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Made in gb
Longtime Dakkanaut






It is rather strange that, for example, the Thousand Sons Combat Patrol has no Rubrics; or the Deathwatch have no Deathwatch-specific units; Death Guard are forced to take a special character; Blood Angels have no assault units...
   
Made in it
Growlin' Guntrukk Driver with Killacannon





Overseas

Tsagualsa wrote:

I hope they actually support Combat Patrol, instead of letting it wither on the vine like so many other ideas of theirs. Since it's tied to actual product, i'm cautiously optimistic. It will be interesting what we'll see at the end of 10th, in the last 3/4 of a year they usually fill with campaign stuff and alternate modes of play.

That would be nice, it seems like a great entry way into the hobby but if it doesn't get support it will likely be forgotten.
   
Made in us
The Marine Standing Behind Marneus Calgar





Upstate, New York

It will be interesting to see if they can keep it ballanced. In theory any CP should be a fair game against any other. But what if one float to the top of the heap? Or another flounders? How close are they going to track how they are doing, and will the take action if there is an issue?

Also, are they going to add non-box lists to the mix, or support legacy boxes?

   
Made in gb
Longtime Dakkanaut





I like the look of Combat Patrol so far, and I expect this will be my main way to play 40K in 10th edition.

Also, feeling pretty smug about my predictive powers right now:

https://www.dakkadakka.com/dakkaforum/posts/list/0/777318.page
   
Made in us
Longtime Dakkanaut






Richmond, VA

 Gadzilla666 wrote:
Sooooo......loyalists still have power fists and lightning claws, but CSM have "Heavy melee weapons" and "Accursed weapons".

Typical.


Naturally, lol. Soon they'll all be gone, along with any distinction between types of combi-weapons. Pure idiocy.
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

I read that entire article and the only question going through my head is:

Who the hell is Captain Octavius?

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in si
Foxy Wildborne







 H.B.M.C. wrote:
I read that entire article and the only question going through my head is:

Who the hell is Captain Octavius?


The guy with mechanical tentacles from Spiderman 2

The old meta is dead and the new meta struggles to be born. Now is the time of munchkins. 
   
Made in gb
Fixture of Dakka






 H.B.M.C. wrote:
I read that entire article and the only question going through my head is:

Who the hell is Captain Octavius?


First Company Captain in the universe of the Space Marine game? Generic name so they can add Captain Agemman properly in an updated Ultramarines Supplement? Reference to being the 8th model for a Terminator Captain?
   
Made in gb
Longtime Dakkanaut





 Daedalus81 wrote:
The captain is up. Between this and the last 3 articles I'm definitely seeing fewer rerolls handed out.

Also some info on claw and TH...

Spoiler:


I wonder if all those weapon options are to support the older models, or if its an indicator that there will be an alternate/expanded Captain model with more options as a separate release?
   
Made in us
The Marine Standing Behind Marneus Calgar





Upstate, New York

 MajorWesJanson wrote:
 H.B.M.C. wrote:
I read that entire article and the only question going through my head is:

Who the hell is Captain Octavius?


First Company Captain in the universe of the Space Marine game? Generic name so they can add Captain Agemman properly in an updated Ultramarines Supplement? Reference to being the 8th model for a Terminator Captain?


It is a little extra odd, as they did name drop Agemman as the captain the the leviathan box in an earlier article.

GW wrote: The leader of this strike force is a captain resplendent in ornate Terminator armour. His scenic base features the severed head of a Screamer-Killer half-buried in the dirt – so at least we know he’s got the chops to deal with that live Screamer-Killer in the Tyranid force. The captain pictured on the box is none other than Severus Agemman, but don’t worry if you’re not a son of Macragge – the miniature itself is Chapter-agnostic, so you can have him represent a captain from any Chapter you like.

https://www.warhammer-community.com/2023/04/29/the-space-marines-of-leviathan-can-the-1st-company-hold-back-the-horde/

This message was edited 1 time. Last update was at 2023/05/09 21:21:28


   
Made in jp
Dakka Veteran




My Question is:

Where are the Emperor's Children?!
I mean, the deamon article makes specific mention of the three others legions
by name,
and for Slaanesh deamons it is "If Lucius The Eternal is your Warlord"...
   
Made in gb
Fixture of Dakka






mortar_crew wrote:
My Question is:

Where are the Emperor's Children?!
I mean, the deamon article makes specific mention of the three others legions
by name,
and for Slaanesh deamons it is "If Lucius The Eternal is your Warlord"...


Until GW is ready to drop Fulgrim and an Emperors Children Codex (probably mid to late 10th Ed at the rate Daemon primarchs have come along) they aren't going to refer to it, or else people would start a fuss about when will it come out?
   
