So, I finished another Warlord for the Legio Mortis. But I have a problem...
I am getting really, really sick of that armour edging. Seriously, beginning to dread it with each new Titan now. I think I could tolerate a Warhound or two, but the mere thought of another Warlord is making me queasy...
Fun game. Managed to get my Warlord into the side of another. Reaver took the firepower and detonated. I responded and unloaded 18 Gatling Blaster Rounds and 4 Overcharged Plasma Annihilator Rounds into it. It didn't last. Though he didn't take an absolute pummeling from the other two Reavers. Though he did end the game still standing. Just!
I lost the Knight Fight on other flank however. Three Cerastus Knights tearing through my Questoris and Cerastus Knigths while 3 sneaked round into his deployment zone. Acastus Knights faced each other on hills and dualed it out.
MongooseMatt, have you considered making a legio from a metallic base colour on the side? Spray the thing, wash and gloss panel segments and voila, no trim pains
MongooseMatt, have you considered making a legio from a metallic base colour on the side? Spray the thing, wash and gloss panel segments and voila, no trim pains
It is a nice idea - but I am doing legions from a specific campaign
Since making more things is a bit slow currently, it's gaming time again. This time I had the pleasure of facing against Dagany, who besides being an all around great sport didn't mind playing a bit harder and... well, let's say the double Venator plan I devised earlier on for 1750 points is still absolutely brutal.
Full Astorum Axiom on Retrieval vs. Favilla's double Venator with Hold the Line, go!
With both sides using Strafing Run and me dropping more artillery on this once peaceful agrihub, the battle was off to an explosive start as the Warp Runners true to their name went on Full Stride across the line sans one tactical Hound in the middle. My hunters took positions on the flanks, even as my right flank was already struggling with heat problems (damn hot dogs always trying to catch on fire) but so did their furthest doggo too stop in its tracks as the uppity machine refused to run.
Foolishly, the tactical doggo ran forwards on its own and found out standing in the range of most of your opponent's line is bad for your health. Bazillion shots later a new sun was born as the first ENGINE KILL rang through the air.
Astorum got some payback though, as soon the Warlord running forwards blasted Cineres Immensis apart with pointblank plasma death, setting it to stumble into the field below.
Forgot to take more pics from that match (derp ) as the game was too much fun to interrupt, even if quite onesided from then on. Bombardment and flanking doggos kept their fisty Reaver from getting away with the objective, Warlord was silenced and subsequently toppled on top of the dead Hounds in the middle and the long range Reaver in the middle found itself quite outclassed by the artillery Warlord pounding it ro dust from afar. Last remaining Warhound tried, in vain, to exact small revenge by gutting Aurora Terribilis but was stymied by its formidable shields before being blown up in return. Ouch.
But, being the absolute champ he was, the Runners' commander was up for another and we took a smaller 1500 game. For the sake of expediency, I just swapped the Warlord to the punchy Reaver and played the same Tempestus Venator + Ferrox list that I used against Mortis a while ago.
While less onesided, the second game turned brutality up to eleven immediately
Both sides took Vital Cargo, deployment was 18" upfield with the lightest engines and the Runners started with their package carrier rushing for the narrow canyon in the left flank. Oh boy, this can only end well. I blocked the way with my hounds, Ruina Superborum at the back ready to rush in and kill what is left of the inevitable crush, while keeping Aurora (and my cargo) on the right where it can take cover from the twin-Belicosa Warlord and rush ahead while everything dies on the left.
It's not the fighting, it's the wait as you watch gods walk from the horizon that gets you. Casting doubts aside, the second hunter pair kicked into gear and strode to war as bombers screamed above sowing the land with mines and bombs.
Cineres Immensis breaks formation and readies the infernoes, well aware of being the first sacrifice in the blocking maneuver that sees it blown apart immediately, but not before it takes its pound of adamantite spraying flames everywhere as the rest let rip and take down most of the Regia testudo's shields. The leading Astorum Warhound, its legs already molten and twisted from mines and flames, is soon immobilized by a bomber above while Echo Dolorum, having taken a foolishly high position on the hill, has its legs blown off underneath by the Belicosa Warlord.
Second turn kicks off with Ruina Superborum charging through Cineres' remains, jumping from its carcass like a ramp and punting the other Hound backwards, where it limps a bit to the side and makes way for Iram et Lux before being shot to pieces by Favilla's midfield guns. At this point it is starting to show that while Regia may initially be tougher to break from afar, if shields are being collapsed through them all at the same time the comeback gets a lot harder if your opponent doesn't give you any breathing room.
Astorum Warlord joins the fray, but misses pretty badly with its plasma gun and doesn't outright smash Ruina apart either, who then in conjunction with the limping Edax Rerum behind it proceed to rip out its power core with its fists, sending the mighty god-machine stumbling backwards, but before its limbs give way the princeps lurches forwards and crashes into the choked canyon. The falling giant buries Ruina under its mass as it furiously but futilely tries to claw its way up and batters Edax ever nearer to destruction, though the plucky dog does manage to make its way through the burning charnelhouse eventually.
At this point we actually reach turn three with 3/4 Astorum engines flaming corpses (3/6 for Favilla), their package lost and the Ashen Gods circling on the last Warlord already suffering from reactor problems (twin Belicosas are reliable and safe, err...). As a gesture of contempt it blasts Edax with everything, plasma cores screaming towards red, but the defiant Hound refuses to break (...I think I used Overloaded Voids on the bazillion Apoc Missiles and rolled only 2's. Why try harder than necessary, I guess ) and eventually becomes the one to finally saw through the Lord's ankles with its megabolters after other guns fall silent, throwing a barrage after barrage into the falling behemoth as it unceremoniously fell deeper and deeper into the soft, fertile soil of the fields below.
MongooseMatt wrote: So, I finished another Warlord for the Legio Mortis. But I have a problem...
I am getting really, really sick of that armour edging. Seriously, beginning to dread it with each new Titan now. I think I could tolerate a Warhound or two, but the mere thought of another Warlord is making me queasy...
Definitely take a break - either from your Legio, or Titanicus, or painting itself. Do something else for a bit.
Nothing worse than when painting becomes a chore, it can put you off for good. I'd suggest you "reward" yourself with something fresh...
Yeah, those hounds hugging the side of the table were easy target practice for the Warlord. Brutal!
Slowly assembling the 2nd Acastus, but its at that point where one needs to paint components before putting the rest on. Urgh.
Been flicking through Doom Of Molech again and now interested in a solo/coop beast hunt that takes place underwater. Spice things up with random attacks and treasure hunting. I think something like Moby Dick or Jaws would be interesting as a recurring villian and maybe with each encounter the pilots take psychological tests for revenge. Might not have time to fully develop it, but I'll post progress on it.
It's probably not broken, given the 700+ points cost and mobility of a Warlord combined with the restrictions of not fitting in a maniple nor using normal orders. Not going to appear in games under 1500 points and mostly dies to violence like any other Warlord (though can heal if left alone). Don't let it choose its battle and it's just another tool in the game.
Also, on the subject of Warlords, started painting my final piece of the 2018 GME. Memento Mori shall walk soon.
Sherrypie wrote: It's probably not broken, given the 700+ points cost and mobility of a Warlord combined with the restrictions of not fitting in a maniple nor using normal orders. Not going to appear in games under 1500 points and mostly dies to violence like any other Warlord (though can heal if left alone). Don't let it choose its battle and it's just another tool in the game.
Also, on the subject of Warlords, started painting my final piece of the 2018 GME. Memento Mori shall walk soon.
It just seems so strong, if you don't focus it hard, it's definitely going to detonate one of your Warlords. Though, I really want to see the hijinks that follow when you go full warp nut with it and have to roll on that special table that they mention in the article.
It should be strong, it costs more than three Warhounds who are all capable of one-shotting bigger engines down with lucky plasma shots, been there done that. A normal Warlord is already struggling with aiming and being out-activated by more numerous enemies, this guy doubly so. If you pay an army's worth for less activations, those should be meaningful activations.
Especially if that one engine army is going to occasionally go mad, depending on how severe the malfunction table is. The big gun itself also has a drawback of sorts, Taxing, which will probably be harsher than Draining.
So yeah, it will bring the pain, it won't break the game. Carry on.
Taxing is exactly Draining, except you roll on the mishap table instead of the awakening table if you roll the machine-spirit symbol. And one of the results on the table is “you permanently lose all psi-anything” so no more gun, no powers, nothing, making it into an extremely expensive Warlord with power fist and no main gun.
17 hours in, Memento Mori plods onwards. Getting nearer to the factory finish state before weathering, now to decide what to do with the shoulders. Plain? Checkered? Dance macabre'd?
