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Made in us
Shadowy Grot Kommittee Memba




The Great State of New Jersey

 nathan2004 wrote:
What’s missing from dwarves and Bretonnia? Chaos is galrauch and the marauder chick. They’ve already revealed these, these aren’t new models right?


Automatically Appended Next Post:
Could it not be empire?


Sir Cecil Gastonne
Bullock Damminson

CoALabaer wrote:
Wargamers hate two things: the state of the game and change.
 
   
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Blood-Raging Khorne Berserker




Dallas, Tx

Remind me please have they revealed those models and not released them. Or not revealed them at all?

ToW armies I own:
Empire: 10,000+
Chaos Legions: DoC- 10,000+; WoC- 7,500+; Beastmen- 2,500+; Chaos Dwarves- 3,500+
Unaligned: Ogres- 2,500; Tomb Kings- 3,000
Hotek: Dark Elves- 7,500+; High Elves- 2,500
40k armies I own:
CSM- 25,000+  
   
Made in us
[DCM]
Tzeentch's Fan Girl






Southern New Hampshire

 nathan2004 wrote:
Remind me please have they revealed those models and not released them. Or not revealed them at all?


I don't think they've been revealed at all. Ditto the new Chaos Lady.

She/Her

"There are no problems that cannot be solved with cannons." - Chief Engineer Boris Krauss of Nuln

Kid_Kyoto wrote:"Don't be a dick" and "This is a family wargame" are good rules of thumb.


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Ridin' on a Snotling Pump Wagon






Burlok Dammison





This message was edited 1 time. Last update was at 2024/11/04 13:18:47


Fed up of Scalpers? But still want your Exclusives? Why not join us?

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Decrepit Dakkanaut




UK

Well darn that's a very very cool model - imagine a whole army like that!

A Blog in Miniature

3D Printing, hobbying and model fun! 
   
Made in gb
Ridin' on a Snotling Pump Wagon






Just as well too. Dwarfen Gunlines Of Numbing Inevitability need all the help they can get in reducing my entire counter plan “get across the board as fast as I can, and to hope to hell that once I can charge, I’ve enough stuff left that I don’t simply bounce off his front line, who because reasons all have really good combat stats and Great Weapons to boot”

Only partial sarcasm.

Fed up of Scalpers? But still want your Exclusives? Why not join us?

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Decrepit Dakkanaut




UK

You know it strikes me - perhaps the reason Dwarves stalled and never went anywhere in AoS is that the team wound up learning that they were going to be an Old World army and all the design work got shifted over. Or just shut down as a line they weren't going to now explore in AoS (poor Gotrek!)

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Longtime Dakkanaut






Can't say it really does anything for me. Like the shield-bearer lord, it's over the top cartoony, even for warhammer dwarfs.
   
Made in gb
Dakka Veteran





 Overread wrote:
You know it strikes me - perhaps the reason Dwarves stalled and never went anywhere in AoS is that the team wound up learning that they were going to be an Old World army and all the design work got shifted over. Or just shut down as a line they weren't going to now explore in AoS (poor Gotrek!)


Can't see that being the case personally; it's a different team and the design work wouldn't have seen much crossover. This is very much in line with the existing WHFB aesthetic from the latter editions for Dwarfs (as is the new plastic Lord) so no reason really to suspect that design elements from AOS would have travelled. Given how the internal politics seem to have dictated matters, had they actually wanted to pursue Duardin(?) in AoS at this point (or at least in a manner that evoked classic fantasy incarnation to a degree that meant the TOW release would tread on its toes), then Dwarfs probably just wouldn't have been a featured faction in TOW. If there is a lack of serious development intent in the dwarfy factions in AOS (and I have no idea if that's the case), then I'd imagine it's more down to them not being especially popular or interesting? Overlords are nice sculpts with a fun premise but relatively limited in scope, whereas Fyreslayers are (monsters aside) pretty boring and even more limited in general.
   
Made in ca
Knight of the Inner Circle




Montreal, QC Canada

Well this Burlok Still has his arm. I was kinda hoping they'd re-release the old one, I've been looking for one for ages.