Made in ca
Nihilistic Necron Lord




The best State-Texas

mortar_crew wrote:
My Question is:

Where are the Emperor's Children?!
I mean, the deamon article makes specific mention of the three others legions
by name,
and for Slaanesh deamons it is "If Lucius The Eternal is your Warlord"...


There isn't a EC codex, it's part of CSM. That's why the other three have the callout.

This is the Index, so who knows what it will say when the codex is out. The EC army could be out by then and it will have new wording.

4000+
6000+ Order. Unity. Obedience.
Thousand Sons 4000+
:Necron: Necron Discord: https://discord.com/invite/AGtpeD4  
   
Made in us
The Marine Standing Behind Marneus Calgar





Upstate, New York

GoatboyBeta wrote:
 Daedalus81 wrote:
The captain is up. Between this and the last 3 articles I'm definitely seeing fewer rerolls handed out.

Also some info on claw and TH...

Spoiler:


I wonder if all those weapon options are to support the older models, or if its an indicator that there will be an alternate/expanded Captain model with more options as a separate release?


Is there a 2xLC TDA captain?

There is a basic SB relic sword captain, I think still in print for deathwatch.
TH/SS from captain lysander. Not sure if there are other hammers on TDA captains (or even if he’s still in print)
The BaC capheracti captain is chainfist/combimelta
Recently they reimaged the classic SB/powerfist w/ GL captain, not sure if he’s still at store openings, bur recent enough he might be supported in the rules. They do reference grenades in the datasheet.

So most of these could be for legacy models. The only one I’m drawing a blank on is the claws.

   
Made in us
Terrifying Doombull




 H.B.M.C. wrote:
I read that entire article and the only question going through my head is:

Who the hell is Captain Octavius?


They're apparently giving the combat patrols little stories.
The winged prime is apparently the 'Terror of Varnhold' or something.
Meh. They just want to personalize their mini-game.

Efficiency is the highest virtue. 
   
Made in us
Warp-Screaming Noise Marine





I'm still hopeful that Emperor's Children will get their separate Codex and new plastic units this edition. For now it's just the existing stuff, so it's obvious the rules can't refer to them specifically like they do to DG or TS. But once the Codexes start rolling out, maybe...

I like the Daemons faction rules, they're both fluffy and encourage an appropriate playing style. At first I was skeptical that Drukhari will retain PFP, but now I think it's perfectly doable in the new edition. I do wonder what GW will do with Poisoned weapons, though.

Drukhari - 4.7k
Space Marines - 3.1k
Chaos Space Marines - 2.9k
Harlequins - 0.9k
 
   
Made in gb
Long-Range Land Speeder Pilot




UK

Combat patrol looks a lot nicer than I initially thought it would, looks like it isn't over the top simplified and feels around a similar level to games I play with my kids - also fills a gap I've thought GW should do something about for a while now in giving people a way to play at lower points so they can start getting games in with new armies without having to pay out for an entire 2k army first (at the speed I paint the codex would be up for replacement before hitting 2k). I hope more patrol lists are put together in future so a lot of common units can be played.

Today's disappointment has to go to the combi weapon though, looking more and more like there isn't any extra hidden nuance to it and it's just a boring "consolidated" weapon - laughably though it's now less consolidated than before as you cannot have a matching set of heavy/special/combi in the same unit anymore so you end up with more profiles not less.
   
Made in us
Terrifying Doombull




 Insularum wrote:
Combat patrol looks a lot nicer than I initially thought it would, looks like it isn't over the top simplified and feels around a similar level to games I play with my kids - also fills a gap I've thought GW should do something about for a while now in giving people a way to play at lower points so they can start getting games in with new armies without having to pay out for an entire 2k army first (at the speed I paint the codex would be up for replacement before hitting 2k). I hope more patrol lists are put together in future so a lot of common units can be played.

Today's disappointment has to go to the combi weapon though, looking more and more like there isn't any extra hidden nuance to it and it's just a boring "consolidated" weapon - laughably though it's now less consolidated than before as you cannot have a matching set of heavy/special/combi in the same unit anymore so you end up with more profiles not less.


The combi weapon is honestly a bit weird. Hitting on 3+ rather than 2+ is not great, but it does drop mortal wounds on infantry on 50% of wound rolls, so that's actually not terrible.
Pouncing on Oath of Moment targets with sternguard at short range is going to outright shock people that wrote the weapon off. The fact that we're seeing single weapons in isolation on character profiles makes it worse.

Now, it certainly doesn't feel right, because honestly I think of deep-striking chaos terminators with combi-meltas before anything else, and their preferred targets and damage profile are entirely different.


