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Made in ro
Servoarm Flailing Magos




Germany

Wayniac wrote:
Primaris have definitely grown on me but they lack the charm and appeal of the old stuff. In a way it's like they've become completely soulless with their aesthetic


They look like you took one of these image-generating AIs, fed it with marine pictures, and told it to churn out variations on that theme.
   
Made in gb
Sadistic Inquisitorial Excruciator






Tsagualsa wrote:
Wayniac wrote:
Primaris have definitely grown on me but they lack the charm and appeal of the old stuff. In a way it's like they've become completely soulless with their aesthetic


They look like you took one of these image-generating AIs, fed it with marine pictures, and told it to churn out variations on that theme.


That’s it exactly. Like they’re just adding random stuff hoping that, if they add enough, it’ll eventually look cool.

If I actually played 40K, I’d be very tempted to make a marine army using just 30k kits. Beakies, 30k Landraiders and contemptors feel far more like 40K to me than any of the Primaris marines and their disgustingly ugly vehicles.

(Probably because Rogue Trader is the only edition of 40k I’ve actually played )
   
Made in fi
Locked in the Tower of Amareo





So gw makes bigger marines and it turns into ugly. Lol. Basic primaries/blade guard/hellblasters etc are just what they were bar height and rules.

(well initially less bling though with 9e got more back to what it was before primaris>

This message was edited 1 time. Last update was at 2023/02/12 18:57:06


2024 painted/bought: 109/109 
   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

Wayniac wrote:
Primaris have definitely grown on me but they lack the charm and appeal of the old stuff. In a way it's like they've become completely soulless with their aesthetic

As opposed to what? Sticking random purity seals and eagles everywhere?

Some of the Primaris range are definite duds. But all of it feeling "soulless" is simply because they don't have excessive amounts of random grimdark stuck on them. And good for that! If you want the grimdark stuff, play a Chapter that's known for it. I'm glad to not have to spend hours filing crap off of the Phobos kits for my Raven Guard.
   
Made in us
Been Around the Block




That's not it at all. Primaris look like amateur modeling attempts. The turret, the gocart, the random guns everywhere but somehow never really impressive - every vehicle has to have a marine head poking out. Dudes right - it's like they fed marines into ai art generators. Even down to the "it has to have the iconic helmet, somewhere" even if it's just a dudes head poking out of a land speeder doomraiderlord.

30k kits have LESS grimdark and are still vastly superior. Less, not none (before someone tries that.)
   
Made in gb
Dakka Veteran




This is just old men ranting and trying to convince each other they're being objective.
   
Made in ro
Servoarm Flailing Magos




Germany

JSG wrote:
This is just old men ranting and trying to convince each other they're being objective.


Sooner or later your pant-waist will rise above your navel, you will wear the flannel of old age and give in to the temptation to complain to no-one in particular... look into your pantry, you know it to be prunes!
   
Made in gb
Decrepit Dakkanaut




UK

Tsagualsa wrote:
JSG wrote:
This is just old men ranting and trying to convince each other they're being objective.


Sooner or later your pant-waist will rise above your navel, you will wear the flannel of old age and give in to the temptation to complain to no-one in particular... look into your pantry, you know it to be prunes!


Then comes rambling!



A Blog in Miniature

3D Printing, hobbying and model fun! 
   
Made in us
Regular Dakkanaut





tneva82 wrote:
So gw makes bigger marines and it turns into ugly. Lol. Basic primaries/blade guard/hellblasters etc are just what they were bar height and rules.

(well initially less bling though with 9e got more back to what it was before primaris>


I started playing around the time of the Primaris launch and find the distaste for them to be bewildering.

The lore was kind of goofy but I don't see what people prefer about the old marines? Is it the frowny faceplate? The dumpy proportions?

The pre-Primaris DA/BA/SW specific units had more charm, but it seems clear GW is bringing back the chapter specific/grim dark aesthetic with new releases – first the Bladeguard, then the Black Templars, presumably the DA/BA in short order.

I'm genuinely curious what people prefer about the marines on the left vs. those on the right?
[Thumb - intercessor-tac-squad.jpg]

   
Made in jp
Dakka Veteran




 flaherty wrote:
tneva82 wrote:

The pre-Primaris DA/BA/SW specific units had more charm


That sums it pretty well for me.

