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![[Post New]](/s/i/i.gif) 2024/02/10 23:51:32
Subject: We all iz 'un big Waaagh! Tribe - Index Orks 10th Edition Tactics
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Maniacal Gibbering Madboy
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Besides trying the kill rig and draggsta ? Not much really. It might be premature but the meta is solved
Raising prices won't makes us change to new units, we actually need rule support and data sheet changes in all our least used.
some might just need point drops like dreads, stompas and other super heavy.
A detach might solve our shooting but i have my doubts considering the best unit for shooting is flashgitz because they made mek guns so expensive.
So yeah, you can't discuss much with out some drastic changes to shake the meta.. hell they could even have buffed planes, it would not make a difference i think.
What i am trying to say is while 10th as a all is a good edition in my opinion, index for orks is shallow. You get a hand full of sheets you can play, rest is fluff. You look at an alderi index and you droll, or csm army rule and you dream... that's it.
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This message was edited 2 times. Last update was at 2024/02/10 23:56:27
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![[Post New]](/s/i/i.gif) 2024/02/11 03:04:28
Subject: We all iz 'un big Waaagh! Tribe - Index Orks 10th Edition Tactics
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Fixture of Dakka
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Tomsug wrote:
How do you see it \ou guys playinf another armies. Jidmah? Or others?
I'm a bit annoyed that GW thinks it necessary to punish us all because tourney players dare to take common orky things - like trucks - in an ork army....
Other than needing to spend a few more pts nothing has really changed for my Grot Tank army.
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![[Post New]](/s/i/i.gif) 2024/02/11 12:01:08
Subject: We all iz 'un big Waaagh! Tribe - Index Orks 10th Edition Tactics
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Ork Admiral Kroozin Da Kosmos on Da Hulk
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Well, as I was running battlewagons and SJD with my nobz and squighogs, so my list got cheaper rather than more expensive.
Death Guard were super boring to play, orks are a green pasture full of options and variation in comparison. The only thing the dataslate did for them was buff the auto-takes even more and kill off a fun, but skewy list.
That said, to me the leviathan mission pack has run its course, just like previous edition's tournament set did. Every game feels the same, no adaptation of your strategy needed, tactics mostly revolve around blocking objectives from pile-ins and not fething up the placement of your flash gits. Interesting situations only arise every three games or so.
Currently, I'm back to playing boarding patrol and crusade. The missions not being "solved" and varied allows solves many of the problems that makes competitive play feel stale.
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7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
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![[Post New]](/s/i/i.gif) 2024/02/11 12:18:42
Subject: We all iz 'un big Waaagh! Tribe - Index Orks 10th Edition Tactics
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Growlin' Guntrukk Driver with Killacannon
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So the index armies (or the ork index at least) are shallow, codex solve this? Cool.
Centuries ago I wrote and organized a huge (in czech rep. scale) two days LARP battle for about 1000 people. On the beginning, it was full of “interesting” rules and such ideas causing the hell of the problems with the game balance and argues between the players who “did it right”. So I optimised and simplified the whole game during the years to make it well working machine with the simple rules and simple missions that proofed to be working without any bugs.
The problem was, that the game as a whole became pretty shallow and repetitive.
“No missions to solve” - that was the problem.
The 10th is a fine set of rules. I like it. But I smell the same shallownes. But maybe it ' s just a lack of the codex….
Automatically Appended Next Post:
Jidmah, for what do you use the SJD? Just as a cheap action monkey, isn' t it? Or is there some hidden secret behind?
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This message was edited 2 times. Last update was at 2024/02/11 13:28:40
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![[Post New]](/s/i/i.gif) 2024/02/11 12:54:45
Subject: We all iz 'un big Waaagh! Tribe - Index Orks 10th Edition Tactics
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Ork Admiral Kroozin Da Kosmos on Da Hulk
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Basically what other people were doing with their weird boyz. Jump onto objectives or table quarters, threaten cheap backfield units and take potshots at lightly armored characters or multi-wound models like aggressors or bikes. Don't let precision and devastating wounds fool you into thinking Space Marie characters give a damn about getting shot by a SJD or two. During the Waaagh! they can also shokk tunnel and charge which sometimes catches people off guard. Thanks to their OC3 they can regularly take away objectives from backfield units with OC1. Due to the base size, you can also sacrifice a SJD to completely mess up one unit's movement, which can be a game-winner but should be used with care. Very much looking forward for my Ufthak to arrive to add another shokk rifle to my army Automatically Appended Next Post: I also don't think codices automatically change the game that much, since they leave large parts of the index untouched and usually just provide more of the same rather than revolutionize the army.
