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Made in us
Decrepit Dakkanaut





Yes - they previously updated it every 6 months.
   
Made in it
Growlin' Guntrukk Driver with Killacannon





Overseas

Doohicky wrote:
 The Red Hobbit wrote:
ListenToMeWarriors wrote:
No Firing Deck on the Chaos Rhino either, and it appears they have transposed Vashtorr's sweep and normal attack on the datasheet.

It's not on the WE or 1k Sons version either . Hopefully a typo, but could be intentional, the beleaguered warbands can't maintain the firing decks anymore


The DG do have firing decks.
But that might just be holes from rusting

At least DG have something going for them

Laughing Man wrote:
EviscerationPlague wrote:
I'll be using Traitor Guardmen for special weapons I guess. Can they ride a Rhino LOL

They're going to be great backline objective holders. Give 'em three sniper rifles and ruin all the Leaders' days.

I had the same thought, unfortunately the Blooded KT box doesn't have 3x Sniper bits iirc

cole1114 wrote:I will say, while I like the identity of CSM I'm having a lot more trouble theorycrafting lists for them than space marines.

Yeah there's a ton of options, and the flexibility to bring in Daemon's or Chaos Knights lets you shore up weaknesses. Knights seem like a good ally for 1k Sons looking for AT and I'm looking forward to running Daemons with my WE. Although I'm considering going Khornate Warband as well.

lost_lilliputian wrote:
When they say 'first munitorum field manual' does that imply there will be more than one?

Yeah most likely. Hopefully these field manuals with points changes remain free...
   
Made in fi
Locked in the Tower of Amareo





 Galef wrote:
 VladimirHerzog wrote:
 cole1114 wrote:
I will say, while I like the identity of CSM I'm having a lot more trouble theorycrafting lists for them than space marines.


i'm not even bothering with it until we get points
It doesn't hurt to at least see what units synergize with others though. Thar way once the points drop, you know what units to "price" first.
Also Marks and Enhancements are probably free, so it's good to see what units might benefit most from certain ones

-


ITC guys that streamed games with full points known etc said they cost points.

Overall looks like points won't have big overhaul. Obviously some changes here and there but the 2000 pts armies of 10e we have seen have tended to be around 1900+-20 and then the enchantments.

Termagaunts got revealed to be 6/model.

This message was edited 1 time. Last update was at 2023/06/14 07:28:56


2024 painted/bought: 109/109 
   
Made in us
Dakka Veteran





ITC guys that streamed games with full points known etc said they cost points.

Overall looks like points won't have big overhaul. Obviously some changes here and there but the 2000 pts armies of 10e we have seen have tended to be around 1900+-20 and then the enchantments.

Termagaunts got revealed to be 6/model.


I can't imagine they are changing the scale of the game. So most units should be similar points to what they are now. That said if units that got hit hard with the nerf bat such as VV and Wulfen don't cost significantly less then no one will use them. Of course that may have been the plan.
   
Made in de
Hellacious Havoc




The Realm of Hungry Ghosts

 The Red Hobbit wrote:
CoALabaer wrote:

But just look at that defiler rule: i can finally move it around! Even when there is terrain!

I'm also quite happy my giant crab can scuttle over other units. But I also would have been happy if that was just a core rule for large models, instead of a datasheet rule.


It sort of is a core rule, though? Vehicles and monsters can move over your own non-vehicle and non-monster units already. The Defiler can also move over bigger units, but as someone already pointed out elsewhere, the Defiler's footprint makes it difficult for it to actually walk all the way across a Rhino unless you're advancing. Hmm. Slaaneshi Defilers can use the strat to still fire and charge even after advancing. Now, that is juicy...

Bharring wrote:
At worst, you'll spend all your time and money on a hobby you don't enjoy, hate everything you're doing, and drive no value out of what should be the best times of your life.
 
