Switch Theme:

Warhammer 40,000: Armageddon (news and rumors)  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in gb
Fixture of Dakka





Just my preference, but I'd like to see slim codices as well.

Casual gaming, mostly solo-coop these days.

 
   
Made in gb
Stealthy Dark Angels Scout with Shotgun






Is there anything that will be in the Core Rules book that wasnt already in the PDF download?

   
Made in gb
Gore-Drenched Khorne Chaos Lord




 Del Mingus wrote:
Is there anything that will be in the Core Rules book that wasnt already in the PDF download?



There's talk of a digital expansion and the pdf has some placeholder sections that link to app rules that don't exist, so quite likely as of time of writing. By time of release the app should cover it.
   
Made in nl
[MOD]
Decrepit Dakkanaut






Cozy cockpit of an Archer ARC-5S

Did some tidying, going to ask that we stay on topic, play nice and if more rudeness happens, timeouts will occur.

This message was edited 1 time. Last update was at 2026/06/07 18:42:13


KILL THE MEAT - SAVE THE METAL - Another attempt at a P&M plog

Fatum Iustum Stultorum Fiat justitia ruat caelum
 
   
Made in gb
Gore-Drenched Khorne Chaos Lord




WARHAMMER 40K: CORE RULES - £15.00
WH40K: CHAPTER APPROVED MISSION DECK ENG - £20.50
WH40K: DOMINATUS - ARMAGEDDON (ENGLISH)- - £20.50
WARHAMMER 40000: TERRAIN AREA SET - £18.75
COMBAT PATROL COMPANION (ENGLISH)- £20.50
   
Made in gb
Fixture of Dakka





£15 for the core rules is decent. If Wayland are doing a little discount then I'll sneak it in on the next order. Cheers.


This message was edited 2 times. Last update was at 2026/06/07 22:22:24


Casual gaming, mostly solo-coop these days.

 
   
Made in us
Screamin' Stormboy





James workshops walls

Thanks for doing your job and keeping dakka a safe environment for everyone, BrookM!


Automatically Appended Next Post:
But back to getting on topic, I'm assuming the core rules up for pre-Order separately from Armageddon are probably the same ones in every way, given that all the lore stuff is in its own separate book.


Automatically Appended Next Post:
Also, I know this is kind of a novice question, but what are mission decks for? Are they just different scenarios you could play through for Warhammer, or are they something else? And why are they replaced every year? (feel free to let me know if you think I should move this out of the thread)

My assumption is it's just because each year they do different theming and it takes place on a different planet, and it's to give competitive players new scenarios that are balanced. Is that correct?





Automatically Appended Next Post:
SamusDrake wrote:
Just my preference, but I'd like to see slim codices as well.


Am I assuming you mean Codex's. And if so, I do think that would be nice, or if they offered slimmed down versions for free download. I kind of feel like I shouldn't have to pay $70 just to get stuff specified for what my army does.

This message was edited 5 times. Last update was at 2026/06/07 23:59:26


I'm way too broke to be in this hobby!  
   
Made in gb
Decrepit Dakkanaut




UK

Personally I wouldn't want to see a slim codex of just rules on its own. I get why people want that as long term fans, but for new people I think it divorces them from reading the lore and background; seeing art and so forth.

To me the codex has strength in being a multi-appeal product.

I could accept it if GW started printing them in two separate parts and sold together - that would be fair.


The BRB makes more sense split because its 100s of pages long and becomes very heavy on non-game content; however again I think it should always be a tandem product at its core.



A Blog in Miniature

3D Printing, hobbying and model fun! 
   
Made in gb
Regular Dakkanaut




 Mrangryork wrote:

Automatically Appended Next Post:
Also, I know this is kind of a novice question, but what are mission decks for? Are they just different scenarios you could play through for Warhammer, or are they something else? And why are they replaced every year? (feel free to let me know if you think I should move this out of the thread)

My assumption is it's just because each year they do different theming and it takes place on a different planet, and it's to give competitive players new scenarios that are balanced. Is that correct?
Automatically Appended Next Post:


The mission decks contain the primary mission cards, secondary missions, which are drawn each command phase, the deployment map cards, twist cards; which add an additional rule to the game and can be left out if players don't like them, and the 'underdog' mission deck to give players lagging behind a boost mid game. They're updated annuallu for balance and to help freshen up the game during its shelf life.
   
