| Author |
Message |
 |
|
|
 |
|
Advert
|
Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
- No adverts like this in the forums anymore.
- Times and dates in your local timezone.
- Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
- Email notifications for threads you want to watch closely.
- Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now. |
|
 |
![[Post New]](/s/i/i.gif) 2026/06/07 17:52:06
Subject: Re:Warhammer 40,000: Armageddon (news and rumors)
|
 |
Fixture of Dakka
|
Just my preference, but I'd like to see slim codices as well.
|
Casual gaming, mostly solo-coop these days.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2026/06/07 18:00:56
Subject: Re:Warhammer 40,000: Armageddon (news and rumors)
|
 |
Stealthy Dark Angels Scout with Shotgun
|
Is there anything that will be in the Core Rules book that wasnt already in the PDF download?
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2026/06/07 18:15:48
Subject: Re:Warhammer 40,000: Armageddon (news and rumors)
|
 |
Gore-Drenched Khorne Chaos Lord
|
Del Mingus wrote:Is there anything that will be in the Core Rules book that wasnt already in the PDF download?
There's talk of a digital expansion and the pdf has some placeholder sections that link to app rules that don't exist, so quite likely as of time of writing. By time of release the app should cover it.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2026/06/07 18:32:32
Subject: Re:Warhammer 40,000: Armageddon (news and rumors)
|
 |
[MOD]
Decrepit Dakkanaut
Cozy cockpit of an Archer ARC-5S
|
Did some tidying, going to ask that we stay on topic, play nice and if more rudeness happens, timeouts will occur.
|
|
This message was edited 1 time. Last update was at 2026/06/07 18:42:13
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2026/06/07 20:31:15
Subject: Warhammer 40,000: Armageddon (news and rumors)
|
 |
Gore-Drenched Khorne Chaos Lord
|
WARHAMMER 40K: CORE RULES - £15.00
WH40K: CHAPTER APPROVED MISSION DECK ENG - £20.50
WH40K: DOMINATUS - ARMAGEDDON (ENGLISH)- - £20.50
WARHAMMER 40000: TERRAIN AREA SET - £18.75
COMBAT PATROL COMPANION (ENGLISH)- £20.50
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2026/06/07 22:21:44
Subject: Re:Warhammer 40,000: Armageddon (news and rumors)
|
 |
Fixture of Dakka
|
£15 for the core rules is decent. If Wayland are doing a little discount then I'll sneak it in on the next order. Cheers.
|
|
This message was edited 2 times. Last update was at 2026/06/07 22:22:24
Casual gaming, mostly solo-coop these days.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2026/06/07 23:50:24
Subject: Re:Warhammer 40,000: Armageddon (news and rumors)
|
 |
Screamin' Stormboy
|
Thanks for doing your job and keeping dakka a safe environment for everyone, BrookM! Automatically Appended Next Post: But back to getting on topic, I'm assuming the core rules up for pre-Order separately from Armageddon are probably the same ones in every way, given that all the lore stuff is in its own separate book. Automatically Appended Next Post: Also, I know this is kind of a novice question, but what are mission decks for? Are they just different scenarios you could play through for Warhammer, or are they something else? And why are they replaced every year? (feel free to let me know if you think I should move this out of the thread) My assumption is it's just because each year they do different theming and it takes place on a different planet, and it's to give competitive players new scenarios that are balanced. Is that correct? Automatically Appended Next Post: Am I assuming you mean Codex's. And if so, I do think that would be nice, or if they offered slimmed down versions for free download. I kind of feel like I shouldn't have to pay $70 just to get stuff specified for what my army does.
|
|
This message was edited 5 times. Last update was at 2026/06/07 23:59:26
I'm way too broke to be in this hobby! |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2026/06/08 00:25:06
Subject: Warhammer 40,000: Armageddon (news and rumors)
|
 |
Decrepit Dakkanaut
UK
|
Personally I wouldn't want to see a slim codex of just rules on its own. I get why people want that as long term fans, but for new people I think it divorces them from reading the lore and background; seeing art and so forth.
