Mad Doc Grotsnik wrote: Terminals wise, I'm very disappointed we didn't get an app for tablets.
Could even have included warning noises when you've asked too much of your reactor! Even gif style animations to show weapon locations on fire.
For shame.
That sounds awesome!
Hmm. Given the time, I'd fancy banging out such an app for Android, but I have so much else going on right now. I suppose a Knight Household app could be a more manageable project, with Titans handled with physical terminals.
Didn't they say they would do an app, or was it just "on the cards"?
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FrozenDwarf wrote: ehhh, then you might aswell just play the early access AT88 based game on steam......
Very interesting point.
Sound would be intruding too much on the tabletop experience( players enjoy using their imagination, and some may want a break from computers ), but light animations wouldn't harm it - such as a slow, orange glow for medium damage and then a more lively red glow for when critical.
The odd reflection of light for usable components could be useful as an indication that the player can interact with them.
Fajita Fan wrote: The Steam game is still veeeeerrrrryyy rough in Early Access but I appreciate the effort so far.
for a little indy dev team, i think it looks very good.
my point was, a tabletop game should not have to rely on a electronical devise for game immersion. a tool for rules yes, but that is where it should stop.
It's a cool alternative they should consider as an addon but not require. Keeping an app working through multiple iterations of iOS or Android is hard and expensive - when it's released half assed and requiring an Internet connection (e.g. Xwing ) it's a miserable experience.
Fajita Fan wrote: The Steam game is still veeeeerrrrryyy rough in Early Access but I appreciate the effort so far.
for a little indy dev team, i think it looks very good.
my point was, a tabletop game should not have to rely on a electronical devise for game immersion. a tool for rules yes, but that is where it should stop.
That’s all I’m suggesting alternative, not a replacement
We’ve seen what happens when you tie your game into a £1,000 electronic widget....it crashed and burned.
The true magic is making the app not just a soundboard or wound tracker but an Augmented Reality (AR) experience. Imagine RFID chips under your bases (centered exactly) which relay information to an iPad so that when you sweep the iPad’s camera over the table you see distance, wound, and damage percentage data as overlay all computed through the chips. You could have real time firing effects, explosions, and combat resolution rules explained so you don’t have to calculate morale modifiers.
All of this would be optional but imagine how it would both draw younger players and make some of the more esoteric rules/modifiers easier? Battletech, given its hex based nature, would be a perfect game to start AR applications with.
Fajita Fan wrote: The true magic is making the app not just a soundboard or wound tracker but an Augmented Reality (AR) experience. Imagine RFID chips under your bases (centered exactly) which relay information to an iPad so that when you sweep the iPad’s camera over the table you see distance, wound, and damage percentage data as overlay all computed through the chips. You could have real time firing effects, explosions, and combat resolution rules explained so you don’t have to calculate morale modifiers.
All of this would be optional but imagine how it would both draw younger players and make some of the more esoteric rules/modifiers easier? Battletech, given its hex based nature, would be a perfect game to start AR applications with.
An interesting idea. If Hololens technology becomes small enough to wear as ordinary glasses(or close enough), it would be magnificent. There are a lot of advances been made in the field of AR/VR and good times are coming!
Just swung by Element's website to check out what Titanicus goodies they've got in stock. Turns out, GW are now restricting sales of the Battlegroup to their own website only.
This is a pain. See, normally I buy from my local GW store - support your local gun slinger, like. But since they don't stock AT or Necromunda (not even release day splash stock), I've instead, sensibly, availed myself of online retailers, and secured a saucy discount.
I mean, this is going to stop me playing the game, but it just seems rude.
Your local GW will order AT stock in for you. It arrives sometime during Thursday, so I pick up Friday. I've done this for the weapon sprues and card sets. Although thats the UK norm.
As for the Battlegroup I'd say its being sold on their site for the time being due to low stock. This has happened before with Titancius items on Weyland including the battlegroup. I'd suggest waiting a bit.
Automatically Appended Next Post: Bit of an event happened today...
Was looking for upcoming events in relation to showcasing new AT stuff, but the search came up with a Titanicus tournament here - where I live and this Saturday! Turns out it was a games shop that is 15 minutes drive and so I decided to check it out...
The shop is Alpha Games and was greeted by a gentleman who went by the name of Chris and he was a smashing host. Showed me around( 40K Reaver on the shelf! With hounds! ) and let me even have a butchers at an AT battleforce - the first time I got to see the Warlord in all its glory - and some of the models had epic lander raiders, rhinos and marines.
Quite surprised to see he kept a full stock of Titanicus save for the Acastus Terminals(and battlegroup). I nearly bought something, but I've spent my budget for the month(playing AoS now..), and had to literally tear myself away. Alpha Games has a 10% discount on GW stock and really felt like picking up the traitor dice...oohhhh I should have done it! For the record, both sets are very nice indeed.
Enjoyed the visit and its nice to know there's a local Titanicus store.
Warhound( dual inferno cannons )
3x Questoris( Chainswords + the three main gun types )
...the original three questoris are now back as support for the first battlegroup(Titans). I suspect that the Q's upgrade sprue will be released shortly, and I'm leaving room in points for another Cerastus variant, which will probably see release Christmas 2023....
Mad Doc Grotsnik wrote: Sorry. Should’ve said ‘this is NOT going to stop me playing the game’.
I'm getting into AT with some Imperial titans, but decided to also do some counts as units as well.
Since the only thing cooler than giant robots with guns, is giant dinosaurs with guns, I decided to convert up some exodite 'titans'.
Mostly they're going to be kitbashed from stuff I have or 3d models I find on thingiverse.
Currently my Megadon (warlord titan), is part way together, based on a combination of various dragons and dinosaurs I found. Having some trouble merging the mesh, so will see how I go.
Group shot of my Legio Suturvora titans and knights. Also working (more slowly) on a Legio Crucis force so that I can provide models for friends.
Still in the painting stage, trying to figure out the edgings. Titans are primed black and airbrushed Vallejo Black Grey Air. Knights were done with contrast Fleshtearers and originally with contrast grey, but that got replaced with painted Black Grey. The contrast was too light and washed out the edging on the knights.
Thanks. Virtual kitbashing is certainly cheaper than physical kitbashing...
Here's where I'm up to on the megadon. I'm thinking of putting some shin armour on him, and some chest plates. Maybe a chanfron with a large spirit stone to show that the megadon is psychically controlled by a handler in the howdah.
What do you think about a butt flap with aft guns pointing backwards?
Longer tail curved back onto the base with point defense guns IMO.
What kind of printer are you using?
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Cruentus wrote: Group shot of my Legio Suturvora titans and knights. Also working (more slowly) on a Legio Crucis force so that I can provide models for friends.
Still in the painting stage, trying to figure out the edgings. Titans are primed black and airbrushed Vallejo Black Grey Air. Knights were done with contrast Fleshtearers and originally with contrast grey, but that got replaced with painted Black Grey. The contrast was too light and washed out the edging on the knights.
Love the flames! I was wondering what flesh tearers looks like, I haven’t opened my bottle yet.
In person, it’s much more saturated and dark. For some reason, the lighting in the pictures makes it look very red and bright. So I wouldn’t go by these photos.
Fajita Fan wrote: Longer tail curved back onto the base with point defense guns IMO.
What kind of printer are you using?
Will see what I can do. The tail I'm using is pretty stubby, so trying to retain the look and making it longer might be difficult.
I'm using an Ender 3 at the moment and an anycubic photon just came in the mail. I'll be printing bits of these in both depending on the detail level I need
Fajita Fan wrote: Damn it I want a photon. I have to settle for an FDM printer that dribbles more than a point guard.
They don't look too bad. I've found that if you spray them with a car body primer as an undercoat, it can fill in some of the rough lines the FDM produces.
The pics below are of AT scaled warhound printed on my ender 3 with cheap filament at 0.1mm layer height. once primed even the small amount of ridging will disappear.
Fajita Fan wrote: Damn it I want a photon. I have to settle for an FDM printer that dribbles more than a point guard.
They don't look too bad. I've found that if you spray them with a car body primer as an undercoat, it can fill in some of the rough lines the FDM produces.
The pics below are of AT scaled warhound printed on my ender 3 with cheap filament at 0.1mm layer height. once primed even the small amount of ridging will disappear.
That looks pretty good but I’m also super picky because my painting skills are lousy. I don’t need anything making my job harder and our bed isn’t heated so my prints warp very easily.
Is that base from Thingiverse? It looks nice and I’m ordering my own marbled filament for bases and terrain.
Begun work on an Ork Stompa. Might be getting Aeronautica Imperialis, so I could at least use the Ork aircraft and the Stompa as a small battlegroup in Horizon Wars.
I want the old variant Warlords back. You know, the ones with only two or three guns and either more shields or movement.
Also, the Carapace Landing Pad needs to return; one shoulder can have the actual pad and a small maintenance hangar while the other houses a control tower/communications/sensor array.
But yeah, a pair of warp missiles would be good. Or Golgotha-class Hellfury missiles. I mean c’mon, who doesn’t like a house-sized rocket full of hellfire acid?
