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Post by: tneva82
You mean building in mongoosematt's post? Looks like dropzone commander card buildin
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Post by: Eiríkr
tneva82 wrote:You mean building in mongoosematt's post? Looks like dropzone commander card buildin
No, in Fajita Fan's photograph a couple of posts up.
I should have been more specific, apologies.
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Post by: doktor_g
Only my 6 knights, 4 Warhounds, terrain and basing.
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Post by: Fajita Fan
Eiríkr wrote:tneva82 wrote:You mean building in mongoosematt's post? Looks like dropzone commander card buildin
No, in Fajita Fan's photograph a couple of posts up.
I should have been more specific, apologies.
It is the drop zone commander buildings, I printed and laminated them. Search Hawk Wargames buildings and you’ll see them, they’re PDFs.
I also bought some styrofoam blocks at Walmart, they’re 4.9” tall so they should cover enough of a Warlord to count as LoS blocking and then made a building template in Publisher that’s 8 stories tall. This should be pretty easy terrain to make on the cheap, they’re laminated so they last longer.
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Post by: tneva82
Due to slight issues with warhounds ended up with more than i needed for my loyal legion. Solution? Start traitor legion. This way maybe get local opponent by providing models! So today got reaver and tomorrow pick warlord. With 2 warhounds about 1250pts and i have total 12 knights in 2 schemes to use as well.
Reaver ready for magnets. Went for more adventorous pose. Think mortis for colour scheme. Challenge to do that black armour
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Post by: Fajita Fan
I’m using white glue (all I have here) for this foam and the building template, dunno if this will hold when it dries.
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Post by: Oggthrok
Just finished a Legio Astorum warlord and reaver Titan today. I’m happy with them, although worn out on edging armor plates for awhile
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Post by: Fajita Fan
Those are gorgeous. I can’t decide whether to do my Loyalists as Astorum or Metalica.
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Post by: Zenithfleet
On the subject of paint schemes... does anyone know if there's an official colour scheme for Legio Praetor? (The Legion that fought the Tyranids at Maccrage alongside the Ultramarines?)
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Post by: tneva82
Warlord for legio mortis coming up. Not sure should i leave buildings there though...seems like warlord might trip there. Not gluing in eitherway before titan is painted up.
First warlord out of 3 so far that i think i haven't yet screwed up in building
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Post by: Cruxeh
tneva82 wrote:Reaver ready for magnets. Went for more adventorous pose. Think mortis for colour scheme. Challenge to do that black armour
Be mindful of the way you glue those feet to your Reaver's legs! I believe they're on the wrong way round on that particular photo.
As for my current project(s), I am currently waiting on the next box of Knights to arrive. And I may or may not be planning on adding a somewhat more special conversion to the Knights of House Atreus, despite my expectation that it will not have rules for years to come.
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Post by: tneva82
How they are wrong way? Anyway too late as by the time photo was taken it was already glued up.
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Post by: Nostromodamus
tneva82 wrote:How they are wrong way? Anyway too late as by the time photo was taken it was already glued up.
They are backwards and on the wrong legs.
I believe the lower legs are also backwards. It’s hard to make out in your pic, but the eagles should be at the rear of the leg.
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Post by: Mr_Rose
tneva82 wrote:How they are wrong way? Anyway too late as by the time photo was taken it was already glued up.
Oh yeah, now they mention it, I see it too; the entire foot is like 180° from where it should be: the three toes close together are the front of the foot.
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Post by: tneva82
Eagles are in rear. I had hard time figuring originally which way they should be but figuring that with armour plates eagles at front wouldn't be visible anyway so right or wrong eagles rear so they can at least(barely) be seen.
See what you mean with feet...Whoops. Well I think I should be able to get rest of pieces glued in place so small enough issue. Compared to knees at back warlords this is minor issue.
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Post by: Cruxeh
tneva82 wrote:See what you mean with feet...Whoops. Well I think I should be able to get rest of pieces glued in place so small enough issue. Compared to knees at back warlords this is minor issue.