Made in gb
Towering Hierophant Bio-Titan






 Overread wrote:
Personally I wouldn't want to see a slim codex of just rules on its own. I get why people want that as long term fans, but for new people I think it divorces them from reading the lore and background; seeing art and so forth.


Since it was accurate, it's worth noting that this rumour below also mentioned that softback codexes were coming with 11th.

Given the rulebooks we've seen so far it seems that GW are moving more towards making printed rules cheaper and effectively more 'disposable' than the near-£40 codexes we have currently. While I doubt they'll get rid of the lore / art stuff entirely, I do wonder if it'll be significantly cut down to reduce costs.

 xttz wrote:


FWIW there was a rumour floating around that the next preorder will be for the standalone rulebook, card decks, & terrain footprints. That puts them in stores a week after Armageddon.

Should be confirmed in a few hours from now.
   
Made in gb
Longtime Dakkanaut




U.k

I’d love it if they just sold the codes for the app as an option rather than having to buy a codex.

   
Made in gb
Towering Hierophant Bio-Titan






Andykp wrote:
I’d love it if they just sold the codes for the app as an option rather than having to buy a codex.


So would I, but buying codes direct from GW could have a fairly bad side-effect on third-party stores whose sales each month can depend on customers picking up their latest rulebook alongside other things like models & paints. In some cases, not getting the codex from a FLGS makes shipping costs less viable and could stop a sale entirely.

For me a decent solution is to offer physical disposable 'gift-cards' with a scratch off code to unlock a codex, allowing retailers to still take their cut. Switching to softback / smaller format codexes seems like a compromise towards that at least.
   
Made in de
Dakka Veteran



Germany

warl0rdb0b wrote:
 Mrangryork wrote:

Automatically Appended Next Post:
Also, I know this is kind of a novice question, but what are mission decks for? Are they just different scenarios you could play through for Warhammer, or are they something else? And why are they replaced every year? (feel free to let me know if you think I should move this out of the thread)

My assumption is it's just because each year they do different theming and it takes place on a different planet, and it's to give competitive players new scenarios that are balanced. Is that correct?
Automatically Appended Next Post:


The mission decks contain the primary mission cards, secondary missions, which are drawn each command phase, the deployment map cards, twist cards; which add an additional rule to the game and can be left out if players don't like them, and the 'underdog' mission deck to give players lagging behind a boost mid game. They're updated annuallu for balance and to help freshen up the game during its shelf life.


Are those really needed for playing?

I really dislike cards in miniature wargames.
   
Made in gb
Gore-Drenched Khorne Chaos Lord




SU-152 wrote:
warl0rdb0b wrote:
 Mrangryork wrote:

Automatically Appended Next Post:
Also, I know this is kind of a novice question, but what are mission decks for? Are they just different scenarios you could play through for Warhammer, or are they something else? And why are they replaced every year? (feel free to let me know if you think I should move this out of the thread)

My assumption is it's just because each year they do different theming and it takes place on a different planet, and it's to give competitive players new scenarios that are balanced. Is that correct?
Automatically Appended Next Post:


The mission decks contain the primary mission cards, secondary missions, which are drawn each command phase, the deployment map cards, twist cards; which add an additional rule to the game and can be left out if players don't like them, and the 'underdog' mission deck to give players lagging behind a boost mid game. They're updated annuallu for balance and to help freshen up the game during its shelf life.


Are those really needed for playing?

I really dislike cards in miniature wargames.


At present the mission decks are the only 11th ed missions so to play "properly" they are required. But you could likely codify them into charts and have a printed list I guess if you didn't want cards.
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






SU-152 wrote:

The mission decks contain the primary mission cards, secondary missions, which are drawn each command phase, the deployment map cards, twist cards; which add an additional rule to the game and can be left out if players don't like them, and the 'underdog' mission deck to give players lagging behind a boost mid game. They're updated annuallu for balance and to help freshen up the game during its shelf life.


Are those really needed for playing?

I really dislike cards in miniature wargames.


Kind of. 11th edition assumes you are playing this type of mission, so it's either cards or an app. Cards are vastly superior in my experience.

Of course, you are free to play any mission you want, including just killing each other's models.

