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![[Post New]](/s/i/i.gif) 2023/07/13 08:34:01
Subject: We all iz 'un big Waaagh! Tribe - Index Orks 10th Edition Tactics
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Longtime Dakkanaut
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How do you guys think this list might work.
Warboss 70
Nob Banna 70
10 boys 85
Truck 50
10 boys 85
Truck 50
10 lootas 110
Battlewagon 185
5 burnaz 65
3 Deffkoptas 115
10 stormboyz 130
It’s a tad over 1k which is fine for a practice game.
But hopefully should give a good go at various unit types and such.
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![[Post New]](/s/i/i.gif) 2023/07/13 08:54:17
Subject: We all iz 'un big Waaagh! Tribe - Index Orks 10th Edition Tactics
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Locked in the Tower of Amareo
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Tomsug wrote:Footsloging Ghazzy with MANs and Nobz in Trukk with Warboss makes sence. Beardragon and Flaming Tadpole seems to be right IMHO.
It makes sence, it works and I don' t believe someone tolerates the Trukkhole.
Another notes:
- MANz are in PK+ KS setting. Pretty unusual. But it gives you the option to choose the weapon profile depending on target.
- his shooting platform are the Killa Kans with rokkits. The only 4+ rokkits we have except grot (mega)tanks boosted by Ignore cover ability of the Kans. All in the package with solid CC Kan Klaw W5 3+/6++ for 50p. The man actually spent 600p just in Kans!
There been tournaments that tolerated 50pts/model genestealer cultists  never underestimate raw tendency on "competitive" players.
But for players better not get used to it.
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2024 painted/bought: 109/109 |
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![[Post New]](/s/i/i.gif) 2023/07/13 09:47:33
Subject: We all iz 'un big Waaagh! Tribe - Index Orks 10th Edition Tactics
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Ork Admiral Kroozin Da Kosmos on Da Hulk
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Danny76 wrote:How do you guys think this list might work. Warboss 70 Nob Banna 70 10 boys 85 Truck 50 10 boys 85 Truck 50 10 lootas 110 Battlewagon 185 5 burnaz 65 3 Deffkoptas 115 10 stormboyz 130 It’s a tad over 1k which is fine for a practice game. But hopefully should give a good go at various unit types and such. Yesterday night I totally read "nob banana" and had no idea what you were referring to Burnas are a tad weak IMO, even with full re-rolls against GEQ on objectives they struggle to actually kill something. Lootas are in a similar boat, but you pay less for the KMB spannas which I feel are the only reason why the unit is doing anything at all. Last, I would split the stormboyz into two units of 5. They are not going to kill anything anyways, but when split in two you get an extra nob and you can be in two places at once.
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This message was edited 1 time. Last update was at 2023/07/13 10:55:31
7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
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![[Post New]](/s/i/i.gif) 2023/07/13 16:32:48
Subject: We all iz 'un big Waaagh! Tribe - Index Orks 10th Edition Tactics
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Rampagin' Boarboy
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Burnas need to be maxed to be worthwhile, and even then they're only decent at clearing chaff and weak screens.
I fully agree about the splitting of stormboys into 5 man units, they're amazing objective grabbers.
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![[Post New]](/s/i/i.gif) 2023/07/13 18:31:51
Subject: We all iz 'un big Waaagh! Tribe - Index Orks 10th Edition Tactics
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Longtime Dakkanaut
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Went and did a 100 - 33 victory against World eaters today. As we talked about squighog boys, i actually went and did 2x3 squig hogs with 1 nob in each. One of the Nobz had the kill choppa.
He alone did 10 mortal wounds on Angron turn 2 during my waaagh lol.
It really makes a large difference that there is a nob with the squighogs so their stupid WS4 squig attacks actually hit on 3s, and their regular attacks hit on 2s.
Needless to say they did really well.
Oh and Ghaz went balls deep in the enemy territory. I also did what that dude with the 3rd place did with Mega Nobz, i went powerklaw/Killsaw so i could change between profiles. Although i ended up only using the killsaws, since he had a, is it called a lord of skulls? with him anyway. Ghaz and his entourage went in to that.
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Hope, is the first step on the road to disappointment.
- About Dawn of War 3 |
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![[Post New]](/s/i/i.gif) 2023/07/13 18:59:28
Subject: We all iz 'un big Waaagh! Tribe - Index Orks 10th Edition Tactics
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Shadowy Grot Kommittee Memba
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Afrodactyl wrote:Burnas need to be maxed to be worthwhile, and even then they're only decent at clearing chaff and weak screens.
I fully agree about the splitting of stormboys into 5 man units, they're amazing objective grabbers.
