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How will necrons do against an angry non-mechanized Blood Angels army?
BA wins. BA has just as much speed but better assault and better resiliency.
Draw. They will both tarpit each other.
Necron wins. They manage to pull one out of their a$$.

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Made in us
Fixture of Dakka





San Jose, CA

This will be my 2nd game with my competitive Wraithwing-Scarab-farm Necrons. My first battle with them was against a Chaos Marine army with Abaddon and 9 obliterators (battle report here). This time, I have a much tougher fight ahead of me against SabrX's FNP Blood Angels. He brought a slimmed-down version of his 2.5K Blood Angels list that he used against my Draigowing last time (battle report here). It's a very good and very tough assault BA army. While it lacks shooting, that's ok because my necrons lack shooting as well. I think this time, I may be the underdog.

I made a minor change to my list. I gave my Necron Overlord a phase shifter because I wanted more resiliency in combat in exchange for 1 Harbinger of Destruction cryptek. Otherwise my necron list is the same. Since a few days ago, I am debutting my new, converted crypteks (though I don't have the heads for them yet). Otherwise, there is still some proxying in my army, though I'm happy to say that it is getting less and less.


-------------------------------------------------------------------


2000 Wraithwing Necrons vs FNP Blood Angels


2K Necrons (My list)

Necron Overlord - Mindshackle Scarabs, Phase Shifter, Warscythe, Weave
Catacomb Command Barge
4x Crypteks - 4x Harbingers of Destruction, 1x Solar Pulse

Destroyer Lord - Mindshackle Scarabs, Warscythe, Weave

5x Warriors
5x Warriors
5x Warriors
5x Warriors
5x Warriors

10x Canoptek Scarabs
6x Canoptek Wraiths -3x Whip Coils, 1x Particle Blaster
6x Canoptek Wraiths -3x Whip Coils, 1x Particle Blaster

2x Canoptek Spyders - Claw Array
3x Canoptek Spyders - Claw Array, Gloom Prism
3x Canoptek Spyders - Claw Array, Gloom Prism



2K Blood Angels



Librarian - Blood Lance, Unleash Rage
5x Honour Guards - 2x Meltaguns

9x TH/SS Assault Terminators
Sanguinary Priest - Jump Pack
Sanguinary Priest - Terminator Armor

10x Assault Marines - 2x Flamers
10x Assault Marines - 2x Flamers
10x Assault Marines - 2x Meltaguns
10x Assault Marines - 2x Meltaguns
10x Assault Marines - 2x Meltaguns


-------------------------------------------------------------------


Mission: Seize Ground - 4 Objectives

Deployment: Pitched Battle

Initiative: Blood Angels


Map of terrain:



-------------------------------------------------------------------


Do necrons have a chance? Or are my scarabs too much for thunderhammer terminators with FNP? Let me know what you guys think.

This message was edited 3 times. Last update was at 2011/12/21 04:10:07



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Made in ca
Dour Wolf Priest with Iron Wolf Amulet






Canada

Gotta give this one to the Necrons. Finally got a game in against them today, and they just fold to assaults. The Scarabs won't be so hot without transports to gobble up either, unless you're looking to tarpit someone.

   
Made in us
Regular Dakkanaut




I think you can take it. Concentrate on the assault marines and capture more objectives then him. Deal with the terminators after the assault marines, id use the scarabs for that.
   
Made in us
Fixture of Dakka





San Jose, CA

PRE-GAME ANALYSIS:

Necrons:
I believe SabrX will provide his Pre-game and Post-game Analysis so I'll just do mine.

I am actually pretty concerned about my opponent's army. Not so much with his assault, but more with his mobility. He has a highly mobile army who can out-assault mine. That means that in an objectives-based game, he can control where the assaults take place to a limited extent. And with his terminators nearby, I have to be very cautious against them. I can probably only tie them up and that will require both of my wraith units in order to do so. And while I am stuck in combat with them, that means his 50 angry marines will have free reign to furiously assault me. What I rely on most here - Maximum Threat Overload - may not work on him. As a matter of fact, it may be quite the opposite with his 5 fast threats backed up by a nasty deathstar to my 4 fast threats backed up my 3 units of spyders. I also don't have the Positional Dominance advantage here as he has more mobile units than me and I have to be careful of his deathstar. I can't just rush headlong into his units....or can I?