Eh, it happens. I think I only spotted it due to spending waaay too long on the legs of my own Reaver.  And note to self: when I get a Warlord I need to be wary of the knees. Good to know, thanks!
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Post by: tneva82
With this I have 3 warlords and 3 reavers of which only one warlord is correctly assembled  Assuming I don't screw up in magnetization/armour plate part! Got the skeleton properly done(I think). Both warlords have knees backward(idiot could not read) and one is missing one defensive gun(dropped it and could not find anymore). One reaver I twisted leg too much forward so the armour plates did not settle naturally and one ended up losing parts of head detail due to assembling half sleep, having trouble and basically handling it with plastic glue in fingers...Luckily the head plate covers most of the melted part so one would need to peek closely from eyeslits to notice that damage!
Warhounds I think are okay except one's legs might be bit weird pose as it collapsed and was half dried up so ended up in bit unintendedly tilting pose.
One reason of many why I avoid 40k scale warlord like plague. Apart from price and the fact gaming wise it's virtually useless(6k points...sheesh. Would need like 20k+ army to really make sense) I'm sure I would mess up 1500e model somewhere
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Post by: Mendi Warrior
For the reaver with the feet backwards, have you tried putting it in your freezer? It can help weaken the super glue. This being said, if you try be extremely cautious and don't break it.
I found the trick a while ago here
https://robhawkinshobby.blogspot.com/2018/06/the-death-queue-making-progress.html#more, scroll down and read the part titled "Terrorgheist". I did it on a partially built model, took me a while, working very cautiously and involved some cutting and twisting but eventually I could separate the parts I wanted to separate. The model spent a night in my freezer before I started "dismembering" it. (sounds like a serial killer …)
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Post by: Fajita Fan
tneva82 wrote:Eagles are in rear. I had hard time figuring originally which way they should be but figuring that with armour plates eagles at front wouldn't be visible anyway so right or wrong eagles rear so they can at least(barely) be seen.
See what you mean with feet...Whoops. Well I think I should be able to get rest of pieces glued in place so small enough issue. Compared to knees at back warlords this is minor issue.
Before you glue the armor on you could saw straight through the ball joint, swap them, then plastic glue them back on.
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Post by: doktor_g
This is my first "Completed" GW specialist game. Blood bowl and Space Hulk next!!!!
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Post by: tneva82
Mendi Warrior wrote:For the reaver with the feet backwards, have you tried putting it in your freezer? It can help weaken the super glue. This being said, if you try be extremely cautious and don't break it.
I found the trick a while ago here
https://robhawkinshobby.blogspot.com/2018/06/the-death-queue-making-progress.html#more, scroll down and read the part titled "Terrorgheist". I did it on a partially built model, took me a while, working very cautiously and involved some cutting and twisting but eventually I could separate the parts I wanted to separate. The model spent a night in my freezer before I started "dismembering" it. (sounds like a serial killer …)
I use plastic glue specifically to ensure the models stay as they are once assembled even if they say fall to flofr. So only way to separate them now is cut them and that results in more visible issue
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Post by: Fajita Fan
I haven’t looked at my terrain sprues yet other than the small pieces for basing material. Is that really all the GME makes?
That looks really great, I need to get cracking!
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Post by: tneva82
Yeah. The plastic terrain looks nice but if you want plenty of los blocking terrain that could even hide warlord you need to buy lots of it. As is you get enough to give some -1 to hit, maybe one or two place to hide knights and that's it.
That's why i went with dropzone commander buildings. Cheap and being nearly twice up scale plenty of warlord hiding buildings as well as shorter ones
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Post by: Mendi Warrior
tneva82 wrote:Mendi Warrior wrote:For the reaver with the feet backwards, have you tried putting it in your freezer? It can help weaken the super glue. This being said, if you try be extremely cautious and don't break it.
