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Made in gb
Gore-Drenched Khorne Chaos Lord




Apparently it might be daemons today based off the fluff text given last week.

Edit: upon checking it again this morning the article has updated and has a daemons link for me now for today.

This message was edited 1 time. Last update was at 2023/05/09 08:20:39


 
   
Made in de
Regular Dakkanaut




At least from what i see, it looks like they want to see the Guard Infantry heavy.
The infantry seems quite ok. Hopefully vox-caster still extend the order range.

No replacement for the turret rule and it seems no orders for squadrons (may be there are no longer squadrons).
Especially that the Battle Cannon is only AP-1 is a big nerf.
Quite sure the Executioner cannon will stay the same as in 9th, but losing 1 AP.
Looks like the Demolisher is the best option.

The baneblade suffers a lot with the general nerf named Twin-Linked.
And it lost 6 wounds. The Monolith also lost 4 wounds. So far less lethality.
Though the Marine Vehicles kept their numbers.

T13 or T14 seems only a gain vs. lascannons. All most weapons seems to wound them like in 9th.
   
Made in gb
Long-Range Land Speeder Pilot




UK

Firefox1 wrote:
At least from what i see, it looks like they want to see the Guard Infantry heavy.
The infantry seems quite ok. Hopefully vox-caster still extend the order range.

No replacement for the turret rule and it seems no orders for squadrons (may be there are no longer squadrons).
Especially that the Battle Cannon is only AP-1 is a big nerf.
Quite sure the Executioner cannon will stay the same as in 9th, but losing 1 AP.
Looks like the Demolisher is the best option.

The baneblade suffers a lot with the general nerf named Twin-Linked.
And it lost 6 wounds. The Monolith also lost 4 wounds. So far less lethality.
Though the Marine Vehicles kept their numbers.

T13 or T14 seems only a gain vs. lascannons. All most weapons seems to wound them like in 9th.

Turret weapons as a rule is now redundant - if needed the turret weapon would just have better BS (as it's a gun level characteristic now, not a unit level thing).

Orders for squadrons seems to be the same set of orders - the article indicates that each officer datasheet will determine how many orders are issued and to what units (the article mentions that infantry officers order infantry, tank commanders order tanks, lord solar orders everyone). New take aim order > old turret weapon rule.

Melta and power fist style weapons are still in the less than strength 10 group, there are going to be a lot of traditional anti tank weapons wounding heavier guard tanks on 5+
   
Made in pl
Dominating Dominatrix





Tsagualsa wrote:

That, or your browser randomly decided that the cached version of the site is good enough for you and you don't need new articles. Happens to me from time to time, usually a cache refresh does the trick.

Funny thing - Found out that when I click on WarCom main, not Articles as usual, then it is present there. Also when clicking Articles, and chosing just 40,000 from the list also leads to it.

This message was edited 1 time. Last update was at 2023/05/09 09:35:37


 
   
Made in gb
Ridin' on a Snotling Pump Wagon






Chaos Daemons today. Not up yet, but IG Article has updated slightly.

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Made in it
Growlin' Guntrukk Driver with Killacannon





Overseas

Looking forward to reading the Chaos Daemons article.

On a related note, do the IG not offer dental benefits anymore? Or is this the first sign of Chaos rot?
Spoiler:

   
Made in gb
Towering Hierophant Bio-Titan






 The Red Hobbit wrote:
Looking forward to reading the Chaos Daemons article.

On a related note, do the IG not offer dental benefits anymore?


Imperial Guard dental benefits are that if you do exactly what an officer says, you get to keep your teeth.
   
Made in ie
Longtime Dakkanaut




Ireland

If Chaos Daemons arw next, it will be interesting to see a more melee focused faction. As the previews so far have been mainly for mixed arms forces.

The objective of the game is to win. The point of the game is to have fun. The two should never be confused. 
   
Made in us
Decrepit Dakkanaut





 AduroT wrote:
I love the idea of Rolling Fortress, but I’m going to super hate seeing Baneblades drifting sideways up the board to make the most of it.