If his units work together to support each other, then it will be a very difficult game for me. Multiple units of assault marines combo-charging my wraiths may actually beat the wraiths through volume-of-attacks. And while I am busy with his FNP units, he can "sneak" off a few units to try to take out my 5-man warrior units. While normally they would be alright due to all my other threats, in this case, it is probably I who will have my hands full with his fast FNP units.

On top of all that, this is an objectives game. I have 5 slow scoring units. He can have up to 10 fast scoring units if he combat squads. If he can tie up my wraiths and have his deathstar assault my scarabs, I think he has a good chance to win this one. If I can somehow kill 55 highly mobile FNP MEQ's, then I will probably win. In any case, it's probably best if I try to avoid his hamminator deathstar unit.



Blood Angels: (by SabrX)
I’ve read jy2’s battle reports featuring his new Canoptek Spyder Scarab hive. I know what they are capable of against vehicles and small MEQ elite armies. I’m convinced my Assault Marine Blood Angels list will have no trouble weathering the scarab onslaught. I also field 0 vehicles, making entropic strike less effective.

I’m extremely concerned about the Wraiths and Necron Lords w/ Mindshackle Scarabs. While the Wraiths WS, T, W, and initiative are mediocre, but their whip coils is down right nasty. They also have rending, 3++, and ignore terrain making them superior to my Assault Marines. I’ve no doubt a single Wraith squad could easily wipe out a single squad of Assault Marines. My best bet is field a resilient hard assault units such as Terminators. Aside from Wraiths, I’m also worried about the Necron Lord with Mindshackle Scarabs. While I’m not concerned about a regular marines going rogue and attacking their own squad, I can’t afford the sergeant with power fist to do the same.

Necron Tomb Spyders will be troublesome. My Assault Marines has nothing to counter T6 monstrous creatures. I’ll have to rely on my Assault Terminators to get rid of them.

This message was edited 2 times. Last update was at 2011/12/19 08:20:48



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Made in us
Rotting Sorcerer of Nurgle






Jacksonville, NC

imma go with the termis here; 2+/FNP/3++ they wont go down easily to the wraiths, while the AM's can come in and disintegrate those warrior squads with ease.

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Made in us
Regular Dakkanaut




Yeah id concentrate on the assault marines and whittle them down as much as possible. The overlord on the command barge can use the sweep attack and if you roll a 6 you can pick out who you hit in the unit, that could be super usefull to take out key wargear. Good luck.
   
Made in gb
Jovial Plaguebearer of Nurgle




England

Those are some suspiciously blue looking blood angels.

Did you know? The Reach belongs to the Forsworn. 
   
Made in us
Dakka Veteran




Huntsville, AL

Still going to give this to the necrons. People always seem to forget about the tomb spiders ... they go through assault units pretty fast. The command barge would probably do better harassing the terminators and hunting the apothecarys than trying to snipe wargear out of the assault marines.

Would have been nice to have nemisor zandrek in this list ... As I have played against BA you can kill 2 squads of assualt marines with 30+ furious charge scarabs.
   
Made in us
Regular Dakkanaut




Looking forward to the report, hope it pops up soon.
   
Made in us
Fixture of Dakka





San Jose, CA

I apologize for the delay, but I didn't have time to work on the report today until now. But trust me, this game is worth the wait. It's a good one.


--------------------------------------------------------------


Deployment:

Map of the terrain.


Blood Angels deployment. He combat-squads 2 units to get 7 scoring units. 3 units, including his honour guards, get the Red Thirst.



My deployment.

BTW, the 4 objectives:

1 near BA deployment.


1 in the very center of the map.


And 2 objectives here....1 near my deployment and 1 on top of the ruins in the middle.


Overview of our deployment.

I don't bother to seize the initiative.