I found the trick a while ago here
https://robhawkinshobby.blogspot.com/2018/06/the-death-queue-making-progress.html#more, scroll down and read the part titled "Terrorgheist". I did it on a partially built model, took me a while, working very cautiously and involved some cutting and twisting but eventually I could separate the parts I wanted to separate. The model spent a night in my freezer before I started "dismembering" it. (sounds like a serial killer …)
I use plastic glue specifically to ensure the models stay as they are once assembled even if they say fall to flofr. So only way to separate them now is cut them and that results in more visible issue
That rules out that super glue trick.
I see your point, the angles are the tricky one there. Just thinking out loud, what about repositioning the toes? If you do, beware of the alignment for the front, lateral and back pistons, looking at the picture I think you'll have some slight issues there as well as it is now. Automatically Appended Next Post: doktor_g wrote:This is my first "Completed" GW specialist game. Blood bowl and Space Hulk next!!!!
Well done, very nice stuff.
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Post by: Regis_sotum
Once again hobby update arises. Due to rapid appearance of TWO Audax players (why, people?) in our company, I feel a bit outclassed in maneuverable department - you know, Warhounds and Knights, engines that are actually able to move. Not keen on adding more Warhounds, the choice was given to knights as an independant force for scouting. But what if they face something big and would need a ranged support; what knight can match a titan in durability and firepower?
Answer is Acastus chassis, specific cally Porhyprion knight. So, our Zhao-Akhad knights need two of theese to aid thier Warhound-free comrades of Legio Xestobiax. Since supplements with additional knights are not released at this moment, Porhyrions are planned to be count-as Warhounds without the ability to push reactors and a Scale of 5 - it should go fine.
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Post by: tneva82
Mendi Warrior wrote:I see your point, the angles are the tricky one there. Just thinking out loud, what about repositioning the toes? If you do, beware of the alignment for the front, lateral and back pistons, looking at the picture I think you'll have some slight issues there as well as it is now.
Those should be okay. What WILL be problem though is right arm...Whoops. The darn raised knee gets bit way. Next time I build reaver assemble and magnetize upper torso first so I can check how weapons affect leg position!
It's not total disaster but does look bit odd if you peek up closely. Wonder if I could reposition the right arm parts a bit so it would look more natural...
edit: Funny btw reaver gets all the comments and not one comment on warlord which is the one I was actually hoping for some comments!
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Post by: FrozenDwarf
tneva82 wrote:
edit: Funny btw reaver gets all the comments and not one comment on warlord which is the one I was actually hoping for some comments!
prolly cuz pics of reavers are so far rare in this thread =P
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Post by: Nostromodamus
FrozenDwarf wrote:tneva82 wrote:
edit: Funny btw reaver gets all the comments and not one comment on warlord which is the one I was actually hoping for some comments!
prolly cuz pics of reavers are so far rare in this thread =P
Mine is on the previous page if you need some Reaver action
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Post by: MongooseMatt
Regis_sotum wrote: So, our Zhao-Akhad knights need two of theese to aid thier Warhound-free comrades of Legio Xestobiax.
I am covering the Prospero campaign with my forces too - have you uncovered any text on Knight forces on the side of the Thousand Sons?
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Post by: Fajita Fan
Mocked up some Warlords as I paint, still bluebtacked together before gluing. Also did a pair of Warhounds and scratch built a pair of new Reaver volcano cannons. So much to paint...still have four more Reavers to build.
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Post by: FrozenDwarf
Nostromodamus wrote: FrozenDwarf wrote:tneva82 wrote:
edit: Funny btw reaver gets all the comments and not one comment on warlord which is the one I was actually hoping for some comments!
prolly cuz pics of reavers are so far rare in this thread =P
Mine is on the previous page if you need some Reaver action
yup, saw all of them.
finished mine today aswell(part from the weps as they havent been released yet)
but as i live in a dark apartment i need natural light for the iphone photos, something that it gets less and less of here in scandenavia as the winter is coming, so no img yet.
as a collector this stand alone game is a blizz as i have never enjoyed painting something as mutch as i have done the reaver.
next up are some warhounds but as they wont be in stock until the 26 at my dealer, and i have more then enugh other things to do on the 26 that is on a ps4, i`ll enjoy the painting break.