And well, a tactical, assault, devastator squad speaks to me.
Whatever silly name they came for
with the latest primaris stuff does not.

Making "specialist marine" squads like they
did shot the army in a totaly different
way of llist building and play.

I love eldar, I really do.
And if I want to play aspect warriors, I wil play eldar,
not marines.

I agree with the above about the AI generated
feel, and I hate with a passion the primaris vehicles.

Stupid guns everywhere, and stubbers!
Stubbers!?
The damn thing on almost every
single vehicule for primaris, and it was until then the
epitome of the cheap, mass produced weapon...
I cannot understand why the elite of Mankind would want
this (Meh! Guard thing!) on their vehicules.

It is great primaris players are happy with their
models.
They are just the reason I will never make
a new space marine army.

This message was edited 1 time. Last update was at 2023/02/13 00:36:53


 
   
Made in us
Regular Dakkanaut





 flaherty wrote:
tneva82 wrote:
So gw makes bigger marines and it turns into ugly. Lol. Basic primaries/blade guard/hellblasters etc are just what they were bar height and rules.

(well initially less bling though with 9e got more back to what it was before primaris>


I started playing around the time of the Primaris launch and find the distaste for them to be bewildering.

The lore was kind of goofy but I don't see what people prefer about the old marines? Is it the frowny faceplate? The dumpy proportions?

The pre-Primaris DA/BA/SW specific units had more charm, but it seems clear GW is bringing back the chapter specific/grim dark aesthetic with new releases – first the Bladeguard, then the Black Templars, presumably the DA/BA in short order.

I'm genuinely curious what people prefer about the marines on the left vs. those on the right?


Better designs. They tried to reinvent the wheel when all they needed to do was make that wheel bigger and better detailed/proportioned.

The CSM range refresh, the plastic HH 2.0 sculpts, and to an extent the Space Marine Heroes sculpts all prove this.
   
Made in us
Terrifying Doombull




 flaherty wrote:
tneva82 wrote:
So gw makes bigger marines and it turns into ugly. Lol. Basic primaries/blade guard/hellblasters etc are just what they were bar height and rules.

(well initially less bling though with 9e got more back to what it was before primaris>


I started playing around the time of the Primaris launch and find the distaste for them to be bewildering.

The lore was kind of goofy but I don't see what people prefer about the old marines? Is it the frowny faceplate? The dumpy proportions?

The pre-Primaris DA/BA/SW specific units had more charm, but it seems clear GW is bringing back the chapter specific/grim dark aesthetic with new releases – first the Bladeguard, then the Black Templars, presumably the DA/BA in short order.

I'm genuinely curious what people prefer about the marines on the left vs. those on the right?


The five guys on the left can take useful weapons.

Do old models have issues and poor proportions? Yes.
Is that fixable with a new kit? Also yes.
Does it require a lore retcon and multiple units that serve the same (but lesser, because you can't mix gear) purpose? No. Not at all.

That they've repeatedly remade new interchangeable 'I-name' units that fulfill basically the same function and in some cases render each other useless (but not the basic old marine gear layout) is beyond absurd.

MkX tactical, devastator and assault marines would have been fine.

And also, the tanks are junk. But people piled in on buying out the HH Deimos tanks and Land Raiders... weird, that.
Bonus for a new Primaris 'Preggers' Dread filling the same niche as the 'stealthy' not-a-Dreadnought.

This message was edited 1 time. Last update was at 2023/02/13 01:08:00


Efficiency is the highest virtue. 
   
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[DCM]
Tzeentch's Fan Girl






Southern New Hampshire

Voss wrote:
 flaherty wrote:
tneva82 wrote:
So gw makes bigger marines and it turns into ugly. Lol. Basic primaries/blade guard/hellblasters etc are just what they were bar height and rules.

(well initially less bling though with 9e got more back to what it was before primaris>


I started playing around the time of the Primaris launch and find the distaste for them to be bewildering.

The lore was kind of goofy but I don't see what people prefer about the old marines? Is it the frowny faceplate? The dumpy proportions?

