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2024/11/04 01:20:16
Subject: Warhammer - The Old World news and rumors
nathan2004 wrote: What’s missing from dwarves and Bretonnia? Chaos is galrauch and the marauder chick. They’ve already revealed these, these aren’t new models right?
Automatically Appended Next Post: Could it not be empire?
Sir Cecil Gastonne
Bullock Damminson
CoALabaer wrote: Wargamers hate two things: the state of the game and change.
2024/11/04 03:48:19
Subject: Warhammer - The Old World news and rumors
Just as well too. Dwarfen Gunlines Of Numbing Inevitability need all the help they can get in reducing my entire counter plan “get across the board as fast as I can, and to hope to hell that once I can charge, I’ve enough stuff left that I don’t simply bounce off his front line, who because reasons all have really good combat stats and Great Weapons to boot”
Only partial sarcasm.
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You know it strikes me - perhaps the reason Dwarves stalled and never went anywhere in AoS is that the team wound up learning that they were going to be an Old World army and all the design work got shifted over. Or just shut down as a line they weren't going to now explore in AoS (poor Gotrek!)
Overread wrote: You know it strikes me - perhaps the reason Dwarves stalled and never went anywhere in AoS is that the team wound up learning that they were going to be an Old World army and all the design work got shifted over. Or just shut down as a line they weren't going to now explore in AoS (poor Gotrek!)
Can't see that being the case personally; it's a different team and the design work wouldn't have seen much crossover. This is very much in line with the existing WHFB aesthetic from the latter editions for Dwarfs (as is the new plastic Lord) so no reason really to suspect that design elements from AOS would have travelled. Given how the internal politics seem to have dictated matters, had they actually wanted to pursue Duardin(?) in AoS at this point (or at least in a manner that evoked classic fantasy incarnation to a degree that meant the TOW release would tread on its toes), then Dwarfs probably just wouldn't have been a featured faction in TOW. If there is a lack of serious development intent in the dwarfy factions in AOS (and I have no idea if that's the case), then I'd imagine it's more down to them not being especially popular or interesting? Overlords are nice sculpts with a fun premise but relatively limited in scope, whereas Fyreslayers are (monsters aside) pretty boring and even more limited in general.
2024/11/04 13:56:35
Subject: Warhammer - The Old World news and rumors
Well this Burlok Still has his arm. I was kinda hoping they'd re-release the old one, I've been looking for one for ages.
Commodus Leitdorf Paints all of the Things!! The Breaking of the Averholme: An AoS Adventure
"We have clearly reached the point where only rampant and unchecked stabbing can save us." -Black Mage
2024/11/04 14:02:38
Subject: Re:Warhammer - The Old World news and rumors
Overread wrote: You know it strikes me - perhaps the reason Dwarves stalled and never went anywhere in AoS is that the team wound up learning that they were going to be an Old World army and all the design work got shifted over. Or just shut down as a line they weren't going to now explore in AoS (poor Gotrek!)
Can't see that being the case personally; it's a different team and the design work wouldn't have seen much crossover. This is very much in line with the existing WHFB aesthetic from the latter editions for Dwarfs (as is the new plastic Lord) so no reason really to suspect that design elements from AOS would have travelled. Given how the internal politics seem to have dictated matters, had they actually wanted to pursue Duardin(?) in AoS at this point (or at least in a manner that evoked classic fantasy incarnation to a degree that meant the TOW release would tread on its toes), then Dwarfs probably just wouldn't have been a featured faction in TOW. If there is a lack of serious development intent in the dwarfy factions in AOS (and I have no idea if that's the case), then I'd imagine it's more down to them not being especially popular or interesting? Overlords are nice sculpts with a fun premise but relatively limited in scope, whereas Fyreslayers are (monsters aside) pretty boring and even more limited in general.
And yet we saw them pull beastmen out of AoS and put them in Old World.
So I could well see the same happen with Dwarves just leaving the AoS team with nothing and scrapping plans for a while.
Granted AoS has other oddities too - like the Dark Elves just sitting there as a full factions worth of models
Beastmen don't sell whatever setting they're in. They probably shoved them back hoping they can get a little nostaligia bucks before they return to their usual spot of ignored and forgotten about.
2024/11/04 14:23:53
Subject: Warhammer - The Old World news and rumors
Its a very busy model. I think I might like it more when regular hobbyists get their hands on it and it gets a non studio style paint job.