To me the codex has strength in being a multi-appeal product.
I could accept it if GW started printing them in two separate parts and sold together - that would be fair.
The BRB makes more sense split because its 100s of pages long and becomes very heavy on non-game content; however again I think it should always be a tandem product at its core.
|
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2026/06/08 08:40:32
Subject: Re:Warhammer 40,000: Armageddon (news and rumors)
|
 |
Regular Dakkanaut
|
Mrangryork wrote:
Automatically Appended Next Post:
Also, I know this is kind of a novice question, but what are mission decks for? Are they just different scenarios you could play through for Warhammer, or are they something else? And why are they replaced every year? (feel free to let me know if you think I should move this out of the thread)
My assumption is it's just because each year they do different theming and it takes place on a different planet, and it's to give competitive players new scenarios that are balanced. Is that correct?
Automatically Appended Next Post:
The mission decks contain the primary mission cards, secondary missions, which are drawn each command phase, the deployment map cards, twist cards; which add an additional rule to the game and can be left out if players don't like them, and the 'underdog' mission deck to give players lagging behind a boost mid game. They're updated annuallu for balance and to help freshen up the game during its shelf life.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2026/06/08 08:58:24
Subject: Warhammer 40,000: Armageddon (news and rumors)
|
 |
Towering Hierophant Bio-Titan
|
Overread wrote:Personally I wouldn't want to see a slim codex of just rules on its own. I get why people want that as long term fans, but for new people I think it divorces them from reading the lore and background; seeing art and so forth.
Since it was accurate, it's worth noting that this rumour below also mentioned that softback codexes were coming with 11th.
Given the rulebooks we've seen so far it seems that GW are moving more towards making printed rules cheaper and effectively more 'disposable' than the near-£40 codexes we have currently. While I doubt they'll get rid of the lore / art stuff entirely, I do wonder if it'll be significantly cut down to reduce costs.
xttz wrote:
FWIW there was a rumour floating around that the next preorder will be for the standalone rulebook, card decks, & terrain footprints. That puts them in stores a week after Armageddon.
Should be confirmed in a few hours from now.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2026/06/08 09:06:09
Subject: Warhammer 40,000: Armageddon (news and rumors)
|
 |
Longtime Dakkanaut
|
I’d love it if they just sold the codes for the app as an option rather than having to buy a codex.
|
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2026/06/08 09:16:11
Subject: Warhammer 40,000: Armageddon (news and rumors)
|
 |
Towering Hierophant Bio-Titan
|
Andykp wrote:I’d love it if they just sold the codes for the app as an option rather than having to buy a codex.
So would I, but buying codes direct from GW could have a fairly bad side-effect on third-party stores whose sales each month can depend on customers picking up their latest rulebook alongside other things like models & paints. In some cases, not getting the codex from a FLGS makes shipping costs less viable and could stop a sale entirely.
For me a decent solution is to offer physical disposable 'gift-cards' with a scratch off code to unlock a codex, allowing retailers to still take their cut. Switching to softback / smaller format codexes seems like a compromise towards that at least.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2026/06/08 09:32:57
Subject: Re:Warhammer 40,000: Armageddon (news and rumors)
|
 |
Dakka Veteran
Germany
|
warl0rdb0b wrote: Mrangryork wrote:
Automatically Appended Next Post:
Also, I know this is kind of a novice question, but what are mission decks for? Are they just different scenarios you could play through for Warhammer, or are they something else? And why are they replaced every year? (feel free to let me know if you think I should move this out of the thread)
My assumption is it's just because each year they do different theming and it takes place on a different planet, and it's to give competitive players new scenarios that are balanced. Is that correct?
Automatically Appended Next Post:
The mission decks contain the primary mission cards, secondary missions, which are drawn each command phase, the deployment map cards, twist cards; which add an additional rule to the game and can be left out if players don't like them, and the 'underdog' mission deck to give players lagging behind a boost mid game. They're updated annuallu for balance and to help freshen up the game during its shelf life.