I've put rotation points on the sponsons and the main gun so they should hopefully turn on the model. I will be putting a generic weapon body in the weapon points and have separate forward components to denote weapon type (with their ammo pod sticking out the back like all eldar weapons).
there are aft defence guns which will be on gimbles giving them a very wide fire arc (everywhere by forwards).
Need to properly attach the peytral to the chest and the greaves/vambraces.
Otherwise pretty close to finished. Then I just need to print it.
Will eventually do a giant monofilament artillery gun, starfire plasma cannon and a tremor cannon (huge vibro cannon).
interesting tidbit - the tremo/vibro weapons weren't sonic originally, they were electromagnetic agitators that shook things apart using disruptive energy waves...
It's free.
It's also very basic and intended for helping you optimise 3d print models.
However I don't have the time to learn how to use anything more complicated and there are a load of creative commons models out there that can be chopped up for virtual converting.
All the grey bits in the screen caps are from existing models.
All the colours are geometric shapes I've added and manipulated.
We had a game tonight with a bit of experimentation; a handful of Knights each( acting as independent characters ) and to the death!
And it was awesome! Yes!
Highlight of the game; brother's last remaining Questoris rolled for catastrophic damage(eh?), and declared to his opponent "YOU'RE COMING WITH ME, ****HEAD!".
How was I supposed to know his Knight was packing a nuclear bomb?
Seriously though. It was clear from tonights game that the Knights could easily be in their own little game. We only needed minor adjustment to the rules( Ion shields were only stronger when Knights were close enough to each other, all knights take a shaken test only when a knight is destroyed ) and with the upcoming variants theres more options to employ - especially the Questoris. We found it easier to use a Knight terminal for reference but each Knight had its own dice to represent its structure points( an Acastus would need a D8 ).
The Avenger cannon actually became useful without the need for coordinated strike orders! That said, we've come up with a stronger alternative for more points but is less accurate, less range and less dice.
In AT's current state we think a handful of Knights being led by a single Scion or Titan is an interesting idea. If you go for a Scion you can afford more knights, but a titan brings devasting firepower...hmmm.
SamusDrake wrote: We had a game tonight with a bit of experimentation; a handful of Knights each( acting as independent characters ) and to the death!
And it was awesome! Yes!
Highlight of the game; brother's last remaining Questoris rolled for catastrophic damage(eh?), and declared to his opponent "YOU'RE COMING WITH ME, ****HEAD!".
How was I supposed to know his Knight was packing a nuclear bomb?
Seriously though. It was clear from tonights game that the Knights could easily be in their own little game. We only needed minor adjustment to the rules( Ion shields were only stronger when Knights were close enough to each other, all knights take a shaken test only when a knight is destroyed ) and with the upcoming variants theres more options to employ - especially the Questoris. We found it easier to use a Knight terminal for reference but each Knight had its own dice to represent its structure points( an Acastus would need a D8 ).
The Avenger cannon actually became useful without the need for coordinated strike orders! That said, we've come up with a stronger alternative for more points but is less accurate, less range and less dice.
In AT's current state we think a handful of Knights being led by a single Scion or Titan is an interesting idea. If you go for a Scion you can afford more knights, but a titan brings devasting firepower...hmmm.
I've actually been working on making a homebrew system based on Battletech for running Knight level threats (the current range is from Armiger-eq to Acastus-eq) in Titanicus scale.
Basically I'm just attempting to make MechWarrior 40k...
It's been a bit slow going though because I keep getting distracted. Does that sound like something anyone else is interested in or are there aversions to the Battletech system over something more genealogically Warhammer?
After 40k necrons and LOTR stole focus for a while back at painting AT stuff for upcoming tournament. Some gatling blasters, quake cannon, alternative weapons for warlord and reaver for my 2nd legion(Decided I want wysiwyg options for both legions afterall in the end money be damned...). Fun.
Also assembling the 2nd combo box with spires. Having hard time with keeping walls straight :( How do you do bigger buildings than 1 piece squares?
I've actually been working on making a homebrew system based on Battletech for running Knight level threats (the current range is from Armiger-eq to Acastus-eq) in Titanicus scale.
Basically I'm just attempting to make MechWarrior 40k...
It's been a bit slow going though because I keep getting distracted. Does that sound like something anyone else is interested in or are there aversions to the Battletech system over something more genealogically Warhammer?
I personally haven't had the pleasure of Battletech yet, but I will say this; if your current efforts have led to enjoyable gaming sessions then definitely pursue it!
For our situation, if using the Knights as individual units wasn't enjoyable, then we'd have ditched the idea there and then. More specifically to your situation a 40K version of Battletech would be like the many versions of Risk, Monopoly or even the numerous Doom mods - your favourite game dressed up in your favourite theme and setting!
Speaking of which! Have they ever done an official Warhammer edition of Risk?
tneva82 wrote: After 40k necrons and LOTR stole focus for a while back at painting AT stuff for upcoming tournament. Some gatling blasters, quake cannon, alternative weapons for warlord and reaver for my 2nd legion(Decided I want wysiwyg options for both legions afterall in the end money be damned...). Fun.
Also assembling the 2nd combo box with spires. Having hard time with keeping walls straight :( How do you do bigger buildings than 1 piece squares?
Another game today using our homebrew "skirmish" mode...
Loyalists
Reaver( Leader ); Gatling, Missile launcher and Powerfist.
Cerastus( Marshal ); Lance and Ion shield.
Traitors
Warhound( Leader ); Vulcan & Destructor.
3 x Questoris( Marshals ); Avenger(modified), Battle-cannon and Thermal.
...played over four turns it was fun. Reaver took a beating and lost his loyal Cerastus bodyguard, but the Warhound was severly damaged and only one traitorious scum - sorry "knight" - was saved by the bell!
We don't care that much for fluff'n'background, but we like the idea of doomed Legions and Households that didn't make it to the end of the Heresy, and in the final pushes it was a lone titan princep or knight scion leading a handful of surviving allied knights to their fate - and all that melodramatic jazz. I suppose this homebrew can be that - "Adeptus Titanicus: Doomed Survivors"...or something like that!
Little work on a Vulcan megabolter for a Reaver's carapace, using left over pieces from the AI Thunderbolt kit and some plasticard( the Avenger cannons are perfect! ). Looking forward to a dual gatling blaster and vulcan loadout, and calling the Reaver "Shredder"!
Oh, still not assembled the Icarus cannons for the Questoris. Must get and do that sometime...
Weekend requires all the quake and I'll probably never need four Belicosas anyway so it's time to butcher one of the unpainted ones. Most fitting, Mori built out of the arms meant for Memento Mori...
Transparent plastic makes it look a bit wonky, but really it's straight.
Had some fun with contrast paint over boltgun metal - liked talassar blue so much i had to get a box of knights to see how it looked.. (apologies for blurry image)
Sherrypie wrote: Weekend requires all the quake and I'll probably never need four Belicosas anyway so it's time to butcher one of the unpainted ones. Most fitting, Mori built out of the arms meant for Memento Mori...
Transparent plastic makes it look a bit wonky, but really it's straight.
I'm pretty happy how it turned out, heftier than the Belicosa but not yet comically oversized. The next project, how to make a properly chonky macro-gatling...
Fajita Fan wrote: Contrasts look great on metals if you can smooth them out. I did the much darker blue and now wish I had waited for Talassar to be back in stock.
You are spot on there - i did the gun of my primus redoubt first and it looked bad thanks to the paint not having any surface features to flow into.
I think there's a maximum distance between surface discontinuities for contrast paint and the AT knights shoulder pads are right on the edge of that.
I got into the habit of bleeding some off with a fresh brush after a clumsy initial layer
The DIY vulcan and volcano guns are now magnetized. Not ready asthetically, but the reaver can at least use them.
If Phoenix Rising doesn't cost too much I might get a set of Spires too. Just wondering how tall they are in comparison to a Questoris and a Warhound, but the look has grown on me since release. Knowing our luck I'll order those and on Sunday it'll be "COMING SOON! WARBRINGER AND RAPIERS! KNIGHT UPGRADES AND ARMIGERS!".
My first AT models (since like 1991, anyway). Got a couple of battlegroups of my own to do when I get a chance...
These aren't finished yet, still need decals and a couple of weathering passes, but as I've more to do in this job, I may delay that until I can do all at once.
Very clean (for now) Krytos. Need to put the decals on before weathering, but may well bring the other 2 titans (and weapons) I need to do up to this stage first.
May also add stuff to the base to help with scale perception, but not sure what yet. The old epic marines I have are a bit... naff, and way too small.
winterdyne wrote: Very clean (for now) Krytos. Need to put the decals on before weathering, but may well bring the other 2 titans (and weapons) I need to do up to this stage first.
May also add stuff to the base to help with scale perception, but not sure what yet. The old epic marines I have are a bit... naff, and way too small.
Huh, got all four built and ready to gather dust unpainted for... a time.
There was a lot of chopping going on with some of those legs, like this guy who is sort of hopping on the building under its right foot. Both knees got cut, toes and armour bits were bent, hydraulics rebuilt and so on.
