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Team Fluffy Bunnies Goes to the ATC - 2K Draigowing + Necrons (Game #6 on p.8, Game Links on p.1)  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in us
Fixture of Dakka





San Jose, CA

somerandomdude wrote:
Please note, this suggestion probably wouldn't had have ANY impact on the game whatsoever, but...

In the close combat, I would have either A) accepted the Zombie challenge with Coteaz or B) refused the challenge altogether. This way, Draigo would be available to take wounds from Typhus with his 3++ and EW. It only works if the placement is appropriate though, which may not have been the case.

As someone who has used Typhus against a Draigo army, I am very, very happy when the opponent accepts a Zombie/Cultist/CSM challenge with Draigo.

Good advice.

I accepted the challenge with Draigo because 1) Coteaz was out of range to fight, at least initially, 2) I was thinking more offensively than defensively (i.e. better that Draigo kills 1 than none at all), 3) not sure I could move Draigo close enough to tank Typhus' hits due to all the models in between and 4) don't have my BRB with me currently, but when you refuse a challenge, isn't the model moved to the back (meaning he wouldn't be able to tank the hits anyways)?

BTW I also run Draigowing and Typhus-zombies CSM.


 Valek wrote:
Tbh, that guy played the game tactically to perfection, the only thing i' missing is what he did with the destroyer lord...

Tarpitting those pallies was huge, Typhus oh well guess it was just waiting untill Draigo killed him, he would never match 4 wounds ...

his helldrakes where doing what they needed also, some people really dismiss the vector strikes, they can suprise lone chars or small units, not mentioning the baleflamer though!!

Yeah, he played his Chaos well, though I wouldn't say he played it to perfection. Killing my night scythe on Turn 5 almost sealed his doom had the game ended.

Also, I wouldn't have thown his other zombies into combat with my paladins as well. Instead, I'd just have them bubble-wrap both his EW and Crusade objective (along with his warriors). Had he done that, I probably wouldn't have been able to take both of those objectives.

Heldrakes were alright. They didn't do a whole lot of damage. Then again, my army doesn't give them very many targets.


herpguy wrote:
Unfortunately it was just a matter of time for typhus to eat it. That's one thing typhus suffers from, no EW while having initiative 1.

Typhus was a boss. He survived through 3-4 rounds of combat with Draigo and killed over 300+ pts of paladins. He definitely got it done this game.


 ImotekhTheStormlord wrote:
From what I have seen, the AB has contributed very little to your army. It seems to me to be nothing more than first-blood as it and your pallies are the only real targets turn 1. Even your the game against myself, the AB bit the dust right out of the gate.

Nevertheless, this looks like a really fun tourney and a great close game.

Well, it is more resilient than my dreads and cheaper as well. I'd have reserved it if I could but unfortunately, someone's got to stay on the table. Also, there wasn't a whole lot of Night-fight in these scenarios which I could take advantage of (I believe there was only 2 night-fights out of the 6 games we played).

Yeah, it's First Blood-bait but at only 90-pts, it's not a huge loss.


 djones520 wrote:

Indeed. I imagine that finding a more effective use of those points would be hard though, i'm not 100% on those armies. JY is normally a lot smarter of a player in giving up free kills like that, I think this last game was probably showing a bit of fatigue from a long day.

Yeah, game #4 was just bad play on my part with my AB.

However, it was golden in game #1, killing 2 heldrakes and surviving.


 ImotekhTheStormlord wrote:

The AB is one of the most point efficient units in the game, but I think that it is very out of place in this list. I think those point would be better served giving the suicide overlord an invulnerable save and perhaps another soloadin

It was necessary as an anti-flyer platform, which was one of my weaknesses.

In the future, I would still use the AB despite my opponent's efforts to kill it. It is worth every point.


 Xca|iber wrote:

I'd be interested in reading that tactica! In any case, thanks for the feedback. It's sometimes difficult to see exactly what a person is thinking from just batrep pictures, but you do such a good job of explaining each step. I've been hoping to get some paladins back into my lists and I think your advice is going to come in really handy for keeping them useful. Back when I started I had a tendency to just rush them forward but now hopefully I can use them a bit more intelligently. Thanks!

Sorry, but I probably won't be writing a tactica for the paladins any time soon. I have a back-log of battle reports to write.

Defintely give paladins a second look. I think they are still one of the more viable GK builds along with Coteaz-henchmen builds.



6th Edition Tournaments: Golden Throne GT 2012 - 1st .....Bay Area Open GT 2013 - Best Tyranids
ATC 2013 - Team Fluffy Bunnies - 1st .....LVO GT 2014 Team Tournament - Best Generals
7th Edition: 2015-16 ITC Best Grey Knights, 2015-16 ITC Best Tyranids
Jy2's 6th Edition Battle Report Thread - Links.....Jy2's 7th Edition Battle Report Thread - Links
 
   
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No problem on the tactica front. I'll just read your batreps instead

Ask Not, Fear Not - (Gallery), ,

 H.B.M.C. wrote:

Yeah! Who needs balanced rules when everyone can take giant stompy robots! Balanced rules are just for TFG WAAC players, and everyone hates them.

