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![[Post New]](/s/i/i.gif) 2023/05/18 13:16:52
Subject: 10th Edition Rumour Roundup - Tl;dr: June 24th is the best estimate for a release date.
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Dominating Dominatrix
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T'au tomorrow.
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![[Post New]](/s/i/i.gif) 2023/05/18 13:18:02
Subject: 10th Edition Rumour Roundup - Tl;dr: June 24th is the best estimate for a release date.
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Servoarm Flailing Magos
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Voss wrote:https://www.warhammer-community.com/2023/05/18/warhammer-40000-faction-focus-imperial-knights-2/?utm_source=facebook&utm_medium=social&utm_campaign=warhammer-40,000&utm_content=ffknights18052023
Imperial Knights
feel free to puzzle over the wording. of _a_ hit roll (and wound roll) of 1..
Two deed options feel... thin... for a faction ability.
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Rapid Fire Battle Cannon is d6+3 attacks [Blast] and [Rapid fire d6+3]. So... do you roll twice or double the number of shots? Do you double the extra attacks from blast? (Presumably not, but... GW rules)
Rapid Fire does not double anything, it adds the given value to the number of shots, so to me it's clear that you roll two dice that are independent of each other, one for the profile and one for the Rapid Fire. In most cases the Rapid Fire value is identical to the weapon profile value, but we have already seen all manner of abilities that hand out e.g. Sustained Fire 1 or whatever, so i guess there could be abilities that give additional Rapid Fire (likely for e.g. Lootas, Ammo Grots etc.)
If you write out the rules for the Rapid Fire Battlecannon, it reads:
D6+3 attacks. If you're within half range, add D6+3 attacks. For every 5 models in the target unit (rounding down), add 1 attack.
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This message was edited 2 times. Last update was at 2023/05/18 13:21:14
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![[Post New]](/s/i/i.gif) 2023/05/18 13:24:24
Subject: 10th Edition Rumour Roundup - Tl;dr: June 24th is the best estimate for a release date.
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Fully-charged Electropriest
UK
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No mention of adding Knights as allies.
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![[Post New]](/s/i/i.gif) 2023/05/18 13:24:49
Subject: 10th Edition Rumour Roundup - Tl;dr: June 24th is the best estimate for a release date.
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Terrifying Doombull
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Tsagualsa wrote:Voss wrote:https://www.warhammer-community.com/2023/05/18/warhammer-40000-faction-focus-imperial-knights-2/?utm_source=facebook&utm_medium=social&utm_campaign=warhammer-40,000&utm_content=ffknights18052023
Imperial Knights
feel free to puzzle over the wording. of _a_ hit roll (and wound roll) of 1..
Two deed options feel... thin... for a faction ability.
---
Rapid Fire Battle Cannon is d6+3 attacks [Blast] and [Rapid fire d6+3]. So... do you roll twice or double the number of shots? Do you double the extra attacks from blast? (Presumably not, but... GW rules)
Rapid Fire does not double anything, it adds the given value to the number of shots, so to me it's clear that you roll two dice that are independent of each other, one for the profile and one for the Rapid Fire. In most cases the Rapid Fire value is identical to the weapon profile value, but we have already seen all manner of abilities that hand out e.g. Sustained Fire 1 or whatever, so i guess there could be abilities that give additional Rapid Fire (likely for e.g. Lootas, Ammo Grots etc.)
If you write out the rules for the Rapid Fire Battlecannon, it reads:
D6+3 attacks. If you're within half range, add D6+3 attacks. For every 5 models in the target unit (rounding down), add 1 attack.
Yeah, you're right. Its just that, at a glance at the profile, it reads like doubling and in game that would be faster. Random rapid fire values also just didn't occur to me.
I suspect orks will trade the bizarre dakka weapon type out for rapid fire, so we'll probably see lots of crazy things there.