The biggest game changer will be the detachments, and while I can see speed freeks and possible shooty orks getting some nice buffs, it remains seen whether that actually changes up our game that much. I wouldn't be surprised with the codex doubles down on the "squat on objective"-playstyle orks have been shoehorned into.
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This message was edited 2 times. Last update was at 2024/02/11 13:06:44
7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
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![[Post New]](/s/i/i.gif) 2024/02/11 21:43:17
Subject: We all iz 'un big Waaagh! Tribe - Index Orks 10th Edition Tactics
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Crazed Spirit of the Defiler
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Jidmah wrote:That said, to me the leviathan mission pack has run its course, just like previous edition's tournament set did. Every game feels the same, no adaptation of your strategy needed, tactics mostly revolve around blocking objectives from pile-ins and not fething up the placement of your flash gits. Interesting situations only arise every three games or so.
I wouldn't say no to a new set of cards with changed missions, secondaries, etc. But, for me, each time they change the overall balance of which faction is on top with a dataslate it freshens things up for me. Custodes rising back up the ranks changes the value of melee units (especially glass cannon melee) for example.
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![[Post New]](/s/i/i.gif) 2024/02/12 13:57:49
Subject: We all iz 'un big Waaagh! Tribe - Index Orks 10th Edition Tactics
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Ork Admiral Kroozin Da Kosmos on Da Hulk
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I don't think that will solve the problem. Even if you swap out cards, there still be exactly one right way to play the mission and will be solved eventually. It has been the same for pretty much every incarnation of Maelstrom, even the early highly random ones. If you play them too often, they will become stale.
IMO the most interesting competitive games I had were during late 8th, when you were forced to tackle six completely different missions styles with just one army list. It forced non-A-rank units into armies and required you to improvise a lot since you never had the perfect army for any given mission.
Of course, the missions themselves were quite flawed, but if you iterated on them like they did on the secondary objectives, you would eventually come up with six fair, but different missions.
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7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
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![[Post New]](/s/i/i.gif) 2024/02/12 21:05:51
Subject: We all iz 'un big Waaagh! Tribe - Index Orks 10th Edition Tactics
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Growlin' Guntrukk Driver with Killacannon
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What rulepack do you have in mind Jidmah? I did a check in my old pdfs of core rules and CA2019 and do not see what you have in mind. It' s more or less “hold the objective dude” style of the missions.
But my experience from this time is pretty rookie so maybe I miss something
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![[Post New]](/s/i/i.gif) 2024/02/13 03:51:47
Subject: We all iz 'un big Waaagh! Tribe - Index Orks 10th Edition Tactics
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Fresh-Faced New User
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Jidmah wrote:Well, as I was running battlewagons and SJD with my nobz and squighogs, so my list got cheaper rather than more expensive.
Death Guard were super boring to play, orks are a green pasture full of options and variation in comparison. The only thing the dataslate did for them was buff the auto-takes even more and kill off a fun, but skewy list.
That said, to me the leviathan mission pack has run its course, just like previous edition's tournament set did. Every game feels the same, no adaptation of your strategy needed, tactics mostly revolve around blocking objectives from pile-ins and not fething up the placement of your flash gits. Interesting situations only arise every three games or so.
Currently, I'm back to playing boarding patrol and crusade. The missions not being "solved" and varied allows solves many of the problems that makes competitive play feel stale.
What does your boarding action squad look like? Currently weighing up my options. It looks like a fun game mode!
