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Made in us
Sslimey Sslyth






Busy somewhere, airin' out the skin jobs.

There really isnt much point to Blood Angel Tac Squads. You can get more mobile Melta in an Assault Squad. Assault Squads are better at HtH. Assault Squads allow you to pick up transports at a 35 pt discount (somewhat offsetting the tactical loadout for a full 10 guys). Lastly, if its long range firepower you want, tacticals are outmatched by anything else that shoots in the entire codex.

Basically,unless scouts are your thing, there is only a single troops choice in the Blood Angel Codex, Assault Squads. I see NO reason to bring tacticals to a battle.

Tacticals cannot even equip Blood Angel Specific Wargear, such as the Infernus pistol. Assault Troopers can.

So....whats the point of Tacticals?

I have never failed to seize on 4+ in my life!

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Scarred Ultramarine Tyrannic War Veteran





Arlington, VA

Bolters?

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Howlingmoon wrote:Good on you for finally realizing the scum that is tournament players, Warhammer would really be better off if those mongrels all left to play Warmachine with the rest of the anti-social miscreants.
combatmedic wrote:Im sure the only reason Japan lost WW2 was because the US failed disclose beforehand they had Tactical Nuke special rule.

 
   
Made in us
Sslimey Sslyth






Busy somewhere, airin' out the skin jobs.

Gornall wrote:Bolters?


Hahahahahahaha! Bolters in an army that has furious charge everywhere! Hahahaha! Elite choice chaplains! Yukyuk! Mephiston! *choke/cough* Seth makes you suffer red thirst on a 1-3! Bwahaha! "I've got 3 Baal's and 3 Dakkapreds in my list, what else should I take? Ahhh, bolter-marines!" HahahahahaROFLMFAOBD!

"Bolters".....wow.

I have never failed to seize on 4+ in my life!

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COMMORRAGH 
   
Made in us
Scarred Ultramarine Tyrannic War Veteran





Arlington, VA

Exactly.

Check out my blog for bat reps and pics of my Ultramarine Honorguard (Counts as GK) Army!
Howlingmoon wrote:Good on you for finally realizing the scum that is tournament players, Warhammer would really be better off if those mongrels all left to play Warmachine with the rest of the anti-social miscreants.
combatmedic wrote:Im sure the only reason Japan lost WW2 was because the US failed disclose beforehand they had Tactical Nuke special rule.

 
   
Made in us
Angry Blood Angel Assault marine




AZ

I agree with you, I only run Assault squads because I do not see the advantage of taking Tac squads for almost the same cost in points. That being said, a 5 man Tac squad in a Rhino has its place for quickly taking/contesting objectives with the over charged engines...

"While it is true that there is a very small sub-species of geek who are adept at assembling small figures and painting them with breath taking detail; the rest of us are basically the paste eating retards who failed art class. Because of this, what we build never even faintly resembles the picture on the box when we're done." - Coyote Sharptongue
 
   
Made in us
Rotting Sorcerer of Nurgle





Maybe they are catering to those that had bolter marines in the past and would like to stick to it because they do not have the money or time yet to make the change to more "Rape you on the table" lists or just different lists than they used to have?

Was it that hard to think of that?

Or, there are players that like having the tactical squad to bring some close cover fire to their assault elements that are still beefy in combat should they need to be/home base objective campers and defenders that can contribute to the fight outside of 12" and still score and still do well if htey need to charge?

Maybe, just maybe?

This is a little story about four people named Everybody, Somebody, Anybody, and Nobody.
There was an important job to be done and Everybody was sure that Somebody would do it.
Anybody could have done it, but Nobody did it.
Somebody got angry about that because it was Everybody's job.
Everybody thought that Anybody could do it, but Nobody realized that Everybody wouldn't do it.
It ended up that Everybody blamed Somebody when Nobody did what Anybody could have done.
 
   
Made in gb
Hanging Out with Russ until Wolftime







You take 1 Squad to sit back and Hold an Objective.

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Made in us
Longtime Dakkanaut





I dunno Sanc, I think Shane's correct. BA Assault Squads are better than their tactical brethren, pretty much provably.

All in all, fact is that Warhammer 40K has never been as balanced as it is now, and codex releases have never been as interesting as they are now (new units and vehicles and tons of new special rules/strategies each release -- not just the same old crap with a few changes in statlines and points costs).

-Therion
_______________________________________

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Made in us
Rotting Sorcerer of Nurgle





So you disagree that there are people out there who don't have the time or money to transition to a new optimal army list?