Oof. Yea they could be a silly consequence. Usually they're too big with terrain for that, but totally possible if the terrain dynamic changes.
   
Made in gb
Ridin' on a Snotling Pump Wagon






I wonder if Rolling Fortress will also be on Leman Russ and Rogal Dorns.


Automatically Appended Next Post:
Oh no!



DAEMONS!

https://www.warhammer-community.com/2023/05/09/warhammer-40000-faction-focus-chaos-daemons-2/

This message was edited 1 time. Last update was at 2023/05/09 13:00:22


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Made in de
Servoarm Flailing Magos




Germany

Important question answered:

Weapon Spotlight

Units normally have to pick just one of their melee weapons to fight with in a given turn, but many warriors go to war with powerful steeds, vicious pets, or weaponised cybernetics. The Extra Attacks weapon ability allows these to make, er, extra attacks – it’s particularly common among Chaos Daemons, who are absolutely festooned with tails, claws, Bileblades, and other prehensile nastiness.


This message was edited 1 time. Last update was at 2023/05/09 13:10:08


 
   
Made in us
Decrepit Dakkanaut





Oh wow...Daemons are quite something. Not what I expected for their army rule at all.

YAY ALLIES!

Psychic Auras???!!!

This message was edited 3 times. Last update was at 2023/05/09 13:15:08


 
   
Made in us
Terrifying Doombull




'Legiones Daemonica' makes me want to smack someone.

Shadow of chaos, battleshock and warp rifts are... interesting. Not sure how they'll work in play, but they sound interesting.

Daemonic pact seems... fine. Even kinda cool, given the complete lack of restriction on what you bring

Boo for not showing off any basic units.

Hurrah for ditching their 'special' invulnerable save.
---
Yes... Melee rules, finally Pick one weapon only to attack with, unless the model's other weapons have [Extra Attacks]

---
Keeper seems pretty crazy defensive. -1 to hit, T10, 4++ and 5+++. Very pillow-fisted on the attack, though. It can scythe through infantry, but against equals, it feels like a lot of dice for a slap fight.

Belakor is amusing for just cheating on the faction rule. He just has carries it within him, always.

This message was edited 3 times. Last update was at 2023/05/09 13:25:07


Efficiency is the highest virtue. 
   
Made in fr
Trazyn's Museum Curator





on the forum. Obviously

The Shadows of Chaos rule sounds interesting. It really encourages the players to control the battlefield, because it gives the Daemons player several strong buffs.
That could make for some tactical games.

Daemonic Pact sounds nice. I wonder if the Imperials will get a similar rule.
Curious though how you specifically Lucius the Eternal to field Slaaneshi daemons. Why isn't it a faction like the other gods? That seems needlessly restrictive to me.

This message was edited 2 times. Last update was at 2023/05/09 13:17:53


What I have
~4100
~1660

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
Made in gb
Ridin' on a Snotling Pump Wagon






Early impression?

They’re intended to be a pretty aggressive army, with tangible rewards for pushing up the board and claiming objectives.

Which sounds great - but not so great if they’re easily dealt with by enemy shooting.

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Made in us
Decrepit Dakkanaut





 Mad Doc Grotsnik wrote:
Early impression?

They’re intended to be a pretty aggressive army, with tangible rewards for pushing up the board and claiming objectives.

Which sounds great - but not so great if they’re easily dealt with by enemy shooting.


I think we're seeing all those layered tools to deal with lethality rolled back, so no plethora of ingore invuln weapons.

And while there's no benefit of cover with all the deepstrike and the ability to heal every unit I think they'll fair pretty well.

   
Made in gb
Preparing the Invasion of Terra






 CthuluIsSpy wrote:
Curious though how you specifically Lucius the Eternal to field Slaaneshi daemons. Why isn't it a faction like the other gods? That seems needlessly restrictive to me.

Emperor's Children aren't an army and Subfactions are gone so the only way to have the God-aligned restriction is to use the only Slaaneshi Character in the CSM Codex.
   
Made in si
Foxy Wildborne







I'm impressed with the amount of effort going into making the game genuinely tactically interesting.

The old meta is dead and the new meta struggles to be born. Now is the time of munchkins. 
   
