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Made in us
Decrepit Dakkanaut






Madison, WI

Hello all!

Well, this weekend past my son and I played a small game using his old Necrons with the new rules. Was an experiment for both of us. We were going to play 1000 points, but we bumped it up to 1100 as the extra 100 points allowed him to add some elements and gear to his list to make it more interesting. We proxied his old Necron Lord as an overlord. After 48 hours of football, some of the details are sketchy... but in essence, most of what follows should be correct. This is really a game just to get him familiar with some of the new rules for his old units... we'll be adding new Necron units and figures as time goes on.

The Game:
Annihilation, DOW Deployment, 1100 points

Thing 1's Necrons:
HQ: Overlord - war scythe, res orb, mindshackle scarabs, pr..... (whatever the "p" upgrade is that makes his unit relentless)
Trp: 10 warriors
Trp: 10 warriors
FA: 5 scarabs
FA: 5 destroyers
Hvy: Monolith
Hvy: Monolith



Big Mek Ratchetjaw's grot horde:
HQ: Big Mek - PK, KFF
EL: 6 Tankbustas + nob w/ PK
Trp: 10 grots w/ herder
Trp: 10 grots w/ herder
Trp: 10 grots w/ herder
Trp: Deff Dread - scorcha, 3x DCCW
FA: Rokkit Buggy (grot tank #1)
FA: Rokkit Buggy (grot tank #2)
FA: 6 warbikes + nob w/ PK
Hvy: 2 Killa Kans - rokkit launchers
HVY: 2 Killa Kans - grotzookas
Hvy: Battlewagon - deffrolla, boarding plank, big shoota



This is a grot list I've been noodling away with as a sub-set of my Bad Moon ork list. It's not competitive... but fun, uses a lot of models I like & is quirky to run. I continue to have good luck with my tankbustas and terrible luck with my Lootas (which *almost never* roll more than 1 shot each), so I try to find ways to work the tankbustas in. I've never found the tankbusta special rules very much of an obstacle.

The Table:
Have been collecting some great pre-made wall ruins over the past couple of months so decided to feature them prominently this battle. Battlefield runs from line in the front all the way to the wall. At our house we play that walls are walls that can not be driven through willy-nilly, especially by anything that isn't a main-line battle tank (just not realistic). I did make sure there were monolith sized gaps in-between all the outer terrain pieces though, so that the monoliths could move unimpeded. That being said, the monoliths could hover over/drive through the low ruin walls if they want... as could the battlewagon with the deffrolla. It changes the game a lot. Makes it a lot more challenging when your vehicles and troops cant just drive through and/or assault through any terrain on the table. By the same token, large forests are death traps for vehicles with only the outer 3" being navigable (difficult), the deep woods is impassible to vehicles. The awesome ruins scattered around the edges of the table were made by Solar_lion.



I win the roll off and elect to let Thing 1 go first. He picks the right side of the table and because neither one of us can stand DOW deployment, we both elect to roll on in turn 1 or put troops into true reserve.


Turn 1:

Necrons:
The two monolith's move onto the board and claim the center sphere of influence for the Necrons, while a squad of destroyers start to move across the table from the left flank. Everything else is put into reserve (old habits die hard I guess).

Orks:
Wratchetjaw's grot horde moves on in relatively good order on the left flank, determined not to have to fight both monolith's if at all possible. With nothing but S8 shots and the possibility of the monolith sucking anything with a PK into the void... this is going to pose some interesting problems. The three grot squads will hide in the woods out of sight. (also long established house rules, deep woods (over 3" in) blocks LOS unless you're also in the deep woods where visibility is limited to 18"). The battlewagon risks getting hung up and plows through the tree edge with the walkers flanking. Rokkit buggies and bikes zoom ahead from the right flank.


Score: Necrons 0, Orks 0


Turn 2:

Necrons:
Thing 1 rolls and the Necron warrior unit with the attached Overlord come in, as do the scarabs. The monoliths move slowly towards the ork force while the infantry moves in safety between the two behemoths. The scarabs join the destroyers in a move across the left flank. The destroyers take their outflanking maneuver so seriously that they actually outflank OFF the field of play.... (neither one of us caught that immediately... they were redirected back onto the table later). In the first shooting of the game, the Monolith lands it's pie-plate directly on the ork bike squad, however a combination of horrifyingly unlucky wound rolls and good cover saves by the orks yield no casualties.



Orks:
Two of the grot squads just fly through the woods on the left flank, while the bikes rocket forward in hopes of getting a crack at the juicy warrior squad with the overlord. The rokkit buggies and battlewagon with the Big Mek and tankbustas move into rokkit range of the left monolith while the walkers move in behind... The rokkit's fly and the tankbusta's pay their first dividends by knocking the main weapon off the monolith! Yippie for the good guys!! The walkers decide to use their run moves to start shimmying to the right in hopes of hitting the softer kill points on the Necrons left flank.