Automatically Appended Next Post:
 SarisKhan wrote:
. I do wonder what GW will do with Poisoned weapons, though.


Poison weapons seem fairly straightforward.
I'd venture this as the baseline
Splinter Rifle [Rapid Fire, Anti-Infantry 4+, Anti-Monster 5+] 24" range, A1, BS3+, S3, Ap0, D1.
or
Splinter Rifle [Anti-Infantry 4+, Anti-Monster 5+] 18" range, A2, BS3+, S3, Ap0, D1

Makes them reasonably effective at putting wounds on their usual targets, while armor saves and low damage keeps them from auto-gibbing big stuff. [ I remember facing tyranids with lots of DE warriors in 6th edition before the big update, and the poor MCs just fell over and twitched. Turn 2 tabling kind of bad]

This message was edited 2 times. Last update was at 2023/05/09 22:57:08


Efficiency is the highest virtue. 
   
Made in de
Aspirant Tech-Adept






mortar_crew wrote:
My Question is:

Where are the Emperor's Children?!
I mean, the deamon article makes specific mention of the three others legions
by name,
and for Slaanesh deamons it is "If Lucius The Eternal is your Warlord"...


It's just a limitation - nobody stops you from playing a full EC army including only Slaaneshi Daemons with the CSM codex without Lucius.
   
Made in us
Fixture of Dakka






I don't know...

It's too early to worry about this multi attack on 40K players.

On one hand, Combat Patrol looks like a good idea, but then GW's brain trusts that masquerade as game designers continue to shoot themselves in the foot trying to please their relegated Slavelords instead of fixing what's broken.


One thing though, We need more Smurfs. There are never enough Ultramarines.

This message was edited 1 time. Last update was at 2023/05/10 00:14:35




At Games Workshop, we believe that how you behave does matter. We believe this so strongly that we have written it down in the Games Workshop Book. There is a section in the book where we talk about the values we expect all staff to demonstrate in their working lives. These values are Lawyers, Guns and Money. 
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

Can't say I'm a fan of the points limitations on allies. It'd be better if it was scaling choices per game size (1 choice/2 choices/3 choices) rather than hard-set points amounts.

Voss wrote:
They're apparently giving the combat patrols little stories.
The winged prime is apparently the 'Terror of Varnhold' or something.
Meh. They just want to personalize their mini-game.
Then let me rephrase the question: Where is Captain Agemman?


This message was edited 2 times. Last update was at 2023/05/10 02:31:45


Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






I don't think this will be enough to make combat patrol interesting.

During lockdowns I was limited to 500 point games due to table size at home, and despite my opponent and me playing fairly balanced forces, using the 500 point missions and taking great effort in placing decent terrain, it became boring very fast.

After a few games it just feels like the same game, over and over again. Despite the rebalancing efforts (which 500 points desparately needed), no freedom in army building and reduced complexity make that problem worse, not better.

Therefore I really don't see myself playing this mode regularly. Also not looking forward to ever playing the horrible DG combat patrol.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in us
Wicked Canoptek Wraith



United States

Why the hell is every faction suddenly able to regenerate models?
That was the only thing left that necrons had to make them unique.
I know the argument will be "it's more consistent" for crons.
Imagine if your army's signature trait were slathered all over the other factions.
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






punisher357 wrote:
Why the hell is every faction suddenly able to regenerate models?
That was the only thing left that necrons had to make them unique.
I know the argument will be "it's more consistent" for crons.
Imagine if your army's signature trait were slathered all over the other factions.


Daemons(banners) and nids(tervigon) have been able to regenerate models for a loooong time.

Before whining about your army's signature, you should at least do a minimal amount of research.

This message was edited 2 times. Last update was at 2023/05/10 04:41:16


7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in us
Wicked Canoptek Wraith



United States

 Jidmah wrote:
punisher357 wrote:
Why the hell is every faction suddenly able to regenerate models?
That was the only thing left that necrons had to make them unique.
I know the argument will be "it's more consistent" for crons.
Imagine if your army's signature trait were slathered all over the other factions.


Daemons(banners) and nids(tervigon) have been able to regenerate models for a loooong time.

Before whining about your army's signature, you should at least do a minimal amount of research.


Is it lonely up there in your high horse?

I already knew about those. I play nids.They couldn't regenerate on the scale they'll be able to now. Now, Astra militarum can regenerate, which seems to be indicative of a trend.

Removed - Rule #1 please...