Made in de
Servoarm Flailing Magos




Germany

Voss wrote:
'Legiones Daemonica' makes me want to smack someone.

Shadow of chaos, battleshock and warp rifts are... interesting. Not sure how they'll work in play, but they sound interesting.

Daemonic pact seems... fine. Even kinda cool, given the complete lack of restriction on what you bring

Boo for not showing off any basic units.

Hurrah for ditching their 'special' invulnerable save.
---
Yes... Melee rules, finally Pick one weapon only to attack with, unless the model's other weapons have [Extra Attacks]

---
Keeper seems pretty crazy defensive. -1 to hit, T10, 4++ and 5+++. Very pillow-fisted on the attack, though. It can scythe through infantry, but against equals, it feels like a lot of dice for a slap fight.

Belakor is amusing for just cheating on the faction rule. He just has carries it within him, always.


Shadow of Chaos, like the various Doctrine abilities, to me feels somewhat 'video-gamey' - like, you can kinda see the health bars change colour, the boss music change and the next stage of the raid boss starting with these abilities. Purely a personal opinion of course, but i find it feels somehow 'off'. Same with these 'pick one of three' abilities every faction overlord seems to need now.

   
Made in fr
Trazyn's Museum Curator





on the forum. Obviously

 Gert wrote:
 CthuluIsSpy wrote:
Curious though how you specifically Lucius the Eternal to field Slaaneshi daemons. Why isn't it a faction like the other gods? That seems needlessly restrictive to me.

Emperor's Children aren't an army and Subfactions are gone so the only way to have the God-aligned restriction is to use the only Slaaneshi Character in the CSM Codex.

Huh, fair enough I suppose.
Hopefully they'll update it when Emperor's Children become a thing then.

What I have
~4100
~1660

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
Made in gb
Ridin' on a Snotling Pump Wagon






 Daedalus81 wrote:
 Mad Doc Grotsnik wrote:
Early impression?

They’re intended to be a pretty aggressive army, with tangible rewards for pushing up the board and claiming objectives.

Which sounds great - but not so great if they’re easily dealt with by enemy shooting.


I think we're seeing all those layered tools to deal with lethality rolled back, so no plethora of ingore invuln weapons.

And while there's no benefit of cover with all the deepstrike and the ability to heal every unit I think they'll fair pretty well.



Even with their Invulnerable, small arms fire has never had much of a problem blasting Daemons back from whence they came. That’s my main concern. Most infantry are T3/4 W1. Not exactly a stubborn understain on the gusset of reality.

Fed up of Scalpers? But still want your Exclusives? Why not join us?

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Made in us
Decrepit Dakkanaut





 lord_blackfang wrote:
I'm impressed with the amount of effort going into making the game genuinely tactically interesting.


Same feeling. We lose a lost a lot of layers of flavor from 9th, but what they're doing to each army has me potentially excited for how they handle Thousand Sons.
   
Made in us
Terrifying Doombull




 CthuluIsSpy wrote:
 Gert wrote:
 CthuluIsSpy wrote:
Curious though how you specifically Lucius the Eternal to field Slaaneshi daemons. Why isn't it a faction like the other gods? That seems needlessly restrictive to me.

Emperor's Children aren't an army and Subfactions are gone so the only way to have the God-aligned restriction is to use the only Slaaneshi Character in the CSM Codex.

Huh, fair enough I suppose.
Hopefully they'll update it when Emperor's Children become a thing then.


It'll ramp up speculation that EC will get their codex this cycle.
The sane thing would be a EC codex and then a new daemon & CSM codex afterwards, so they can update assorted rules in the right and proper order. Though CSM is already slated for Spring 2024, so... buttons.

Efficiency is the highest virtue. 
   
