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![[Post New]](/s/i/i.gif) 2012/05/22 14:14:31
Subject: Battle report - Aleph Vs Haqqislam
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Calculating Commissar
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Ok, this is my first attempt at an infinity report and the game was early last week, so this is all I can remember happening... so it'll probably be short.
Last week I had a quick pickup game with a friend. 150 points per side; unfortunately I forgot the new list I'd worked out... so it was pretty basic and all done from memory (Myrmidon Lt, 2 Myrmidons, Asura with Spitfire, 3 netrods); sadly I can't remember what he had.
Both sides set up, with the Haqq holding back the Kum and me holding back the Asura.
The netrods fell from the sky, surprisingly they didn't scatter too far and were where meant to land. Unfortunately they were all within sight of each other which came back to bite me later in the game.
Turn 1 saw the Kum zooming down the left flank and assaulting my Asuras. After burning through all of his orders in an attempt to best her in hand to hand combat; the Kum finally fell to the Asura without the Aleph killer taking any damage at all. The rest of the Haqq force settled down behind cover.
The Asura and Myrmidon Lt slowly worked their way up the left flank and the other Myrmidons sneaked up the right flank, avoiding the reaction fire from the sniper sat on top of the office block in the middle. No shooting or combat took place as they attempted to get up closer.
Kills: 1/0
Turn 2 saw a Naffatun try and burn out the two myrmidons on the right flank, but she fell to a well timed chain rifle reaction. Sadly their ODD was burnt out anyway, which left one of the myrmidons with no defence as someone else shot through the window, killing him. The rest of the Haqq shuffled about a bit in an attempt to get away from the approaching Asura.
The Aleph forces carried on moving forwards on the left flank, sniper reaction fire bouncing off the Asura and wounding the Lt. On the right flank, the remaining Myrmidon mvoed forwards under cover of smoke in an attempt to return fire on the firer responsible for his partner's death. Sadly he was just out of range, so retreated back behind a statue.
Kills: 2/1
Turn 3 saw another member of the Haqq force come running around the corner and, despite a valiant attempt to drop smoke, kill the other Myrmidon, leaving the right flank open to potential abuse. While the Myrmidon Lt and Asura were in a building, another part of the Haqq force burnt through orders zooming around the board and destroying the first of the three Netrods.
The Lt hunkered down in the building for a bit, letting the Asura use up the remaiining orders to zoom up the table and take out one of the other Naffatuns, leaving the sniper's building unguarded and the Asura half way up the building to deal with him.
At this point I was feeling worried as there was an open zone for the Haqq to kill off my two remaining netrods, which would leave me with very little in the way of orders... and the Haqq commander was worried as there was an asura just about to rip his sniper apart and be given full view of the table with her Spitfire. There was everything left to play for
Kills 3/3
Turn 4 saw the Haqq player shuffle people around a bit in an attempt to limit the damage the Asura would be able to do. The rest of his orders saw a Ghulam gun down the two remaining netrods while she avoided reactionary fire from the Lt. All of the shots plinked off the intervening trees and buildings.
The Asura finished climbing the building, but with limited orders left, she didn't get much more done than lay out the sniper. The Lt used her order to shuffle out of the building in an attempt to support the Asura a little bit now that there were no more netrods.
Kills 4/5
Turn 5 began with more shuffling from the Haqq player; unfortunately this shuffling caused some reactionary fire... which started a spitfire fire fight that burned through all the Asura and Haqq orders for the turn... eventualy ending up with the Haqq shooter dead. Another fire fight broke out between the Lt and some other Ghulam leaving one more Haqq dead.
Kills 6/5
Turn 6 had the Haqq now in Retreat! mode, all legging it towards their table edge. Unfortunately this caused some reactionary fire from the Asura, killing another one of the Haqq force. The Lt moved forwards a bit more, drawing some reactionary fire from the Haqq team which, unfortunately, killed her. In a fit of revenge, the Asura gunned down yet another Haqq, causing my opponent to throw in the towel as he didn't have anything left that he felt could take on the lone Asura, especially with us both in retreat next turn.
