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2025/11/02 18:51:51
Subject: Our Codex is da biggest an da best! - Orks 10th Edition Tactics
Third the scrap jet. It has rokkits, shootas and can melee reasonably well.
Not sure what the limits of "single vehicle" is for other armies though, a buggy might not be powerful enough.
7 Ork facts people always get wrong: Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other. A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot. Orks meks have a better understanding of electrics and mechanics than most Tech Priests. Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books. Gharkull Blackfang did not even come close to killing the emperor. Orks can be corrupted by chaos, but few of them have any interest in what chaos offers. Orks do not have the power of believe.
2025/11/03 16:43:12
Subject: Our Codex is da biggest an da best! - Orks 10th Edition Tactics
As for the seed freaks list, the buggies are very likely distraction carnifex..
Also do remember that while buggies do suck individually, sheer numbers makes them an issue.
He also picked what looks to be the best buggies or at least the ones that provide the best selection. Having advance/fallback shoot and charge gives huge mobility. It's more a question of taking advantage of all that mobility, move block and saturate with bullets and charges to bog down opponent. It horde build but with vehicles in mind.
As for that convo about blood axe detach, i would say the detach gives a lot flexibility, it provides a tool's for all occasions, but it requires you to think carefully since everything feels like an important piece of the army. Notable mentions to:
-Flashgits for full rerolls
-tankbustas for +1 hit against everthing
-breakaboys +1S against elite infantary
-stealthy/cover hogs for one obscene distraction
-strats with react moves and sustain/lethals
-redeploy enhancement
biggest con is mobility and lack of redundancy in that detach, everything has a reason to exist and there is lack of mobility, so trucks and wagons are a must. Also no defensive tools except for stealth/cover, so anything with ignore modifiers and ignore cover like tau is a problem.
This message was edited 2 times. Last update was at 2025/11/03 16:45:18
2025/11/03 17:04:53
Subject: Re:Our Codex is da biggest an da best! - Orks 10th Edition Tactics
The Tanksgiving event is buy a new vehicle (or bring in an unbuilt one - I have zero right now).
Build it and paint it during November and play it in an all vehicle megabattle on November 29th.
Possibly win cool prizes (which I assume will go to whomever buys and builds something ridiculously big).
I on the other hand are strapped for cash and am attempting to be really cheap, while still having fun.
(Ooo... You brought a Sentinel... how exciting! )
I thought grabbing a 50 dollar buggy of ebay would work.
BorderCountess wrote: Just because you're doing something right doesn't necessarily mean you know what you're doing...
"Vulkan: There will be no Rad or Phosphex in my legion. We shall fight wars humanely. Some things should be left in the dark age." "Ferrus: Oh cool, when are you going to stop burning people to death?" "Vulkan: I do not understand the question."
– A conversation between the X and XVIII Primarchs
2025/11/03 21:07:33
Subject: Re:Our Codex is da biggest an da best! - Orks 10th Edition Tactics
The Tanksgiving event is buy a new vehicle (or bring in an unbuilt one - I have zero right now).
Build it and paint it during November and play it in an all vehicle megabattle on November 29th.
Possibly win cool prizes (which I assume will go to whomever buys and builds something ridiculously big).
I on the other hand are strapped for cash and am attempting to be really cheap, while still having fun.
(Ooo... You brought a Sentinel... how exciting! )
I thought grabbing a 50 dollar buggy of ebay would work.
In Ork we trust, kit bashing will be your friend. Rather then buy the model, you can make it! It's a lot more effort, yes, but if your creative you can do a lot.
2025/11/03 22:52:39
Subject: Re:Our Codex is da biggest an da best! - Orks 10th Edition Tactics
When I moved south, 99% of all my stuff never made it.
Heck, I just got 9 miniatures in the mail that an old roommate of mine found in my old apartment.
The stuff that got packed was swallowed by a warp storm.
The 9 minis are 3 pewter obliterators, 3 old pewter/plastic 1k sons, Iron Hand Strakken, a female Commissar, an a Usbati from Warhammer Fantasy that I was converting to be a Tzeentch-thing.
Someday, I'll be able to build some propa ork stuff, but not today.