There's also a wounded little guy on the base here:
Hadn't done much on that Ork Stompa and was out of materials today, so had to buy more. Little bit on that and started a new building.
Had another knight-skirmish game this evening and while we are enjoying that mode of play, we are regretfully losing interest in the actual "vanilla" game itself. Might get another pair of warhounds but that will be it until the game picks up again.
Itty bitty marines found on thingiverse and printed and painted as scale aids. Could have done better print jobs I suppose, and the failure rate was enormous (out of 90 marines, I think maybe a dozen or so usable). But they didn't take long to print, and didn't take much material.
To be truthful, a decent brush makes it much easier to do fine freehand lines. The key is to get decent flow (a little dishsoap or flow improver) for very fine lines, and to wick off excess on some tissue before putting brush to model. Then start at the centres of lines and broaden them to even them up.
A pen has one thickness of stroke, and thats it. If you wobble, the whole line wobbles. With a brush if you wobble, the tip should actually dampen it.
As for hand shakes; desk height and a tripod stance (wrists touching) is key I found (I'm a bit shaky myself at times). With your elbows on the desk your hands should be comfortably at just about face height with your wrists touching and your posture reasonably upright.
winterdyne wrote: I shudder at the thought of doing a company of Iron Warriors in that scale. I'm not fond of stripe work at the best of times.
There'd be a lot of stripes I guess, but I actually find doing lines at that scale easier. The small scale stuff it's less of an issue if you are a tiny bit off, but on the big scale lines of larger models if you're a tiny amount off it's really noticeable.
D-day stripes on WW2 aircraft are my nightmare, I never get them right.
dunno if one is to be happy or simply dont care, but questoris finaly gets their plastic wep upgrade sprue plus alternate heads, comes in a blister or included in a new questoris box.
personly i think it is 10 months too late....
Quite agree FrozenDwarf. The Questoris - expensive as they already were - have gone up to £25. That does bring them inline with AI...but still.
Tired of doing up Qs so it'll be just the upgrade kit for now. Will be casting more of the rocket pods because although I need nine pods, I would have very little use for the rest of the bits on the sprue.
Still, its what we've been asking for and now its here so we can put it behind us. Going forward, it would be nice if FW released new rules for the Thunderstrike and Chainsword, and to release the missing Cerastus weapons also.
In other news I've got my old Nexus 7 working again, so I might develop a terminal app as I don't want to fork out for more terminals.
Sherrypie wrote: The gauntlet and the sword already have rules, they are just the same on this scale as they should be. Same with Cerastus swords and fists.
That is a shame.
We personally house rule it to +1 strength for the gauntlet and rending trait for the chainsword. That said I never had the pleasure of Knights in regular 40K; was there any difference there or once again merely cosmetic?
Warlord next (and a selection of weapons - these are all magnetised), then varnishes, decals, chipping and weathering on everything. Still a ways to go.
Those are some bloody lovely titans Winterdyne - some of the nicest I have seen actually. Love the touch of the little marines running around the feet.
Usable for Epic rather than AT, just a few pics of an old later-edition Gargant that I picked up 2nd hand. It was already pretty well painted so it just needed some touching up and weathering (rust effects and dirt)
Whipping up some rocket pods from scratch. The upgrades are decent enough, but I'd only be using the pods and the rest of the sprues will be going to waste. Wayland aren't stocking them so I just can't be bothered to have the local store order them and muck about.
folks, any suggestions for sites selling IG infantry/vehicles proxies for base decoration? scale match is important.
whitout it these titans just looks like normal 40k dreadnoughts and knights to my eyes.
been trying to google myself but whenever i am lucky to come aross an 8mm range that is still for sale, the models dont look like anything that could pass for IG.
FrozenDwarf wrote: folks, any suggestions for sites selling IG infantry/vehicles proxies for base decoration? scale match is important.
whitout it these titans just looks like normal 40k dreadnoughts and knights to my eyes.
been trying to google myself but whenever i am lucky to come aross an 8mm range that is still for sale, the models dont look like anything that could pass for IG.
3d printing is out of the question.
You're looking at a wrong scale, since AT isn't 8 mm but heroic 6 mm. Vanguard does pretty good metal guardsmen, if Ebaying old Epic stuff isn't doing it for you.
FrozenDwarf wrote: folks, any suggestions for sites selling IG infantry/vehicles proxies for base decoration? scale match is important.
whitout it these titans just looks like normal 40k dreadnoughts and knights to my eyes.
been trying to google myself but whenever i am lucky to come aross an 8mm range that is still for sale, the models dont look like anything that could pass for IG.
3d printing is out of the question.
You're looking at a wrong scale, since AT isn't 8 mm but heroic 6 mm. Vanguard does pretty good metal guardsmen, if Ebaying old Epic stuff isn't doing it for you.
gw long time ago confirmed AT is 8mm scale just as AI is, why should i then not search for 8mm figs?
FrozenDwarf wrote: folks, any suggestions for sites selling IG infantry/vehicles proxies for base decoration? scale match is important.
whitout it these titans just looks like normal 40k dreadnoughts and knights to my eyes.
been trying to google myself but whenever i am lucky to come aross an 8mm range that is still for sale, the models dont look like anything that could pass for IG.
3d printing is out of the question.
You're looking at a wrong scale, since AT isn't 8 mm but heroic 6 mm. Vanguard does pretty good metal guardsmen, if Ebaying old Epic stuff isn't doing it for you.
gw long time ago confirmed AT is 8mm scale just as AI is, why should i then not search for 8mm figs?
Mostly because when comparing the actual AT titans with the old Epic infantry the doors and such are exactly in-scale.
GW says they're 8mm scale but I just don't know about that. I've stood under an F14 so I know how huge they are but that's a two seater swing wing superiority fighter and the Thunderbolt is a single seat design based on WW2 Warhawks or ME109s, the 8mm AI Thunderbolt is MASSIVE compared to an AT titan so I really wonder.
The thing is I think we need to differentiate between 6 or 8mm scale humans and 6 or 8mm scale Space Marines. 6mm scale humans and 8mm scale Marines might be closer matches for this game because Marines are so much bigger than us.
GW says they're 8mm scale but I just don't know about that. I've stood under an F14 so I know how huge they are but that's a two seater swing wing superiority fighter and the Thunderbolt is a single seat design based on WW2 Warhawks or ME109s, the 8mm AI Thunderbolt is MASSIVE compared to an AT titan so I really wonder.
The thing is I think we need to differentiate between 6 or 8mm scale humans and 6 or 8mm scale Space Marines. 6mm scale humans and 8mm scale Marines might be closer matches for this game because Marines are so much bigger than us.
The thing is, people don’t realise how small 40k titans are or how big actual aircraft are.
The thunderbolt is a big unit, it may look like it’s based off WW2 aircraft but in the fluff it’s 16m wingspan compared to WW2 fighters which were typically 10 give or take a metre. And it’s believable that it’s that big, look how small the canopy is relative to the rest of the aircraft.
From memory a warlord is only supposed to be 25m tall, so the wingspan of the thunderbolt should be roughly two thirds te height of a warlord.
I must have been thinking of the reaver. So at 33m the warlord should be as tall as 2 wingspans worth of thunderbolts. I don’t have an AI warlord to check how close it is.
I meant the size of the canopy relative to the rest of the model, compare it to most WW2 planes which had notoriously cramped cockpits and you’ll realise WW2 fighters were tiny compared to a 40k thunderbolt.
I don’t own any AT kits to check the relative scale, but I feel like the thunderbolt was about right for its 16m wingspan from when I’ve held warlord in my hands previously.
FrozenDwarf wrote: folks, any suggestions for sites selling IG infantry/vehicles proxies for base decoration? scale match is important.
whitout it these titans just looks like normal 40k dreadnoughts and knights to my eyes.
been trying to google myself but whenever i am lucky to come aross an 8mm range that is still for sale, the models dont look like anything that could pass for IG.
3d printing is out of the question.
I would go for vanguard miniatures - some really cool IG equivalents and they are perfect scale
As said above, I gather that in Titanicus scale a Marine would be 8mm while a normal trooper would be 6mm.
The old Epic Space Marine plastic infantry from the 80s is too small... but Epic minis varied a lot in scale over the years and tended to grow larger. The plastic Marine infantry in the 90s (Epic 40,000) used the old smallish models for the basic troops and Captains, but the characters like Librarians and Chaplains were bigger, and so were the Scouts.
The Chaos Marines from the Epic 40K release were also quite big and ought to fit well with the Traitor Titans in AT.
The old Imperial Guardsmen should be about the right size, ish. If you go back far enough, there are even Epic IG models with jump packs and bikes, which would be useful for keeping up with the Warhounds and Knights.
For third-party stuff, particularly vehicles, Vanguard's seems to be in the right ballpark for AT. I once bought a few not-Ork vehicles from them for Epic, but they were noticeably bigger than my old GW Epic Orks. I'd really like some of their generic trucks and things to litter around an AT street.
... One other thing to consider is what visual effect you want to achieve. Sometimes getting the scale right isn't as important as getting the feel of the model across.
