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Made in us
Fixture of Dakka





San Jose, CA

Game #3 vs Farsight-bomb Tau


1850 NECRONS

Destroyer Lord - 2+, Mindshackle Scarabs, ResOrb
Destroyer Lord - 2+, Mindshackle Scarabs

5x Immortals - Gauss Blasters, Night Scythe
5x Immortals - Gauss Blasters, Night Scythe
5x Warriors - Night Scythe
5x Warriors - Night Scythe

5x Canoptek Wraiths
5x Canoptek Wraiths
5x Canoptek Wraiths

Annihilation Barge
Annihilation Barge
Annihilation Barge


-------------------------------------------------------------------------------


1850 TAUDAR

This round I get paired up against Kevin and this deathstar Taudar army. Kevin must be up there in points if he was to face me, and I can easily see why. Tau are very, very good and the Farsight-bomb is one of the best Deathstars out there IMO. As a matter of fact, at one point, I was considering running Tau just because I wanted to run the Farsight-bomb (or rather, the Farsun-bomb). The only difference between Kevin's builds and a lot of the other Farsight-bomb builds out there is that his is slightly fluffier (no Shadowsun) and he is running an Autarch ally rather than a Farseer (IMO, the Farseer would have been a much more efficient choice). In any case, his army is going to be a HUGE obstacle to my Necrons in their quest to make it to the Sweet 16.



Farsight
Tau "Toolbox" Commander (aka the Buffmander) - Command & Control Node, Multi-spectrum Sensor Suite, Puretide Engram Neurochip, Neuroweb System Jammer, Repulsor Impact Field, Stimulant Injector, Vectored Retro-thrusters, Iridium Armor, 2x Flamers

3x Crisis Bodyguards - 2x Plasmas + 1x Flamer each
3x Crisis Bodyguards - 2x Fusion blasters + 1x Target Lock each
1x Crisis Bodyguard - Burst Cannon, Cyclic Ion Blaster, Vectored Retro-thrusters

Riptide - Early Warning Override, Ion Accelerator, Velocity Tracker, TL-Smart Missile Systems
Riptide - Early Warning Override, Ion Accelerator, Velocity Tracker, TL-Smart Missile Systems

11x Kroots, 2x Kroot Hounds
11x Kroots, 2x Kroot Hounds

6x Marker Drones

Skyray - Blacksun Filters, Decoy Launchers, Sensor Spines

Allies:

Autarch - Banshee Mask, Fusion Gun, Scorpion Chainsword, Warp Jump Generator

3x Windrider Jetbikes


-------------------------------------------------------------------------------


Missions:

Adepticon uses only Primary and Secondary objectives. The Primary Objectives always consists of 2 missions. It's actually quite simple. If you get more Primary Objectives than your opponent, you earn a Crushing Victory. Otherwise, if the Primary is tied, then you go on to the Secondaries. The Secondaries consist of First Blood, Linebreaker and Slay the Warlord. If you tie on the Primary and win via Secondaries, then it is a Minor Victory.


Primary Objectives:

1. Victory Points

2. The Scouring - Fast Attacks are scoring. However, if you kill a FA, then it counts as 2 VP's for Primary Objective #1 instead. You must control 7+ pts worth of objectives to win this!


Secondary Objectives: First Blood, Linebreaker and Slay the Warlord


Deployment: Hammer & Anvil


1st Turn: Taudar


-------------------------------------------------------------------------------


Pre-game Thoughts:

Of all the armies that I've faced with my crons, Tau is one of the toughest matchups for them consistently. They give me more problems than even Eldar. And what's worse than playing against Tau(dar) is playing against Tau(dar) in Hammer & Anvil deployment. I swear, I hate playing against Tau in H&A deployment. There are very few cases where I would want to go 1st with my Necrons. This is actually one of them. Tau shooting is just brutal. Playing against them in Hammer & Anvil, I would actually prefer to go 1st despite this being an objectives-based mission. Seriously, even my wraithwing crons can't sustain prolonged shooting from the Tau.

I feel that this might actually be a slightly uphill battle for my crons. Normally, my crons are strong in the Scouring missions due to scoring Wraiths. However, in Adepticon's Scouring, you actually have to secure at least 7-pts worth of objectives to win the Scouring! That means I'd have to get 2 of the 3-pt objectives and a 1-pt objective (or any similar combos) without any of them being contested. That's actually damn hard to do, especially in face of Tau firepower. I have a feeling that neither of us is going to get the Scouring, which means that we're basically looking at Victory Points as the deciding factor. In this case, Tau actually have a slight advantage IMO. First of all, they have less VP's. Secondly, some of their VP's (riptides, his deathstar) are actually quite hard to get. Third, my wraiths - which will die - are worth double-VP's because they are Fast Attack. Lastly, his Farsight-bomb could potentially kill all 3 of my Annihilation Barges on the turn it comes in!