Kills 8/6
It was a great little game and one I was fully expecting to lose. I keep forgetting what a powerhouse the Asura is; though next time I want to try something completely different as he tailors his list to deal with it. Possibly a close combat Nomad list?
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This message was edited 5 times. Last update was at 2012/05/23 09:01:05
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![[Post New]](/s/i/i.gif) 2012/05/22 22:05:19
Subject: Battle report - Aleph Vs Haqqislam
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Thunderhawk Pilot Dropping From Orbit
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Asuras scare me. With the spitfire, they just mowed down my Haqq force. I don't really have any heavy firepower that can take them on except a few AP guns or boarding shotgun.
Would hacking Asuras be a better tactic?
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![[Post New]](/s/i/i.gif) 2012/05/22 23:22:25
Subject: Re:Battle report - Aleph Vs Haqqislam
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Sword-Bearing Inquisitorial Crusader
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One thing that made your report slightly confusing: The singular is Asura, not Asuras.
Other than that, it reads well, but as with any battle report, it really would have benefited from some photos (particularly overall table layout).
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![[Post New]](/s/i/i.gif) 2012/05/23 08:58:25
Subject: Battle report - Aleph Vs Haqqislam
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Calculating Commissar
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Photos were something I forgot when we were playing; though I'll try and make an effort to get some next time. I wasn't planning on writing up a report at the time
Fixed the Asura/Asuras thing too. I wasn't sure if that was the full name or not; same with Dasyu/s
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This message was edited 1 time. Last update was at 2012/05/23 09:01:55
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![[Post New]](/s/i/i.gif) 2012/05/23 09:00:14
Subject: Battle report - Aleph Vs Haqqislam
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Ragin' Ork Dreadnought
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That's why I *always* take photos  Just in case. Except under time pressure...
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![[Post New]](/s/i/i.gif) 0005/05/28 13:56:53
Subject: Battle report - Aleph Vs Haqqislam
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Sword-Bearing Inquisitorial Crusader
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endtransmission wrote:Fixed the Asura/Asuras thing too. I wasn't sure if that was the full name or not; same with Dasyu/s
Normally, the actual options on the army list can tell you - although reading through the fluff section shows this is apparently wrong for Sophotect, which is singular without an S.
In any case, for Aleph, it's only Achilles and Patroclus where the singular ends in S.
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![[Post New]](/s/i/i.gif) 2012/05/23 13:20:55
Subject: Re:Battle report - Aleph Vs Haqqislam
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Helpful Sophotect
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I hate to say it, but it sounded like the Haqq player handed you the fight on turn one. Or, at least, his first choice revealed a critical tactical misunderstanding that stuck around for a while. Why, when he already outnumbered you, did he keep on maneuvering you (and letting you maneuver him) into fair fights? The Kum-on-Asura fisticuffs he initiated on turn one and a lone Nafftun trying to take out two Myrmidons on turn two... though on turn three he finally started playing a little more cautiously. By then, though, you had a pretty heft advantage. When he killed your netrods, things started to look up for him, but it seems like it was too little, too late.
Something I've learned is that you should never send soldiers in alone in Infinity unless you have to. Being covered by your buddies is what makes for reliably winning firefights.
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The 12th Dat'ya Expeditionary Cadre
My P&M blog - in which I chronicle the transformation of a battered windfall of models into an awesome addition to my Blood Angels force (hopefully) - can be found here: http://www.dakkadakka.com/dakkaforum/posts/list/431820.page.
======Begin Dakka Code======
DQ:80S+GMB++I+Pw40k11+D++A+/mWD364R+++T(T)DM+
======End Dakka Code====== |
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![[Post New]](/s/i/i.gif) 2012/05/23 13:29:06
Subject: Battle report - Aleph Vs Haqqislam
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Calculating Commissar
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He thought he was in a good position for both of the attacks as the Asura was all on her lonesome when the Kum attacked, so he thought the assault would take care of his main problem.
The Naffatun should have taken out both the Myrmidons, but I seemed to be having an unusual bout of good luck with the saves.