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![[Post New]](/s/i/i.gif) 2024/02/13 10:08:01
Subject: We all iz 'un big Waaagh! Tribe - Index Orks 10th Edition Tactics
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Ork Admiral Kroozin Da Kosmos on Da Hulk
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Tomsug wrote:What rulepack do you have in mind Jidmah? I did a check in my old pdfs of core rules and CA2019 and do not see what you have in mind. It' s more or less “hold the objective dude” style of the missions. But my experience from this time is pretty rookie so maybe I miss something Not sure which one it was exactly, and my books are packed up somewhere... It was the CA which had multiple missions including Four Pillars, Airdrops (drifting objectives which were easier to catch with fly), the Relic, one with characters scoring extra VP and one where objectives started with 18" capture range and then shrunk over time. While they were all more or less "capture objective", the placement and number of objectives, combined with the special rules made them feel very different. Some outright favored certain unit types, some favored MSU armies while others favored elite bricks. It wasn't perfect though, and especially not working out well for tournaments. The missions weren't well balanced against each other, some had going first issues and some armies could bring armies which were great at all missions while some armies would auto-lose when the mission required something off them which they simply couldn't do without great sacrifices. The ITC mission in contrast had the reputation to be more balanced and were favored especially by the large American fanbase, though I'd argue that's not because of the mission style, but rather because the ITC guys actually put a ton of effort into them, unlike GW at that time. When you think back to the first implementation of ITC-style secondaries by GW and maelstrom, they weren't any better than the CA missions. I'm confident with the same amount of effort invested into them, we could have multiple balanced missions which play differently from each other. Automatically Appended Next Post: MyDoppelganger wrote:What does your boarding action squad look like? Currently weighing up my options. It looks like a fun game mode! MA Big Mek with Tellyporta Blasta 5 Nobz with PK 3 MANz with PK 5 Flash Gits 8+2 Burnas (split into 5 burnas and 3+2 Spannaz) - Pretty much all our characters suck in boarding actions, that's why I go for the MA Big Mek. He usually provides cover fire for other units and generally acts as annoyingly durable action monkey. None of the enhancement are great, tellyporta is probably the best one to either grab an objective early or block hatches. His T6 means T3 armies like eldar, guardsmen or sisters will seriously struggle to get past a door he is holding shut. Deep striking onto a bottleneck hatch can seriously throw a wrench into your opponent's plans. - Nobz easily fight through anything less durable than a terminator, but quickly die afterwards. Make sure to take down something valuable, if there is a long route around enemy fire, this is where your nobz go. - MANz are durable enough to fight most units until the game ends, so make sure to get them into position before they are bogged down. - Flash gits are great for holding larger rooms with or corridors as their overwatch is quite deadly and they almost always shoot the closest target to trigger Gun-crazy Show-offs. - The 5 burnas sit close to objectives for re-rolls and wait for some poor unlucky unit to walk into their overwatch. - The double KMB usually arrives late and then either start shooting stuff if something is visible from an entry point or they run to grab an objective.
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This message was edited 2 times. Last update was at 2024/02/13 10:42:35
7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
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![[Post New]](/s/i/i.gif) 2024/02/13 15:44:30
Subject: Re:We all iz 'un big Waaagh! Tribe - Index Orks 10th Edition Tactics
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Smokin' Skorcha Driver
Canada
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Callback to some discussions on over-costed units: I've gotten a few games in with tankbustas and I'm having a lot of fun with them. I play speed freeks (no beast-snagga anything yet) and I've been starting them in a trukk hanging out near my battlewagon, and then using my main push as a bit of a screen. So far they've been handily making their points back and they really feel like a reliable anti-tank/anti-elite choice with the number of shots the squad gets.
I'm going to try dropping a painboy in there at some point to see if I can get more aggressive with them. Anyone here had success with something like that?
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tgjensen wrote:labmouse42 wrote:Another problem is the abject masculinity of the game. Nearly every character I've read about has the emotional range of a turnip. Hate, Anger, Fear, Loyalty, and Worship. That's about it.
Christ, where do you buy your turnips? |
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![[Post New]](/s/i/i.gif) 2024/02/14 09:11:02
Subject: We all iz 'un big Waaagh! Tribe - Index Orks 10th Edition Tactics
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Growlin' Guntrukk Driver with Killacannon
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FLASHGITZ - golden standard of todays waaagh list (despite non-flashgitz lists obviously also work…).
- How do you use them? Trukk or reserves?
