Yeah,
After Heretic and Fingers Helped me finnish my new CityFight/BaseBoard (thanx guys!).
We played a couple of games. This is one of them.
>The Other Game was a three way Kill Point game: Orks vs. Imperials vs. Traitors... the results were conclusive Orks are very good!
Heretic's Orks 11Kp – Fingers Ultramarines 3Kp – my Nurgle 1Kp (rubbish........ must do better!)
We Picked our Armies and Rolled for Mission:
------------- Armies -------------
---Heretics Orks---
--
HQ--
War Boss- ‘eavy Armour , twin shoota, power claw, boss pole, cybork body.
with 6 nobs 2xpower claws stikkbombz ‘eavy armour, a bad doc and a big choppa.
Big Mek- Shokk Attack Gun
--Elites--
20 HardBoys- ‘eavy armour, power claw, boss pole. (counts as troops)
--Troops--
20 boys- Nob, shoota choppa, choppa
20 boys- Nob, shoota choppa, choppa
20 boys- Nob, shoota choppa, choppa
--Fast Attack--
20 Storm Boys – Nob with power claw and boss pole.
--Heavy--
1 DEFF Dread
1500pts
---Panics Nurgle
CSM---
--
HQ—
Daemon Prince- Wings, MON, WarpTime.
--Elites—
Dreadnought with PlasmaCannon
Dreadnought with PlasmaCannon
Dreadnought with extra Close combat Arm and Extra armour
--Troops—
14 PlagueMarines with Champion with Powerfist plus Icon
7 PlagueMarines with Champion with PowerSword plus Icon
14 Summoned Daemons
--Heavy—
Vindicator
Vindicator
1500pts
-------------
Mission:
Capture and Control – SpearHead
We Rolled for the number of objective markers: 5
We placed them:
Objective1: - Crater to the left
Objective2: - Central cross roads crater
Objective3: - Upper ruin
Objective4: - Lower Ruin
Objective5: - Next to building on the right
Heretic won the roll and picked to go first on the top Left table edge.
---Deployment---
I failed to seize the initiative? meh...!
---Turn1---
-Orks Turn 1-
Orks moved out,
Heretic decides to run pretty much everything and rolls plenty of 6’s!
As The Orks surged forward, my thoughts were probably audible ‘~oh my god this isn’t good!~’
The BigMek Fires his
SAG and kills 1PM and stuns the Central
CSM Dread.
-Nurgle Turn 1-
DCCW dread behaves himself and runs towards the Orks.
Both Vindicators open fire hitting about 15 boys but they get cover saves and when the dust clears they’ve only killed 7 boys total.
Plasma Dread Fire Frenzys into the stunned Plasma Dread No damage
14PMs mill about a bit unsure if they should move back or claim the objective!
7PMs back off a bit but claim their objective
end of turn 1 ------- Objectives --- Orks - 3 --- Nurgle - 1 -----
---Turn2---
-Orks Turn 2-
Orks Swarm forward!
a StormBoy leaves the table involuntarily! the rest of his squad assault and destroy a vindicator.
Deff Dread scores a 6” run! Rah!
Orks shoot but the results are pathetic!
HardBoys think they are TankBustas and go for a vindicator, but fail to penetrate.
Big Mek destroys a (fire frenzy)
CSM Dreads Plasma Cannon.
-Nurgle Turn 2-
No daemons from reserve.
The Dreads behave themselves, the DCCWx2 dread and Plasma dread assault into a squad of boys. The dread misses all his shots.
But in combat they kill 6 Orks, who being fearless take 6 more saves failing 5. So the Dreads killed a total of 11 Orks (with 9 attacks!)...
Vindicator Fires Killing 6 HardBoys
PM rapid fire at StormBoys killing 3
the Second Plasma dread assaults the HardBoys trying to destroy the Vindicator!
The Daemon Prince Jumps down from the Building and Assaults the Deff Dread wreaking it quickly and jumping back into the ruins.
end of turn 2 ------- Objectives --- Orks - 2 --- Nurgle - 1 -----
---Turn3---
-Orks Turn 3-
Boys feeling brave try to assault the
DP but fail to make the distance...
another of the Stormboys pops as his squad fires up their rockets and assaults around to the back of the chaos dreads.
The Dreads lash out killing four Stormboys. The boys get to work and immobilise the Plasma Dread.
