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Made in us
Shadowy Grot Kommittee Memba




The Great State of New Jersey

There are no real rumors of that it's all speculation and wishful thinking, undercut by GW themselves saying the plan isn't to advance the narrative to that point and that future narratives will be set before the "present day" of the game

This message was edited 1 time. Last update was at 2024/08/16 13:43:46


CoALabaer wrote:
Wargamers hate two things: the state of the game and change.
 
   
Made in us
Boosting Space Marine Biker





With how many cuts TOW has had, I doubt we get any big narrative stuff. Kislev, Cathay, all the legends factions.
   
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[DCM]
Tzeentch's Fan Girl






Southern New Hampshire

If The Plan is for Old World to be the Fantasy version of Horus Heresy, then I would expect some kind of campaign/narrative supplements at some point, but not until at least the nine core factions have been (more-or-less) fully released.

She/Her

"There are no problems that cannot be solved with cannons." - Chief Engineer Boris Krauss of Nuln

Kid_Kyoto wrote:"Don't be a dick" and "This is a family wargame" are good rules of thumb.


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Fresh-Faced New User




Since they aren't advancing the narrative to the Great War Against Chaos, and we won't be seeing anything prior to this time period as that would involve Legacy Factions - unless they intend to revisit historical events which only focus on the core factions, such as War of the Beard - it's going to be interesting to see what they come up with.
   
Made in gb
Decrepit Dakkanaut







Why does TOW need an ongoing narrative, rather than being a known, static setting?

I know I don't want it turning into the sort of lore mess 40k has become since The Gathering Storm began...

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 Kanluwen wrote:
This is, emphatically, why I will continue suggesting nuking Guard and starting over again. It's a legacy army that needs to be rebooted with a new focal point.

Confirmation of why no-one should listen to Kanluwen when it comes to the IG - he doesn't want the IG, he want's Kan's New Model Army...

tneva82 wrote:
You aren't even trying ty pretend for honest arqument. Open bad faith trolling.
- No reason to keep this here, unless people want to use it for something... 
   
Made in gb
Decrepit Dakkanaut




UK

People like following stories.

Of course tabletop games have limits; characters and races aren't going to vanish overnight just for the narrative; named heroes are going to survive all the time; nations are unlikely to make big changes in society; structure or even territories (Or if they do then its just big changes that don't actually change anything)

This message was edited 1 time. Last update was at 2024/08/16 10:00:39


A Blog in Miniature

3D Printing, hobbying and model fun! 
   
Made in at
Not as Good as a Minion





Austria

 Dysartes wrote:
Why does TOW need an ongoing narrative, rather than being a known, static setting?

I know I don't want it turning into the sort of lore mess 40k has become since The Gathering Storm began...
for ongoing releases there are 2 possibilities, advancing story line or advancing list development

So TOW either gets campaign books advancing the story and/or covering famous battles, or next thing after the jounals will be full army books and new edition

And most people would prefer the first option abd not making a specialist game that is all about competitive meta development

Harry, bring this ring to Narnia or the Sith will take the Enterprise 
   
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Preparing the Invasion of Terra






It's not exactly an "advancing storyline" if it's just following the history that's already there.
At most its an exploratory storyline.
   
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Longtime Dakkanaut






Richmond, VA

chaos0xomega wrote:
There are no real rumors of that it's all speculation and wishful thinking, undercut by GW thenselves sayingbtheorbplan isn't to advance the narrative to that point and that future narratives will be set before the "present day" of the game


Where did they say this?
   
Made in us
Shadowy Grot Kommittee Memba




The Great State of New Jersey

It was in one of the warcom articles published around the time of release, I think "designer round table" may have been the title of it. It was an interview with the designers themselves.

CoALabaer wrote:
Wargamers hate two things: the state of the game and change.
 
   
Made in ca
Regular Dakkanaut




Personally I don't think TOW necessarily needs anything, even if I have preferences. It's a good version of WHFB with all its problems but different (so like every other edition). But, presumably, once the Journals are done GW will want to keep selling books, if not more models, whether out of the hopes that that'll keep selling models to nostalgists or out of wanting to just sell books.

IF that's true - and as much as I want "the scope of the project has grown" to mean lots of things, it remains all speculative at this point and could just be that it's grown from very limited to just fairly limited - then I could see something like the 5E campaign supplements. Localised campaigns telling a relatively small story involving two or three armies doing a specific set of battles, maybe with an Ungrim-like character or two that affect your army list composition a bit.

