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Made in gb
2nd Lieutenant





Voss wrote:

Why would anyone suggest that new players do that to themselves?



It's almost like GW might have a vested interest in getting people to buy more models.

Have a ten model squad that is a mix of CCW and bolters, well, guess you'll be needing another squad to optimize then.
   
Made in us
Terrifying Doombull




 Dawnbringer wrote:
Voss wrote:

Why would anyone suggest that new players do that to themselves?



It's almost like GW might have a vested interest in getting people to buy more models.

Have a ten model squad that is a mix of CCW and bolters, well, guess you'll be needing another squad to optimize then.

Yeah, traps and ill-will definitely work as a sales strategy.

Efficiency is the highest virtue. 
   
Made in us
Swift Swooping Hawk





GW have well and truly lost the plot.

If this Combat Patrol stuff doesn't convince you, nothing will.
   
Made in de
Servoarm Flailing Magos




Germany

Voss wrote:
 Dawnbringer wrote:
Voss wrote:

Why would anyone suggest that new players do that to themselves?



It's almost like GW might have a vested interest in getting people to buy more models.

Have a ten model squad that is a mix of CCW and bolters, well, guess you'll be needing another squad to optimize then.

Yeah, traps and ill-will definitely work as a sales strategy.


It's not called 'plastic crack' for nothing.
   
Made in ch
The Dread Evil Lord Varlak





Tsagualsa wrote:
Voss wrote:
 Dawnbringer wrote:
Voss wrote:

Why would anyone suggest that new players do that to themselves?



It's almost like GW might have a vested interest in getting people to buy more models.

Have a ten model squad that is a mix of CCW and bolters, well, guess you'll be needing another squad to optimize then.

Yeah, traps and ill-will definitely work as a sales strategy.


It's not called 'plastic crack' for nothing.


08/15. progress as usual. Nothing new.


Automatically Appended Next Post:
Voss wrote:

Who would ever build their models this way? Why would anyone suggest that new players do that to themselves?
How is that mess even vaguely good for introducing players to the game?

This isn't even rare. The votann box demands the magna rifle for the hearthkyn and that the bikes take the anti-stealth light rather than ignore cover scanner, and that doesn't even make sense, given that stealth will likely not even turn up in most games of Combat Patrol.

Tau turn up with half carbines and half rifles, because what?


The csm side has to do with the CSM kit not having enough bolters or Melee weapons for a full basic squad.

This message was edited 1 time. Last update was at 2023/06/20 16:28:20


https://www.dakkadakka.com/dakkaforum/posts/list/0/766717.page
A Mostly Renegades and Heretics blog.
GW:"Space marines got too many options to balance, therefore we decided to legends HH units."
Players: "why?!? Now we finally got decent plastic kits and you cut them?"
Chaos marines players: "Since when are Daemonengines 30k models and why do i have NO droppods now?"
GW" MONEY.... erm i meant TOO MANY OPTIONS (to resell your army to you again by disalowing former units)! Do you want specific tyranid fighiting Primaris? Even a new sabotage lieutnant!"
Chaos players: Guess i stop playing or go to HH.  
   
Made in us
Pious Palatine




Can we use the Combat patrol Strats and Enhancements in regular games?

The Sister's combat patrol is so much better than the index, it's not even funny.

I would trade all 10 stratagems and enhancements for just the 3 strats here and Saintly Mantle.

Also, WYSIWYG doesn't matter for these boxes, and even if it did, that's the only way you CAN built those models for me.

This message was edited 1 time. Last update was at 2023/06/20 17:03:15



 
   
Made in gb
Master Engineer with a Brace of Pistols





Northumberland

I don't get the Combat Patrol thing at all. When it was first announced I was pretty excited because I like skirmish games. Why completely limit a player to the box? It barely makes monetary sense either so that's no excuse. Most people will buy the starter box regardless.

One and a half feet in the hobby


My Painting Log of various minis:
# Olthannon's Oscillating Orchard of Opportunity #

 
   
Made in at
Not as Good as a Minion





Austria

it is the entry level game for new players
buy the box, download your army list, start playing 40k

than buy the codex, the rulebook and more models to play the real game

was always said 40k misses the easy entry as there are no real 500 points games for Crusade you need a fixed group
so now we have CP as entry level game

This message was edited 1 time. Last update was at 2023/06/20 17:24:14


Harry, bring this ring to Narnia or the Sith will take the Enterprise 
   
Made in us
Pious Palatine




 Olthannon wrote:
I don't get the Combat Patrol thing at all. When it was first announced I was pretty excited because I like skirmish games. Why completely limit a player to the box? It barely makes monetary sense either so that's no excuse. Most people will buy the starter box regardless.