- This message brought to you by the Dakka Casual Gaming Mafia: 'Cause winning is for losers!
 
   
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Move to the back is only in WFB. As long as he's in range he can take the hits.
   
Made in se
Longtime Dakkanaut





Gothenburg

He gets almost 40 attacks at WS5 with S5 AP2 power axes. More than half of his attacks are re-rolling to hit due to Prescience. We both strike at I1 due to Psyk-out grenades from Coteaz.

Casey then rolls extraordinarily well, getting 26 AP2 Wounds!!! Oh, sh*t.....

Draigo then proceeds to tank 22 of those wounds (with the help of FNP from the Apothecary)!!!

Told you that often the apot is worth taking.

Salamanders W-78 D-55 L-22
Pure Grey Knights W-18 D-10 L-5
Orks W-9 D-6 L-14
 
   
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 jy2 wrote:
somerandomdude wrote:
Please note, this suggestion probably wouldn't had have ANY impact on the game whatsoever, but...

In the close combat, I would have either A) accepted the Zombie challenge with Coteaz or B) refused the challenge altogether. This way, Draigo would be available to take wounds from Typhus with his 3++ and EW. It only works if the placement is appropriate though, which may not have been the case.

As someone who has used Typhus against a Draigo army, I am very, very happy when the opponent accepts a Zombie/Cultist/CSM challenge with Draigo.

Good advice.

I accepted the challenge with Draigo because 1) Coteaz was out of range to fight, at least initially, 2) I was thinking more offensively than defensively (i.e. better that Draigo kills 1 than none at all), 3) not sure I could move Draigo close enough to tank Typhus' hits due to all the models in between and 4) don't have my BRB with me currently, but when you refuse a challenge, isn't the model moved to the back (meaning he wouldn't be able to tank the hits anyways)?



The model just can't fight but you can still tank wounds with him, other wise how would you kill him if you had enough damage on the unit? It isn't very intuitive because you assume he gets hurt last but you can tank wounds with him still. I have seen it done with an Archon before so he could use his shadowfield to save grots from smash attacks.

   
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Any chance of a tournament report from Janthkin? I would love to read in detail how the Tyranids did.
   
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I also played against your game 4 opponent, Mike. He is a really nice guy and a great player as well. He also plays a tough list. I managed to squeak a win (and hand him his only loss of the event). I was happy to see him win best CSM at the end as well.

Great reps as always!

2nd Place 2015 ATC--Team 48
6th Place 2014 ATC--team Ziggy Wardust and the Hammers from Mars
3rd Place 2013 ATC--team Quality Control
7-1 at 2013 Nova Open (winner of bracket 4)
 
   
Made in us
Fixture of Dakka





San Jose, CA


Sorry for the delay guys. It's been hectic at work lately. I promise that Game #5 will be up tonight.


somerandomdude wrote:
Move to the back is only in WFB. As long as he's in range he can take the hits.

 Red Corsair wrote:
The model just can't fight but you can still tank wounds with him, other wise how would you kill him if you had enough damage on the unit? It isn't very intuitive because you assume he gets hurt last but you can tank wounds with him still. I have seen it done with an Archon before so he could use his shadowfield to save grots from smash attacks.

Good to know. As you can probably tell, I don't often refuse challenges.

It would have probably saved me 1-2 paladins as Draigo was out of range to tank the hits initially, due to some zombies and paladins between him and Typhus.



 Pyriel- wrote:
He gets almost 40 attacks at WS5 with S5 AP2 power axes. More than half of his attacks are re-rolling to hit due to Prescience. We both strike at I1 due to Psyk-out grenades from Coteaz.

Casey then rolls extraordinarily well, getting 26 AP2 Wounds!!! Oh, sh*t.....

Draigo then proceeds to tank 22 of those wounds (with the help of FNP from the Apothecary)!!!

Told you that often the apot is worth taking.

But that is because the times have changed. Back then, there wasn't the new Tau nor the new Eldar codex yet. It is the firepower of those 2 new armies that makes an Apothecary now worth taking IMO, and that is precisely why I took him - in anticipation of facing those new armies.

And the irony is that I didn't.


 N.I.B. wrote:
Any chance of a tournament report from Janthkin? I would love to read in detail how the Tyranids did.

Probably not. He's at Nova right now and doesn't write battle reports often. But I'm sure he wouldn't mind writing a quick synopsis of his matchups when he gets back.


 JGrand wrote:
I also played against your game 4 opponent, Mike. He is a really nice guy and a great player as well. He also plays a tough list. I managed to squeak a win (and hand him his only loss of the event). I was happy to see him win best CSM at the end as well.

Great reps as always!

Our game wasn't without its hitches and a little tension, but Mike is a competent enough player with his Chaos. I'm not surprised he won the best CSM player award.

BTW, congrats at NOVA. Great job there, winning your bracket and going 7-1.



