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![[Post New]](/s/i/i.gif) 2025/10/21 17:06:33
Subject: Re:Warhammer Quest: Darkwater
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The Marine Standing Behind Marneus Calgar
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GaroRobe wrote:GW, please give us a dwarf or duardin ranger unit like Drolf
Didn’t there used to be one? Prospecters or rangers or something?
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![[Post New]](/s/i/i.gif) 2025/10/21 17:12:25
Subject: Re:Warhammer Quest: Darkwater
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Sadistic Inquisitorial Excruciator
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Nevelon wrote: GaroRobe wrote:GW, please give us a dwarf or duardin ranger unit like Drolf
Didn’t there used to be one? Prospecters or rangers or something?
There were Miners, who've returned to TOW, and Bugman's Rangers.
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![[Post New]](/s/i/i.gif) 2025/10/21 17:37:38
Subject: Re:Warhammer Quest: Darkwater
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Longtime Dakkanaut
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GaroRobe wrote:GW, please give us a dwarf or duardin ranger unit like Drolf
Rumours are there's going to be a mixed book coming of Fyreslayers and Dispossessed with nine new kits minimum. This guy is a sneak peak.
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![[Post New]](/s/i/i.gif) 2025/10/21 17:41:15
Subject: Re:Warhammer Quest: Darkwater
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Longtime Dakkanaut
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Nevelon wrote: GaroRobe wrote:GW, please give us a dwarf or duardin ranger unit like Drolf
Didn’t there used to be one? Prospecters or rangers or something?
Fantasy has miners and rangers but the latter only ever had bugmans rangers clad in chainmail and double handed axes. I want axes and crossbows and hoods lol
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![[Post New]](/s/i/i.gif) 2025/10/21 19:35:14
Subject: Re:Warhammer Quest: Darkwater
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Using Object Source Lighting
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I like the simplicity of this model and I agree that it needs a different paintjob.
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![[Post New]](/s/i/i.gif) 2025/10/21 21:52:51
Subject: Warhammer Quest: Darkwater
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Longtime Dakkanaut
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It reminds me of quite a few reaper dwarf hero miniatures.
But that nose, woof. Its face looks horrible. It might be the paint but the whole face looks wrong.
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![[Post New]](/s/i/i.gif) 2025/10/21 22:16:22
Subject: Warhammer Quest: Darkwater
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Aspirant Tech-Adept
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Hellebore wrote:It reminds me of quite a few reaper dwarf hero miniatures.
But that nose, woof. Its face looks horrible. It might be the paint but the whole face looks wrong.
The nose is cool. Paint it slightly red and you have the epitome of a dwarf!
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![[Post New]](/s/i/i.gif) 2025/10/21 22:41:25
Subject: Warhammer Quest: Darkwater
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Longtime Dakkanaut
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It might be the way the paint is done between the nose and the brow, it looks very flat and merged together, like he hit a brick wall face first :p
Certainly the fyreslayers have far narrower noses with more differentiation from the brow. His nostrils are sitting right next to the corners of his eyes. the art looks good, but the model doesn't really match it all.
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This message was edited 1 time. Last update was at 2025/10/21 22:44:38
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![[Post New]](/s/i/i.gif) 2025/10/22 10:15:35
Subject: Re:Warhammer Quest: Darkwater
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Liche Priest Hierophant
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I suspect that it is indeed down to the paintjob. I don't think the sculpt is too dissimilar from the artwork, but the model doesn't have the darker tone of the shadows and the placement of the highlights is significantly different.
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Nehekhara lives! Sort of!
Why is the rum always gone? |
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![[Post New]](/s/i/i.gif) 2025/10/22 11:03:21
Subject: Warhammer Quest: Darkwater
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Dakka Veteran
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I like him and I hate him.
The pose, choice of details - all pretty cool
But… ugh, CAD design with low poly execution at it again.Very-very doughy
And yeah, the paint job doesn’t help.
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![[Post New]](/s/i/i.gif) 2025/10/23 01:33:45
Subject: Warhammer Quest: Darkwater
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Longtime Dakkanaut
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Well that's a boring mini...
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lost and damned log
http://www.dakkadakka.com/dakkaforum/posts/list/0/519978.page#6525039 |
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![[Post New]](/s/i/i.gif) 2025/10/23 06:47:28
Subject: Warhammer Quest: Darkwater
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Veteran Knight Baron in a Crusader
Oakland, CA
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Seems to me that they're trying for a mass-market fantasy game suitable for the widest "Barnes & Noble" audience, who aren't necessarily familiar with Warhammer.
They appear to be sticking with well-worn fantasy tropes.
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![[Post New]](/s/i/i.gif) 2025/10/23 08:02:16
Subject: Warhammer Quest: Darkwater
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Regular Dakkanaut
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SnotlingPimpWagon wrote:I like him and I hate him.
The pose, choice of details - all pretty cool
But… ugh, CAD design with low poly execution at it again.Very-very doughy
And yeah, the paint job doesn’t help.
It's clearly not low poly, whatever you might think of the design. There are no visible edges or vertices, and it's just not something GW would ever need or choose to do. There might be all sorts of reasons a design doesn't work for you; that's not one of them.
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![[Post New]](/s/i/i.gif) 2025/10/23 08:19:12
Subject: Re:Warhammer Quest: Darkwater
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Dakka Veteran
South East London
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In the video reveal there seem to be a couple of bits of small furniture - some jars and a wooden table (or chair) - it's hard to make out. Fingers crossed there are some tiny scenery bits to make the maps less "flat".
