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![[Post New]](/s/i/i.gif) 2023/10/07 08:08:45
Subject: NEW SM Codex
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Gore-Drenched Khorne Chaos Lord
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They already have been, you're looking for v1.4 of the Munitorum manual.
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![[Post New]](/s/i/i.gif) 2023/10/07 08:18:22
Subject: NEW SM Codex
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Longtime Dakkanaut
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I haven't seen them publically accessible. The last one on the warcom site is 1.3
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![[Post New]](/s/i/i.gif) 2023/10/07 09:00:48
Subject: NEW SM Codex
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Emboldened Warlock
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Here is a review of two more kits of the new Primaris Space Marine wave: The Jump Pack Captain and Intercessors. As usual, I cover all the assembly options and goth high-res sprue pics: https://taleofpainters.com/2023/10/review-primaris-space-marines-jump-pack-intercessors-captain-with-jump-pack/
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![[Post New]](/s/i/i.gif) 2023/10/07 10:25:29
Subject: NEW SM Codex
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Fresh-Faced New User
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Dudeface wrote:
They already have been, you're looking for v1.4 of the Munitorum manual.
linky link?
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![[Post New]](/s/i/i.gif) 2023/10/07 11:18:38
Subject: NEW SM Codex
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Towering Hierophant Bio-Titan
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The new MFM hasn't been officially published on WarCom yet, although several content creators have preview copies.
https://www.goonhammer.com/the-goonhammer-hot-take-space-marines-points-update/
Seems like it will be available later next week.
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![[Post New]](/s/i/i.gif) 2023/10/07 11:49:01
Subject: NEW SM Codex
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2nd Lieutenant
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xttz wrote:
Seems like it will be available later next week.
My guess is same day as the codex releases.
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![[Post New]](/s/i/i.gif) 2023/10/07 12:01:03
Subject: NEW SM Codex
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Longtime Dakkanaut
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Tyranids was Thursday before release
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![[Post New]](/s/i/i.gif) 2023/10/07 12:52:10
Subject: NEW SM Codex
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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If someone asked this already, I apologise, but: The new Terminators. Do existing pads (Deathwatch Pads, Deathwing, etc.) work with them? Or are the new ones too big for the old stuff? Also you say that the connection points on the Jump Pack Intercessors is flat. Could I take a flat-connecting, say, power axe from and older Marine kit and put it there without it looking out of place?
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This message was edited 1 time. Last update was at 2023/10/07 13:01:05
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![[Post New]](/s/i/i.gif) 2023/10/11 11:53:59
Subject: NEW SM Codex
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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New Marine Points!
Also an FAQ for 'Nids that isn't worth the time it took to type this sentence.
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![[Post New]](/s/i/i.gif) 2023/10/11 12:42:10
Subject: NEW SM Codex
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Terrifying Doombull
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I feel drunk. Some of those changes are wild, especially since 1.3 wasn't that old.
Does the basic Libby no longer give a 4++ to a unit for simply existing? Because that dropped from 100 to 65. (edit: or I was looking at the wrong entry and/or combined an enhancement with the base cost in my notes yesterday)
Most of the characters dropped at least 15 points.
I was toying with a list yesterday (based mostly on leviathan, new releases and a few other units), and this freed up 180 points. A full 10 man squad and change.
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This message was edited 1 time. Last update was at 2023/10/11 12:49:58
Efficiency is the highest virtue. |
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![[Post New]](/s/i/i.gif) 2023/10/11 13:22:49
Subject: NEW SM Codex
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[DCM]
Stonecold Gimster
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Voss wrote:
I feel drunk. Some of those changes are wild, especially since 1.3 wasn't that old.
Does the basic Libby no longer give a 4++ to a unit for simply existing? Because that dropped from 100 to 65. (edit: or I was looking at the wrong entry and/or combined an enhancement with the base cost in my notes yesterday)
Most of the characters dropped at least 15 points.
I was toying with a list yesterday (based mostly on leviathan, new releases and a few other units), and this freed up 180 points. A full 10 man squad and change.
You'd think they'd just released Space Marines and were trying to sell minis or something.
I bet version 1.5 is already made, ready to nerf the SM back to it's old points.
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Currently most played: Silent Death, Mars Code Aurora, Battletech, Warcrow and Infinity. |
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![[Post New]](/s/i/i.gif) 2023/10/11 14:24:04
Subject: NEW SM Codex
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Gore-Drenched Khorne Chaos Lord
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Gimgamgoo wrote:Voss wrote:
I feel drunk. Some of those changes are wild, especially since 1.3 wasn't that old.