6th Edition Tournaments: Golden Throne GT 2012 - 1st .....Bay Area Open GT 2013 - Best Tyranids
ATC 2013 - Team Fluffy Bunnies - 1st .....LVO GT 2014 Team Tournament - Best Generals
7th Edition: 2015-16 ITC Best Grey Knights, 2015-16 ITC Best Tyranids
Jy2's 6th Edition Battle Report Thread - Links.....Jy2's 7th Edition Battle Report Thread - Links
 
   
Made in us
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San Jose, CA

Game #5 vs Wrecking BOLS

Ok, this is it. It's us against the two-time defending ATC champions, Team Wrecking BOLS. Unlike most tournaments in which the Championship is usually the last game, at the ATC, it's usually Game #5 which is the "unofficial" Championship game. Why? Because we are in 1st (444-pts) and Wrecking BOLS is in 2nd currently (433-pts). We are currently the 2 best teams thus far. All the other teams have a worst record than us. Also, in the tournament, you cannot play a team again that you've already played against and we've already played almost all the top teams. Thus, after this game, we would most likely be playing against a team that is probably ranked 3rd-6th.

Our opponent are the boys from Bell of Lost Souls (aka BOLS) with an All-Star cast. Leading team is one of the all-time 40K greats, Nick Rose (aka Darkwynn). He was a member of Team America for 2 years and was part of the team that took 3rd in 2011 at the ETC. He also was a 2-time winner of the Ard Boyz and won it one year with an IG army that then become known as the Leafblower IG. Nick is also a multiple-GT winner, having won such Grand Tournament such as Wargamescon and others. So far throughout the tournament, he's been on a tear with his pure eldar, winning each of his games by no less than 28-pts each! He is a Giant, no, he is a Monster in the world of 40K....and I would love the honor of playing against one of the game's best.

We also have Thomas Reidy aka Goatboy. He is a regular article contributor to BOLS and also a very consistent tournament player. He actually made it to the Bay Area's Open GT inaugural event, where I believe he placed 4th with an "oddball" space wolf drop pod army. Then there's Kenny Boucher of Next Level Painting and Rob "Man Boy Genius" Baer of Spikey Bits, both seasoned and dangerous tournament players.

Finally, we have my opponent and Team Captain of Wrecking BOLS....Paul Murphy.


This is how the rest of our teams matched up:

Kevin vs Rob: Necrons + Grey Knights (Draigowing w/Apothecary, Necrons in flyers, 3 Annihilation Barges)

Bill vs Goatboy: FMC-spam CSM + Daemons (2 CSM DP's, GUO, 2 Heldrakes, Daemon DP)

Brandon vs Kenny: FMC-spam Daemons (Big Chicken, GUO, 3 Tzeentch DP's)

Mike vs Darkwynn: Hybrid Eldar (2 Farseers, Guardians, 2x8 Warp Spiders, Wraithknight, Dark Reapers, Night Spinner)



2000 Paul's Imperial Guards + Space Wolves



Paul is another player who is well-respected in the 40K tournament scene. I believe he does do some podcasting for BOLS and is a consistently successful tournament player, usually placing high in the tournaments he goes to. For those of you who follow Frontline Gaming's battle reports, some of you might remember him as being Reece's "Mount Everest". Reece and Paul has clashed quite a few times in some of the largest tournaments and I believe Reece has yet to beat Paul in competitive play. Matchup-wise, Paul's army was put out as a Defender and since I've already had success against 1 IG player, my teammates felt it would be better for the team if I "took care" of another. In any case, I was happy with the matchup. There were 2 players I wanted to play against (notice that I didn't say army....I didn't really care about the army I would be facing as much as I did the player). One was Darkwynn. The other was Paul so going into the game, I was pretty stoked.

Primary:

Lord Commissar

Infantry Platoon:
Platoon Command Squad - 1x Autocannon
Infantry Squad - 1x Autocannon, 1x Plasma Gun, Sergeant w/Power Axe
Infantry Squad - 1x Autocannon, 1x Plasma Gun, Sergeant w/Power Axe

Infantry Platoon:
Platoon Command Squad
Infantry Squad - 1x Autocannon, 1x Plasma Gun, Sergeant w/Power Axe
Infantry Squad - 1x Autocannon, 1x Plasma Gun

Veteran Squad - 1x Flamer, 2x Meltaguns

Vendetta
Vendetta

Manticore
Manticore

Aegis Defense Lines - Quad-guns

Allies:

Logan Grimnar
Rune Priest

3x Wolf Guards - Terminator Armor, Storm Shields, Power Axes
Arjac
Drop Pod



2000 Jy2's "Draicronic Measures" Grey Knights + Necrons

Primary:

Coteaz
Draigo

10x Paladins - 4x Psycannons, Apothecary, Brotherhood Banner, Warding Stave, 5x Hammers
1x Soladin - Hammer

"Psyfleman" Dreadnought - 2x TL-Autocannons, Psybolt Ammo
"Psyfleman" Dreadnought - 2x TL-Autocannons, Psybolt Ammo

Allies:

Necron Overlord - 2+, Mindshackle Scarabs, Warscythe

5x Warriors - Night Scythe
5x Warriors - Night Scythe

Annihilation Barge


---------------------------------------------------------------------


PRE-GAME THOUGHTS:

After playing against a similar IG army already (with the Black Mace Daemon Prince instead of Logan's Wolfstar), I was going into this matchup with a lot more confidence than I would have had if this was my first game against IG. However, I do expect this game to be more challenging because I believe I will be playing against a more experienced tournament player. That's actually scary because I barely won my 1st encounter with guards in this tournament. With proper spacing, I know I have the resiliency to survive his offense and also the tools to take on his army. Regarding our deathstars, there is no comparison. My paladinstar should crush his wolfstar with ease so I don't foresee him playing them too aggressively. I am also hoping my Necron Overlord can do what he does best - screw with my opponent's backfield units. Though with plasma guns and power axes there, it won't be as easy for my Overlord to survive as it was in the other games. But overall, I have confidence that I can win this matchup. Why? First of all, I can't believe Paul picked the table with a decent LOS-blocking terrain in the middle. I was practically salivating when I saw which table he had chosen. All I need to do is put all my objectives near the center and then hide my paladins there. Then, it will be on him to try to dislodge me from them (or to contest my objectives). The drawback will be that I won't be able to use their firepower, except against his vendettas or Logan's unit when they try to shoot me off of my objective or assault me. Secondly, I am going 2nd. With necrons in flyers, I will have the final say in regards to the objectives.


---------------------------------------------------------------------


Mission: Purge the Alien, Emperor's Will & Crusade (5 Objectives)

Fast Attacks are scoring and worth +1 additional VP in Purge the Alien.


Deployment: Dawn of War


Initiative: Imperial Guards + Space Wolves


---------------------------------------------------------------------


Deployment:

Spoiler:
No Night-fight.

Coteaz gets Prescience and Misfortune.

The Rune Priest gets Prescience and Precognition.

Warlord traits are useless.

I use Grand Strategy to make both of my dreads scoring.


IG deployment. He blobs up both of his infantry squads, with the Lord Commissar in one and his Rune Priest in the other. Manticores are hiding behind the ruins....which were also behind the LOS-blocking terrain.

He has his veterans in 1 vendetta and the non-autocannon Platoon Command Squad (PCS) in the other.


My deployment. Again, as with all blast-happy opponents, I spread out my paladins.

Here's a little tip....barrage weapons can only hit the top levels of ruins. Thus, if you want to protect your important units (i.e. my Warlord Coteaz and Apothecary), put them underneath the ruins so that they can't be hit by manticore missiles. Just be careful that they are not right next to a model that can be targeted by the manticore as they can still get killed that way.

I also deploy a unit of warriors and leave my AB, 2 dreads, Overlord and soladin in reserves....Oops! That's 1 unit too many in reserves. I didn't realize this mistake until I was writing this report.

I do not try to seize. There's no point since I can't even shoot my opponent on Turn 1.




---------------------------------------------------------------------


Imperial Guards 1

Spoiler:

Logan's unit drops in. Paul decides to play it conservatively and drops in his table half, behind the LOS-blocking terrain.


Shooting by both his manticores kill 1 psycannon paladin and 3 warriors (after I went-to-ground with my warriors).


Warriors then pass Morale and 2 gets back up.




NecroKnights 1

Spoiler:

Not much happens this turn. Paladins advance and then run. I leave Coteaz under the ruins still.




Imperial Guards 2

Spoiler:

Both vendettas come in.

The rest of his army just waits.


They shoot down another 1 psycannon paladin. Wow....2 psycannons down so far! He is going after my firepower. But considering he fired 6 twin-linked lascannons at my paladins, I'll take it!

Manticores fire and fail to kill any paladins. That is a good thing since he centered the shots on my Apothecary/Banner! He also fires his autocannons but nothing gets through.




NecroKnights 2

Spoiler:

Time to bring the pain. Both dreads come in thanks to Psychic Communion. My soladin comes in as well despite Psychic Communion. Finally, my empty night scythe comes in. Coteaz is out of Runic Staff range and casts Prescience.


Paladins advance. I am 2" away from his wolfstar.


Both dreads and the night scythe combine to take off 2 Hull Points and 1 lascannon from one of his vendettas. I also force it to jink, but I don't get First Blood.


Paladins then fire at the wolfstar. I put 2W on Logan and 1W on Arjac as both characters were in the front.


I then charge. Arjac then strikes down my lead paladin with his mighty thunderhammer via Overwatch! With his death, I am now looking at a 3" charge through difficult terrain, and I then proceed to fail that charge!!!




Imperial Guards 3

Spoiler:

Vendettas continue to move forwards.


Logan and friends prepare for a counter-assault. When playing deathstars, positioning is very important. Notice how he makes 1 of his wolf guards the closest model to my paladinstar in order for him to eat my Overwatch.


I believe it is an autocannon that immobilizes my night scythe.


Vendetta takes down a scoring dread, thus giving Paul First Blood.

VP's - Imperial Wolves: 1, NecroKnights: 0


I believe a scattering manticore blast kills a 3rd psycannon paladin.


Finally, his wolfstar charges. He survives my Overwatch. Logan gives the unit Prefered Enemy and +1 Attack. I believe his Rune Priest also casts Prescience on them.

Logan issues a challenge. I didn't want Draigo stuck in combat with him so I refused. Thus, Draigo is not fighting this turn.


When all is said and done, only Logan is alive after combat after I wipe out his wolfguards, including Arjac. My warding stave is put to good use here as he absorbs every single wound.