Score: Necrons 0, Orks 0


Turn 3:

Necrons:
The last of the Necron reserves arrive. The monoliths continue to drift to the right to meet the main ork thread while the overlord and his unit take cover by running into some ruins. The second warrior unit moves on in-between the to 'liths. The destroyers move back onto the playing surface and join the scarabs in a sweeping advance on the left. Shooting sees the second monolith's particle whip scatter harmlessly, however shooting from the auxiliary guns claims one of the ork bikes.



Orks:
The grot version of the LSU Track Team continues to fly across the board... nearly getting the maximum difficult terrain and run moves each turn. The rokkit corps continues to move forward and the walker mob heads off to the right to meet the fast moving Necron threat. This shooting phase the little grot tanks (rokkit buggies) come up big and immobilize the monolith! The bikes take some pot-shots at the overlord's squad and line up for a charge, hopefully being careful not to put the nob in a position where he can be mind-shackled. Unfortunately the charge into difficult terrain (around the wall) fails to connect, leaving the bikes vulnerable.


Score: Necrons 0, Orks 0


Turn 4:

Necrons:
The Necron elements that can, continue to move to the right. The overlord's squad emerges from cover and the second warrior squad replaces it in the ruins. The destroyers cut across the ruined chapel to lend support to the right flank while the scarabs continue on to nibble on some ork dreddie goodness. One again, the second monolith's ordinance blast scatters, bouncing harmlessly off the battlewagon's side armor. The secondary guns on the monolith's and shooting from the Overlord's unit shreds the ork bikes, killing 3 and putting the rest to flight (though they don't go far). The destroyers wreck one of the rokkit buggies.



Orks:
Having suddenly found myself down 2-0, I go into kill point protection mode. Since the battlewagon isn't in ramming range of anything, everything falls back but with a purpose... everything that can takes shots at the destroyer unit in the center of the ruins. Shooting from the kans and dakka guns alone kills 3, unfortunately shooting from the tankbustas totally fails. Of the 3 killed, only two stay down permanently. A pot-shot from the surviving buggy to the damaged monolith bounces off harmlessly. The other two kans and the dread continue to move towards the onrushing scarabs. (their run rolls had been pretty pathetic all game, which is why they don't seem like they're going anywhere...)


Score: Necrons 2, Orks 0


Turn 5:

Necrons:
The Necrons continue to pound the retreating bike unit on the right flank, reducing them to the nob. The Overlod's squad takes long shots at the warbuggy but shooting is ineffective. The destroyers get outta Dodge to save the kill point and the scarabs stretch their legs a bit and assault the Deff Dread. The scarabs manage to chew 5 points off of the dread's armor, but lose 3 bases in the process.



Orks:
The rokkit buggy gets out of harms way and the two grotzooka kans move up to support the deff dread in assault. Wratchetjaw's boys concentrate more fire on the immobilized monolith but accomplish nothing. The assault sees the scarabs picked off the hide of the dread like so many ticks without any additional damage being done.

Thing 1 rolls: 2.... game over.

Final Score: Necrons 2, Orks 1 Necrons Win!!


Fun little game. I should have been much more aggressive with the use of the battlewagon, however I wasn't really trying to be super aggressive... I was trying to let my son experiment with the new Necron rules. I think he learned a few things, but it's going to take him a little while to get used to the new rules and we'll had to add some elements to take advantage of all the new rules. He's got one pack of Pariahs which have been disappeared, so I think I'll convert them into Lords so he can take them in royal court and distribute them to his warrior squads. We'll paint up his spiders and some more scarabs so that element will be more viable as well.

All in all... a good first experiment!

This message was edited 1 time. Last update was at 2011/11/21 17:09:49


Anvildude: "Honestly, it's kinda refreshing to see an Ork vehicle that doesn't look like a rainbow threw up on it."

Gitsplitta's Unified Painting Theory
 
   
Made in us
Longtime Dakkanaut





Those grot tanks are so epic. And those monoliths look as old as something you'd pull from a long lost treasure chest.

Fun batrep, and I think it's so awesome you get to play with your son like this. My dad never even gave this stuff a second glance lol, he is 60 years old now and senile, so I cut him some slack.


I RIDE FOR DOOMTHUMBS! 
   
Made in us
Never Forget Isstvan!





Green Bay, Wisconson

very good. I think he did well for his first attempt. Though I would have been more agressive. I'm suprised you did so well againts the monoliths with their new rules.

can wait to play against them myself.