Only decent? 5 of them still fwoosh 10 GEQ off an objective with the help of their trukk.
I'd say whether to go 5 or 10 is gonna be meta dependent. I'd start looking at 10 more if melee was more common, but currently people do a lot of holding objectives with tokens. The biggest reason to go for 10 IMO is to have them as a tool to help them to have a little cushion to survive overwatch. Lets say your opponent was rocking hexmark destroyers for example - drive a bus of 5 burnas up to them, its just gonna free overwatch and kill 3/5. Drive up 10, and you can still clear the objective.
Kommandos are better at that particular gig of course but sometimes you need something that can pinch hit.
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"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"
"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"
"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"
"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!" |
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![[Post New]](/s/i/i.gif) 2023/07/13 20:01:47
Subject: We all iz 'un big Waaagh! Tribe - Index Orks 10th Edition Tactics
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Growlin' Guntrukk Driver with Killacannon
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Beardedragon wrote:Went and did a 100 - 33 victory against World eaters today. As we talked about squighog boys, i actually went and did 2x3 squig hogs with 1 nob in each. One of the Nobz had the kill choppa.
He alone did 10 mortal wounds on Angron turn 2 during my waaagh lol.
It really makes a large difference that there is a nob with the squighogs so their stupid WS4 squig attacks actually hit on 3s, and their regular attacks hit on 2s.
Needless to say they did really well.
Oh and Ghaz went balls deep in the enemy territory. I also did what that dude with the 3rd place did with Mega Nobz, i went powerklaw/Killsaw so i could change between profiles. Although i ended up only using the killsaws, since he had a, is it called a lord of skulls? with him anyway. Ghaz and his entourage went in to that.
Hoho! That sounds like a succesfull experiment! Congrat!
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![[Post New]](/s/i/i.gif) 2023/07/13 20:40:47
Subject: We all iz 'un big Waaagh! Tribe - Index Orks 10th Edition Tactics
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Longtime Dakkanaut
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Well I can drop the burnaz, and lootaz even, for some of the other stuff that I had.
The list was a page back, but I’ll add below.
Maybe the nobs would be better, and in the battle wagon perhaps.
Danny76 wrote:
Warboss (70 points)
pain boy (80 points)
Nob Banna (70 points)
10 Nobs (230 points)
40 Boyz (340 points)
10 Burnaz (130 points)
15 Lootas (165 points)
10 Stormboyz (130 points)
3 Trukks (150 points)
1 Battlewagon (185 points)
3 DeffKoptas (115 points)
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![[Post New]](/s/i/i.gif) 2023/07/14 05:11:02
Subject: We all iz 'un big Waaagh! Tribe - Index Orks 10th Edition Tactics
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Growlin' Guntrukk Driver with Killacannon
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PK Nobz with Warboss in Trukk are a very solid choice.
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![[Post New]](/s/i/i.gif) 2023/07/14 08:49:56
Subject: We all iz 'un big Waaagh! Tribe - Index Orks 10th Edition Tactics
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Ork Admiral Kroozin Da Kosmos on Da Hulk
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the_scotsman wrote:Only decent? 5 of them still fwoosh 10 GEQ off an objective with the help of their trukk. I'd say whether to go 5 or 10 is gonna be meta dependent. I'd start looking at 10 more if melee was more common, but currently people do a lot of holding objectives with tokens. The biggest reason to go for 10 IMO is to have them as a tool to help them to have a little cushion to survive overwatch. Lets say your opponent was rocking hexmark destroyers for example - drive a bus of 5 burnas up to them, its just gonna free overwatch and kill 3/5. Drive up 10, and you can still clear the objective. Kommandos are better at that particular gig of course but sometimes you need something that can pinch hit. Am I missing something? A unit of 5 has 4 burnas, which get 4d6 hits, an average of 14 hits, wound 9.33, another 3.11 with full re-rolls 8.29 dead after armor, one or two less for targets not on an objective. If there is a leader with them, they have some extra defensive measures it quickly looks terrible, against orks and marines you might as well not bother shooting at all. Not to mention playing around them is quite easy. I get your point about lone operatives, but I feel like a dakka jet, SJD or even just a trukk full of beastsnaggas would do a better job for less points. I love my burnas, but they have been nothing but a huge disappointment so far.
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This message was edited 1 time. Last update was at 2023/07/14 08:53:29
7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
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![[Post New]](/s/i/i.gif) 2023/07/14 11:18:34
Subject: We all iz 'un big Waaagh! Tribe - Index Orks 10th Edition Tactics
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Longtime Dakkanaut
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Tomsug wrote:Footsloging Ghazzy with MANs and Nobz in Trukk with Warboss makes sence. Beardragon and Flaming Tadpole seems to be right IMHO.