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This message was edited 1 time. Last update was at 2023/05/18 13:25:07
Efficiency is the highest virtue. |
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![[Post New]](/s/i/i.gif) 2023/05/18 13:24:57
Subject: Re:10th Edition Rumour Roundup - Tl;dr: June 24th is the best estimate for a release date.
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Lone Wolf Sentinel Pilot
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The wording on a hit roll is because basic rules support "slow rolling", a one die at the time, but most players prefer fast dice rolling, meaning rolling multiple dice at the time. This thing has been around entire 9th edition, and its nothing new.
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![[Post New]](/s/i/i.gif) 2023/05/18 13:25:35
Subject: Re:10th Edition Rumour Roundup - Tl;dr: June 24th is the best estimate for a release date.
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Ancient Venerable Dark Angels Dreadnought
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Simplified, not simple.
Bullsh*t not horsesh*t
These new weapon rules are far worse than previously, adding all the various sustained, devastating, etc key words to them. You should look at a weapon and quickly be able to know how many shots or guts it will get.
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This message was edited 1 time. Last update was at 2023/05/18 13:27:20
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![[Post New]](/s/i/i.gif) 2023/05/18 13:27:39
Subject: Re:10th Edition Rumour Roundup - Tl;dr: June 24th is the best estimate for a release date.
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Terrifying Doombull
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Spreelock wrote:The wording on a hit roll is because basic rules support "slow rolling", a one die at the time, but most players prefer fast dice rolling, meaning rolling multiple dice at the time. This thing has been around entire 9th edition, and its nothing new.
Can you give any examples? I don't think it has anything to do with 'slow rolling,' just a limit on rerolls.
Cawl's ability is 'each time a model makes an attack, re-roll a hit roll of 1' but that's an entirely different wording that rerolls all applicable rolls.
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This message was edited 1 time. Last update was at 2023/05/18 13:28:47
Efficiency is the highest virtue. |
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![[Post New]](/s/i/i.gif) 2023/05/18 13:29:44
Subject: 10th Edition Rumour Roundup - Tl;dr: June 24th is the best estimate for a release date.
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Servoarm Flailing Magos
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Voss wrote:Tsagualsa wrote:Voss wrote:https://www.warhammer-community.com/2023/05/18/warhammer-40000-faction-focus-imperial-knights-2/?utm_source=facebook&utm_medium=social&utm_campaign=warhammer-40,000&utm_content=ffknights18052023
Imperial Knights
feel free to puzzle over the wording. of _a_ hit roll (and wound roll) of 1..
Two deed options feel... thin... for a faction ability.
---
Rapid Fire Battle Cannon is d6+3 attacks [Blast] and [Rapid fire d6+3]. So... do you roll twice or double the number of shots? Do you double the extra attacks from blast? (Presumably not, but... GW rules)
Rapid Fire does not double anything, it adds the given value to the number of shots, so to me it's clear that you roll two dice that are independent of each other, one for the profile and one for the Rapid Fire. In most cases the Rapid Fire value is identical to the weapon profile value, but we have already seen all manner of abilities that hand out e.g. Sustained Fire 1 or whatever, so i guess there could be abilities that give additional Rapid Fire (likely for e.g. Lootas, Ammo Grots etc.)
If you write out the rules for the Rapid Fire Battlecannon, it reads:
D6+3 attacks. If you're within half range, add D6+3 attacks. For every 5 models in the target unit (rounding down), add 1 attack.
Yeah, you're right. Its just that, at a glance at the profile, it reads like doubling and in game that would be faster. Random rapid fire values also just didn't occur to me.
I suspect orks will trade the bizarre dakka weapon type out for rapid fire, so we'll probably see lots of crazy things there.
It's also deceptive because 2D6+6 and 2*( D6+3) give the same extreme values, same range and same expected value, but widely different variance and distribution, so if you only look at it superficially it looks like it makes no difference, but it obviously does.
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![[Post New]](/s/i/i.gif) 2023/05/18 13:32:02
Subject: 10th Edition Rumour Roundup - Tl;dr: June 24th is the best estimate for a release date.