--------------------------------------------------------------


Blood Angels 1

BA movement. My opponent plays very cautiously, making sure everyone is within FNP range.

No shooting.


Necrons 1

My spyders spawn 8 scarabs and take a total of 2 Wounds.


Necron movement. I've decided to play aggressively on the left flank. My wraiths on the right flank, however, play it a little more cautiously as I don't want to get furiously charged by his assault marines.

My shooting only kills 1 marine from his honour guards.


Necrons run....


....and scarabs assault.


Unfortunately for me, I only kill 2 assault marines due to FNP. In return, he crushes 4 scarab bases after No Retreat saves.

Uh oh...not the result I was expecting and now, I'm most likely going to lose my scarabs next turn.


Blood Angels 2

Overview of the top of Turn 2.


He surrounds my scarabs.

No shooting.


He then combo-charges them....


....and they are no more. Ouch. I've just sacrificed my scarabs for nothing.



To be continued tomorrow....


This message was edited 1 time. Last update was at 2011/12/20 10:14:49



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Made in us
Rotting Sorcerer of Nurgle






Jacksonville, NC

Nemesor would have made those scarabs nomnom those marines....

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Made in us
Huge Hierodule





Louisiana

I think this shows some of the necron codex inherent struggles - the book does really well if you know what you're facing ahead of time (for example a monolith ignores armor & feel no pain on all those angry marines) but sometimes a matchup occurs where you have to play the list you've got and it's an uphill battle.

I'm interested to see how this report ends.

Been out of the game for awhile, trying to find time to get back into it. 
   
Made in us
Fixture of Dakka





San Jose, CA


Necrons 2
No reserves come in and no more spawning scarab bases.


My command barge zooms 12" over his honour guard, killing 1. Honestly, I forgot about the rule where if I roll a 6, I get to choose which model gets hit. Anyways, my Overlord (old-school zoanthrope model) disembarks.


Necrons advance. Wraiths prepare for a multi-assault.


On the right flank, my other wraiths (with Destroyer Lord) also prepares to assault. My plan here is to make his terminators choose - either help out on the left or the right. Whichever way he goes, hopefully my wraiths can chew up the opposite flank.


Shooting my crypteks kill 1 assault marine from red squad.


Then its off to combat. Overlord assaults his honour guards. Wraiths multi-assault 2 squads of assault marines.


Spyders hit a 3rd squad.


On the right flank, my wraiths with Destroyer Lord hit his assault marines, killing 6 and breaking them. Mindshackle scarabs makes his power fist punch and kill 1 of his own guys.


Spyders take 1W but kill 5 assault marines. They stick around.


Finally, in the multi-assault, wraiths only kill 2 assault marines due to FNP and marines put 4W on my wraiths, killing 1. I make my No Retreat saves.

On the bright side, my Overlord finishes off his honour guards and one source of their FNP bubble.


Blood Angels 3

Overview of the top of Turn 3.


Sanguinary Priest breaks off and goes on his own. 2 combat squads, both with the Red Thirst, go after my Overlord.


Fleeing assault marines regroup. Terminators decide to help out on the right flank. My opponent prepares for massive retaliation here.


This is going to hurt.


10 marines furiously charge my Overlord.


They fail to hurt my lord and I only kill 1 in return.

Wraiths, on the other hand, kill 3 marines while losing 1 wraith. The smaller squad fails morale and breaks.


Spyders take another 1W but breaks the assault marines who were in combat with them.


Poor wraiths and Destroyer Lord. They didn't stand a chance. I fail to kill a single assault termie, even with mindshackle scarabs going off again. However, I did manage to kill off his Sanguinary Priest in terminator armor so it wasn't a total wipeout.


Necrons 3

Both reserves come in. Warriors move and run.


Command barge moves flat-out towards the middle objective. Warriors also go to claim it.


Spyders go to help out. Another unit of warriors go to claim the BA objective.


1 unit of spyders multi-charge both the lone Sanguinary Priest and assault marines in combat with my lord. The other spyders go to help out my wraiths.