So far my Aleph are on a 2 win, 2 lose to his Haqq... so next time I need to shake things up a bit
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![[Post New]](/s/i/i.gif) 2012/05/23 13:55:35
Subject: Re:Battle report - Aleph Vs Haqqislam
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Joined the Military for Authentic Experience
On an Express Elevator to Hell!!
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Thanks for that, enjoyed reading the report!
I'm playing against a horde of Myrmidons soon, so will have to remember the effect that template weapons have on them and their OCD device (which I can tell will be a real PITA without even playing a game against them yet!  )
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![[Post New]](/s/i/i.gif) 2012/05/23 14:07:42
Subject: Battle report - Aleph Vs Haqqislam
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Leaping Khawarij
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Yeah, ODD is frustrating. Having something with MSV2 is a big help though. So like a Djanbazan Sniper or HMG can be a real nightmare for them. And the Naffatun can fry their ODD with a big ole' template.
Remotes with E/M Grenade Launchers are fun too.
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![[Post New]](/s/i/i.gif) 2012/05/23 14:34:38
Subject: Battle report - Aleph Vs Haqqislam
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Calculating Commissar
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I'd hardly call 2 myrmidons and a myrmidon lt a horde. Also, is it sad to say that the Myrmidons are my cheerleaders?
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![[Post New]](/s/i/i.gif) 2012/05/23 14:43:52
Subject: Battle report - Aleph Vs Haqqislam
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Leaping Khawarij
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endtransmission wrote:I'd hardly call 2 myrmidons and a myrmidon lt a horde. Also, is it sad to say that the Myrmidons are my cheerleaders?
I would paint them up with Lion logos on them.
So the dudes are back chilling while the Asura goes out and does all the work.
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![[Post New]](/s/i/i.gif) 2012/05/23 14:55:28
Subject: Battle report - Aleph Vs Haqqislam
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Joined the Military for Authentic Experience
On an Express Elevator to Hell!!
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endtransmission wrote:I'd hardly call 2 myrmidons and a myrmidon lt a horde. Also, is it sad to say that the Myrmidons are my cheerleaders?
Oop no sorry, miscommunication on my part! I meant that the person I will be playing with Aleph will be using a lot of them (I think the boxset of 4, spitfire and officer model).
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![[Post New]](/s/i/i.gif) 2012/05/23 14:57:44
Subject: Battle report - Aleph Vs Haqqislam
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[DCM]
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It is still odd to call 6 guys a 'horde' though!
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![[Post New]](/s/i/i.gif) 2012/05/23 15:00:11
Subject: Battle report - Aleph Vs Haqqislam
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Leaping Khawarij
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Alpharius wrote:It is still odd to call 6 guys a 'horde' though!
True, my Metro list with 12 HMG's would be considered a Horde. Now why aren't there any Metro models with HMGs?!
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![[Post New]](/s/i/i.gif) 2012/05/23 15:18:51
Subject: Battle report - Aleph Vs Haqqislam
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Calculating Commissar
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Because they know you want them
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![[Post New]](/s/i/i.gif) 2012/05/23 15:30:41
Subject: Battle report - Aleph Vs Haqqislam
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Leaping Khawarij
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I don't think I'd every field that many... I mean, it could be fun to Proxy up with Guardsmen and see how it goes, but it really seems like a douchey thing to do to someone.
Though... I could Link 5 of the HMG's...
Oh my...
That's just silly.
*goes off to play in Army Builder some more*
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![[Post New]](/s/i/i.gif) 2012/05/23 15:34:59
Subject: Battle report - Aleph Vs Haqqislam
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[DCM]
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Because you said you could do it, I went and checked...
Gross!
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![[Post New]](/s/i/i.gif) 2012/05/23 15:48:03
Subject: Battle report - Aleph Vs Haqqislam
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Leaping Khawarij
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Alpharius wrote:Because you said you could do it, I went and checked...
Gross!
I know right?
I'm just gonna go ahead and spend some orders to set up some firing lanes... BuddaBuddaBuddaBuddaBudda!
Ahh... hilarious.
But your Lt. would be obvious. Unless you made him a camo marker and then hide him in a building somewhere he would be less likely to get murdered. I mean, "Get in a safer position to better direct the battle."
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