There's a trick often done in animated movies and TV shows where they'll exaggerate or diminish the scale from scene to scene in order to create the right mood. Yubaba the witch in the Ghibli film Spirited Away is a good example. They deliberately made her bigger in some scenes where she's meant to be especially scary. It's not something you're meant to notice unless you actually take the time to compare scenes--it's a subliminal thing.
This is also probably why you get all those classic GW illustrations of Titans towering over city skylines. 'Realistically' speaking, they're not that big... but they're so powerful and frightening that they feel that big to anyone fighting them.
So the classic 80s Space Marine infantry, or the old Epic vehicles, might be technically too small for AT, but they'll get across the all-important feeling that this giant robot is huge and destructive.
If the Aeronautica planes really are the same scale as the AT Titans, then I wish they were smaller. It would make the Titans 'feel' bigger and more imposing, even if the scale wasn't correct. Planes are big in real life, but they don't feel like they should be that big. (Possibly because we usually picture them up in the sky where there's nothing to compare them to?)
It can work the other way too. Someone in a Necromunda magazine once pointed out that vehicles and buildings can be smaller scaled than they ought to be relative to infantry, yet look 'right'. The Rhino in 40K is a good example--it's too small compared to Marine models from the same time, but it doesn't look too small (at least to me). I have to actually hunker down and compare the size of the doors to the size of the Marines in order to register the scale difference.
Similarly, the old plastic Rhinos and Land Raiders from Epic might be smaller scaled than the infantry, but they look fine next to them.
In classic Epic the Titans were much smaller scale than the vehicles and infantry, but they still felt massive and imposing on the table--partly because big things can be smaller than they should be and still feel 'right', and partly because the classic terrain tended to be in scale with them, rather than with the infantry. When I play classic Epic it usually feels like the Titans are the right size and the infantry are exaggerated markers showing where the smaller actual troops would be.
Sorry for the waffle, but I've been thinking a bit about scale recently while trying to work out if I can turn a 40K Carnifex kit into an old-school Hierodule for AT. Holding a Rhino in its claw, obviously...
(Edited to swap the order of paragraphs so it actually makes sense...)
It’s not uncommon to use a smaller scale for aircraft in games, 1/144 ww2 planes are used for 15 mm games.
I would have been happy if AI stayed 6mm.
Dogfights occur over extremely large expanses of sky, so a small scale makes sense. Even at WW2 speeds an aircraft could cover 1 to 2 km in the space of 10 seconds.
The confusion in scales is understandable, as the designers of the miniatures did 1/4 of 40k scale, which hovers somewhere around the 28 mm standard but their media team heard them musing about "marines looking good if they'd be 8 mm tall" and used that without stopping to think that marines are not regular humans, from whom the scale is derived. As this went on the WarCom site, lots of folks erroneusly just took it at face value.
Yodhrin did some calculations here a year back and we could see that in the AT scale a regular 180 cm human miniature would be about 6.5 mm tall. Thus using 6 mm stuff is entirely fine and, indeed, a lot more accurate looking than a more obscure 8 mm would be.
Personally I use 6 mm stuff in basing quite frivolously, as the old Epic infantry stash in my bitz box doesn't seem to run out any time soon and the God-Engines look suitably majestic over them
I just measured the wingspan of a Thunderbolt model, it was a smidge under 72mm from the outer extremities of the little squares at the tips of the wings.
So if we assume the 16m "real" wingspan as written in the old AI literature, that makes these models 1/222 scale, which depending on how you define 8mm is pretty much right. It's roughly the equivalent of a person who is 1.78m to the eyes being 8mm to the eyes.
Old school Epic was horribly inconsistent in scale. Some infantry models were as short as 5mm, others were as big as 8mm, and the vehicles were completely skewed where you could clearly see you wouldn't fit a person within the confines of the vehicle.
For what it's worth, I just bought the Eavy Bommers which has a grot model as the gunner. The grot looks pretty cool and is bigger than I thought he would be.
FrozenDwarf wrote: folks, any suggestions for sites selling IG infantry/vehicles proxies for base decoration? scale match is important.
whitout it these titans just looks like normal 40k dreadnoughts and knights to my eyes.
been trying to google myself but whenever i am lucky to come aross an 8mm range that is still for sale, the models dont look like anything that could pass for IG.
3d printing is out of the question.
You're looking at a wrong scale, since AT isn't 8 mm but heroic 6 mm. Vanguard does pretty good metal guardsmen, if Ebaying old Epic stuff isn't doing it for you.
gw long time ago confirmed AT is 8mm scale just as AI is, why should i then not search for 8mm figs?
Mostly because when comparing the actual AT titans with the old Epic infantry the doors and such are exactly in-scale.
I've never understood while people take hatch size to mean anything.
Hatches can be different sizes, and especially on military vehicles they aren't necessarily sized for comfortable entry.
The hatch inside the head of Forge World titans is small enough that you'd probably be crawling through it, and there's plenty of examples of real world military vehicles with hatches that you need to bend over or crawl to get through.
Because that Warlord, like other 40k scale vehicles, is an approximation. In the books the head of a Warlord is more like the bridge of a ship with the princeps sitting between and above two other crew along with a separate weapons locker the moderati had to get up to access. Enemy skitarri stormed the head of a Warlord in Titanicus.
Fajita Fan wrote: Because that Warlord, like other 40k scale vehicles, is an approximation. In the books the head of a Warlord is more like the bridge of a ship with the princeps sitting between and above two other crew along with a separate weapons locker the moderati had to get up to access. Enemy skitarri stormed the head of a Warlord in Titanicus.
Sure, but that wasn't my point. My point was hatches don't have to be tall enough for an upright person to comfortably walk through, especially on military vehicles, ease of entry/exit is not a high priority. Making a big door creates a structurally weak point, and in a military vehicle where the primary concern is engines/armaments/armour/etc you aren't going to shift critical components just so someone doesn't have to bend over when entering and exiting the vehicle.
Or maybe the Warlord is so absurd that the doors are 14 feet tall. Either way door size seems like a crazy way to justify scale. You just have to go visit a few different houses to see how much variation there can be in door sizes even in cases where comfort is the main concern.
I know earlier on I used canopy size to justify the scale of the Thunderbolt, but that was primarily comparing to WW2 fighters which have notoriously tight cockpits.
Just starter painting the rest of my titans...Another warlord, reaver and two more dogs will finish off my griffons only to be complemented by some weapon kits down the line.
Initially I was gonna paint these as traitors to have two armies to go at it but changed my mind and decided to complete the one army. Perhaps ill go ahead and do a second army sometime in the future but that depends on the lottery
Fajita Fan wrote: Because that Warlord, like other 40k scale vehicles, is an approximation. In the books the head of a Warlord is more like the bridge of a ship with the princeps sitting between and above two other crew along with a separate weapons locker the moderati had to get up to access. Enemy skitarri stormed the head of a Warlord in Titanicus.
Sure, but that wasn't my point. My point was hatches don't have to be tall enough for an upright person to comfortably walk through, especially on military vehicles, ease of entry/exit is not a high priority. Making a big door creates a structurally weak point, and in a military vehicle where the primary concern is engines/armaments/armour/etc you aren't going to shift critical components just so someone doesn't have to bend over when entering and exiting the vehicle.
Or maybe the Warlord is so absurd that the doors are 14 feet tall. Either way door size seems like a crazy way to justify scale. You just have to go visit a few different houses to see how much variation there can be in door sizes even in cases where comfort is the main concern.
I know earlier on I used canopy size to justify the scale of the Thunderbolt, but that was primarily comparing to WW2 fighters which have notoriously tight cockpits.
All well and good, but you'll also notice there's a buttons panel there, and railings:
And both are where you would expect them to be if they were for... well, people (more or less chest-high).
Automatically Appended Next Post: Plus, we also kind of know how big they're supposed to be in 40k... about yay big:
Which means that my 3d printed cadian lieutenant is a tad too small (assuming that the princeps is about as big as a cadian, here, because I don't really know), but it already is a tad smaller than the regular plastic Epic IG, so I'd say that's good. The marine, OTOH, is exactly as it should be: way bigger than that princeps.
EDIT: actually... seeing where the buttons and the railings go compared with the princeps I'd say it is already a tad too big, but well, it might just be the base.
How tall is your 3D printed guardsman? Also how tall is the princeps (remembering FW use a less heroic scale than GW proper, I have some DKOK and they're a lot smaller than Cadians).
From the pictures in your most recent post, I'd assume your red guardsman model is about one head too short. The princep model looks roughly equal in height to the hatch (excluding the bottom sill of the hatch), and if you removed the base his elbow would be button height. Your red guardsman if you removed the base the buttons look to be more like shoulder if not head height, and he's about 1 head short relative to the height of the hatch (again, ignoring the sill height, which isn't too far off your base height).
If your red guardsman is 6mm scale with GW-like proportions, adding 1 head height will put him at about 7.5mm scale (as GW hero scale models are around or under 4.5 heads tall).
If that's right and your guardsman is printed at 6mm scale, I'd say the Warlord is pretty close to 8mm scale.
