Tyranids 1
Tyranids advance. Tervigon casts
FNP on itself and the Swarmlord. Pyrovores fire their S8 flamespurt, covering 7 paladins.
They insta-gib 2 paladins - the hammer and a halberd. Hive guards open fire but fail to kill any paladins. Then 2 broods of dakkafexes open fire, putting 6W on Draigo's unit, including 1W on Driago himself, 1W on the librarian and 1W on the warding stave.
Finally, the brood of 2 carnifexes opens fire on the other squad of paladins and causes 3 Wounds to them.
Grey Knights 1
Paladins advance.
Dreadknights go after my right flank (with my brood of 2 carnifexes).
Overview of
GK movement.
Paladins go after the pyrovores, who go-to-ground. Shooting is dismal and I only lose 2 pyrovores, with the 3rd taking 1W. Psyfleman shoot down 1 hive guard.
Dreadknights fire at carnifexes and hive guards. Their heavy incinerator covers a lot of territory, killing 1 hive guard and putting 1W on another plus a carnifex (from the brood of 3).
Finally, right paladins (from tyranid perspective) shoot down 1 dakkafex from the brood of 3.
Tyranids 2
Overview of the top of Turn 2.
Nids advance. Termagants don't come in from reserves yet. Tervigon casts
FNP...but gets hooded both times by the librarian.
Tyranid Prime breaks off and joins the forward brood of 3 dakkafexes. Swarmlord successfully casts Hive Will on himself. I make a mistake here...should have cast it on the Fexstar unit. Mental error on my part. However, Swarmlord does manage to succesfully Paroxyse Draigo's unit. He also gives the fexstar Furious Charge and the tyranid prime casts Preferred Enemy on them.
Dakkafex shooting kills 1 psycannon and 1 sword and puts some more wounds on them, including another 1W on Draigo.
The other 2 broods of dakkafexes put some more wounds onto his 2nd paladin squad, killing 1 sword.
Hive guards, once again, fail to insta-gib any paladins.
Deathstar versus deathstar. Which star shines the brightest?
Draigo fails to cast Hammerhand due to Shadows, but the librarian manages to cast both Hammerhand and Might of Titans. The paladins are now hitting at S6.
Because of my silly error, he manages to force weapon all 3 carnifexes to death thanks to the Brotherhood Banner. However, the halberds only force weapon 1 carnifex to death, so 2 can still fight. 10 attacks, with re-roll's to hit and insta-killing on 2's....somehow, paladins can't make a save (including the warding stave) and the fexes wipe out all 6 paladins as well.
The only survivors are the 3 Independent Characters. The Prime loses 2W out of 5 No Retreat saves.
Grey Knights 2
Overview of the bottom of Turn 2.
Paladins advance.
As does the dreadknights.
One dreadknight fires at the tervigon. His template hits both the tervigon and the 2 pyrovores, killing 1 on them. The other dreadknight fires at the 2 carnifexes, also hitting the hive guards with his template. He would kill 1 hive guard and put 1W on a dakkafex.
Paladins shoot at the Swarmlord, killing the tyrant guard and putting 2W on Swarmy himself.
Finally, the vendread kill another hive guard.
In assault, 1 dreadknight charges the tervigon....
....while the other charges the carnifexes
He puts 2W on my tervigon but fails to force weapon it to death.
The other dreadknight also fails to force weapon the dakkafexes and perils in the attempt, taking 1W. He does manage to put 2W on the dakkafexes but takes 1W in return for a tie combat. I think I made a mistake here with wound allocation. All the wounds should have gone to just 1 fex.
Finally, both the librarian and Draigo perils while trying to cast their powers. The librarian makes his save thanks to his warding stave, but Draigo takes another 1W.
They easily finish off the Prime and consolidate forwards to screen off the tyranids.
BTW, the paladins were just out of assault range for the Swarmlord.
Tyranids 3
Termagants come in from reserves.
Tervigon spawns 14 termagants without rolling doubles. Termagants will go help out on Draigo and the librarian. Tervigon tries to
FNP the Swarmlord but is blocked. He does manage to
FNP the newly spawned termagants. Swarmy successfully casts Hive Will on himself.
Tyranids advance. Here I am presented with a dilemma. Should the Swarmlord advance to try to stop the more deadly paladins or should he go back to try to take out the dreadknights? The paladins are a much bigger threat, but I still have maybe 1 more turn before I am forced to deal with them. The dreadknights, however, if left unchecked can rampage through my backfield and contest my objective, possibly killing all my troop choices. After thinking for a nano-second, the Swarmlord advances.
The alien menace from the perspective of the grey knights.
My dakkafexes pump 24
TL-S6 shots into Draigo and the librarian (they are both still 1 unit) and drop the both of them like a bad habit as expected (
btw, I was rolling to wound vs T5).