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Decrepit Dakkanaut
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Dysartes wrote: Daedalus81 wrote:Selling out is generally a good thing. It means you didn't make more than you needed to. The gap between demand and supply should be as close as possible, but it'd be a mistake to assume each box will sell more than the next.
There's a big difference between selling out in half an hour to pre-orders, selling out on day of release, and selling out in a fortnight.
If you're regularly hitting the first one, you're leaving money on the table and annoying those customers who can't be slavishly hitting F5 on a browser come pre-order day. At least if you make it to release day and only sell out then, you've satisfied a larger portion of your customer base and made more profit from the release.
While they can't do anything about how 3rd party sellers handle their product, at a bare minimum they should be bringing back the anti-scalper measures (like the queue system) they had, even if they don't go as far as putting in that M2O pre-order promise again.
That's because GW allocates a significant number of what it makes to FLGS and brick and mortar stores. Buying on the web is the last thing players should do. That's where GW makes the most money. Expecting that GW can tap it's commitments to physical locations to fulfill web orders doesn't seem like a good thing to do.
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![[Post New]](/s/i/i.gif) 2023/05/18 13:33:26
Subject: Re:10th Edition Rumour Roundup - Tl;dr: June 24th is the best estimate for a release date.
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Ancient Venerable Dark Angels Dreadnought
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The battle cannon should have had a single value. At 36”, how often are you not going to be in RF range on the smaller table sizes recommended? Again, not seeing the simple here when it’s mostly a moot scenario.
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![[Post New]](/s/i/i.gif) 2023/05/18 13:33:48
Subject: 10th Edition Rumour Roundup - Tl;dr: June 24th is the best estimate for a release date.
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Growlin' Guntrukk Driver with Killacannon
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![[Post New]](/s/i/i.gif) 2023/05/18 13:34:21
Subject: Re:10th Edition Rumour Roundup - Tl;dr: June 24th is the best estimate for a release date.
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Lone Wolf Sentinel Pilot
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Voss wrote: Spreelock wrote:The wording on a hit roll is because basic rules support "slow rolling", a one die at the time, but most players prefer fast dice rolling, meaning rolling multiple dice at the time. This thing has been around entire 9th edition, and its nothing new.
Can you give any examples? I don't think it has anything to do with 'slow rolling,' just a limit on rerolls.
Cawl's ability is 'each time a model makes an attack, re-roll a hit roll of 1' but that's an entirely different wording that rerolls all applicable rolls.
I'm not going to start the debate on this topic, because it has been discussed the whole 8th and 9th edition. Feel free to check any FAQ related to 9th edition rulebook, and if you still disagree, we can wait for 10th edition faqs released shortly after the new book arrives. I'm sure it will address this topic again.
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![[Post New]](/s/i/i.gif) 2023/05/18 13:35:09
Subject: Re:10th Edition Rumour Roundup - Tl;dr: June 24th is the best estimate for a release date.
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Longtime Dakkanaut
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bullyboy wrote:The battle cannon should have had a single value. At 36”, how often are you not going to be in RF range on the smaller table sizes recommended? Again, not seeing the simple here when it’s mostly a moot scenario.
Seems weird that the leman russ has a 48" battle cannon and the knight a 72"
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![[Post New]](/s/i/i.gif) 2023/05/18 13:37:21
Subject: Re:10th Edition Rumour Roundup - Tl;dr: June 24th is the best estimate for a release date.
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Terrifying Doombull
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edit: Actually, nevermind. This isn't the place for this.
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This message was edited 1 time. Last update was at 2023/05/18 13:42:01
Efficiency is the highest virtue. |
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![[Post New]](/s/i/i.gif) 2023/05/18 13:38:55
Subject: Re:10th Edition Rumour Roundup - Tl;dr: June 24th is the best estimate for a release date.
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Decrepit Dakkanaut
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bullyboy wrote:Simplified, not simple.
