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![[Post New]](/s/i/i.gif) 2011/01/16 20:04:45
Subject: Chapter Master / High Marshal Lupus, converted Space Marine Big Boss
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Raging Ravener
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This message was edited 1 time. Last update was at 2011/01/17 21:42:21
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![[Post New]](/s/i/i.gif) 2011/01/16 20:07:07
Subject: Chapter Master / High Marshal Lupus, converted Space Marine Big Boss
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Storm Trooper with Maglight
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Great conversion but the gold isn't really my favourite paint scheme ever
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I apologise to anyone who interacted with me around 2009-2012. |
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![[Post New]](/s/i/i.gif) 2011/01/16 20:10:25
Subject: Chapter Master / High Marshal Lupus, converted Space Marine Big Boss
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Ultramarine Master with Gauntlets of Macragge
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Nicely detailed model, and your painting is solid. However he looks a bit... stubby. His legs are really huge and short, and it makes him look funny.
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Check out my Youtube channel!
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![[Post New]](/s/i/i.gif) 2011/01/16 20:53:01
Subject: Re:Chapter Master / High Marshal Lupus, converted Space Marine Big Boss
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Regular Dakkanaut
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Hehe for a 90% scibor parts mini he's not bad. The stubbyness is due to the scibor bits.. they don't match up exactly.
Still, fits the part for sure. With the gold, try using a sepia/ dev mud mix wash lightly through all the darker bits.. it'll tie it all together.
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![[Post New]](/s/i/i.gif) 2011/01/16 21:11:05
Subject: Chapter Master / High Marshal Lupus, converted Space Marine Big Boss
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Raging Ravener
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indiana1000 wrote:Great conversion but the gold isn't really my favourite paint scheme ever
Thanks. I think it's not mine either, but what can I Black Templar player do, if he wants to replace High Marshal Helbrecht?  I made it gold to make it a good replacement for the Helbrecht model.
Brother SRM wrote:Nicely detailed model, and your painting is solid. However he looks a bit... stubby. His legs are really huge and short, and it makes him look funny.
Thanks! Yeah, he's different. As Monkeh points out it's 90 % Scibor, just a different head and cloak, the templar shoulder armour and the two extra shields are from other Scibor bits though. They look like that, a bit stubby. I like Scibor though, for special characters.
Monkeh wrote:Hehe for a 90% scibor parts mini he's not bad. The stubbyness is due to the scibor bits.. they don't match up exactly.
Still, fits the part for sure. With the gold, try using a sepia/ dev mud mix wash lightly through all the darker bits.. it'll tie it all together. 
Yeah, thanks for the tip, I think I must agree. I mixed too much scorched brown with burnished gold for the first layer and with the red wash and devlan mud wash added it got a bit too dark.
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![[Post New]](/s/i/i.gif) 2011/01/16 21:26:09
Subject: Chapter Master / High Marshal Lupus, converted Space Marine Big Boss
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Jovial Plaguebearer of Nurgle
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Peripheral vision fail!
But seriously now, I like him, the sword looks especially good. It, and some of the other embellishments, draw the eye away from the scale/shape of the legs (which is different than you'd expect to see on a Marine but doesn't really detract from overall look).
Good work sir.
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![[Post New]](/s/i/i.gif) 2011/01/17 05:30:08
Subject: Re:Chapter Master / High Marshal Lupus, converted Space Marine Big Boss
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Raging Ravener
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Thanks Bullfrog! You sum up most of the arguments for building a non-standard space marine. Next to regular models, it's even a tiny bit taller. My main army is Tyranids, which nowadays means you have to make your own models and that has coloured me, so to speak, why pick a regular model for a big bad space marine boss?  I have 'decided' that the artificier armour and similar boss gear is a tiny bit bigger, sort of half way to terminator armour.
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![[Post New]](/s/i/i.gif) 2011/01/17 14:12:12
Subject: Chapter Master / High Marshal Lupus, converted Space Marine Big Boss
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Esteemed Veteran Space Marine
Sheppey, England
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The detailing bits on the armour look like enamelling - nice touch. He's a hulking brute, that's for sure!