- Where do you position them? Ruins of course! But where? Risky midfield or dominanting the corner midfield objective?
- What surviving rate do you have? Dead after 1 turno on the table or are you able to keep them alive longer?
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![[Post New]](/s/i/i.gif) 2024/02/14 09:27:17
Subject: We all iz 'un big Waaagh! Tribe - Index Orks 10th Edition Tactics
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Fixture of Dakka
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Tomsug wrote:FLASHGITZ - golden standard of todays waaagh list (despite non-flashgitz lists obviously also work…).
- How do you use them? Trukk or reserves?
- Where do you position them? Ruins of course! But where? Risky midfield or dominanting the corner midfield objective?
- What surviving rate do you have? Dead after 1 turno on the table or are you able to keep them alive longer?
Mine ride around in a truck. Once they actually hit the table they're dead within 1.5 turns usually.
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![[Post New]](/s/i/i.gif) 2024/02/16 00:14:22
Subject: We all iz 'un big Waaagh! Tribe - Index Orks 10th Edition Tactics
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Smokin' Skorcha Driver
Canada
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Tomsug wrote:FLASHGITZ - golden standard of todays waaagh list (despite non-flashgitz lists obviously also work…).
- How do you use them? Trukk or reserves?
- Where do you position them? Ruins of course! But where? Risky midfield or dominanting the corner midfield objective?
- What surviving rate do you have? Dead after 1 turno on the table or are you able to keep them alive longer?
Five in a trukk with Badrukk pointed at whatever looks like a threat. So far they've basically just been a trade for me but one I've been happy with.
Turn one poke a couple wounds off something from inside the trukk.
Turn two, pick up a scary enemy unit.
Turn three, soak up slightly more enemy fire than they have a right to and go back into my case.
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tgjensen wrote:labmouse42 wrote:Another problem is the abject masculinity of the game. Nearly every character I've read about has the emotional range of a turnip. Hate, Anger, Fear, Loyalty, and Worship. That's about it.
Christ, where do you buy your turnips? |
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![[Post New]](/s/i/i.gif) 2024/02/16 01:12:50
Subject: We all iz 'un big Waaagh! Tribe - Index Orks 10th Edition Tactics
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Maniacal Gibbering Madboy
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Got game, saturday, trying out some of the changes and nerfs.
Going against 1500pts CSM. The guy is new but he is learning, want's a challenge.
Will try to see what he can do to a kill rig and a brick of squighogs. With double draggsta and nobz in trucks. Sauros will follow them around and try to mess with anyone giving charge re-rolls to snaggas.
I was considering flashgitz, usually pack 10 with braduck, even inside a truck they cause problems.But decided for lootas to sit on the point, who knows, maybe they will be mvp.
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![[Post New]](/s/i/i.gif) 2024/02/24 08:58:10
Subject: We all iz 'un big Waaagh! Tribe - Index Orks 10th Edition Tactics
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Grovelin' Grot
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hi guyz,
no one has try to use Morkanaut now? in what kind of army it could work ? thinking of 2 of them.
thx
another question : if flashgits are so good, why only one unit and not 3 ? ^^
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This message was edited 1 time. Last update was at 2024/02/24 09:00:30
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![[Post New]](/s/i/i.gif) 2024/02/24 17:56:52
Subject: We all iz 'un big Waaagh! Tribe - Index Orks 10th Edition Tactics
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Fixture of Dakka
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thori wrote:
another question : if flashgits are so good, why only one unit and not 3 ? ^^
One of these two reasons I'd think;
1) because they aren't free & there's other important things to spend those pts on.
2) because once you get done building 1 unit of them you've had your fill of thier fiddly little bitz & the thought building another such unit, let alone 2 more.....