VP's - Imperial Wolves: 1, NecroKnights: 1




NecroKnights 3

Spoiler:

Night scythe comes in and drops off my Overlord.


GK movement. Somehow, my soladin survived 2 lascannons to the face and out in the open last turn.


His quad-guns then intercept my night scythe, forcing me to jink, and proceed to take off 1 HP from it.


My dread shoots at his damaged vendetta and blows it out of the sky. He loses 4 guardsmen from his PCS in the explosion. I also get double VP's for killing a Fast Attack.

VP's - Imperial Wolves: 1, NecroKnights: 3


I finally kill Logan (with the help of Misfortune), but before he dies, he insta-slays 3 of my paladins in return!

VP's - Imperial Wolves: 1, NecroKnights: 4




Imperial Guards 4

Spoiler:

Guardsmen move to deal with my Overlord.


His vendetta goes into Hovering mode.


Shooting by his guardsmen put 2W on my Overlord.


Autocannons put 1W on my soladin.


His vendetta, who was originally going to shoot at my dread, is then forced to deal with my soladin. He spares my dread in order to take down my soladin.

VP's - Imperial Wolves: 2, NecroKnights: 4




NecroKnights 4

Spoiler:

My empty night scythe comes in from Ongoing Reserves, but I forget about his quad-guns. He intercepts my night scythe and shoots it down.

VP's - Imperial Wolves: 3, NecroKnights: 4


Annihilation barge finally comes in.

Paladins decide to backtrack. There's only 3 paladins left, along with Coteaz and Draigo.


My Overlord advances.


Between my dread and my AB, I shoot down his vendetta.

VP's - Imperial Wolves: 3, NecroKnights: 6

If it wasn't last turn, then it is probably this turn. I gun down his lone PCS guy.

VP's - Imperial Wolves: 3, NecroKnights: 7


My Overlord then assaults and kills 3 of his guys. We remain locked in combat.




Imperial Guards 5

Spoiler:

His veterans go after my AB and slags it with meltas.

VP's - Imperial Wolves: 4, NecroKnights: 7


He finally brings down my Overlord with a power axe. He would not get back up.

VP's - Imperial Wolves: 4, NecroKnights: 7




NecroKnights 5

Spoiler:
This could potentially be the last turn.


My guys go to secure the objectives. Draigo splits off from his unit to go after the veterans. He then runs.


Night scythe comes in from Ongoing Reserves and drops off my troops, who then move and run to contest both my opponent's Crusade and Emperor's Will objective.


Paladins go after his drop pod for good measure. I assault and wreck it.

VP's - Imperial Wolves: 4, NecroKnights: 8

So currently I am dominating this matchup. I've got all 3 mission objectives thanks to my contesting warriors. The only thing my opponent has is First Blood. We tie in Warlord and Linebreaker. If the game was to end now, I win it 26-4.


We roll to see if the game continues and it does.




Imperial Guards 6

Spoiler:

His guardsmen prepare to assault my contesting warriors.


Veterans move away from Draigo.


His veterans then fire at my warriors, hoping to get them off of an objective. They only manage to kill 1.


However, the rest of his shooting kills 2 of my contesting warriors and they break before his blob has a chance to assault.

He opts not to assault because 1) he didn't want to leave the protection of his Aegis and 2) he didn't want to leave his objectives.




NecroKnights 6

Spoiler:

Draigo moves onto the wreck. The dice on top of his vendetta is where Draigo actually is.


Draigo then fires his heavy flamer psychic power, kills 7 and breaks the unit. They would not regroup.

VP's - Imperial Wolves: 4, NecroKnights: 9

Finally, my warriors regroup and consolidate up to contest my opponent's Crusade objective.

Game ends.

We tie on Emperor's Will, with his blob squad on his and my dread on mine.

I take Purge the Alien.

I also take Crusade 2 (warriors, paladins) to 1 (his blob squad), with my warriors contesting one of his Crusade objectives.

Neither of us gets Warlord. I get Linebreaker with my contesting warriors in his deployment zone. Paul gets First Blood (dreadnought).


I take this game 23-7.




Crushing Victory for the Draicronic Measures NecroKnights!!!





---------------------------------------------------------------------


POST-GAME THOUGHTS/RESULTS:

Spoiler:
I can't believe my opponent would pick this table! It just gave my paladins and troops a perfect place to hide. Perhaps with the manticores, he reflexively picked it because he felt that he could still do damage to my paladins despite the terrain, though all it really ended up doing was to deny FRF!SRF! shooting from his own mini-blob squads. I knew that after Turn 4, when his manticore missiles were all used up, that I could hold the middle with all those objectives there. Having said that, however, he still managed to take out 7 paladins, which was quite an impressive feat. It's also interesting to note that I didn't even go after his manticores at all this game. Yes, you have to respect those manticores, but paladins can survive them as long as I left no other viable targets for them. In this case, the ruins were a true lifesaver. I hid my scoring dread and warriors underneath them for the most part (as well as my Warlord initially) and thus, my opponent had no other target but my paladins. Paul is a good player. However, the combination of the table that he chose, my going 2nd and some decent dice on my part made this an uphill battle for my opponent.