Its feels a weird model to be announcing though with so many gaps in the ranges, let alone with so much untapped potential for the game and there being no news since the roadmap.
Inquisitor Gideon wrote: Beastmen don't sell whatever setting they're in. They probably shoved them back hoping they can get a little nostaligia bucks before they return to their usual spot of ignored and forgotten about.
Omg I actually wanted to collect those ;l
Anyway as a dwarfophile, I also am not really blown away (heh pun) by the shootydwarf, I like my dwarfs up close and impersonal.
"Why would i be lying for Wechhudrs sake man.., i do not write fiction!"
2024/11/04 16:00:46
Subject: Warhammer - The Old World news and rumors
Problem with dark elves is half the faction is a pretty popular AoS faction in the form of Daughters of Khaine. I'd be 100% on board if GW wanted to introduce "Black Ark Raiders of Naggarond" as a core TOW faction using all the non-wych based elements of the army after they dump them from Cities of Sigmar.
CoALabaer wrote: Wargamers hate two things: the state of the game and change.
2024/11/04 16:11:00
Subject: Warhammer - The Old World news and rumors
chaos0xomega wrote: Problem with dark elves is half the faction is a pretty popular AoS faction in the form of Daughters of Khaine. I'd be 100% on board if GW wanted to introduce "Black Ark Raiders of Naggarond" as a core TOW faction using all the non-wych based elements of the army after they dump them from Cities of Sigmar.
Wood elves will probably need new units if cities elves are hauled to oldworld as they are really weak without being able to make use of sylvaneth (or dwarves/sigmarites).
I have both a AOS full (cities) elves army, and same with dwarves, but may have to sell the elves? Dunno.. Not sure anyone even wants them.
"Why would i be lying for Wechhudrs sake man.., i do not write fiction!"
2024/11/04 16:34:03
Subject: Warhammer - The Old World news and rumors
Overread wrote: You know it strikes me - perhaps the reason Dwarves stalled and never went anywhere in AoS is that the team wound up learning that they were going to be an Old World army and all the design work got shifted over. Or just shut down as a line they weren't going to now explore in AoS (poor Gotrek!)
Can't see that being the case personally; it's a different team and the design work wouldn't have seen much crossover. This is very much in line with the existing WHFB aesthetic from the latter editions for Dwarfs (as is the new plastic Lord) so no reason really to suspect that design elements from AOS would have travelled. Given how the internal politics seem to have dictated matters, had they actually wanted to pursue Duardin(?) in AoS at this point (or at least in a manner that evoked classic fantasy incarnation to a degree that meant the TOW release would tread on its toes), then Dwarfs probably just wouldn't have been a featured faction in TOW. If there is a lack of serious development intent in the dwarfy factions in AOS (and I have no idea if that's the case), then I'd imagine it's more down to them not being especially popular or interesting? Overlords are nice sculpts with a fun premise but relatively limited in scope, whereas Fyreslayers are (monsters aside) pretty boring and even more limited in general.
And yet we saw them pull beastmen out of AoS and put them in Old World.
So I could well see the same happen with Dwarves just leaving the AoS team with nothing and scrapping plans for a while.
Granted AoS has other oddities too - like the Dark Elves just sitting there as a full factions worth of models
That's not necessarily a good comparison considering the AOS Dwarf factions have both had bespoke identities and miniature ranges created for that setting; i.e. they were always going to be within that space and couldn't feasibly be ported over to TOW. They have a presence in that world, even if (and I have no idea on this), they're not featured strongly or get a huge amount of support for whatever reason.
The Beastmen were incorporated into AOS but weren't updated to mesh specifically within that setting and seemingly weren't popular enough to justify a range refresh in the manner of Skaven or Chaos Warriors (or a spiritual successor in the manner of Lumineth) so just dropping them and returning those WHFB models back to their original setting isn't anything like as problematic.
Again, they're different design teams for the most part; if they're not doing anything with Duardin in AOS, it's far more likely to be for an AOS-centric reason than anything to do with TOW. As an aside though; yes the Dark Elves are going to be an interesting one when the Malerion stuff finally appears in AOS. Probably just get phased out completely and maybe return if Dark Elves ever get a proper presence in TOW (though the Witch Elf plastics may not make it).