Offhand the Bretonnian crusade against the Tomb Kings seems like an option, or an expedition from the upper floors of Karak Eight Peaks to the lower, or a little scrap between different Imperial electors, or those kinds of things.
   
Made in au
Liche Priest Hierophant







What they actually said is they will jump around the timeline before Praag. Not "this is an ongoing narrative" or "this date here we've started at on launch with the Brets and Tomb Kings fighting is the present day, and we're going no further"

But all that will probably result in is more Arcane Journals for the various factions or if we're lucky (interpret that as sincere or sarcastic as you will) a narrative campaign book for a specific big event
   
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Ridin' on a Snotling Pump Wagon






There are plenty ‘historical’ periods they can dip into to release further armies, without choosing a set starting point and never going back further.

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There's plenty of space to do campaign books and such even if they're not "advancing the narrative". I know a lot of people popped Sunny Ds and grew up playing video games where this moving storyline was popular, instead of having a setting like wargames traditionally have had, coming from historical gaming, but I'm still not sure it works well in tabletop. Certainly WFB went off the rails the second they started trying it during the 5th/6th edition period. And 40K's dark universe, whatever, timeline seems to have been about as memorable as any soap opera. Making new settings within an IP is great in tabletop, having to live through amateur hour storylines to get there, I don't know.
   
Made in se
Stern Iron Priest with Thrall Bodyguard






Even for fantasy battle they did historical campaigns, like Conquest of the New World and perhaps Tears of Isha?

That said, it would be pretty simple to do like they did with Total Warhammer and just make a supplement that move the game to lustria/naggaroth/ulthuan and add skaven, once the models are available.

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Made in us
Infiltrating Broodlord





London

chaos0xomega wrote:
If that was ever on the table then Lizardmen, VC and Skaven would have already been slated for TOW and labeled core from the getgo most likely. There's just a handful of kits in each of those factions that aren't already AOSified or in the process of being redone.


As I said, I don't think it's just that they've been redone, it's a combination of factors - if a range has been redone the main studio probably want SG to stay clear of it for a while to save confusion.

I'd speculate that maybe Lizardmen and Vampire Counts are getting to the point where the main studio cares less, but the decision has been made for now and SG still have like five factions to release, so if anything comes from that change it's probably a year to eighteen months away anyway.
   
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Sadistic Inquisitorial Excruciator





Exeter, UK

No way GW leaves it at only 2 special characters per faction, so I expect campaigns books to introduce new ones as they go forward, with perhaps the occasional updated plastic kit here and there, maybe at a Necromunda release pace.
   
Made in us
Keeper of the Flame





Monticello, IN

 Dysartes wrote:
Why does TOW need an ongoing narrative, rather than being a known, static setting?

I know I don't want it turning into the sort of lore mess 40k has become since The Gathering Storm began...


Because narrative players insist that every game system needs to cater to them whole hog, despite how little of the customer base they actually make up.



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CaptainKlang wrote:
 DaveC wrote:
https://www.warhammer-community.com/2024/08/11/sunday-preview-don-your-hunting-rig-and-enter-hive-secundus/

There's the terrain announcement plus the missing Orc Shaman and some more Dwarves - going to be expensive!


Somewhat interested in those hills. Any grogs here remember them?


I have one on the table right now. Accept that if you get one you'll need some way to keep any inclined units from sliding everywhere. It isn't nearly as bad since I started magnetizing, but the movement tray still occasionally needs propped up on a large die or have something resting against the edge of the unit to keep it from sliding off position.

This message was edited 1 time. Last update was at 2024/08/16 17:19:01


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 CthuluIsSpy wrote:
Its AoS, it doesn't have to make sense.
 
   
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Foxy Wildborne







 Just Tony wrote:
Because narrative players insist that every game system needs to cater to them whole hog, despite how little of the customer base they actually make up.


Man is this some god tier anti Matched Play snark or what?

The old meta is dead and the new meta struggles to be born. Now is the time of munchkins. 
   
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Dakka Veteran




I fully expect the first release after the 9th Arcane Journal will be some sort of campaign/narrative book. But they gotta get the base releases out there first IMO
   
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Foxy Wildborne







MaxT wrote:
I fully expect the first release after the 9th Arcane Journal will be some sort of campaign/narrative book. But they gotta get the base releases out there first IMO


Nah there's no parity in GW games, if they feel like starting a new cycle with goodies for the first 7 factions out the door before the last 2 get anything, they will

The old meta is dead and the new meta struggles to be born. Now is the time of munchkins. 
   