So on to the part where everyone is probably waiting for. How did our team do? Brandon had the best performance this round with a 26-pt win over Kenny's daemons....and here I thought daemons were possibly the worst matchup for Tau. I'm not sure how he did it, but I'm glad he did. We need all the points we can get to remain on top. For our opponents, Nick was their top performer as his eldar thoroughly trounced Mike's space wolves. I heard he had magical dice or something, but that game ended very, very early. Bill's daemons barely eked past Thomas' CSM/daemons in a mirror-match where he won on Secondaries, 17-13. Finally, Kevin's impressive string of performances continues with a 25-pt win over Rob's Draigowing. It was a somewhat hilarious match as Kevin got triple-Enfeebles and at one point, had the paladins down to T2 and was insta-killing them with gants and gargoyles, not to mention his flyrant and the mawloc popping up on top of them. So in the end, we won convincingly with a score of 93-57. 1 more match to go....




This message was edited 9 times. Last update was at 2013/09/04 04:44:01



6th Edition Tournaments: Golden Throne GT 2012 - 1st .....Bay Area Open GT 2013 - Best Tyranids
ATC 2013 - Team Fluffy Bunnies - 1st .....LVO GT 2014 Team Tournament - Best Generals
7th Edition: 2015-16 ITC Best Grey Knights, 2015-16 ITC Best Tyranids
Jy2's 6th Edition Battle Report Thread - Links.....Jy2's 7th Edition Battle Report Thread - Links
 
   
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Hurr! Ogryn Bone 'Ead!





Canada

Wow, those Guardsmen have a pretty irregular loadout from what I'm used to seeing! One flamer and two meltas on a veteran squad? Sure will be interesting to see how he plays this list.

 Paradigm wrote:
The key to being able to enjoy the game in real life and also be a member of this online community is to know where you draw the line. What someone online on the other side of the world that you've never met says should never deter you from taking a unit for being either weak or OP. The community is a great place to come for tactics advice, and there is a lot of very sound opinions and idea out there, but at the end of the day, play the game how you want to... Don't worry about the hordes of Dakka descending on your gaming club to arrest you for taking one heldrake or not using a screamerstar. Knowing the standard opinion (and that's all it is) on what is good/bad and conforming to that opinion religiously are two entirely separate things.
 
   
Made in us
Fixture of Dakka





San Jose, CA

Yeah, it's the player that makes the quirky list work. Time and time again, good players have been winning with what seemed to be unoptimized lists. Examples of such players include Reece, Janthkin, Mortetvie, Tomb King and Darkwynn just to name a few. In any case, I'm not going to under-estimate my opponent.



6th Edition Tournaments: Golden Throne GT 2012 - 1st .....Bay Area Open GT 2013 - Best Tyranids
ATC 2013 - Team Fluffy Bunnies - 1st .....LVO GT 2014 Team Tournament - Best Generals
7th Edition: 2015-16 ITC Best Grey Knights, 2015-16 ITC Best Tyranids
Jy2's 6th Edition Battle Report Thread - Links.....Jy2's 7th Edition Battle Report Thread - Links
 
   
Made in us
Regular Dakkanaut




I'm looking forward to this report! I've actually played against Paul multiple times in a competitive setting but I've only beat him once and that was helped in no small part by his dice going stone cold in turn 3. Good luck!

2012 Atlanta Tournament Circuit - 1st 
   
Made in us
Sinewy Scourge






Our game wasn't without its hitches and a little tension, but Mike is a competent enough player with his Chaos. I'm not surprised he won the best CSM player award.

BTW, congrats at NOVA. Great job there, winning your bracket and going 7-1.


Thanks! I was hoping for top 16, but lost game 4 to Nick Rose (Darkwyn), who came in 4th overall. I had a great time, so I can't complain

Looking forward to these reports. QC didn't get to play Wrecking Bols, but we did keep an eye on what the results of round 5 were. I'm also interested to read about the game between you and Eric (I didn't really get to watch much of it).

2nd Place 2015 ATC--Team 48
6th Place 2014 ATC--team Ziggy Wardust and the Hammers from Mars
3rd Place 2013 ATC--team Quality Control
7-1 at 2013 Nova Open (winner of bracket 4)
 
   
Made in us
Longtime Dakkanaut





Eye of Terror

I am guessing Paul Murphy won this one but it was probably a close game.

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Fresh-Faced New User




 jy2 wrote:

10x Wolf Guards - 1x w/Terminator Armour + Chainfist + Cyclone Missile Launcher, 1x w/Terminator Armour, Power Axe, Meltabombs + Cyclone Missile Launcher, 6x Combi-plasmas, 2x


Does this work? My understanding is that the drop pod has 10 slots, and the Terminators take up two slots each.
   
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Ship's Officer






projhex wrote:
 jy2 wrote:

10x Wolf Guards - 1x w/Terminator Armour + Chainfist + Cyclone Missile Launcher, 1x w/Terminator Armour, Power Axe, Meltabombs + Cyclone Missile Launcher, 6x Combi-plasmas, 2x


Does this work? My understanding is that the drop pod has 10 slots, and the Terminators take up two slots each.


They hold 12 in the 5th edition SW, SM, and BA codices, if my memory serves me correctly.