Nice work.
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![[Post New]](/s/i/i.gif) 2011/01/17 17:46:50
Subject: Chapter Master / High Marshal Lupus, converted Space Marine Big Boss
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Courageous Skink Brave
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Nice! I like his shield and cape especially. Great work!
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2,000 points
~2,000 points lizardmen
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![[Post New]](/s/i/i.gif) 2011/01/17 17:48:36
Subject: Chapter Master / High Marshal Lupus, converted Space Marine Big Boss
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Legendary Master of the Chapter
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I like him. I wish I could convert my chapter master to be that badass XD
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From whom are unforgiven we bring the mercy of war. |
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![[Post New]](/s/i/i.gif) 2011/01/17 18:28:05
Subject: Chapter Master / High Marshal Lupus, converted Space Marine Big Boss
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Ghost of Greed and Contempt
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He looks rock hard- I like the weird proportions, makes it look like artificer armour.
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![[Post New]](/s/i/i.gif) 2011/01/17 20:20:34
Subject: Chapter Master / High Marshal Lupus, converted Space Marine Big Boss
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Raging Ravener
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Thanks folks! A badass, hulking brute just might be a worthy opponent for a Swarmlord. Even though I doubt it.. hehe (Tyranids are indeed my favourites), this one might match the standard of a swarm leader. I am happy with it, and such nice comments. Thanks again all!
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![[Post New]](/s/i/i.gif) 2011/01/18 00:29:46
Subject: Chapter Master / High Marshal Lupus, converted Space Marine Big Boss
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Apprehensive Inquisitorial Apprentice
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What head is that? Looks great btw.
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![[Post New]](/s/i/i.gif) 2011/01/18 07:30:19
Subject: Chapter Master / High Marshal Lupus, converted Space Marine Big Boss
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Raging Ravener
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Tylerkabana wrote:What head is that? Looks great btw.
Thanks! It's one of the chaos sm khorne berzerker helmets with the wings chopped off.
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![[Post New]](/s/i/i.gif) 2011/01/18 16:13:04
Subject: Re:Chapter Master / High Marshal Lupus, converted Space Marine Big Boss
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Space Marine Scout with Sniper Rifle
Midvale, Utah
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He looks rather amazing and thats coming from a guy who isn't the biggest fan of gold or Gladiator-esque styles. I like how you utilized the SW termi cape looks great! I have something kinda similar planned for a SW conversion I'm waiting to do when my Scribor mini gets here.
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![[Post New]](/s/i/i.gif) 2011/01/18 19:24:55
Subject: Re:Chapter Master / High Marshal Lupus, converted Space Marine Big Boss
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Raging Ravener
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Thanks monkeysmut! I must admit I am not the biggest fan of golden armour either, but having half a BT heart, the High Marshal just need to be wearing gold. It is however a really nice challenge to paint gold and make it shine. This was my first try, and even though it looks a bit nicer IRL, the photos do the model some justice, and they came out nice enough. I doubt I'll ever paint gold again, except for some sword brethren jewelry, but for that occation I have learned a lot while painting this boss.
I am also doing some more characters based on Scibor models. Just received the templar models and am ready to knock myself out.
By the way, thanks for clarifying the origin of the cape for all the bit-seekers out there. I wasn't sure myself. It must be an old bit though, can't find a similar piece on the GW site.
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This message was edited 1 time. Last update was at 2011/01/18 19:29:28
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![[Post New]](/s/i/i.gif) 2011/01/18 20:34:56
Subject: Chapter Master / High Marshal Lupus, converted Space Marine Big Boss
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Speedy Swiftclaw Biker
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Awesome work dude love everything about that badass mofo
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3000pts+
BURRRRRN HERETICS |
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![[Post New]](/s/i/i.gif) 2011/01/18 21:21:52
Subject: Re:Chapter Master / High Marshal Lupus, converted Space Marine Big Boss
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Space Marine Scout with Sniper Rifle
Midvale, Utah
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I think the cape bit is actualy from the new Wold Guard Terminator set.  But again the model is awesome! How long did it take to get your Scribor models btw?