This message was edited 2 times. Last update was at 2023/05/10 16:37:46


 
   
Made in gb
Gore-Drenched Khorne Chaos Lord




punisher357 wrote:
 Jidmah wrote:
punisher357 wrote:
Why the hell is every faction suddenly able to regenerate models?
That was the only thing left that necrons had to make them unique.
I know the argument will be "it's more consistent" for crons.
Imagine if your army's signature trait were slathered all over the other factions.


Daemons(banners) and nids(tervigon) have been able to regenerate models for a loooong time.

Before whining about your army's signature, you should at least do a minimal amount of research.


Is it lonely up there in your high horse?

I already knew about those. I play nids.They couldn't regenerate on the scale they'll be able to now. Now, Astra militarum can regenerate, which seems to be indicative of a trend.

Removed - Rule #1 please...


Not really? These are all things that had rules in the past, costs resources (where the necrons doesn't), has stipulations etc.

They look to be using it as a method to ensure people can keep models in the game and have stuff left to do into later turns which is fine. Also, don't be offended if/when Orks get something similar.

This message was edited 1 time. Last update was at 2023/05/10 16:37:56


 
   
Made in si
Foxy Wildborne







Man Orks could get something like Mob Up: whenever a model flees, the closest other friendly unit regenerates.

This message was edited 1 time. Last update was at 2023/05/10 05:54:14


The old meta is dead and the new meta struggles to be born. Now is the time of munchkins. 
   
Made in gb
Gore-Drenched Khorne Chaos Lord




 lord_blackfang wrote:
Man Orks could get something like Mob Up: whenever a model flees, the closest other friendly unit regenerates.


I expect a green tide similar in concept to the guard strat, regenerate a boyz unit at full strength into reserves.
   
Made in us
Wicked Canoptek Wraith



United States

Dudeface wrote:
punisher357 wrote:
 Jidmah wrote:
punisher357 wrote:
Why the hell is every faction suddenly able to regenerate models?
That was the only thing left that necrons had to make them unique.
I know the argument will be "it's more consistent" for crons.
Imagine if your army's signature trait were slathered all over the other factions.


Daemons(banners) and nids(tervigon) have been able to regenerate models for a loooong time.

Before whining about your army's signature, you should at least do a minimal amount of research.


Is it lonely up there in your high horse?

I already knew about those. I play nids.They couldn't regenerate on the scale they'll be able to now. Now, Astra militarum can regenerate, which seems to be indicative of a trend.

Removed - Rule #1 please...


Not really? These are all things that had rules in the past, costs resources (where the necrons doesn't), has stipulations etc.

They look to be using it as a method to ensure people can keep models in the game and have stuff left to do into later turns which is fine. Also, don't be offended if/when Orks get something similar.


It does cost crons and there are stipulations. It's built into the points cost of every model, which GW really struggles to get right. Stipulations = RP doesn't work if a unit is wiped.

That's my point. RP is the method to ensure necrons can keep models in the game. It used to be semi-unique and it was the main feature of the army.

Demons get to regenerate after they pass battle shock. Doesn't that mean a unit could get the chance to regen more than once in a turn? I'm legitimately asking in case my understanding is incorrect. No cp cost.

Astra militarum pay 2cp and get an entire unit back. Nids pay 1cp to have 2 units in synapse regain d3+3.

You're probably right that orks will get something similar, and other armies may also. Not stoked about it, but it's GW.....

This message was edited 1 time. Last update was at 2023/05/10 16:38:05


 
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






punisher357 wrote:
 Jidmah wrote:
punisher357 wrote:
Why the hell is every faction suddenly able to regenerate models?
That was the only thing left that necrons had to make them unique.
I know the argument will be "it's more consistent" for crons.
Imagine if your army's signature trait were slathered all over the other factions.


Daemons(banners) and nids(tervigon) have been able to regenerate models for a loooong time.

Before whining about your army's signature, you should at least do a minimal amount of research.


Is it lonely up there in your high horse?

I already knew about those. I play nids.They couldn't regenerate on the scale they'll be able to now. Now, Astra militarum can regenerate, which seems to be indicative of a trend.

Removed - Rule #1 please...


It's not a horse. It's a squig. It's a smasha squig, actually.

Did you know that smasha squigs are the dumbest members of the ork race? Because they constantly run into stuff, they are in a permanent state of trauma and suffer severe brain damage from all the impacts. It takes some of the strongest nobz to properly aim them at the enemy, since they have next to no thinking ability left by the time they are fully grown.

Smasha squig knows that nids used to be able to trigger this rule up to five times per turn:
Spoiler:


Smasha squig also remembers these iconic rules:

Spoiler:



You should absolutely aim to be at least as smart as a smasha squig before acting like one

This message was edited 2 times. Last update was at 2023/05/10 16:38:15


7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
 
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