong.

Road to Renown! It's like classic Path to Glory, but repaired, remastered, expanded! https://www.dakkadakka.com/dakkaforum/posts/list/778170.page

I chose an avatar I feel best represents the quality of my post history.

I try to view Warhammer as more of a toolbox with examples than fully complete games. 
   
Made in fi
Locked in the Tower of Amareo





 ArcaneHorror wrote:
While I'm glad that the god-specific Legions get access to allying with the related daemons, I hope that there is something for the Undivided Legions as well. It would be ridiculous to not allow the Word Bearers at least to be able to have some kind of interaction. All of the Legions, as well as the Red Corsairs, make use of daemons in various ways.


You can. You can even mix gods. Without rule you think codex csm could ally but god specific legions would lose their bonus...

Iit also stops slaanesh daemons in world eaters etc

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Stern Iron Priest with Thrall Bodyguard






Word bearers are in great shape this season. Actually usefull legion bonus, cultist command and mutants, posessed finally gettin to be a fearsome unit, and now some decent way to include daemons.
It was fairly recent dark apostles was not even an option, and Crimsome Slaughter somehow ended up with the special rules for posessed.

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EviscerationPlague wrote:
So how are the Belakor + the army rules?


Bel'akor is really, really strong. The army rules themselves are intreasting. The Warp Storm Mechanic is very much "Okay" I don't like the random aspect to it. The power in the army is mostly all in the datasheets. There are no subfactions or special rules for each faction, which is somewhat bland.

The army on the whole looks pretty balanced, with a lot of units getting a glow up. The trade-off is the abilities are a bit bland.

4000+
6000+ Order. Unity. Obedience.
Thousand Sons 4000+
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Made in gb
Longtime Dakkanaut





So do Daemon units in Belakor's army not get the -1 to hit at more than 12" trait the CSM units do?
Because that sucks.
   
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The Great State of New Jersey

 NinthMusketeer wrote:
EviscerationPlague wrote:
So how are the Belakor + the army rules?
So right now it goes:
Slaves to Darkness (equivalent to CSM+LatD, markable and generic units)
Legion of the First Prince (Daemons equivalent, Be'Lakor's faction)
Blades of Khorne (equivalent to WE+DoK, all the Khorne stuff, can bring marked units on the side similar to Agents of Chaos)
Disciples of Tzeentch (TS+DoT, as above)
Maggotkin of Nurgle (DG+DoN, as above)
Hedonites of Slaanesh (EC+DoS, as above)

So each mono god army has all of the god-specific mortals & daemons, and can ally in markable generic units. IMO it works better and better represents what most players want to field. That said Legion of the First Prince lets mixed daemons be a thing, so AoS gets the best of both worlds. We'll see how it changes with the upcoming Slaves to Darkness battletome, but in the meantime Be'Lakor's mixed daemon faction is entirely viable if not quite strong.


I think EviscerationPlague was asking about the 40k Belakors legion army rules or whatever its called, rather than an explanation of how Age of Sigmar works.


CoALabaer wrote:
Wargamers hate two things: the state of the game and change.
 
   
Made in us
Longtime Dakkanaut




Yeah that's what I meant LOL
   
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Pestilent Plague Marine with Blight Grenade





I'm wondering if it will be possible to put the glitchlings from the Gellerpox kit in a Nurgle daemon detachment
   
Made in fi
Lone Wolf Sentinel Pilot





Helsinki, Finland

So, here's a summary of belakors disciples

Restrictions
- all units in army must have chaos keyword
- belakor must be your warlord
- no other named characters or daemon Princes are allowed
- no greater daemons or daemon engines are allowed
- no berzerkers, rubrics, plague marines or noise marines are allowed
- no world eaters, thousand sons, death guard or emperors children are allowed
- no marks of chaos are allowed
- no more cultists units in a detachment than traitoris astartes infantry
- no chaos titans or chaos knights (you can include one chaos knight from house korvax)
- if you include chaos knight and want to have it upgraded with favoured ability, you can only have blessing of dark master
- no mixing traitoris astartes and daemons in a detachment
- if you include daemons, you must have atleast one unit from every god before adding a second, third, etc.