Ask Not, Fear Not - (Gallery), ,

 H.B.M.C. wrote:

Yeah! Who needs balanced rules when everyone can take giant stompy robots! Balanced rules are just for TFG WAAC players, and everyone hates them.

- This message brought to you by the Dakka Casual Gaming Mafia: 'Cause winning is for losers!
 
   
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Tunneling Trygon






 Xca|iber wrote:
projhex wrote:
 jy2 wrote:

10x Wolf Guards - 1x w/Terminator Armour + Chainfist + Cyclone Missile Launcher, 1x w/Terminator Armour, Power Axe, Meltabombs + Cyclone Missile Launcher, 6x Combi-plasmas, 2x


Does this work? My understanding is that the drop pod has 10 slots, and the Terminators take up two slots each.


They hold 12 in the 5th edition SW, SM, and BA codices, if my memory serves me correctly.


Actually, ONLY the Vanilla book has 12, all others have 10.


 
   
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Longtime Dakkanaut





Eye of Terror

I'm sure the RP must attach to an IG unit leaving five terminators to embark in the drop pod.

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Ship's Officer






 jifel wrote:
 Xca|iber wrote:
projhex wrote:
 jy2 wrote:

10x Wolf Guards - 1x w/Terminator Armour + Chainfist + Cyclone Missile Launcher, 1x w/Terminator Armour, Power Axe, Meltabombs + Cyclone Missile Launcher, 6x Combi-plasmas, 2x


Does this work? My understanding is that the drop pod has 10 slots, and the Terminators take up two slots each.


They hold 12 in the 5th edition SW, SM, and BA codices, if my memory serves me correctly.


Actually, ONLY the Vanilla book has 12, all others have 10.


Ah, okay then. I only ever used them with Templars, who could only take 10, so I just assumed the newer 'dexes all had the big pods.

Ask Not, Fear Not - (Gallery), ,

 H.B.M.C. wrote:

Yeah! Who needs balanced rules when everyone can take giant stompy robots! Balanced rules are just for TFG WAAC players, and everyone hates them.

- This message brought to you by the Dakka Casual Gaming Mafia: 'Cause winning is for losers!
 
   
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Fixture of Dakka





San Jose, CA



Game #5 completed.


Post-game Thoughts/Results coming later.




6th Edition Tournaments: Golden Throne GT 2012 - 1st .....Bay Area Open GT 2013 - Best Tyranids
ATC 2013 - Team Fluffy Bunnies - 1st .....LVO GT 2014 Team Tournament - Best Generals
7th Edition: 2015-16 ITC Best Grey Knights, 2015-16 ITC Best Tyranids
Jy2's 6th Edition Battle Report Thread - Links.....Jy2's 7th Edition Battle Report Thread - Links
 
   
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Eye of Terror

Big win there Jim! Very well played.

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Judgemental Grey Knight Justicar






Nice, can't wait for you analysis and how your team did.
   
Made in us
Fixture of Dakka





San Jose, CA

POST-GAME THOUGHTS/RESULTS posted above.





Automatically Appended Next Post:
projhex wrote:
 jy2 wrote:

10x Wolf Guards - 1x w/Terminator Armour + Chainfist + Cyclone Missile Launcher, 1x w/Terminator Armour, Power Axe, Meltabombs + Cyclone Missile Launcher, 6x Combi-plasmas, 2x


Does this work? My understanding is that the drop pod has 10 slots, and the Terminators take up two slots each.

If you're talking about my teammate, Mike's list, I'm sure he split off some of his wolf guards to join with the grey hunters.

In the case of my opponent, Paul Murphy from Game #5, his Rune Priest was with his IG blob and not with his wolfstar in drop pod.


 Dozer Blades wrote:
Big win there Jim! Very well played.

Thanks!

Yeah, we needn't a decent performance this round to ensure that we remain on top, and now we are going into our final game with a sizeable lead.


 Marthike wrote:
Nice, can't wait for you analysis and how your team did.

Post-game up!


Coming up tomorrow, our final game....


This message was edited 1 time. Last update was at 2013/09/04 04:50:50



6th Edition Tournaments: Golden Throne GT 2012 - 1st .....Bay Area Open GT 2013 - Best Tyranids
ATC 2013 - Team Fluffy Bunnies - 1st .....LVO GT 2014 Team Tournament - Best Generals
7th Edition: 2015-16 ITC Best Grey Knights, 2015-16 ITC Best Tyranids
Jy2's 6th Edition Battle Report Thread - Links.....Jy2's 7th Edition Battle Report Thread - Links
 
   
Made in us
Fresh-Faced New User




I felt I needed to thank you for the time and effort you put into these battle reports. Thanks for keeping us entertained!
   
Made in us
Fixture of Dakka





San Jose, CA

Starless Night wrote:
I'm looking forward to this report! I've actually played against Paul multiple times in a competitive setting but I've only beat him once and that was helped in no small part by his dice going stone cold in turn 3. Good luck!

The only way to get better is to play against someone better. Keep on playing him and you just may surprise yourself with how well you can do at a tournament.


 JGrand wrote:
Our game wasn't without its hitches and a little tension, but Mike is a competent enough player with his Chaos. I'm not surprised he won the best CSM player award.