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![[Post New]](/s/i/i.gif) 2011/01/19 07:47:42
Subject: Chapter Master / High Marshal Lupus, converted Space Marine Big Boss
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Raging Ravener
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Zasamel wrote:Awesome work dude love everything about that badass mofo
Thank you Zasamel!
monkeysmut wrote:I think the cape bit is actualy from the new Wold Guard Terminator set.  But again the model is awesome! How long did it take to get your Scribor models btw?
Hmm, I am not so sure it's new actually. I have boxes and boxes and more boxes with bits and most of them haven't seen sunlight in a decade or so.. But it should be from some sort of SW terminator. At least the torso attached to the cape was thick, and, there is a pelt.
It took around two weeks to get the Scibor models.
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This message was edited 1 time. Last update was at 2011/01/19 07:48:41
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![[Post New]](/s/i/i.gif) 2011/01/19 13:57:45
Subject: Chapter Master / High Marshal Lupus, converted Space Marine Big Boss
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Long-Range Ultramarine Land Speeder Pilot
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What golden color did you use? It seems like a Humbrol color to me. Go through some orgyn flesh washes if you wish to that's what i do on golden armour
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"Each path must be chosen with care,
Lest disaster swallow us whole."
Varo Tigurius
Ultramarines Chief Librarian
Wh40k: Ultramarines, Blood Angels, Dark Angels, Space Wolves, Black Templars, Grey Knights, Imperial Guard, Inquisition, Eldar, Dark Eldar, Harlequins, Tyranids, Orks, Chaos Space Marines, Daemons of Chaos.
Wh: Dark Elves, Vampire Counts, Empire, Dwarfs, High Elves, Warriors of Chaos, Bretonnia. |
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![[Post New]](/s/i/i.gif) 2011/01/19 16:14:45
Subject: Re:Chapter Master / High Marshal Lupus, converted Space Marine Big Boss
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Space Marine Scout with Sniper Rifle
Midvale, Utah
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Holy frozen bananas batman, that is not the SW termi lord cape. I'm not sure which one it is but now I'm on a mission to try and find out! Like where in the world is carmen san diago.
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This message was edited 1 time. Last update was at 2011/01/19 16:17:17
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![[Post New]](/s/i/i.gif) 2011/01/19 16:27:32
Subject: Re:Chapter Master / High Marshal Lupus, converted Space Marine Big Boss
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Nervous Accuser
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The cloak is from Archaon, Lord of the End Times. For Warriors of Chaos, Warhammer Fantasy. Automatically Appended Next Post: Now to add something about the model...
Great painting and conversion. Nice details and pose is exellent.
Not sure if its the angle of the shots, but it looks like some greenstuff work around where the cloak meets the shoulderpads could improve the overall look, though it might just be the angles of the pictures.
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This message was edited 1 time. Last update was at 2011/01/19 16:33:14
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![[Post New]](/s/i/i.gif) 2011/01/19 18:13:07
Subject: Chapter Master / High Marshal Lupus, converted Space Marine Big Boss
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Raging Ravener
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Theofilos wrote:What golden color did you use? It seems like a Humbrol color to me. Go through some orgyn flesh washes if you wish to that's what i do on golden armour 
1. Scorched Brown + Shining Gold 40/60, all over 2. Shining Gold, all over except the joints 3. Burnished Gold (Hightlight) 4. Baal Red wash, not everything, but around all joints 5. Devlan Mud, same as baal red but closer into the joints (could use badab black in the joints now, but I skipped that since they were dark enough already, maybe too dark even..) 6. Burnished Gold + Mithril Silver 50/50, highlights I got another tip to just do 1-3 and wash with sepia, but I fell for the more complex, time consuming method. While painting it felt right to do so too, although I could of course improve my technique a lot. I just don't like repainting a model when I try a new technique for the very first time. monkeysmut wrote:Holy frozen bananas batman, that is not the SW termi lord cape. I'm not sure which one it is but now I'm on a mission to try and find out! Like where in the world is carmen san diago.