BorderCountess wrote: Just because you're doing something right doesn't necessarily mean you know what you're doing...
"Vulkan: There will be no Rad or Phosphex in my legion. We shall fight wars humanely. Some things should be left in the dark age." "Ferrus: Oh cool, when are you going to stop burning people to death?" "Vulkan: I do not understand the question."
– A conversation between the X and XVIII Primarchs
2025/11/04 08:02:55
Subject: Our Codex is da biggest an da best! - Orks 10th Edition Tactics
There are a metric ton of awesome 3d printed ork buggies out there. If you are strapped for cash, maybe pick up one of those?
Resin tends to be more of a hassle to work with than GW plastic, but for simple models like models tend to be it's rarely a big issue.
This message was edited 1 time. Last update was at 2025/11/04 08:03:32
7 Ork facts people always get wrong: Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other. A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot. Orks meks have a better understanding of electrics and mechanics than most Tech Priests. Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books. Gharkull Blackfang did not even come close to killing the emperor. Orks can be corrupted by chaos, but few of them have any interest in what chaos offers. Orks do not have the power of believe.
2025/11/05 05:52:35
Subject: Our Codex is da biggest an da best! - Orks 10th Edition Tactics
Tomsug wrote: Someone explain me this (from last CI)
Battle Brothers GT Hosted by Away Games
75-player, 5-round Grand Tournament in Aberdeen, NC, United States on October 25 2025.
Brandon Owens - 6th or something - full buggy speefreaks list… Due obviously screens with grots and bikes, teleport Snikrot and Weirboy around and just shoot from the parking lot and catch everybody unable to kill so much buggies fast enough..…
Spoiler:
+++++++++++++++++++++++++++++++++++++++++++++++
+ FACTION KEYWORD: Xenos - Orks
+ DETACHMENT: Kult of Speed (Adrenaline Junkies)
+ TOTAL ARMY POINTS: 2000pts
+
+ WARLORD: Char1: Boss Snikrot
+ ENHANCEMENT: Squig-hide Tyres (on Char2: Deffkilla Wartrike)
+ NUMBER OF UNITS: 28
+ SECONDARY: - Bring It Down: (19x2) - Assassination: 3 Characters
+++++++++++++++++++++++++++++++++++++++++++++++
CHARACTER
Char1: 1x Boss Snikrot (75 pts)
1 with Mork’s Teeth, Slugga
• Warlord
Char3: 1x Weirdboy (65 pts)
1 with ’Eadbanger, Weirdboy staff
OTHER DATASHEETS
11x Gretchin (40 pts)
• 10x Gretchin
10 with Close combat weapon, Grot blasta
• Gretchin
• 1x Runtherd
1 with Grot-smacka, Slugga
• Runtherd
11x Gretchin (40 pts)
• 10x Gretchin
10 with Close combat weapon, Grot blasta
• Gretchin
• 1x Runtherd
1 with Grot-smacka, Slugga
• Runtherd
11x Gretchin (40 pts)
• 10x Gretchin
10 with Close combat weapon, Grot blasta
• Gretchin
• 1x Runtherd
1 with Grot-smacka, Slugga
• Runtherd
5x Stormboyz (65 pts)
• 1x Boss Nob
1 with Slugga, Choppa
• Boss Nob
• 4x Stormboy
4 with Choppa, Slugga
• Stormboy
5x Stormboyz (65 pts)
• 1x Boss Nob
1 with Slugga, Power klaw
• Boss Nob
• 4x Stormboy
4 with Choppa, Slugga
• Stormboy
3x Warbikers (65 pts)
• 1x Boss Nob on Warbike
1 with Close combat weapon, Twin dakkagun, Power klaw
• Boss Nob on Warbike
• 2x Warbiker
2 with Choppa, Close combat weapon, Twin dakkagun
• Warbiker
1x Boomdakka Snazzwagon (70 pts)
1 with Big shoota, Grot blasta, Mek speshul, Spiked wheels
1x Boomdakka Snazzwagon (70 pts)
1 with Big shoota, Grot blasta, Mek speshul, Spiked wheels
1x Boomdakka Snazzwagon (70 pts)
1 with Big shoota, Grot blasta, Mek speshul, Spiked wheels
Well another lists from CI. I skip the obvious War Horde Trukk / Wagons with Ghazzy kimd of a lists - it is great but all the same. But some new twists appears that worth to mention.
