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Made in us
Regular Dakkanaut





The title says it. Basically, I know they're small arms fire sponges and that they fare better against blowing themselves up with plasma guns. But what do you equip them with to get the most bang out of them and why?
   
Made in us
Despised Traitorous Cultist



Chicago

I equip my plagues marines with any of the two special weapons as pairs and a champ with pf. If I go plasma, I give the champ a plasma pistol as I feel like the extra shot helps out. They always are in a rhino and I never run anything but 7 man squads. Fluffy number and economic. They can take a withering amount of firepower and usually deliver as a solid troop choice. Just remember that they only deliver threat in the short to mid range and that in combat they tend to grind down their opponents rather then sweep them quickly. Hidden powerfists will always be a threat and you should gauge if the target is worth the effort.
   
Made in us
Regular Dakkanaut




Charleston,IL

Mostly the same as above, I run 7, 2 plasma guns, champ with powerfist, in a rhino usually with combimelta.

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Made in us
Automated Rubric Marine of Tzeentch






VA Beach

In armies where there are other troops, it doesn't matter, sit them on objectives. You'll have it for the entire game

If your entire army is full of them, like mine, give them different loadouts for different roles. I never take Champs. It's just CC upgrades for something you don't want to be getting into CC (seriously, Initiative 3). Take Plasmas for objectives campers, flamers for hordes, and meltas for everything else. It's quite simple.


Let the galaxy burn.

 
   
Made in us
Arch Magos w/ 4 Meg of RAM






Mira Mesa

I actually run my Plaguers as objective takers. I run them 7 strong, in a Rhino, with 2 Meltaguns, an Icon and a Champion with a combi-flamer. Flamers, I find, only get fired once into a horde right before the assault while Meltaguns need to be fired multiple times to drop some of the more stubborn tanks; I need both of them, so I'm willing to pay the extra 5 points.

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Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

I actually run my Plaguers as objective takers. I run them 7 strong, in a Rhino, with 2 Meltaguns, an Icon and a Champion with a combi-flamer.

That's a good configuration.
Additionally, you need units able to give fire support while the Rhinos advance.
Obliterators are ideal in this respect.

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Made in us
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Mira Mesa

Yeah, I have a Greater Daemon, Lessers and a pair of Obliterators in reserve, although not necessarily for them. Usually my Sorcerer (MoT, Warptime, Doombolt) runs with them to fight off the odd close combat, especially after I've deployed the daemons. If I've played my cards right, the opponent should be too damaged to fight them off their objective around turn 4. They replaced my Berserkers early on because they aren't as durable and can't fight back in the end game if you've only got a tenuous grasp on victory.

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Made in us
Rotting Sorcerer of Nurgle





IMO:

7-10, 2 special weapons, Rhino, fist.
That's the basic outline.

I go with 10 PMs as they are big beefy squads, but 7 is the more economical.

Any of the special weapons find good homes on the plague marines, while plasma pistols are a poor choice in general (when you have acces to meltas).

This is a little story about four people named Everybody, Somebody, Anybody, and Nobody.
There was an important job to be done and Everybody was sure that Somebody would do it.
Anybody could have done it, but Nobody did it.
Somebody got angry about that because it was Everybody's job.
Everybody thought that Anybody could do it, but Nobody realized that Everybody wouldn't do it.
It ended up that Everybody blamed Somebody when Nobody did what Anybody could have done.
 
   
Made in us
Rampaging Carnifex





Mandeville, Louisiana

Darkhound has a good thing going there. I use two squads with the same equipment. The 2x plasma or melta give them a nasty anti-MC and Terminator bite and meltas obviously give you an option to roast a tank or two. The powerfist champion isn't losing much with his I of 3 and the strength 8 attacks always help swing combats with the already relatively tepid fighting ability of the Plague Marines. The combi flamer is a cheap weapon that you will almost always find a good use out of if the squad is in Rhino. Plague Marines, while not terrible in close combat, don't have the sheer numbers to plow through horde units offensively. An extra flamer shot against bunched up Orks/gaunts that aren't catalyzed/guardsmen helps to tip the ensuing assault in your favor. Those 5 points are definitely worth the utility it gives the squad. Tough objective takers and vehicle/creature hunters with a nice one off flamer/rapid fire attack to blunt hordes.

