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Made in gb
Ragin' Ork Dreadnought






Albany, Australia

Orks vs Guard, 3 of 3, 1000pts, pics

INTRODUCTION
While attending Warhammer World for the Forgeworld Tank Masterclass, endtransmission and I took the opportunity to make use of the tables and scenery to continue our respective army's struggle against each other. This is battle three of three. Battle one is over here. Battle two is over here.

After two Spearhead deployment missions (I think we rolled Capture and Control both times, but re-rolled the second for variety) with Orks taking the initiative, we decided to run with an Imperial Guard mission from Battle Missions. I think we rolled Trench Warfare first, but as we didn't have any obstacles to set up, re-rolled and got Prepared Assault. Later I would notice this was a re-enactment of the Battle Missions WD Battle Report!

Grimskab woz... nervous. Yes, dat woz it, nervous. It woz a new feelin' for 'im. Kinda like just before da Boss or sum Nob decided 'is bioniks weren't functioning prop'ly an woz about ta demonstrate on Grimskab's 'ead. 'E 'ad convinced Morgrim ta let da 'umies run again so 'as dey could lead dem to anuvver lot da beat up. Ov course, Grimskab 'oped dey might call on da Green Beakies for assistance - dey were da source ov da ginseed an' progloid lands dey desp'rately needed - but wiv each attack, da chance ov stirring da 'umie beast ta action increased. Az da repaired Trukks an' Deffkoptas roared towards da next 'umie sightin', Grimskab couldn't help but wonder if dis time da 'umies may have laid a trap...

FORCES

Arakasi's Da Dark Angelz (Orks)
[HQ] Morgrim "Da Lion" Grimork (Da Warboss): Mega Armour (Power Klaw, Twin Linked Shoota, Stikkbombs), Cybork Body (110pts)
[HQ] Skarag Mekslag (Da Big Mek): Burna, Kustom Force Field, Mek's Tools (105pts)
[TR] Grimskab Badwort (Da Painboy): 'Urty Syringe, Dok's Tools, Cybork Body and Da Inna Circul (5 Nobz): 2 Power Klaws, Big Choppa, 2 Choppas, 4 Sluggas, Twin Linked Shoota, 5 'Eavy Armour, Bosspole, Cybork Bodies in a Trukk: Big Shoota, Boarding Plank, Red Paint Job, Reinforced Ram (320pts)
[TR] Da Warboss' Taktikal Boyz - 10 Shootas including Big Shoota and Nob: Power Klaw, Slugga, Bosspole in a Trukk: Big Shoota, Boarding Plank, Red Paint Job, Reinforced Ram (155pts)
[TR] Skarag's Taktikal Boyz - 11 Shootas including Rokkit Launcha and Nob: Power Klaw, Slugga, Bosspole in a Trukk: Big Shoota, Boarding Plank, Red Paint Job, Reinforced Ram (166pts)
[FA] Rav'nwing I - Deffkopta with Twin Linked Rocket Launchas and Buzzsaw (70pts)
[FA] Rav'nwing II - Deffkopta with Twin Linked Rocket Launchas and Buzzsaw (70pts)
TOTAL: 996pts

endtransmission's Malfian IVth (Imperial Guard) (from memory)
[HQ] Straken and command (5), including three Meltaguns and Priest in Chimera with Heavy Flamer and Multi-laser
[EL] 10 Veterans with 3 Meltaguns in Chimera with Heavy Flamer and Multi-laser
[EL] 10 Veterans with 3 Meltaguns in Chimera with Heavy Flamer and Multi-laser
[TR] Platoon Command Squad (5) with three flamers in Chimera with Heavy Flamer and Multi-laser
[TR] Blob squad (21) including Commissar, 2 power weapons
[TR] Heavy Weapons Team with 3 Autocannons
[FA] Sentinel with Multi-laser
[FA] Sentinel with Multi-laser

MISSION: Prepared Assault (Battle Mission)

PRELUDE






"Why we stoppin'?" Morgrim bellowed from 'is Trukk across ta Skarag's. "Jus' checkin' sumfing out..." Morgrim clenched 'is fists impatiently, putting fresh dents in da Trukk railings. Skarag, who 'ad disembarked, done 'is checkin' and den re-embarked, called back "'Umie gun cache! Anuvver up ahead, an' da Deffcopta scoutin' your side 'as seen one too!". Morgrim began ta scratch 'is 'ead an' den thought better of it - no need ta repeat *dat* incident again. Sumfing wozn't right, but 'e couldn't quite put 'is Power Klaw on it...