17 hours in, Memento Mori plods onwards. Getting nearer to the factory finish state before weathering, now to decide what to do with the shoulders. Plain? Checkered? Dance macabre'd?
[Many lovely photos]
Those look great. It hadn't occurred to me to make the "back vents" glow like that, but it looks fantastic. I'm wondering whether to retrofit my Warlords (and maybe the others) with a plasma glow...
Good lord, Sherrypie, that's some gorgeous re-doing on those armour panels, really love the idea! Can't quite tell if he's loyalist or a traitor, which makes me like him even more!!!
posermcbogus wrote: Good lord, Sherrypie, that's some gorgeous re-doing on those armour panels, really love the idea! Can't quite tell if he's loyalist or a traitor, which makes me like him even more!!!
Why not both I'm glad you got that vibe, it means I did something right as my legio is heavily inspired by late gothic and baroque imagery. Demon worshippers don't have the monopoly on looking cool
Memento Mori walks, crushing the fighting spirit of all those foolish enough to stand against the Ashen Gods as they gaze upon a reminder of their own mortality and weep. This poor fellow here has already dropped their gun, what teeth has a piece of junk against the doom of Man?
27 hours it took and the base might require yet some fiddling, but my original GME preordered when the game launched is finally DONE! Yeah! Took only one and a half years, but still.
Today was an arm day, finally got my plasmas and fists done (and spent an inordinate amount of time just posing them around making "swoosh" sounds, khem). Now to make more carapace guns and I might even have decent midfield Lords in use soon.
Undercoating that DIY warhound from ages back, and an Acastus.
We've slowly got back into the game and now agreed on 750 points, as we just don't enjoy 1000+ games. So we now have a Venator maniple, a household and taking the previous support banners for the maniple and put them towards a third force.
Anyone working on things, or is this my show for the time being
Last year's Acastus builds finally done, except for the still drying chemical pool which will be a lot greener in a few days. A quick and refreshing job after the Warlord, these took all together about half the time the big guy required. Now if they'd just get on with the nerfs so I could actually field these chonky bois without feeling like a bad man
The last Acastus with it's foot in what appears to be a liquid vat. How did you go about making that effect?
Yeah, that one is striding through a chem pool wall and the liquid rushes out. It's just Vallejo water texture, which will be clear in a few days after it dries. The underside is painted deep green and if necessary I'll give it a few washes afterwards, adding another layer on top if it contracts. Experimental, this.
Speaking of our most badass AT unit, I've been painting'n'gluing the second Acastus for my brother's Knight household. The house is just quick black'n'ledbelcher, and still need to add armour plates, and rocketpods for the Quezzies.
Our DIY-Hound is now fully undercoated black, but not sure how to proceed with him. The plasticard bits do stand out, so I might just keep them pure black and just paint the official pieces. Given the black'n'silver of House Galatea(one we made up), I think Legio Mortis would fit in, and a bit of red will make it stand out from the Galatea Knights.
Bases need doing so I might use baking soda for a finer look, given the scale.
More battle reports (and reduced pictures, click open for proper resolution)!
Having painted some new models, they of course needed to take to the field and we hit off with a bigger narrative game from Shadow and Iron, a 2500 vs. 2000 point scrap at an agri-sprawl. Dagany had about 2100 points worth of engines with him, so Astorum took the defensive role of a fighting retreat under Favilla's onslaught. I hadn't actually thought about my lists beforehand, so in order to not waste time I just used an improvised custom legio off the top of my head that I will soon be refining a bit for proper effect: ability to swap a Warlord in, Vulpa's disruptors for melee goodness and elite magos for a bit of repairs. Didn't even take a fourth item, all important bits were in and normal stratagems weren't in use in this narrative scenario anyway so what the heck.
Both sides had artillery barrage representing violent storms in the area (which also gave each unit a 1/6 chance of being Quaked every turn), as well as titan hunter infantry running around. The Astorum side also had some sneaky thermal mines. In the chaos of war, both sides could put Warhounds in ambush that would then jump from the shadows second turn onwards when they wished. While the objective of the game was to smack the other at least 500 points harder, burning hatred between the leaders of the battlegroups meant double points were awarded for felling the overall commanders aboard Iram et Lumen and Memento Mori. Astorum had a strong Fortis maniple supported by two hidden Hounds, while I took two Ferrox maniples supported by two Acastii pairs (which I houseruled to lose their Blasts and not be able to aim, because no way am I using their normal rules from an already stronger position).
Deployment was agressive: the defender could put their stuff anywhere on their table half, the attacker on theirs over 8" from any enemies. Astorum deployed close to the front, which on immediate hindsight might have been quite optimistic given the amount of fists running in their general direction, but this was partly due to the fighting retreat that meant that Astorum had to be closer to their table edge from turn three onwards and any lost ground meant reduced tactical options. With that said, Favilla gleefully strode to meet the haughty Warp Runners.
Storm clouds cracked and shields sputtered as the fight began. Infantry didn't really do much in the whole game, as both sides kept sending their troops to counter the other's as Astorum command realised they didn't have time nor room to spare for any lost shields.
We have been informed by a most unrealiable narrator that good guys use blue plasma, red is for baddies. This is obviously false propaganda.
The opening maneuvers are limited, as the Warp Runners take this moment to either shuffle backwards out of charge range or throw some politely missed melta shots towards the Favilla line that starts to encircle the right flank. Ruina Superborum did get a little scratch on Cyntar Volta before its retreat, however, which it then followed next turn by running it down entirely through thermal mines that almost blew its legs off underneath. As Volta crashed down in flames, it let loose with all its guns and unfortunately singed Solem Ignem next to it.
As the first god-engine came crashing down, two Astorum Hounds leapt up from their hiding bunkers near a factory house in their backlines, letting loose on the midfield.
On the right flank Memento Mori had been denied a charge on Proudstrider, as the sandstone hill had crumbled under its weight. Frustrated, it had sated its war lust by mauling the brave Reaver with Edax Rerum and the supporting knights so badly, that it was finally brought low by a thunderbolt from the heavens above... and naturally turned around, firing blindly into Iram et Lumen as it fell.
In the middle, Iudex Ultionis sped up and charged Solem Ignem, ripping its wounded legs off in one go. As the mighty god of war stumbled backwards, tossed around like a broken doll, it let out one last cry of defiance and, nomen est omen, blew up like a raging star. With so many engines packed near, bits of armour and molten metal spattered everyone.
Wounded, but still standing, Iram et Lumen tried to bring Iudex Ultionis down but was ultimately not quite succesful before Memento Mori waded through the bedrock up on the hill behind it, power fields humming around its hand as it flexed its claws in anticipation. Though the Astorum Hounds acquitted themselves well, one blasting Ruina Superborum apart and the other finally felling Iudex on top of the burning slagheap in the canyon, they could not hope to stem the tide alone. Memento Mori stepped forward and rammed its fist through Iram, crushing its spinal superstructure and sending it toppling down through the pulverized buildings nearby, war horns blasting in triumph over the noise of the storm. As Eclipsor was subsequently taken down by longrange lasfire from the Acastus, the surviving crew of Crudelis Ortus beat a hasty retreat.
Brutal! The close quarters deployment meant the Clawlords could get stuck in pretty quickly and given that in Ferrox they hit on 2+ rolling 15+d6 for armour (ie. criticals on 2+ anywhere), those charges straight up murder things. Astorum's straight frontal deployment was perhaps foolish, but such are the wagaries of war and much fun was had by all. Including bystanders, always keep an eye out for recruiting more folks into the fold
Regarding Acastii, I felt they were pretty good with these changes. Flexible, not oppressive and pretty nifty additions to an already dangerous titan group.