So you can buy exactly 1 box of models, your friend can buy exactly 1 box of models, and then you play a game.

It's not a skirmish game and was never intended to be. It's a formalized intro set.


 
   
Made in us
Arch Magos w/ 4 Meg of RAM






ERJAK wrote:
 Olthannon wrote:
I don't get the Combat Patrol thing at all. When it was first announced I was pretty excited because I like skirmish games. Why completely limit a player to the box? It barely makes monetary sense either so that's no excuse. Most people will buy the starter box regardless.


So you can buy exactly 1 box of models, your friend can buy exactly 1 box of models, and then you play a game.

It's not a skirmish game and was never intended to be. It's a formalized intro set.


Yeah, its pretty much just making 40k into a boardgame, which is a good product to offer IMO, even if its not for me at all
   
Made in it
Growlin' Guntrukk Driver with Killacannon





Overseas

 Daedalus81 wrote:
 The Red Hobbit wrote:
 Daedalus81 wrote:
 Oguhmek wrote:
the Stompa is still 800 points

lol

lmao


Eh. He has access to +1 to hit and some pretty big guns. It's an appropriate cost.

Surely this is a joke For 800pts you could have two Wraith Knights or two Imperial Knights. It is also disingenuous to allow a buff for the Stompa and not for the other faction.


Fate Dice need to be addressed. We already know it's an issue and that it's busted. We don't balance to the problem. A Stompa can swing hard and shoot unlike a double cannon WK.

Great, now explain why a Stompa should cost twice as much as an Imperial Knight which has no Fate Dice and is remarkably better.

ERJAK wrote:
Can we use the Combat patrol Strats and Enhancements in regular games?

The Sister's combat patrol is so much better than the index, it's not even funny.

I would trade all 10 stratagems and enhancements for just the 3 strats here and Saintly Mantle.

Also, WYSIWYG doesn't matter for these boxes, and even if it did, that's the only way you CAN built those models for me.

Yeah it's very surprising that Combat Patrol was not just a condensed form of the Index. Well at least there's something good for Sisters that will be in the Codex. Probably

This message was edited 1 time. Last update was at 2023/06/20 17:51:26


 
   
Made in us
Shadowy Grot Kommittee Memba




The Great State of New Jersey

So it looks like the only combat patrols that are changing are Space Marines, Tyranids, and Necrons.

CoALabaer wrote:
Wargamers hate two things: the state of the game and change.
 
   
Made in gb
2nd Lieutenant





chaos0xomega wrote:
So it looks like the only combat patrols that are changing are Space Marines, Tyranids, and Necrons.


To be fair I wasn't expecting many changes at the start. Also, those three are in the first four codexes released. Wouldn't be surprised if rotation of contents happens around codex release time. Give them time to run down current stock.
   
Made in us
Towering Hierophant Bio-Titan




Mexico

The Stompa is a tougher target with its T14 30W 2+ and will utterly wreck any knight in melee with its 6A S24 AP-5 D10 melee.

Like I understand that the Imperial Knights are very likely better units once points are considered, but individually the Stompa is better.
   
Made in gb
Esteemed Veteran Space Marine




UK

 kodos wrote:
it is the entry level game for new players
buy the box, download your army list, start playing 40k

than buy the codex, the rulebook and more models to play the real game

was always said 40k misses the easy entry as there are no real 500 points games for Crusade you need a fixed group
so now we have CP as entry level game


Yeah looks like an easy in for a lot of people. I’ve watched a couple of the Combat Patrol videos on W+ and they look like fun quick games. Obviously they want them to look that way, but from what I could see, it looked like a fun casual version of the game.

 
   
Made in it
Growlin' Guntrukk Driver with Killacannon





Overseas

 Tyran wrote:

Like I understand that the Imperial Knights are very likely better units once points are considered

....that's the whole point though? This is about the astonishing and hilarious claim that a Stompa is appropriately costed. Yes a Stompa may be stronger than a Knight in that context, but if its points are literally double, then it should be remarkably more effective than a Knight and not just clubbing a Knight over the head (provided it even waddles across the field fast enough to hit it). Two Knights will be remarkably more effective against a variety of targets compared to a Stompa.