As per the Prepared Assault mission, the Orks set up in their half of the board. By having the Deffkoptas out to the sides, I effectively, but accidentally, restricted the Guard setup to 6" on their table edge. Orks were set up in standard formation to give as much ability to cover where the Guard might set up as possible - which turned out fortuitous as the Guard decided to castle in a corner. The two objectives in the middle are set by the mission rules - the third to the right was placed by the Guard.

Orks fail to seize the initiative.

TURN 1


Morgrim 'eard a whistling sound before two large explosions detonated nearby. As Morgrim woz about ta raise 'is concern wiv Skarag, Skarag's Trukk took a hit, wreckin' it amongst ta rocks it 'ad stopped in. Morgrim barely 'ad time ta see da returnin' right Deffkopta explode before 'is own Trukk disappeared beneath 'im. Skarag's Kustom Force Field cackled all about, but woz seemin' ta 'ave little effect as boyz from Skarag's mob were whittled down even amongst da rocks, and da Inna Circul's Trukk was forced ta keep deir 'eadz down. Da explosions an' fire helped sharpen Morgrim's mind 'as he finally realised - it woz a trap!

endtransmission used both of his Stray Rounds (S8, AP3, Large Blast, Ordnance Barrage) to open his shooting phase, targeting the Big Mek Trukk in the centre. I was surprised he didn't wait until *after* exploding the Trukks... Anyway, one only clipped the Big Mek Trukk whilst the other missed entirely.



Clear wot needed ta be dun, Morgrim bellowed to 'is boyz "Right you lot - wiv me! We 'ave sum 'umie krumpin' ta do..." an' 'eaded towards da 'umie lines unda cuvva ov anuvver set o ruins. Meanwhile, Skarag eyed off ta 'umie kan - mek thoughts already runnin' rampart thru 'is 'ead. Howeva, da boyz were 'avin trouble negotiatin' da rokky outcrop, an' wiv da previous casualties, an' da open killin' zone in front o dem, decided ta keep ta da cuvva ov da roks. If da 'umies wanted deir gun caches back, dey wud 'ave ta pry dem from 'is ded 'andz! Two sets of boyz opened up on da two 'umie Kans, stunnin' bofe ov dem. Meanwhile a stray shell hit a 'umie tank track, temporarily stunnin' it.

It always harder for my Orks going second - but even more so when I effectively lose the use of all my Trukks! My saving grace here is that the mission puts two of three objectives right in the middle of my deployment. With Skarag's reduced numbers effectively making his mob useless, I decided to leave them in the cover of the rocks - and hoped to chain them between the two objectives. (Especially as their poor difficult terrain roll meant it would be dicy them making the Sentinel in assault...) Meanwhile, I couldn't afford for this to be simply a shooting match (I wouldn't win that!) - and I needed to keep the Guard away from, and not focused on, the centre - so the job fell to Morgrim and his boyz to hold up the entire Guard force. I think this threw endtransmission a little - he is too used to my Orks advancing regardless! Hopefully the Nobz Trukk would survive next turn so that I could bring them in to plug any gaps...

Guard: 0 Objectives (3KP)
Orks: 1 Objective (0KP)

TURN 2


Morgrim sniggered as da 'umies took da bait, da bulk o deir available firepower directed at 'im an' 'is boyz - da most immediate threat. Leadin' from da front, Morgrim laughed as da bulk ov doze shots dat actually 'it glanced impotently off 'is Mega-armour. A single shot got through, strengthenin' 'is resolve, whilst one ov da boyz stuck 'is 'ead outta cuvva a little too far. Meanwhile, on da uvva side o da field, Skarag grimaced 'as da sekund Deffkopta woz shot down an' crashed. Da Kustom Force Field flickered 'as more fire attempted ta dislodge da Inna Circul from deir Trukk, but in da end, only da Gunna fell ta a lucky shot.

The one result endtransmission didn't want on the Nobz Trukk - weapon destroyed









Morgrim signalled to 'is boyz Nob ta take da 'umie kan whilst 'e 'eaded towards da clump o 'umies in front ov 'im. Da Inna Circul, havin' got deir Trukk back unda control, moved forward ta boardin' plank da uvva 'umie kan. Skarag's boyz started ta move back ta cuvva da 'umie objektivs. Wiv a loud yell, Morgrim called da Waaagh! an' 'e an' is boyz ran towards deir prospectiv targets before engagin' dem in assault. Da Inna Circul an' Morgrim's boyz Nob took care ov deir prospectiv 'umie kans, whilst Morgrim cut a swath through da Guard before bein' swamped by dem - da 'umie kommanda makin' sure dey wud not run in da face ov Morgrim's wrath.