Bullsh*t not horsesh*t
These new weapon rules are far worse than previously, adding all the various sustained, devastating, etc key words to them. You should look at a weapon and quickly be able to know how many shots or guts it will get.
I guess I don't understand your concern. They seem pretty straightforward to me.
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![[Post New]](/s/i/i.gif) 2023/05/18 13:40:01
Subject: Re:10th Edition Rumour Roundup - Tl;dr: June 24th is the best estimate for a release date.
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Fixture of Dakka
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Hellebore wrote: bullyboy wrote:The battle cannon should have had a single value. At 36”, how often are you not going to be in RF range on the smaller table sizes recommended? Again, not seeing the simple here when it’s mostly a moot scenario.
Seems weird that the leman russ has a 48" battle cannon and the knight a 72"
Longer barrel? Mounted higher off the ground? Knights more common in larger games where Titans walk around and need the longer range?
I will miss 72" battle cannons on tanks. I still miss their 5" blast markers
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![[Post New]](/s/i/i.gif) 2023/05/18 13:40:23
Subject: Re:10th Edition Rumour Roundup - Tl;dr: June 24th is the best estimate for a release date.
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Decrepit Dakkanaut
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bullyboy wrote:The battle cannon should have had a single value. At 36”, how often are you not going to be in RF range on the smaller table sizes recommended? Again, not seeing the simple here when it’s mostly a moot scenario.
It can come up. And the weapon doesn't have to fully apply to the table size at 2K. It's a unit that shouldn't really exist at this scale.
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![[Post New]](/s/i/i.gif) 2023/05/18 13:40:57
Subject: Re:10th Edition Rumour Roundup - Tl;dr: June 24th is the best estimate for a release date.
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Servoarm Flailing Magos
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Daedalus81 wrote: bullyboy wrote:Simplified, not simple.
Bullsh*t not horsesh*t
These new weapon rules are far worse than previously, adding all the various sustained, devastating, etc key words to them. You should look at a weapon and quickly be able to know how many shots or guts it will get.
I guess I don't understand your concern. They seem pretty straightforward to me.
It does not make a lick of difference if these special rules are listed where the weapon type used to be, or in the column where special rules used to be found, but somehow it gets people really mad about it.
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![[Post New]](/s/i/i.gif) 2023/05/18 13:48:01
Subject: Re:10th Edition Rumour Roundup - Tl;dr: June 24th is the best estimate for a release date.
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Towering Hierophant Bio-Titan
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Hellebore wrote: bullyboy wrote:The battle cannon should have had a single value. At 36”, how often are you not going to be in RF range on the smaller table sizes recommended? Again, not seeing the simple here when it’s mostly a moot scenario.
Seems weird that the leman russ has a 48" battle cannon and the knight a 72"
Leman Russ weapons are intentionally designed for closer range engagements. In case enemy units need to be hit with a sword.
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![[Post New]](/s/i/i.gif) 2023/05/18 13:51:16
Subject: 10th Edition Rumour Roundup - Tl;dr: June 24th is the best estimate for a release date.
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Locked in the Tower of Amareo
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Voss wrote:https://www.warhammer-community.com/2023/05/18/warhammer-40000-faction-focus-imperial-knights-2/?utm_source=facebook&utm_medium=social&utm_campaign=warhammer-40,000&utm_content=ffknights18052023
Imperial Knights
feel free to puzzle over the wording. of _a_ hit roll (and wound roll) of 1..
Two deed options feel... thin... for a faction ability.
---
Rapid Fire Battle Cannon is d6+3 attacks [Blast] and [Rapid fire d6+3]. So... do you roll twice or double the number of shots? Do you double the extra attacks from blast? (Presumably not, but... GW rules)
Rapid fire 2d6+6 in rapid fire range. Blast isn"t relying on shooter shots so 1 per 5. Extra shots gun get irrelevant. Rapid fire isn't shoot twice but extra shots. It could be rapid fire d3+5 for all it matters.