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Made in us
Maddening Mutant Boss of Chaos





Colorado

i have been running death gaurd in one form or another since 1999...in 5th edition we are back to are 3rd edition strength.

now that there are no cults i dont mess around with non-existent rune numbers. i take 5 man squds. do the math. they are as survivable as 10 standard marines...stronger in some places weaker in others on basic damage absorption.


i take a fist/champ combi-melta squad takes a melta and flamer

after extensive play testing i found that i only ever get an oppurtunity to fire the 2 meltas at once, once per game so that fact that one is a combi weapon is meaningless. chaos rhinos only have 1 fire point...hense you can only fire the one melta from the hatch anyway. you have to disembark to fire both meltas....than you get charged anyway. Having an actual flamer is crucial in games against horde armies...u basically drive around in ur rhinos 6 inches while firing flamers from the hatch turn after turn...untill they finally wreck it...than you fire it one last time b4 assaulting.

at 1750 i take 4 rhinos with squads loaded out this way...and the rhinos take extra armor , dozer, blade and combi-melta....since the game is about KPs and not VPs no worries over 60 point rhinos....also it doesnt hurt to through in 6 oblits cheers

NoTurtlesAllowed.blogspot.com 
   
Made in us
Rotting Sorcerer of Nurgle





@Darkness:

Please reread the rules/faq, the Rhino has 1 fire point where 2 models can shoot out of.

5 man squads are meh in terms of number/durabiliy for points/kill points. 7 is the economical number and a great balance of bodies/durability/cost.

Pairs of weapons are 4 times better, so keeping that around (even if it's combi) is good.

MSU can work, but not for everyone.

This message was edited 1 time. Last update was at 2010/03/10 21:37:31


This is a little story about four people named Everybody, Somebody, Anybody, and Nobody.
There was an important job to be done and Everybody was sure that Somebody would do it.
Anybody could have done it, but Nobody did it.
Somebody got angry about that because it was Everybody's job.
Everybody thought that Anybody could do it, but Nobody realized that Everybody wouldn't do it.
It ended up that Everybody blamed Somebody when Nobody did what Anybody could have done.
 
   
Made in us
Maddening Mutant Boss of Chaos





Colorado

GW faq?oh sweet.


as for squad size do what ever...i have had massive success in 5th edition with 5 man units

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Made in ca
Decrepit Dakkanaut





Darkness:

You didn't know about the Rhino's two-fer-one firing point? The notion of taking 5-man squads is a good one though, as it maximizes the number of units you can take, and having more units is better, particularly if those units are like Plague Marines and require specific weapons like Plasma Cannons and Power Weapons to remove.
   
Made in us
Longtime Dakkanaut





ZacktheChaosChild wrote:In armies where there are other troops, it doesn't matter, sit them on objectives. You'll have it for the entire game

If your entire army is full of them, like mine, give them different loadouts for different roles. I never take Champs. It's just CC upgrades for something you don't want to be getting into CC (seriously, Initiative 3). Take Plasmas for objectives campers, flamers for hordes, and meltas for everything else. It's quite simple.


I usually find that melta guns are all purpose. I don't think you need flamers for hordes. T5 and FNP is usually a good thing to stop hordes. That and just plain old bolters and defensive grenades.

Overall, sound advice.

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I play  
   
Made in us
Grisly Ghost Ark Driver





Bay Area CA

i almost ALWAYS use 2 squads of 7, usually with 2 plasma guns or 1 PG and one melta gun, usually in rhinos, if i got the points i'll add a champ with power weapon.

   
Made in us
Maddening Mutant Boss of Chaos





Colorado

@Nurglitch i guess i should read more haha


@imweasle ur right about that...well untill tervigon:gaunt combo came out..... the gaunts will seriously kill the hole squad b4 you swing back and if they have multiple tervigons....its even harder

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Made in cn
Long-Range Black Templar Land Speeder Pilot




Beijing,China

Darkness wrote:@Nurglitch i guess i should read more haha


@imweasle ur right about that...well untill tervigon:gaunt combo came out..... the gaunts will seriously kill the hole squad b4 you swing back and if they have multiple tervigons....its even harder


Gaunts have no frag grenades .