We also took a lighter 1500 matched game afterwards (sadly no pictures), which was interesting. He took a full Axiom maniple, I took one Ferrox (a WL, 2 R and a WH) with one Acastus with straight normal rules to see how they really perform. Both went for Engage and Destroy. I wanted to try out War Lust boosted movement for a first turn surge, which failed pretty hard since only my Warlord got Full Stride off and the rest failed their orders immediately, resulting in a less than ideal rush forwards into their waiting guns. Compounding this was a Scatter mine barrage, which resulted in a devastating hit on every single titan I had, because little explosives weren't going to stop me from blasting ahead. As he kept kiting my Warlord out of charge range and hampering my advance with more mines while I kept immediately failing my orders going forwards, things looked a bit grim but all was not lost. Running heedlessly through mines and laughing all the way to bank as only superficial damage was taken, Ruina Superborum withstood another Reaver's charge and slipped past to brutalize a Warhound behind as it was once again almost blown apart by thermal mines. On the other flank I concealed a shieldless Memento Mori with a LoS-blocking smoke pillar and maneuvered to threaten a charge in the near future. This actually realized sooner than later and one broken Warhound was kicked out of the way, though its pound of flesh was had as Iram et Lumen avenged it by smashing Memento against a hill with its own fist from behind. Funnily enough, this was around the time my luck had changed: while Ruina's charge hadn't killed the Warhound it targeted, said Warhound shot Ruina's legs off and managed to make it fall both on itself (killing it instantly) and their mostly untouched Reaver nearby. In its death throes, Ruina's fall managed to put three criticals on said Reaver and without wasting a second, it was then immediately killed by Aurora Terribilis' sniping missile launcher. All this time my one Acastus had been pumping a HORRIFIC amount of fire on the clumped opposition, regularily throwing such lines as "four hits on this guy, two on the other and one on that third" out there. This was taxing on the opposition's shields and gave me time to pump unfettered plasma and melta shots into Iram et Lumen from pointblank range, which eventually resulted in its death and the closing of the game with me a bit ahead. A good game and a surprising victory, even after Igot absolutely shafted for the first two turns by my orders and those mines.
Stephanius wrote: Awesome work Sherrypie! I really like the overall impression that you pulled together with your conversion and paint job.
Thanks! It's all in that cohesive chaos
Automatically Appended Next Post: Carrying on, I tried to see if I could squeeze an engine out in a day. Almost, just battle damage, stains and basing to do tomorrow but Damnatio Memoriae is soon in walking condition.
Damnatio Memoriae is ready to walk and burn some worlds! As the name gives away, this engine is called to war when no trace of civilization is to remain, sweeping the pages of history clean with atomic fire.
I had a lot of fun incorporating this idea into its heraldry:
Also, since Fajita Fan brought up Fureans some time ago, I was inspired to try some yellow:
Next conversion project, because why bother painting the last one before starting another, is a psi-titan that'll be swimming in the dead by its feet...
On this front, my psi-titan is pretty much ready for paint.
Put some fifteen or so corpses on the base, both psychically fried and physically crushed. I'll probably put some dancing warp flames as a ring around the left foot, licking away at the piles of the dead.
Giving thought to a set of Warglave Armigers but will only need one of them for 40K...just wondering if the spare one could be used as a stand-in Reaver, as I now have two spare heads and quite a few weapons too.
Does anyone else want the old wacky imperial knights back, like the one with the tracks?
Tempted To convert one using a Questoris or Cerastus torso and the tracks off a Adeptus Mechanicus servitor.
The first Warbringer joins the Ashen Gods, bringing us up to ten painted engines. Put a few guys on the deck, tried out some more damages on the metals and freehanded some stripes.
Sigh. Revising lists again for the Knighthold( gonna give it one last bash ), and a suitable colour scheme; black'n'silver but with sea-ish blue shoulder plates, along with light blue rims around the bases. Basically it will need the new Cerastus variants to work...
...which is roughly a match for our 3-titan Venator Maniple. Theres some left over knights should we need to break the 1K point barrier so I think we can now put that force to bed and look towards a new group with Defence of Ryza. Might sell some shares later on in the year and splash out on a few titans...maybe a Warbringer.
The first Warbringer joins the Ashen Gods, bringing us up to ten painted engines. Put a few guys on the deck, tried out some more damages on the metals and freehanded some stripes.
Question to people who have built a Nemesis Warbringer already: what are parts A11 for?
They don’t seem to be referred to in the assembly guide at all…
Oh, cool. I kinda figured but just wanted to be sure I hadn’t missed something, because there’s these two sockets just behind and below the neck that look kinda sorta like they’d fit.
Currently working on a grimdark version of a Peruvian cemetery. I feel this style of cemetery fits better with the idea of Imperial Army dying en masse, the cemetery seems to be more space efficient that way. A city of the dead, or Imperial Necropolis if you will.
To give you an idea of what a Peruvian cemetery looks like:
And here's my interpretation (early WIP):
And no cemetery is complete without some coffins:
I'll try to do some gravestones as well. I'd imagine that nobility and high ranking officers would probably get more 'comfy' graves rather than being stacked on top of one another.
What did you get the lighter grey bits you used as bases for the two silos and that stack in the foreground?
They look awfully familiar but I can’t pinpoint them exactly…
What did you get the lighter grey bits you used as bases for the two silos and that stack in the foreground?
They look awfully familiar but I can’t pinpoint them exactly…
They're from the bastion box, emergency escape hatch I think.
Progress on the psi-titan. My desk lamp died, so picture quality and length of painting sessions plummeted a bit
Base colours are getting there, trim is taking a year to do before proper washing can begin. I'm going for a deep space look with stars here and there, theming my fortress around the old sublunar / aetheric distinction where the idea is that these engines belong to worlds other than that of man. Not sure yet how to approach the runes and wards yet, glowing red or green perhaps?
Also, what is this 'baby wipe marbling' technique - sounds interesting!
Sorry, thought I responded to this one but didn't.
Take a cheap baby wipe, dry it out, stretch it, and then wrap it tightly around the item in question. Airbrush through the wipe. Move the wipe and repeat until you get the desired effect. Takes a little practice. Some folks use steel wool instead of baby wipes...finer veining, I think.
For white marble, most start with a black base and spray/build up white. My Warhounds already had a red base, so I did the reverse (dark over light) and sprayed very dark grey over it. The end result was pretty close to the studio models they showed off weeks back.
The Audax scheme in the book artwork is more of a black marble with red veins, but I think it'd be tricky to pull that off spraying red over black anyway.
Still plugging away on my Legio, just need to shade/wash/highlight & damage/weather my Warbringer. Went over the red with volpus pink contrast and really like how it did what contrast does over intermediate layers.
3 knights, 2 with 2 close combat weapons and stormspear rocket pods and heavy stubbers, 1 with close combat weapon, thermal cannon, metagun and stormspear rocketpod
I did say a while ago that I was done with Warlord Titans - all that armour edging can be quite soul-destroying. Then the Warord-Sinister came out, and I managed to convince myself that it was not a real Warlord. So this happened:
Psi titan looking v nifty, and I do love looking at the "big boys" in this scale as you can really get across the insignificance of the troops at this scale!
Thanks all v much for sharing (unless you end up persuading me to invest heavily in this and then curses to all of you!!)
Nemesis warbringer is done. Time to get it primed. Also got a fair deal of painting done on the titans and knights. I can just about swing 1750pts with it all painted. Still waiting on the last of the card command dials to arrive.
Ordered my Core Game set but unfortunately it will arrive sometime by end of May (obvious bloody reasons :( )
Looking forward starting my Legio. I will most likely go for the Traitor side with my colour scheme being bruised, rusty and dirty.
I will be a complete rookie to the game and have not even read any of the rules etc yet but been watching excellent battle reports on YouTube by Tabletop Standard and the game seems absolute fun.
Besides I was always a fan of huge robots since got my hands on BattleMech when I was a teenager.
Anyway, to cut it short. Any tips from all the advanced gamers/hobbysts?
Spray before assembly or after? Got Black and Wraithbone undercoat sprays which if I go for a more metallic scheme should be fine.
Paint each individual part and then glue? Weapon choices magnetised?
Any tips and tricks are welcome guys as I am a total newbie in regards of Titanicus.
Magnetize all weapons, paint the armour plates separately from the skeleton, always dry check your fit with the armour on before gluing weird JoJo poses. Those tips will get you far.
Sons of al wrote: I like to prime it all grey,assemble the 'skeleton' of the titan then spray black slap some gun metal on,and a dry brush with a silver.
I use a similar method but drybrush with copper metallic from tamiya. It gives an almost xenomorph hue the gunmetal, I used it for my 40k scale knights.
Thanks for you tips guys.
Will defo spray before assembly then. Might get another basecoat (grey or silver).
Knowing myself I will try and do some fancy bases and poses.
Anyone knows any good tutorials or guides on painting Titanicus?
The industrial terrain is gettin there. Got my vanguard landing pad painted. Ship was a bit smaller than I thought but I believe the pic on their site is with the larger master for the cargo ship and not the actual 3mm model. Anyway, stoked with the progress, gonna put the finishing touches on soon. Game hopefully end of the week.
As I'm planning out my AT (and Epic!) armies, aside from the practicality of switching out Titan weapons using magnets, does the lore state that many (most?) Princeps and Titans like to stick with the same weapons, or did they often switch out armament based on anticipated battlefield and enemy forces?
And were some classes of Titan more opt to do this - Warhounds more then Reavers or Warlords?
Alpharius wrote: As I'm planning out my AT (and Epic!) armies, aside from the practicality of switching out Titan weapons using magnets, does the lore state that many (most?) Princeps and Titans like to stick with the same weapons, or did they often switch out armament based on anticipated battlefield and enemy forces?