In order to play against Kevin's army, I am going to have to play the denial game. That means I am going to have to put my AB's in reserves....in Hammer & Anvil deployment! Fortunately for me, I do have 1 HUGE advantage. I get the Warlord Trait that lets me re-roll my Reserves. The last time I beat Tau in tournament play was because I got this Warlord trait (Game #3 vs Israel's Tau + Eldar). Now let's see if I can do it again.


-------------------------------------------------------------------------------


Deployment:

Spoiler:
I get the Warlord Trait that let's me re-roll my reserves.


Taudar deployment. Troops and his deathstar in reserves. With any luck, hopefully his deathstar doesn't come in until Turn 4.


My deployment. Because of all the Ion Accelerators, I am forced to spread out my wraiths. Also, because of Kevin's Farsight-bomb being in reserves, I am force to put my Annihilation Barges (AB's) in reserves as well.


Overview of our deployment.


Kevin then infiltrates 1 unit of kroots and outflanks with the other one.

I don't try to steal the initiative.




-------------------------------------------------------------------------------


Taudar 1

Spoiler:

The Tau back up.


Due to me spreading out, his shooting only kills 1 wraith, takes off 1W from the other one and puts 1W on one of my D-lords.




Necrons 1

Spoiler:

Wraiths full speed ahead!




Taudar 2

Spoiler:

The Farsight-bomb comes in. Kroots back away.


The cowardly Tau continue to retreat.


My opponent makes a slight mistake here. He fires his kroots at my wraiths and actually kill 3 out of 4! This limited how many wraiths his Farsight-bomb could kill, as their fusions were only in range of the 1 remaining wraith.

The rest of his shooting finishes off the unit for First Blood. It also takes out 2 wraiths from my Warlord's unit.

VP's - Necrons: 0, Taudar: 2


His guys then do their jump moves in the Assault phase to get away. Unfortunately for him, his Farsight-bomb jumps only 4".




Necrons 2

Spoiler:

This turn, ALL of my reserves come in. My opponent makes a mistake. He actually places his Farsight-bomb too close to my deployment zone. Well, I can't say it was completely his mistake. The 4" JSJ assault move of theirs last turn didn't exactly help their cause. In any case, all 7 of my teslas are in range, though I had to move my AB's 12" in order to do so (they will be snap-shooting).


Wraiths are too far from the Farsight-bomb and will go after his kroots instead.


The rest of my wraiths advance.


Another successful beta-strike by the crons! I kill a total of 4 suits and 2 drones, including his Toolbox Commander!

VP's - Necrons: 1, Taudar: 2

I also kill 4 kroots. They may be falling back (not quite sure).




Taudar 3

Spoiler:

Kroots come in. They rapid-fire into my wraiths but roll horribly and fail to kill any wraiths.


Tau movement. Farsight-bomb tries to get within plasma double-tap/fusion range of my wraithstar. Riptides move to the edge of the world. If they're not careful, they just might fall off next turn.


Marker drones back away as well.


The Tau manage only to kill 1 wraith and to put another 1W on my Warlord. That's not what I call "getting it done".




Necrons 3

Spoiler:

Barges go after his deathstar once again. Night scythes go after other targets. Another night scythe goes after the Marker drones and the last scythe flies off the table.

I shoot down 2 marker drones.


Wraiths will definitely be within range to assault this turn. Both D-lords join the same unit.


Other wraiths go after the newly arrived kroots.


Shooting takes out another 2-3 crisis bodyguards and 3 kroots.


Wraiths charge his kroots.


Kroots actually kill a wraith, but I break the unit in return. They fall back.


My wraithstar then charges what's left of his Farsight-bomb.


I have Farsight hit himself first due to Mindshackles and then issue a challenge afterwards. His Autarch accepts. I actually win combat but the unit is Stubborn and hold.




Taudar 4

Spoiler:

Windrider jetbikes finally come in.


Kroots regroup.


I believe it may have been the skyray which blows up my night scythe.

VP's - Necrons: 1, Taudar: 3


Other shooting takes off 1 HP from one of my flyers.


In combat, Farsight passes his Mindshackle test! My D-lord only has 1W left on him. However, Farsight whiffs with all his attacks and I manage to cause another 1W to Farsight. His deathstar then fails morale and flees!




Necrons 4

Spoiler:

Warriors come in from Ongoing Reserves onto my 1-pt Scouring objective.


I pursue after his HQ's unit.


Barges advance 12" once again.


Night scythe goes after his jetbikes/marker drones. My other night scythe drops off its warriors and then fly off the table.


Shooting wipes out the jetbikes but the marker drones survive.