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![[Post New]](/s/i/i.gif) 2024/02/24 20:00:04
Subject: We all iz 'un big Waaagh! Tribe - Index Orks 10th Edition Tactics
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Maniacal Gibbering Madboy
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thori wrote:hi guyz,
no one has try to use Morkanaut now? in what kind of army it could work ? thinking of 2 of them.
thx
another question : if flashgits are so good, why only one unit and not 3 ? ^^
Flashgitz have easy access to full rerolls, sustained 1 and lethal, combined with 3 shots per gun, they have all the ingredients to be successful while able to engage multiple targets of different T and cause heavy damage. I might add that even with out rerolls they might be good as well, haven't tried yet. But it begs the question if its worth spending more pts for another shooting block of 190pts. We are mainly a melee army, and we excel mostly on pressure. So while flashgitz are amazing shooting, movement blocking and scoring win games, it does not matter if you kill the opponent and your outscored. So 1 to handle big threats is mostly good enough, while giving yourself more points for bodies and action monkeys.
Their might be play for mork/gorkanaught if you use them as centre piece. The question is what do you bring in order to provide support as the rest of the army. It won't be amazing but it can surprise some armies which struggle to handle high T. The first thing that comes to mind is mek's, some trucks with bodies to hold points or extra threats.. also you will need possibly a few points reserved to handle secondaries.
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This message was edited 3 times. Last update was at 2024/02/24 20:08:19
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![[Post New]](/s/i/i.gif) 2024/02/26 09:04:52
Subject: We all iz 'un big Waaagh! Tribe - Index Orks 10th Edition Tactics
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Ork Admiral Kroozin Da Kosmos on Da Hulk
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thori wrote:hi guyz,
no one has try to use Morkanaut now? in what kind of army it could work ? thinking of 2 of them.
thx 
I played one yesterday, flanked by two battlewagons and the usual smattering of ork good stuff. The wagons and the naut each had a mek to babysit them.
It did well enough, soaked a ton of fire, blew a hole through a Keeper and took down Be'lakor thanks to Orks is Never Beaten.
Mind you, it still died turn 2 and daemons aren't exactly great at shooting armor from a distance. I wouldn't be too sure whether it would be worth its points against an army with decent ranged anti-tank capabilities like votan or aeldari though.
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7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
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![[Post New]](/s/i/i.gif) 2024/03/02 11:12:37
Subject: We all iz 'un big Waaagh! Tribe - Index Orks 10th Edition Tactics
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Growlin' Guntrukk Driver with Killacannon
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Hey boyz, it's comming!!
https://www.warhammer-community.com/2024/03/02/warhammer-world-anniversary-big-meks-get-bigger-in-a-new-ork-codex/?fbclid=IwAR0zAYebr9Z7M6ZvYE9cBO8g2eOfS6bbI1roa8ymuYK3c7TxzHebfQt4SQA_aem_ARZJ4AzbFdyqgIJWnyVMkBLDriiSTJwMrjEFy1pAr9o6bWv_ba0dbOinWN3X2UO6GtM
Automatically Appended Next Post:
And the new boy is the new Big Mek character, LOOTAS and STOMPA!!
Automatically Appended Next Post:
Hurr hurrr! The times of dynosaurs seems to be finaly over and da propa ork vehicles comming back!
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This message was edited 5 times. Last update was at 2024/03/02 11:28:47
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![[Post New]](/s/i/i.gif) 2024/03/02 11:27:50
Subject: Re:We all iz 'un big Waaagh! Tribe - Index Orks 10th Edition Tactics
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Rampagin' Boarboy
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With how nice that Mek looks, I'm tempted to pause my Squigs and have another stab at a Dreadwaaagh!
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![[Post New]](/s/i/i.gif) 2024/03/02 11:30:51
Subject: We all iz 'un big Waaagh! Tribe - Index Orks 10th Edition Tactics
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Growlin' Guntrukk Driver with Killacannon
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My guess the new official trick will be put the Mek in Stompa / Naut and let them walk through the terrain.
And than someone come and say “hey that is cool, put him in the Bonebreaker! Or even better - Garg Squig!
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This message was edited 1 time. Last update was at 2024/03/02 11:31:37
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![[Post New]](/s/i/i.gif) 2024/03/02 12:41:22
Subject: We all iz 'un big Waaagh! Tribe - Index Orks 10th Edition Tactics
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Rampagin' Boarboy
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Tomsug wrote:My guess the new official trick will be put the Mek in Stompa / Naut and let them walk through the terrain.
And than someone come and say “hey that is cool, put him in the Bonebreaker! Or even better - Garg Squig!  [/quote
I guarantee that lasts a week before being errata'd if it is the case. My assumption is that it's not "on the board" so it doesn't get to use the rule until disembarked.