Automatically Appended Next Post:
chaos0xomega wrote: Problem with dark elves is half the faction is a pretty popular AoS faction in the form of Daughters of Khaine. I'd be 100% on board if GW wanted to introduce "Black Ark Raiders of Naggarond" as a core TOW faction using all the non-wych based elements of the army after they dump them from Cities of Sigmar.
Given the scope of TOW is largely on the main continent for now (and the Border Princes specifically), focusing on the corsair element actually makes a lot of sense.
This message was edited 1 time. Last update was at 2024/11/04 16:35:37
2024/11/04 16:44:42
Subject: Warhammer - The Old World news and rumors
chaos0xomega wrote: Problem with dark elves is half the faction is a pretty popular AoS faction in the form of Daughters of Khaine. I'd be 100% on board if GW wanted to introduce "Black Ark Raiders of Naggarond" as a core TOW faction using all the non-wych based elements of the army after they dump them from Cities of Sigmar.
Thing is Daughters of Khain is only 2 Dark Elf kits - the cauldron and witch aelves; and half a kit (the warlock riders). Everything else (the vast bulk of models) is in the Dark Elf roster.
So they could easily move Dark Elves over and just leave off those two kits; or bring back their previous metal generation models. Throw a repeater Boltthrower in metal and the only 2 things missing are named hero kits.
Dark Elves are just in a really odd spot where they've got a full AoS army but no one wants to do anything with them. GW don't want to commit to removing or establishing them and I think players as a result also don't want to invest or get too into them incase they vanish. They did "soft" reboot Dark Elves into Daughters of Khain with an expansion book; but nothing firm after that.
It's just really odd that they've been left in such a limbo state considering how many models there are.
Yeah but those 2.5 kits represent a number of *units*, 6 by my country plus a mount option, including most of the available rare choices aside from the hydra, kharibdyss, and bolt thrower.
CoALabaer wrote: Wargamers hate two things: the state of the game and change.
2024/11/04 19:11:22
Subject: Warhammer - The Old World news and rumors. Burlok Damminson p.322.
chaos0xomega wrote: Yeah but those 2.5 kits represent a number of *units*, 6 by my country plus a mount option, including most of the available rare choices aside from the hydra, kharibdyss, and bolt thrower.
True, the Cauldron does have quite a few models within it; but there's still a bulk of model kits and sets outside of them. Suffice to say they could move over to Old World without losing too much. And as I noted they could bring back one or two in metal for Old World considering that the models went through a big size upgrade with the shift to the new sculpt.
Honestly I just wish GW would make a choice with the Dark Elf line. Keep them in AoS as their own thing; merge them with DoK; move them to OW; cancel them - whatever they do I just wish they'd DO it and not leave them in this strange limbo
That's fair. The nonhuman elements of CoS in general feel like they exist in limbo, hopefully GW invests into updating them in some capacity and does something w the remaining dark elf content in the faction.
CoALabaer wrote: Wargamers hate two things: the state of the game and change.
2024/11/04 19:29:23
Subject: Warhammer - The Old World news and rumors. Burlok Damminson p.322.
Yeah I was a little surprised that they went with pure humans for the core of CoS. I know that there was a lot of "we want a human faction" pressure; but at the same time I always imagind that the core Cities army would be Dwarf, Human and Elf combined with perhaps a token Orruk who remained in a CoS and didn't splinter out.
Followed by a dedicated human-only faction with their own lore about why they were mono-human. Perhaps being super Sigmar worshippers (which is what we kind of got with CoS right now); or some other God or setup that set them apart.
JimmyWolf87 wrote: That's not necessarily a good comparison considering the AOS Dwarf factions have both had bespoke identities and miniature ranges created for that setting; i.e. they were always going to be within that space and couldn't feasibly be ported over to TOW. They have a presence in that world, even if (and I have no idea on this), they're not featured strongly or get a huge amount of support for whatever reason.
Weren't at least the fyreslayer designs started for WHFB? The decision to end WHFB was sudden, and GW has a long lead time for releases so a bunch of the early AOS 1e stuff kinda had to have been originally for WHFB, and they were an early release.
2024/11/05 07:50:50
Subject: Warhammer - The Old World news and rumors. Burlok Damminson p.322.
Strange they would only bring the war wagon back as a made to order, after spending the time to remaster it.
Even stranger than just that, is having what appears to be the only new miniature announced with this, be exclusive to that timed made-to-order. Just a baffling decision.
2024/11/22 19:49:23
Subject: Warhammer - The Old World news and rumors. Burlok Damminson p.322.