VP's - Necrons: 2, Taudar: 3

I believe I shoot down his 1st unit of kroots this turn.

VP's - Necrons: 3, Taudar: 3


Wraiths re-assault his kroots and wipe them out.

VP's - Necrons: 4, Taudar: 3

So far, I haven't touched his riptides at all, but I am doing a damn good job taking out his troops. Only 1 left - the marker drones (Fast Attack in the Scouring).


And then I deliver the coup 'de grace. My wraithstar re-charges his Farsight unit. Because they are already falling back, they have to take another LD test to regroup. He fails and they are destroyed! That's Farsight (thus giving me Slay the Warlord), his Autarch and the bodyguards!

VP's - Necrons: 7, Taudar: 3

That was just absolutely brutal, failing 2 LD 10 tests in a row! I'm beginning to feel the frustration of my opponent now.




Taudar 5

Spoiler:

His riptides have no choice but to play aggressively now. Then again, both of my D-lords are down to just 1W left. BTW, I believe that all the wounds on his riptides so far were self-inflicted due to his own Nova Reactor.


My opponent manages to take out another Necron flyer, sending my Immortals back into reserves.

VP's - Necrons: 7, Taudar: 4


Riptides then jump into contesting range of the objective and away from my wraithstar.




Necrons 5

Spoiler:

Night scythe comes in and drops off my Immortals onto a 3-pt objective. Barges advance.


I then split up my forces, with each D-lord going after a riptide and my lone wraith staying to claim the other 3-pt objective.


Warriors move towards the 1-pt objective, making his riptide having to choose between going after them or going after my D-lord.

BTW, my wraiths are on a 2-pt objective.


I believe one of this riptides Intercepts and blows up my 3rd night scythe.

VP's - Necrons: 7, Taudar: 5


My Warlord dies to Overwatch while trying to charge in. The other one makes it into combat.


However, my Warlord would get back up!

His other riptide actually passes his Mindshackle test and proceeds to beat down my other D-lord. Unfortunately for my opponent, he gets back up as well!


The game continues.





Taudar 6

Spoiler:

Riptide goes to contest one of his objectives.


He then assaults my warriors....


....and manage only to kill 1. They stick around.




Necrons 6

Spoiler:

The end is nigh!


Surrender or face the consequences.


Take no prisoners.


Mercy is for the weak.


Resistance is futile.


Yada yada....


-------------------------------------------------------------------------------


The game ends. I have Victory Points well in hand.






I actually get a total of 10 Scouring points!!!

I also get Linebreaker and Warlord as well.




Crushing Victory to the Metallic Dead - Necrons!!!





-------------------------------------------------------------------------------


Pre-game Thoughts:

Spoiler:
Again, I surprised myself in this game. I didn't think I would be able to dominate this matchup. However, I did due to a number of factors:

1. Getting the Warlord Trait allowing me to re-roll my Reserves was absolutely vital to my plans (and also really lucky!). Firstly, it let me preserve some easy VP's. Secondly, it gave me an even more effective Turn 2 beta-strike which really crippled my opponent's firepower.

2. My opponent made the crucial mistake of positioning his Farsight-bomb within striking range of my Turn 2 beta-strike. Of course it didn't help when he rolled low for their assault moves, but he essentially gift-wrapped this win for me with his mistake.

3. The dice. Mine were good. His were bad. I rolled well for my teslas. He rolled poorly on his LD tests.

It was a frustrating game for Kevin, but sometimes, those things just happen. I just hope he was able to shrug it off. In any case, I am beginning to feel the pressure. After 3 strong wins, my opponent next turn will no doubt be a super-strong player. But there is just only 1 more game to go before the Sweet 16. If I can beat my next opponent, then I will make it to Day #2 and the Sweet 16. If not, then I will be done with the Championships (most likely). What I didn't know at the time was that next round, in Game #4, I will be facing an extremely strong player and the winner of the recent Torrent of Fire Tournament of Champions - Tim Goreham and his Centurionstar Space Marines!









This message was edited 5 times. Last update was at 2014/04/21 07:47:16



6th Edition Tournaments: Golden Throne GT 2012 - 1st .....Bay Area Open GT 2013 - Best Tyranids
ATC 2013 - Team Fluffy Bunnies - 1st .....LVO GT 2014 Team Tournament - Best Generals
7th Edition: 2015-16 ITC Best Grey Knights, 2015-16 ITC Best Tyranids
Jy2's 6th Edition Battle Report Thread - Links.....Jy2's 7th Edition Battle Report Thread - Links
 
   
Made in gb
Water-Caste Negotiator





This will be interesting.