BTW, congrats at NOVA. Great job there, winning your bracket and going 7-1.


Thanks! I was hoping for top 16, but lost game 4 to Nick Rose (Darkwyn), who came in 4th overall. I had a great time, so I can't complain

Looking forward to these reports. QC didn't get to play Wrecking Bols, but we did keep an eye on what the results of round 5 were. I'm also interested to read about the game between you and Eric (I didn't really get to watch much of it).

Of the 3 guard players I played against, IMO, Eric had the best one. Double IG blinged-up, blob-squads with a Rune Priest in each is no joke! Then again, I'm not surprised as his list is based off of several tournament-winning IG lists, including Tony Kopach's and Nick Nanavati, both of which I believe he games with on a regular basis (I may be off on Nick, but I'm pretty sure he plays against Tony regularly).

In any case, I was estatic to play against him.


Lord Cornilius wrote:
I felt I needed to thank you for the time and effort you put into these battle reports. Thanks for keeping us entertained!

My pleasure. I have almost as much fun writing these reports as I do playing them.



6th Edition Tournaments: Golden Throne GT 2012 - 1st .....Bay Area Open GT 2013 - Best Tyranids
ATC 2013 - Team Fluffy Bunnies - 1st .....LVO GT 2014 Team Tournament - Best Generals
7th Edition: 2015-16 ITC Best Grey Knights, 2015-16 ITC Best Tyranids
Jy2's 6th Edition Battle Report Thread - Links.....Jy2's 7th Edition Battle Report Thread - Links
 
   
Made in us
Unhealthy Competition With Other Legions





CT

I wonder who you face next round . Thanks for all the reps thus far, nice to see another teams point of view. Maybe we will throw up a quick summary of our matchups/games.

This message was edited 1 time. Last update was at 2013/09/04 14:36:45


Fortune Favors the Bold
 
   
Made in us
Pulsating Possessed Chaos Marine




Seattle, WA

I wonder if sending the wolf star against your back field might have been the smarter play. Putting them up against draigo wing was suicide. It slowed you down for a turn. He could have achieved that with an unblobbed infantry squad. Knocking your dreads and other backfield campers might have been more useful. At least give you pause to double back.
   
Made in us
Regular Dakkanaut




 jy2 wrote:
I also deploy a unit of warriors and leave my AB, 2 dreads, Overlord and soladin in reserves....Oops! That's 1 unit too many in reserves. I didn't realize this mistake until I was writing this report.


Your reserves were fine. The Overlord was riding in the Night Scythe, so he doesn't count, so you had 4 units on the board (Paladins, Draigo, Coteaz, and Warriors) with 4 units in reserve (AB, 2 Dreads, and Soladin).

And actually even if the Overlord did matter, you're allowed half rounding up, so that would be half of 9 (4.5 -> 5) in reserve, so you were good either way.
   
Made in us
Raging-on-the-Inside Blood Angel Sergeant




It was a very fun game. I was looking forward to seeing the pictures you took.

You are sort of underthinking the table choice.

I needed that line of sight blocking terrain there to protect my terminators from your shots (from all the cannons and storm bolters) and this included a possible scatter into 'i've been expecting you' range and giving up first blood early if you chose to shoot the pod. In order for me to win the assault I can't afford to 'give away' terminators to small arms fire.

You made 11 2+ saves with the staff and the majority of those were instant death. So above average but not drastically so. All said and done your Warding Stave sucked up 13-14 or so ap 2 wounds before going down.

You made a lot of 5++ saves, in other areas, which made me have to divert additional fire to units that 'should have been dead' the round before. Had the vendettas killed the solodin or in the round before if they had both killed more than a single paladin with shots... (6 twin lined las cannons - 1 dead paladin :( ) But whatever - that's why we play this game.

I kept trying to get angle on sniping out the warding stave paladin but I didn't have enough movement to do so! I believe this may have been intentional on your part,

My stuff that actually hurts your units doesn't care about the LoS blocking terrain in the middle of the board because I can see over it, Ha!

Thanks for taking the pics and the enjoyable game.

Congrats again to you and your team for the win!

To bogalubov:

Math says that wolf guard with terminator armor, storm shields, power axes, preferred enemy, counter charge, high king and blah blah blah do very well against Paladins. With more average dice in that combat it would have gone MUCH differently.

I had planned to have a lot fewer paladins there to fight (ie killing them with las cannons) but it is what it is. We have to play the turns as they unfold when the dice go against us. The key to winning games after a bad round or two is continuing to claw and scrape for every point. That is something we talk a lot about on my podcast (http://www.forgethenarrative.com/)

If I had killed the paladins there would have been nothing stopping me from rushing to the backfield with a powerful scoring unit of my own

With that said - this was not a dice made game. jy2 played awesome with what I saw as only one mistep (with the necron lord). The clutch roles were made with a little luck involved. We play a game where the improbable happens on a consistent basis, heh. I have learned to accept this in my old age..




   
Made in us
Awesome Autarch






Las Vegas, NV

Well done on beating, Paul! Haha, I am 0-2-1 agains thim so far, the guy manages to snatch victory from the jaws of defeat against me every time! I'll get him next go though, for sure!

Well played, buddy.

   
 
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