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2024 painted/bought: 109/109 |
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![[Post New]](/s/i/i.gif) 2023/05/18 13:54:21
Subject: 10th Edition Rumour Roundup - Tl;dr: June 24th is the best estimate for a release date.
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Regular Dakkanaut
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Imperial knights look disgustingly resilient 😜
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![[Post New]](/s/i/i.gif) 2023/05/18 14:01:12
Subject: 10th Edition Rumour Roundup - Tl;dr: June 24th is the best estimate for a release date.
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Regular Dakkanaut
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Getting slightly concerned at the volume of [anti X] weapons we're seeing that also have [Devastating Wounds]. That thunder oil harpoon is hitting on 2+ possibly re rolling 1s and wounding monsters and vehicles on a 4+ possibly re rolling ones at which point it just does 12 damage.
So much for vehicles getting tougher.
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![[Post New]](/s/i/i.gif) 2023/05/18 14:07:42
Subject: 10th Edition Rumour Roundup - Tl;dr: June 24th is the best estimate for a release date.
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Gore-Drenched Khorne Chaos Lord
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Necronmaniac05 wrote:Getting slightly concerned at the volume of [anti X] weapons we're seeing that also have [Devastating Wounds]. That thunder oil harpoon is hitting on 2+ possibly re rolling 1s and wounding monsters and vehicles on a 4+ possibly re rolling ones at which point it just does 12 damage.
So much for vehicles getting tougher.
It's on a 600+ point model unit now, if they get priced more due to the increases then are you really that concerned?
It currently hits on 2's possibly rerolling 1's, S16 AP-6 D10+3MW.
If we're honest the bit that doesn't make much sense is the anti key words since it'll rarely need them beyond as a means to slap mortal wounds out more reliably.
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![[Post New]](/s/i/i.gif) 2023/05/18 14:11:06
Subject: 10th Edition Rumour Roundup - Tl;dr: June 24th is the best estimate for a release date.
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Regular Dakkanaut
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Dudeface wrote:Necronmaniac05 wrote:Getting slightly concerned at the volume of [anti X] weapons we're seeing that also have [Devastating Wounds]. That thunder oil harpoon is hitting on 2+ possibly re rolling 1s and wounding monsters and vehicles on a 4+ possibly re rolling ones at which point it just does 12 damage.
So much for vehicles getting tougher.
It's on a 600+ point model unit now, if they get priced more due to the increases then are you really that concerned?
It currently hits on 2's possibly rerolling 1's, S16 AP-6 D10+3MW.
If we're honest the bit that doesn't make much sense is the anti key words since it'll rarely need them beyond as a means to slap mortal wounds out more reliably.
I mean maybe I just find zero interaction rules boring. You roll your dice, then I'll just pick my models up. What fun that is.
Give them anti X OR give them devastating wounds. If a gun is already s20 odd why give them both anyway?
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This message was edited 1 time. Last update was at 2023/05/18 14:13:40
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![[Post New]](/s/i/i.gif) 2023/05/18 14:14:35
Subject: Re:10th Edition Rumour Roundup - Tl;dr: June 24th is the best estimate for a release date.
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Ancient Venerable Dark Angels Dreadnought
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Daedalus81 wrote: bullyboy wrote:Simplified, not simple.
Bullsh*t not horsesh*t
These new weapon rules are far worse than previously, adding all the various sustained, devastating, etc key words to them. You should look at a weapon and quickly be able to know how many shots or guts it will get.
I guess I don't understand your concern. They seem pretty straightforward to me.
The knight battle cannon does D6 +3 shots (so between 4 and 9). Within 36” (ie most of the time) it does 2D6 +6 shots (so between 8 and 18). If an enemy unit has 5 to 9 models (most of the time they will), add 1 (don’t remember if this is shots or hits after shots), 10 - 14 models add 1, etc. so you have this big range of values but the most common will be 2D6+6+1. In a “simplified” game, just leave it at 2D6 +6 shots or just give the damn weapon 10 shots and be done with it. And who knows if a specific knight is going to add sustained, or devastating on top of these numbers.
