The epic saga
continues! We stepped the game up to 2k so Sanctjud could bring in his entire collection and keep me out of my comfort zone. I jest, but 1750 is what I consider a high amount of points.
Company Command Tank, Vanquisher, co-axial Stubber, Lascannon, 190
Atlas Recovery Vehicle, Skilled Driver, 90
Leman Russ Battle Tank, 150
Leman Russ Battle Tank, 150
Leman Russ Demolisher, 165
Leman Russ Punisher, Heavy Bolter Sponsons, 200
Armored Fist, Heavy Bolter, Sniper Rifle, 120
Armored Fist, Heavy Bolter, Sniper Rifle, 120
Armored Fist, Heavy Bolter, Sniper Rifle, 120
Armored Fist, Autocannon Turret, Hullmounted Heavy Flamer, Flamer, Ace Gunner, 125
Armored Fist, Autocannon Turret, Hullmounted Heavy Flamer, Flamer, Ace Gunner, 125
Medusa, Bastion Breacher, 140
Medusa, Bastion Breacher, 140
Colossus, Slick Loader, 160
1995
This list takes what I learned from my last game and applies it on a larger scale: take more scoring units, spend less points on Colossi, get an Atlas. I did have a last minute change and I ended up taking a Deathstrike instead of the Colossus. That probably wasn't a smart idea, but it was certainly fun[ny].
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Razor's Kiss Bikers.
Captain, Bike, Relic Blade, StormShield.
Libby, Bike, Avenger, Null Zone.
9 Assault Terminators (7 Hammers, 2 Claws).
8 Bikers, 2 Meltas, Fist, Hvy Bolter Attack Bike.
8 Bikers, 2 Meltas, Fist, Hvy Bolter Attack Bike.
3 Multi-Melta Attack Bikes.
3 Multi-Melta Attack Bikes.
3Hvy Bolter Attack Bikes.
So, again, an allcomers list. The Termies are a pretty huge point sink. They are still something I'm experimenting with, but they won't be shown doing what they are supposed to be doing.
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Sanctjud: So a little story: I was talking how much the Random Number Generator (
RNG) was giving me the cold shoulder. The mission we rolled was Sieze Ground, again, with 4 objectives. And then I call the roll for Dawn of War. Knowing that that ass of a terrain piece in the bottom right was there, I'd have to win the roll off and essentially be forced to go first to deny DarkHound that terrain. The
RNG heard my cries and I win the roll off. So, I do the traditional conga line. I was suprised I ran out of horizontal board. Anyway, the flamer bikers are the brown based bikes while the teal color bikers is one of the melta squad. The Captain joins the teal in the middle. As poor of an idea it was, I put the Termies into Deepstrike, everything moves on turn 1.
DarkHound: More discomfort. His bikes are too close. Almost all my vehicles can move 6" and shoot, so I won't be missing out of firepower, just positioning. I juggle the deployment rules to get my Punisher on the field, as it is actually a Troops choice although it cannot score. The Atlas is also technically an
HQ choice, and I deploy it instead of the Vanquisher because I foresee a need to Tank Shock. If it came on from reserves it'd have to spend 6" of movement just getting onto the board, which doesn't leave me a lot of movement to spend Tank Shocking.
Sanctjud: So the attack bikes move in first, turboing in. Then the libby and the last melta squad turbos in. In movement, teal turbos close to the baord edge their minimum 18" while brown tempts the
RNG and no body dies to Dangerous Terrain check I forget to move the Captain :-( As easy seen, brown wipes out one troop choice. Now, just gotta wait for all the metal to roll on...
DarkHound: And so it does! The very ground trembled as my treads churned the earth! The hearts of my enemies - oh, what? Yes, uhh, the battle report. Some lucky Death or Glory action sees the teal Meltagunner run over by a Chimera. I know I'm screwed when my Punisher only manages to inflict 2 wounds, both of which he saves. Some painfully unlucky scatter sees the Medusa almost destroy its own weapon, but being open-topped saves the day and it only immobilizes itself instead. I manage to pop a biker here or there, but nothing major.
