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Made in au
Lady of the Lake






The bigger concern is dealing with the fast moving skimmers I expect. Guess the KoS can glare at them and burn a hole through the engines.

   
Made in de
Shroomin Brain Boy





Berlin Germany

they are capable of that? kweeeelll

   
Made in au
Lady of the Lake






With Daemonic Gaze it will be the only model that can even touch it if they're able to move the vehicles correctly. At least that's the fun experience of normal Eldar against Tyranids. Watch them chase forever and shoot at them... Now I'm on the other side of it.

   
Made in de
Shroomin Brain Boy





Berlin Germany

well a change of perspective does you good from now and then^^

   
Made in au
Lady of the Lake






At least I know what they should be doing and what I hope I don't do then I guess.

Either way it's probably more or less who can herd the enemy army in the correct way the subtlest so as to make it think it's their idea and not what you want.

   
Made in de
Shroomin Brain Boy





Berlin Germany

herding the enemy... i know what you mean...but still it sounds nice^^

   
Made in au
Lady of the Lake






I'm still not sure it does, but I suppose that's the Eldar attitude to the other armies.

No idea if having a dedicated bait unit in this will work though seeing as I'm doing the chasing or should be in this case. Melee armies are too new to me I suppose. All that practice with target prioritisation probably won't help me too much more than figuring out what they may want to shoot at.

   
Made in de
Shroomin Brain Boy





Berlin Germany

i think when i finally start to pay the odd game i will need to look into strategy anew... so much to learn ...and hopefully not the hard way^^

   
Made in au
Lady of the Lake






The hard way is always the best way to learn, forces you to think about it harder.

The board is now done, didn't even wait for the glue to dry to take pictures of it.

Not the first model to get it's completed picture on the board, but I liked the way it looked earlier when showing the size of the runes. Figured when the board was done I needed to try and get a nice shot of it.

Before I put the grass down I added the glow to each of the runes, probably took longer than painting the runes in the first place.


Then the first model to break in the new board is this Daemonette. Couldn't put down anything in the background for this as it'd probably wreck the grass. At least until the glue dries.


Though it gives me an idea now, I've painted a few murals on vehicles but I don't have any backdrops. Perhaps it's time to actually make one to sit in the background for this board.
Something like these.


   
Made in gb
Huge Hierodule





The centre of a massive brood chamber, heaving and pulsating.

Nice board. I like it!

Squigsquasher, resident ban magnet, White Knight, and general fethwit.
 buddha wrote:
I've decided that these GW is dead/dying threads that pop up every-week must be followers and cultists of nurgle perpetuating the need for decay. I therefore declare that that such threads are heresy and subject to exterminatus. So says the Inquisition!
 
   
Made in de
Shroomin Brain Boy





Berlin Germany

that board looks simply stunning... can´t say it any other way! the grass the curved lines... the runes... so glwoy and all... very cool...that is a very bony effort mate! is the first pic corrected by the gallery features? looks like an auto gamma and contrast correction... but for once this makes it look very brilliant and vibrating! very cool indeed!...

and by all means if you are able to do such a background for this piece... do it! please! that small mriel even is promising as hell!^^ (sounds confusing but was meant in a good way )

   
Made in au
Lady of the Lake






Thanks both of you.

Yeah the first one was with the auto-correct. Saw it in the thumbnails when I was uploading the others and just .

   
Made in de
Shroomin Brain Boy





Berlin Germany

that was my reaction too^^

the brilliance of all colors just jumped at me^^

   
Made in au
Lady of the Lake






If only I could get them all to be like that now.

   
Made in de
Shroomin Brain Boy





Berlin Germany

i second that... well do a research as to what you did to get that...and repeat it

   
Made in au
Lady of the Lake






Going to take a bit maybe. I just picked up the camera, pointed it at it then took the picture as normal.

   
Made in de
Shroomin Brain Boy





Berlin Germany

lol...as if i wasn´t expecting that^^ well try to work out where you have been standing... the board and the light source... this might be the topmost stuff to know...

   
Made in nl
Battle-tested Knight Castellan Pilot






vaasen , the netherlands

will you excuse me as i pick up my jaw from the ground. thats epic dude nice work and i totally wanna see a back drop painted by you

the banner is click able. it takes you to a magical country. if you don't believe me click and see for your self

 
   
Made in au
Lady of the Lake






Hopefully I can manage to get the backdrop to look good then.

Finished the sixth fiend.


Also looked at the first picture of the "herald" and realised it's kind of crappy so tried to take another of it. This is the best I got so far.

