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The Halo Stars

I was wondering if it is posible to use WHFB armies for D&D games. So, for example, your charecter becomes a duke or other person of importence, so gets X many points of soldiers. Would this work?


Automatically Appended Next Post:
Oh, and I'm playing D&D 3.5. We didn't like 4.0 that much

This message was edited 1 time. Last update was at 2011/09/19 14:07:35


About 3000 
   
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Riverside CA

There is nothing stopping you, I use them all of the time

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The Halo Stars

Does anyone have a way to translate EXP to points? Also, WHFB uses a d6 D&D uses a d20, should we convert this, or just have some units hiting with a d6 and others hiting with a d20?

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Hauptmann




Hogtown

...just use your minis to represent things from your campaign. You dont have to convert rules. DnD is about you owning the setting, not GW.

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The Halo Stars

Las wrote:...just use your minis to represent things from your campaign. You dont have to convert rules. DnD is about you owning the setting, not GW.


The thing is, using that many D&D minis is to much to handle with any kind of speed, so you only end up playing a round or to instead of a whole battle. The reason for the rules convertion is so that you can field large armies, without a battle taking all day.

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Hauptmann




Hogtown

Then, why not just play warhammer?

You cant really do large battles in DnD, at least in my experience, the best way to do them is to have the PCs interact with a small portion(s) of the battle and have the greater picture and outcome of it flow through narrative.

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Riverside CA

Las wrote:Then, why not just play warhammer?

You cant really do large battles in DnD, at least in my experience, the best way to do them is to have the PCs interact with a small portion(s) of the battle and have the greater picture and outcome of it flow through narrative.

He is very correct.
I have used the D&D: Miatures before for this, but once you get bast 40-50 figures it gets real clumsy

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Nuremberg

You could do this but if you did I'd keep everything within the one system and just use whatever stats look right, and I absolutely wouldn't worry about points. The GM should just pick what's appropriate (maybe using points as a rough guideline) and go from there.

   
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The first GW miniatures were made for fantasy roleplaying, and only then they decided to invent wargame rules for those who had collected the entire armies.
So the WHFB miniatures will serve their historical purpose.

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D&D has explicit rules for consorts and henchmen, how many you get as a Duke and how they fight, just look for leadership rules. Use these rules.

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Biloxi, MS USA

Las wrote:You cant really do large battles in DnD, at least in my experience, the best way to do them is to have the PCs interact with a small portion(s) of the battle and have the greater picture and outcome of it flow through narrative.


Actually, you can if you look outside of the WotC books.

The Swords and Sorcery Warcraft expansion(note: NOT the later WoW expansion) has mass battle rules. To put it in the simplest, most bare bones terms(obviously, it's more complex than this), it treats each unit/regiment as a single entity for purposes of D&D, while characters still act independently.

This message was edited 2 times. Last update was at 2011/09/19 16:48:58


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@Platuan: I did like that kind of ruleset. Each unit is a 'monster' and the players are individuals. I did that in 3.5 a couple times.
I think that mass battles work well in 4.0 as combination Skill Challenge, Individual Encounter, Roleplay setups. I've done that a couple times and it works out pretty well.

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Riverside CA

pretre wrote:@Platuan: I did like that kind of ruleset. Each unit is a 'monster' and the players are individuals. I did that in 3.5 a couple times.
I think that mass battles work well in 4.0 as combination Skill Challenge, Individual Encounter, Roleplay setups. I've done that a couple times and it works out pretty well.

True, you may just want to look at the 4e Skill Chalange system and work into you game, I have done it with Shadowrun and it works well

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