As expected, I kill off his Sanguinary Priest, wipe out the unit in combat with my wraiths and reduce the assault marines in combat with my lord to just 1 guy (who passes morale).

I have now secured the left flank.


He wipes out my lone wraith many times over.

He has now secured the right flank, though he still needs to get rid of my scoring units there.




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Made in us
Haemonculi Flesh Apprentice






Zid wrote:Nemesor would have made those scarabs nomnom those marines....


After FNP he still should not get wiped out. That's the reason why I don't like the farm build. It's the fact that spyders can't spawn new units that is their weakness. 600 points working in concert, but once the scarabs are gone the machine breaks down.

I do like the rest of his list though, I think those wraiths are solid and his HQ choices. I don't think I would swap out that destroyer lord jy2, those things are scary for their points.

I'm theorizing on those tomb blades lately. 30 points for one with a particle beamer so at 150 you have five st6 blasts on a durable unit.

   
Made in us
Fixture of Dakka





San Jose, CA

Blood Angels 4

His combat squad jumps on top of the ruins to claim an objective. 1 dies to dangerous terrain.


He decides to go to work on the right flank. Since the left flank only has 1 objective and the right flank 2, if he can claim both objectives on the right and contest the middle, then he's got the game.


His retreating unit of 2 assault marines (who were in combat with my spyders) just happens to be a little outside of 6" of my spyders and regroup. They go after warrior squad but my opponent makes a big mistake here. He shoots at them, killing the cryptek and taking them out of his assault range.


BA shoot down another warrior before the inevitable wipeout.


He manages to pull off a multi-assault between my warriors and command barge.


I kill off his single marine locked in combat with my Overlord and spyders and consolidate.


He easily wipes out my unit of warriors. Cryptek fails to get back up (I failed every single Reanimation Protocol check this game). He also pens my command barge 3 times, but on the damage charts, he rolls !!


Necrons 4

Overview of the bottom of Turn 4. I am behind now with just 1 objective to his 2, with the center objective contested by his terminators.


Command barge flat-outs onto the ruins to contest (I made my Living Metal roll to ignore the stunned result).


Both units of warriors advance towards my objective. I am not going to give it up without a fight.


Spyders form a wall between his terminators and my warriors in order to protect them. Wraiths advances.


I get ready to take out his 2-man assault squad.


Rapid-fire and 1 lance only manages to kill off 1 assault marine.


Spyders and Overlord gang up on his assault marines.


They don't stand a chance. I didn't even get to strike as his mindshackled power fist kills off his own squad.


Blood Angels 5

Overview of the top of Turn 5.


SabrX has a plan for a guaranteed victory. Terminators go after my warriors. Assault squad go after my other warriors.


Librarian goes to Blood Lance my command barge....


....and does so successfully. No Angels die in the explosion.

He's got 1 objective locked.


His next move surprises me. Instead of assaulting my warriors with his termies, he runs them 6" to block off my warriors! Assault squad, however, does as expected and assault my warriors.


He wipes them out. I was hoping that my cryptek would get back up so that I will be contesting the objective...but he doesn't.

He's locked onto his 2nd objective.


Necrons 5

Overview of the bottom of Turn 5. I need to come back. He's got 2 objectives to my 1. The middle is contested and I doubt I can kill off 9 assault termies with what I've got left. What can I do?


Wraiths, you're my only hope.


They assault his marines on my objective.


I beat and break them!

It is now tied 1-1 on objectives. I am not out of danger yet though. He's still got his dangerous hamminator deathstar unit within easy multi-assault range. But first, we need to see if the game continues or not.


We roll to see if the game goes on and....


Blood Angels 6
....it does.


Assault marines continue falling back. Assault terminators go to prevent my wraiths from killing his very last troop choice. I then remind him that if he assaults my wraiths, that will most likely pull his terminators out of contesting range of the center objective so he rethinks his strategy. He then leaves his terminators where they originally were and instead breaks off his librarian to deal with my wraiths.


Librarian casts Blood Lance and insta-gibs 1 wraith.


He then takes a big gamble and assaults my wraiths to tie them up.


The strategy works as we tie combat, both inflicting 1W to each other.