Also realised the other herald and the keeper had a name already so figured this one should as well; being the army's first completed model as well I think. So saw a name that worked while looking up the Flame Falcons Space Marine Chapter which was Lethe. Researched it a bit and found out it was a goddess' name and of one of rivers near the Styx one, basically from Greek mythology. Don't know much else about it but I first read it as leaf sort of like the end of Lilith, but found out later it was actually lee-thee. So I guess I'll stick with the mispronounced version now.

However just like the other herald it's going to be played as just another Daemonette at the moment.

I think later I'll make a new version of this model as looking back at it I've come a surprisingly decent way from this first one. Don't notice as you go model by model until you compare the start with the current end.

This message was edited 1 time. Last update was at 2012/06/09 04:22:59


   
Made in de
Shroomin Brain Boy





Berlin Germany

actually a bit of touch up for this shown herald model would be good... i´ve noticed quite some patches that could do with some bettering^^... beside the drybrushed areas could do with a bit of a wash to tie them together better...

and...

that stone in the background now... you used it recently from time to time... nice texture and the warm color... that is a good choice...

   
Made in au
Lady of the Lake






Now that you mention it, looking it over, I think mostly I just have to redo the metal and fix up the cloth.

   
Made in de
Shroomin Brain Boy





Berlin Germany

aye

   
Made in au
Lady of the Lake






Well time to start off the second skin tutorial going with the standard grey I've been using a fair bit.

To start off the skin areas are painted Codex Grey. As with the Deneb skin it's nice if you get an even coat, but any darker recesses are fine as well. The areas that are to be pink and purple are based with Liche Purple. Keep in mind that it's probably better on the purple areas if you do not do it too thick and allow a tiny bit of the black underneath to show through.


Then the next stage is to add a coat of VGC Squid Pink to the pink areas. Drybrushing can help blend it into the darker purple underneath for the areas you want to have a bit of shading to such as under the arms where shadows would be cast. It helps if you pick a point for the light source to come from, then remember it for all the other models as well to keep them consistent. It'll help you figure out just where it should be darker or brighter. The purple is applied in the same was the pink was, however it is a mix of 1:1 Liche Purple to white.

Try to be as careful as possible so as not to get too much on the grey. While it is easy enough to fix it at this point it is much more easier to just not have to fix it.

   
Made in de
Shroomin Brain Boy





Berlin Germany

While it is easy enough to fix it at this point it is much more easier to just not have to fix it.


lol...classy line! a bit cheesy but true nevertheless^^

   
Made in au
Lady of the Lake






Always either classy or cheesy.

Both the pink and the purple areas now get 1:1 white to VGC Squid Pink added to them. Keep in mind where you decided the light would mostly be coming from then try to keep it around the areas that are slightly more exposed to it.


Also did some quick sketches for the backdrop. Looking to get A3 sized paper for it rather than the A4 I have at the moment. Also only had twist crayons which are surprisingly annoying to use.

Trees in the background for this one are a little crap, but the big one is more or less close to the style they'd have.

This one's a touch dark, had hoped to brighten it like the above, but instead it just messes the colours to hell.

The scribbles are the runes, avoided doing them properly as it'd take a decent amount of time. Sort of not worth it for a quick sketch.

Then just for fun I scribbled up some lazy concept art for the fiends.


Something to do while the other thread got me thinking about painting up some Khador. trying to decide if I should go metallic red like I had thought of initially when I got my first Jack a while ago.

Or if I should paint them up like this wrecked Tau suit I did as an objective.


It'd be another white army, though my first with camo.

   
Made in nl
Battle-tested Knight Castellan Pilot






vaasen , the netherlands

metallic red as it would look awesome

the banner is click able. it takes you to a magical country. if you don't believe me click and see for your self

 
   
Made in de
Shroomin Brain Boy





Berlin Germany

why not do something completly different... yellow khador or even green...

as for the sketches... on that rune sketch... is that a glowing ruin in the far distance? i really like that...the tree one looks a bit too child like for my taste...tho this might be due to the still sketchlike drawing of course...

   
Made in au
Lady of the Lake






Definitely not yellow.
though if I were to I guess I'd go with a smaller skirmish game instead of this. Closest I can get and not feel bad is gold.

Only a little bit of an update on the tutorial today, should finally get around to having a game with these tomorrow. Though not against my brother's DE, but against my friend's Tyranids or IG; not sure which I'm facing. Though at the same time didn't say I'd be using these or SoB. Likely though we both know it'll be Daemons vs Nids. Anyway onto the brief update.