LDXP Tacoma 2025 Grand Tournament - Gareth Hunt – Orks (Dread Mob) – 4th Place Wtf? Max of Smashagunz, max of Lootas, 3 x SAG, 70 Grots? This looks a lot like my list from the end of 8th! There is Ghazzy lf course with the big blob of Boyz and one squad of grots have a Zogrod. But the concept of a gunline screened by the grots is the same.
It is fun, what all kind of lists Ghazzy + Boyz helped to create!
Spoiler:
+++++++++++++++++++++++++++++++++++++++++++++++
+ FACTION KEYWORD: Xenos – Orks
+ DETACHMENT: Dread Mob (Try Dat Button!)
+ TOTAL ARMY POINTS: 1990pts
+
+ WARLORD: Char2: Ghazghkull Thraka
+ ENHANCEMENT: Gitfinder Gogglez (on Char4: Big Mek with Shokk Attack Gun)
& Smoky Gubbinz (on Char7: Mek)
+ NUMBER OF UNITS: 19
+ SECONDARY: – Bring It Down: (3×4) – Assassination: 7 Characters – Cull The Horde: 4×5 (before leaders attached)
+++++++++++++++++++++++++++++++++++++++++++++++
MID-MO Maelstrom Jonathan Crafton - 7th
Another iconical kind of the list. 3 Dreads, 2 Gorkanauts + 1 Morkanaut, 9 Kans. And the tons of grots worh a small help of a single Kommando unit. You can hardly take more Walkers on the table. And no Warboss around, pure Grot and Mek Revolution!
Spoiler:
"Dis List is as Ramshackle as it Looks" by FallOutOrk- [2000 pts]
# ++ Army Roster ++ [2000 pts]
## Configuration
Battle Size: Strike Force (2000 Point limit)
Detachment: Dread Mob
Show/Hide Options
Just wondering how one would use Mek Gunz on those GW table layouts? Often you do not have lot of line of sight and even if you do you are very open and vulnerable. And the Mek Gunz are too slow and can't move through ruins so they stay mostly static and can't react to the enemy. I tried using them but wasn't very sucessful....I don't know if there is something I am missing.
This message was edited 1 time. Last update was at 2025/11/09 22:35:04
2025/11/10 08:50:07
Subject: Re:Our Codex is da biggest an da best! - Orks 10th Edition Tactics
Anon052 wrote: Just wondering how one would use Mek Gunz on those GW table layouts? Often you do not have lot of line of sight and even if you do you are very open and vulnerable. And the Mek Gunz are too slow and can't move through ruins so they stay mostly static and can't react to the enemy.
I tried using them but wasn't very sucessful....I don't know if there is something I am missing.
Answer is, depends on the table. Not all layouts are equal, some are more open then others. In m local we favor heavy terrain, there are some lines of fire even there. So how you use artillery depends on your deploy and your opponent. This is something that as you play, you will tend to look for in tables, avenues and points of interest for shooting or avoidance(melee armies).
This message was edited 2 times. Last update was at 2025/11/10 08:51:46
2025/11/10 09:51:12
Subject: Our Codex is da biggest an da best! - Orks 10th Edition Tactics
In my experience, you should put them somewhere where they can fire on one or two objectives. If they never get to kill anything, they still had an impact on the game, as a disruption to your opponents plan.
Something I learned with my DG - if you put some big guns on one side, enemy infantry units will be on the other side. People would rather walk into a terminator unit that will butcher them than get shot by drones and defilers.
This message was edited 2 times. Last update was at 2025/11/10 09:52:13
7 Ork facts people always get wrong: Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other. A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot. Orks meks have a better understanding of electrics and mechanics than most Tech Priests. Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books. Gharkull Blackfang did not even come close to killing the emperor. Orks can be corrupted by chaos, but few of them have any interest in what chaos offers. Orks do not have the power of believe.