And were some classes of Titan more opt to do this - Warhounds more then Reavers or Warlords?
There's so many legions with so many different levels of supply issues or abundance that you can kinda support whatever fluff wise. I don't think it's easy or fast to swap weaponry, could be done between warzones or campaigns or out of necessity, like the weapon its replacing is really damaged. There's also rules to make your legion in I believe the 2019 july white dwarf. So you could start there, its sortof a preview of the rules coming in the next book, which may be more fleshed out.
Also worth looking at, the molech book. It has some cool strategems for any legion, for example, titan hunter infantry, ya basically place a couple bases of infantry on/near terrain per turn that get scooped up at the end of the phase. Another cool one, you place a suitable looking model that acts as forward observers for barrage weapons. Could be a way to get your epic stuff in play. There's also a strategem where there's like infantry in close support of titans that defend them in cc againt knights.
Do y'all know of sources to get appropriately scaled base decor for AT? I'd like to add some scatter terrain like landraiders rhinos or Marines or other HH decor to my bases. Ideas?
doktor_g wrote: Do y'all know of sources to get appropriately scaled base decor for AT? I'd like to add some scatter terrain like landraiders rhinos or Marines or other HH decor to my bases. Ideas?
It's the same scale as old Epic sans the titans. Infantry and vehicles can be found in eBay sales en mass or as folks clear their old garages. Alternatively, Thingiverse is full of printable files if you can access a 3D printer, search for epic30k.
doktor_g wrote: Do y'all know of sources to get appropriately scaled base decor for AT? I'd like to add some scatter terrain like landraiders rhinos or Marines or other HH decor to my bases. Ideas?
I’m going to put in a word for Gamers Grass, specifically their Tiny Tufts range of ultra-short static grass clumps and their Basing Bits - Temple set which has columns that are actually kinda small for 40k (the Imperium builds big, yo) but work out pretty well for megalithic heresies of Old Night crushed beneath the heel of Imperial Truth.
Here is part of the temple set with a Vanguard servitor, some Citadel Tiny Barrels™ and a spare Reaver power fist back:
doktor_g wrote: Do y'all know of sources to get appropriately scaled base decor for AT? I'd like to add some scatter terrain like landraiders rhinos or Marines or other HH decor to my bases. Ideas?
It's the same scale as old Epic sans the titans. Infantry and vehicles can be found in eBay sales en mass or as folks clear their old garages. Alternatively, Thingiverse is full of printable files if you can access a 3D printer, search for epic30k.
The “official” scale of AT is 1/4 40k - that is, the models are 25% of the height of their 40k equivalent. So an Intercessor would be about 8 mm tall and a Rhino about 1 cm.
As such you won’t find a consistent unified scale because 40k doesn’t have one, not least because as a fantasy game there’s no real equivalent of a Warlord Titan to scale from.
That is the first time I've heard that. I mean the IKs are the size of a marine and 4x 40k Marines are not the height of a 40k Knight. Got a source for that?
Edit: I've seen scale Warlords and imperator. The latter was like 5-6' tall
You're misinformed, doktor_g. New AT models measure about 1:270 or between 6-7 mm for 180 cm humans (from models and stated canonical heights. Plenty of people, myself included, use Epic miniatures, Vanguard's 6 mm line etc. with their AT stuff and they look great (if one accounts for the fact that older Epic marines were 6 mm tall while later ones got bigger as they should) next to doors and other details.
The 1/4 bit comes from the main AT miniature designer. It is legit, he used that as a guide for their creation.
AT being somehow bigger like 8 or 10 mm is purely misunderstandings and hogwash, GW's early communication is at fault for muddling the waters when they started speaking of it as an 8 mm game when actually the designers said they chose the scale so that possible marines would look good. They were 8 mm, but are over 2 m tall monsters, so the scale human would still be closer to 6 mm. This being the internet, all hell broke loose.
winterdyne wrote: Basically it's actually a reasonably consistent scale now, which it never was before.
Yes, but whether or not that hold true once they expand outwards into vehicles and infantry remains to be seen...
(And hopefully soon!)
They already did. Aeronautica Imperialis exists with 10+ plane types. Scale is the same as AT, they even got little grots in their Ork bommerz that are about the same size as Vanguard's 6 mm metal gretchin. It would be entirely out of whack for modern GW to not follow in the same scale when their designers have that optimized on their computers.
These guys said 8mm. I guess old epic is ok. I was just holding out for new scaled up epic for basing.
And those guys were just as wrong then. That's what I mean when I say GW muddled the issue originally (launch was in Fall 2018, when the article you refer to was published), because their media guys heard the designers talk about 8 mm space marines and ran with that as if it was a thing. This bit on marines, mostly for future proofing, was elaborated on by Andy and others in Twitch streams through 2018-2019 when they were talking a lot about the game. Note how in the video in your link the designers constantly refer to it as "AT scale" without numbers at all.
Also, baby Knights are the same size as a normal Space Marine the same way regular Knights are the same size as Armigers:
N.B. the Marine in their image is slightly closer to the camera which, combined with the angle of the shot, actually reduces the apparent difference in height.
That said, does anyone else want Armigers as an option for Knight Household armies? But just them, no option to add to a Titan Maniple?
If we also take into account the stuntiness of old marine models and AT knights being on 40 bases like terminators, we're comfortably between 1/4 - 1/5 ratio.
I would not lose sleep over the exact scale as FW's reply to the issue was basically "we don't make our models with any certain scale in mind, and AT and AI is known as just Titanicus-scale".
Just use common sense and stick with model ranges that don't go over 10mm and you can't go wrong.
Mr_Rose wrote: Also, baby Knights are the same size as a normal Space Marine the same way regular Knights are the same size as Armigers:
N.B. the Marine in their image is slightly closer to the camera which, combined with the angle of the shot, actually reduces the apparent difference in height.
That said, does anyone else want Armigers as an option for Knight Household armies? But just them, no option to add to a Titan Maniple?
I'm down w that, Arnigers on 32mm woukd make sense for scale. Would be cool to have them be the fastest knight unit but also limited to Lances'.
If we also take into account the stuntiness of old marine models and AT knights being on 40 bases like terminators, we're comfortably between 1/4 - 1/5 ratio.
Mr_Rose wrote: Also, baby Knights are the same size as a normal Space Marine the same way regular Knights are the same size as Armigers:
N.B. the Marine in their image is slightly closer to the camera which, combined with the angle of the shot, actually reduces the apparent difference in height.
That said, does anyone else want Armigers as an option for Knight Household armies? But just them, no option to add to a Titan Maniple?
I'm down w that, Arnigers on 32mm woukd make sense for scale. Would be cool to have them be the fastest knight unit but also limited to Lances'.
There's a really nice armiger model on thingiverse.
Sherrypie wrote: That's a real nice looking table, always a joy to see pools and little details like your loading area.
Thanks guy I'm really stoked on those acid/phosphex pools.
Wrote some fluff for the first game:
Spoiler:
++ proximity warning ++
++ proximity warning ++
-strategium buzzing with activity-
-loud booming voice-
“Flares are up!”
-hundreds of cogitator screens fill the room but about half are blank or showing static.-
“Turn it off, at least kill the audio feed.”
“sir!?”
“If the terminals burned out replace it or move to a new one. Don’t salute, just move.”
-Close up on auspex screen with increasing number of red circles-
“That.. that can’t be right!?”
-taps screen repeatedly-
“my auspex is going crazy!”
“How’d they get past the orbitals!?”
“Orbitals aren’t responding, all channels are dead. Nothing on navy satcom either.”
-Comms officer makes eye contact, waits for his turn to speak-
“I count a dozen landers on screen, those bigger shapes have to be. The small ones look like escort fighters.”
“Routing air wings for intercept..”
“cancel that order!”
“Sir?..”
“We have to buy time the legio to deploy. I want all air wings pulled back over the city. Defend the hangers for the legio’s muster.”
“The orbitals are gone.”
“Look at weather, the atmospherics..”
-points at remaining satmap feed-
“That storm front forming over the western dunes, we’ve seen nothing that size in years… their landers have already broken the sky. Big ones.”
“Those dozen blobs on your screen, that’s not the vanguard, they’re just stragglers.”
“Infantry spotted in the southern marshes!”
“Pull all op’s back in and have the colonel move to reinforce the hab blocks. I want our lines set at the city limits.”
“The Colonel’s 2nd in command is asking to clarify the fallback order, they don’t have the full picture, what do I tell him?”
“They’ve barely opened up from orbit, they only smashed the guns they had to. They want the star port in one piece. Ask the colonel’s 2nd if he wants a roof over his boys head when we lose the skies to the warmaster.”
