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Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






Tsagualsa wrote:
 Jidmah wrote:
 H.B.M.C. wrote:
 The Red Hobbit wrote:
Have we seen confirmation Blast will operate the same in 10th?
It scales with unit size now, giving extra attacks for every 5 above 5 (if that makes sense) rather than flat non-scaling numbers.


Where did you get the above 5 part from?


People that played the demo at WHF told us.


Source?

None of the reports I read say a thing about "above 5", some even explicitly say otherwise.

This message was edited 1 time. Last update was at 2023/05/16 09:01:43


7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in ro
Servoarm Flailing Magos




Germany

 Jidmah wrote:
Tsagualsa wrote:
 Jidmah wrote:
 H.B.M.C. wrote:
 The Red Hobbit wrote:
Have we seen confirmation Blast will operate the same in 10th?
It scales with unit size now, giving extra attacks for every 5 above 5 (if that makes sense) rather than flat non-scaling numbers.


Where did you get the above 5 part from?


People that played the demo at WHF told us.


Source?

None of the reports I read say a thing about "above 5", some even explicitly say otherwise.


Oh, that's what was in question? It could be that its +1 'per' five models, i thought you questioned the whole thing.
   
Made in nl
Raging-on-the-Inside Blood Angel Sergeant




netherlands

So now we need to create an special list to fight the admech. Im not ammused with rules that does direct dammage to your opponents model. +1 to hit modifiers or modifiers on ld is all oke but trowing out mortal wounds one you opponents army is not very nice, is it because admech is that bad an army??

This message was edited 1 time. Last update was at 2023/05/16 09:51:32


full compagny of bloodangels, 5000 pnt of epic bloodangels
5000 pnt imperial guard
5000 pnt orks
2500 pnt grey knights
5000 pnt gsc
5000 pnts Chaos legionars
4000 pnt tyranids
4000 pnt Tau
 
   
Made in fi
Locked in the Tower of Amareo





We don't know full rules or points. They could have 90% wr or 10%. We can't tell

2024 painted/bought: 109/109 
   
Made in us
Regular Dakkanaut




tneva82 wrote:
We don't know full rules or points. They could have 90% wr or 10%. We can't tell


With stats like the skitarii have it will be closer to 10% than 90%.

This message was edited 1 time. Last update was at 2023/05/16 10:09:31


 
   
Made in gb
Gore-Drenched Khorne Chaos Lord




 skeleton wrote:
So now we need to create an special list to fight the admech. Im not ammused with rules that does direct dammage to your opponents model. +1 to hit modifiers or modifiers on ld is all oke but trowing out mortal wounds one you opponents army is not very nice, is it because admech is that bad an army??


No. You do not need to "create a special list" you have to play slightly differently into different opponents, which is good. What would you change from your normal list for example to build around this? Do you often pick long range MSU armies that sit in your deployment all game?

Edit: Sorry for being so blunt there, but the sheer volume and extreme degrees of mindless complaining about everything they preview is especially bad this time around, not so frequently in this thread but also in the general chat and in some other online spaces. As with every edition release, people don't have all the rules, they don't have points, they don't have any context for previewed materials beyond what we're given. It's not enough to warrant complaining about and it infuriates me when people just mindlessly apply knowledge and rules from the current edition, which won't exist or be relevant, to decry the preview material.

This message was edited 2 times. Last update was at 2023/05/16 10:19:47


 
   
Made in gb
Ridin' on a Snotling Pump Wagon






On MSU?

Folk go that route because they feel it grants an advantage. Greater flexibility overall is a big one, as you can have the same headcount of models doing more things.

Now there’s a risk to that - a very, very specific risk, and apparently the Sky Is Falling?

Fed up of Scalpers? But still want your Exclusives? Why not join us?

Hey look! It’s my 2025 Hobby Log/Blog/Project/Whatevs 
   
Made in gb
Long-Range Land Speeder Pilot




UK

Tsagualsa wrote:
 Jidmah wrote:
Tsagualsa wrote:
 Jidmah wrote:
 H.B.M.C. wrote:
 The Red Hobbit wrote:
Have we seen confirmation Blast will operate the same in 10th?
It scales with unit size now, giving extra attacks for every 5 above 5 (if that makes sense) rather than flat non-scaling numbers.


Where did you get the above 5 part from?


People that played the demo at WHF told us.


Source?

None of the reports I read say a thing about "above 5", some even explicitly say otherwise.