SL

This message was edited 1 time. Last update was at 2011/11/21 21:21:24


 
   
Made in us
Decrepit Dakkanaut






Madison, WI

@Lt. Coldfire: Thanks! Those mono's are in the very early stages of painting... the look like I pulled them out of somewhere... I'll give you that. (ah-hem) I'm lucky, the boys got into 40k on their own so it wasn't like I forced it on them. My father however... never understood the war gaming thing... so I know where you're coming from.

@SL: Well, yeah... it was kind of a "death by monolith" list. He knew what I'd chosen in my army and chose accordingly. Having twice the kill points and all of them very soft put me at a huge disadvantage. Knocking out the main gun and immobilizing the one is about all I could have hoped for... but he kept his "softer" units well hidden so I really had no chance of making up any kill points. I could have gotten the monolith (probably) with the battle wagon & it's cargo, but I suspect I would have been gunned down there-after, so giving up 3 kill points to get one didn't sound like a good trade to me. I would have benefited from some long range fire-power but alas... this army doesn't have it.

The scarabs are really neat. Need to paint up a bunch more of those along with his old Tomb Spiders and I think we'll have a viable grouping there. The new warriors are a big improvement over the old. Even though he's still hiding them, he doesn't have to anymore, and once we get him some crypteks & lords he should be all set. Two ghost arks would help immensely too.

The destroyers have taken a hit... but they're still playable. I want to see him try his wraiths... they're supposed to be pretty good now when partnered with a destroyer lord (haven't sorted out exactly why).

It's very nice to see him have a viable army... if we can finish getting it painted up & add some new elements... he'll be all set!

Gits

This message was edited 1 time. Last update was at 2011/11/21 18:45:45


Anvildude: "Honestly, it's kinda refreshing to see an Ork vehicle that doesn't look like a rainbow threw up on it."

Gitsplitta's Unified Painting Theory
 
   
Made in us
Longtime Dakkanaut





Gitsplitta wrote:
The destroyers have taken a hit... but they aren't nonviable. I want to see him try his wraiths... they're supposed to be pretty good now when partnered with a destroyer lord (haven't sorted out exactly why).

The destroyer lord with mindshackle scarabs is pretty nasty. On the charge he has four str7 warscythe attacks plus a good possibility (especially against your orks ) of adding some more attacks by mindshackling one of your models. Good times. Plus the wraiths with whipcoils are gonna knock fools down to Initiative 1 and let the wraiths + lord get the first hits in. Again, good times.

Oh, and the lord adds some much better anti-tank with the warscythe too.

This message was edited 1 time. Last update was at 2011/11/21 18:59:57


I RIDE FOR DOOMTHUMBS! 
   
Made in us
Decrepit Dakkanaut






Madison, WI

There you go! Thanks Coldfire! I appreciate the help! I'll be sure to pass that on... he'll be excited.

Anvildude: "Honestly, it's kinda refreshing to see an Ork vehicle that doesn't look like a rainbow threw up on it."

Gitsplitta's Unified Painting Theory
 
   
Made in us
Implacable Black Templar Initiate




Three Rivers, TX

Also, I got my first tournament in with my Necrons, (I took first place ) and some advice I have gained from that experience is as follows:

Nemesor Zandrekh and Annihilation Barges work wonders together. (Tank Hunter'd TL-Destructors are OP; I averaged about six hits a turn on my initial volley).

Max warriors with Cryptek attachments are not as bad as people would have you think. Veil can make getting 40 shots where they need to go very easy, especially if you run the Wonder Twins (Obryn and Zandrekh). The Terror-Stick (? Whatever the name is for Despair's weapon) is a great weapon to use on the turn you port into firing range. I cleared out a lot of marines that way.

And finally, I don't care what people say, Destroyers are awesome, and Scarabs aren't as good.


   
Made in gb
Ragin' Ork Dreadnought






Albany, Australia

Gitsplitta wrote:I've never found the tankbusta special rules very much of an obstacle.
Gitsplitta wrote:everything that can takes shots at the destroyer unit in the center of the ruins. Shooting from the kans and dakka guns alone kills 3, unfortunately shooting from the tankbustas totally fails. Of the 3 killed, only two stay down permanently.
Correct me if I'm wrong Gits - but I would be highly surprised that the Tankbustas *couldn't* draw line of sight to a Monolith (or two) (it's hard to see in the pic - you may have dismounted them behind the Battlewagon - in which case, feel free to ignore this comment!)

   
Made in us
Decrepit Dakkanaut






Madison, WI

@Orminah: Thanks for the comments. We're still learning the rules and don't have any of the new figures yet aside from the command barge, and that's still in pieces in the box. Sounds like there's a lot of opportunity for synergy in this dex though.