Hahaha!  Well, you have the answer below. Iratus Custodis wrote:The cloak is from Archaon, Lord of the End Times. For Warriors of Chaos, Warhammer Fantasy.
Indeed it is! Checked it out and that is indeed where I got the cape from! I have inherited loads of bits and had no idea where it came from. It sort of looked as it would fit a terminator model so I assumed it came from a termi. Iratus Custodis wrote:Automatically Appended Next Post: Now to add something about the model... Great painting and conversion. Nice details and pose is exellent. Not sure if its the angle of the shots, but it looks like some greenstuff work around where the cloak meets the shoulderpads could improve the overall look, though it might just be the angles of the pictures.
Thanks alot! And you are bang on target, Iratus Custodis! As everyone can see in the original Archaon model, the pelt lies on top of the shoulderpads, and dangle a bit down the front. I had to remove those parts to make it fit, since the original shoulderpads are nowhere near the size of the Scibor shoulderpads. My intention was however to greenstuff the cape parts I had removed, when I had assembled and painted the rest of the model (I painted everything before I glued the cape). My plan was/is (?) also to use tiny templar shields as cape "buttons" on the front. I haven't done this, yet. Your analysis is indeed very accurate!  Now I hesitate though.. I like how visible the shoulderpads are and do not prefer hiding them beneath greenstuff.. If I could know for sure how to add greenstuff without hiding the shoulderpads, nor boxing in the soldier's vision, I'd do it right away. This requires some thought.
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This message was edited 1 time. Last update was at 2011/01/19 18:14:52
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![[Post New]](/s/i/i.gif) 2011/01/19 18:21:27
Subject: Re:Chapter Master / High Marshal Lupus, converted Space Marine Big Boss
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Automated Space Wolves Thrall
Australia
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Brilliant conversion!
The paint seems a bit thick in some areas, though it really captures the heavy feel of the armor. I think the shield looks amazingly realistic and the fur is spot on. Awesome texture all round.
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This message was edited 3 times. Last update was at 2011/01/19 18:24:05
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![[Post New]](/s/i/i.gif) 2011/01/19 18:23:35
Subject: Re:Chapter Master / High Marshal Lupus, converted Space Marine Big Boss
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Raging Ravener
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Hollo wrote:Brilliant conversion!
The paint seems a bit thick in some areas, though it really captures the heavy feel of the armor.
Thanks!
Where? I appreciate any thoughts that help me improve. Automatically Appended Next Post: Hollo wrote:Brilliant conversion!
The paint seems a bit thick in some areas, though it really captures the heavy feel of the armor. I think the shield looks amazingly realistic and the fur is spot on. Awesome texture all round.
I was a bit quite to respond there. Thanks again! Still interested in the thick areas though.
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This message was edited 1 time. Last update was at 2011/01/19 18:25:37
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![[Post New]](/s/i/i.gif) 2011/01/19 18:27:21
Subject: Re:Chapter Master / High Marshal Lupus, converted Space Marine Big Boss
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Automated Space Wolves Thrall
Australia
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Lars wrote:Hollo wrote:Brilliant conversion!
The paint seems a bit thick in some areas, though it really captures the heavy feel of the armor.
Thanks!
Where? I appreciate any thoughts that help me improve.
Second flick, could just be the angle, the shading in the chest piece is a bit chalky and has a kind of blurring effect, this isn't apparrant in the other shots though.
The large purity seal/shield insignias, the first shot has a really nice ornate effect to it, but i think the one on the right foot has some gold trim overlapping into the white background.
(Actually I think its white coming into the inside of the outer gold trim, on the shield on the right knee.)
The more I look at this model the more I love it. The gold really looks like gold, can't get over the textures!!!
I just realised I really can't pass any judgement on a model of this level of painting. The only reason I'm able to criticize anything is purely because the standard is so high.
I do think with your current ability, experimenting more with differentiating/weathering on different areas of the gold-only parts of the armor would yield some good results.