Are those really needed for playing?
I really dislike cards in miniature wargames.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2026/06/08 09:34:52
Subject: Re:Warhammer 40,000: Armageddon (news and rumors)
|
 |
Gore-Drenched Khorne Chaos Lord
|
SU-152 wrote:warl0rdb0b wrote: Mrangryork wrote:
Automatically Appended Next Post:
Also, I know this is kind of a novice question, but what are mission decks for? Are they just different scenarios you could play through for Warhammer, or are they something else? And why are they replaced every year? (feel free to let me know if you think I should move this out of the thread)
My assumption is it's just because each year they do different theming and it takes place on a different planet, and it's to give competitive players new scenarios that are balanced. Is that correct?
Automatically Appended Next Post:
The mission decks contain the primary mission cards, secondary missions, which are drawn each command phase, the deployment map cards, twist cards; which add an additional rule to the game and can be left out if players don't like them, and the 'underdog' mission deck to give players lagging behind a boost mid game. They're updated annuallu for balance and to help freshen up the game during its shelf life.
Are those really needed for playing?
I really dislike cards in miniature wargames.
At present the mission decks are the only 11th ed missions so to play "properly" they are required. But you could likely codify them into charts and have a printed list I guess if you didn't want cards.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2026/06/08 10:02:40
Subject: Re:Warhammer 40,000: Armageddon (news and rumors)
|
 |
Ork Admiral Kroozin Da Kosmos on Da Hulk
|
SU-152 wrote: The mission decks contain the primary mission cards, secondary missions, which are drawn each command phase, the deployment map cards, twist cards; which add an additional rule to the game and can be left out if players don't like them, and the 'underdog' mission deck to give players lagging behind a boost mid game. They're updated annuallu for balance and to help freshen up the game during its shelf life.
Are those really needed for playing? I really dislike cards in miniature wargames. Kind of. 11th edition assumes you are playing this type of mission, so it's either cards or an app. Cards are vastly superior in my experience. Of course, you are free to play any mission you want, including just killing each other's models.
|
|
This message was edited 3 times. Last update was at 2026/06/08 10:03:53
7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2026/06/08 10:14:46
Subject: Warhammer 40,000: Armageddon (news and rumors)
|
 |
Gore-Drenched Khorne Chaos Lord
|
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2026/06/08 10:21:36
Subject: Warhammer 40,000: Armageddon (news and rumors)
|
 |
Ghastly Grave Guard
|
There'll inevitably be missions in future supplements too.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2026/06/08 11:24:34
Subject: Warhammer 40,000: Armageddon (news and rumors)
|
 |
The Marine Standing Behind Marneus Calgar
|
I wonder if they were supposed to wait until GW posted the PDF.
|
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2026/06/08 11:29:16
Subject: Re:Warhammer 40,000: Armageddon (news and rumors)
|
 |
Liche Priest Hierophant
|
Out of curiosity, GW has stated multiple times that the cardboard terrain footprints are printed on both sides, but did they ever show the non-city side? I assume it's glorious brown dirt so your trees don't have to grow out of the sidewalk, but do we actually know?
|
Nehekhara lives! Sort of!
Why is the rum always gone? |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2026/06/08 13:21:01
Subject: Re:Warhammer 40,000: Armageddon (news and rumors)
|
 |
Dakka Veteran
Germany
|
At present the mission decks are the only 11th ed missions so to play "properly" they are required. But you could likely codify them into charts and have a printed list I guess if you didn't want cards.
Kind of. 11th edition assumes you are playing this type of mission, so it's either cards or an app. Cards are vastly superior in my experience.
Of course, you are free to play any mission you want, including just killing each other's models.
I mean, are there NO scenarios and missions in the Rulebook? like in any other wargame.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2026/06/08 13:33:07
Subject: Re:Warhammer 40,000: Armageddon (news and rumors)
|
 |
Ork Admiral Kroozin Da Kosmos on Da Hulk
|
SU-152 wrote:At present the mission decks are the only 11th ed missions so to play "properly" they are required. But you could likely codify them into charts and have a printed list I guess if you didn't want cards. Kind of. 11th edition assumes you are playing this type of mission, so it's either cards or an app. Cards are vastly superior in my experience. Of course, you are free to play any mission you want, including just killing each other's models.