It makes sence, it works and I don' t believe someone tolerates the Trukkhole.
Another notes:
- MANz are in PK+ KS setting. Pretty unusual. But it gives you the option to choose the weapon profile depending on target.
- his shooting platform are the Killa Kans with rokkits. The only 4+ rokkits we have except grot (mega)tanks boosted by Ignore cover ability of the Kans. All in the package with solid CC Kan Klaw W5 3+/6++ for 50p. The man actually spent 600p just in Kans!
Well he just posted his walkthrough on Reddit and just like I said he put ghaz and manz in the trukk so NO they aren’t right since he didn’t walk ghaz. Also of note he won most of his first turns which is huge for us. He only went second on GSC (orks loss) and custodes (orks won). He also never played into aeldari or knights which is also a big win rate factor…..however beating custodes in melee while going second is a good sign.
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This message was edited 9 times. Last update was at 2023/07/14 12:32:54
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![[Post New]](/s/i/i.gif) 2023/07/14 14:21:14
Subject: We all iz 'un big Waaagh! Tribe - Index Orks 10th Edition Tactics
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Longtime Dakkanaut
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There is nothing that prevents me from using the Meks +1 to hit on a Dakkajet is there? barring the fact theres no logic to being able to, i dont recall reading it excludes aircraft.
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This message was edited 1 time. Last update was at 2023/07/14 14:29:51
Hope, is the first step on the road to disappointment.
- About Dawn of War 3 |
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![[Post New]](/s/i/i.gif) 2023/07/14 14:30:06
Subject: We all iz 'un big Waaagh! Tribe - Index Orks 10th Edition Tactics
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Dakka Veteran
Colorado Springs
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Beardedragon wrote:There is nothing that prevents me from using the Meks +1 to hit on a Dakkajet is there?
It might be hard to do more than once with the Flyer movement rules, but no.
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![[Post New]](/s/i/i.gif) 2023/07/14 16:02:37
Subject: We all iz 'un big Waaagh! Tribe - Index Orks 10th Edition Tactics
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[DCM]
Lone Wolf Sentinel Pilot
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I've love to run a dakkajet but the deployment rules for aircraft are a bit restrictive unless you have Hover, which we don't. Re: mek giving buff - make your own headcannon; maybe he was tinkering with it before the battle
I like the idea, makes him hit all the times innit.
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![[Post New]](/s/i/i.gif) 2023/07/14 18:30:11
Subject: We all iz 'un big Waaagh! Tribe - Index Orks 10th Edition Tactics
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Battleship Captain
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If you wanted to build a force around a pair of stompas, what would you spend the other 400 points on and how would you use them?
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Termagants expended for the Hive Mind: ~2835
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![[Post New]](/s/i/i.gif) 2023/07/14 18:32:51
Subject: We all iz 'un big Waaagh! Tribe - Index Orks 10th Edition Tactics
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Smokin' Skorcha Driver
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locarno24 wrote:If you wanted to build a force around a pair of stompas, what would you spend the other 400 points on and how would you use them?
I like the way you think. I'd probably go with like a gorkanaut so it's like two parents and their kid.
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Friendship is like peeing on yourself: everyone can see it, but only you get the warm feeling that it brings. |
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![[Post New]](/s/i/i.gif) 2023/07/14 18:39:59
Subject: We all iz 'un big Waaagh! Tribe - Index Orks 10th Edition Tactics
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Battleship Captain
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Still have to have at least one <character> - unlike titans I can't select a stompa as the warlord.
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Termagants expended for the Hive Mind: ~2835
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![[Post New]](/s/i/i.gif) 2023/07/14 18:49:28
Subject: We all iz 'un big Waaagh! Tribe - Index Orks 10th Edition Tactics
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Dakka Veteran
Colorado Springs
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locarno24 wrote:If you wanted to build a force around a pair of stompas, what would you spend the other 400 points on and how would you use them?
I was gonna try with two meks, 3 KBBs, and a min grot squad. KBBs suppress what the Stompas can't immediately blow away.
Could do a Meka Dread if you don't like buggies.
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![[Post New]](/s/i/i.gif) 2023/07/14 19:15:56
Subject: We all iz 'un big Waaagh! Tribe - Index Orks 10th Edition Tactics
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Battleship Captain
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I was thinking of a mek and a unit of grot krew to dump on objectives for each. The buggies could work, or maybe something like a squad of burna boyz each for objective clearance.