The Thunderbolt is also about 8mm scale based on my measurements, so it all seems pretty close scale wise. I've found in the past FW have been a lot better than GW proper at nailing proportions.
The red guardsman is a bit less than 7 mm to the top of the sword, so I'd say it's a bit shy of 6mm to the top of the hat.
I'm not exactly sure of the size of that princeps, though.
That said, I personally feel that the 6mm Epic stuff scales pretty well with the current AT stuff, or at the very least well enough for me to not mind it too much.
I might try to print some tanks and infantry to the assumed "8mm" scale to see how they look, though.
The different between 8mm and 6mm isn’t so bad that you couldn’t use 6mm infantry with 8mm titans I don’t think.
Old epic ranges from about 4.5mm to 7mm, and the vehicles often felt closer to 3 to 4mm scale.
I think as long as the titans are all the same scale, vehicles all the same scale, infantry all the same scale and aircraft all the same scale it doesn’t matter too much if those scales are different between each other.
I mentioned somewhere previously that I’d be happy with smaller scale AI stuff as it makes sense to shrink aircraft scale rather than going 1:1 with all the ground forces.
Personally I would have preferred that AI was in as smaller scale too. The current models are very pretty, yes... but also very cumbersome on the hexmap. The bombers are simply too big to fit comfortably inside the hexes and spill all over the place.
Hot glued thin sheet metal to the bottom of a plastic box tall enough to fit a Warlord and glued 8mm x 3mm magnets to the bottom of the titan bases. Now the box can turn upside down and the titans are safe.
Purchased a Reaver melta sprue for £13.50 and the Knight upgrades for £9.50 - special thanks to Alpha Games for making that happen.
As mentioned previously my enthusiasm for the future of the game just isn't there anymore so I've made today a final hurrah, at least until the game picks up again. From now on its going to be Kill Team and a bit of 40K.
Right, gonna get these bits made up and pimp up me'Reaver!
FrozenDwarf wrote: sad thing is, we wont get any conclusion to this discussion before GW makes some infantry models for this scale, aka epic re release.
on a side note, just noticed that the 76$ terrain kit from FW has been split up in smaller 19$ kits.
The proper size of AT infantry models is only mystery to the people who find dividing by four to be an insurmountable intellectual challenge.
GW technically have released an infantry model. The nose and dorsal guns on the Eavy Bommers are grots. I don’t have a warlord hatch to compare them to, but here ya go, about 5mm tall in their seated position (which lets face it, for grots is probably also about their standing height given the way they’re always squatting and hunched over).
AllSeeingSkink wrote: GW technically have released an infantry model. The nose and dorsal guns on the Eavy Bommers are grots. I don’t have a warlord hatch to compare them to, but here ya go, about 5mm tall in their seated position (which lets face it, for grots is probably also about their standing height given the way they’re always squatting and hunched over).
Nice one!
Y'know one could slap some small wheels on those to make little ork buggys!
Slaving away finally painting AT terrain properly, which of course means kilometers of agonizing brushwork for someone not exactly fond of drybrushing. Best combination when you want to have a dense and good looking setup for convention demos in a week... Augusta per angusta, I guess.
Hmm, I thought there was a 40k bit in a terrain piece.
I’ve got some more Custodes vehicles supposedly scaled at 8mm printed and sprayed bright gold to add red, iron, and wash down later. Anyone know if these look scaled right? I want to put a few on bases and use other for objectives or scenarios. The Pallas looks big IMO.
I will not demo games on a substandard board, damn it! So, here's where we're at after three days of furious brushbuckling (apologies for terrible lighting):
It's all about this quality, two or three layers of grey with brown glazes and lighter edge work everywhere as drybrushing just ain't doing it for me:
Also a bunch of bunkers, silos and storage units made with Epic in mind as well as finally, some pools! Water features are something I always like seeing on battlefields but that are often absent.
And yeah, Fajita, the fence bit is just 40k plastic. I think it first came out in some 40k starter, Macragge maybe?
FrozenDwarf wrote: cool stuff.
could be realy fun if you play with that destructive enviroment special rule =)
That's the only proper way
When I get some thin plywood for bases, I'm going to create ruined buildings and rubble piles too. Destroying terrain is nice, but it could be nicer if the structures came down in steps: from whole to half demolished to only corners standing to fully leveled and whatnot being visually represented on the battlefield. That would be cool to do, with smoke and fire effects filling the crumbling field.
ooooh yea, a little orange blinking led covered by some steelwool or coloured cotton might make a nice fire effect.
and roofs/walls could be hold in place with 1x2mm mags to make a complete building that gets turned into ruin later in the game.
endless possebilitys when you first go down that path.
came across one of moust likely many DIY out there on making a smoke generator, prolly cheaper that way then to buy them little buggers as they are expensive.
I found a Rhino scaled for Epic, it’s not a 3D scan of an actual model but a very simple model that someone CADed themselves for simple printers. I scaled it to 115% and the marine to 110%. I found some breacher models with shields which are nice because they’ll act as support structures for the overhanging arms.
These are meant as basing material and for scenarios. I could see adding a few Rhinos to the bases of buildings and infantry barricaded on street corners or roofs. The Thunderhawk I’m working on will probably take a few tries, by then there will probably be an AI 8mm Thunderhawk released.
And why are all the images coming out rotated? They’re square images.
Got my little Custodes tanks blocked out, first row has been washed black which takes a ton of shine out. Holy crap I could’ve saved time painting my Titans with that bright spray and toning it down with nuln oil, it took the bright reflective shine out with one pass when thinned with medium. Live and learn, this might be a fast way to knock out my 40k Custodes when I get around to building them.
Tomorrow I’ll prime 7 little Rhinos, next week I’ve got a Thunderhawk and LR set up to print. Don’t ask why I’m spending so much time on basing vehicles instead of painting my titans.
Tomorrow I’ll prime 7 little Rhinos, next week I’ve got a Thunderhawk and LR set up to print. Don’t ask why I’m spending so much time on basing vehicles instead of painting my titans.
perhaps you feel like i do; it is more fun to paint small stuff then big stuff
took my reaver out a few weeks ago, stood on my desk for 5 days and then i put back where i found it. zero inspiration and will to finish the repaint.
but that goes for all my minis as of late so guess that means im on a undetemind hobby break.
on a different note, saw FW are about to drop the last warlord weapons so i guess everything has been released now.
Painted up my mini Custodes tanks, the details aren’t great so highlighting was hard. The Caladius turrets are just machine guns meant for Gaslands because the actual turret is way too frail for an FDM printer like ours. Also started my IW Rhinos.
small heds up btw folks, there is a strategem card in the november issue of WD, called the miracle of mars. (1 time use free reactor cooldown at the start of your damage controll phase, 2D10 +5 determins how effective it is. cost is 3.)
Roight, proper pics from the last week's hurdle coming together at the demonstration table!
I went to Tracon Hitpoint, a small gaming convention at Tampere, and demoed some 7-8 games of AT over the weekend. Lots of folks came to see and compliment the visual display, some quite convinced they might buy into the game too after seeing it in action. A resounding success, almost as grand as Edax Rerum's heroic action in one game where I managed to first in a single volley of bolt and plasma to kill a Hound from zero to silenced with four criticals, next turn run under a Reaver's shields and do the same thing to it AND survive to tell the tale even as the third opponent tried to avenge its comrades but only managed to take Edax to three crits on its legs. Brutality
I went with a Reaver + 2 Hounds on both sides, as three moving parts are required for proper tactical decisions on the field, games took between 1-2 hours depending on the players. Felt good, will do again, though next scenery projects will include ruins and glowing craters too. Some height for Warlord LOS-blocking also required, though for demos this setup worked very well. Some hard blocks, lots of -2 and difficult terrain to tackle.
These pictures really benefit from you clicking them larger. Hope you enjoy them too.
very nice table, nice to see some trees for once. doing a knight vs knight army on it i bet would be a blast.
i dont think you need a denser table, as it might make moving the models around harder, you just need taller stuff as you said to be able to hide the warlords and reavers.
FrozenDwarf wrote: very nice table, nice to see some trees for once. doing a knight vs knight army on it i bet would be a blast.
i dont think you need a denser table, as it might make moving the models around harder, you just need taller stuff as you said to be able to hide the warlords and reavers.
Yeah, densitywise the amount of stuff feels good already. I'm thinking of some hills and cliffs with inbuilt structures that rise over Warlords as well as some simpler foothills that can be placed under these buildings so that the result looks more like a real, living outpost built over rolling terrain rather than a urban hab-block made of skyscrapers.
The list doesn’t specifically say they can take extra titans the way a titan maniple can but it also doesn’t explicitly say they can’t. I’m about 50/50 with understanding the intent behind some of GW’s rules but the main rulebook says maniples may take additional titans, the household rules don’t mention this. Molech makes it seem like the titan battle group rules are entirely separate (last sentence):
MEETINGENGAGEMENT
This is the standard Matched Play mission for Adeptus Titanicus. The players will decide a Battle Rating and plan their forces accordingly, as described previously in this book for a Household force, or in the Adeptus Titanicus rulebook for a Titan battlegroup.