This message was edited 3 times. Last update was at 2026/06/08 10:03:53


7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in gb
Gore-Drenched Khorne Chaos Lord




Looks like marine updates go up today:

https://www.tabletopbattles.com/40k-11th-edition-faction-pack-review-space-marines
   
Made in gb
Ghastly Grave Guard




There'll inevitably be missions in future supplements too.
   
Made in us
The Marine Standing Behind Marneus Calgar





Upstate, New York



I wonder if they were supposed to wait until GW posted the PDF.

   
Made in de
Liche Priest Hierophant






Out of curiosity, GW has stated multiple times that the cardboard terrain footprints are printed on both sides, but did they ever show the non-city side? I assume it's glorious brown dirt so your trees don't have to grow out of the sidewalk, but do we actually know?

Nehekhara lives! Sort of!
Why is the rum always gone? 
   
Made in de
Dakka Veteran



Germany

At present the mission decks are the only 11th ed missions so to play "properly" they are required. But you could likely codify them into charts and have a printed list I guess if you didn't want cards.



Kind of. 11th edition assumes you are playing this type of mission, so it's either cards or an app. Cards are vastly superior in my experience.

Of course, you are free to play any mission you want, including just killing each other's models.


I mean, are there NO scenarios and missions in the Rulebook? like in any other wargame.
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






SU-152 wrote:
At present the mission decks are the only 11th ed missions so to play "properly" they are required. But you could likely codify them into charts and have a printed list I guess if you didn't want cards.



Kind of. 11th edition assumes you are playing this type of mission, so it's either cards or an app. Cards are vastly superior in my experience.

Of course, you are free to play any mission you want, including just killing each other's models.


I mean, are there NO scenarios and missions in the Rulebook? like in any other wargame.


It will probably have dawn of war, like it always had.

But no, 40k has outsourced their missions packs to secondary sources for some time now, depending on what kind of mission you are looking for:
- matched play mission are updated in "seasons" multiple times over the course of an edition, usually effectively invalidating all previous matched play missions in the community
- narrative missions usually come from narrative source books or white dwarf or the download section of warhammer-community. Unless they have serious flaws, these are usually played until they become incompatible to the game.
- alternative game modes usually bring their own missions in the same publication

There have been multiple iteration of card deck missions, which have all been quite popular and provide a lot more replay value than most static missions. This has caused GW to adapt this type of mission for matched play, since by nature these players tend to play the game much more frequently than others.
This edition they also try the card deck approach for narrative missions, as they want to eliminate the "homework" part of crusade (their words, not mine). I will give it a shot, but I'm skeptical.

This message was edited 2 times. Last update was at 2026/06/08 13:35:15


 
   
Made in jp
Powerful Irongut







 Geifer wrote:
Out of curiosity, GW has stated multiple times that the cardboard terrain footprints are printed on both sides, but did they ever show the non-city side? I assume it's glorious brown dirt so your trees don't have to grow out of the sidewalk, but do we actually know?
I was wondering myself, but based on the pictures, my impression is that it's just the same print but mirrored.
   
Made in us
Enigmatic Chaos Sorcerer




Tampa, FL

 Jidmah wrote:
SU-152 wrote:
At present the mission decks are the only 11th ed missions so to play "properly" they are required. But you could likely codify them into charts and have a printed list I guess if you didn't want cards.



Kind of. 11th edition assumes you are playing this type of mission, so it's either cards or an app. Cards are vastly superior in my experience.

Of course, you are free to play any mission you want, including just killing each other's models.


I mean, are there NO scenarios and missions in the Rulebook? like in any other wargame.


It will probably have dawn of war, like it always had.

But no, 40k has outsourced their missions packs to secondary sources for some time now, depending on what kind of mission you are looking for:
- matched play mission are updated in "seasons" multiple times over the course of an edition, usually effectively invalidating all previous matched play missions in the community
- narrative missions usually come from narrative source books or white dwarf or the download section of warhammer-community. Unless they have serious flaws, these are usually played until they become incompatible to the game.
- alternative game modes usually bring their own missions in the same publication

There have been multiple iteration of card deck missions, which have all been quite popular and provide a lot more replay value than most static missions. This has caused GW to adapt this type of mission for matched play, since by nature these players tend to play the game much more frequently than others.
This edition they also try the card deck approach for narrative missions, as they want to eliminate the "homework" part of crusade (their words, not mine). I will give it a shot, but I'm skeptical.
Let's hope they actually make enough. All throughout 10th the mission decks would sell out within a month and then never be reprinted, so if you didn't give into FOMO you literally only had one generic mission in the core book to play, outside of Crusade. Completely ridiculous.
   