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Termagants expended for the Hive Mind: ~2835
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![[Post New]](/s/i/i.gif) 2023/07/14 22:32:13
Subject: We all iz 'un big Waaagh! Tribe - Index Orks 10th Edition Tactics
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Ork Admiral Kroozin Da Kosmos on Da Hulk
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locarno24 wrote:If you wanted to build a force around a pair of stompas, what would you spend the other 400 points on and how would you use them?
You definitely want a mek workshop and three meks in there, plus some gretchin for CP and stormboyz for objective control.
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7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
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![[Post New]](/s/i/i.gif) 2023/07/15 01:27:16
Subject: We all iz 'un big Waaagh! Tribe - Index Orks 10th Edition Tactics
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Smokin' Skorcha Driver
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locarno24 wrote:Still have to have at least one <character> - unlike titans I can't select a stompa as the warlord.
You'd have 100pts to get a character, most likely a pair of meks. If your actually looking for a serious answer there's probably not much we can do to help cause your likely not gonna win any normal game with double stompa so I'd say make it as memey as possible.
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Friendship is like peeing on yourself: everyone can see it, but only you get the warm feeling that it brings. |
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![[Post New]](/s/i/i.gif) 2023/07/15 10:19:36
Subject: We all iz 'un big Waaagh! Tribe - Index Orks 10th Edition Tactics
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Battleship Captain
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Oh..the workshop's repair rule is different to the meks and its every vehicle. That does make it better than I thought
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Termagants expended for the Hive Mind: ~2835
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![[Post New]](/s/i/i.gif) 2023/07/15 12:32:52
Subject: We all iz 'un big Waaagh! Tribe - Index Orks 10th Edition Tactics
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Krazed Killa Kan
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I don't think saw/klaw is a good idea on MANz
You'd be losing the twin-linked on the saws which is the thing making them a bit better than the klaw against high T.
Okay, quick math time just to check myself on that statement.
Klaw no waagh against T12/3+
.5*.33*.66*3
.33
Saw no waagh against T12/3+
.5*.5*.66*2
.33
Klaw waaagh against T12/3+
.5*.33*.66*4
.44
Saw waaagh against T12/3+
.5*.66*.66*3
.65
So it is basically slightly better on the waaagh turn against T12, and that's it.
Against T10/3+
klaw waaagh = .5*.5*.66*4
.66
Saw waaagh = .5*.66*.66*3
.66
Ironically the best combo would actually be dual klaws, if they could let you choose it.
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This message was edited 1 time. Last update was at 2023/07/15 12:33:09
Fang, son of Great Fang, the traitor we seek, The laws of the brethren say this: That only the king sees the crown of the gods, And he, the usurper, must die.
Mother earth is pregnant for the third time, for y'all have knocked her up. I have tasted the maggots in the mind of the universe, but I was not offended. For I knew I had to rise above it all, or drown in my own gak. |
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![[Post New]](/s/i/i.gif) 2023/07/15 13:21:38
Subject: We all iz 'un big Waaagh! Tribe - Index Orks 10th Edition Tactics
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Longtime Dakkanaut
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TedNugent wrote:I don't think saw/klaw is a good idea on MANz You'd be losing the twin-linked on the saws which is the thing making them a bit better than the klaw against high T. Okay, quick math time just to check myself on that statement. Klaw no waagh against T12/3+ .5*.33*.66*3 .33 Saw no waagh against T12/3+ .5*.5*.66*2 .33 Klaw waaagh against T12/3+ .5*.33*.66*4 .44 Saw waaagh against T12/3+ .5*.66*.66*3 .65 So it is basically slightly better on the waaagh turn against T12, and that's it. Against T10/3+ klaw waaagh = .5*.5*.66*4 .66 Saw waaagh = .5*.66*.66*3 .66 Ironically the best combo would actually be dual klaws, if they could let you choose it. I mean. If you run them with Ghaz id say its a good idea to do klaw/saw because you already get +1 to wound and hit. So a kill saws twin linked ability isnt worth a lot when you wound most things on 2s anyway. And the Kill saw is pretty trashy outside the Waaagh turn, so id use the powerklaw on most things outside the waagh turn, also getting the +1 to hit and wound there, means they will wound many things on 2s again, except for high toughness vehicles. I dont know about using mixed weapons outside of having Ghaz around though.
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This message was edited 1 time. Last update was at 2023/07/15 13:24:07
Hope, is the first step on the road to disappointment.
- About Dawn of War 3 |
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![[Post New]](/s/i/i.gif) 2023/07/15 13:59:56
Subject: We all iz 'un big Waaagh! Tribe - Index Orks 10th Edition Tactics
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Krazed Killa Kan
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If you get +1 to hit and wound, that just narrows the gap in the profile...