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Tunneling Trygon






Fortified Manor seems like a bizarrely good deal, both of the building kits at a slight discount with the Walls & Fences and "2x Warhammer Building Upgrade Sprues" completely free.

Anyone remember what those upgrade sprues are? Is that where the more sturdy looking stone walls and gate around the manor door come from?
   
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Not as Good as a Minion





Austria

Yeah, the upgrade sprue are the stone walls that ate not in any other kit

Compared to the Manor, all other terrain kits are overpriced, combining the stand alone sets is already 30€ more without the additional walls.

Even of one just wants the watchtower, it would be better to get the Manor and sell off the rest

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Fixture of Dakka






€62.50 for the Arcane Ruins is more than I expected - still ordered 2 - being direct only not much choice. Got 2 manors as well which is much better value by comparison.

This message was edited 1 time. Last update was at 2024/08/17 09:04:41


 
   
Made in si
Foxy Wildborne







 DaveC wrote:
€62.50 for the Arcane Ruins is more than I expected - still ordered 2 - being direct only not much choice. Got 2 manors as well which is much better value by comparison.


That's crazy, we were paying 15-20 for them back in the day. The manor is just a few % more from discounters...

The old meta is dead and the new meta struggles to be born. Now is the time of munchkins. 
   
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Gangly Grot Rebel





Ireland

The arcane ruin was about what I expected for the sprue amount it contains, but is over priced for what it really is as a whole.

I also got two as its one terrain piece I never got way back when, I want one for an 'as is' and one for the wizards tower conversion from White Dwarf.

Picked up another three Manors. I honestly don't expect them to keep stocking them long term, so I might grab a few more if they are still in stock later. Its insane discount to buy as a whole rather than the buildings alone, the extra walls/tiles and outer walls are worth it alone, a couple of sets of them would let you build a good set of village walls with gate I'm sure.

I also got three sets of hills. I see a lot of people complain about them here and online, but honestly I suck at making terrain and they look nice. I think with less than an afternoons work they will match my table and work for almost every game I play and being plastic can be cut up to be converted to add some more variety (I might make one into some Barrow downs). I brought a basic foam cutting set but to be honest, work has be so worn out recently that I just don't have the energy to be making hills from scrap- but I can buy these and throw some glue and grass down on them. Quick and not too costly for a gw product.


   
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Ridin' on a Snotling Pump Wagon






Imperial stuff is fairly reasonably priced, Spesh as we don’t typically need more than a couple per collection.

Arcane Ruins seem pricey, but it is a favourite kit of mine. Fairly sure I’ve left over obeslisks in my box of forgotten bits, so a single one might go a decent way for me. Also, the socket the needle sits in is ripe for a thin layer of Green Stuff to be made into a pool of blood.

Fed up of Scalpers? But still want your Exclusives? Why not join us?

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Longtime Dakkanaut





 Mallo wrote:
The arcane ruin was about what I expected for the sprue amount it contains, but is over priced for what it really is as a whole.

I also got two as its one terrain piece I never got way back when, I want one for an 'as is' and one for the wizards tower conversion from White Dwarf.

Picked up another three Manors. I honestly don't expect them to keep stocking them long term, so I might grab a few more if they are still in stock later. Its insane discount to buy as a whole rather than the buildings alone, the extra walls/tiles and outer walls are worth it alone, a couple of sets of them would let you build a good set of village walls with gate I'm sure.

I also got three sets of hills. I see a lot of people complain about them here and online, but honestly I suck at making terrain and they look nice. I think with less than an afternoons work they will match my table and work for almost every game I play and being plastic can be cut up to be converted to add some more variety (I might make one into some Barrow downs). I brought a basic foam cutting set but to be honest, work has be so worn out recently that I just don't have the energy to be making hills from scrap- but I can buy these and throw some glue and grass down on them. Quick and not too costly for a gw product.



Do you run tournaments? Why do you need 'another' three manors?
   
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Fixture of Dakka





Melbourne

Holy feth. I am genuinely shocked and delighted that the Fortified manor is only a paltry, I say a PALTRY $200AUD.

Consider my gobsmacked, flabbergasted and well and truly speechless. I was expecting double that at minimum.

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The Great State of New Jersey

Im not the person you asked, but main reason is because it's the most cost-effective way to build a small village. Each manor is a house, a tower, and a collection of fences. You don't need to build them as a manor and you can kitbash them together to make some unique structures.

Also, mind your business.

This message was edited 1 time. Last update was at 2024/08/17 11:46:57


CoALabaer wrote:
Wargamers hate two things: the state of the game and change.
 
   
 
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