Oh, that's what was in question? It could be that its +1 'per' five models, i thought you questioned the whole thing.
I was under the impression it's now +1 attack per 5, mainly from Auspex Tactics compiling demo games feedback from multiple sources:
https://www.youtube.com/watch?v=j0A2vJGCE2E

It's a pretty neat change if true, scales much better and doesn't give weird interactions with D3 vs D6 vs multiple D6 weapons (and could even leave the door open for a new type of weapon that has fixed attacks + blast).
   
Made in ro
Servoarm Flailing Magos




Germany

 Insularum wrote:
Tsagualsa wrote:
 Jidmah wrote:
Tsagualsa wrote:
 Jidmah wrote:
 H.B.M.C. wrote:
 The Red Hobbit wrote:
Have we seen confirmation Blast will operate the same in 10th?
It scales with unit size now, giving extra attacks for every 5 above 5 (if that makes sense) rather than flat non-scaling numbers.


Where did you get the above 5 part from?


People that played the demo at WHF told us.


Source?

None of the reports I read say a thing about "above 5", some even explicitly say otherwise.


Oh, that's what was in question? It could be that its +1 'per' five models, i thought you questioned the whole thing.
I was under the impression it's now +1 attack per 5, mainly from Auspex Tactics compiling demo games feedback from multiple sources:
https://www.youtube.com/watch?v=j0A2vJGCE2E

It's a pretty neat change if true, scales much better and doesn't give weird interactions with D3 vs D6 vs multiple D6 weapons (and could even leave the door open for a new type of weapon that has fixed attacks + blast).


Apparently the question at the moment is if it's +1 per 5 including the first five or if you get the first +1 at 6 models, and then +2 at 11 etc.
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






Tsagualsa wrote:
Apparently the question at the moment is if it's +1 per 5 including the first five or if you get the first +1 at 6 models, and then +2 at 11 etc.


HBMC's post is the first one to ever mention that the first five don't count. Neither wargamer.com, AuspexTactics or TTT nor any of the reddit threads created by actual players say anything of that kind, quite the opposite. And yes, I double-checked.

Well, I realize that the generally accepted behavior for N&R threads on dakka would have been to tell him that he is full of and how he is a for pulling out of his , but I instead opted for asking whether he knew something I don't.

This message was edited 2 times. Last update was at 2023/05/16 11:13:28


7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in ro
Servoarm Flailing Magos




Germany

 Jidmah wrote:
Tsagualsa wrote:
Apparently the question at the moment is if it's +1 per 5 including the first five or if you get the first +1 at 6 models, and then +2 at 11 etc.


HBMC's post is the first one to ever mention that the first five don't count. Neither wargamer.com, AuspexTactics or TTT nor any of the reddit threads created by actual players say anything of that kind, quite the opposite. And yes, I double-checked.

Well, I realize that the generally accepted behavior for N&R threads on dakka would have been to tell him that he is full of and how he is a for pulling out of his , but I instead opted for asking whether he knew something I don't.


While i understand the feeling, i would not go quite as far for what is ultimately an easy enough wording mistake to make or misremember
   
Made in fi
Locked in the Tower of Amareo





Boosykes wrote:
tneva82 wrote:
We don't know full rules or points. They could have 90% wr or 10%. We can't tell


With stats like the skitarii have it will be closer to 10% than 90%.


Ah. You then have seen rules every army and points. Care to share?

Or you think skitaapi at 1pts/model wouldn't be op?

If you make claims what's good and bad already you publicly admit having zero idea about game balance.

2024 painted/bought: 109/109 
   
Made in gb
Longtime Dakkanaut




 Mad Doc Grotsnik wrote:
On MSU?

Folk go that route because they feel it grants an advantage. Greater flexibility overall is a big one, as you can have the same headcount of models doing more things.

Now there’s a risk to that - a very, very specific risk, and apparently the Sky Is Falling?

Also of note, it appears we're losing the extra attack and Ld for the sergeant in each unit, so MSU might not be quite so incentivised in general. You'll get fewer advantages/free things now for taking lots of small units, and need to take more Battleshock tests. Looks like there may be a balance to be struck.
   
Made in ro
Servoarm Flailing Magos




Germany

Eldar, oida!

https://www.warhammer-community.com/2023/05/16/warhammer-40000-faction-focus-aeldari/

This message was edited 1 time. Last update was at 2023/05/16 13:02:18


 
   
Made in us
Regular Dakkanaut




Please delete.