I like the idea of making me do the math yet again.
So here we go again...
+1 to hit and wound with Ghaz for BeardedDragon
No waaagh killsaw against T12/3+
.66*.66*.66*2
.57
No waaagh PK against T12
.66*.5*.66*3
.65
Waagh killsaw against T12
.66*.83*.66*3
1.08
Waaagh PK against T12
.66*.5*.66*4
.87
Let's try dual killsaws for comparison
No waaagh dual KS against T12
.66*.75*.66*2
.65
Waaagh dual KS against T12
.66*.97*.66*3
1.27
In other words, dual KS is still the best against T12 even with +1 to hit and wound, and PK is STILL better against T12 without the waaagh compared to one killsaw.
Let's even add T10 just to finalize this.
PK no waaagh against T10/3+
.66*.5*.66*3
.65
KS no waaagh against T10/3+
.66*.83*.66*2
.72
PK waaagh against T10/3+
.66*.66*.66*4
1.15
KS waaagh against T10/3+
.66*.83*.66*3
1.08
So, yeah, PK better on waaagh than single KS against T10, KS slightly better after waaagh against T10.
Compared to dual KS
Dual KS no waaagh T10/3+
.66*.97*.66*2
.84
Dual KS waaagh T10/3+
.66*.97*.66*3
1.27
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Fang, son of Great Fang, the traitor we seek, The laws of the brethren say this: That only the king sees the crown of the gods, And he, the usurper, must die.
Mother earth is pregnant for the third time, for y'all have knocked her up. I have tasted the maggots in the mind of the universe, but I was not offended. For I knew I had to rise above it all, or drown in my own gak. |
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![[Post New]](/s/i/i.gif) 2023/07/15 15:35:49
Subject: We all iz 'un big Waaagh! Tribe - Index Orks 10th Edition Tactics
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Longtime Dakkanaut
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Im not really good at math so I dont know what the numbers mean. But I Hope you accounted for the fact that the powerklaw has 1 more attack than the killsaw.
But ill take your word for it
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This message was edited 1 time. Last update was at 2023/07/15 16:24:28
Hope, is the first step on the road to disappointment.
- About Dawn of War 3 |
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![[Post New]](/s/i/i.gif) 2023/07/15 17:38:44
Subject: We all iz 'un big Waaagh! Tribe - Index Orks 10th Edition Tactics
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Longtime Dakkanaut
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He said he wouldn’t take manz without ghaz and wouldn’t take either without the trukk.
They only have 2 niche targets knights and custodes.. and without the trukk they are to easy to gimp in the shooting phase.
He only took saw and klaw because the shoota was essentially useless on the manz and the saw helped during waaagh on knights and on custodes which were the saws only real use. So your numbers are correct the saw was only really used against knights during Waagh and I believe custodes most times.
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This message was edited 2 times. Last update was at 2023/07/15 17:46:18
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![[Post New]](/s/i/i.gif) 2023/07/15 17:43:51
Subject: We all iz 'un big Waaagh! Tribe - Index Orks 10th Edition Tactics
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Growlin' Guntrukk Driver with Killacannon
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I supposed the difference is more attacks againts lower T targets. Not T10/T12.
The difference is facing the T4 targets.
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![[Post New]](/s/i/i.gif) 2023/07/15 20:07:08
Subject: We all iz 'un big Waaagh! Tribe - Index Orks 10th Edition Tactics
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Krazed Killa Kan
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Basically the point is, if you want a saw for dedicated anti-big, you want the twin-linked. A single saw doesn't really have an advantage over a power klaw, with the exception of one turn during the waaagh, and even then only against T12 targets like knight/land raider. The extra attack is just better most of the time.
So yes, you can take both, but you would only want to use it at most one turn, and only if you could time the waaagh to get them into close combat that turn with something T12.
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Fang, son of Great Fang, the traitor we seek, The laws of the brethren say this: That only the king sees the crown of the gods, And he, the usurper, must die.
Mother earth is pregnant for the third time, for y'all have knocked her up. I have tasted the maggots in the mind of the universe, but I was not offended. For I knew I had to rise above it all, or drown in my own gak. |
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![[Post New]](/s/i/i.gif) 2023/07/16 02:29:48
Subject: We all iz 'un big Waaagh! Tribe - Index Orks 10th Edition Tactics
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Longtime Dakkanaut
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Which of the Ork flyers is best to go for assuming you can only fit one in?
Blastajet is pricier but looks good, lots of stuff to add on, not sure which gun if it was that though.
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