The pre-Primaris DA/BA/SW specific units had more charm, but it seems clear GW is bringing back the chapter specific/grim dark aesthetic with new releases – first the Bladeguard, then the Black Templars, presumably the DA/BA in short order.

I'm genuinely curious what people prefer about the marines on the left vs. those on the right?


The five guys on the left can take useful weapons.


THIS.

My biggest issue with Intercessors is their lack of flexibility. Now that they're no longer any more durable than Firstborn, what role do they serve? Take a full Tactical Squad, give them a meltagun and a missile launcher, and split them into Combat Squads. Now I've got some fire support sitting on an objective and a close-range threat that can go hunting.

Also, I'm painting my Marines as Blood Ravens, and they strike me as very distrustful in Primaris marines.

She/Her

"There are no problems that cannot be solved with cannons." - Chief Engineer Boris Krauss of Nuln

Kid_Kyoto wrote:"Don't be a dick" and "This is a family wargame" are good rules of thumb.


DR:80S++G++M--B+IPwhfb01#+D+++A+++/fWD258R++T(D)DM+++
 
   
Made in us
Longtime Dakkanaut




Voss wrote:
 flaherty wrote:
tneva82 wrote:
So gw makes bigger marines and it turns into ugly. Lol. Basic primaries/blade guard/hellblasters etc are just what they were bar height and rules.

(well initially less bling though with 9e got more back to what it was before primaris>


I started playing around the time of the Primaris launch and find the distaste for them to be bewildering.

The lore was kind of goofy but I don't see what people prefer about the old marines? Is it the frowny faceplate? The dumpy proportions?

The pre-Primaris DA/BA/SW specific units had more charm, but it seems clear GW is bringing back the chapter specific/grim dark aesthetic with new releases – first the Bladeguard, then the Black Templars, presumably the DA/BA in short order.

I'm genuinely curious what people prefer about the marines on the left vs. those on the right?


The five guys on the left can take useful weapons.

Do old models have issues and poor proportions? Yes.
Is that fixable with a new kit? Also yes.

You lost the plot because the new Beakies look a thousand times better than other manlet marines and still falter to Primaris design.

Also doesn't your point about a "new kit fixes things" kinda get negated if they just threw a sprue of special weapons in the Intercessor kit?
   
Made in us
Regular Dakkanaut






I like the Primaris marines because they are easier to paint. I've been playing since second addition, and I'm glad models were finally designed that rose (sunk?) to my gak painting skills.

Why I like Mini-Marines: Man, nostalgia. I remember painting my first lil' mariney from the 2nd edition box. Since then I've painted wolves, blood angels, many ill-fated custom chapters and, of course, my Green Marines. Plus chaos marines and eldar and orks--I know my way around Mk 7-10 power armor.

They are INFINITELY convertible and there is a wealth of models going back to the 80's. I can see why many olds want to hold on.

The good news is, those models are probably not going anywhere. If GW said "Nope, we are never making or selling another mini-marine kit!" I would totally understand the backlash.

This mostly feels like not wanting to share.

-three orange whips 
   
Made in us
Humming Great Unclean One of Nurgle






Tsagualsa wrote:
Wayniac wrote:
Primaris have definitely grown on me but they lack the charm and appeal of the old stuff. In a way it's like they've become completely soulless with their aesthetic


They look like you took one of these image-generating AIs, fed it with marine pictures, and told it to churn out variations on that theme.
Oh my gosh, that is EXACTLY it! Now that you out it in words it seems so obvious

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I chose an avatar I feel best represents the quality of my post history.

I try to view Warhammer as more of a toolbox with examples than fully complete games. 
   
Made in us
Terrifying Doombull




EviscerationPlague wrote:
Voss wrote:
 flaherty wrote:
tneva82 wrote:
So gw makes bigger marines and it turns into ugly. Lol. Basic primaries/blade guard/hellblasters etc are just what they were bar height and rules.

(well initially less bling though with 9e got more back to what it was before primaris>


I started playing around the time of the Primaris launch and find the distaste for them to be bewildering.

The lore was kind of goofy but I don't see what people prefer about the old marines? Is it the frowny faceplate? The dumpy proportions?