2025/11/11 11:34:10
Subject: Our Codex is da biggest an da best! - Orks 10th Edition Tactics
Jidmah wrote: In my experience, you should put them somewhere where they can fire on one or two objectives. If they never get to kill anything, they still had an impact on the game, as a disruption to your opponents plan.
Something I learned with my DG - if you put some big guns on one side, enemy infantry units will be on the other side. People would rather walk into a terminator unit that will butcher them than get shot by drones and defilers.
Agreed. Threatening objectives, which are often out in the open, with a reasonable amount of dakka is a good way of making your opponent sweat. Sometimes a dakka unit that never gets to shoot anything is worth far beyond what you've paid in points.
2025/11/11 16:13:48
Subject: Re:Our Codex is da biggest an da best! - Orks 10th Edition Tactics
OI KEEP GETTIN KRUMPED BY DA RED SPIKY BEEKIEZ HOW DO OI KRUMP DOEZ GITZ. Orkspeak aside I have a friend, who keeps board wiping, my Beast Snaggas with his World Eaters, in our semi regular games of combat patrol. Thus I am looking for tactical advice on how to win or at least not get board wiped.
This message was edited 1 time. Last update was at 2025/11/11 16:15:37
2025/11/11 17:53:16
Subject: Our Codex is da biggest an da best! - Orks 10th Edition Tactics
As far as damage goes; Rokkits, KMBs, Klaws and Flash Gits. Anything with halfway decent AP and damage, or drown them in massed choppas. Ork characters all do good damage, try to keep them alive so they can keep crushing marines.
Otherwise you need to either dance around them so they're out of charge range, or feed them cheap/expendable units so that you can counter charge. Grots, Storm Boys, Kommandos, empty Trukks, depleted units, etc.
Do not let them control the charge phase or they will wipe you off the board. If a unit has the potential to snowball in melee and wipe half your army, stay away from it and try to shoot it to death. Don't be baited into charging anything that puts you out of position or you'll be killed in the counter charge.
Otherwise you're looking at winning on points rather than winning fights. You aren't going to beat them in a straight fight, so you'll have to fight like a Blood Axe.
2025/11/11 18:10:45
Subject: Re:Our Codex is da biggest an da best! - Orks 10th Edition Tactics
Skrawznick wrote: OI Orkspeak aside I have a friend, who keeps board wiping, my Beast Snaggas with his World Eaters, in our semi regular games of combat patrol. Thus I am looking for tactical advice on how to win or at least not get board wiped.
Step 1: don't play Combat Patrol.
Not all of the patrols are equal AND CP strips you of the option to bring any better choices.
Step 2: bring units better suited for cracking WE.
2025/11/12 10:52:46
Subject: Our Codex is da biggest an da best! - Orks 10th Edition Tactics
I don't usually agree with ccs, but I don't really see how the beastsnagga CP is supposed to defeat the WE patrol. You can try to snipe the demon prince with your squig boyz, but I have no idea how 20 beastsnaggas are supposed to outfight 20 khorne berzerkers.
Your only other option would be to go for the other combat patrol, at the very least it has some shooting options.
This message was edited 1 time. Last update was at 2025/11/12 10:55:08
7 Ork facts people always get wrong: Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other. A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot. Orks meks have a better understanding of electrics and mechanics than most Tech Priests. Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books. Gharkull Blackfang did not even come close to killing the emperor. Orks can be corrupted by chaos, but few of them have any interest in what chaos offers. Orks do not have the power of believe.
2025/11/12 15:52:36
Subject: Our Codex is da biggest an da best! - Orks 10th Edition Tactics
Tomsug wrote: CollectorMania Premier GT Winter 2025
Steven Pampreen - notoriously known warboss scored with the War Horde and it is pretty interesting.
20 BS Boyz in Hunta Rig
20 Flashgitz in trukks I guess
3 Killrigs used like a tanks
9 Koptas in two squads
I don t see the big point why this should worl hrest, but it obviously somehow did…
Believe it or not, there's more to winning 40k games than just a list.
Such things include:
●Your skill
● your opponents skill. Or lack thereof...