“Roger that sir, I’ll ask the colonel if he wants his cover hard or soft.”
“Legio's status?”
“3 engines left to bring online.”
“roger, are the banners deployed?”
“All knight banners assembled sir.”
“Rout their comms into the princeps senioris directly and delicately remind the princeps that there are still loyal imperial citizens alive and well in this city who are counting on the him to wake up tomorrow and not see the banners of Horus Lupercal flying over their city.”
-he allowed himself the half-thought of amasec on ice and caught himself before being snapped back by the bellowing of a comms operator two rows down-
“1 engine left to bring online.”
“Good, the legio will walk soon.”
“How are the air wings doing? The ammo hoppers on the perimeter AA batteries have barely moved.”
“They’re mostly ignoring our fighters. Once our air cover pulled back over the city, a couple of enemy wings took the bait but the rest backed off after their planes took hits. They’re burning fuel flying in circles.”
“Right, keep me posted if that changes.”
-a puzzled look-
“They don’t want the sky, they’re not throwing half of what they could down on our heads from orbit and Infantry already planet side and moving. Orbitals are out and our eyes are just garbage.”
“Route primay cogitator to the tactical feed. Clean it up and give me the listening posts we have left.”
“Coming on line, data in-loud imminent.”
“Heat map of only the seismic data, last 30 minutes, wide sweep, I want everything from the slag pits to the gorge.”
“On the main now sir, cleaning it up. It’s a bit rough”
-eyes fixate on one part of the screen-
“You look like a grox pissed in your breakfast sir, best I could do to clean it up..”
“It’s not the signal.. that’s just not good at all. Focus in on that quadrant there.”
“That big blob, that’s coffin ship.”
“Are you sure?”
“Look at the scale, that gridline is the whole southern Kasperus ridge. Too big to be an auspex ghost.”
“That’s not the vanguard above us, those are just the stragglers. Their main force is already here.”
-Two senior comms officers look at each other, silently jockeying, stern eye contact later, one passes a print out to the other and disappears to a lower platform leaving only one comms officer.-
“The legio is deploying now sir! Last engine out the gate.”
“Message from the princeps senioris actual.”
“What says the fearless princeps? Does this war prove convenient to his schedule?”
“He wants to convey he doesn’t intend to die on or for such an ugly planet and would like the rest of the close air support re-routed into legios command bunker, they want to direct fire missions themselves.”
“Done. Make that happen, cut us out of the net if you have to. He can have all remaining ground forces too. We’re half blind already.”
“Give me direct line to the colonel, final orders.”
“My console only.”
-A grizzled face removes its helmet and grabs at a headpiece. He nods to indicate he can hear.-
“I’m turning you over to the legio’s command, I’ve done what I can from here. As far as I can tell, they want the star port intact. Don’t let them have it.”
“And if they throw engines at us? I’ve got spitwads.”
“That rumbling you’re sensing is the legio approaching your position, the legio with full banner support. They will have to get through them first.”
“Aw Schucks, you shouldn’t have sir.”
-waves his hand, taps his headset… waits for comms officer to nod-
“This is our world Parvus, ugly as it may be, if the warmaster wants it he has to take it from us first.”
“Watch for sappers and infiltrators. I don’t expect they will play fair. Nor do I expect the princeps to care about what happens below ground once I pass you over to his command.”
“I’ve had my men trip-mine the sewer ducts. We’ll hold till dawn sir, just remind the legio to look down once in a while.”
“Once the battlegroup is outside the city the legio will have better eyes than us. You’ll have an idea of what to expect.”
“Oh and parvus, keep comms with the princeps brief, the poor fella’s got the comms chatter of a whole strategio in his head so keep it short and sweet.”
“My vox operator can send binary pings if..”
“Not funny Parv.”
“A bit funny. Dragoon actual over and out.”
-Grizzled face on the screen lights a lho stick, hands the head set off and puts his helmet back on-
“Get any non-essential staff into their shelters. Critical vox operators stay on station till the titans return to their gantries or we’re all dead.”
“Cycle all data feeds to the legio’s cogitator network and inload the legio’s iff’s to the city’s automated defense network. Can’t afford any blue on blue fire.”
“Where’s my adjutant!? Ah, there you are”
“Fetch the amesec, the good one! Top shelf. Two glasses, we’ve done everything we can. My lho sticks too!”
-He looks up at the last video feed coming in from an observation post. Fumbling over the command dial. switching over to IR spectrum, the silhouette of a traitor warhound now clearly back lit on the darkening horizon. It’s right arm quickly turning the brightness of a sun. The screen goes dark. He looks down at a glass of amasec with ice his adjutant just placed in front of him and takes it in his hand clinking the other in his adjutants hand-
“We’ve done all we could, it's the princeps turn.”
SamusDrake wrote: I would not lose sleep over the exact scale as FW's reply to the issue was basically "we don't make our models with any certain scale in mind, and AT and AI is known as just Titanicus-scale".
Just use common sense and stick with model ranges that don't go over 10mm and you can't go wrong.
keep this as a tumb rule folks, the idea is to give the impression of scale, as a knight is as tall as a 28mm SM.
6mm or 8mm realy dont matter aslong as you use the same stuff across all your bases.
Not strictly AT, but I just got some Thunderhawks painted (on 60 mm bases, for reference) and I'm using Strafing Run often enough with my titans, so...
Back in the Epic Days, I'd pair up the Plasma Blastgun and the Turbo-Laser Destructors - and if I ever used the Flamestorm Cannon (I really didn't!), I might pair it with the Vulcan Mega-Bolter (My favorite Warhound weapon!).
Sherrypie wrote: Not strictly AT, but I just got some Thunderhawks painted (on 60 mm bases, for reference) and I'm using Strafing Run often enough with my titans, so...
Yup, two gunships and one transporter with Rhinos attached. Last one won't participate as a Strafing Run marker that often, funny ad the steel rain would be
Sherrypie wrote: Yup, two gunships and one transporter with Rhinos attached. Last one won't participate as a Strafing Run marker that often, funny ad the steel rain would be
If they can be taken off their stands they'd make good terrain too.
Alpharius wrote: Does anyone know what size magnets work best on all the various titan weapons and classes?
Magnets (all disc or cylinder, polarised on the flat faces), dimensions all dia × height:
• 5mm × 1mm - works for all Warlord weapons, Warbringer arms and AA-guns (assuming you want to magnetise them of course), and Reaver carapace weapons, all with moulded-in sockets.
• 4mm × 1mm - a rare type but my preferred one for Reaver and Warhound arms (lower joint) and Acastus Porphyrion arms.
• 3mm × 1mm - good for neck joints if you want swappable heads, waist joints on Reavers, upper arm joints on Reavers.¹
• 2mm × 1mm - Questoris and Cerastus Knight arms if you magnetise at the ‘elbow’ but sometimes a pain on Questoris lower arms, see the next entry.
• 1.5mm × 2mm - Questoris and Cerastus lower arms, because the part is only just barely bigger than 2mm dia. so I use those to avoid tear-out. Also good for Questoris carapace weapons.
• 1mm × 1mm - not super useful except for Acastus missile rack face plates, if you want to make them swappable (makes no mechanical difference in game, pure aesthetics).
N.B. you will need matching drill bits for all diameters up to 4mm (everything that uses 5mm dia has the holes already cast into the piece) and thin superglue for best adhesion.
Pro tip: get a magnetic bearing ball or two and use these to ID which end of the stack of magnets you are not using so you don’t get mixed up halfway through a job.
Pro tip: magnetise all the bits that are going to have a given polarity at once (i.e. Do all the weapons then do all the shoulders).
¹ There are two ways to magnetise Reaver weapons; at the gun or at the shoulder. Gun is easier but means you can’t swap in a close combat weapon. Shoulder is more flexible in the long run though.
I've been using acid pools as Dangerous Terrain that Knights do not ignore, as agility doesn't help when immersed in nasty stuff. They are great maneuver forcers that do not block LoS like buildings do.
Mr_Rose wrote: How did you play the acid/rad waste pools?
We opted to make it difficult terrain and not dangerous BUT any knight or titan in at the end of the round took a S8 hit to the legs in the end phase. 2/3rd of knights ignore the difficult part but also dangerous because of their agile rule so if we made it dangerous it really wouldn't have affected them and the problem is the only other core rule is lethal terrain which we thought would be way too much.
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Blooddragon1981 wrote: Stunning setup! Great board and both Legios.
Cannot wait to paint mine and start playing as well
Thanks, we're both really inspired by the game so far, can't wait to play again.