I mean, are there NO scenarios and missions in the Rulebook? like in any other wargame. It will probably have dawn of war, like it always had. But no, 40k has outsourced their missions packs to secondary sources for some time now, depending on what kind of mission you are looking for: - matched play mission are updated in "seasons" multiple times over the course of an edition, usually effectively invalidating all previous matched play missions in the community - narrative missions usually come from narrative source books or white dwarf or the download section of warhammer-community. Unless they have serious flaws, these are usually played until they become incompatible to the game. - alternative game modes usually bring their own missions in the same publication There have been multiple iteration of card deck missions, which have all been quite popular and provide a lot more replay value than most static missions. This has caused GW to adapt this type of mission for matched play, since by nature these players tend to play the game much more frequently than others. This edition they also try the card deck approach for narrative missions, as they want to eliminate the "homework" part of crusade (their words, not mine). I will give it a shot, but I'm skeptical.
|
|
This message was edited 2 times. Last update was at 2026/06/08 13:35:15
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2026/06/08 13:53:07
Subject: Re:Warhammer 40,000: Armageddon (news and rumors)
|
 |
Powerful Irongut
|
Geifer wrote:Out of curiosity, GW has stated multiple times that the cardboard terrain footprints are printed on both sides, but did they ever show the non-city side? I assume it's glorious brown dirt so your trees don't have to grow out of the sidewalk, but do we actually know?
I was wondering myself, but based on the pictures, my impression is that it's just the same print but mirrored.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2026/06/08 14:19:14
Subject: Re:Warhammer 40,000: Armageddon (news and rumors)
|
 |
Enigmatic Chaos Sorcerer
|
Jidmah wrote:SU-152 wrote:At present the mission decks are the only 11th ed missions so to play "properly" they are required. But you could likely codify them into charts and have a printed list I guess if you didn't want cards.
Kind of. 11th edition assumes you are playing this type of mission, so it's either cards or an app. Cards are vastly superior in my experience.
Of course, you are free to play any mission you want, including just killing each other's models.
I mean, are there NO scenarios and missions in the Rulebook? like in any other wargame.
It will probably have dawn of war, like it always had.
But no, 40k has outsourced their missions packs to secondary sources for some time now, depending on what kind of mission you are looking for:
- matched play mission are updated in "seasons" multiple times over the course of an edition, usually effectively invalidating all previous matched play missions in the community
- narrative missions usually come from narrative source books or white dwarf or the download section of warhammer-community. Unless they have serious flaws, these are usually played until they become incompatible to the game.
- alternative game modes usually bring their own missions in the same publication
There have been multiple iteration of card deck missions, which have all been quite popular and provide a lot more replay value than most static missions. This has caused GW to adapt this type of mission for matched play, since by nature these players tend to play the game much more frequently than others.
This edition they also try the card deck approach for narrative missions, as they want to eliminate the "homework" part of crusade (their words, not mine). I will give it a shot, but I'm skeptical.
Let's hope they actually make enough. All throughout 10th the mission decks would sell out within a month and then never be reprinted, so if you didn't give into FOMO you literally only had one generic mission in the core book to play, outside of Crusade. Completely ridiculous.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2026/06/08 14:24:39
Subject: Warhammer 40,000: Armageddon (news and rumors)
|
 |
Longtime Dakkanaut
|
xttz wrote:Andykp wrote:I’d love it if they just sold the codes for the app as an option rather than having to buy a codex.
So would I, but buying codes direct from GW could have a fairly bad side-effect on third-party stores whose sales each month can depend on customers picking up their latest rulebook alongside other things like models & paints. In some cases, not getting the codex from a FLGS makes shipping costs less viable and could stop a sale entirely.