Made in gb
Longtime Dakkanaut




U.k

 xttz wrote:
Andykp wrote:
I’d love it if they just sold the codes for the app as an option rather than having to buy a codex.


So would I, but buying codes direct from GW could have a fairly bad side-effect on third-party stores whose sales each month can depend on customers picking up their latest rulebook alongside other things like models & paints. In some cases, not getting the codex from a FLGS makes shipping costs less viable and could stop a sale entirely.

For me a decent solution is to offer physical disposable 'gift-cards' with a scratch off code to unlock a codex, allowing retailers to still take their cut. Switching to softback / smaller format codexes seems like a compromise towards that at least.


I’d be down with that it’s a good idea. They still need a book for those that like them or those that are new and need some fluff. But I’d quite like buying scratch card, I want then to that now!

   
Made in us
Morally-Flexible Malleus Hearing Whispers






Land of Confusion

Ok. Just so I'm clear, what exactly do I need to play 11th edition?

 BorderCountess wrote:
Just because you're doing something right doesn't necessarily mean you know what you're doing...


"Vulkan: There will be no Rad or Phosphex in my legion. We shall fight wars humanely. Some things should be left in the dark age."
"Ferrus: Oh cool, when are you going to stop burning people to death?"
"Vulkan: I do not understand the question."

– A conversation between the X and XVIII Primarchs


 
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






Wayniac wrote:
Let's hope they actually make enough. All throughout 10th the mission decks would sell out within a month and then never be reprinted, so if you didn't give into FOMO you literally only had one generic mission in the core book to play, outside of Crusade. Completely ridiculous.


Absolutely. I know I'll be ordering one from GW - just to be sure I get it, discount be damned.


Automatically Appended Next Post:
 Lathe Biosas wrote:
Ok. Just so I'm clear, what exactly do I need to play 11th edition?


The cards and the patience to wait for Wahapedia to update

More serious response:
Your codex will remain valid for now, a faction pack will be released and the app will be updated. The core rules will be available as download, as well as the glossary with all the edge cases, and a points update.
You need some way to represent the missions from the cards. Buy them, print them, use an app, doesn't matter.
In theory, you can play old or homebrew missions as well, but the average player will probably expect you to play the new missions.
Two players can play with each deck, so you only need one of them per game. Our gaming group is currently aligning so we have one deck per two players.

This message was edited 4 times. Last update was at 2026/06/08 14:35:07


 
   
Made in us
Nihilistic Necron Lord






Billicus wrote:
Colour me surprised, book and cards are in fact up for preorder next week. It's a bit odd that Armageddon is a 2 weeker but the solus book and cards are going to hit stores the same week.


They’re not. They have a 27th release date on them so they won’t be in stores until the following week.

 
   
Made in us
Decrepit Dakkanaut





 Geifer wrote:
Out of curiosity, GW has stated multiple times that the cardboard terrain footprints are printed on both sides, but did they ever show the non-city side? I assume it's glorious brown dirt so your trees don't have to grow out of the sidewalk, but do we actually know?


I think its probably the same on both sides. There's a few missions that seem to have inverted the triangles so I think they'd need to be.
   
Made in ca
Deathwing Terminator with Assault Cannon






PDFs up.

Nice to see the Corvus Blackstar gets the Hover and movement treatment like the Stormraven.

A few inconsistencies. The Space MarineThunderhawk oddly retains its move value and aircraft - so not sure how that's supposed to work. However, the Grey Knights Thunderhawk loses the Aircraft keyword and works like the Stormraven and Blackstar.

Meanwhile the Fire Raptor loses its move value and retains Hover - which also seems odd since Hover wouldn't do anything if there's no move value.

This message was edited 1 time. Last update was at 2026/06/08 15:19:42


 
   
Made in gb
Ghastly Grave Guard




Mod edit - removed

This message was edited 2 times. Last update was at 2026/06/08 19:32:11


 
   
 
Forum Index » News & Rumors
Go to: