Ball and Chain is a hobby tournament run once a year. There are certain special limitations to each army which can be found at the top of the first battle report here:
http://www.dakkadakka.com/dakkaforum/posts/list/400399.page.
Here is the list I took:
Tyranid Prime – Deathspitter and Dual Boneswords
Tyranid Warriors (4) – 1 barbed Strangler, 3 deathspitters
Hormagaunts (18) – Poison and adrenal glands
Termagants (10)
Gargoyles (10)
Hive Guard (2)
Zoeys (2)
Battle 2 – Spearhead
Primary objective: Take ground (3 objectives)
Secondary Objective: annihilation
Opponent – Space Marines
Librarian
Tac Squad (razor with
tl heavy bolters, 1 missile launcher)
Scouts (camo cloaks and special character, missile launcher)
Dakka predator
Dreadnaught – Plasma Cannon
Tech Priest with thunder fire cannon
(This army won second overall for painting)
Although I got first turn in this game, I wasn't looking forward to it. My opponent placed everything far away from my forces, I had a big obstacle in the middle of the board, and he had a LOT of firepower...
This is my deployment (mistake 1)
I set my garoyles to go around the right of the middle with my zoeys to put pressure on the objective in his deployment zone, positioned my termagants to come up behind the middle obstacle and sit on the objective there, whilst the rest of my force went of to the left to seize the other objective. Unfortunately due to the lack of cover, this meant my expensive super hormagaunts would be out in the open after my first turn...
He combatted his
Tac squad, deploying the missile launcher, Tec Priest with thunder fire cannon, Dakka pred and dreadnaught far into his corner of the board whilst his razor with 5 Tacs and librarian positioned on my left to cover the objective I was moving towards. His scouts setup in cover over this objective, and the Tec priest reionforced the cover there giving them a 2+ cover save with their cloaks.
Turn 1 - Nids
My whole force advanced and ran towards the enemy, as nothing was in range. Tried to separate models as much as I could so I didn't take too many losses from template weapons.
Turn 1 - Marines
He positioned his Razor next to his scouts and deployed his
Tac marines and then... all hell broke lose!
First, the
Tac marines with the missile launcher sited my gargoyles on my right flank and let lose a storm of bolter fire and a frag missile, claiming 3 gargoyles. The thunderfire cannon then let lose a magnificent volley of fire, ripping apart the remaining gargoyles with ease (every shell hit something ...and got about 3 hits per template... ugh!) The dreadnaught, finding many of his original targets vapourised by his brothers firepower, spotted the zoanthropes and dispatched on with his plasma cannon (it had already taken a wound from one of the thunder fire rounds).
With my right flank decimated, the rest of the marines took aim at my left flank. The five tactical marines, five scouts, razor back and dakka predator all let lose on the hormagaunts who were caught out in the open. After the dust had settled from the considerable firepower, only 5 out of the 18 remained.
Turn 2 - Nids
Well... 300 points, and almost half my army was wiped out in the first turn - not good!
At this point, I just needed to see if I could have a run of good luck to get me back in the game...
With this in mind, I took my 5 remaining hormagaunts and sent them towards the scouts. The Zoey sized up the dreadnaught, whilst my warriors sized up his
tac squad. I decided to take a gamble that I might be in range of his predator, and sent my Hive Guard in its direction to try and silence its significant firepower.
The hormagaunts managed to make it into his scouts, who managed to bring down 2 gaunts before they brought down two of his scouts, ending in a draw.
My warriors showered his
Tac squad with their deathspitters and barbed strangler, but failed to bring a single marine down such was the protection of their beloved emperor.
My Zoey failed to have an impact on his dreadnaught, whilst my Hive guard shot at his Razor back for no result (I decided he wouldn't be in range of the predator yet).
Well, I needed some good luck this turn, but it was not to be, I gritted my teeth and awaited the marines reply...
Marines turn 2
The Librarian, seeing the young brothers in trouble, separated from the
Tac squad to join the scouts in the melee.
The dreadnaught once again let forth a burst of plasma at the Zoanthrope, and took a wound off it.
The rest of the marine force once again let loose a torrent of fire, this time on my warrior squad and Prime. After the smoke cleared, only two wounded warriors remained, the other two and the Prime succumbing to the extreme firepower (and the lack of ability
fo my Prime to make armour saves!) The Hive guard also took a wound in the fusillade, but I still had both of them left.
The librarian and the scouts dispatched my remaining hormagaunts for the loss of only 1 scout...
Nids T3
The remnants of my force now struggled in vain against the marine force (of which I had only managed to kill 2 scouts!)
The Hive Guard continued to move closer to the dakka predator, hoping to silence its big guns, whilst my warriors struggled in vain towards the tactical marines (the thunderfire cannon used the ammo that makes me move as if going through difficult terrain...)
This time my Zoey managed to immobolise his dreadnaught, and my Hive guard shot at his predator only to have their deadly ammunition fall millimeters short of their target.
My warriors shot into his
Tac marines for no result, again their armour proving far to strong.
Marines T3
Without any hesitation, the marines closed in for the kill. A plasma burst from the dreadnaught felled my last Zoey, ending that flank. The remainder of his army then proceeded to chew through both of my Hive Guard and my remaining two warriors.
With only my termagants left skulking behind the bastion on an objective, I conceded at this point.
Feel free to comment on this report - as all help is welcome.
Also - stay tuned for my own thoughts on my first two battles, as well as the third battle against Imperial Guard coming up - will my Nids be pounded into the earth again by superior firepower? or will they learn the lessons from this massacre?