The WarBoss joins in the Dread Bashing and wreaks the
CSM DCCWx2 Dread
The Big Meks Fires at the big
PM squad hitting 10! Wounding 7... they get a cover save and 3
PM die.
Boys shoot at the
DP wounding him once.
-Nurgle Turn 3-
Still no daemons...
Vindicator fires through the ruins killing 4 boys
PlagueMarine Squad assaults the stormboys killing 4
Dread kills two more boys in the big combat.
Stormboys pull another bit out of the dread this time removing the Dreads
DCCW...
Daemon Prince leaps to support the other dread fighting the HardBoys.
He kills a couple of HardBoys but he’s too late and the HardBoy Boss Finnishes off the Dread.
the remaining HardBoys put a second wound on the
DP.
Being in combat with the
DP = The Hardboys panic! They fail their
Ld!
But the Boss Kills 1 of the HardBoys to show discipline and restores order,
Ld passed!
end of turn 3 ------- Objectives --- Orks - 2 --- Nurgle - 1 -----
---Turn4---
-Orks Turn 4-
Boys at the back holding Objectives are getting itchy!
‘aww Boss we wanna join the fight!’
The Second squad of Boys in the center are told to get back on their objective!
'We dun wanna hang about, we wanna crump da stink'in ummies'
In the Big combat 3 Plague marines are killed.
the StormBoys pull more cables from the Dread
'wots diz'(scoring 4 Penetrating hits) they remove the plasma arm, shake & stun the dread!
They have so many parts on the floor they can’t believe it’s still standing!
The Plague marines Kill 4 Stormboys... the
PM pass all their Fearless saves...
The Daemon Prince and
HB boys battle it out, the
DP kills both boys and puts one wound on the boss!
The Boss lashes out and wounds the
DP, but then he loses his bottle and legs it, the
DP cuts him down as he flees.
-Nurgle Turn 4-
Daemons arrive from the warp and I placed them between the two ork mobs holding objectives...
(After we played this game I Found out that this was a incorrect/cheating daemon DS! they should have been placed next to a Icon...
I’ve been Deep Striking incorrectly willy-nilly since the CSM codex landed! But I Know how it works now... I wont do it again... sorry!)
Orks laugh at the silly daemons killing 7 as they scrabble and assault into the crater.
The daemons strike back killing 5 orks... another 2 daemons are pulled into the warp (for failling their fearless saves) 9daemons dead and 5 orks...
things get worse as The Daemon Prince assaults into the big combat, the Orks in cover hit first and kill him too!
The Dread kicks a boy to death – the War Boss has had enough of that!
He jumps on the Dread leaving it a pile of twisted dead metal, stealing the StormBoys glory!
StormBoy and Nobs kill 6 PlagueMarines with their Power Claws
‘look Boss they do feel pain!’
they quickly surround the last remaining Plague marine...
end of turn 4 ------- Objectives --- Orks - 0 --- Nurgle - 0 -----
---Turn5---
-Orks Turn -
The last few boys (from the initial combat, still alive) are now free of combat and move out to claim the objective!
Mek Fires and misses
The Circle of Orks murder the last
PM
Boys wipe out the lesser Daemons reclaiming their Objective.
the Boss and Nobs move to Claim the Objective in the ruins
-Nurgle Turn -
Vindicator Moves towards objective and fires at the Nobs killing 3
<sorry No map>
end of turn 5 ------- Objectives --- Orks - 4 --- Nurgle - 1 -----
---Turn6---
-Orks Turn -
StormBoys Nob moves 12” and hits the Vindicator wreaking it
WarBoss shows the boys how to hold a objective
MeK Fires at the
PM cowering behind the wreaked vindicator killing 2
-Nurgle Turn -
Plague Marines honker down some more...
end of turn 6 ------- Objectives --- Orks - 4 --- Nurgle - 1 -----
---Turn7---
-Orks Turn -
MeK Fires at the
PM honkering behind the vindicator killing 1 more
-Nurgle Turn -
Plague Marines wonder where it all went wrong for them?
end of turn 7 ------- Objectives --- Orks - 4 --- Nurgle - 1 -----
So that's It Orks are awesome! Heretic Is a worthy opponent who I have yet to beat!
I'm happy with my new City terrain Base Board. I'll post some details of that later!
I need to do something to turn around my losing streak! 3 loses in a row!
So what do you all think?
Panic...