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Sherrypie wrote: I've been using acid pools as Dangerous Terrain that Knights do not ignore, as agility doesn't help when immersed in nasty stuff. They are great maneuver forcers that do not block LoS like buildings do.
Ya agile seems a little too good in that respect, we also found the idea of knights just sitting in a pool of acid with no effect sorta weird.
I just posted the video of the game to youtube, it's sadly not a complete battle report but there's still a lot there. Bout a 40 min video.
After letting my work sit fallow for so long, I went back last night and revisited my AT18 terrain projects.
In a previous thread, I posted my first large building that was based off another person's design. That person 3d printed a building based on the old Epic Space Marine rooftop and I built my own using AT18 terrain and a bit of sawing a second piece to make the short ends longer.
After I originally built this building, I didn't have enough to continue this rooftop theme for my entire table so I wasn't sure what I wanted to do. Then Facebook came to the rescue. A member of a FB group I subscribe to posted shots of their attempt to recreate the same building but with all AT18 bits. I liked how they handled the rooftop with the addition of a small square piece, so naturally I copied it. I also took the opportunity to make the side and end pieces match up better in the second to give the building a more consistent look.
You can see the two side-by side here:
While I was building this, I looked back at the pieces I set aside for my opus magnum Cathedral and decided to abandon that. It was just too big. Granted a centerpiece looks nice on the table but usually it just cuts out 1/4 or more of the playable surface and can lead to boring games. Instead, I borrowed from my new building and decided to make a counterpart, just a bit different.
In retrospect, I'm not entirely thrilled with the mirroring that I did and likely won't do it again for other buildings. I also need to curb my own "creep" on the size of the buildings so these will probably be the largest ones I make. Gotta keep things playable, after all.
When I started building these last night, I forgot that rubber bands tend to dry rot if not used so I wound up holding the darned things together by hand for half an hour to keep them from separating while the glue dried. Clamps are nice and came in handy but I definitely need to get a bag of fresh rubber bands before I begin my next project.
Here's the third building I built this weekend, just a two-story job this time. I wanted a cross on the second floor but that would have required a five segment first floor and I wanted to keep the footprint down.
Yep. I wasn't sure I'l like it; the plastic banners are thicker than the folded paper method. b
But it was actually easier to decal them and have a nice curve (and touch up the cracked laser toner where needed) than it was to accuratety cut, glue, fold, trim and curve the paper versions.
I may have converted myself to my own product, lol.
Got the weapon banners done and fitted today. Really not sure I like them overall (I do like the waist banners) on Warhounds. Might like 'em more on the bigger boys. Moving onto a pair of Reavers next.
winterdyne wrote: Got the weapon banners done and fitted today. Really not sure I like them overall (I do like the waist banners) on Warhounds. Might like 'em more on the bigger boys. Moving onto a pair of Reavers next.
Can you give us a walk-through on how you do those bases?
I'm looking to do something similar on a LOT of Epic bases - I'm looking for a source of very fine colored 'sand' to use on the bases...
I use a mix of playpit sand and fuller's earth cat litter. PVA it on, let dry, PVA and water to seal it on, let dry. Paint is Panzer Aces (vallejo) weathered (old) wood, agrax earthshade and athonian camoshade washes, applied patchy and blended out with water. Stones picked out in basilica grey contrast, whole lot drybrushed with panzer aces light mud. Some medium green clump foliage for greenery.
winterdyne wrote: I use a mix of playpit sand and fuller's earth cat litter. PVA it on, let dry, PVA and water to seal it on, let dry. Paint is Panzer Aces (vallejo) weathered (old) wood, agrax earthshade and athonian camoshade washes, applied patchy and blended out with water. Stones picked out in basilica grey contrast, whole lot drybrushed with panzer aces light mud. Some medium green clump foliage for greenery.
Racerguy180 wrote: I really want to get some of them, do they have helverins as well as the warglaives? I searched thingiverse & shapeways and couldnt find any.
I think I saw something, but they seem to have taken it down.
Racerguy180 wrote: I really want to get some of them, do they have helverins as well as the warglaives? I searched thingiverse & shapeways and couldnt find any.
I think I saw something, but they seem to have taken it down.
Danke, my buddy's fureans are really something to behold.
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Alpharius wrote: It looks great! I think I'll use it for my Legio Destructor Titans!
Is this a specific Titan Legion or one of your own design?
And as always, thank you for the info!
Been using stormlord's legio rules but haven't really settled on a name or anything. The next book is likely to have make ur own legio rules so sorta using tempestus till then likely.
A lot of the transfers are white so its easy to get some contrast. I just went for the generic titanicus symbol.
Some great stuff in here everybody - I love those hounds, Winterdyne, the grimy coldshroud Acastus looks very cool, and I'm enjoying seeing all the printed minis too.
I jumped into AT recently after resisting for quite some time. I'm doing Legio Metalica, with knight support from both Lakar and Krast (because they both fit and I thought they both look cool). So far I've built the two Reavers and two Warhounds from the starter box, and used Lancers to test my Krast and Lakar schemes, just because I've ended up with a good number of them. Today I've been weathering, applying some streaking grime and really trying to make them look like they've been slogging through this dusty desert for quite a while.
(Sharing more photos over in my P&M Blog, but didn't want to overwhelm this thread!)
Awesome job Bellerophon. The Titans look amazing. Supporting Knights as well. The bases look great but I thought that it is a snowy theme rather than sand, but then I read your description.
I am this week starting on my Legio as I finally got some of the Titans I have ordered over a month ago!
I got a Warlord and a box of Acastus which I think are going to be the first ones to go.
As for the Legio I was thinking of going for the Traitors - Fureans, as I like the background and the colour scheme.
Supporting knights will most likely be one of the official 'befriended' households.
Bellerophon wrote: Some great stuff in here everybody - I love those hounds, Winterdyne, the grimy coldshroud Acastus looks very cool, and I'm enjoying seeing all the printed minis too.
I jumped into AT recently after resisting for quite some time. I'm doing Legio Metalica, with knight support from both Lakar and Krast (because they both fit and I thought they both look cool). So far I've built the two Reavers and two Warhounds from the starter box, and used Lancers to test my Krast and Lakar schemes, just because I've ended up with a good number of them. Today I've been weathering, applying some streaking grime and really trying to make them look like they've been slogging through this dusty desert for quite a while.
(Sharing more photos over in my P&M Blog, but didn't want to overwhelm this thread!)
Whipped up a generic "unknown xenos" for the beast hunt scenario in the molech book. Basic idea was to randomize the attack profile and choose a model accordingly that sorta fits that. In the book the scenario is basically for knights so we just sorta ported out how the beasts work and tossed that into one of our 1350pt games. We may also modify how the beasts select targets so that titan won't activate them but they will attack a titan if there is no other target once activated. Basic idea was for our game, as a secondary "big game hunt" whoever killed the most beasts got 1vp. So it wasn't the focus but it was a fun little sideshow. For the "unknown xenos" I gave them a falt 5+ against melee/shooting just to make them a bit more survivable, critical hits still one shot them.
As for the beasst models, the d&d primed stuff has a lot of really great minis that fit the scale well enough. I also got to use a squig and given the scale its a "giant squig" so really happy about that.
This weekend I've been printing some tiny marines for my bases and to use for Epic games. I'm always surprised by how good the prints turn out, but in this case it's kind of ridiculous:
I've also painted one base, to see how they look finished:
Mmmm... I must get myself a decent resin printer. The 1st gen sparkmaker I have was... cheap. That's about all I can say for it. What machine you using Albertorius?
winterdyne wrote: Mmmm... I must get myself a decent resin printer. The 1st gen sparkmaker I have was... cheap. That's about all I can say for it. What machine you using Albertorius?
Elegoo Mars and Anycubic Photon. Both are essentially the same, and can print really intricate details.
Just got back from my buddy, printed me up a cargo hauler, warehouse and some really detailed terminators, the individual missiles can be seen, crazy. Really happy with the warehouse, look big enough for armigers and smaller stuff and its a really nice big los blocker. The ship fits the vanguard landing pad perfectly, also fits epic rhinos and AT shipping crates perfectly. Debating between painting it as marines or more of a civilain cargo look. Also gave the warbringer a warlord head, looks way better.
Finally made a start on basing the battle force. Will probably end up as the common golf course theme as its what Princeps and Scions do in their spare time.
Wouldn't personally be too bothered anyway. Sure the new engines are taller and wider, but in the end they still move the same and shoot just as far. There's probably some gamey shenaningans that can be pulled by being larger or smaller, respectively, but that's often the case in Epic anyway. E:A as an example is agnostic on basing, just giving the players limits within which you can use round, square, rectangular strips or what ever you wish and each has its ups and downs (easier to control area, harder to bring together into assaults etc.)