Does the basic Libby no longer give a 4++ to a unit for simply existing? Because that dropped from 100 to 65. (edit: or I was looking at the wrong entry and/or combined an enhancement with the base cost in my notes yesterday)
Most of the characters dropped at least 15 points.
I was toying with a list yesterday (based mostly on leviathan, new releases and a few other units), and this freed up 180 points. A full 10 man squad and change.
You'd think they'd just released Space Marines and were trying to sell minis or something.
I bet version 1.5 is already made, ready to nerf the SM back to it's old points.

Given they gutted OoM, I imagine these point cuts might not do the trick in some places.
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This message was edited 1 time. Last update was at 2023/10/11 14:24:19
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![[Post New]](/s/i/i.gif) 2023/10/11 14:27:23
Subject: NEW SM Codex
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Longtime Dakkanaut
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These seem to be the same as the points in the codex so those aren't outdated yet
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This message was edited 1 time. Last update was at 2023/10/11 14:27:36
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![[Post New]](/s/i/i.gif) 2023/10/11 14:38:21
Subject: NEW SM Codex
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Maddening Mutant Boss of Chaos
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Apparently the app has already been updated to lock out the SM content today.
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![[Post New]](/s/i/i.gif) 2023/10/11 14:48:10
Subject: NEW SM Codex
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The Marine Standing Behind Marneus Calgar
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Prometheum5 wrote:Apparently the app has already been updated to lock out the SM content today.
Mine is still working, been using it this morning.
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![[Post New]](/s/i/i.gif) 2023/10/11 14:52:17
Subject: NEW SM Codex
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Maddening Mutant Boss of Chaos
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Nevelon wrote: Prometheum5 wrote:Apparently the app has already been updated to lock out the SM content today.
Mine is still working, been using it this morning.
With the Nids the update didn't push to everyone at the same time, but if you check your app store you may have a pending update that will change it.
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![[Post New]](/s/i/i.gif) 2023/10/11 14:56:53
Subject: NEW SM Codex
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The Marine Standing Behind Marneus Calgar
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Prometheum5 wrote: Nevelon wrote: Prometheum5 wrote:Apparently the app has already been updated to lock out the SM content today.
Mine is still working, been using it this morning.
With the Nids the update didn't push to everyone at the same time, but if you check your app store you may have a pending update that will change it.
I checked, nothing pending. But as you say, might be a staggered rollout. All clear (for now) for my iPad.
If GW is locking content before the official release, that’s a jerk move. Admittedly, it’s only a couple days. But still not right.
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![[Post New]](/s/i/i.gif) 2023/10/11 15:29:26
Subject: NEW SM Codex
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Preening Primacii 4th Gen Neophyte
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So now I need to just wait for a FAQ to allow Commander Dante to be usable w/ the new assault intercessors w/ jump packs.
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![[Post New]](/s/i/i.gif) 2023/10/11 15:34:50
Subject: NEW SM Codex
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Fixture of Dakka
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Matrindur wrote:These seem to be the same as the points in the codex so those aren't outdated yet
There are definitely changes from the codex though most are 1.3 nerfs. Namely desolation are 5 man at 200 still.
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![[Post New]](/s/i/i.gif) 2023/10/11 22:31:45
Subject: NEW SM Codex
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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Dudeface wrote:Given they gutted OoM, I imagine these point cuts might not do the trick in some places.
5 Assault Intercessors w/5 Heavy Bolt Pistols & 5 Astartes Chainswords = 80 Points
5 Jump Pack Assault Intercessors w/2 Plasma Pistols, 1 Power Fist, 3 Heavy Bolt Pistols and 4 Astartes Chainswords = 85 Points
10th is dumb sometimes.
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![[Post New]](/s/i/i.gif) 2023/10/11 22:38:36
Subject: NEW SM Codex
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Longtime Dakkanaut
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H.B.M.C. wrote:Dudeface wrote:Given they gutted OoM, I imagine these point cuts might not do the trick in some places.
5 Assault Intercessors w/5 Heavy Bolt Pistols & 5 Astartes Chainswords = 80 Points
5 Jump Pack Assault Intercessors w/2 Plasma Pistols, 1 Power Fist, 3 Heavy Bolt Pistols and 4 Astartes Chainswords = 85 Points
I wonder if one of these is last season's kit...
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![[Post New]](/s/i/i.gif) 2023/10/11 22:56:06
Subject: NEW SM Codex
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2nd Lieutenant
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Lord Damocles wrote: H.B.M.C. wrote:Dudeface wrote:Given they gutted OoM, I imagine these point cuts might not do the trick in some places.