Tokugawa plays:  
   
Made in us
Grisly Ghost Ark Driver





Bay Area CA

tokugawa wrote:
Darkness wrote:@Nurglitch i guess i should read more haha


@imweasle ur right about that...well untill tervigon:gaunt combo came out..... the gaunts will seriously kill the hole squad b4 you swing back and if they have multiple tervigons....its even harder


Gaunts have no frag grenades .


or FNP, or T5

   
Made in us
Rotting Sorcerer of Nurgle





Defensive as best offense vs Guants is all well and good, but flamers have their place, I generaly go with 2:1 melta:flamer ratio with my PMs.

It's only when I get to a forth unit that I go plasma.

As for 5 man squads, MSU has it's place, but I find it just doesn't make as much sense as other armies to perform it as they have more economical options.

As for power weapons on plague marines, IMO, utter fail.

This is a little story about four people named Everybody, Somebody, Anybody, and Nobody.
There was an important job to be done and Everybody was sure that Somebody would do it.
Anybody could have done it, but Nobody did it.
Somebody got angry about that because it was Everybody's job.
Everybody thought that Anybody could do it, but Nobody realized that Everybody wouldn't do it.
It ended up that Everybody blamed Somebody when Nobody did what Anybody could have done.
 
   
Made in us
Storm Trooper with Maglight




Greenville, South Cacky-Lacky

I run six squads of seven Plague Marines in my Death Guard army - three foot-slogging squads with 2XPlasmagun, champ and Power Fist to camp on objectives and deliver mid-range firepower, and three Rhino-mounted squads, two with 2XMeltagun, champ and Power Fist and the other with 2XFlamer, champ and Power Fist. It's been fun so far, but I'm seriously considering mounting up the Plasma Plaguemarine squads as well - the prospect of driving up within 12", hopping out and double-tapping an enemy unit with bolters and plasmaguns is just too darned attractive...

Alles klar, eh, Kommissar? 
   
Made in us
Rotting Sorcerer of Nurgle





Mech will always be attractive...at least until GW decides to break it in a new edition...

This is a little story about four people named Everybody, Somebody, Anybody, and Nobody.
There was an important job to be done and Everybody was sure that Somebody would do it.
Anybody could have done it, but Nobody did it.
Somebody got angry about that because it was Everybody's job.
Everybody thought that Anybody could do it, but Nobody realized that Everybody wouldn't do it.
It ended up that Everybody blamed Somebody when Nobody did what Anybody could have done.
 
   
Made in us
Maddening Mutant Boss of Chaos





Colorado

i played a tri tervagon list .....there were over 100 gaunts on turn one....90ish with FnP and furious charge

NoTurtlesAllowed.blogspot.com 
   
Made in us
Grisly Ghost Ark Driver





Bay Area CA

thats disgusting ahha

   
Made in us
Maddening Mutant Boss of Chaos





Colorado

check out this link to my DG http://40kwreckingcrew.aceboard.com/forum2.php?rub=5782&cat=3058&login=331128&page=0#id23331

This message was edited 1 time. Last update was at 2010/03/11 23:35:44


NoTurtlesAllowed.blogspot.com 
   
Made in us
Terminator with Assault Cannon





Wow,, that army looks really good! Nice work!
   
Made in us
Grisly Ghost Ark Driver





Bay Area CA




you know those DP's with jetpacks could make VERY ggood nurgle warptime wing DP's

   
Made in us
Maddening Mutant Boss of Chaos





Colorado

@ Ironfrontalex:that was the original thought...but i have been running them as lash latly ... thanx for the comments.... those squads are the load out i have been preaching....it takes a little more planning during the game with only 5 man units but tons of success

NoTurtlesAllowed.blogspot.com 
   
Made in us
Grisly Ghost Ark Driver





Bay Area CA

eh i find nurgle DP's to be MUCH better

i always play a pair; so perfect agaisnt combat squad space marines.

5 attacks on the charge at I5
reroll hits/wounds

bye bye squad

   
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A garden grove on Citadel Station

Put on objective -> They do not die -> You win!

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Colorado

oh i love nurgle dps! but a charge range of 25inch (average) is amazing too

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