Made in at
Longtime Dakkanaut





An objective is only captured when the total Objective Control of nearby models exceeds that of their opponent, so a unit with OC 0 will effectively ‘tie’ even when faced with a complete lack of challengers

And we get confirmation that OC 0 units can't capture objectives

This message was edited 1 time. Last update was at 2023/05/09 13:37:25


 
   
Made in ca
Arch Magos w/ 4 Meg of RAM






Tsagualsa wrote:


Shadow of Chaos, like the various Doctrine abilities, to me feels somewhat 'video-gamey' - like, you can kinda see the health bars change colour, the boss music change and the next stage of the raid boss starting with these abilities. Purely a personal opinion of course, but i find it feels somehow 'off'. Same with these 'pick one of three' abilities every faction overlord seems to need now.



idk, makes sense to me that the areas of the battlefield that are most populated by demons would be physically affected by them.
   
Made in us
Ancient Venerable Dark Angels Dreadnought





Shadow of chaos is interesting but also annoying that you have to keep checking for it at the start of every phase. I guess once you get used to the rule it will become more automatic.
Weird that the Keeper doesn’t have a rule for the “hand” as that is one of the options for the model. Luckily, mine are all magnetized.
   
Made in de
Servoarm Flailing Magos




Germany

 VladimirHerzog wrote:
Tsagualsa wrote:


Shadow of Chaos, like the various Doctrine abilities, to me feels somewhat 'video-gamey' - like, you can kinda see the health bars change colour, the boss music change and the next stage of the raid boss starting with these abilities. Purely a personal opinion of course, but i find it feels somehow 'off'. Same with these 'pick one of three' abilities every faction overlord seems to need now.



idk, makes sense to me that the areas of the battlefield that are most populated by demons would be physically affected by them.


Oh, i have nothing against the rule per se, it's background-appropriate enough, it's just an entirely unreasonable gut feeling / visceral reaction i'm having
   
Made in us
Terrifying Doombull




 Matrindur wrote:
An objective is only captured when the total Objective Control of nearby models exceeds that of their opponent, so a unit with OC 0 will effectively ‘tie’ even when faced with a complete lack of challengers

And we get confirmation that OC 0 units can't capture objectives


That's actually really good. It means they can cut the paragraph of special rules for spore mines, brainless servitors & the like.
As long as they can't be affected by '+1 to OC' abilities.

Efficiency is the highest virtue. 
   
Made in gb
Ridin' on a Snotling Pump Wagon






Tsagualsa wrote:
 VladimirHerzog wrote:
Tsagualsa wrote:


Shadow of Chaos, like the various Doctrine abilities, to me feels somewhat 'video-gamey' - like, you can kinda see the health bars change colour, the boss music change and the next stage of the raid boss starting with these abilities. Purely a personal opinion of course, but i find it feels somehow 'off'. Same with these 'pick one of three' abilities every faction overlord seems to need now.



idk, makes sense to me that the areas of the battlefield that are most populated by demons would be physically affected by them.


Oh, i have nothing against the rule per se, it's background-appropriate enough, it's just an entirely unreasonable gut feeling / visceral reaction i'm having


It’s reminiscent of 2nd Ed Space Marine Chaos, where units got boosts if you were ahead on Victory Points.

I like the concept, time will tell if it works well.

Fed up of Scalpers? But still want your Exclusives? Why not join us?

Hey look! It’s my 2025 Hobby Log/Blog/Project/Whatevs 
   
Made in de
Mighty Chosen Warrior of Chaos






Voss wrote:
'Legiones Daemonica' makes me want to smack someone.

Shadow of chaos, battleshock and warp rifts are... interesting. Not sure how they'll work in play, but they sound interesting.

Daemonic pact seems... fine. Even kinda cool, given the complete lack of restriction on what you bring

Boo for not showing off any basic units.

Hurrah for ditching their 'special' invulnerable save.
---
Yes... Melee rules, finally Pick one weapon only to attack with, unless the model's other weapons have [Extra Attacks]

---
Keeper seems pretty crazy defensive. -1 to hit, T10, 4++ and 5+++. Very pillow-fisted on the attack, though. It can scythe through infantry, but against equals, it feels like a lot of dice for a slap fight.

Belakor is amusing for just cheating on the faction rule. He just has carries it within him, always.


yup i think the shadow of chaos rule is pretty cool and fluffy.
your comment about the keeper being pillow-fisted made me laugh
   
 
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