Sanctjud: Heavy Bolter
AB's get
LoS on the right Medusa and shut it up for a turn. The left MMAB and Captain shoot and charge the Atlas amounting to it losing its only weapon and being unable to shoot. Green Bikers turbo to the left side. Teal repositions to charge 2 Russes and the immobilized Medusa, amounting to a ripped off turret on the left Russ. Brown bikers on left shoot the center Chimera on that side, fail and proceed to charge everything there. The results are a weapon destroyed and a shut up Chimera. A little jerky move: The 2 flamers postion to hit the 2 chimeras side to side resulting in that weapon destroyed result. It should be said first: Termies are rolled and get in! WOOT! BALLS
TO THE WALL DEEPSTRIKE! I aim for the small open space between the two concentrations of Guard. SCATTER! Mishap on the russ. The teleporter dude was obviously drunk. DarkHound places them obvioudly far away and in terrain. They run a bit and are now 360 points of Phail. Well lots of damage everwhere, but stuff is not dying at a rate that would make me feel comfortable.
DarkHound: Alright, now my tanks can get down to business. A combination of clever Tank Shocks and template placement sees the teal bikers all but dead, the brown bikers fleeing with heavy casualties, the Heavy Bolter ABs dead and a parting shot from the immobilized Medusa reduces a MMAB squad to a single member who fails his
Ld test. At this point I think I'm in a pretty good spot: just have to keep the pressure on and I'll send his army packing. I was wrong.
Sanctjud: Termies move/run a bit forward. Bikers on left continue to run. Green Biker move up and melta the lead Chimera on the left side, exploding it, killing a bunch with them running away. Teal bikers move to get some back door action on the Chimera there and fail. ok, it's time to fist the back door then (

), but even that fails :- / really..? Full Strength MMAB move over to blow up one Russ. Captain smacks a Medusa to death. The single MMAB wrecks the Atlas with a krak grenade. Wowzors... lots of 'balancing' as I would describe it.
DarkHound: This is about the time my Punisher realised that being a Leman Russ does not make you invulnerable, especially after seeing what was happening to the rest of my line. So he and the Chimeras agree to end the green biker squad, and they do. My sexually harassed Chimera makes a 1" backwards Tank Shock that sends the teal bikers fleeing (these guys can't catch a break). The Vanquisher and Demolisher kill the Captain and lone MMAB while moving to get
LoS on the rest of the board. This being the bottom of the third, I think I'm still ahead here.
Sanctjud: Libby is an all star and explodes the left chimera with a Krak Gren (wowzors). MMAB's shoot and charge to wreck the other left Chimera, with dudes unable to deploy everybody in the back nor emergency disembark fully. Teal runs some more, but brown regroups and moves with green to try and get within the minimum range of the Deathstrike.
DarkHound: Alright, this is going to be close. Bottom of the fourth and I've only got 1 viable scoring unit and nothing to protect it with. Maybe a dash to the Rhino graveyard objective will save me? Oh, and speaking of the Deathstrike, it finally decides to fire and I try to target the very tip-top-outer-most edge of the MMABs, but it is within the 12" minimum range. ****. Sanctjud is a great opponent here and lets me position it over the brown bikers as they were going to be my target before I considered the safety of my Chimera. Even with a scatter roll of 9 it manages to kill both of those squads. Shooting from the Vanquisher, Demolisher and empty Chimera at the graveyard finishes off the teal bikers.
Sanctjud: Libby takes out the remaining Guardsmen next to him. Termies get out of terrain. MMAB's chase down and destroy the Chimera, and assault DarkHound's last scoring unit. They're killed in a sweeping advance. Last remaining scoring model in my army turbos to the leftmost objective.
DarkHound: Now I'm looking at a draw. The only way I can win is by tabling him, and with those Assault Terminators still on the board that isn't looking likely even with a 7 turn game. So the Punisher monsterously overkills his last scoring biker and the Demolisher kills two of he MMAB and forces the third to flee, but alas a day late and a dollar short. The Vanquisher tries to pop the Librarian, but he goes to ground and makes his 6+ save. Sanct can be quoted as screaming "NO U!!!!!!" I'd even killed the Librarian preemptively, and as you can see he was hastily replaced by a Sorcerer on a bike.
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There isn't much of a post game wrap up here, but that was a dangerously close game. Whoever's turn had just finished was winning. Although there were a couple list choices we both regret, we played that game to the best of our ability and I think that shows in how back and forth it was. We don't expect a rematch of these armies, although Sanct is eager to bring out the Crap Legion and I'd be honored to play against it.