Such as, from the top down shots last one or two shown, the detail in the darker recesses of the armor is hidden by the main protruding elements, and as such only the higher range of gold is visible, making the large areas of gold seems almost too similar to each other. Not sure how to explain that.
( I think I can explain it...) It's hard to tell because there is a light source on the model when you took the picture, but an external light source reflected on the armour (like the emphisis on light source in say, comics: colored auras, dramatic shading its weird how deviating from the real gives a stronger sense of immersion) would help break up the large areas of gold, and give depth and more realistic overall effect between pretty much just the helmet and the chest piece when compared directly to each other. It's only really like that, I think, because there is alot less fine details on the helmet and the front of the chest piece, compared to say the engraved areas, or the seals.
Thanks for posting this, and also replying to these posts, I keep editing so much because I keep looking at the model!
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This message was edited 7 times. Last update was at 2011/01/19 18:56:35
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![[Post New]](/s/i/i.gif) 2011/01/19 18:37:23
Subject: Re:Chapter Master / High Marshal Lupus, converted Space Marine Big Boss
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Raging Ravener
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Hollo wrote:Lars wrote:Hollo wrote:Brilliant conversion!
The paint seems a bit thick in some areas, though it really captures the heavy feel of the armor.
Thanks!
Where? I appreciate any thoughts that help me improve.
Second flick, could just be the angle, the shading in the chest piece is a bit chalky and has a kind of blurring effect, this isn't apparrant in the other shots though.
The large purity seal/shield insignias, the first shot has a really nice ornate effect to it, but i think the one on the right foot has some gold trim overlapping into the white background.
The more I look at this model the more I love it.
The shading could be improved, agree. The gold trim buggered me...  indeed. I had to use a magnifying lamp to even see where to place the brush, and I might need a tinier brush tip for it. It was tiny, but somehow the paint did the anarchy dance on me. I painted white/red, the gold (also where it should not be), then white/red again (where it should not be also!), the gold again.. had to leave it at some point or I'd still be in that loop. So it's true, there is some gold where it's not supposed to be any gold. :( Automatically Appended Next Post: Hollo wrote:The gold really looks like gold, can't get over the textures!!!
I just realised I really can't pass any judgement on a model of this level of painting. The only reason I'm able to criticize anything is purely because the standard is so high.
Thanks alot! Automatically Appended Next Post:
Hollo wrote:I do think with your current ability, experimenting more with differentiating/weathering on different areas of the gold-only parts of the armor would yield some good results.
Such as, from the top down shots last one or two shown, the detail in the darker recesses of the armor is hidden by the main protruding elements, and as such only the higher range of gold is visible, making the large areas of gold seems almost too similar to each other. Not sure how to explain that.
( I think I can explain it...) It's hard to tell because there is a light source on the model when you took the picture, but an external light source reflected on the armour would help break up the large areas of gold, and give depth and more realistic overall effect between pretty much just the helmet and the chest piece when compared directly to each other. It's only really like that, I think, because there is alot less fine details on the helmet and the front of the chest piece, compared to say the engraved areas, or the seals.
My current ability is work in progress. I have only just begun to paint, so I will pass some praise on to the one giving me advice on how to paint.  Much appreciated!
I think I understand what you mean. It sounds like the struggle people seem to have with flat areas as on tanks. In comparison to the rest of the model, the chest is quite flat. I had no light source in mind when I painted, which I might need to have (beginner's mistake). The final highlights were done with no particular plan in mind, which I regret, but not enough to repaint it. Some of the reflections come from the glossy varnish, I guess, which I used on the plate parts. (Gold need to shine, eh!  )
Hollo wrote:Thanks for posting this, and also replying to these posts, I keep editing so much because I keep looking at the model!
All comments are very welcome! I appreciate them all.
Automatically Appended Next Post: I think some of the flatness on the chest could have been less.. flat.. if I had highlighted the middle part of the larger flat areas, during the last highlighting step, instead of highlighting various edges. With a light source directed on the chest, I guess now that the area in the middle of a flat area would be the one highlighted, not the edges. I'd guess that could add depth.
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This message was edited 3 times. Last update was at 2011/01/19 19:06:57
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