The pre-Primaris DA/BA/SW specific units had more charm, but it seems clear GW is bringing back the chapter specific/grim dark aesthetic with new releases – first the Bladeguard, then the Black Templars, presumably the DA/BA in short order.

I'm genuinely curious what people prefer about the marines on the left vs. those on the right?


The five guys on the left can take useful weapons.

Do old models have issues and poor proportions? Yes.
Is that fixable with a new kit? Also yes.

You lost the plot because the new Beakies look a thousand times better than other manlet marines and still falter to Primaris design.

How did I 'lose the plot?' The HH beakies are exactly what they should have done rather than primaris in the first place. They don't 'falter' to primaris. They have a different armor style- if that appeals to you more, knock yourself out. But they still would've been better if they done a/t/d squads, just like they did with mk 7 and 8 armor.

Also doesn't your point about a "new kit fixes things" kinda get negated if they just threw a sprue of special weapons in the Intercessor kit?

It would 'kinda', but that doesn't seem like a concern given the new New Primaris are more of the same design philosophy. So no real threat that they're going to toss in special weapons.

This message was edited 1 time. Last update was at 2023/02/13 03:52:27


Efficiency is the highest virtue. 
   
Made in ca
Stalwart Tribune




Canada,eh

 flaherty wrote:
tneva82 wrote:
So gw makes bigger marines and it turns into ugly. Lol. Basic primaries/blade guard/hellblasters etc are just what they were bar height and rules.

(well initially less bling though with 9e got more back to what it was before primaris>


I started playing around the time of the Primaris launch and find the distaste for them to be bewildering.

The lore was kind of goofy but I don't see what people prefer about the old marines? Is it the frowny faceplate? The dumpy proportions?

The pre-Primaris DA/BA/SW specific units had more charm, but it seems clear GW is bringing back the chapter specific/grim dark aesthetic with new releases – first the Bladeguard, then the Black Templars, presumably the DA/BA in short order.

I'm genuinely curious what people prefer about the marines on the left vs. those on the right?


The marines on the left I have and the can fill different roles. The ones on the right look like proper re-scaled marine but with confused and often redundant gear. The big problem is the marines on the right were released with the worst fluff justification and were further rolled out in the greasiest way possible. They can't even use Rhinos. To add flames to the primaris dumpster fire the bikes/mario karts and vehicles look like kit bashes done by an 8 yr old, hard to justify the astronomical cost for the models. Personally I will never buy a primaris kit and reward GW for this complete gak, also won't get the guard book (main army) unless it survives the transition to 10th.




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1000pt Skitari Legion 
   
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Master Engineer with a Brace of Pistols





washington state USA

For me as i mentioned previously i like the take on MKIV maximus armor as primaris true scale armor for the most part. however the primaris range feels like GW is trying to turn the primaris line into eldar aspect warriors.

In the past you played marines as generalists. they had good enough ws/bs and a decent enough save/toughness that you could make some mistakes and still struggle through because they could do just about any job decently but no single job great.

When i see eradicators i think=fire dragons, inceptors=warp spiders etc....

I think the loss of the standard FOC and the unique thematic army lists really removed the feel of the game.

Now instead of seeing an army that looks like it obviously is configured to fight as craftworld alaitoc, armageddon steel legion, or a khorn berserker army. i see news blurbs about the top 5 meta army lists to beat in 9th ed tournament lists because they are all basically the same to maximize performance above all else. the latter is not my goal or reason i enjoy playing 40K. I own no primaris and i never will, i do however have a bunch of FW maximus armor models for the original 30K line.






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Made in us
Longtime Dakkanaut




Voss wrote:
EviscerationPlague wrote:
Voss wrote:
 flaherty wrote:
tneva82 wrote:
So gw makes bigger marines and it turns into ugly. Lol. Basic primaries/blade guard/hellblasters etc are just what they were bar height and rules.

(well initially less bling though with 9e got more back to what it was before primaris>


I started playing around the time of the Primaris launch and find the distaste for them to be bewildering.

The lore was kind of goofy but I don't see what people prefer about the old marines? Is it the frowny faceplate? The dumpy proportions?

The pre-Primaris DA/BA/SW specific units had more charm, but it seems clear GW is bringing back the chapter specific/grim dark aesthetic with new releases – first the Bladeguard, then the Black Templars, presumably the DA/BA in short order.