This message was edited 1 time. Last update was at 2023/06/20 18:16:23


 
   
Made in us
Impassive Inquisitorial Interrogator






chaos0xomega wrote:
So it looks like the only combat patrols that are changing are Space Marines, Tyranids, and Necrons.


the Marine and Nid one is basically a cut down version of what's in leviathan. No idea about the Necron one. Maybe a flier was too much?

The DW one is funnily enough not half bad, despite the low quality of the actual box. Besides picking the worst options for the Lieutenant (which, fair enough, is the only options in the kit) it doesn't look as bad as the rest in terms of beginner's traps.



This is just funny to me though.
   
Made in us
Towering Hierophant Bio-Titan




Mexico

 The Red Hobbit wrote:
 Tyran wrote:

Like I understand that the Imperial Knights are very likely better units once points are considered

....that's the whole point though? This is about the astonishing and hilarious claim that a Stompa is appropriately costed. Yes a Stompa may be stronger than a Knight in that context, but if its points are literally double, then it should be remarkably more effective than a Knight and not just clubbing a Knight over the head (provided it even waddles across the field fast enough to hit it). Two Knights will be remarkably more effective against a variety of targets compared to a Stompa.

The Stompa does more things though. It is a transport and it is a morale buff aura. Moreover while definitely worse at shooting, it still has a respectable amount of guns.

And it will kill whatever it touches in melee.

It is likely overpriced but at minimum it still is a 700+ pts unit.

This message was edited 1 time. Last update was at 2023/06/20 18:21:29


 
   
Made in us
Shadowy Grot Kommittee Memba




The Great State of New Jersey

 Dawnbringer wrote:
chaos0xomega wrote:
So it looks like the only combat patrols that are changing are Space Marines, Tyranids, and Necrons.


To be fair I wasn't expecting many changes at the start. Also, those three are in the first four codexes released. Wouldn't be surprised if rotation of contents happens around codex release time. Give them time to run down current stock.


Thats a good point. I'm a fan of many of the current CP boxes, hoping most of them stay as-is rather than being re-done. Only ones I would say that absolutely should get revamped are TSons and DGuard.

CoALabaer wrote:
Wargamers hate two things: the state of the game and change.
 
   
Made in no
Tail-spinning Tomb Blade Pilot






So, no transports for Agents of the Empire?

I cant put Judge Dredd & friends in a vehicle?

I guess I can attach an inquisitor to a sisters of battle squad and thus put him into a sisters rhino. But is there anyway to put his acolytes retinue into a transport?

Also, if sisters rhinos are not battleline. Does it mean max 3 of them?


Let the galaxy burn. 
   
Made in gb
Been Around the Block




 Gene St. Ealer wrote:
GW have well and truly lost the plot.

If this Combat Patrol stuff doesn't convince you, nothing will.



It's a great move business wise. Much easier to sell 2 boxes to newcomers now if they know they can play a full game mode with them. Seems good for beginners.
   
Made in it
Growlin' Guntrukk Driver with Killacannon





Overseas

 Tyran wrote:
 The Red Hobbit wrote:
 Tyran wrote:

Like I understand that the Imperial Knights are very likely better units once points are considered

....that's the whole point though? This is about the astonishing and hilarious claim that a Stompa is appropriately costed. Yes a Stompa may be stronger than a Knight in that context, but if its points are literally double, then it should be remarkably more effective than a Knight and not just clubbing a Knight over the head (provided it even waddles across the field fast enough to hit it). Two Knights will be remarkably more effective against a variety of targets compared to a Stompa.

The Stompa does more things though. It is a transport and it is a morale buff aura. Moreover while definitely worse at shooting, it still has a respectable amount of guns.

And it will kill whatever it touches in melee.

It is likely overpriced but at minimum it still is a 700+ pts unit.

Agree to disagree then, I know several people who have run Stompas both in 8th and 9th and not once have they ever been remotely worth their cost in points.
   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

chaos0xomega wrote:
 Dawnbringer wrote:
chaos0xomega wrote:
So it looks like the only combat patrols that are changing are Space Marines, Tyranids, and Necrons.


To be fair I wasn't expecting many changes at the start. Also, those three are in the first four codexes released. Wouldn't be surprised if rotation of contents happens around codex release time. Give them time to run down current stock.


Thats a good point. I'm a fan of many of the current CP boxes, hoping most of them stay as-is rather than being re-done. Only ones I would say that absolutely should get revamped are TSons and DGuard.

It's been insinuated that campaign books may get splash Combat Patrols, with independent rules releases.
   
Made in gb
Decrepit Dakkanaut







 triplegrim wrote:
Does it mean max 3 of them?

No, Dedicated Transports are max 6.