I think I'll just stick to my old Imperial and Xenos Titans for games of Epic then!
The difference is just too much.
Of course, I did lose my old Warhounds, so, I've got no choice there!
And BTW, that is a very nice Imperator!
He's in great condition!
Was he in your gaming stash for all this time, or did you recently acquire him?
Thanks! I've had two of them on the sprues in a box since I left GW... about 15 years ago ^^. Got them on the Spanish Direct Order service closing sale for the redshirts, for... 3 euros each, IIRC.
I might be using it as a Reaver or a Warbringer, now I guess
Well there sure is a difference as the old ones are in 2-3 mm scale and the new ones are heroic 6 mm, but it's not like the titan legio lists are competetively hot anyway in Epic
Honestly, I don't much care either way. I'm focusing in making everything match the infantry, which basically matches the titans, and on the whole it looks very cool, so I'm fine with it.
Gameplay is a second consideration, at best ^^
OTOH, I feel that E:40k Titans still work... a bigger footprint will have advantages and disadvantages, I think.
I've got plenty of the Old School Titans, and I rather like them, so I'm OK with sticking with them for Epic (2nd edition!) and patiently waiting for GW to finally get the Xenos Titans updated for New AT!
Albertorius wrote: For AT it will only be table dress, but what the heck:
In the molech book, there's a battlefield asset strategem called titan hunter infantry, let's you put a couple bases of infantry down in the stratagem phase that can shoot in the combat phase and get scooped in the end phase. You can take multiples of this too, so you can have like 4 bases of them or more if you're playing with enough strategem points.
Automatically Appended Next Post: Warlord fully magnetized, ready to paint. Did a test of the tyrant siege terminators, based but still gotta paint them. Started painting the ship, did a few decals. The malahgras are based, still gotta do their skin.
Been working on my modular industrial terrain sets. This tester of the basic kit is 127 parts (of 208) and is missing a few pieces, like the railings for the main platform and some dressing items (crates, barrels)...
It's a prototype print of the kit I've designed. The kit as a whole isn't quite ready yet, but this is the basis of it. It'll be released on shop.winterdyne.co.uk when it's ready. Maybe toward the end of next week, but more likely the week after. It'll take a while to put the instruction sheet together.
winterdyne wrote: It's a prototype print of the kit I've designed. The kit as a whole isn't quite ready yet, but this is the basis of it. It'll be released on shop.winterdyne.co.uk when it's ready. Maybe toward the end of next week, but more likely the week after. It'll take a while to put the instruction sheet together.
Awesome, it looks great. Definitely would pair well with the industrial terrain box. I like that it's got some open space for the barrels/crates/shipping containers but also likely space for titan hunter infantry from the looks of it. The at buildings I have now, I didn't account for leaving roof space to accommodate that so its rare I can even place a base of infantry on any of them.
Yep. The basic tower set is very close to release now. There will be a number of 'addon' kits - tanks and silos that fit inside and on top of the tower, stairs and lifts to go on the outside.
First out though is a simple frame of crates and barrels (I had to print some spare as I'd sized them wrong on a prototype catwalk frame).
Awesome, the creates and drums are lookin good. Looking forward to the release
One thing the gw industrial stuff was lacking was open vats, I really wanna do like phosphex or something to match the toxic pools and get a bit more color on the table.
So, this weekend I've printed three super heavy tanks at the "correct" Epic scale (meaning, the scale of AT that is compatible with the infantry from Epic):
On a base to offset height issues:
Honestly? I can't see why these wouldn't work with the AT rules. Model them as a type of knights, basically, and you're done.
I’ve been thinking about that; put them on oval bases but facing the ‘narrow’ end, give them turns like Titans but have them cost movement and make them faster in a straight line than Knights but more subject to terrain.
If they were just differently shaped knights, they’d get boring fast, imho.
It's dangerous to start building, one might get carried away... by the Eraser of Deeds, Delictor Profectuum and his bigger boomsticks. It's time to get some proper missiles in 'ere
Same way tanks compare to mechs in MechWarrior; i.e. distractions so the real stars can sneak in unannounced. But that’s basically new-hotness syndrome so I don’t think it’s totally valid.
Mr_Rose wrote: Same way tanks compare to mechs in MechWarrior; i.e. distractions so the real stars can sneak in unannounced. But that’s basically new-hotness syndrome so I don’t think it’s totally valid.
Really, that bad? I would expect a Baneblade to be on the level with a regular knight, at least...
Mr_Rose wrote: Same way tanks compare to mechs in MechWarrior; i.e. distractions so the real stars can sneak in unannounced. But that’s basically new-hotness syndrome so I don’t think it’s totally valid.
Really, that bad? I would expect a Baneblade to be on the level with a regular knight, at least...
Nah, mainly the problem tends to be that Knights are more mobile and have invulnerable saves that require more fire to be put on them compared to the 3+ armour of a Baneblade. In a meta where people gear their lists to kill Knights turn 1, Baneblades die faster. Shadowswords were the hottest thing a for a brief period, as their guns were super in this same role. With the Knights having codexes of their own, getting free relics and traits actually targeted for super heavies, they outpace the metal bawkses so much it's not even funny.
In a more laidback (or better organized and balanced system, take your pick) environment they are somewhat equal.
The other route is as stratagems like count as macro cannon battery, bit big tho. Those are oddly surviveable and activating in the first phase is always nice tho you're stuck not being able to move them.
Crablezworth wrote: The other route is as stratagems like count as macro cannon battery, bit big tho. Those are oddly surviveable and activating in the first phase is always nice tho you're stuck not being able to move them.
Make it cost one CP more and give it 8" of movement, moves and fires in the stratagem phase
Maybe, although it seems that would be more appropriate for a titan killer super heavy, like a Shadowsword, for example...
In regular 40k, how do IG super heavies compare with knights? That should probably give us a frame of reference.
Well I can see their issue vs knights is mobility and CC. A few knights might be able to flip a super heavy.
One of my criticisms of knight's rules is the diminishing return on unit size, they just don't have any resiliency against high strength and it's a bit of a shame, the +1 integer bump is a bad incentive to add more knights past the minimum in the case of cerastus and questoris knights. I'm not sure what the harm would be in allowing a few more 5/6+ ion saves here and there. The maneuverability still makes them somewhat worth it but it'd be nice to have super heavies as an options to fill fill points here and there.
Crablezworth wrote: The other route is as stratagems like count as macro cannon battery, bit big tho. Those are oddly surviveable and activating in the first phase is always nice tho you're stuck not being able to move them.
Make it cost one CP more and give it 8" of movement, moves and fires in the stratagem phase
Mr_Rose wrote: Same way tanks compare to mechs in MechWarrior; i.e. distractions so the real stars can sneak in unannounced. But that’s basically new-hotness syndrome so I don’t think it’s totally valid.
Really, that bad? I would expect a Baneblade to be on the level with a regular knight, at least...
Nah, mainly the problem tends to be that Knights are more mobile and have invulnerable saves that require more fire to be put on them compared to the 3+ armour of a Baneblade. In a meta where people gear their lists to kill Knights turn 1, Baneblades die faster. Shadowswords were the hottest thing a for a brief period, as their guns were super in this same role. With the Knights having codexes of their own, getting free relics and traits actually targeted for super heavies, they outpace the metal bawkses so much it's not even funny.
In a more laidback (or better organized and balanced system, take your pick) environment they are somewhat equal.
Well, that's interesting; coming from Epic 40k a super heavy tank is kind of like a step down Warhound: same hull points but no void shields, slower and with a worse critical hits table, but 110 points to the 200 of a proper Warhound, but knights were... well, Imperial stompas, really, quite a bit less powerful there (But still, 6+ Armor and Save means quite a bit of a pain regardless).
Still, for AT, I'm liking the general gist of the ideas here.
Alpharius wrote: Super Heavies and Knights do fairly well in Space Marine/Titan Legions.
Stormhammers, Baneblades, Shadowswords and Stormblades function like mini-titans of their own.
Many knights in particular have an invulnerable save if you position them right too.
Yeah, in E:40k they have the "Save" special rule, which is basically a 4+ Invul save, so even though they are treated as regular vehicles they are still very tough.
More Warhounds too, eh? Both had some leg surgery done on them to either get a more comfortable lean on the bunker or to run properly with curled toes and raised knees. The second Twinferno dog will also have a burning emplacement on the base for funsies.