I'm genuinely curious what people prefer about the marines on the left vs. those on the right?


The five guys on the left can take useful weapons.

Do old models have issues and poor proportions? Yes.
Is that fixable with a new kit? Also yes.

You lost the plot because the new Beakies look a thousand times better than other manlet marines and still falter to Primaris design.

How did I 'lose the plot?' The HH beakies are exactly what they should have done rather than primaris in the first place. They don't 'falter' to primaris. They have a different armor style- if that appeals to you more, knock yourself out. But they still would've been better if they done a/t/d squads, just like they did with mk 7 and 8 armor.

Also doesn't your point about a "new kit fixes things" kinda get negated if they just threw a sprue of special weapons in the Intercessor kit?

It would 'kinda', but that doesn't seem like a concern given the new New Primaris are more of the same design philosophy. So no real threat that they're going to toss in special weapons.

1. It's not just "a different armor style". The proportions for Manlet Marines are completely off vs Primaris.
2. You avoid the point about a special weapon sprue completely which I find hilarious. "They won't do it so it doesn't count". The mental gymnastics Manlet Marine defenders go through is beyond ridiculous.


Automatically Appended Next Post:
 aphyon wrote:

In the past you played marines as generalists. they had good enough ws/bs and a decent enough save/toughness that you could make some mistakes and still struggle through because they could do just about any job decently but no single job great.

You've clearly not played Marines then because the best they ever were wasn't even being played like you described LMAO. They get play with saturated heavy weapons, the non Power Armor units, or one time completely free vehicles.

This message was edited 1 time. Last update was at 2023/02/13 06:33:48


 
   
Made in fi
Locked in the Tower of Amareo





 aphyon wrote:


Now instead of seeing an army that looks like it obviously is configured to fight as craftworld alaitoc, armageddon steel legion, or a khorn berserker army. i see news blurbs about the top 5 meta army lists to beat in 9th ed tournament lists because they are all basically the same to maximize performance above all else. the latter is not my goal or reason i enjoy playing 40K. I own no primaris and i never will, i do however have a bunch of FW maximus armor models for the original 30K line.



That's players for you. Try hards like to pretend this is some sort of competitive game and that's the end result.

Doesn't help that the game is so simple that 5 year kid can figure out optimal list so unsurprisingly everybody is playing same thinking they were particularly smart figuring out optimal list.

2024 painted/bought: 109/109 
   
Made in us
Master Engineer with a Brace of Pistols





washington state USA

You've clearly not played Marines then because the best they ever were wasn't even being played like you described LMAO. They get play with saturated heavy weapons, the non Power Armor units, or one time completely free vehicles.


I likely have played longer and/or more often than most people who post on this forum.
Yes there are players who will always power game and look for the exploits, then there are players who play for the hobby side of things or for thematic story telling or another number of factors.

One example stands out from one of the few times i actuially went to an official GW tournament event- Seattle 2010 GT.

One of the players i played against had the most thematic black legion armies with a bit of everything represented. it was a great game and the other player was really a nice guy to play against. since neither one of us were playing tournament power lists and i do not even remember who won nor do i care. as i look through all the old pictures even though it was a "tournament" many of the armies still fit the thematic makeup of the army they represented-the white scars, blood angels, iyanden craftworld etc... all are clearly obvious but not identical.





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Posts with Authority






I am not disliking Interecessors. They are aight aside from oversized weapons. What I am disliking are the "stolen from Stormcast" iconography details which are always copypasted to every new model, guns-on-guns-on-guns spam, and silly gocarts and other action figureness derp. Somehow much more toylike looking than Beakies ever were..

Primaris range has a lot of dud models with awkward design details. The proportions themselves are good.