His assault terminators do not assault my warriors probably because doing so may have pulled them off of contesting the center objective.


Necrons 6

My sneaky warriors go around his terminators. This was possible because I believe I shot down 1 or 2 terminators in my last shooting phase.


Spyders continue advancing and maintaining a wall between his terminators and my warriors. Overlord advances as well but runs because he is out of assault range.


Finally, warriors run to reach my objective.

In assault, librarian and wraiths fail to kill each other.

I attempt no other assault.

We roll to see if there will be a Turn 7 and unfortunately for my opponent, it ends.


------------------------------------------------



He's got 1 objective.


The center objective is contested by his terminators.


I've got my objective. His librarian in combat with my wraiths is about a quarter-inch away from contesting it.


And finally, I've got his objective as well.


Necrons take it 2-1.



Victory to the Metallic Dead - Necrons!!!


------------------------------------------------


POST-GAME ANALYSIS:

Necrons:
Despite some mistakes made on both sides, overall it was a close, hard-fought and very fun game. It could've been anyone's game. I thought I was for sure done when my opponent wiped out my scarabs as the scarabs were a big part of my strategy, but I managed somehow to come back behind the outstanding performances of my wraiths, spyders and Overlord.

Initially, my strategy was to pick apart his assault marines while trying to avoid his terminators. Unfortunately, because my opponent castled up and put his terminators right in the middle, that strategy didn't work. After he ate up my scarabs, I knew I had to split up his army in order to have any chance for a victory. So I flanked both units of wraiths and made him choose. Either go after the right flank and lose the left flank, or go after the left and lose the right. Divide and conquer. To my delight, it worked out quite well and as I expected, he went after the right flank (because there were more objectives there). I was then able to wipe out his troops with combo-charges, while only giving up 1 squad of wraiths and the destroyer lord. It was a trade-off I was more than willing to make.

While last game, my wraiths didn't do to much against Abaddon and his obliterators, they were golden here against the assault marines. They held the assault marines in place for the spyders to come and finish them off. Spyders did well this game as well, finishing off several squads as well as a sanguinary priest. My Overlord also did better than normal, holding off and killing 2 combat squads along with the spyders. He also killed the honour guards to get rid of their FNP bubble.

Scarabs were disappointing this game, but that was more my fault than theirs. They were meant to tarpit assault marines here and not get into combat with the assault terminators. Unfortunately, I assaulted them prematurely and left them open to the assault terminators' counter-charge.

Warriors in this game were actually a threat! Not in killing enemy units, but in claiming objectives. So my opponent had to choose....should he kill my units but be vulnerable to my warriors taking the objectives, or should he take out my warriors and let my fast units take apart the rest of his army. Because of how extended his terminators were, if he had assaulted any of my units, he risked moving out of contesting range of the objectives. That was why he didn't assault my guys in the late-game.

Anyways, we both made some mistakes this game. My mistakes included:

- Assaulting his assault marines too early with my scarabs.

- I contested his objective too early with my command barge. This led to it getting destroyed on Turn 4 by his librarian's Blood Lance. Should've held back and contested on Turn 5.

- I should've changed the facing of my command barge when it went to contest his objective. Instead, I exposed by weaker rear armor to his Blood Lance.

- Didn't need to assault his 2 marines with my Overlord and 3 spyders. That was overkill. Instead, I should've moved my Overlord to help out in the middle sooner and let the spyders take care of his marines.

- Should've rolled 5-6's on all my Reanimation Protocols.



Blood Angels: (by SabrX)
Just as I expected, the Scarabs wasn’t an issue. The real issue was the Wraith Rings mobility combined with the Spyders high volume of attacks. I did jy2 a big service in destroying his scarab army early on. His Spyders no longer had to inflict wounds on themselves and focus more on assault.

I made multiple mistakes throughout the game.

My first mistake was overextending to the right flank, where all the Spyders and Wraiths were concentrated. My left flank did well getting rid of the Destroyer Lord and Wraiths, but my right flank didn’t have the needed close combat support from the Termiantors. Wraiths and Necron Overlord came in and locked up my Assault Marines in close combat. Spyders swooped in and cleaned out the house.