Guard: 0 Objectives (4KP)
Orks: 1 Objective (2KP)

TURN 3





Skarag wotched from da safety ov da rokky outcroppin' 'as da 'umies moved ta surround Morgrim an' 'is boyz. A lone 'umie tank moved ta intercept da Inna Circul. Now shootin' at point blank range, Skarag ducked as da Inna Circul Trukk exploded. On da uvva side o da battle, Morgrim's boyz were cut down, even amongst ta cuvva o da ruins - da Nob forced ta make a taktikal retreat. Only Morgrim now stood between 'im an da whole 'umie force. 'e smiked as Morgrim caught anuvva 'umie wiv da back ov 'is Power Klaw.






Skarag directed 'is boyz ta move furva back amongst da roks, tawards da 'umie objektivs. 'e wud guard dem wiv 'is life! 'E an' 'is boyz got komfortable, waitin' ta wotch da Inna Circul exact bluddy revenge on da 'umies for blowin' up deir Trukk. Dey didn' 'ave ta wait long as da Inna Circul assaulted da 'umie tank an' kommand - destroyin' dem all an' continuin' on wiv deir eyez on da 'umie big gunz in da treez... Meanwhile, despite 'is best effortz, Morgrim woz still thumpin' 'umie 'eadz together...

So far, so good - no one has come close to Skarag and his boyz holding two objectives - but there are still three mobile Guard Troops about, two in Chimera, the Nobz are about to silence the last of the Guard mass firepower - but are otherwise out of position - and Morgrim is left alone to hold up the right flank, but is being held up himself by the Guard blob that just won't die fast enough...

Guard: 1 Objectives (6KP)
Orks: 2 Objective (5KP)

TURN 4



Skarag wotched as da 'umies, 'avin' mostly dealt wiv Morgrim's distraction, started ta move in on 'is position. A 'umie tank broke off from da right, 'eaded 'is way, cuvverin' it's movement wiv smoke, whilst da 'umies ov da uvver disembarked an' secured da 'umie gun cache on da right. Skarag sighed 'at da loss. Da 'umies dat da Inna Circul 'ad disembarked also moved towards 'is position, but like most ov da rest ov dem, concentrated deir fire on da Nobz. Skarag woz impressed dat dey managed ta fell two - tho 'e noted dat dey missed Grimskab... Meanwhile, Morgrim finally asserted 'is authority on da 'umies bovverin' 'im, deir Kommanda unable ta keep'em inline, even after shootin' an' officer - Morgrim relished runnin' dem down before movin' ta restore orda ta da right flank all by 'imself...

11 followed by 12. endtransmission just can't handle leadership tests (It's why he no longer runs Psykers)




Free ov da 'umies at last, Morgrim woz able ta reassess da situation. Skarag an' 'is boyz were movin' deeper inta da rokky outcrop aroun' deir Trukk wreck an da 'umie gun caches - typical Mek. Da Inna Circul woz preparin' ta clean up da 'umie big gunz. Morgrim eyed da 'umie tank makin' a break for Skarag's position an' legged it ova dere to giv it a gud thumpin. 'E cud just make out da 'umie screams from da forest as da Inna Circul did wot da Inna Circul does best. Da 'umie tank woz movin' fast - Morgrim, frustrated, only managed ta clip it on it's way through, shakin' it.

I *really* needed a better result here... this is going to come down to the wire...

Guard: 1 Objectives (6KP)
Orks: 2 Objective (7KP)

TURN 5


"Oi! Get bak 'ere ya coward!" Morgrim bellowed as da 'umie tank continued past 'im, da 'umie objektivs an' Skarag in it's sights. Anuvva lot o 'umies were also descendin' on Skarag's position, usin' da wreckage of da Inna Circul's Trukk for cuvva. De uvva 'umie tanks cud be 'eard backin' away from da action - keepin' deir distance from da Nobz, deir gunz aimed at dem - an' managin' ta down two more. Morgrim ignored da wall explodin' next ta 'im, 'is sights set on dat tricksy 'umie tank fleein' 'im.




Skarag, aware ov da 'umies approachin' from da Nobz Trukk wreckage, left 'is boyz in control ov da 'umie objektivs whilst 'e went ta deal wiv dem. Morgrim gave chase ta da 'umie tank. As per most ov da battle, Skarag's boyz and Morgrim were unable ta find a chink in da 'umie tank armour - but Skarag 'ad more lucky exacting burny revenge on da 'umies in da Nobz Trukk wreckage. Orda'ed ta remain in kontrol ov da 'umie objectivs, Skarag's boyz looked on as Morgrim just managed ta catch da 'umie tank - but woz unable ta land a blow on da fast movin' target...