● luck (non-dice related)
● luck (dice related)
2025/11/13 06:02:02
Subject: Our Codex is da biggest an da best! - Orks 10th Edition Tactics
No amount of skill can compensate for a non-functional list and luck won't win you a GT.
To me it looks like he went extremely light on characters to get a ton of vehicle-based shooting on the board. He has a high unit count (16) and is very mobile, giving this list a lot of options in any game state.
Considering how Steven has been notorious for regularly winning tournaments with unorthodox lists for over a decade(!) now, I would assume that he created a list that allowed him to leverage his skill while also making it difficult for an opponent who has never faced this list to figure out what all his options are. It's probably not easy to learn to play this properly, and it properly would lose a bit of power once people learn to play against it.
This message was edited 1 time. Last update was at 2025/11/13 07:06:18
7 Ork facts people always get wrong: Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other. A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot. Orks meks have a better understanding of electrics and mechanics than most Tech Priests. Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books. Gharkull Blackfang did not even come close to killing the emperor. Orks can be corrupted by chaos, but few of them have any interest in what chaos offers. Orks do not have the power of believe.
2025/11/13 10:21:53
Subject: Our Codex is da biggest an da best! - Orks 10th Edition Tactics
Damn, my first post was wrong.. Pamreen list is not a war horde but the DA BIG HUNT!§ that was the reason I was so excited about it!
Automatically Appended Next Post: It seems to be about the mobility.
By declareing the prey you get the charge reroll.
Every turn one of your units can advance and charge.
Opponents fall back gives you 6” reactive move.
And who play the army with no or low level of chars, veh and monsters in the same moment? Hmm?
Automatically Appended Next Post: And exactly like Jidmah said. Steve Pampreen is actualy one of the most interesting warbosses I know. If we look back in this and previous threads into my CI reports, we find a bunch of “wtf has he done?” lists…
So a dive into this could be interesting
This message was edited 2 times. Last update was at 2025/11/13 10:36:07
Been doing some list-fiddling again. I've finally relented and dropped my beloved Squighogs down to minimum size. The list was great at swarming the midboard, but even after dropping the Trukks for Wagons I was bottle necking myself, and the Squighogs were a big factor in that due to their immense footprint. I've elected to replace them with units that can more effectively get to the enemy DZ. Losing out on some of the durability and damage of the Hogs is decently mitigated by the Wagons.
List in spoilers for anyone interested.
Spoiler:
+++++++++++++++++++++++++++++++++++++++++++++++
+ FACTION KEYWORD: Xenos - Orks
+ DETACHMENT: War Horde (Get Stuck In)
+ TOTAL ARMY POINTS: 1995pts
+
+ WARLORD: Char4: Beastboss on Squigosaur
+ ENHANCEMENT: Headwoppa’s Killchoppa (on Char1: Beastboss)
& Follow Me Ladz (on Char4: Beastboss on Squigosaur)
+ NUMBER OF UNITS: 19
+ SECONDARY: - Bring It Down: (1x2) + (3x4) - Assassination: 4 Characters
+++++++++++++++++++++++++++++++++++++++++++++++
In my experience, two trukks and one BW usually fare better than two BW - especially since you also have a kill rig.
You'll have less issues with pathing through the board and you can be in more places when needed.
Personally I would also run Mozrog over a 'ere we go squigboss, but that's just my personal taste.
Other than that, looks like a fairly solid list, all the tools are there, little room for improvement.
Automatically Appended Next Post: I also want to point everyone a youtube channel with extremely well-done videos on general tactics:
Spoiler:
Our fellow warboss here gives high level advice on things like deployment, movement, target priority and other topics. I learned things from every single one of his videos, so if you watch all his tactics videos I'm fairly sure that you will take away something to improve your game. Even if you don't, it has Kustom-Mega Zappa special effects and exploding gretchin.
This message was edited 2 times. Last update was at 2025/11/20 11:13:56
7 Ork facts people always get wrong: Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other. A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot. Orks meks have a better understanding of electrics and mechanics than most Tech Priests. Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books. Gharkull Blackfang did not even come close to killing the emperor. Orks can be corrupted by chaos, but few of them have any interest in what chaos offers. Orks do not have the power of believe.
