Had a game with Craig on Friday with his Dark Eldar, I was planning on using Tyranids from the start but I was expecting him to bring Orks instead, surprise surprise Cila!
Tyranids "Hive Fleet Kraken" - 2,000 points
HQ
Hive Tyrant - 2 x twin-linked devourers, old adversary & armoured shell
Tyrant Guard - lash whip
Elite
2 x Hive Guard
2 x Hive Guard
2 x Hive Guard
Troops
Tervigon - crushing claws, adrenal glands, toxin sacs & catalyst
Tervigon - crushing claws, adrenal glands, toxin sacs & catalyst
10 x Termagants
10 x Termagants
7 x Genestealers
7 x Genestealers
Heavy Support
Trygon - adrenal glands
Trygon - adrenal glands
Trygon - adrenal glands
Total: 2,000
Dark Eldar "The Dark Fleas" - 2,000 points
HQ
Archon - shadowfield, agoniser & phantasm grenade launcher
Haemonculus - webway portal
Elite
5 x Incub w/ Raider - Klaivex w/ demiklavies - Raider w/ flickerfield
Troops
20 x Kabalite Warriors - 2 x splinter cannons
20 x Kabalite Warriors - 2 x splinter cannons
20 x Kabalite Warriors - 2 x splinter cannons
10 x Wytches w/ Raider - Sybarite w/ agoniser - Raider w/ flickerfield
10 x Wytches w/ Raider - Sybarite w/ agoniser - Raider w/ flickerfield
Heavy Support
Ravager - flickerfield
Ravager - flickerfield
Talos
Game: Capture & Control + Pitched Battle
Deployment
D.E won the roll off and went first setting everything up on the left flank and keeping a squad of Warriors in a large ruin in the centre of the board. In reserve was the Talos, two squads of Warriors and both Wytch units.
I deployed all my Tyranids except the Genestealers which would outflank. I used the terrain to block
LOS and deployed my Tyranids so Termagants at the front, then Hive Guard then the Tervigons and then the Trygons so everything was getting cover - debatable on the Trygons though.
Objectives were placed in the ruins where the Warriors had deployed, one on the right flank D.E side of the board and one in a large ruin by me which I had deployed Hive Guard in.
* Tactical Notes
I'm going to go for the Ravagers first as they have mass lances and then the Raiders so all lances will be taken out. Wytches I'll blast from a far and then charge them, same with the Incubi. The Warriors I'll sic a monstrous creature on them, lol.
Turn 1
Craig brings his skimmers forward with the Haemonculus bailing out the Raider carrying the Archon and Incubi.
Shooting the Haemonculus drops down a webway portal ready for the reserves to pour out of next turn. Lances, splinter cannons and rifles put wounds on a Trygon and a Tervigon.
Tyranids turn, one Tervigon burns itselfs out spawning Termagants, great start, the rest move forward.
Shooting a Ravager gets crew stunned while a Raider gets wrecked.
In assault the Haemonculus gets eaten by a Tervigon, ripped to pieces by it's crushing claws which get a extra 2 attacks.
* Tactical Notes
In game the Ravager was crew shaken, but now I think it about it can be never crew shaken as it's open topped as the worst result is shaken, but +1 on the damage table will stunned.
Well a Ravager is at least disabled and a Raider is down. The Haemonculus wasn't a threat really but was just begging to be killed, lol. I haven't taken too much damage myself either, though a Tervigon has lost half it's wounds and a Trygon has taken some damage.
My plan this turn is ti wait and see what comes through the portal, I didn't know anything about a portal until Craig said so was a surprise! Lets see how it works..
Turn 2
Craig calls for reserves and two squads of Wytches come in along with a Warrior squad, the other Warrior squad couldn't fit around the portal so come on the board edge towards the right flank objective.
Movement Craig turbo boosts his Ravager away from me while a Raider moves around the tower ruin to get better
LOS on the wounded Trygon.
Shooting Warriors and the Raider fire at the Trygon leaving it with only a few wounds. Wytches shoot a Tervigon but do nothing. Warriors on the objective and which just came on via the board edge fire at the other Tervigon and kill it, the back lash mauls two Termagant units, wiping one out if I remember right.
In assault Wytches assault the Trygon and kill it with the agoniser while the other Wytches get stuck in on the Tervigon and cause two wounds on it while the Wytches take some pain from the crushing claws.
Tyranids call for reserves with a 'Stealer unit outflanking and coming on the left flank towards the Warriors. Trygon in the centre of the board slithers slowly towards the right flank as Termagants take cover. On the left flank the Tervigon in combat spawns a crap load of Termagants while another unit comes to support it in combat along with the Tyrant.