You disagree that there is a point to an objective camper that's not a lame duck/fish scouts?

I think it's naive to think there is no reason for a unit to exist in a codex, you can always find a legitimite role... it doesn't have to be 'bend your opponent over a chair and rape him' effective.

This is a little story about four people named Everybody, Somebody, Anybody, and Nobody.
There was an important job to be done and Everybody was sure that Somebody would do it.
Anybody could have done it, but Nobody did it.
Somebody got angry about that because it was Everybody's job.
Everybody thought that Anybody could do it, but Nobody realized that Everybody wouldn't do it.
It ended up that Everybody blamed Somebody when Nobody did what Anybody could have done.
 
   
Made in us
Longtime Dakkanaut





Ok, but it's worse than something else. That's what the OP is saying. You can play Tac Marines. You can win with them. Assault Marines are better. Given money and the desire to prevail, you would play with assault marines.

All in all, fact is that Warhammer 40K has never been as balanced as it is now, and codex releases have never been as interesting as they are now (new units and vehicles and tons of new special rules/strategies each release -- not just the same old crap with a few changes in statlines and points costs).

-Therion
_______________________________________

New Codexia's Finest Hour - my fluff about the change between codexes, roughly novel length. 
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

Gwar! wrote:You take 1 Squad to sit back and Hold an Objective.

In fact, bolters are good in a defensive mode.

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Mira Mesa

For objective holding. Assault Marines are really bad at that, because they can't fight back when they do.

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Jervis Johnson






What's funny about the AM squad is that for 100 points you get five men but once you drop the jump packs and get the 35 point discount towards a transport the five men only cost 65 points. This means you have 13 point Assault Marines. Grey Hunters are 15 points a pop, so with the saved 10 points total you can buy a special weapon for the Assault Marines. The end result is very economically priced spammable 5man squads with meltas in fast Razorbacks. Once we add the fact that potentially just one 50 point Sanguinary Priest can give all of the AM squads feel no pain and furious charge (consider if you have 20 AM and one Sanguinary Priest every model pays only about 1 points per skill and the Sanguinary Priest is totally free), we might actually have found the strongest SM troops choice unit yet. They can bust tanks with the melta or infernus pistols, they have multiple S5 I5 attacks on the charge, are nearly as tough for holding objectives as Plague Marines, and drive around in a fast AV11 vehicle with TL plasmas and a lascannon. All in all a very versatile package for a scoring unit.

This message was edited 3 times. Last update was at 2010/03/11 15:39:49


 
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

Therion, thanks for clarifying.
This sounds very promising.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

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Made in us
Sslimey Sslyth




Wow, Therion.

You know, I was actually kind of excited about starting up a BA army, but I'm having second thoughts. Seeing that they're going to be pretty tough, I don't want to give the impression of just being a band wagon jumper :(
   
Made in us
Rotting Sorcerer of Nurgle





Just make a DIY chapter and you can play any MEQ codex that comes out

This is a little story about four people named Everybody, Somebody, Anybody, and Nobody.
There was an important job to be done and Everybody was sure that Somebody would do it.
Anybody could have done it, but Nobody did it.
Somebody got angry about that because it was Everybody's job.
Everybody thought that Anybody could do it, but Nobody realized that Everybody wouldn't do it.
It ended up that Everybody blamed Somebody when Nobody did what Anybody could have done.
 
   
Made in no
Boom! Leman Russ Commander






Oslo Norway

I'm guessing AM's can have one special for each 5?

   
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Rough Rider with Boomstick





Mah Hizzy

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Made in ca
Three Color Minimum






BA is a new army so I don't see why GW would say "Lets just throw this in the list to make people not have to pay". I think the idea is that you should have the option of taking the tactical squad if you really want (comp scored and such). I can't see GW making a decision based on making less money then they could have. Hell, the only reason they're releasing more Space Marines instead of DE and Necrons is because more people will buy.

On a seperate and less negative note this gives me something to do with the CC weapon marines I've had from the last vanilla codex where I could use chapter traits. BA counts-as army here I come!!

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Made in us
Rotting Sorcerer of Nurgle





BA counts-as army here I come!!


That's the spirit...and in the future they can be very clean Chaos legion marines when their crazy rules come out.