   
Made in us
[DCM]
Tzeentch's Fan Girl






Southern New Hampshire

 Galef wrote:
 VladimirHerzog wrote:
 cole1114 wrote:
I will say, while I like the identity of CSM I'm having a lot more trouble theorycrafting lists for them than space marines.


i'm not even bothering with it until we get points
It doesn't hurt to at least see what units synergize with others though. Thar way once the points drop, you know what units to "price" first.
Also Marks and Enhancements are probably free, so it's good to see what units might benefit most from certain ones

-


Not that I would use any other mark, but the Mark of Tzeentch on Cultist Mobs is gonna be hilarious.

She/Her

"There are no problems that cannot be solved with cannons." - Chief Engineer Boris Krauss of Nuln

Kid_Kyoto wrote:"Don't be a dick" and "This is a family wargame" are good rules of thumb.


DR:80S++G++M--B+IPwhfb01#+D+++A+++/fWD258R++T(D)DM+++
 
   
Made in de
Servoarm Flailing Magos




Germany

Added to the OP:


Edit 06/14/2023 'Soldier of 4chan'

Some rumours from 4chan, take with the appropriate barge-load of salt:

- Tyranid wave will incoroporate ''several waves that had been delayed in previous editions''
- Around 8-12 new kits for normal units
- On top of that, what was at one point aimed to be a ''Codex Biotitans'' with 3-4 knight-sized monsters
- ''Another huge wave'' on top of that for 10th edition proper
- And further additional releases for Killteam, Genestealer Cults and ''another Nid character with a Campaign later on''




Automatically Appended Next Post:
They added the Chaos Knights they forgot yesterday, such a rush job they didn't even update the upload date:
https://www.warhammer-community.com/wp-content/uploads/2023/06/5I1cNt3t71dfd3jh.pdf

This message was edited 1 time. Last update was at 2023/06/14 12:34:48


 
   
Made in us
Stern Iron Priest with Thrall Bodyguard






 Lord Damocles wrote:
Well aren't I a fraggin eegit for having a unit of FIVE spawn.

Should'a seen that one coming, eh!


There has always been need for extra spawn in chaos armies because spells and weapons turn enemy characters in to spawn, and ofcourse everyone has fond memmories of how their evil overlords got "rewarded" by the dark gods by turning in to a spawn Good times, so, I expect this will be true also for this edition.

Trolls n Robots, battle reports pÃ¥ svenska https://www.youtube.com/channel/UCbeiubugFqIO9IWf_FV9q7A 
   
Made in pl
Dominating Dominatrix





Some leaked from 4chan
[Thumb - 1686746650038780.png]

[Thumb - 1686746712392287.png]

[Thumb - 1686746971929481.png]

[Thumb - 1686747202295225.png]

This message was edited 1 time. Last update was at 2023/06/14 12:55:41


 
   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

Unsurprisingly, they literally just made Skitarii Rangers and Vanguard into Guardsmen.
   
Made in pl
Dominating Dominatrix





SoB https://www.warhammer-community.com/wp-content/uploads/2023/06/riFjIh9OeKg6AbLZ.pdf
   
Made in de
Servoarm Flailing Magos




Germany

Grey Knights: https://www.warhammer-community.com/wp-content/uploads/2023/06/4czxZwZf5cZCT7dk.pdf

Adeptus Mechanicus: https://www.warhammer-community.com/wp-content/uploads/2023/06/vkzQ2IBbrrCVNzz3.pdf

Custodes: https://www.warhammer-community.com/wp-content/uploads/2023/06/TE5lPwmnUDrITuGM.pdf
   
Made in gb
Longtime Dakkanaut






Good to see that the Canoness still can't have a Blessed Blade and Rod of Pointing.

I'd have hated for that.
   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

Jeez, they still can't get the Kasrkin datasheet to match "what's in the box".

So much for that nonsense.
   
Made in au
Liche Priest Hierophant







Holy cow GW straight up deleted regular Celestians
   
Made in gb
Towering Hierophant Bio-Titan






The Deathwatch mortal wound trick has been nerfed within 48 hours.