So the way I read that is a titan maniple can take additional titans and knight support banners while the Molech household list doesn’t include that rule and only lets you take freeblades.
Made some progress on the red marble and the vehicles.
Automatically Appended Next Post: LOL I just realized that by gluing magnets to the bottom of my bases along the edges means that some polarities push the titans out of B2B. Sharing voids requires rotating them so they don’t grab onto one another or push each other away.
I don't recall it being so. I forget the page in Doom of Molech where it mentions Titans supporting a household force, but it was pointed out back in April in a discussion here on Dakka. But its pretty the same as for a maniple being supported by additional non-maniple titans.
I don't recall it being so. I forget the page in Doom of Molech where it mentions Titans supporting a household force, but it was pointed out back in April in a discussion here on Dakka. But its pretty the same as for a maniple being supported by additional non-maniple titans.
if it is written it is well hidden.
read the household rules today and the word titan is not even mentioned there, and the FAQ dont even have a Molech section.
I looked for it this morning and I didn’t see mention of using titans with a household force. The main rules mention additional titans and household support banners, the Molech rules only mention freeblades, then the Molech rules make them sound like separate, distinct lists. That’s what I copy/pasted above.
TBH I don’t know that you have the points to build titans into a knight household list without neutering your lances. I can pull up the points later when I’m not on mobile. Personally I wouldn’t have a problem with someone squeezing in a Warhound or Reaver into a knight list but then I’d just start shooting that on turn one.
I don't recall it being so. I forget the page in Doom of Molech where it mentions Titans supporting a household force, but it was pointed out back in April in a discussion here on Dakka. But its pretty the same as for a maniple being supported by additional non-maniple titans.
if it is written it is well hidden.
read the household rules today and the word titan is not even mentioned there, and the FAQ dont even have a Molech section.
It was indeed well hidden and most of us missed it until - I forget the member's name(I'm now wondering if it was me?) - someone pointed it out and I don't think it was in the household rules section of Doom Of Molech. If memory serves it was in a blue-box bit somewhere, and it put to rest a myth that a Household was too weak against a Titan force because it could include Titans as support in the same way a Maniple can take freeblade banners and additional non-maniple titans.
If in any doubt on any rules email Forgeworld for the design team's word. They are very helpful and will reply in a day or two.
only blue box i found talking about this topic is in the narrative section on p61.
thing is, it seems to only be aimed at narrative as some narrative missions spesificly states that the player using knights may not take titans as reinforcments and the player using titans may not take knights as reinforcments.
the designers note on p61 says that in terms of narrative missions players may choose to not follow thouse limitationsif should they desire.
i emailed the question so lets see if we get a meaningfull respons in the future.
Yeah, the consensus is that your main list is either a household or a legio, with extra knights and titans as support for both. The main list decides which set of stratagems are available for you.
Molech is written in a frustratingly vague way, but there are multiple hints at this being the case while someone just forgot to write it in the main rules for households. Sigh.
I see that now on page six. Who the hell puts army comp rules in the introduction? The rule about building your list from either the Molech book or the main rulebook made that really vague.
True that. I mean, the time we wasted this afternoon looking up and down( well, from page 7 onwards ) when it could have been in the household rules section, is like time I should have been doing some actual work!
"knight households as battlegroups in their own right, either with or without titan support"
...I don't think they said anymore on it though only that one could have titan support.
aint that text an introduction describing what you will find later in the book?
that is how i read it. there is no rules on page 6 as i read it.
open play: anything goes, narrative play: you choose, matched play: sorry we have not made sutch rules.
it is like the whole book is just inteded for open/narrative play. match play section only talks about how to make the knight force and that banners with mixed weps are a freeblade banner.....
We can only assume the Household rules are if you want to switch out your maniple for a household, and so they probably thought it would be enough as support was covered in the primary rule book. Its not exactly a textbook directive but it at least reveal Forgeworld's intention regarding the topic of support.
well, since i allready own 6 questoris(3 painted) and 2 cerastus, i might aswell make a knight army. i have a feeling i have bigger chanse of painting thouse cute tiny knights then the absurd large titans. (shure, small compared to 28mm, but 8mm titans are too big for my taste.)
was hoping that i could add a warhound or 2 as reinforcments, thats why i asked the question in the first place.
These were considerable effort, but the client's paid for it.
To be honest the green has been the most work; if I'd had my wits about me I'd have airbrushed or at the least preshaded and glazed most of the blend work rather than doing it by hand.
That said, I have a real problem in dialling back when I start a project, so mine will probably end up about the same sort of level.
Automatically Appended Next Post: Scary time. Varnish then decals.
was hoping that i could add a warhound or 2 as reinforcments, thats why i asked the question in the first place.
Go on, treat yourself! I got one buddying up with a freeblade Acastus, both bringing the pain with heavy plasma blast weapons. They work so well that the Qs in the Lance get annoyed...
"Oh for goodness sake, they just have to be the center of attention, don't they!? Its not like were the ones actually leading the battlegroup is it? show offs!"
Ah the workstation of the Magos of the Adeptus Painticus!
So with the discussion of scale a couple of pages back I found this image I love:
I've got a scaled up Epic Land Raider printing tonight that I modified with simple MKII sponsons, the lascannon barrels will be too fiddly so I'm going to just drill it out and glue in plastic rod.
Mocking up an Ursa claw for my third legio I’m starting, the Ember Wolves. I’ll probably use a 10mm tube and taper the flamer barrel and spear shaft to make a harpoon barrel. The jewelry chain is the finest I could get at Walmart, I think the spool should go in front of the flamer tank which will be the compressed air tank.
Does anyone know if the ursa claw is driven by air or something explosive? I feel the latter is more Warhammer - like a rocket propelled harpoon is pretty metal.
I spy a ye'olde reaper exarch! Used to have one of those...
Thanks.
Yeah my desk mostly has old Eldar on it at the moment (from the metal purge pre finecast). Alas I've never been able to get the original reaper exarch, but this one is ok - although of the two I have, neither are standard because shuriken cannons on reapers is just not geat.
Been having these mostely done for some time now but just put the finishing touches and got them varnished this weekend so while theyre out of the cabinet I figured id post some pics!
Hugely impressed with the name plaques ( www.https://www.versatileterrain.co.uk/ ) the details is amazing and they are painted, cut and glued on without any hassle at all! And adds so much theme to the models!
After this ill be looking at getting some terrain done and maybe add some various knights.
Then Its on towards the next legion I guess
I'm working on a chaos maniple and a knight household to keep them company. The maniple is supposed to be Legio Mortis, but with some clearly visible nurgle taint on them. My loyal maniple is Legio Ignatum, and I don't want it to be too close in paintjob.
The new knight upgrade kits are neat, between a new kit, a household battleforce and one upgrade box I should have enough new bits for my exisiting and the new knights. Except for the notable lack of shoulder joints, so I made a part to close the gap.
You can find the part here: https://www.thingiverse.com/thing:4058871
Had a quick skirmish against the brother today and was good fun. My 3 Questoris and 2 Ceratus against his Acastus and 4 rocketpod Questoris.
Lost a Cerastus and two Questoris against the onslaught of his Acastus and escorting rocket pod Questoris, but the remaining Lancer Scion closed the gap and slew the Acastus, shaking his remaining Knights.
I bought a second ruleset today, just to get hold of the dice, assets and terminals! Its a decent price and the duplicate rulebook will always be handy!
I find the original dice so much easier to read than the loyalist/traitor specific dice, and the terminals is always needed!
Having two packs of objective and stratagem cards is nice too, even though there are far more stratagems stowed away in the supplements. I hope they release all of them as cards eventually.
Weirdly enough though, one of the stratagem cards in the separate ruleset box has a "mission objective" backside printed on it...Pretty much making it useless if you care about keeping your stratagems secret.
I am working on my paint scheme for the Scottish warlord. I based some spare parts with army painter crystal blue. Then one part with contrast talassar blue the other with drakenhof night shade. The darker one is the contrast paint
on the warlords legs how much of a pose can I make with out the armor plates binding or getting in the way. I don't want to glue the legs in play and find the parts wont fit.
ashlevrier wrote: on the warlords legs how much of a pose can I make with out the armor plates binding or getting in the way. I don't want to glue the legs in play and find the parts wont fit.
Not much.
I was too generous with a few of my titans, forcing me to cut bits of the armor plating to be able to fit them when the time came. Not that it bothers me much, with the model painted and finished its hardly noticable unless you look for it Still not a fun surprise.
ashlevrier wrote: on the warlords legs how much of a pose can I make with out the armor plates binding or getting in the way. I don't want to glue the legs in play and find the parts wont fit.
The Warlord is almost ridiculously poseable but if you’re going for something extreme, you can assemble the legs so that they hinge at the knee and use poster tack to dry-fit the armour and just test your pose out.
ashlevrier wrote: on the warlords legs how much of a pose can I make with out the armor plates binding or getting in the way. I don't want to glue the legs in play and find the parts wont fit.