Using a soft bristled brush apply Leviathan Purple to the entirety of the model. Keep in mind you're looking to focus a majority of it on the skin with only a slight touch of it on the other areas so they sort of blend a little better with the rest of the model and do not look out of place. For the claws however you will want the wash to be at about the same amount as the skin if not slightly more. For the pink areas you're more or less just after the recesses on it. The most important part however is not to allow it to pool outside of the recesses.


Didn't do much work on it as I was fixing up the "herald" a little more, took some pictures but noticed some spots I still need to fix up so no pictures of it for the blog yet. I'd fix it up now and upload the pictures, but I've just finished packing the entire army up for the game tomorrow. Something that I noticed, that I'm sort of glad I didn't think too much of before, was that it was sort of hard to transport the Fiends and Daemon Prince. Good only in the way that I didn't let it restrict the design, bad in the way that I've managed to fit in the six with the Prince, yet I don't think it'd be able to hold the other planned six and two Princes.

   
Made in de
Shroomin Brain Boy





Berlin Germany

the pink armor starts to radiate while you dull the skin... cool effect!

   
Made in au
Lady of the Lake






Finally got a game in with these and learnt a bit, but I guess I'll put a section for that at the end. The game of Malifaux (I was getting slaughtered after my luck ran out turn two, but Kirai loves to zoom around and die slowly it seems) we played before went a bit long so we were short of time and I didn't get any pictures.

My list
KoS - Daemonic Gaze, Soponific Musk
3 Fiends - Unholy Might
3 Fiends - Unholy Might
15 Daemonettes - Icon
15 Daemonettes - Icon
Daemon Prince - Mark of Slaanesh, Aura of Acquiescence (aka assault grenades)

Their list
Flying Tyrant with two sets of Scything Talons
Trygon Prime
Doom of Malan'tai in pod
12 Genestealers
12 Genestealers

They won the roll off, but gave me the first turn. My chosen wave was the KoS, 3 Fiends and one of the Daemonette squads... I rolled a one so got the other wave instead.
He deployed in a generic fashion, from left to right, Hive Tyrant, Genestealers, Trygon and Genestealers. Completely out in the open, knowing as first turn I could do nothing unless the KoS happened to show up and stare at something.


Turn One
Fiends warped in behind a wall in the center of the board towards the left, just taller than them, and did not scatter. They sat around there for the rest of my turn. Daemon Prince warped in at a corner store on the right of the board across the street from the fiends, and didn't scatter either, Daemonettes warped in next to him and scattered six inches, putting them probably where I'd walk them anyway, further down the side street. The prince shuffled a little more around the corner and down the side street (as the Trygon can shoot and I'd rather avoid it even though it isn't all that threatening). The Daemonettes gather around it ending my turn.

His Genestealers scurry up the board a little, in the direction of the Daemon Prince and Daemonettes. The Tyrant flys towards the Fiends and lands on the opposite side of the wall. The Trygon slides up the board also towards the fiends and that ends the movement phase. The Genestealers decide to wait it out a little while the Trygon charges 1" towards the wall and stops at the edge of the road.

Tyrant uses some power on the Fiends causing them to become ws and bs 1 until his next turn then charges at the fiends. However since it charges through the wall the Fiends get to strike first, to my friend's surprise with five attacks each. They manage to strip off one of its wounds, losing two of their own in exchange, Thankfully with two wounds each this meant the squad was still at full power.


Turn Two
Rolling for reserves the KoS and second wave of Fiends fail to show, the Daemonettes however warp in next to the first squad within range of its icon preventing them from scattering. The Daemon Prince shuffles out around the corner followed by the Daemonette horde. But as the Daemonettes manage to only run 4" they are all out of range from the Genesteallers and now in open. The Fiends deal another wound and take another back for it.

Doom's pod lands directly in the middle of the Daemonette horde and doesn't scatter, Doom managing to find space to disembark. Usually Doom appears to be the most hassle I get when it comes to fighting the Tyranids, by this point he is like the army hero; that one guy that seemingly inspires your own army while drawing disdain from the enemy. Needless to say, it wanted my attention and it had it. The Trygon slithers past the wall and behind the combat. In the shooting phase Doom's aura activates, which usually means I'm losing a handful of models and his attack is quickly going to become a hassle (as its strength is proportional to the amount of wounds Doom has and the aura gives him health by draining it from those around it). The first Daemonette squad takes it's leadership test for the aura, they pass. The prince passes then the second Daemonette squad fails by two and saves one of them with their invulerable saves. Basically I had to roll less than 10 on 3D6 for this which each point over equating to a wound that ignores armour saves.