The f-bomb in that config loses a number of elements which make the it super-efficient;
-Gun drones for AI and tanking
-All target locked to maximise targeting potential
-SM allies for gate (critical omission to get your deathstar where it needs to be and able to alpha-strike)
-Shadowsun (as mentioned) for 2+ cover (massive increase in survivability)

It is quite vulnerable and must be about 800 points, if he deep strikes it then that's at least a turn of shooting lost.

Hard fought victory for the Necrons IMO.
   
Made in us
Haemonculi Flesh Apprentice






This is not a hard victory for necrons.

1. He has bottom of turn in an objective primary with cronair

2. His opponent has rubbish for troops

3. His opponent failed to bring the most crucial elements to the F-bomb, the biggest being the lack of target locks.

4. His wraiths all score and outpace his deathstar, split them in different directions and he can't kill more then one unit in the game I am guessing. That's if he can focus down one unit of wraiths.

800 points that can only move 6 and target one unit a turn isn't gonna slice it.

Will be entertaining I am sure, but I don't think it is a close match at all unless the dice and decisions are wild.

Can't wait to see how my predictions pan out.

How was the terrain this year? The quality has always been nice but I am wondering how much was LoSB?

   
Made in us
Daring Dark Eldar Raider Rider



CT

Great thread JY2! By the way the 6th eldar army on the picture list is mine... the one with orange warriors and turquoise bikes, with the healthy beast pack. And you are right I am from the east coast (Sean Nayden).

 
   
Made in us
Fixture of Dakka





San Jose, CA



Turn 2 of Game #3 up.


Will complete tonight. Right now, I've got a Sharks playoff game to go to.


djn wrote:
This will be interesting.

The f-bomb in that config loses a number of elements which make the it super-efficient;
-Gun drones for AI and tanking
-All target locked to maximise targeting potential
-SM allies for gate (critical omission to get your deathstar where it needs to be and able to alpha-strike)
-Shadowsun (as mentioned) for 2+ cover (massive increase in survivability)

It is quite vulnerable and must be about 800 points, if he deep strikes it then that's at least a turn of shooting lost.

Hard fought victory for the Necrons IMO.

Yeah, his F-bomb is not the most optimized, but I attribute that to personal taste than probably building a cut-throat list.

Personally, I prefer a jetbike farseer with Shard over SM allies. Unless he goes for Sevrin Loth, Gate is too unreliable to try to get.


 Red Corsair wrote:
This is not a hard victory for necrons.

1. He has bottom of turn in an objective primary with cronair

2. His opponent has rubbish for troops

3. His opponent failed to bring the most crucial elements to the F-bomb, the biggest being the lack of target locks.

4. His wraiths all score and outpace his deathstar, split them in different directions and he can't kill more then one unit in the game I am guessing. That's if he can focus down one unit of wraiths.

800 points that can only move 6 and target one unit a turn isn't gonna slice it.

Will be entertaining I am sure, but I don't think it is a close match at all unless the dice and decisions are wild.

Can't wait to see how my predictions pan out.

How was the terrain this year? The quality has always been nice but I am wondering how much was LoSB?

All good points. Just 2 counter-points:

1. Fortunately, my opponent's lack of troops (3 + 1 FA drones) is somewhat mitigated by the wonky Scouring mission where you have to win by 7-pts!

2. He does have Target Locks for his fusions and that is all that really matters IMO. Each fusion guy can go for a tank whereas the rest of the army targets infantry. IMO, not everyone in the F-bomb needs Target Locks.

3. Wraiths being scoring actually hurts more than it helps. Even with scoring wraiths, it will be hard to get the Scouring due to its high requirements. However, it actually makes it easier for my opponent to win Victory Points as he will target them anyways and they are worth 2-VP's each.

Terrain is good. There is 6 large pieces of terrain, of which usually 2-3 are LOS-blocking (to a degree). I actually really like the terrain-placing dynamic of Adepticon. With solid terrain, it actually adds another layer of strategy to the game.


OrdoSean wrote:
Great thread JY2! By the way the 6th eldar army on the picture list is mine... the one with orange warriors and turquoise bikes, with the healthy beast pack. And you are right I am from the east coast (Sean Nayden).

Cool, I will make a note of your army.

BTW, congrats on your Top 4 finish. Very impressive. Maybe one of these days, we will get to play each. I need some more practice against the beaststar.




Automatically Appended Next Post:


Game #3 completed above.


This message was edited 2 times. Last update was at 2014/04/21 07:51:22



6th Edition Tournaments: Golden Throne GT 2012 - 1st .....Bay Area Open GT 2013 - Best Tyranids
ATC 2013 - Team Fluffy Bunnies - 1st .....LVO GT 2014 Team Tournament - Best Generals
7th Edition: 2015-16 ITC Best Grey Knights, 2015-16 ITC Best Tyranids
Jy2's 6th Edition Battle Report Thread - Links.....Jy2's 7th Edition Battle Report Thread - Links
 
   
Made in us
Longtime Dakkanaut




Wow that was brutal haha. Add insult to injury your D-Lords getting back up that last turn was hilarious, res orbs FTW!
   