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"Dig in and wait for Winter" |
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![[Post New]](/s/i/i.gif) 2025/10/23 09:27:04
Subject: Re:Warhammer Quest: Darkwater
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Fixture of Dakka
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I should be super-excited for this being Warhammer Quest, but so far it's just a bunch of WHFB characters and Nurgle chaps. Nothing wrong with that but it's not what I got into AoS for, and so that leaves the environment and the game itself.
That side of things might be worth the purchase, but at this point I'm thinking that they should have just revived the 90s Warhammer Quest instead.
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Casual gaming, mostly solo-coop these days.
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![[Post New]](/s/i/i.gif) 2025/10/23 11:14:00
Subject: Warhammer Quest: Darkwater
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Dakka Veteran
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Greenfield wrote:SnotlingPimpWagon wrote:I like him and I hate him.
The pose, choice of details - all pretty cool
But… ugh, CAD design with low poly execution at it again.Very-very doughy
And yeah, the paint job doesn’t help.
It's clearly not low poly, whatever you might think of the design. There are no visible edges or vertices, and it's just not something GW would ever need or choose to do. There might be all sorts of reasons a design doesn't work for you; that's not one of them.
I didn’t mean “low poly” literally. I meant the sharpness of detail being dull as if the “detail” bar setting has been dragged to “low” (annd expanded on the thought by describing the sculpt as “doughy”). I know it’s not made out of dough either
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This message was edited 1 time. Last update was at 2025/10/23 11:15:29
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![[Post New]](/s/i/i.gif) 2025/10/23 14:40:01
Subject: Warhammer Quest: Darkwater
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Dakka Veteran
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I think people are being too harsh on the little guy. He's a dwarf ranger, he looks like a dwarf ranger, and one from the "Warhammer world" to use the term very loosely. The box art was signal enough that they toned down the wackier AOS elements, whether because of the venues they want to sell it in, the people they want to sell it to, or just because they no longer believe the wackier AOS aesthetic is popular.
I'd expect another very self contained game, where some heroes go into the sewers to fight the same groups of Nurgle monsters. I'm not expecting anything great in terms of lite RPG or story narrative, even though I think should lean heavily into that. They're more into models and dice and I think that's what we'll get here, models and dice.
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![[Post New]](/s/i/i.gif) 2025/10/24 11:40:36
Subject: Warhammer Quest: Darkwater
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Dakka Veteran
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Imho the dwarf ranger looks awesome. I like him more than the CoS knight. Less bling bling.
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![[Post New]](/s/i/i.gif) 2025/10/27 15:01:44
Subject: Re:Warhammer Quest: Darkwater
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Longtime Dakkanaut
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![[Post New]](/s/i/i.gif) 2025/10/27 15:27:33
Subject: Re:Warhammer Quest: Darkwater
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Fixture of Dakka
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A sorely missed opportunity for a Resident Evil role call video.
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Casual gaming, mostly solo-coop these days.
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![[Post New]](/s/i/i.gif) 2025/10/27 15:31:41
Subject: Re:Warhammer Quest: Darkwater
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Regular Dakkanaut
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They need to assign the sculptor who handled Miao Ying for any future female characters. It you want to make it look like she's battle scarred, and has broken her nose a time or two, that's fine, but the face just looks flat. Terrible execution of the key focal point of an otherwise nice mini.
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![[Post New]](/s/i/i.gif) 2025/10/27 17:11:57
Subject: Warhammer Quest: Darkwater
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Whiteshield Conscript Trooper
Scottsdale
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Obviously a tribute to Brienne of Tarth.
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![[Post New]](/s/i/i.gif) 2025/10/27 17:14:13
Subject: Warhammer Quest: Darkwater
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Stoic Grail Knight
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I think the whole thing is a mess. Terrible armor. Model suffers from sculptor not understanding that hips exist or how they work. Sword cross guard looks like it is 8 inches thick, stupid back pole thing that confuses the model outline, etc. I hate the whole thing.
Look at how much better the ASOIAF models are for Brienne Of Tarth:
From the talented Agis at http://www.agisn.de/html/a_song_of_ice___fire.html
Or this one from a reddit poster: https://www.reddit.com/r/asoiafminiaturesgame/comments/gs1eh3/brienne_of_tarth/
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This message was edited 2 times. Last update was at 2025/10/27 17:25:28
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![[Post New]](/s/i/i.gif) 2025/10/27 17:41:16
Subject: Warhammer Quest: Darkwater
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Sadistic Inquisitorial Excruciator
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I think the armoured warrior from Cursed City looked more like her, to be honest. She's so tall!
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![[Post New]](/s/i/i.gif) 2025/10/27 21:35:35
Subject: Warhammer Quest: Darkwater
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Dakka Veteran
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That model may work better after seeing it from some other angles, GW does sometimes make strange decisions for the primary angle a model gets displayed at. The back lantern looks awkward at this angle, I have no idea what's going on on her thighs, the He-Man style sword is certainly a choice.
It is AOS and it is a limited angle when we should get a spin, and I like it overall discounting the nonsensical details.
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![[Post New]](/s/i/i.gif) 2025/10/28 11:02:11
Subject: Re:Warhammer Quest: Darkwater
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Liche Priest Hierophant
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Yeah, I can't say I'm happy with the angle at which she's shown. The face looks dodgy, too. At least compared to the artwork.
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Nehekhara lives! Sort of!
Why is the rum always gone? |
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