Second mistake was not bad placement for my Sanguinary Priest. When I assaulted the Necrond Lord, I accidentally misplaced my priest away from the two Assault Marine units locked in combat with the Wraith unit. Sure enough, they lost combat after failing couple armor saves. One squad was forced to fall back, never to regroup, while the remaining squad at the mercy of the Wraiths and the approaching spyders.

My third mistake was when my 2 Red Assault Marines regrouped and flew over towards the right objective to intercept the advancing Necrons. They shot, and jy2 expertly allocated the wound on the Cryptek. By sheer fate, it failed its armor save leaving the Assault Marines out of charge range. What I should have done was forgot shooting and assaulted them.

My fourth mistake was towards the end of the game where I had a wall of Terminators blocking movement to the back Necron squad from reaching back objective while contesting the middle objective. I should have multi-charged middle spyders and back Necrons, rather than ignoring the back Necrons. The back Necrons would have been decimated in assault and the Terminators would most likely consolidate back towards the middle against the Spyders.

My fifth mistake was assaulting my Librarian into the last unit of Wraith, but not leaving him close enough to contest the back objective. To be honest, I didn’t think he would survive, but if he did the back objective would have been contested and the game would end in a draw.

Despite various judgmental errors, this was a very close game. Despite my many amateur mistakes, I’m quite satisfied with the results. My Blood Angels army has what it takes to go toe to toe against the new Necrons.


This message was edited 3 times. Last update was at 2011/12/22 00:36:14



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Made in us
Fresh-Faced New User




Been following you bat rep for a long time now jy2, and I have to say I really enjoy every single bat rep you have created!
   
Made in us
Ruthless Interrogator





Ann Arbor, MI

Great batrep as usual. Very enjoyable read thus far. One problem though:
jy2 wrote:I didn't even get to strike as his mindshackled power fist kills off his own squad.
How could this happen? Doesn't a shackled model still strike at its normal initiative?
   
Made in us
Fixture of Dakka





San Jose, CA

whigwam wrote:Great batrep as usual. Very enjoyable read thus far. One problem though:
jy2 wrote:I didn't even get to strike as his mindshackled power fist kills off his own squad.
How could this happen? Doesn't a shackled model still strike at its normal initiative?

No. It's a special attack resolved before any actual attacks take place, irregardless of the target's Initiative or how many actual attacks he has.


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Made in us
Ruthless Interrogator





Ann Arbor, MI

jy2 wrote:
whigwam wrote:Great batrep as usual. Very enjoyable read thus far. One problem though:
jy2 wrote:I didn't even get to strike as his mindshackled power fist kills off his own squad.
How could this happen? Doesn't a shackled model still strike at its normal initiative?

No. It's a special attack resolved before any actual attacks take place, irregardless of the target's Initiative or how many actual attacks he has.
The codex reads "Instead of attacking normally, he inflicts D3 hits on his own unit when it is his turn to attack." I've been avoiding shackling powerfists for this reason. Seems like the enemy could just allocate any wounds your Overlord causes to the powerfist before the D3 hits* resolve...

This message was edited 1 time. Last update was at 2011/12/20 18:58:36


 
   
Made in us
Fixture of Dakka





San Jose, CA

whigwam wrote:The codex reads "Instead of attacking normally, he inflicts D3 hits on his own unit when it is his turn to attack." I've been avoiding shackling powerfists for this reason. Seems like the enemy could just allocate any wounds your Overlord causes to the powerfist before the D3 hits* resolve...

Hmmm...if that's the case, then I played it wrong. Still wouldn't have changed the outcome of that combat though. It just makes shackles a little less useful.


Garukadon wrote:Yeah id concentrate on the assault marines and whittle them down as much as possible. The overlord on the command barge can use the sweep attack and if you roll a 6 you can pick out who you hit in the unit, that could be super usefull to take out key wargear. Good luck.

I actually forgot about the rule that if I rolled a 6 to hit, I get to pick the model.