@Arakasi: They could have, but it was much more likely that I would have been able to wipe out the destroyers (earning a kill point) than it would have been to glance the monolith to death. Frankly, knocking out the main gun and immobilizing it was all I really needed to do. After that it became a piece of terrain. The second monolith was beyond 24" at that point (on purpose, I didn't want it particle whipping my battlewagon.


Anvildude: "Honestly, it's kinda refreshing to see an Ork vehicle that doesn't look like a rainbow threw up on it."

Gitsplitta's Unified Painting Theory
 
   
Made in gb
Decrepit Dakkanaut






Mostly, on my phone.

I've just skimmed this - lots to chew on! Will go over in ruthless depth anon. Also, pm me your address (again...)

Theophony"... and there's strippers in terminator armor and lovecraftian shenanigans afoot."
Solar_Lion: "Man this sums up your blog nicely."

Anpu-adom: "being Geek is about Love. Some love broadly. Some love deeply. And then there are people like Graven.  
   
Made in gb
Ragin' Ork Dreadnought






Albany, Australia

I was alluding to the Glory Hogs rule forcing you to target the Monoliths if they were in line of sight - which is usually (I hear) the problem - you want to shoot some juicy infantry, but they *have* to target the vehicle...

   
Made in us
Decrepit Dakkanaut






Madison, WI

@graven: It's light reading to be sure. We were just doing our initial experiment with the new rules and I'm trying to figure out how to use my grots to good effect. Couple of things will help his army gel though. Getting some more scarabs and his spiders painted will be useful I think, and converting his pariahs into lords for his troops will help as well. We didn't want to throw too many new units out there for him to have to sort out, but it is clear that he'll need a lot a practice as he's still playing some of the units as he would have by the old rules (warriors mainly). I think in his place I would have started with the warriors and lord in cover on the table, then deep struck in the rest. Dropping those 'liths into the middle of my very "soft" army would have really caused havoc & probably racked up a quick kill point count early, with the warriors providing long-range (24") fire on whatever survived or fled the monoliths.

Arakasi wrote:I was alluding to the Glory Hogs rule forcing you to target the Monoliths if they were in line of sight - which is usually (I hear) the problem - you want to shoot some juicy infantry, but they *have* to target the vehicle...

Yes, true... they should have fired at the monolith as it was clearly in sight. At least it didn't make a difference as they missed all of their shots... but still, I'll be more circumspect about that in the future. I'm usually really good about working within that rule (which is why I use the battlewagon as it can restrict line of sight so I can fire the boyz at other targets, but only if I disembark them correctly).

Anvildude: "Honestly, it's kinda refreshing to see an Ork vehicle that doesn't look like a rainbow threw up on it."

Gitsplitta's Unified Painting Theory
 
   
Made in no
Regular Dakkanaut




nice rep and an amusing ork list
   
Made in us
Decrepit Dakkanaut






Madison, WI

Thanks!

Anvildude: "Honestly, it's kinda refreshing to see an Ork vehicle that doesn't look like a rainbow threw up on it."

Gitsplitta's Unified Painting Theory
 
   
Made in au
Warning From Magnus? Not Listening!






Adelaide, Australia

Nice BR.

Notice: If you notice this notice you will notice that this notice is not worth noticing
 
   
Made in us
Decrepit Dakkanaut






Madison, WI

Thanks Norn King, it was a fun little game! We'll get him some more practice with the new rules and get some more figures painted and see how he does.

Anvildude: "Honestly, it's kinda refreshing to see an Ork vehicle that doesn't look like a rainbow threw up on it."

Gitsplitta's Unified Painting Theory
 
   
Made in us
Wicked Canoptek Wraith






Where you least expect me

Lt. Coldfire wrote:Those grot tanks are so epic. And those monoliths look as old as something you'd pull from a long lost treasure chest.

Fun batrep, and I think it's so awesome you get to play with your son like this. My dad never even gave this stuff a second glance lol, he is 60 years old now and senile, so I cut him some slack.




YAY NECRONSSSSSSSSSSSSSSSSSS



 
   
Made in us
Unrelenting Rubric Terminator of Tzeentch






In the Ring of Debris Around Uranus

Gits, awesome to see you playing orks and grots, usually see you playing your Mantis Marines. Cool batrep. Your son is learing some good tactics. Cool game. The new Necrons are a decent army. I do so love the Scarabs and what they do to AV on tanks and dreds. I always try to get my Harlies or CC units or my Seer Council to Destructor them before they can get close to my skimmers, because I know what they can do to them now. Thanks for the fun bat rep and Happy Thanksgiving to you and your family!

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