The Warlord is almost ridiculously poseable but if you’re going for something extreme, you can assemble the legs so that they hinge at the knee and use poster tack to dry-fit the armour and just test your pose out.
My next project is something I've wanted to do for a while.
This is my interpretation of the automata armies that defended the eldar empire for however many million years. Before the fall, they had extremely powerful robots that kept the eldar completely indolent - no hint or threat of war, despite there being orks and DAoT humans around, as well as the necrons and who knows what else.
Ergo, their robots must have been some pretty powerful devices.
This is the 'Hands of isha', the World Shaper. Each is the control node for vast armies of lesser robots. These huge robots are built around a central warp core, providing virtually limitless energy to their wraithbone structures, capable of growing and releasing endless waves of robots while continually healing themselves. Their limbs reshape into what ever weapon is required, and the swarms of robots form living shields against enemy attack.
If one arrives on a planet, it begins the process of reshaping it into a maiden world. Swarms of wraithbone parasites, robots and automata spew from its body, covering the planet and breaking everything down to its constituent components.
When the fall happened, most of the active world shapers were destroyed in the psychic wave that followed. Some however survived, the spirit engrams that controlled them driven mad by the destruction. during the horus heresy, the great crusade encountered only a handful of these mad gods, but each one was capable of holding an entire expeditionary fleet at bay for months, due to the pure warp energy that powered it.
It took the combined might of several legios to kill them, always at great cost as their warp powered weaponry made a mockery of void shields and adamantium alike.
They were eventually brought down by protracted warefare that attacked at the psychic imperative of the world shaper, undoing the work it was born to do. through the combined effects of their shattered spirit engrams, deliberate environmental destruction and the ever decreasing stability of the warp, the world shapers were killed by an insanity so profound it left craters miles wide.
Basically, this is the damaged, derranged form of one of the eldar's most potent artefacts from the height of their civilisation, when they could steal stars and reshape the galaxy. For scale, it's larger than an Imperator and almost impossible to physically kill. You have to attack its mind and drive it mad, by destroying terrain (killing trees is a big no no) and undoing its work.
This is my work in progress based on some virtual kit bashing. Its insanity has corrupted its form, creating irregular branching growths and a daemonic visage of rage. I've still got to add some details to the body, lots of tendrils pulsing through the body. I'll put some portals on the side of the shins and the chest, where land and air based robot forms exit once grown.
I'll have a swarming mass of tiny robots on the ground, maybe with some wraithguard esque precursors dotted throughout. And i want to do a cool large swarm shield - a big curing mass of wraithbone parasites forming a shield against an incoming attack.
So I’m FINALLY posting some pics of my Audax Warhounds. The paint scheme is loosely based on Mr. Poom’s classic 28mm Syrgalah model.
You may notice that they’re a little plain right now, and that’s intentional. I’m trying to leave some areas for the transfers that will come. I’ll also add other enhancements at that time.
That's a beautiful force, gorgon. Nice and muted colours work with the rubble bases, though some cracks in the road where titans tread might add to the feel of weight they have?
@SherryPie: I'll take a look at that, thanks. Like I said, I'm going to be revisiting these puppies anyway...at this time they're best described as 'done for now'.
@Samus: Yeah, I had to get my favorite nutjobs represented on some bases somewhere.
My table and terrain are also coming along. I have more stuff on the way. I've been getting (what I think are) good results using plasticard to 'stretch' the civitas tiles.
Spoiler:
Arbites HQ
Mechanicum Research Center
Administratum Building
Generatorium
Librarium
Urban Park
A work-in-progress Communicatoriusium...or something like that. It'll get a satellite uplink on top. I imagine it being a planetary comms hub and also staffed with Astropaths for intragalactic communications.
I need a favour from my fellow Princeps, I bought a couple of Warhounds second-hand for better than half price but the weapons are fixed, whereas my others are magnetised. I've tried to remove the arms intact so I can magnetise it but haven't had any success (one was already damaged in transit).
Does anyone have some Warhound arms they'd be willing to trade or sell? Sounds a bit unlikely as they're an essential part of the kit but if anyone's used an alternative setup or used a Warhound for basing there may be some spare, or if anyone has a link to an eBay auction with them or SHP file that would be appreciated.
Valkyrie wrote: I need a favour from my fellow Princeps, I bought a couple of Warhounds second-hand for better than half price but the weapons are fixed, whereas my others are magnetised. I've tried to remove the arms intact so I can magnetise it but haven't had any success (one was already damaged in transit).
Does anyone have some Warhound arms they'd be willing to trade or sell? Sounds a bit unlikely as they're an essential part of the kit but if anyone's used an alternative setup or used a Warhound for basing there may be some spare, or if anyone has a link to an eBay auction with them or SHP file that would be appreciated.
If I were you I would have a look at Thingiverse, there are quite a few weapons and complete models floating out there. Best of luck.
Finally completed my basic Maniple, for Legio Suturvora. Now just waiting for the rules and transfers to finish them off. Also have to base and finish 6 knights.
I'm also working on a Legio Crucius to be the Loyalist force, so that I can host games with my group. So far only the Warlord finished.
Played my first game in months last Monday - 1250pts of Astorum Venator vs a Crucius Axiom.
He got a lucky first strike and took down my Reaver in Turn 1 using just a pair of Warhounds. One of my own Warhounds stalled in the movement phase and sat around doing nothing, while the other got a lucky strike on his Warlord and dropped the shields, allowing my Reaver a free headshot with his Volcano Cannon.
By the end of Turn 1 I had lost a Reaver and he had lost his Warlord, my Cerastus Knights whiffed spectacularly on the charge; 5 attacks hitting on 2+ and I rolled 4 1's, with the single hit rolling a 1 to damage!
I eventually took out his Twin-Vulcan Warhound and crippled the other one, at which point his remaining Reaver decided to hightail it and get out.
Valkyrie wrote: my Cerastus Knights whiffed spectacularly on the charge; 5 attacks hitting on 2+ and I rolled 4 1's, with the single hit rolling a 1 to damage!
Now those are some some dice which need a proper send off. Viking funeral, dissolve in acid, that sort of thing...
Valkyrie wrote: my Cerastus Knights whiffed spectacularly on the charge; 5 attacks hitting on 2+ and I rolled 4 1's, with the single hit rolling a 1 to damage!
Now those are some some dice which need a proper send off. Viking funeral, dissolve in acid, that sort of thing...
Theres a finnish guy on Youtube who is fond of his hydraulic press
Apart from "more knights, titans and books on the way" its been very quiet on the Titanicus front.
Given that we now have the option to have Knight vs Knight games, I'd guesstimate that Armigers will appear sometime in the future. The Questoris and Armigers are probably the most recognisable units in Titanicus given that they are more likely to make an appearance on a 40K table than those of a forgeworld kit.
I think it'll be soon(ish). They'll need something other than transfer sheets and ursus claws to sell alongside the next book. And they've had enough time to design new kits now.
I'd like to think so, Gorgon, but thats how we felt on the run up to Doom Of Molech last year. On the other hand, they have cancelled the HH Weekender this year to focus on getting things out the door...
1500 points, getting my Mortis buddy back into Titanicus again with a good ol' pedagogical trashing. He played a full Axiom with midrange guns and fists, I had a turbo-agressive light Venator/Ferrox combo with Tempestus rules (basically I may get to shoot back with vengeance when my engines die, which proved very impactful in this game). We drew a basic mission setup and he went for Vital Cargo while I took Retrieval. Captain Erasmus was in trouble and needed extraction, a titan warzone is no place for small but important individuals!
My Retrieval objective is the little marine near the toxic pools.
The battle started with the sound of ringing klaxons as my air support screamed over the Mortis lines, dropping bombs and mines all over the place. I really rate the Strafing Run stratagem, since it forces constant small admin on their shields and allows more opportunistic situations to rise for my Venator team (with a Melta Reaver paintrain at its head). I also threw Scatter Mines in their lines, making it hard for the Mortis to sprint forwards with their cargo if they didin't want to risk leg injuries. If they didn't, and they didn't, they'd be boxed in their deployment zone as I surged against their formation.
Fight for the dominance of the anti-air battery raged on as the unheeding gods battled around them.
As the Mortis deployed hard on the left flank, Favilla's frenzied Ferrox group strode on to meet them.
The Hounds rush on full speed, as the Mortis half-heartedly fire in their general direction. Cineres Immensis catches a bit of flak though and almost manages to blow its core out, but carries on bravely.
Meanwhile, the centre erupts into a hellscape. Captain Erasmus climbs aboard Occisor Spesi as the two Hound squadrons and the nearby Reavers unleash a torrent of death against each other. Concentrated firepower, raging machine spirits and defiant princeps giving their all weave into a blur as Occisor blows up, almost takes its attacker with it (Tempestus rules are awesome), falls into a slag injuring Echo's legs, Erasmus is thrown out of the window into the acid pool and everything catches fire as mines and bombs rain down from the skies above.
The left flank advances and takes position for a future charge as the Hounds let loose on the Reaver, who loses its shields and is then carved open by Aurora Terribilis down the field.