A Kvlt Ghost wrote:Those are some suspiciously blue looking blood angels.

They're actually my assault terminators that SabrX borrowed.


Clay Williams wrote:Still going to give this to the necrons. People always seem to forget about the tomb spiders ... they go through assault units pretty fast. The command barge would probably do better harassing the terminators and hunting the apothecarys than trying to snipe wargear out of the assault marines.

Would have been nice to have nemisor zandrek in this list ... As I have played against BA you can kill 2 squads of assualt marines with 30+ furious charge scarabs.

If I use Zandrek, I'd probably have to redesign my whole entire list. My list is predicated on dangerous units to put the pressure on my opponent. Zandrek is more of an army-buffer HQ. I need to take advantage of that if I want to use him properly. He also detracts from the pressure I can apply to my opponent so IMO he isn't an optimal HQ for this type of list.


Zid wrote:Nemesor would have made those scarabs nomnom those marines....

Normal marines, probably. FNP marines? Not so.

This message was edited 2 times. Last update was at 2011/12/20 19:34:57



6th Edition Tournaments: Golden Throne GT 2012 - 1st .....Bay Area Open GT 2013 - Best Tyranids
ATC 2013 - Team Fluffy Bunnies - 1st .....LVO GT 2014 Team Tournament - Best Generals
7th Edition: 2015-16 ITC Best Grey Knights, 2015-16 ITC Best Tyranids
Jy2's 6th Edition Battle Report Thread - Links.....Jy2's 7th Edition Battle Report Thread - Links
 
   
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Ruthless Interrogator





Ann Arbor, MI

jy2 wrote:Hmmm...if that's the case, then I played it wrong. Still wouldn't have changed the outcome of that combat though. It just makes shackles a little less useful.
Yeah, I agree it would've made no difference there. Just figured I should mention it for future reference (also...hoping I had the rule wrong ). It's too easy to get rules mixed up when you're learning a whole new book worth of 'em (I've also been forgetting about being able to target sweep attacks on a 6...gah!!)

This message was edited 1 time. Last update was at 2011/12/20 19:36:32


 
   
Made in us
Fixture of Dakka





San Jose, CA



Battle report should be concluded a little later today.


whigwam wrote:Yeah, I agree it would've made no difference there. Just figured I should mention it for future reference (also...hoping I had the rule wrong ). It's too easy to get rules mixed up when you're learning a whole new book worth of 'em (I've also been forgetting about being able to target sweet attacks on a 6...gah!!)

Thank you for bringing it to my attention. While it's common to make rules mistakes from new books, I'm glad we were able to clear it up. I would feel bad if the readers started playing it wrong because of my report.


Cladmir wrote:Been following you bat rep for a long time now jy2, and I have to say I really enjoy every single bat rep you have created!

Thanks. Glad you've enjoyed them, and I will continue to churn out informative and entertaining battle reports.

This message was edited 2 times. Last update was at 2011/12/20 19:42:19



6th Edition Tournaments: Golden Throne GT 2012 - 1st .....Bay Area Open GT 2013 - Best Tyranids
ATC 2013 - Team Fluffy Bunnies - 1st .....LVO GT 2014 Team Tournament - Best Generals
7th Edition: 2015-16 ITC Best Grey Knights, 2015-16 ITC Best Tyranids
Jy2's 6th Edition Battle Report Thread - Links.....Jy2's 7th Edition Battle Report Thread - Links
 
   
Made in us
Devestating Grey Knight Dreadknight






Tokyo, Japan

Thanks. Glad you've enjoyed them, and I will continue to churn out informative and entertaining battle reports.


I've got to admit that I've learned quite alot of stuff from your reports jy2. I'm even experimenting with strike squads and interceptors due to your purifier builds (worked great actually)

After this one, can you do an IG list?


+ Thought of the day + Not even in death does duty end.


 
   
Made in us
Stern Iron Priest with Thrall Bodyguard






San Diego

I honestly doubt your opponent could reasonably have gotten off the multi-assault with those Assault Terminators. It's hard to tell from those photos, but it looks as if some of the models he used to daisy-chain over to the Command Barge might have been in range to assault the Warriors, which they would be required to do since they must end their movement in coherency with models that have already moved.