Me and Dagany were at it again, this time trying out the Wreck of Arutan from the main rulebook. His 2500 or so points of Astorum would surge forwards against a thin 1500 point line of Favilla (played as Praesagius here for style, since they are the defenders in the original scenario), their objective to smash through and destroy the crashed carrier ship behind them before any survivors can claw their way out. Dogged resistance and general chaos slowed them down, however, and they tarried too long. On the fourth turn, my 2500 points of reserves burst from the wreck and roared in anger as their counter charge broke the Astorum into retreat. With casualties 6-3 in favour of the Ashen Gods, the Warp Runners were set packing though it had seemed very different just a moment before.
Got to try out the psi-titan, what a beast. Given I was facing a superior force with orbital strikes, strafing runs and what not, the first three or four turns would be hard. I shot Scatter Mines (dreadnoughts and infantry, clawing at their ankles ) on one side to harry their lighter elements and used the Quake psychic powers on the other flank to try and limit their mobility, which worked out pretty damn well. The Astorum floundered for a turn and I could bide my time even as bombs fell on my line. Sure, the abomination fell after two turns, taking the whole enemy front to kill it through tracers and smoke pillars, but in that time it managed to kill one Warlord with the help of my flanking Reaver and kept them busy instead of advancing full throttle. Must try again later on, especially supporting lighter maniples that grant you enough activations to have free reign on targeting.
Racerguy180 wrote: if you have a hobby knife, several different thicknesses of plasticard/tube/etc & some greenstuff, you could make your own.
I'm considering doing it just to make them more appropriately sized to the new God-Engines. Take a couple Aeronautica Ork kits and have at it.
I don't have right now, and getting them might prove relatively non easy; on the other hand I have fdm and resin printers and plenty of printing materials, so...
A few problems with them at the core is its tough to "price" stratagems because they tend to be 1-3 but that that's not a big gradient. Right off the bat I think the thing most players notice are the stratagems that are one use only vs the ones that can be used every turn. For example, strafing run and artillery bombardment have the advantage that you can use them and again where other forms of bombardment/orbital attack are one use only.
This lead me to an idea, have some stratagems require others to work. For example, if one had to have a command bunker in order to play strafing run/artillery. If the opponent can take out the battlefield asset it would stop the ability to call in that kind of support. This is just sort of a loose concept, but I think of it almost like a miniature tech tree.
The other idea was formations of stratagems with some cost benefit, like you save a point if you take x in combination. A bit like the old apoc formations from back in the day, the ones that sorta had an epic vibe to them. For example like 3 apocalypse missile launchers or 3 macro cannons, I use those for example because they're IMO the easiest to proxy with cool epic minis like using manticores for the apoclypse launchers or laser destroyers for the macro cannons.
The other idea being played with for strafing run is creating a new set of AA strategems. One would be a battlefield asset with two versions, flak guns and sam sites, both placed physically and if a strafing run enters within x distance you'd nullify the rest of the run on a 2+ for sams and 4+ for flak. The other stratagem would be an upgrade for ardax that essentially does the same thing you'd just assign it to a model (warbringer or warlord). But basically it's not hard for anyone to model some flak guns or sam sites, so it should be easy enough to do. Especially if one were to grab some of the oop aeronautica objectives.
Spoiler:
Anyway, interested to know others thoughts on this. We've been using a lot of stratagems in our games, usually 10pts worth, with a house rules that 6/10pts must be spent on battlefield asset stratagems, the other 4 on whatever.
Automatically Appended Next Post: Got the castle painted. Castles of Molech, notorious hangout of megafauna and beasts. There's a bunch of cool castles on walmar and amazon's sites, seems like resin, all I did was file a bit for the mods and primed it black. No prob at all with paint. This is the next one I wanna convert, apparently its 10,5 inches tall so pretty huge los blocker.
Me and by buddy put together a little scenario we call Engine War. For 1000-2000 point games. The basic idea was to make a simple scenario as an entry point into the game. One of the more intimidating aspects of AT is its very historical, that's a mixed bag, you see some really cool games but the historical nature of the scenarios mean you're always having to change the titan legions, so you always have to modify a bit. The matched play stuff leaves a lot to be desired. Neither of us like the asymmetric nature of the objectives and the victory points have a tendency to sorta get away from us, in so much that there can be a lot of victory points to keep track of. It's also something I've noticed from others games, there are so many potential victory points in play, the end score always seems a bit absurd. This is also a personal taste thing, I tend to prefer most victory points being scored end game instead of "progressive". I don't mind a few secondary objectives giving progressive victory points that can't be taken away but it should be limited. I'd rather have a low scoring game where both sides fully comprehend the score and how we arrived there.
The basic focus is holding objectives, 3-5 objectives, each player after placing objectives designates one objective as "vital" which increases the victory points for holding it by 1. Both sides are also rewarded for wounding or killing the enemy's princeps seniores, getting a titan or banner of knights entirely within the enemies deployment zone. Reserves and outflank are built in as a core mechanic. We found too often that even with a lot of los blocking terrain, games were just two lines of titan clashing head on, some maneuvering came into it, but we rarely saw difficult decisions or much flanking. By allowing reserves and outflank, the hope is to shake that up a bit and add more disruption to the battle lines.
A sore point on stratagems is they aren't created equal, some are one use only, some can be used every turn. Another issue is, there is often little counter to stratagems, for example strafing run. Our solution for now without having to write more stratagems that would offer counter play like "anti air guns" to counter strafing run is to tie all battlefield and ranged support assets into the purchase of a command bastion. The basic idea is everything is being run through said bastion, if the enemy is able to take it out, they shut down your ability to call in air support or artillery. Last but not least, we added an upgrade option to 3 battlefield asset stratagems. For 1 stratagem point more you can make a macro cannon battery, armageddon missile strongpoint or command bastion "mobile". It basically allows it the ability to move 5 inches in the stratagem phase before shooting. Both of us have recently picked up some cool 6mm tanks models that work great as macro cannons or missile artillery and figuered why not. In the case of the command bastion, it usually doesn't activate in the stratagy phase but this would give it a free move to get out of harm's way or keep up pace with an attack.
Nice! I just got their ruins set from vanguard, stoked to build some ruins. Got the roads too, really cool.
This arrived today and it's freakin yuge! Hands down the single best value los blocking piece of terrain I've found so far. 10.5 inches at its highest point. I added a launcher to one of the towres and spinkled around some at scale autocannons I had leftover from the porphyrions. Also used some AT terrain doors to plug some gaps. Added a couple aquilas for good measure. Really good for knight world terrain. I still can't believe this thing was like 25$ canadian. Unreal.
Looks like ryza drops next week. I'm happpy to see stratagem cards, but frustrated that these aren't available for the content of some of the other books like molech. Also worth mentioning, they're still selling 5 acastus cards that haven't been fixed, and it may also be worth pointing out they're selling players 5 cards when the max they can use is... 1. But the good news is Ryza looks like a worthy purchase, it contains updated custom legio rules from the 2019 july edition of white dwarf, so anyone whose legio doesn't have rules yet can make their own. The wargear is also really cool, we've been playing with the white dwarf wargear as any legio being able to take it and there's some great stuff there to kit out titans if you don't feel like filling out extra points with knight banners.
You can use multiple Acastus banners, since you can use multiple maniples that they then support. Just not in any game of reasonable points, but still not impossible for huge scraps.
Also, hype for blackshields getting something cool
Sherrypie wrote: You can use multiple Acastus banners, since you can use multiple maniples that they then support. Just not in any game of reasonable points, but still not impossible for huge scraps.
Also, hype for blackshields getting something cool
True but anything past about 2000pts seems daunting IMO
I guess my only point is it should be corrected and not in its own pack given how limited the use is. I believe they combined questoris and cerastus cards into one box, so I guess that would make more sense, 2 questoris, 2 cerastus, 1 acastus card, like they did with the titan pack that gives you a warlord, warbringer, reaver and two warhound cards.
Made a quick composite shot of me and my buddy's warlord squaring off, "The King in Yellow" vs "Unresting Death"
Crablezworth, I especially like the work you've put into that Engine War scenario. The lack of scenarios that aren't in-depth historical ones has been annoying me for a while now.
OK princepses and princeps...esses?... I have a modelling question.
I've got a half-finished maniple for Solaria sitting in a box. The project stalled because I wanted to replace the Warhounds' robo-dog heads with robo-cat ones. Lion, sabre-tooth tiger, that kind of thing.
I was hoping to use the heads off Voltron toys, but they turned out too big. (They might work for a Warlord or Warbringer, though, if anyone wants to steal that idea.)
Any suggestions on suitable models? Wargaming minis, toys, anything?
Yes, I know the AdMech would disapprove of such blatant cat-goddess worship. Sssh.
GW hasn't done many obvious choices for felines. You could try sourcing old High Elf lions, Necromunda Phyrr cats or other similar bits and robo them up with wires and other bits yourself I guess.
Skaven heads could works as a starting point too if you can sculpt, maybe.