The Trygon charges into the combat with the Fiends, one squad of Genestealers charges into the Daemon Prince. The last charges into the first squad of Deamonettes. The Fiends manage to hit the tyrant but it manages to make his saves and they are ripped apart. The Daemon Prince flails around a bit and takes out I think two Genestealers... Then is ripped apart as well. The Daemonettes get reduced down to about eight, but also manage to cut down the Genestealer numbers to about half.


Turn Three
Fiends manage to come on, KoS continues to be disinterested. The Fiends warp in behind the second Daemonette squad's icon then have to spend the turn waiting...
Doom's aura happens again, on none of the tests do I get above eight, one of them even a tripple two. The Daemonettes carefully slip around the pod as they charge at Doom. If they had touched the pod, whichever ones had would be initiative one for that combat.

The first squad of Daemonettes is reduced down to about five models now, but takes two Genesteallers back. The second squad rips Doom apart before he can even strike, even with his save being a 3+ invulnerable. However the entire Daemonette squad was in assault range meaning 60 attacks on the charge. Going to need more dice for this army.

The Tyrant charges into the remaining squad of five Daemonettes, attempts to use some power but fails and reduces itself to one wound. The other squad of Genestealers charges into the Daemonette squad, with a choke point between the corner store and the pod. The Trygon joins those Genestealers by charging the same unit. The Daemonettes fail to do anything and the last five of them are killed. The other squad however halves the Genstealers and gets knocked down to about seven.


Turn Four
The KoS finally comes on and does so by warping under an overpass just down the street from all of this, on the opposite side of the intersection the corner store is one. The roll for scatter, double six; thankfully a hit as well ignoring the scatter. The KoS strolls up to the edge of the intersection while the Fiends creep up behind the Genestealers. The KoS uses Daemonic Gaze on the Hive tyrant, all hits and needs 4s to wound. I roll two threes and a two. Ending everything the KoS can do that turn. The Fiends charge into the back of the combat with the remaining Daemonettes. The fight wipes out the rest of the Daemonettes while the fiends manage to finish off what was left of the Genestealers in one of the squads.

The Tyrant flys towards the KoS landing on the other side of the overpass. The Trygon stops in front of the KoS, then shoots taking two wounds off of it (only after this did I find out the KoS had a 4+ invulnerable instead of a 5+ which would have saved the wounds, but I decided to just go with it anyway). The tyrant attempts to use his power to make the KoS ws and bs1 as the rest of the army approaches it. It fails and its head explodes. Both the Genestealers and Trygon charge into the KoS, who lands five hits out of the six it has and immediately kills five Genestealers before they could blink. The broodlord swings back but fails to wound as do the remaining Genestealers, but the Trygon manages to deal the last two wounds to finish the KoS off.


Turn Five
At this point I now have two Fiends left out of the entire army. The puppet fiend with its strength six and the normal fiend. The charge into the pod and rip it apart. The next turn they are charged and manage to deal a few wounds but not enough to kill everything.

In the end I have four kill points to his six. First game is a loss, though a close one as usually against my friend's Tyranids it's one side or the other that wins clearly. But this one looked like it could have gone eitherway for most of it, even with my bad luck with reserve rolls, my luck on the scatter rolls seemed to try to make up for it a little. Not suffering a mishap once, even though in the case of the KoS which was given room to scatter maybe 4" at most. It was risky, but where it needed to be at the time.

What I learnt mostly was just how fragile Daemonettes are, I know that on paper they appear so being about the same as a guardsman marching across the field.
The only difference is my flak armour isn't punctured by bolter fire.




The Daemon Prince was pretty disappointing, though he was pretty much barebones due to the game only being 1k. I knew it was sort of stupid to take something like that at this level, the KoS itself is questionable, but it seemed alright, but the Prince alone was there simply because I wanted to use everything. Even going as far as to skip upgrades on it to fit in the extra Fiends I had made. By the looks of it, if I want a second MC when I go up to the 1500 level, I might actually want a second KoS. Leaves room for more Daemonettes unlike the three Daemon Princes which wouldn't leave enough room. The set up I had on them made the KoS the same price as the Daemonettes, at about 235. If I put a second in with an additional Daemonette squad while taking the prince out I would have something like 50 points to mess with. Perhaps another decent way would be simply to increase the fiends instead of a second KoS then to think about more MC as I move up from 1500. I'll also be keeping track of this army's win loss ratio, though updating it at the end of the battle reports, hopefully I can cover all the games with them. Then hopefully I could also take pictures when I do.

Daemons of Slaanesh W:0 L:1 D:0

   
 
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