Made in us
Judgemental Grey Knight Justicar





New Orleans

Did you ever roll 4s on the res orbs or were they all 5&6s? Did they ever make the difference?

01001000 01101001 00100000 01110100 01101000 01100101 01110010 01100101 00101110  
   
Made in us
Longtime Dakkanaut





Eye of Terror

Well played jy2! Another clinical performance !


My blog... http://greenblowfly.blogspot.com

Facebook...
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DT:60+S++++G++++M+++B+++I+++Pw40k89/d#++D+++A++++/eWD150R++++T(T)DM+++ 
   
Made in us
Sneaky Lictor





Good showing so far! Can't wait to see the performance against the Centurion star!
   
Made in us
Member of a Lodge? I Can't Say




OK

Great game! It's clearly a pattern for people who bring these netlists to make easy mistakes like this.



Argel Tal and Cyrene: Still a better love story than Twilight 
   
Made in us
Haemonculi Flesh Apprentice






 herpguy wrote:
Great game! It's clearly a pattern for people who bring these netlists to make easy mistakes like this.


That's a bit harsh, it suggests he doesn't know his army. Honestly he could have forgoten jy2's warlord trait (easy thing to do) or was unfamiliar with Necrons (I know it sound strange but it does happen) Mostly it seems like dice were insanely lopsided. The only time the Tau rolled well and jy2 rolled poorly seemed to be his kroot killing the wraiths which actually HURT him ha ha.

Did adepticon use that crappy BAO flier FAQ where they check LOS using 180 degree vertical or did your warriors kill his bikes? If so that ruling is just so game breaking, it makes it impossible to hide anything from fliers like that. It wouldn't matter in this game at all, just curious though.

Good game, but it is game 4 that I have been itching to read TBH. Game 4 is the gateway to your goal and definitely where the highest competition will be other then the top 16. I had to play a centurion star last month in a tournament with farsight, toolbox commander and tigurious (who got gate) and I managed to beat it by playing the mission and because my thunderfires and an unfortunate first turn perils bombed tiggy out of the unit leaving them stranded by their last overkill Oh man that felt so good ha ha. It will be hard for you lacking any barrage weapons but the mission is the most important factor.

   
Made in us
Purposeful Hammerhead Pilot




Vior'la Sept

jy2,

I'm a Sharks fan too, that was a hell of a blowout!! Beat L.A.!

   
Made in us
Fixture of Dakka





San Jose, CA

Chancetragedy wrote:
Wow that was brutal haha. Add insult to injury your D-Lords getting back up that last turn was hilarious, res orbs FTW!

Yeah, my D-lords have been rolling well with their Everliving rolls so far. I just hope the streak can continue, at least for 1 more game. When they keep getting up like that, Necrons can become super-tough to beat.


 Mythra wrote:
Did you ever roll 4s on the res orbs or were they all 5&6s? Did they ever make the difference?

I don't remember off the top of my head what I rolled, but one of my D-lords was only getting back up on a 5+ (no ResOrb). I would say that about half of my Everliving rolls are passed on a 4+ and the other half on a 5+ so yeah, I believe it does make a difference. That 30-pt wargear gives you a 50% chance to bring back a 190-pt unit. That's almost a 6x return on your investment!


 Dozer Blades wrote:
Well played jy2! Another clinical performance !


Thanks!


roxor08 wrote:
Good showing so far! Can't wait to see the performance against the Centurion star!

I'll probably start it today and finish it tomorrow.


 herpguy wrote:
Great game! It's clearly a pattern for people who bring these netlists to make easy mistakes like this.

You can't really blame him. I'm actually one very sneaky git and a crafty bastard to boot.

Besides, he didn't run Shadowsun, shardseer (or Sevrin Loth/Tigurius) and triple-riptides.


 Red Corsair wrote:
 herpguy wrote:
Great game! It's clearly a pattern for people who bring these netlists to make easy mistakes like this.


That's a bit harsh, it suggests he doesn't know his army. Honestly he could have forgoten jy2's warlord trait (easy thing to do) or was unfamiliar with Necrons (I know it sound strange but it does happen) Mostly it seems like dice were insanely lopsided. The only time the Tau rolled well and jy2 rolled poorly seemed to be his kroot killing the wraiths which actually HURT him ha ha.

Did adepticon use that crappy BAO flier FAQ where they check LOS using 180 degree vertical or did your warriors kill his bikes? If so that ruling is just so game breaking, it makes it impossible to hide anything from fliers like that. It wouldn't matter in this game at all, just curious though.