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![[Post New]](/s/i/i.gif) 2023/05/18 14:15:28
Subject: Re:10th Edition Rumour Roundup - Tl;dr: June 24th is the best estimate for a release date.
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Space Marine Scout with Sniper Rifle
UK
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As a firstborn-only Marine player, is the classic dreadnought profile disappearing completely now? (with the model now only used as a proxy for a newer dread?)
In regards to the Sternguard disappearing, I was only using them to make Tactical Squad Sergeants. The new ones I could actually use as legit Sternguard vets, always put off making some as
I havent really come across any in books/company examples etc.
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![[Post New]](/s/i/i.gif) 2023/05/18 14:16:14
Subject: 10th Edition Rumour Roundup - Tl;dr: June 24th is the best estimate for a release date.
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Servoarm Flailing Magos
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Necronmaniac05 wrote:Dudeface wrote:Necronmaniac05 wrote:Getting slightly concerned at the volume of [anti X] weapons we're seeing that also have [Devastating Wounds]. That thunder oil harpoon is hitting on 2+ possibly re rolling 1s and wounding monsters and vehicles on a 4+ possibly re rolling ones at which point it just does 12 damage.
So much for vehicles getting tougher.
It's on a 600+ point model unit now, if they get priced more due to the increases then are you really that concerned?
It currently hits on 2's possibly rerolling 1's, S16 AP-6 D10+3MW.
If we're honest the bit that doesn't make much sense is the anti key words since it'll rarely need them beyond as a means to slap mortal wounds out more reliably.
I mean maybe I just find zero interaction rules boring. You roll your dice, then I'll just pick my models up. What fun that is.
Give them anti X OR give them devastating wounds. If a gun is already s20 odd why give them both anyway?
Obviously you'll need it when they release their new plastic models for T36 bigassian hyper-titans in 10th edition. Or they're just phoning in these cards like there was no tomorrow and slapping stuff on there that sounds cool without rhyme or reason because they ultimately don't care about a product that's just a stopgap until your 'proper' codex comes around.
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![[Post New]](/s/i/i.gif) 2023/05/18 14:21:20
Subject: Re:10th Edition Rumour Roundup - Tl;dr: June 24th is the best estimate for a release date.
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Arch Magos w/ 4 Meg of RAM
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bullyboy wrote:Simplified, not simple.
Bullsh*t not horsesh*t
These new weapon rules are far worse than previously, adding all the various sustained, devastating, etc key words to them. You should look at a weapon and quickly be able to know how many shots or guts it will get.
they only seem that way because we're not used to all the keywords yet.
And you're hyperfocusing on the weapon profiles when you should be looking at the game as a whole and looking at how much simpler its gonna be .
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![[Post New]](/s/i/i.gif) 2023/05/18 14:22:31
Subject: 10th Edition Rumour Roundup - Tl;dr: June 24th is the best estimate for a release date.
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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*plays Last Post for the Angry Washing Machine Dreadnought* It has been a part of 40k for as long as I have known 40k. 'Tis a sad day. You can't take the sky form me...
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This message was edited 2 times. Last update was at 2023/05/18 14:24:57
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![[Post New]](/s/i/i.gif) 2023/05/18 14:25:06
Subject: 10th Edition Rumour Roundup - Tl;dr: June 24th is the best estimate for a release date.
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Servoarm Flailing Magos
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H.B.M.C. wrote:*plays Last Post for the Angry Washing Machine Dreadnought*
It has been a part of 40k for as long as I have known 40k. 'Tis a sad day.
They mention that stuff based on the Castraferrum chassis, like e.g. the Librarian Dreadnought is not going away, but i guess that's only a matter of time until they get around to replacing them. I sure hope they leave Bjorn alone...
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