5 Assault Intercessors w/5 Heavy Bolt Pistols & 5 Astartes Chainswords = 80 Points
5 Jump Pack Assault Intercessors w/2 Plasma Pistols, 1 Power Fist, 3 Heavy Bolt Pistols and 4 Astartes Chainswords = 85 Points
I wonder if one of these is last season's kit...
Any reason other than being disingenuous one would leave off the assault intercessor sergeants plasma pistol and powerfist? So difference in equipment is just one plasma pistol. Also, now with OoM is nerfed, assuming Assault Intercessors keep full wound rerolls in range of objective has more use. Not saying 5pts isn't too small of a difference for the added mobility, but it's not as bad as a comparison as it is being made out to be.
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![[Post New]](/s/i/i.gif) 2023/10/11 23:00:08
Subject: NEW SM Codex
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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The point I was making was about points. Seems you missed that.
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![[Post New]](/s/i/i.gif) 2023/10/12 03:18:49
Subject: Re:NEW SM Codex
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Confessor Of Sins
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And his point was that you were artificially increasing the difference between the units in a disingenuous way. There is plenty of head scratching to be done over the 5 point difference between Assault Intercessors and Assault Intercessors with Jump Packs without leaving the options off on squad while maxing on the other. That is an old argument that has already been beaten to death a few hundred times since 10th launched.
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![[Post New]](/s/i/i.gif) 2023/10/12 03:24:42
Subject: Re:NEW SM Codex
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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alextroy wrote:And his point was that you were artificially increasing the difference between the units in a disingenuous way.
And he (and you!) would be wrong. There was nothing 'artificial' about what I said, and it wasn't disingenuous. I know perfectly well that regular Assault Intercessors can have additional weaponry. The examples I used were there to highlight the disparity and (continued) failures of the 'points' system, vis a vis the new Assault Intercessors. I could have just as easily used naked Jump Pack Assault Intercessors as the first example and the point would still stand.
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![[Post New]](/s/i/i.gif) 2023/10/12 03:27:07
Subject: Re:NEW SM Codex
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Confessor Of Sins
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And you would still be beating the dead horse of "free upgrades". That ship a sailed, gotten to its destination, returned, and headed out a second time
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![[Post New]](/s/i/i.gif) 2023/10/12 03:35:48
Subject: NEW SM Codex
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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Yeah... never mind...
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This message was edited 3 times. Last update was at 2023/10/12 03:39:11
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![[Post New]](/s/i/i.gif) 2023/10/12 05:34:53
Subject: NEW SM Codex
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Longtime Dakkanaut
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Dawnbringer wrote: Lord Damocles wrote: H.B.M.C. wrote:Dudeface wrote:Given they gutted OoM, I imagine these point cuts might not do the trick in some places.
5 Assault Intercessors w/5 Heavy Bolt Pistols & 5 Astartes Chainswords = 80 Points
5 Jump Pack Assault Intercessors w/2 Plasma Pistols, 1 Power Fist, 3 Heavy Bolt Pistols and 4 Astartes Chainswords = 85 Points
I wonder if one of these is last season's kit...
Any reason other than being disingenuous one would leave off the assault intercessor sergeants plasma pistol and powerfist? So difference in equipment is just one plasma pistol. Also, now with OoM is nerfed, assuming Assault Intercessors keep full wound rerolls in range of objective has more use. Not saying 5pts isn't too small of a difference for the added mobility, but it's not as bad as a comparison as it is being made out to be.
So in fact you agree with the point being made that the new unit is too cheap relative to the old unit.
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![[Post New]](/s/i/i.gif) 2023/10/12 13:06:42
Subject: NEW SM Codex
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The Marine Standing Behind Marneus Calgar
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Nevelon wrote: Prometheum5 wrote: Nevelon wrote: Prometheum5 wrote:Apparently the app has already been updated to lock out the SM content today.
Mine is still working, been using it this morning.
With the Nids the update didn't push to everyone at the same time, but if you check your app store you may have a pending update that will change it.
I checked, nothing pending. But as you say, might be a staggered rollout. All clear (for now) for my iPad.
If GW is locking content before the official release, that’s a jerk move. Admittedly, it’s only a couple days. But still not right.
Ok, my app wanted to update this morning, description of changes includes the ability to unlock the new SM stuff and Nid FAQ. I’m not going to upgrade until I have book in hand.
I guess when you have global distribution it’s hard to line up start times for things like this. You want people to be able to unlock once they get the book, but locking early for people who haven’t had a chance yet generates bad feels.
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![[Post New]](/s/i/i.gif) 2023/10/12 13:08:53
Subject: NEW SM Codex
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Locked in the Tower of Amareo
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Well thursday before codex on stores is their standard update date. Happens like a clockwork
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2024 painted/bought: 109/109 |
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