"Note: There’s also a very slight update to the Deathwatch datasheets posted earlier this week. After field tests, our resident tech-magos deemed Hellfire Rounds to be a little too dangerous on certain units, so that Stratagem has been tweaked. It now does not affect weapons with the Devastating Wounds rule. You can download the updated Index here."

https://www.warhammer-community.com/2023/06/14/free-imperium-index-cards-reclaim-the-galaxy-with-humanitys-finest/

   
Made in us
Decrepit Dakkanaut





SO far on the DW front

Guard - a couple of tanks have it. No way to grant it to large blocks.
GK - A strat for melee weapons
Sisters - Combi-weapons only, but otherwise not much. Need to explore on the combis. EDIT: missed character giving it to melee.
Custodes - pretty much only on SoS and no way to grant. Need to review SoS.
Admech - Electropriests, Raiders, Sulphurhounds, Ruststalkers, and a smattering of other irrelevant selections
Knights - Warden full up, Desecrator vs M/V, a handful of weapons and a strat for melee
Agents - mostly just webbers

This message was edited 1 time. Last update was at 2023/06/14 13:30:15


 
   
Made in us
Terrifying Doombull




So basic guard infantry squads didn't get hit with the 'no duplicate weapons' trend. That's something

Sgts are still stuck with pistols or bolters, however.

Ogryn with rippers have surprisingly good shooting. Feel weird and surprising.

Efficiency is the highest virtue. 
   
Made in gb
Lord of the Fleet






London

Edit: Never mind

This message was edited 1 time. Last update was at 2023/06/14 13:22:23


 
   
Made in gb
Longtime Dakkanaut






I hope you don't like ablative wounds in your Retributor squads. LOL
   
Made in pl
Dominating Dominatrix





So Misericordia is now for selected models only.
   
Made in gb
Longtime Dakkanaut






 Matt.Kingsley wrote:
Holy cow GW straight up deleted regular Celestians

They've all been re-assigned to back-fill Battle Sister and Dominion squads.

This message was edited 1 time. Last update was at 2023/06/14 13:25:49


 
   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

Voss wrote:
So basic guard infantry squads didn't get hit with the 'no duplicate weapons' trend. That's something

Because it's just two squads glommed together if you go to the 20 option. Cadians and Krieg were the ones affected by it before, still are unfortunately.
   
Made in au
Liche Priest Hierophant







Aestred and Agathae have had the glow up of the century - gone from being useless to possibly scary? Aestred grant Devasting Wounds to melee attacks and Agathae modifies Miracle Dice used on the unit by 1 (max of 6).
The only melee unit they can attach to are Sacrosancts though, who want a Canoness, Palatine or Judith instead so they can activate their -1 To Wound ability.

Also Immolators let Sisters combat squad. Poor Razorbacks.
   
Made in us
Decrepit Dakkanaut





Sly Marbo looks stupid fun.


Automatically Appended Next Post:
Bullgryns are -1D to a minimum of 1....man that's confusing...

This message was edited 2 times. Last update was at 2023/06/14 13:45:36


 
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

Hydra Autocannon fires a mighty... four shots.

Hmm...

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in fi
Posts with Authority






I am pleasantly surprised GW fixed Deathwatch so quickly. Perhaps there is hope for this edition yet..

Also, liking what I see regarding Imperial Agents. Yesterday, I got a Chaos army from my existing minis, and today I got extra mileage from my Imperial KT21 models. Heck, I might even be able to squeeze in some more models from BSF, not too bad!

"The larger point though, is that as players, we have more control over what the game looks and feels like than most of us are willing to use in order to solve our own problems" 
   
Made in gb
Lord of the Fleet






London

 H.B.M.C. wrote:
Hydra Autocannon fires a mighty... four shots.

Hmm...


It's 2x Twin-Linked Autocannons as it was in other iterations before 9th. What's the problem?
   
Made in ca
Arch Magos w/ 4 Meg of RAM






 Valkyrie wrote:
 H.B.M.C. wrote:
Hydra Autocannon fires a mighty... four shots.

Hmm...


It's 2x Twin-Linked Autocannons as it was in other iterations before 9th. What's the problem?


Probably just forgetting that twin-linked is now a thing again
   
Made in gb
Longtime Dakkanaut





On initial viewing I am quite happy with the Imperial Agents.

Painting Warhammer 40,000 Conquest a P and M blog : https://www.dakkadakka.com/dakkaforum/posts/list/0/763491.page 
   
 
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