Commodus Leitdorf Paints all of the Things!!
The Breaking of the Averholme: An AoS Adventure
"We have clearly reached the point where only rampant and unchecked stabbing can save us." -Black Mage 
   
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Decrepit Dakkanaut




UK

JimmyWolf87 wrote:
 Overread wrote:
You know it strikes me - perhaps the reason Dwarves stalled and never went anywhere in AoS is that the team wound up learning that they were going to be an Old World army and all the design work got shifted over. Or just shut down as a line they weren't going to now explore in AoS (poor Gotrek!)


Can't see that being the case personally; it's a different team and the design work wouldn't have seen much crossover. This is very much in line with the existing WHFB aesthetic from the latter editions for Dwarfs (as is the new plastic Lord) so no reason really to suspect that design elements from AOS would have travelled. Given how the internal politics seem to have dictated matters, had they actually wanted to pursue Duardin(?) in AoS at this point (or at least in a manner that evoked classic fantasy incarnation to a degree that meant the TOW release would tread on its toes), then Dwarfs probably just wouldn't have been a featured faction in TOW. If there is a lack of serious development intent in the dwarfy factions in AOS (and I have no idea if that's the case), then I'd imagine it's more down to them not being especially popular or interesting? Overlords are nice sculpts with a fun premise but relatively limited in scope, whereas Fyreslayers are (monsters aside) pretty boring and even more limited in general.


And yet we saw them pull beastmen out of AoS and put them in Old World.

So I could well see the same happen with Dwarves just leaving the AoS team with nothing and scrapping plans for a while.

Granted AoS has other oddities too - like the Dark Elves just sitting there as a full factions worth of models

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Longtime Dakkanaut






Beastmen don't sell whatever setting they're in. They probably shoved them back hoping they can get a little nostaligia bucks before they return to their usual spot of ignored and forgotten about.
   
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Decrepit Dakkanaut




UK

In fairness the last epic model they got was stolen by orks in AoS

A Blog in Miniature

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Made in ie
Gangly Grot Rebel





Ireland

Its a very busy model. I think I might like it more when regular hobbyists get their hands on it and it gets a non studio style paint job.

Its feels a weird model to be announcing though with so many gaps in the ranges, let alone with so much untapped potential for the game and there being no news since the roadmap.

   
Made in nl
Stubborn Hammerer






Struggling about in Asmos territory.

 Inquisitor Gideon wrote:
Beastmen don't sell whatever setting they're in. They probably shoved them back hoping they can get a little nostaligia bucks before they return to their usual spot of ignored and forgotten about.

Omg I actually wanted to collect those ;l

Anyway as a dwarfophile, I also am not really blown away (heh pun) by the shootydwarf, I like my dwarfs up close and impersonal.

"Why would i be lying for Wechhudrs sake man.., i do not write fiction!"

 
   
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Shadowy Grot Kommittee Memba




The Great State of New Jersey

Problem with dark elves is half the faction is a pretty popular AoS faction in the form of Daughters of Khaine. I'd be 100% on board if GW wanted to introduce "Black Ark Raiders of Naggarond" as a core TOW faction using all the non-wych based elements of the army after they dump them from Cities of Sigmar.

CoALabaer wrote:
Wargamers hate two things: the state of the game and change.
 
   
Made in nl
Stubborn Hammerer






Struggling about in Asmos territory.

chaos0xomega wrote:
Problem with dark elves is half the faction is a pretty popular AoS faction in the form of Daughters of Khaine. I'd be 100% on board if GW wanted to introduce "Black Ark Raiders of Naggarond" as a core TOW faction using all the non-wych based elements of the army after they dump them from Cities of Sigmar.

Wood elves will probably need new units if cities elves are hauled to oldworld as they are really weak without being able to make use of sylvaneth (or dwarves/sigmarites).

I have both a AOS full (cities) elves army, and same with dwarves, but may have to sell the elves? Dunno.. Not sure anyone even wants them.

"Why would i be lying for Wechhudrs sake man.., i do not write fiction!"

 
   
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Dakka Veteran





 Overread wrote:
Spoiler:
JimmyWolf87 wrote:
 Overread wrote:
You know it strikes me - perhaps the reason Dwarves stalled and never went anywhere in AoS is that the team wound up learning that they were going to be an Old World army and all the design work got shifted over. Or just shut down as a line they weren't going to now explore in AoS (poor Gotrek!)


Can't see that being the case personally; it's a different team and the design work wouldn't have seen much crossover. This is very much in line with the existing WHFB aesthetic from the latter editions for Dwarfs (as is the new plastic Lord) so no reason really to suspect that design elements from AOS would have travelled. Given how the internal politics seem to have dictated matters, had they actually wanted to pursue Duardin(?) in AoS at this point (or at least in a manner that evoked classic fantasy incarnation to a degree that meant the TOW release would tread on its toes), then Dwarfs probably just wouldn't have been a featured faction in TOW. If there is a lack of serious development intent in the dwarfy factions in AOS (and I have no idea if that's the case), then I'd imagine it's more down to them not being especially popular or interesting? Overlords are nice sculpts with a fun premise but relatively limited in scope, whereas Fyreslayers are (monsters aside) pretty boring and even more limited in general.


And yet we saw them pull beastmen out of AoS and put them in Old World.

So I could well see the same happen with Dwarves just leaving the AoS team with nothing and scrapping plans for a while.

Granted AoS has other oddities too - like the Dark Elves just sitting there as a full factions worth of models


That's not necessarily a good comparison considering the AOS Dwarf factions have both had bespoke identities and miniature ranges created for that setting; i.e. they were always going to be within that space and couldn't feasibly be ported over to TOW. They have a presence in that world, even if (and I have no idea on this), they're not featured strongly or get a huge amount of support for whatever reason.

The Beastmen were incorporated into AOS but weren't updated to mesh specifically within that setting and seemingly weren't popular enough to justify a range refresh in the manner of Skaven or Chaos Warriors (or a spiritual successor in the manner of Lumineth) so just dropping them and returning those WHFB models back to their original setting isn't anything like as problematic.

Again, they're different design teams for the most part; if they're not doing anything with Duardin in AOS, it's far more likely to be for an AOS-centric reason than anything to do with TOW. As an aside though; yes the Dark Elves are going to be an interesting one when the Malerion stuff finally appears in AOS. Probably just get phased out completely and maybe return if Dark Elves ever get a proper presence in TOW (though the Witch Elf plastics may not make it).


Automatically Appended Next Post:
chaos0xomega wrote:
Problem with dark elves is half the faction is a pretty popular AoS faction in the form of Daughters of Khaine. I'd be 100% on board if GW wanted to introduce "Black Ark Raiders of Naggarond" as a core TOW faction using all the non-wych based elements of the army after they dump them from Cities of Sigmar.


Given the scope of TOW is largely on the main continent for now (and the Border Princes specifically), focusing on the corsair element actually makes a lot of sense.

This message was edited 1 time. Last update was at 2024/11/04 16:35:37


 
   
Made in gb
Decrepit Dakkanaut




UK

chaos0xomega wrote:
Problem with dark elves is half the faction is a pretty popular AoS faction in the form of Daughters of Khaine. I'd be 100% on board if GW wanted to introduce "Black Ark Raiders of Naggarond" as a core TOW faction using all the non-wych based elements of the army after they dump them from Cities of Sigmar.


Thing is Daughters of Khain is only 2 Dark Elf kits - the cauldron and witch aelves; and half a kit (the warlock riders). Everything else (the vast bulk of models) is in the Dark Elf roster.
So they could easily move Dark Elves over and just leave off those two kits; or bring back their previous metal generation models. Throw a repeater Boltthrower in metal and the only 2 things missing are named hero kits.

Dark Elves are just in a really odd spot where they've got a full AoS army but no one wants to do anything with them. GW don't want to commit to removing or establishing them and I think players as a result also don't want to invest or get too into them incase they vanish. They did "soft" reboot Dark Elves into Daughters of Khain with an expansion book; but nothing firm after that.


It's just really odd that they've been left in such a limbo state considering how many models there are.

A Blog in Miniature

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The Great State of New Jersey

Yeah but those 2.5 kits represent a number of *units*, 6 by my country plus a mount option, including most of the available rare choices aside from the hydra, kharibdyss, and bolt thrower.

CoALabaer wrote:
Wargamers hate two things: the state of the game and change.
 
   
Made in gb
Decrepit Dakkanaut




UK

chaos0xomega wrote:
Yeah but those 2.5 kits represent a number of *units*, 6 by my country plus a mount option, including most of the available rare choices aside from the hydra, kharibdyss, and bolt thrower.


True, the Cauldron does have quite a few models within it; but there's still a bulk of model kits and sets outside of them. Suffice to say they could move over to Old World without losing too much. And as I noted they could bring back one or two in metal for Old World considering that the models went through a big size upgrade with the shift to the new sculpt.

Honestly I just wish GW would make a choice with the Dark Elf line. Keep them in AoS as their own thing; merge them with DoK; move them to OW; cancel them - whatever they do I just wish they'd DO it and not leave them in this strange limbo

A Blog in Miniature

3D Printing, hobbying and model fun! 
   
Made in us
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The Great State of New Jersey

That's fair. The nonhuman elements of CoS in general feel like they exist in limbo, hopefully GW invests into updating them in some capacity and does something w the remaining dark elf content in the faction.

CoALabaer wrote:
Wargamers hate two things: the state of the game and change.
 
   
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Decrepit Dakkanaut




UK

Yeah I was a little surprised that they went with pure humans for the core of CoS. I know that there was a lot of "we want a human faction" pressure; but at the same time I always imagind that the core Cities army would be Dwarf, Human and Elf combined with perhaps a token Orruk who remained in a CoS and didn't splinter out.

Followed by a dedicated human-only faction with their own lore about why they were mono-human. Perhaps being super Sigmar worshippers (which is what we kind of got with CoS right now); or some other God or setup that set them apart.

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JimmyWolf87 wrote:
That's not necessarily a good comparison considering the AOS Dwarf factions have both had bespoke identities and miniature ranges created for that setting; i.e. they were always going to be within that space and couldn't feasibly be ported over to TOW. They have a presence in that world, even if (and I have no idea on this), they're not featured strongly or get a huge amount of support for whatever reason.


Weren't at least the fyreslayer designs started for WHFB? The decision to end WHFB was sudden, and GW has a long lead time for releases so a bunch of the early AOS 1e stuff kinda had to have been originally for WHFB, and they were an early release.
   
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Austria

As were Stormcast, just that that version of WHFB would have still been very different and a past apocalyptic setting with mass skirmish rules.

The idea of killing it off was sudden, the new style not so much as all early releases were in the works before that decision was made

Harry, bring this ring to Narnia or the Sith will take the Enterprise 
   
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Ireland

Empire preview was up this evening

https://www.warhammer-community.com/en-gb/articles/bjde20vi/world-championships-preview-the-empire-of-man-is-united-in-war/

New special characters were not shown in the article, but can be seen in the preview briefly:


Strange they would only bring the war wagon back as a made to order, after spending the time to remaster it.

This message was edited 1 time. Last update was at 2024/11/22 19:21:11


   
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Sadistic Inquisitorial Excruciator





Exeter, UK

 Mallo wrote:
Strange they would only bring the war wagon back as a made to order, after spending the time to remaster it.



I imagine that if they sell enough copies of it, it may return to the range on a more permanent basis.
   
Made in gb
Longtime Dakkanaut





 Mallo wrote:
Empire preview was up this evening

][/url]

Strange they would only bring the war wagon back as a made to order, after spending the time to remaster it.



Even stranger than just that, is having what appears to be the only new miniature announced with this, be exclusive to that timed made-to-order. Just a baffling decision.
   
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Tzeentch's Fan Girl






Southern New Hampshire

I am very much in on the War Wagon. I still miss being able to put it on top of a Steam Tank...

She/Her

"There are no problems that cannot be solved with cannons." - Chief Engineer Boris Krauss of Nuln

Kid_Kyoto wrote:"Don't be a dick" and "This is a family wargame" are good rules of thumb.


DR:80S++G++M--B+IPwhfb01#+D+++A+++/fWD258R++T(D)DM+++
 
   
 
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