Benefits
- all units gain disciples of belakor keyword
- chaos marine units gain legion disciples keyword
- daemons units gain legion daemonica keyword
- your army can include one chaos knight from house korvax (super heavy auxiliary), and it gains traits from chaos knights
- all troops gain obsec (currently only way to get nurglings obsec)
- chaos marines never gain legion trait (eg. Black legion, iron warriors), and they cannot use relics, stratagems or traits from csm codex
- you have access to belakors stratagems
- every psyker can have their powers from noctic discipline
- chaos marines gain disciples of shadow trait insted of legion trait (+ 1 combat attrition, - 1 to-hit if more than 12" away)
- your army has access to warp storm ability, even if it includes chaos marines

https://firstblood84.wordpress.com/
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In My Lab

That seems very NOT worth it.

Clocks for the clockmaker! Cogs for the cog throne! 
   
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5th God of Chaos! (Ho-hum)





Curb stomping in the Eye of Terror!

Agreed... if I wanted to soup, I'd rather do a patrol detachment for Demons with that funky 25% PL limitation.

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[DCM]
Tzeentch's Fan Girl






Southern New Hampshire

Ditto. CSM + patrol of Daemons + SHAD of Knights just seems easier.

She/Her

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Kid_Kyoto wrote:"Don't be a dick" and "This is a family wargame" are good rules of thumb.


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Made in gb
Barpharanges







 Spreelock wrote:
So, here's a summary of belakors disciples

Restrictions
- all units in army must have chaos keyword
- belakor must be your warlord
- no other named characters or daemon Princes are allowed
- no greater daemons or daemon engines are allowed
- no berzerkers, rubrics, plague marines or noise marines are allowed
- no world eaters, thousand sons, death guard or emperors children are allowed
- no marks of chaos are allowed
- no more cultists units in a detachment than traitoris astartes infantry
- no chaos titans or chaos knights (you can include one chaos knight from house korvax)
- if you include chaos knight and want to have it upgraded with favoured ability, you can only have blessing of dark master
- no mixing traitoris astartes and daemons in a detachment
- if you include daemons, you must have atleast one unit from every god before adding a second, third, etc.


A huge degree of "What?" going on here.

The Daemon Prince and Greater Daemon stuff makes sense - but everything else is just nonsense.

The biggest indicator someone is a loser is them complaining about 3d printers or piracy.  
   
Made in gb
Sadistic Inquisitorial Excruciator





Exeter, UK

 Spreelock wrote:
- no berzerkers, rubrics, plague marines or noise marines are allowed
- no world eaters, thousand sons, death guard or emperors children are allowed
- no marks of chaos are allowed


Isn't much of this redundant? Don't all those cult/legion models have marks of Chaos as well?
   
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Versteckt in den Schatten deines Geistes.

We don't know.

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
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Tzeentch's Fan Girl






Southern New Hampshire

 Shakalooloo wrote:
 Spreelock wrote:
- no berzerkers, rubrics, plague marines or noise marines are allowed
- no world eaters, thousand sons, death guard or emperors children are allowed
- no marks of chaos are allowed


Isn't much of this redundant? Don't all those cult/legion models have marks of Chaos as well?


So.

No, Rubric Marines don't actually have the 'Mark of Tzeentch' as per Codex: CSM. One of the stipulations for taking Rubrics in a CSM army is that you must PAY for the Mark of Tzeentch. The same applies to Plague Marines, and will apply to Berzerkers when Codex: World Eaters drops (right now, the Mark of Khorne is baked in, same as the Noise Marines).

She/Her

"There are no problems that cannot be solved with cannons." - Chief Engineer Boris Krauss of Nuln

Kid_Kyoto wrote:"Don't be a dick" and "This is a family wargame" are good rules of thumb.


DR:80S++G++M--B+IPwhfb01#+D+++A+++/fWD258R++T(D)DM+++
 
   
 
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