For me a decent solution is to offer physical disposable 'gift-cards' with a scratch off code to unlock a codex, allowing retailers to still take their cut. Switching to softback / smaller format codexes seems like a compromise towards that at least.
I’d be down with that it’s a good idea. They still need a book for those that like them or those that are new and need some fluff. But I’d quite like buying scratch card, I want then to that now!
|
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2026/06/08 14:25:58
Subject: Re:Warhammer 40,000: Armageddon (news and rumors)
|
 |
Morally-Flexible Malleus Hearing Whispers
|
Ok. Just so I'm clear, what exactly do I need to play 11th edition?
|
BorderCountess wrote:Just because you're doing something right doesn't necessarily mean you know what you're doing...
"Vulkan: There will be no Rad or Phosphex in my legion. We shall fight wars humanely. Some things should be left in the dark age."
"Ferrus: Oh cool, when are you going to stop burning people to death?"
"Vulkan: I do not understand the question."
– A conversation between the X and XVIII Primarchs
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2026/06/08 14:26:57
Subject: Re:Warhammer 40,000: Armageddon (news and rumors)
|
 |
Ork Admiral Kroozin Da Kosmos on Da Hulk
|
Wayniac wrote:Let's hope they actually make enough. All throughout 10th the mission decks would sell out within a month and then never be reprinted, so if you didn't give into FOMO you literally only had one generic mission in the core book to play, outside of Crusade. Completely ridiculous. Absolutely. I know I'll be ordering one from GW - just to be sure I get it, discount be damned. Automatically Appended Next Post: The cards and the patience to wait for Wahapedia to update More serious response: Your codex will remain valid for now, a faction pack will be released and the app will be updated. The core rules will be available as download, as well as the glossary with all the edge cases, and a points update. You need some way to represent the missions from the cards. Buy them, print them, use an app, doesn't matter. In theory, you can play old or homebrew missions as well, but the average player will probably expect you to play the new missions. Two players can play with each deck, so you only need one of them per game. Our gaming group is currently aligning so we have one deck per two players.
|
|
This message was edited 4 times. Last update was at 2026/06/08 14:35:07
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2026/06/08 14:37:27
Subject: Warhammer 40,000: Armageddon (news and rumors)
|
 |
Nihilistic Necron Lord
|
Billicus wrote:Colour me surprised, book and cards are in fact up for preorder next week. It's a bit odd that Armageddon is a 2 weeker but the solus book and cards are going to hit stores the same week.
They’re not. They have a 27th release date on them so they won’t be in stores until the following week.
|
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2026/06/08 14:55:33
Subject: Re:Warhammer 40,000: Armageddon (news and rumors)
|
 |
Decrepit Dakkanaut
|
Geifer wrote:Out of curiosity, GW has stated multiple times that the cardboard terrain footprints are printed on both sides, but did they ever show the non-city side? I assume it's glorious brown dirt so your trees don't have to grow out of the sidewalk, but do we actually know?
I think its probably the same on both sides. There's a few missions that seem to have inverted the triangles so I think they'd need to be.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2026/06/08 15:18:30
Subject: Warhammer 40,000: Armageddon (news and rumors)
|
 |
Deathwing Terminator with Assault Cannon
|
PDFs up. Nice to see the Corvus Blackstar gets the Hover and movement treatment like the Stormraven. A few inconsistencies. The Space MarineThunderhawk oddly retains its move value and aircraft - so not sure how that's supposed to work. However, the Grey Knights Thunderhawk loses the Aircraft keyword and works like the Stormraven and Blackstar. Meanwhile the Fire Raptor loses its move value and retains Hover - which also seems odd since Hover wouldn't do anything if there's no move value.
|
|
This message was edited 1 time. Last update was at 2026/06/08 15:19:42
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2026/06/08 15:19:55
Subject: Warhammer 40,000: Armageddon (news and rumors)
|
 |
Ghastly Grave Guard
|
Mod edit - removed
|
|
This message was edited 2 times. Last update was at 2026/06/08 19:32:11
|
|
|
 |
 |
|
|