2021-4 Plog - Here we go again... - my fifth attempt at a Dakka PLOG

My Pile of Potential - updates ongoing...

Gamgee on Tau Players wrote:we all kill cats and sell our own families to the devil and eat live puppies.


 Kanluwen wrote:
This is, emphatically, why I will continue suggesting nuking Guard and starting over again. It's a legacy army that needs to be rebooted with a new focal point.

Confirmation of why no-one should listen to Kanluwen when it comes to the IG - he doesn't want the IG, he want's Kan's New Model Army...

tneva82 wrote:
You aren't even trying ty pretend for honest arqument. Open bad faith trolling.
- No reason to keep this here, unless people want to use it for something... 
   
Made in gb
2nd Lieutenant





chaos0xomega wrote:
 Dawnbringer wrote:
chaos0xomega wrote:
So it looks like the only combat patrols that are changing are Space Marines, Tyranids, and Necrons.


To be fair I wasn't expecting many changes at the start. Also, those three are in the first four codexes released. Wouldn't be surprised if rotation of contents happens around codex release time. Give them time to run down current stock.


Thats a good point. I'm a fan of many of the current CP boxes, hoping most of them stay as-is rather than being re-done. Only ones I would say that absolutely should get revamped are TSons and DGuard.


I'm sorta hoping some of them can be a bit more focused and a good generalist box. Which probably sounds contrary but I'll try to explain.

The BA one seems a bit all over the place, mostly shooting focused but lack appreciable firepower against anything but light Infantry. But it's an older one that I suspect came before the concept the game mode came about.

In contrast the Admech one is clearly focused on shooting, but the shooting can deal with a variety of threats. The World Eaters is going for melee but has a variety of weapon profiles to deal with most things, perhaps only lacking greater than strength 8 weapons, but there shouldn't be much with super high toughness in CP boxes anyway.

Compared to those two the BA one just seems like it doesn't have an identity, but also is kinda useless against certain threats.

This message was edited 3 times. Last update was at 2023/06/20 19:16:07


 
   
Made in us
Decrepit Dakkanaut





Biloxi, MS USA

Not Online!!! wrote:


The csm side has to do with the CSM kit not having enough bolters or Melee weapons for a full basic squad.



Except it does. The Combat Patrol contains the standard Legionnaire kit, which has the parts to build full bolter or full BPCCCW loadouts with 2 specials/Heavies and the Champ.

This message was edited 1 time. Last update was at 2023/06/20 19:27:11


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Hallowed is the All Pie
The Before Times: A Place That Celebrates The World That Was 
   
Made in us
Pious Palatine




 VladimirHerzog wrote:
ERJAK wrote:
 Olthannon wrote:
I don't get the Combat Patrol thing at all. When it was first announced I was pretty excited because I like skirmish games. Why completely limit a player to the box? It barely makes monetary sense either so that's no excuse. Most people will buy the starter box regardless.


So you can buy exactly 1 box of models, your friend can buy exactly 1 box of models, and then you play a game.

It's not a skirmish game and was never intended to be. It's a formalized intro set.


Yeah, its pretty much just making 40k into a boardgame, which is a good product to offer IMO, even if its not for me at all


Agreed, they have Kill Team if for those interested in Skirmish.


Automatically Appended Next Post:
 triplegrim wrote:
So, no transports for Agents of the Empire?

I cant put Judge Dredd & friends in a vehicle?

I guess I can attach an inquisitor to a sisters of battle squad and thus put him into a sisters rhino. But is there anyway to put his acolytes retinue into a transport?

Also, if sisters rhinos are not battleline. Does it mean max 3 of them?



1. No.
2. No.
3. No, DTs are also at 6.

This message was edited 1 time. Last update was at 2023/06/20 19:32:47



 
   
Made in ie
Sinister Chaos Marine




So the Marine one is pretty much most of the Leviathan kit? Hmm.

Regardless of how rubbish they might be, any Marine set that doesnt have regular Intercessors as the core troop choice hurts me a little inside.

 
   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

We literally knew that the Combat Patrols for Marines and Tyranids were coming out of Leviathan, as they announced it the day of Leviathan's reveal.
   
Made in gb
Fixture of Dakka





I'm assuming that a Knight player runs three Armigers or Wardogs as in the last edition, being as they're already powerful units and that 4 Armigers costs as much as a CP box anyway.

Would have been nice if GW could have clarified this today( or have I overlooked something in the article? ).

Casual gaming, mostly solo-coop these days.

 
   
 
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