Shooting the Tyrant blasts the Warriors with paroxysm, but fails the psychic test, the devourers kill two Warriors. Wytches get blasted by the Trygons bio electric as Hive Guard blast and explode a Raider.
In assault the 'Stealers charge the Warriors but have to go through cover due to models being removed thanks to the Tyrant killing some, the 'Stealers lose three but ultimately kill the Warriors via sweeping advance. Trygon charges the Wytches, combat is a draw. Termagants pile into the Wytches and leave only four left which fail morale and leg it.
* Tactical Notes
Ok not a too bad turn which I managed to tackle another Raider, slaughter some Warriors and made some Wytches run off which cannot regroup as they're under half strength. Shame the Trygon didn't smash those Wytches some more but I'll pile some Termagants into those next turn.
My plan is to move the 'Stealers towards the Warrior held objective and outflank the other 'Stealer unit on the right flank objective. I'll send some Termagants to bail the Trygon out of combat while everything elses moves forward and blasts Raiders etc.
Turn 3
Dark Eldar call for reserves and the Talos pops out the portal.
Movement the Wytches fall back some more as the Archon and Incubi bail out the Raider ready to get into assault. The Warriors on the right flank move onto the objective.
Shooting the Trygon in the centre of the board gets shot at and loses a single wound. The Talos fires at some Termagants
In assault the Archon and Incubi multi assault the Tervigon and a unit of Termagants while the Talos charges another Termagant squad. The Archon kills the Tervigon which causes a back lash wiping out a Termagant squad and seriously mauling another, the other then gets mauled by the Talos which consolidates towards it's own side objective.
Tyranids call for reserves and the other 'Stealer squd outflanks on the right flank and moves to assault the Warriors.
Other Genestealer unit moves out of terrain towards the Wytches falling back as the Tyrant moves to blast the Archon and Incubi.
Shooting the Hive Guard blast the Incubi killing a few, the Tyrant blasts them with paroxysm passing the psychic test and then blasts them with devourers leaving just the Incubi leader left.
In assault the Genestealers kill the Warriors via sweeping advance and consolidate onto the objective. The other 'Stealer squad charges the Wytches, the Wytches fail morale a test to fight and get wiped out. The Trygon kills more Wytches but only has a single wound left.
At this point we call it a day as Craig has to go, Tyranids win claiming two out of three objectives. We decide to do a "what if" next turn happened, but only looked at two fights, the Wytches killed the Trygon, which utlimately would have seen them probably dead after they would have been blasted by Hive Guard in the Tyranids turn. The Archon and Incubi charge the Tyrant and Guard, they strike last thanks to the lash whip and need 5+ to hit thanks to paroxysm, the Incubi dies and the Archon is smashed by the Tyrant and dead thanks to instant death. We didn't do the Talos vs 'Stealer fight, but I expected it to probably win, if not the Stealers would have moved onto the Warrior held objective while the Tyrant moves through cover and blasts them with paroxysm.
If the Wytches would have died by Hive Guard and the Warriors get mauled by the 'Stealers I would expect Craig just to have transports left, which he probably would have turbo boosted to contest objectives, but with the game still going on normaly until turn 5 those transports more than likely would have been taken out by ranged fire power or even in assault.
Summary
The battle went well and I'm pleased how the Tyrant performed, with it on foot it just lasts a whole lot longer and still provides benefits to the army as it moves at the same pace, plus it costs cheaper as doesn't need a Gargoyle body guard! I was a bit disappointed to see both Tervigons die early in the game but Craig did his target priority right taking them out which also killed plenty of Termagants in the process, I felt at this point the back of my army had been broken. I think another Tervigon is required...Trygons, disappointed by them again. One got shot down before it made it into the fight, the other got bogged down in combat while another just minced about doing nothing. I'm going to switch them for Carnifexes with two pairs of devourers I think.
The game started well for both us on turn 1 though I think turn 2 I turned it around as Craig was quite surprised the damage those Termagants did in combat and he also lost his Warriors. Turn 3 Craig clawed it back killing the last Tervigon and plenty of Termagants leaving a lack of infantry, however my 'Stealers took out his Warriors scoring the win.
As mentioned we did a little extra which saw the Trygon snuff it and the Wytches win combat, these more than likely I would have shot with muliple Hive Guard units and they most likely would have died as there was only four of them left, Wytches in the open don't last long! The Talos no doubt would have assault the Genestealers but the outcome of that fight remains unknown. The Incubi and Archon got killed by the Tyrant, I would have consolidated it through terrain and then blasted the Warriors on the objective, paroxsym would have been great if no Tyranid reached combat as the Warriors shooting wouldn't be good and then next turn move in. I would have expected that last Trygon to be blasted by darklances, not sure what I would have done with that, maybe move it up. Either way i think if the game went full turn I think the Dark Eldar would have still lost as they only had two infantry squads left!