Im ok with:
Interecessors (+Hvy+Assault)
Hellblasters
Inceptors (with bolters)
Eliminators
Eradicators
Infiltrators
Outriders (bikes have goofy clearance but I can live with it)

but dislike/detest:
Aggressors (the cabling looks hella derp and the gauntlets are fugly)
Gladiator
Bladeguard vets (Stormcast called, they want their bling back! Also, why did you tuck your cape in?)
Phobos librarian (I AM SHINOBI! KORAAAAAAAAAAAA)
Firestrike turret (Cobra is attacking! Go Joe!)
Primaris Chaplain (on bike sucks as well)
Primaris Librarian (My robes are all over the place..)
Invader ATV (Look, there's a star at the next chicane! Catch it! Woooooooo)
Reivers (that's a Death Company/Chaplain helmet!)
Incursors (targeters as big as the guns -why..)
Storm Speeder
Invictor warsuit
Repulsor

Most of the upcoming kits shown are also going into the dislike/detest pile, just cant remember any names so left them off the list

This message was edited 5 times. Last update was at 2023/02/13 09:01:51


"The larger point though, is that as players, we have more control over what the game looks and feels like than most of us are willing to use in order to solve our own problems" 
   
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Sadistic Inquisitorial Excruciator






JSG wrote:
This is just old men ranting and trying to convince each other they're being objective.


Or it’s just people expressing a preference.

But, hey! Thanks for the insult buddy
   
Made in fi
Calculating Commissar







 flaherty wrote:

I'm genuinely curious what people prefer about the marines on the left vs. those on the right?

I'm sure I've answered this before in previous years, but I'll humor you. My first caveat is that Intercessors aren't actually the Primaris unit I dislike the most from a miniatures design point of view (the tanks are), but I do have the following quibbles about them (leaving aside the codex and background for now).

* I'm not a huge fan of the name. I wish they'd been called "Primaris Tactical Squad" or something, "intercessor" is a real word in the dictionary, but usually only reserved for theological texts.
* The three bolt rifle variants seem like an excessive amount of only-vaguely-differentiated variants of the same basic design (which I do like as an update from the basic boltgun). This has gotten worse with the arrival of Heavy Intercessors, who have their own trio of heavy bolt rifle variants. I'm not super convinced all six variants are necessary.
* Also, compare the boltrifle variants to the bolter variants from older 40k. They're all pretty subtle, compared to the old standard of "feth it, let's bolt a second one on the side" and "Idk, maybe a plasma gun under the barrel". These were both more over-the-top / cartoony (ymmv) and more visible on the tabletop. I feel I can pick out a stormbolter or a combi-plasma across the table better than I could discern whether a unit has stalker or auto boltrifles.
* This is overlapping codex-related complaints, but I do think special and heavy weapons options add a lot of fun modeling and painting possibilities in a unit and an extra way of making two units look and feel a bit different even if they're all using the same line infantry weapons.
* The helmets should have stayed the same. The Mk7 space marine helmet remains iconic, and the Mk10 has not filled those jumbo-sized shoes just yet.
* I'm not a huge fan of the flared knee plates. It's not a terrible design element in a vacuum, but it's an odd kind of decorative archaism that I don't think much of the rest of the armor has, so it feels out of place. It is the counterpart of the raised gorget, I suppose, which in itself is carried over from the Mk8, but the knees bug me a lot more. Possibly because I could see such sticky-outy bits in that location as snagging on stuff unnecessarily all the time.

These are all petty, personal reasons, but I hope you'll pay me the respect of not talking me out of them. Rest assured, better people than you have tried to change my mind and failed.

 3orangewhips wrote:
The good news is, those models are probably not going anywhere. If GW said "Nope, we are never making or selling another mini-marine kit!" I would totally understand the backlash.

I find their actions speak louder than their word ever could. They don't need to tell us something that's obvious. What Firstborn kit could they even release at this point, with Primaris and 30k kits having sucked up all the oxygen from the rhetorical room?

EviscerationPlague wrote:

2. You avoid the point about a special weapon sprue completely which I find hilarious. "They won't do it so it doesn't count". The mental gymnastics Manlet Marine defenders go through is beyond ridiculous.


If he doesn't, I will gladly address it. Yes, adding special weapons to intercessors would address one of my dislikes, as they would have more variety and visual interest that way (just like having heavy intercessors able to take a heavy bolter does). But it wouldn't slamdunk away all of my quibbles in the way you seem to think. I struggle to see how you could even arrive at such far-fetched notion.

In closing: Why is it so important to you that everyone agrees with you about how much "manlet marines" (why are you using this word?) are stupid and suck? If you want to talk about mental gymnastics, maybe get off the parallel bars first.

Boom! Mic drop. #served. Et cetera, et cetera.

This message was edited 1 time. Last update was at 2023/02/13 12:50:08


The supply does not get to make the demands. 
   
Made in gb
Longtime Dakkanaut




issue with the numarines etc is actually quite simple when you think about it

the game has been around for decades now, they have pretty much created every unit for marines you need or are likely to need, yet its the main line of models so they have to keep creating new ones. so new ones either duplicate old ones roles or have to try to be different but never really feel right

I actually like the models, or the earlier ones, specifically for the lack of "bling" moulded to them, yes you could add it if you wanted, but could also omit it if you wanted - seemed the right way to go for me.

some of the later stuff, well it looks like it was designed in a 3d cad package not a pencil concept sketch, way to many copy & paste parts - and while yes its power armour it really should be reused and just reposed (and some are done well) it is as noted above a bit like AI generated.

specifically has the feel of "hey we haven't done one posed this way yet and lets stick another gun on as this combo is new!" as opposed to someone creating a suite of models with the same flavour to them and having at least a basic idea of the actual purpose they are meant to fill.

HH has squads with all identical weapons, with the 'veteran' options that look like traditional tactical 40k squads, and you can sort of feel the evolution from rigid legionaries to more flexible marines. not sure there is any reason in fluff to go backwards in how they are equipped.

guess for me it also helped that my basically three colour scheme (white body, green arms & legs and grey weapon casings) carried over to them nicely, and they generally have a decent area for some spot colours
   
Made in us
Fixture of Dakka






 Agamemnon2 wrote:
* The helmets should have stayed the same. The Mk7 space marine helmet remains iconic, and the Mk10 has not filled those jumbo-sized shoes just yet.


Mk X helmets take the grill from Mk IV, and add the angled ear bits from the classic Jes G sketch of MK VIII.
   
Made in us
Evasive Eshin Assassin






are we any closer in figuring out if this is a reboot or just an updated version?
sorry if this has been answered.
i was just looking at the OP and it says it could be either.
   
Made in ro
Servoarm Flailing Magos




Germany

 usernamesareannoying wrote:
are we any closer in figuring out if this is a reboot or just an updated version?
sorry if this has been answered.
i was just looking at the OP and it says it could be either.


At the moment there are conflicting rumours, but the rumourmongers with a proven track record tend towards updated version, possibly with a reboot of the CP system and thus a need for Indexes for all factions. However, there is no clear evidence either way yet. The OP is updated whenever we get new info, but there hasn't been much news about 10th in the last week or so. I did not add that one video about Fulgrim/EC/whatever because it was just baseless speculation and conjecture, and i want to keep the thread somewhat focused

This message was edited 1 time. Last update was at 2023/02/13 15:44:39


 
   
Made in us
Using Object Source Lighting





Portland

 Manfred von Drakken wrote:
Voss wrote:
 flaherty wrote:


I'm genuinely curious what people prefer about the marines on the left vs. those on the right?


The five guys on the left can take useful weapons.


THIS.

My biggest issue with Intercessors is their lack of flexibility. Now that they're no longer any more durable than Firstborn, what role do they serve? Take a full Tactical Squad, give them a meltagun and a missile launcher, and split them into Combat Squads. Now I've got some fire support sitting on an objective and a close-range threat that can go hunting.


Yeah, mechanically I'm much more interested in sergeants that can take decent weapons and troopers that can take real special weapons. Aesthetically, yeah, nostalgia of classic parts. For background, I enjoyed the desperate imperium where their parts were interchangeable because supply lines were unreliable, equipment was difficult to manufacture, etc., they didn't have a million gun types or like 8 types of marine troops choices. Practically, I enjoy that most of my library of marine parts are compatible.

If GW had sold Primaris as a new armor mark with some exclusive units, given us some new options, and effectively slowly transitioned into a new era, I expect I wouldn't have griped much: I do like older marines and their style of details more but also do recognize that new GW proportions are generally just better. The issue I had was mostly that they tried so transparently to force the issue with dumb stuff like incompatible transports and a retcon I didn't buy (in more senses than one).


My painted armies (40k, WM/H, Malifaux, Infinity...) 
   
 
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