2025/11/20 12:52:06
Subject: Our Codex is da biggest an da best! - Orks 10th Edition Tactics
Jidmah wrote: In my experience, two trukks and one BW usually fare better than two BW - especially since you also have a kill rig.
You'll have less issues with pathing through the board and you can be in more places when needed.
Personally I would also run Mozrog over a 'ere we go squigboss, but that's just my personal taste.
Other than that, looks like a fairly solid list, all the tools are there, little room for improvement.
Automatically Appended Next Post: I also want to point everyone a youtube channel with extremely well-done videos on general tactics:
Spoiler:
Our fellow warboss here gives high level advice on things like deployment, movement, target priority and other topics. I learned things from every single one of his videos, so if you watch all his tactics videos I'm fairly sure that you will take away something to improve your game. Even if you don't, it has Kustom-Mega Zappa special effects and exploding gretchin.
I'll be honest, I completely glossed over Mozrog for some reason. I'll try out both and see which I prefer.
I'd go back to having another Trukk, but I just can't get through the traffic jam issues. I can't tell if I'm just playing on particularly terrain-heavy tables or if it's genuinely just a skill issue on my part
2025/11/20 19:22:05
Subject: Our Codex is da biggest an da best! - Orks 10th Edition Tactics
I honestly can't tell. My kill rig is a friggin' monster because I kind of overdid the kitbashing. It ended up being just slightly smaller than a gargantuan squiggoth.
It is literally impossible for it to not cause a traffic jam
This message was edited 1 time. Last update was at 2025/11/20 19:22:21
7 Ork facts people always get wrong: Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other. A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot. Orks meks have a better understanding of electrics and mechanics than most Tech Priests. Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books. Gharkull Blackfang did not even come close to killing the emperor. Orks can be corrupted by chaos, but few of them have any interest in what chaos offers. Orks do not have the power of believe.
2025/11/20 19:26:31
Subject: Our Codex is da biggest an da best! - Orks 10th Edition Tactics
Jidmah wrote: I honestly can't tell. My kill rig is a friggin' monster because I kind of overdid the kitbashing. It ended up being just slightly smaller than a gargantuan squiggoth.
It is literally impossible for it to not cause a traffic jam
Now that's a right proppy orky problem to have.
Have you given your Kill Rig a suitable name for how dummy thicc it is? Something like the Hallway Monitor of Mork, or perhaps the Roadblock of Gork?
2025/11/20 20:05:27
Subject: Our Codex is da biggest an da best! - Orks 10th Edition Tactics
It's called Da Kil Krusha Rig - due to it's size it doubles as a certain legend datasheet
7 Ork facts people always get wrong: Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other. A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot. Orks meks have a better understanding of electrics and mechanics than most Tech Priests. Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books. Gharkull Blackfang did not even come close to killing the emperor. Orks can be corrupted by chaos, but few of them have any interest in what chaos offers. Orks do not have the power of believe.
2025/11/20 21:33:17
Subject: Our Codex is da biggest an da best! - Orks 10th Edition Tactics
Jidmah wrote: It's called Da Kil Krusha Rig - due to it's size it doubles as a certain legend datasheet
Haha, I see what you did there. I do miss the old Forgeworld rules for the Kill Krusha and Kill Bursta tanks, as well as the Mega Dred and Meka Dred. I was lucky enough to use the Meka/Mega Dreaads back when Dred Mob was in its heyday with Imperial Armour 8, I'm hoping the rumoured refresh for Orks comes with either some form of Looted Tank or Grot Tanks, as right now our Ork army lineup really doesn't have a dedicated battle tank since the Battlewagon is more of an transport with some shooting tacked onto the side. Though Gork only knows if the shooting profile for whatever big gun we have is actually going to be above S9 for once.
2025/11/21 05:37:31
Subject: Our Codex is da biggest an da best! - Orks 10th Edition Tactics
Jidmah wrote: I honestly can't tell. My kill rig is a friggin' monster because I kind of overdid the kitbashing. It ended up being just slightly smaller than a gargantuan squiggoth.
It is literally impossible for it to not cause a traffic jam
Mine is made from the old FW Squiggoth, so it's not too far off of yours by the sound of things