Good game, but it is game 4 that I have been itching to read TBH. Game 4 is the gateway to your goal and definitely where the highest competition will be other then the top 16. I had to play a centurion star last month in a tournament with farsight, toolbox commander and tigurious (who got gate) and I managed to beat it by playing the mission and because my thunderfires and an unfortunate first turn perils bombed tiggy out of the unit leaving them stranded by their last overkill Oh man that felt so good ha ha. It will be hard for you lacking any barrage weapons but the mission is the most important factor.

Yeah, Adepticon ruled it the same way as the BAO with regards to flyers and their firing arcs. You may not know this, but the various TO's - Reece, Mike Brandt, the guys from Adepticon and others - actually worked together to try to create a uniform FAQ for tournament play. That's why you're going to see most of the larger tournaments have very similar FAQ rulings.

I don't recall exactly, but 1 unit (either my warriors or night scythe) wiped out the jetbikes and the other unit shot at the marker drones but then my opponent made all of his saves for them.

Yeah, the dice was a factor the whole game. I was mainly rolling above-average and IMO my opponent was rolling below-average. Otherwise, I think the game would have been much closer.

Game #4, which will be coming up later today, will actually be the very first time I have ever faced Centurions before. It's actually quite a brutal combo with 2 2+/3++ Chapter Masters, Tigurius, Coteaz and an Inquisitor to boot! Fortunately for me, Wraithwing is probably his worst matchup. Wraiths could care less about grav-weapons.

This message was edited 1 time. Last update was at 2014/04/21 16:19:48



6th Edition Tournaments: Golden Throne GT 2012 - 1st .....Bay Area Open GT 2013 - Best Tyranids
ATC 2013 - Team Fluffy Bunnies - 1st .....LVO GT 2014 Team Tournament - Best Generals
7th Edition: 2015-16 ITC Best Grey Knights, 2015-16 ITC Best Tyranids
Jy2's 6th Edition Battle Report Thread - Links.....Jy2's 7th Edition Battle Report Thread - Links
 
   
Made in us
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Yea, in my win, I used combat squads to my advantage as that unit, unlike farsight bomb can't target multiple things. I made him excessively overkill each target, of which there were too many for him to handle it turned out. I actually think tau do it much better, they lack the resilience of the SM but they can handle multiple threats much more easily which makes them less of a one trick pony.

   
Made in us
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San Jose, CA

 Commander_Farsight wrote:
jy2,

I'm a Sharks fan too, that was a hell of a blowout!! Beat L.A.!


It didn't start off that way. Less than a minute in, LA scored its first goal. Then less than 5 min later, they score another one! I was like, oh sh*t, Sharks are down 0-2 and in major trouble. Who could have predicted that they would then go on to score 7 unanswered goals?!? Amazing!


 Red Corsair wrote:
Yea, in my win, I used combat squads to my advantage as that unit, unlike farsight bomb can't target multiple things. I made him excessively overkill each target, of which there were too many for him to handle it turned out. I actually think tau do it much better, they lack the resilience of the SM but they can handle multiple threats much more easily which makes them less of a one trick pony.

I believe Centurions have split-fire (either from the omniscope or the Inquisitor, can't remember which). They're not as efficient in killing multiple targets as Tau, but one thing they are great in is overkilling more expensive, non-MSU units. I believe Tim brought the Centurionstar in response to the meta - fight deathstar with deathstar. Yeah, they will definitely have trouble against MSU armies. However, Tim actually brought some great supporting units that actually complemented his deathstar well. In any case, I will go more into his army in Game #4.




6th Edition Tournaments: Golden Throne GT 2012 - 1st .....Bay Area Open GT 2013 - Best Tyranids
ATC 2013 - Team Fluffy Bunnies - 1st .....LVO GT 2014 Team Tournament - Best Generals
7th Edition: 2015-16 ITC Best Grey Knights, 2015-16 ITC Best Tyranids
Jy2's 6th Edition Battle Report Thread - Links.....Jy2's 7th Edition Battle Report Thread - Links
 
   
Made in us
Haemonculi Flesh Apprentice






Yea the omniscope lets the Sargent split fire if you buy it, but one centurians fire isn't all that worrisome tbh. They really only do one thing well, pound other deathstars. Although with tau as allies you can always split farsight and the toolbox commander late game to contest things which can be nice.

   
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I wonder how competitive Necrons would be without that annoying resurrection, which btw Jy2 always seems to make.
   
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Eye of Terror

I played Tim last year the first round at ATC... It was a brutal game. This should be a great report !!!

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Sneaky Lictor





Louisville, KY

Many don't think about this but wraiths do have a 3+ armor save... so those grav shots will be wounding them on 3s with rerolls.. so they should have the vof to put the unit down if done right.

Question is, can you keep them away long enough then close quickly to take them out...or put them down with tesla dun dun dunnnnnnn!