In hindsight, I'm not sure why endtransmission didn't disembark and flame Skarag's mob into oblivion. Now, with the Orks barely holding onto the lead, it would come down to whether or not we had a turn 6 - I didn't expect I could survive the Guard Flamers *and* remove contesting Guard *and* maintain 2 objectives...

Guard: 1 Objectives (6KP)
Orks: 2 Objective (7KP)

No sixth turn! Bad luck endtransmission!



VICTORY: DA DARK ANGELZ (ORKS!)

AFTERMATH

Da Dark Angelz (Orks)
Victory! And after a poor start too! I find this kind of battle a lot more interesting (and fun!) - I guess I just like the challenge... Anyway - another good example of how my army can be pretty much dead in the water if it suffers an opponent's good turn of shooting mixed with average to below average KFF saves. I think I mentioned in my other battles that I tend to ignore the mission and go for annihilation - but once that option is off the table, I'm quite happy to focus on the objectives to try to eke out a win (or draw). I think it took endtransmission a little by surprise - he didn't push his advantage except to concentrate on wiping my diversionary forces, which left his run at the objectives a turn too late.

Report Card:
Morgrim "Da Lion" Grimork (Da Warboss): Protected the boyz. Held up a blob Guard. Failed to stop the threatening Chimera B
Skarag Mekslag (Da Big Mek): KFF less stellar this game. Burned some Guard. Objective camper.B
Grimskab Badwort (Da Painboy) and Da Inna Circul (5 Nobz) in a Trukk: After a slow start, Sentinel, Chimera, Straken & Co, Heavy Weapons Teams - almost wiped, but a good diversionary effort. A
Da Warboss' Taktikal Boyz in a Trukk: Nob took down a Sentinel. Got blasted by the entire Guard army. C+
Skarag's Taktikal Boyz in a Trukk: Objective campers C
Rav'nwing I: Diverted fire from Trukks. C
Rav'nwing II: Diverted fire from Trukks. C

   
Made in au
Hurr! Ogryn Bone 'Ead!





Australia (insert either funny or interesting fact here)

Nice report. Sadly guard lost

1750 points of Imperial Guard
500 points of Biel Tan Mech-dar

250 points of Dark Angels
I cast Magic Missile.

Sign by Danasoft - Get Your Sign


-------------------------------------------------

Status: Saving up for a basilisk
 
   
Made in gb
Avatar of the Bloody-Handed God






Inside your mind, corrupting the pathways

Very entertaining report

   
Made in ca
Growlin' Guntrukk Driver with Killacannon





Owen Sound, ON. Canada

Great stuff!

Waaagh! Skarshak - 18,500pts
CSM - Cult of Ezmirr - 3000pts  
   
Made in us
Krazy Grot Kutta Driva





Hong Kong

Very nice! Waaagh! The Orks Waaaagh!

3500

Check out my Orks WIP blog 'ere http://www.dakkadakka.com/dakkaforum/posts/list/451845.page
Painting, and modeling models, not armies.
http://www.dakkadakka.com/dakkaforum/posts/list/528744.page 
   
Made in gb
Calculating Commissar






Reading, Berks

I so need to remember to tie down your main unit with the blob and then leg it with the chimera, but I get easily distracted and think "just one more round of shooting will do them in"

   
Made in gb
Rampaging Reaver Titan Princeps






Bristol

I think if youd have left with the 3 tanks in Turn 3 you would have been able to go for alll 3 objectives by turn 5.

Much better performance though endtrans! Probably helped by the fact it wasnt a table quarter game!
   
Made in gb
Calculating Commissar






Reading, Berks

Reading how the battle progressed, I think you're right. The trukks were out of action, so I could have simply run away from the rampaging Nobz, rather than sitting the tanks there trying to kill them.

I'm not sure why we even bother rolling for missions as we seem to just end up going for each other's throat. That's how Orks should be played... not sure what my excuse is though.

This message was edited 1 time. Last update was at 2011/03/25 14:45:12


   
Made in ca
Courageous Silver Helm





Vancouver

Good report, I like pics, shame to see Guardsmen lose to animals, but you can't win every fight can ya.

40k: - Cadian 231st, Death Guard, Sisters, Dark Eldar Iyanden, Scythes of the Emperor

WHFB Armies: High Elves, Empire, WoC, Beastmen, Lizardmen, Dark Elves, Vampires
 
   
Made in gb
Calculating Commissar






Reading, Berks

Turalon wrote:... but you can't win every fight can ya.


Or in my case, any apparently!

   
Made in gb
Ragin' Ork Dreadnought






Albany, Australia

That is untrue!

   
 
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