This message was edited 1 time. Last update was at 2010/03/11 16:47:55


This is a little story about four people named Everybody, Somebody, Anybody, and Nobody.
There was an important job to be done and Everybody was sure that Somebody would do it.
Anybody could have done it, but Nobody did it.
Somebody got angry about that because it was Everybody's job.
Everybody thought that Anybody could do it, but Nobody realized that Everybody wouldn't do it.
It ended up that Everybody blamed Somebody when Nobody did what Anybody could have done.
 
   
Made in us
Dakka Veteran





Tactical Squads are flexible. Tactical squads can take a heavy weapon and a special weapon with a transport and combat squad so you sit back with 4 bolter marines and the heavy weapon on you objective and drive forward with the special weapon, sarge with powerfist and 3 other marines in the transport to claim the opponents objective. In kill point missions you can not combat squad to have less kill points.
   
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Growlin' Guntrukk Driver with Killacannon





Dayton, Ohio

You can't beat everything by assaulting it, therefore tactical squads allow you to shoot things. If they get Furious Charge then they can punch people too.

Edit: Oh, and when they aren't flipping out shouting "BLOOD!" they have the same combat tactics that ultrasmurfs have, which is a neat rule.

This message was edited 1 time. Last update was at 2010/03/11 17:39:41


Arctik_Firangi wrote:Spelling? Well excuse me, I thought we were discussing the rules as written.
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Made in ca
Regular Dakkanaut




"Edit: Oh, and when they aren't flipping out shouting "BLOOD!" they have the same combat tactics that ultrasmurfs have, which is a neat rule."

Wrong.

Blood angles do not get Combat tactics at all! Red thrirst replaces ATSKNF with fearless and Fury.
   
Made in us
Terminator with Assault Cannon





Blood Angels Assault Marines are a very strong Troops choice and seem to preclude Tactical Marines completely. If I were making a competitive BA list, I might consider taking one Tactical squad as a home objective holder, but I think that a Scout squad or Assault squad in Razorback would likely do a better job in this role.
   
Made in us
Hurr! Ogryn Bone 'Ead!





Why would you play Blood Angels and take Tactical Marines? Makes no sense. If you like Tactical Marines, play a different chapter.

That's like playing a Khornate CSM army and not wanting to take bezerkers.
   
Made in us
Nasty Nob







Probably someone forgot to proofread the Dex. If they had, points on Tac Squads would be less.

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Terminator with Assault Cannon





Or points on Assault Squads would be more, or Assault Squads would be unable to take Razorbacks.
   
Made in gb
Hanging Out with Russ until Wolftime







Solorg wrote:Probably someone forgot to proofread the Dex. If they had, points on Tac Squads would be less.
Since when have GW ever proofread, well, anything?

This message was edited 1 time. Last update was at 2010/03/11 21:59:04


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Made in us
Long-Range Ultramarine Land Speeder Pilot




Dallas, TX

I don't know the points value of BA Tactical squads, or of AM squads taken as troops. If the points cost is equal or AM is actually less, then disregard the rest.

Tactical squads are about resilience. In most Space Marine forces, they are the cheapest Marines you can get. It's not about what they kill, it's about how they stand up to punishment. A Tactical squad is made for absorbing losses. There's 7 regular guys in every squad. Why? Extra wounds with no frills at a reasonable cost.

Being a scoring unit they WILL be targetted. Of the troop selections available, Tacticals are the hardest to kill for the points value. AMs are just as resilient, but more expensive (and not scoring for us Vanilla armies), Scouts are cheaper, but less resilient (arguable with the Camo Cloaks, but I say this because a Heavy Flamer removes them by the squad even so).

Tactical Marines are supposed to be the sweet spot of a) scoring, b) toughness, and c) flexibility. Killiness is not a priority for them, but an afterthought.

To relate it to another game, Tactical Squads are like Tanks in WoW or EQ. Their job is to soak up damage and remain effective. Doing so allows other, more specialized units, the freedom to operate.



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Made in us
Longtime Dakkanaut






Los Angeles, CA

I haven't been very diligent in following the blood angels rumors, but Therion, Manimal and Gitsmack have been keeping me abreast.

It does seem that the blood angels tactical marines are to their assault marines what space wolf blood claws are to grey hunters.

Having bad blood claws didn't make the SW dex a fail, and bad tactical marines won't ruin the blood angel dex. Like Sanct was saying... it lets the guys play with their red painted bolter marines if they want to... or if they have no financial means to update to assault marines...

But it also naturally rewards players for playing their blood angels differently than space marines. That difference is vitally important in keeping the multitudes of power armored armies on the tables interesting.

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