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Tough Tyrant Guard





Auckland, NZ

Another awesome batrep from Jy2.

Interesting game, I was waiting to see the Tau throw out some pain, but it didn't really eventuate. That farsight bomb neutered itself with those dice rolls which made the Necrons job easier.

I completely agree with Jy2s pre game thoughts about hammer and anvil versus Tau... it is painful to say the least!

I'm keen to see the next game, oddly enough I have never played against a space marine army. My playing group is Necron, Tau, and Dark Eldar.

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OK

Naw wrote:
I wonder how competitive Necrons would be without that annoying resurrection, which btw Jy2 always seems to make.


I can't see that going away for Necrons, it's a part of who they are. Plus it's factored into their points costs.

However, I can almost guarantee Mindshackle scarabs will go away or be majorly toned down. If they simply made you not be able to attack at all if they go off they still would be amazing.



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Made in us
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Eye of Terror

It actually might have been better to start with the FS bomb deployed on the table. I know tuts goes against conventional wisdom but I think it has it's merits in a game like this one.

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Vior'la Sept

 Dozer Blades wrote:
It actually might have been better to start with the FS bomb deployed on the table. I know tuts goes against conventional wisdom but I think it has it's merits in a game like this one.


It might have been better if he brought a better, more competitive list.
   
Made in us
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Eye of Terror

He made it that far undefeated and I respect that. I have found Necrons are a tough counter to Tau and jy2 knows how to take advantage of any weaknesses.

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 Commander_Farsight wrote:
 Dozer Blades wrote:
It actually might have been better to start with the FS bomb deployed on the table. I know tuts goes against conventional wisdom but I think it has it's merits in a game like this one.


It might have been better if he brought a better, more competitive list.


I hate when the internet starts being list elitist. The guy was level with jy2 going into that game, and had his dice not fallen off a cliff and he chose to do one or two things different that whole games outcome would be way different. By all means though, keep preaching for less diversity

This message was edited 1 time. Last update was at 2014/04/22 01:34:24


   
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Shas'la with Pulse Carbine



San Diego, CA

As a fellow Tau player I felt bad for your opponent. :x Either way, here to hoping for a game #4 on Page 5!

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Los Angeles, CA

Grateful for the reports JY2.

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Fixture of Dakka





San Jose, CA



Sorry guys, didn't get a chance to work on Game #4 today. Will do so tomorrow.


In the meantime, you can enjoy this. Nothing quite like being live at the games come Playoff time.




San Jose Sharks, 2014 NHL Playoffs, Round #1 Game #2 - One of their 7 goals. Yes, that's 7 goals!


Naw wrote:
I wonder how competitive Necrons would be without that annoying resurrection, which btw Jy2 always seems to make.

Reanimation Protocols is good, but it isn't game-breaking. Necrons have had it all along. In the previous edition, they actually came back on 4+ and even their wraiths got to come back.

However, necron troops in flyers is another thing. They are the real "secret sauce" to the Necron's success.


 Dozer Blades wrote:
I played Tim last year the first round at ATC... It was a brutal game. This should be a great report !!!

Yeah, he basically ran at the ATC what I ran here at Adepticon - Wraithwing Necrons - and cleaned house with them, going 6-0 and winning Best Necron Player.

If anyone can make any list work, Tim would be the one.


 Roci wrote:
Many don't think about this but wraiths do have a 3+ armor save... so those grav shots will be wounding them on 3s with rerolls.. so they should have the vof to put the unit down if done right.

Question is, can you keep them away long enough then close quickly to take them out...or put them down with tesla dun dun dunnnnnnn!

Yeah, VoF is what is dangerous to wraiths. The centurionstar can hurt them, but at least they will be getting 3++ saves whereas others would be getting 5+ cover or no saves (actually, in our game, Tim got Perfect Timing so not even cover saves).


Mad.. wrote:
Another awesome batrep from Jy2.

Interesting game, I was waiting to see the Tau throw out some pain, but it didn't really eventuate. That farsight bomb neutered itself with those dice rolls which made the Necrons job easier.

I completely agree with Jy2s pre game thoughts about hammer and anvil versus Tau... it is painful to say the least!

I'm keen to see the next game, oddly enough I have never played against a space marine army. My playing group is Necron, Tau, and Dark Eldar.

I hate playing against Tau in H&A. They are soooo good and unless you are running one of those 2+ re-rollable armies, it is such an uphill battle for most.


 herpguy wrote:
Naw wrote:
I wonder how competitive Necrons would be without that annoying resurrection, which btw Jy2 always seems to make.


I can't see that going away for Necrons, it's a part of who they are. Plus it's factored into their points costs.

However, I can almost guarantee Mindshackle scarabs will go away or be majorly toned down. If they simply made you not be able to attack at all if they go off they still would be amazing.