Flying Stompas would be beyond sick though.
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![[Post New]](/s/i/i.gif) 2024/03/02 12:53:42
Subject: We all iz 'un big Waaagh! Tribe - Index Orks 10th Edition Tactics
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Fixture of Dakka
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Afrodactyl wrote: Tomsug wrote:My guess the new official trick will be put the Mek in Stompa / Naut and let them walk through the terrain.
And than someone come and say “hey that is cool, put him in the Bonebreaker! Or even better - Garg Squig!  [/quote
I guarantee that lasts a week before being errata'd if it is the case. My assumption is that it's not "on the board" so it doesn't get to use the rule until disembarked.
Flying Stompas would be beyond sick though.
Unless there's some as-yet-to-be-seen rule that makes his ride part of his unit? It won't make it even 1 game much less a week & need erratta.
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![[Post New]](/s/i/i.gif) 2024/03/02 14:28:19
Subject: We all iz 'un big Waaagh! Tribe - Index Orks 10th Edition Tactics
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Fixture of Dakka
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All it takes is for GW make the rule part of the weapon rule, and the mega squig is going to be the one "firing" and it is always part of its own unit of One. And it is not like stupid interactions like that don't exist in w40k already, like the primaris snipers and an impulsor shoting twice.
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If you have to kill, then kill in the best manner. If you slaughter, then slaughter in the best manner. Let one of you sharpen his knife so his animal feels no pain. |
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![[Post New]](/s/i/i.gif) 2024/03/03 20:24:50
Subject: Re:We all iz 'un big Waaagh! Tribe - Index Orks 10th Edition Tactics
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Dakka Veteran
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I just hope my existing Big Mek in Mega Armor isn't phased out...grrr
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"Iz got a plan. We line up. Yell Waaagh, den krump them in the face. Den when we're done, we might yell Waagh one more time." Warboss Gutstompa |
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![[Post New]](/s/i/i.gif) 2024/03/04 08:31:53
Subject: Re:We all iz 'un big Waaagh! Tribe - Index Orks 10th Edition Tactics
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Rampagin' Boarboy
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Dekskull wrote:I just hope my existing Big Mek in Mega Armor isn't phased out...grrr
I don't think we'll have to worry about that unless they replace the meganobz box.
This guy will just be a Big Mek in Mega Mega Armour to add to the pile of characters we have access to. Or a named character with a generic counterpart ala Mozzie.
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![[Post New]](/s/i/i.gif) 2024/03/04 09:49:02
Subject: We all iz 'un big Waaagh! Tribe - Index Orks 10th Edition Tactics
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[DCM]
Lone Wolf Sentinel Pilot
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Seems like the codex and box will be released separately? Automatically Appended Next Post: Shokk Boosta looks like a special rule, which cant be used when embarked in a transport, and he probably won't be able to lead a vehicle unit. Best we can hope for is a special rule on the stompa to walk over higher terrain, or a strat to smash through it ala chaos knights.
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This message was edited 1 time. Last update was at 2024/03/04 09:52:18
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![[Post New]](/s/i/i.gif) 2024/03/04 16:50:52
Subject: We all iz 'un big Waaagh! Tribe - Index Orks 10th Edition Tactics
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Locked in the Tower of Amareo
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PaddyMick wrote:Seems like the codex and box will be released separately?
Automatically Appended Next Post:
Shokk Boosta looks like a special rule, which cant be used when embarked in a transport, and he probably won't be able to lead a vehicle unit. Best we can hope for is a special rule on the stompa to walk over higher terrain, or a strat to smash through it ala chaos knights.
Or it's what it says and GW forgot that in practice everybody plays just ruins and so ability to go through non-ruin terrain isn't particularly relevant.
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2024 painted/bought: 109/109 |
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![[Post New]](/s/i/i.gif) 2024/03/05 01:00:35
Subject: Re:We all iz 'un big Waaagh! Tribe - Index Orks 10th Edition Tactics
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Growlin' Guntrukk Driver with Killacannon
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A Stompa battleforce box???
Ooh that is tempting..
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