Other than that, someone already pointed out the Mindshackle Scarab mistake. The report looks interesting for sure, but I'm thinking those Terminators might be a big problem for you. I'm interested to see how it ends.

"Duty is heavier than a mountain, death lighter than a feather."

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Made in gb
Agile Revenant Titan





Scotland

Aldarionn wrote:I honestly doubt your opponent could reasonably have gotten off the multi-assault with those Assault Terminators. It's hard to tell from those photos, but it looks as if some of the models he used to daisy-chain over to the Command Barge might have been in range to assault the Warriors, which they would be required to do since they must end their movement in coherency with models that have already moved.

Other than that, someone already pointed out the Mindshackle Scarab mistake. The report looks interesting for sure, but I'm thinking those Terminators might be a big problem for you. I'm interested to see how it ends.


Yeah, by my count, he should have 2 more Assault Terminators in that assault with the warriors.

Iranna.

 
   
Made in us
Fixture of Dakka






San Jose, CA

Iranna wrote:
Aldarionn wrote:I honestly doubt your opponent could reasonably have gotten off the multi-assault with those Assault Terminators. It's hard to tell from those photos, but it looks as if some of the models he used to daisy-chain over to the Command Barge might have been in range to assault the Warriors, which they would be required to do since they must end their movement in coherency with models that have already moved.

Other than that, someone already pointed out the Mindshackle Scarab mistake. The report looks interesting for sure, but I'm thinking those Terminators might be a big problem for you. I'm interested to see how it ends.


Yeah, by my count, he should have 2 more Assault Terminators in that assault with the warriors.

Iranna.
To me, it looks like the assault was declared against the Barge first, and he chained into the Warriors.

This message was edited 1 time. Last update was at 2011/12/20 23:24:19


Quis Custodiet Ipsos Custodes? 
   
Made in us
Regular Dakkanaut





Now I know why people use "polls", not report the battle for a week and then not post the conclusion right away...a sneaky way to keep your battle report on the top of the board. Shame, shame lol.

jy2, you are a crafty general to say the least.

This message was edited 1 time. Last update was at 2011/12/20 23:46:04


 
   
Made in us
Regular Dakkanaut




Really fun read so far, thank you for the bat rep!
   
Made in us
Stern Iron Priest with Thrall Bodyguard






San Diego

Janthkin wrote:To me, it looks like the assault was declared against the Barge first, and he chained into the Warriors.

That wouldn't change anything unless he had to roll Difficult Terrain, and rolled very low. If he had even 4" or more of movement he should still have gotten more of the Terminators in contact with the barge and he wouldn't have been able to chain the way he did. A 6" move makes it all but impossible for him to not have at least half the unit in contact with either the Warriors or the Barge, removing the possibility of a multi-assault.

"Duty is heavier than a mountain, death lighter than a feather."

Proud supporter of Scott the Paladin. Long Live Scott! 
   
Made in us
Fixture of Dakka






San Jose, CA

Aldarionn wrote:
Janthkin wrote:To me, it looks like the assault was declared against the Barge first, and he chained into the Warriors.

That wouldn't change anything unless he had to roll Difficult Terrain, and rolled very low. If he had even 4" or more of movement he should still have gotten more of the Terminators in contact with the barge and he wouldn't have been able to chain the way he did. A 6" move makes it all but impossible for him to not have at least half the unit in contact with either the Warriors or the Barge, removing the possibility of a multi-assault.
I disagree. He moved the 3 closest models into BtB, as required. He moved the next 2 models into coherency with a model in BtB (because they couldn't reach BtB - blocked off by the first 3), as required. The next model to move couldn't reach BtB or coherency with a model in BtB (blocked off by the 4th & 5th models), so it moved into coherency with an already-moved model. Ditto the 7th model. The last two can now reach BtB with the Warriors, while also being coherent w/the 7th model.

This message was edited 1 time. Last update was at 2011/12/21 02:15:02


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