This message was edited 1 time. Last update was at 2023/05/16 13:04:24


 
   
Made in us
Terrifying Doombull




https://www.warhammer-community.com/2023/05/16/warhammer-40000-faction-focus-aeldari/?utm_source=facebook&utm_medium=social&utm_campaign=warhammer-40,000&utm_content=ffaeldari16052023

More rerolls for the less rerolls edition!

Efficiency is the highest virtue. 
   
Made in us
Regular Dakkanaut




tneva82 wrote:
Boosykes wrote:
tneva82 wrote:
We don't know full rules or points. They could have 90% wr or 10%. We can't tell


With stats like the skitarii have it will be closer to 10% than 90%.


Ah. You then have seen rules every army and points. Care to share?

Or you think skitaapi at 1pts/model wouldn't be op?

If you make claims what's good and bad already you publicly admit having zero idea about game balance.


Well let me ask you this do you think skitarri are going to cost more or less than guard?

They will need to pay for the 6++ and frankly it's totally worthless on skitarii with stats that lousy.

Simple as that really they have no appreciable defensive boost over guard and they will cost more.

Their you go done. Sure the rest of the army might be great though that gun they showed on the spider tank also looks bad.

They will pay for stats that don't increase their durability in an appreciable way. So I say again judging from the preview shown they will be on the lower end of the win rate when they drop.

Put it in your calendar and when I'm proven right be gracious in congratulating me on my near prescient vision.

This message was edited 2 times. Last update was at 2023/05/16 13:06:11


 
   
Made in gb
Longtime Dakkanaut




So Guardians retain BS 3+ and 4+ saves. That's a little unexpected. I like the detachment ability as it seems in keeping with their elevated expertise. Not a massive fan of the Fate Dice, but that's mainly because it feels quite clunky. Not sure why they have you roll so many dice and also allow you to reroll them as well.

Farseer looks decent. Fortune is annoying though. Can we just delete all the 2+ requirements on these abilities and make them always in effect? I really don't see the point in making people roll for them if it's always going to be an unmodified 2+.
   
Made in ro
Servoarm Flailing Magos




Germany

Voss wrote:
https://www.warhammer-community.com/2023/05/16/warhammer-40000-faction-focus-aeldari/?utm_source=facebook&utm_medium=social&utm_campaign=warhammer-40,000&utm_content=ffaeldari16052023

More rerolls for the less rerolls edition!


The required 2+ to use Fortune is also extremely necessary!
   
Made in si
Foxy Wildborne







Wait is the Eldar faction rule pretty much the same to the Sororitas faction rule (apart from how you gain dice)? And a safe assumption Thousand Sons will be the same again?

The old meta is dead and the new meta struggles to be born. Now is the time of munchkins. 
   
Made in gb
Infiltrating Broodlord





London

I don't really understand why it stays twelve dice for both a 500 point engagement and a 3000 point one.

They'll have considerably more effect in the former unless there's some caveat that isn't mentioned.

I don't hate the idea, feels quite fluffy for Eldar, but it does rather steal Sisters gimmick.

This message was edited 1 time. Last update was at 2023/05/16 13:12:41


 
   
Made in ro
Servoarm Flailing Magos




Germany

 lord_blackfang wrote:
Wait is the Eldar faction rule pretty much the same to the Sororitas faction rule (apart from how you gain dice)? And a safe assumption Thousand Sons will be the same again?


You spend the points in the same way, but how you gather them is different. Also, various units will have ways to interact with the dice, like e.g. the Farseer here, and that again will be distinct between armies. I don't see a huge problem with that really, it would be worse to have several mechanically different ways to have a Fudge dice pool.
   
Made in us
Decrepit Dakkanaut





Voss wrote:
https://www.warhammer-community.com/2023/05/16/warhammer-40000-faction-focus-aeldari/?utm_source=facebook&utm_medium=social&utm_campaign=warhammer-40,000&utm_content=ffaeldari16052023

More rerolls for the less rerolls edition!


Were you all pent up from several articles with few to no rerolls?
   
Made in ro
Servoarm Flailing Magos




Germany

 The Phazer wrote:
I don't really understand why it stays twelve dice for both a 500 point engagement and a 3000 point one.

They'll have considerably more effect in the former unless there's some caveat that isn't mentioned.

I don't hate the idea, feels quite fluffy for Eldar, but it does rather steal Sisters gimmick.


You can gain additional dice linked to Objectives, and i guess other things will bring more dice as well. Twelve is just the baseline you always get.
   