This is exactly what I had feared. His dreadknights force weapon both my tervigon and 1 carnifex to death. In return, my carnifex puts 1W on the dreadknight. At least the termagants were more than 6" away from the tervigon.
The moment of truth. I had actually considered not charging the Swarmlord and letting the paladins charge him instead. But after thinking about it for a micro-second, decided it wasn't a good idea. So the Swarmlord charges in through terrain, casting Paroxysm on the paladins just before doing so. Paladins fail to cast Hammerhand.
So here we have Swarmy versus 9 paladins. They are hitting on 5's and wounding him on 6's (except for the hammer). Swarmy is hitting on 3's with re-rolls and wounding on 2's. However, he is striking at I1 for assaulting through terrain. Wanna guess who wins? Let's do a little mathhammering exercise:
8 halberds/swords + 1 hammer attack = 16+2 attacks.
Regular force weapons: 16 attacks, 5.33 hits (hitting on 5's), .89 wounds (wounding on 6's), .44 penetrates Swarmy's 4++.
Hammer: 2 attacks, .88 hits (due to being master-crafted), .74 wounds (wounding on 2's), .37 penetrates 4++.
So the total number of unsaved wounds Swarmy should suffer is .44 + .37 = .81, or 1 Wound.
Paladins fail to hurt the Swarmlord (rather, they fail to get past his blade parry 4++ Invuln). In return, he causes 3W. 1 is saved by the warding stave and the other 2 kills 2 paladins. They would pass morale even with a -3/-4 modifier.
Grey Knights 3
After killing the tervigon, the dreadknight goes after my scoring termagants.
His heavy incinerator kills 2.
Vendread takes out another hive guard. He is consistently killing 1 hive guard a turn. At this rate, I may run out of hive guards to hurt his vendread on the objective.
In assault, the dreadknight and dakkfafex both whiff against each other, failing to cause any wounds.
His other dreadknight assaults the termagants. He kills 6 after No Retreat saves.
Paladins cast Hammerhand. This time they are successful but perils in the attempt, killing his warding stave. Nice!
They do manage to put 1W on the Swarmlord. Swarmy then returns the favor by killing 2 more paladins. Again, paladins pass morale even with a -3/-4 modifier.
Tyranids 4
Overview of the top of Turn 4.
Dakkafexes and termagants go after the dreadknight.
My last hive guard advances. Swarmy casts Hive Will on himself.
Dakkafexes cannot reach the dreadknight so runs. Termagants assault the dreadknight, hoping to lock it in place so that carnifexes can charge next turn.
Hive guard runs. I actually make another mistake here. Since the Swarmlord can cast 2 psychic powers, I actually cast Hive Will twice, once on himself and the other on the dakkafex locked in combat with the dreadknight. It wasn't until after the game that I recalled that the
40k FAQ only allowed the casting of each psychic power once (unless specified otherwise in a special rule). Oh well, let's just say this mistake cancels out the grey knights casting of Might of Titan in the opponent's assault phase.
Dreadknight kills 2 gaunts.
Due to my illegal casting of Hive Will, his other dreadknight opts to cast Hammerhand....and perils, killing himself.
Finally, paladins fail to get off Hammerhand but still put another 1W on Swarmy, who kills just 1 paladin. They then pass their 3rd straight morale test. Swarmy is down to his last wound.
Grey Knights 4
Overview of the top of bottom of Turn 4.
His vendread tries to take out my last hive guard, but I pass 3 out of 4 cover saves!
Dreadknight wipes out the unit of 2 termagants and kill 6 from the larger squad after No Retreat saves.
Finally, even without the help of Hammerhand which they fail to cast, his halberds cause 2W to the Swarmlord, who fails one of them and dies. But just before he dies, he swipes at the paladins with his bonesabres and wipes out all 3.
Uh oh, I've just lost Synapse and Shadows in the Warp.
Tyranids 5
Overview of the top of Turn 5.
Hive guard passes his Instinctive Behavior test and finally gets within range to shoot at the vendread....but misses both shots!
Dakkafexes get ready for the charge.
Their assault is without risk. They no longer have the protection of Shadows.
The dreadknight makes them pay, insta-killing 1 dakkafex and putting 3 wounds on the other. Dakkafex only cause 1W on the dreadknight. 5 termagants die to No Retreat. There is only 1 termagant remaining.
Grey Knights 5
Vendread wipes out the last hive guard and the tyranid's chances for any sort of victory.
The dreadknight puts the nail in the coffin when he wipes out the last tyranid scoring unit as well as insta-killing another dakkafex.
Game goes on for another turn.
Tyranids 6
Dakkafex shoots and causes 1W to the dreadknight. He then fails morale!...
....and falls back 5".
Grey Knights 6
Dreadknight continues falling back.
However, he is able to get in one more heavy incinerator shot, killing the pyrovore.
Game ends this turn.
Tyranids have no more troops to claim the objective.
And the grey knights have a turtle biting their vendread's arse.
Victory to the Grey Knights!!!