Sensing their cargo being in danger, Mortis call a Blind Barrage on the Reaver on death's door, but too late as Cineres next to it bathes it in autohitting flames. The roaring hellhound and its mate get a bit trampled in return, as the fallen god-machine topples on them and injures both doggos legs before the furious Warlord charges in to silence Cineres permanently for its deeds. Again, the defiant princeps refuse to give in and as the power wanes down in the grip of the Warlord's powerclaw, they empty all promethium from their inferno cannons and burn the Warlord some, opening the way for Ruina Superborum as it picks up speed and counter charges through smoke and rubble. A whirr, a screech and a horrid snap follow as the Reaver strikes six times into the burning midriff of the Warlord, tearing it open and trampling its fallen form to dust in triumph.
The midfield is littered in wrecks and flames as the last two Mortis engines try to stop Aurora Terribilis from running home with the captain, but barely get past its shields in time.
Just before running home, the battle is cut short at the end of the fourth turn. The Mortis were badly stuck in their deployment zone and lost the cargo to the rampaging Ferrox group, scoring nothing while the Favilla were one turn short of running away with their prize. As consolation, the secondary kill points were quite truely enough to show that this field was ours, and the Death's Heads were driven out to the wastelands by the vengeful Ashen Gods.
If they do Armigers, I would prefer them to be single models on 25mm bases. Maybe have units of 6 - 12. They could be a super fast swarm unit that takes out Titans and Knights by weight of numbers.
I don’t think armigers should be a real threat to titans. Instead they should be a significant threat to knights, like knights are to titans, and something a knight unit has to make decisions about tackling or doing their real job which is harassing titans. Maybe give them a way to take out a tian if they swarm in hilarious numbers but generally they shouldn’t be able to harm a titan except in edge cases.
Mr_Rose wrote: I don’t think armigers should be a real threat to titans. Instead they should be a significant threat to knights, like knights are to titans, and something a knight unit has to make decisions about tackling or doing their real job which is harassing titans. Maybe give them a way to take out a tian if they swarm in hilarious numbers but generally they shouldn’t be able to harm a titan except in edge cases.
I sorta want GW to add a new Amiger variant with one largely mediocre weapon and the opposite arm with a single rediculous one-shot weapon.
Like a lascannon on one side and a deathstrike on the other.
Spoiler:
I mean, what fun is a mech game without a Davey-Crockett Urbie-AIV?
Mr_Rose wrote: I don’t think armigers should be a real threat to titans. Instead they should be a significant threat to knights, like knights are to titans, and something a knight unit has to make decisions about tackling or doing their real job which is harassing titans. Maybe give them a way to take out a tian if they swarm in hilarious numbers but generally they shouldn’t be able to harm a titan except in edge cases.
That's what I meant. On their own or in small numbers, they wouldn't do much of anything against a Titan, but if they could swarm it in big enough numbers? Yikes! Also a Titan should be able to kill lots of them quite easily. That's what I meant by glass hammer. Really fast, really fragile, but in significant numbers really scary.
Functionally in game I’m thinking Armour of ten or eleven with two HP and shields that only improve with double or triple the numbers of engines as knights. So a hit from a Bellicosa is a nearly instant game over but, then, what are your titans doing shooting Armigers?
As for guns, S4 autocannon with three shots and S6 meltas?
Please no, Apocalypse allows for that situation quite nicely. Use its rules for Armigers on Titans boxing matches, it'll be fun. Titanicus proper doesn't need more units that use even less restrictive mechanics than the Knights and ignore the crunchy heart of playing around with walking battleships.
Functionally in game I’m thinking Armour of ten or eleven with two HP and shields that only improve with double or triple the numbers of engines as knights. So a hit from a Bellicosa is a nearly instant game over but, then, what are your titans doing shooting Armigers?
As for guns, S4 autocannon with three shots and S6 meltas?
Guys, apologies for a slight off topic but I was wondering on getting into Titanicus and trying to figure out what would be the best way/first steps to take?
I was browsing online and figured out that I would need to get the Rules Set box and I was thinking of getting the Knight Battleforce as well. That would be less than 100 pounds in total, so acceptable for me to start.
Would that cover enough for me to start playing?
Any advice is appreciated ;-)
Blooddragon1981 wrote: Guys, apologies for a slight off topic but I was wondering on getting into Titanicus and trying to figure out what would be the best way/first steps to take?
I was browsing online and figured out that I would need to get the Rules Set box and I was thinking of getting the Knight Battleforce as well. That would be less than 100 pounds in total, so acceptable for me to start.
Would that cover enough for me to start playing?
Any advice is appreciated ;-)
Wait a week or two and buy the new upcoming starter set with rules, two Reavers, two Hounds and two Cerastus knights. You want to start with titans proper (because that's where the rules shine and make sense to begin with) and that box has a reasonably sized army in it.
To elaborate, normal games are often in the 1250-1750 points range and the new starter has ~1200 points, allows you to field more than one maniple option and is very easy to expand on. Full on knight lists are a specialist force that you could tackle later on unless they really tickle your fancy from the word go, though the Household force box also has like ~1000 points in it. You need the Doom of Molech book for knight lists, too.
Blooddragon1981 wrote: Guys, apologies for a slight off topic but I was wondering on getting into Titanicus and trying to figure out what would be the best way/first steps to take?
I was browsing online and figured out that I would need to get the Rules Set box and I was thinking of getting the Knight Battleforce as well. That would be less than 100 pounds in total, so acceptable for me to start.
Would that cover enough for me to start playing?
Any advice is appreciated ;-)
Wait a week or two and buy the new upcoming starter set with rules, two Reavers, two Hounds and two Cerastus knights. You want to start with titans proper (because that's where the rules shine and make sense to begin with) and that box has a reasonably sized army in it.
To elaborate, normal games are often in the 1250-1750 points range and the new starter has ~1200 points, allows you to field more than one maniple option and is very easy to expand on. Full on knight lists are a specialist force that you could tackle later on unless they really tickle your fancy from the word go, though the Household force box also has like ~1000 points in it. You need the Doom of Molech book for knight lists, too.
Thanks for the tip.
You are right, just spotted that new upcoming box, should suit me fine as long they keep a reasonable price (up to 100 pounds or so).
Want to get into the game at a fair price and if I enjoy it - expand it.
Blooddragon1981 wrote: Guys, apologies for a slight off topic but I was wondering on getting into Titanicus and trying to figure out what would be the best way/first steps to take?
I was browsing online and figured out that I would need to get the Rules Set box and I was thinking of getting the Knight Battleforce as well. That would be less than 100 pounds in total, so acceptable for me to start.
Would that cover enough for me to start playing?
Any advice is appreciated ;-)
You need to account for the Doom of Molech book as well if you intend on fielding an all-knight force as the main rules are all about Titans with one or two lances of knights as support “infantry” of a sort.
Alternatively you could wait for the new starter set with Titans (two Reavers and two Warhounds) and a pair of Cerastus knights as support, as well as the core rules, dice etc. that you get in the rules set. We don’t know the price yet but it will probably be around £100 based on the way starter boxes are going these days.
Blooddragon1981 wrote: Guys, apologies for a slight off topic but I was wondering on getting into Titanicus and trying to figure out what would be the best way/first steps to take?
I was browsing online and figured out that I would need to get the Rules Set box and I was thinking of getting the Knight Battleforce as well. That would be less than 100 pounds in total, so acceptable for me to start.
Would that cover enough for me to start playing?
Any advice is appreciated ;-)
You need to account for the Doom of Molech book as well if you intend on fielding an all-knight force as the main rules are all about Titans with one or two lances of knights as support “infantry” of a sort.
Alternatively you could wait for the new starter set with Titans (two Reavers and two Warhounds) and a pair of Cerastus knights as support, as well as the core rules, dice etc. that you get in the rules set. We don’t know the price yet but it will probably be around £100 based on the way starter boxes are going these days.
Thanks. Yep, I will do so. Haven't seen the set on pre-order online yet but once that appears I will go for it.
Cannot wait really, I was into BattleMech when I was younger so this should be a perfect fit for me.
Blooddragon1981 wrote: Guys, apologies for a slight off topic but I was wondering on getting into Titanicus and trying to figure out what would be the best way/first steps to take?
I was browsing online and figured out that I would need to get the Rules Set box and I was thinking of getting the Knight Battleforce as well. That would be less than 100 pounds in total, so acceptable for me to start.
Would that cover enough for me to start playing?
Any advice is appreciated ;-)
You need to account for the Doom of Molech book as well if you intend on fielding an all-knight force as the main rules are all about Titans with one or two lances of knights as support “infantry” of a sort.
Alternatively you could wait for the new starter set with Titans (two Reavers and two Warhounds) and a pair of Cerastus knights as support, as well as the core rules, dice etc. that you get in the rules set. We don’t know the price yet but it will probably be around £100 based on the way starter boxes are going these days.
Thanks. Yep, I will do so. Haven't seen the set on pre-order online yet but once that appears I will go for it.
Cannot wait really, I was into BattleMech when I was younger so this should be a perfect fit for me.