Made in us
Decrepit Dakkanaut





 lord_blackfang wrote:
Wait is the Eldar faction rule pretty much the same to the Sororitas faction rule (apart from how you gain dice)? And a safe assumption Thousand Sons will be the same again?


I can see Thousand Sons generating cabal points and having like 3 or 4 abilities they can use it on.
   
Made in us
Fresh-Faced New User





 Daedalus81 wrote:
Voss wrote:
https://www.warhammer-community.com/2023/05/16/warhammer-40000-faction-focus-aeldari/?utm_source=facebook&utm_medium=social&utm_campaign=warhammer-40,000&utm_content=ffaeldari16052023

More rerolls for the less rerolls edition!


Were you all pent up from several articles with few to no rerolls?


Also Eldar are re-rolling one attack per turn (so this is basically the Biel-Tan detachment) but it seems they lost Guide and Doom and the Autarch likely won't keep the old Captain aura either so is that not technically fewer possible re-rolls?
   
Made in ca
Arch Magos w/ 4 Meg of RAM






Boosykes wrote:


They will need to pay for the 6++ and frankly it's totally worthless on skitarii with stats that lousy.

They will pay for stats that don't increase their durability in an appreciable way. So I say again judging from the preview shown they will be on the lower end of the win rate when they drop.


a 6+ invuln is at its best on a 5+ (or worse) save model....
only takes ap2 for it to matter.


Automatically Appended Next Post:
 lord_blackfang wrote:
Wait is the Eldar faction rule pretty much the same to the Sororitas faction rule (apart from how you gain dice)? And a safe assumption Thousand Sons will be the same again?


Thousand sons don't get "miracle dice", but Tzeentch does in AoS (and its a suuuper busted ability)

This message was edited 1 time. Last update was at 2023/05/16 13:18:01


 
   
Made in us
Terrifying Doombull




Slipspace wrote:
So Guardians retain BS 3+ and 4+ saves. That's a little unexpected. I like the detachment ability as it seems in keeping with their elevated expertise. Not a massive fan of the Fate Dice, but that's mainly because it feels quite clunky. Not sure why they have you roll so many dice and also allow you to reroll them as well.

Yeah my eyes crossed at the rerolls paragraph.
It turned into exasperation when I hit the guardians and they just plain add more Fate dice as the game goes on. And the Farseer can turn anything into a 6.


Farseer looks decent. Fortune is annoying though. Can we just delete all the 2+ requirements on these abilities and make them always in effect? I really don't see the point in making people roll for them if it's always going to be an unmodified 2+.

Fortune puzzles me, to be honest. Why the wound roll?
The witch weapons are still terrible.

Guardian datasheet is nice. I need to work over the heavy weapons, nothing is jumping out as terribly obvious, beyond the scatter laser having problems, for all that it has 6 attacks. The +1S, AP and Damage on the shuriken cannon makes too much of a difference against a LOT of targets, from orks to marines.


Still. Lots of dice, lots of rerolls. Decent preview with a good focus, but still a lot of pieces missing.

Efficiency is the highest virtue. 
   
Made in us
Decrepit Dakkanaut





Tsagualsa wrote:
Voss wrote:
https://www.warhammer-community.com/2023/05/16/warhammer-40000-faction-focus-aeldari/?utm_source=facebook&utm_medium=social&utm_campaign=warhammer-40,000&utm_content=ffaeldari16052023

More rerolls for the less rerolls edition!


The required 2+ to use Fortune is also extremely necessary!


Given that you can put it on a Wraithknight...yea...I think some chance of failure is fine. Just like when you roll to hit with your big anti-tank gun and it misses.
   
Made in us
Terrifying Doombull




 Daedalus81 wrote:
Voss wrote:
https://www.warhammer-community.com/2023/05/16/warhammer-40000-faction-focus-aeldari/?utm_source=facebook&utm_medium=social&utm_campaign=warhammer-40,000&utm_content=ffaeldari16052023

More rerolls for the less rerolls edition!


Were you all pent up from several articles with few to no rerolls?


Creepy innuendo aside, I dislike it when someone tries to sell me something, then immediately goes back on their initial claims during the rest of the sales pitch.

Especially since this isn't a few rerolls. Its the core faction mechanic and the core detachment ability, with the latter affecting every single unit.

This message was edited 3 times. Last update was at 2023/05/16 13:23:04


Efficiency is the highest virtue. 
   
 
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