MSS needs a bump in price to about 25-30-pts. At the same time, it kinda boggles my mind how storm shield 3++'s cost only 15-20 points for Marine characters and yet necrons have to pay 45-pts for their 3++'s! And if bikes and jetbike characters can get Invuln's, why can't Destroyer Lords?!?

We'll see what happens when the next edition Necron codex comes out.


 Dozer Blades wrote:
It actually might have been better to start with the FS bomb deployed on the table. I know tuts goes against conventional wisdom but I think it has it's merits in a game like this one.

I'd have played it like he played it because:

1. The way to play against the wraiths is to force them to split up. Thus, I would always try to throw something into their backcourt to force them to backtrack.

2. Normal players would deploy their Annihilation Barges. Since he went 1st, he had no idea whether I was going to deploy them or keep them in Reserves. I'm not sure if he knows how unconventional I play sometimes, but perhaps he assumed I was going to deploy them. In any case, they would have been easy VP's for his F-bomb when they came in.

3. With 3 bodyguards equipped only with fusions, his range was too short for them to really be of use. That means only half of his F-bomb would most likely be firing had he deployed them, unless he wanted to risk getting into my assault range.

4. Against most armies and especially against my wraithwing, it is all about positioning. If he deployed his deathstar in his own deployment zone, it would just make it easier for me to execute my Positional Dominance strategy and box in his army.


 Commander_Farsight wrote:
 Dozer Blades wrote:
It actually might have been better to start with the FS bomb deployed on the table. I know tuts goes against conventional wisdom but I think it has it's merits in a game like this one.


It might have been better if he brought a better, more competitive list.

I actually applaud and respect people who bring different lists. He is taking a well-known deathstar and trying to make it his own. There's never anything wrong with that.


 Dozer Blades wrote:
He made it that far undefeated and I respect that. I have found Necrons are a tough counter to Tau and jy2 knows how to take advantage of any weaknesses.

Yeah, it's no easy feat getting to Game #3 undefeated. As for Necrons being a tough counter to Tau, that would depend on a number of factors - actual army composition, mission, deployment and terrain. Depending on those factors, it could just as well be Tau are a tough counter to Necrons as it is the other way around. But you are right about mistakes/weaknesses....I will make you pay for it in a tournament game.


 Red Corsair wrote:
 Commander_Farsight wrote:
 Dozer Blades wrote:
It actually might have been better to start with the FS bomb deployed on the table. I know tuts goes against conventional wisdom but I think it has it's merits in a game like this one.


It might have been better if he brought a better, more competitive list.


I hate when the internet starts being list elitist. The guy was level with jy2 going into that game, and had his dice not fallen off a cliff and he chose to do one or two things different that whole games outcome would be way different. By all means though, keep preaching for less diversity

I think we all start off a certain way in terms of gaming philosophy. But over time (and actual tournament experiences), our gaming philosophies will change. I think that happens to almost every gamer. Basically, you mature as a gamer and your viewpoints become less drastic and more thoughtful the longer you stay in this hobby.


DirtyDeeds wrote:
As a fellow Tau player I felt bad for your opponent. :x Either way, here to hoping for a game #4 on Page 5!

In a ways, me too....though at the same time, I'd be a hypocrite if I didn't admit that I was glad that I was the one advancing instead of my opponent.


 Thokt wrote:
Grateful for the reports JY2.

Thanks!



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Vior'la Sept

Spoiler:
 jy2 wrote:


Sorry guys, didn't get a chance to work on Game #4 today. Will do so tomorrow.


In the meantime, you can enjoy this. Nothing quite like being live at the games come Playoff time.




San Jose Sharks, 2014 NHL Playoffs, Round #1 Game #2 - One of their 7 goals. Yes, that's 7 goals!


The SAP Center was crazy!! Sharks games are (most of the time) fun. Hopefully we can win the next two in LA. It looks like we're going to play the Ducks next round too, easy wins until western conference final.

This message was edited 1 time. Last update was at 2014/04/22 15:03:28


 
   
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San Jose, CA


As promised, more of.....


THE ADEPTICON CRYSTAL BRUSH



SINGLES

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GROUPS

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This message was edited 3 times. Last update was at 2014/04/22 15:40:25



6th Edition Tournaments: Golden Throne GT 2012 - 1st .....Bay Area Open GT 2013 - Best Tyranids
ATC 2013 - Team Fluffy Bunnies - 1st .....LVO GT 2014 Team Tournament - Best Generals
7th Edition: 2015-16 ITC Best Grey Knights, 2015-16 ITC Best Tyranids
Jy2's 6th Edition Battle Report Thread - Links.....Jy2's 7th Edition Battle Report Thread - Links
 
   
 
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