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Post by: Regis_sotum
MongooseMatt wrote:Regis_sotum wrote: So, our Zhao-Akhad knights need two of theese to aid thier Warhound-free comrades of Legio Xestobiax.
I am covering the Prospero campaign with my forces too - have you uncovered any text on Knight forces on the side of the Thousand Sons?
It is sad, but no - Inferno pretty much seems to be silent on that topic; only knights I've spotted were those Malinax soon-to-be traitors, and it seems they were steamrolled by Xestobiax unnoticed in a battle with Mortis engines.
However, since Zhao-Akhad is capable of producing actuall Titans, knights would be of no problem - and since pretty much all forgeworlds have them listed in macroclade rosters, it is logical to assume there was a production of knights, especially considering the fact they do not compete for resourses with Titan production.
Anyway, we did override this fact by using the small expeditionary part of Xestobiax, sent to aid Great Crusade - this is mentioned in Inferno. This detachment fought on alien worlds, and would need scouts; so probably all of the few warhounds and most of knights would go with it.
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Post by: tneva82
(maybe there should be another thread for short battle reports?)
Anyway had a blast in second game vs Legio Gryphonicus player I played 2 weeks ago. This time as we both had added titans to collection we upped points to 2000(exact) and more differences started to appear. He's more of WYSIWYG so had warlord with standard gear, reaver with 2xgatling and missiles, reaver with 2xlaser blaster and missiles, 2 warhounds with plasma and laser destroyers and only non-wysiwyg 5 knights with meltas and 3 knights with battle cannons(actually these were my models. He was supposed to borrow just 2 but as I had all of mine with 2 different colour schemes, albeit incomplete, and his were unpainted completely he opted to use mine and used colour schemes to identify weapons. This was the basic maniple in full strenght.
I had 2 maniples(he thought you were limited to 1 maniple but I quickly found rule text which clearly said at least one maniple so that solved it). First the myrmidon with warlord with missiles, volcano cannon and plasma cannon. Then another warlord with quake cannon, macro gatling blaster and paired gatling blaster. In retrospect quake and sunfury should have been swapped. Now I had long range warlord with one 24" gun and 24" gun with one longer range gun that top of that suffers -1 to hit within 24" where rest of the guns want to be! Silly me. Anyway this maniple was rounded by reaver with power fist, volcano cannon and apocalypse launcher.
Second maniple was the venator with reaver w/laser blaster, volcano cannon and warp missile. Also 2 warhounds both with turbo laser and volcano cannons. All in all weaponry was partially chosen to fit within 2000 pts. We rolled for scenarios and both ended up seek and engage. I got glory and honour but last time I had that and had lost trying to get that warlord dead. He discarded vital cargo(which surprised me a bit). We rolled the one with triangle shaped DZ's on opposite sides. For personal traits I had steal initiave once and he had once per game activate again for 3 heats. He had my veteran princep as his target. For strategems 4 for 2k and 2 extra since he had legion rules. I opted for command post, missile launcher, thermal mines and blind barrage. I declared right off the bat I would NOT use sabotage and he agreed to do vice versa. We both feel that's bit too crippling strategem. Maybe in 3k+ games it would be less crippling.
Anyway turn 1 I screwed up a bit and first fired with my long range warlord. Problem being sunfury is not long range...Also should have advanced with 2nd warlord. I'm too cautious with those. Initial fire saw his reaver with gatling's lose all his shields(first apoc strongpoint, then first strike from warlord) which resulted in that heading into safety behind building stat. Minor shooting otherwise though my short ranged warlord was taking some beating. Turn 2 things got more interesting. Blind barrages were called for both my warlord and his knights with meltas. We both opted to cover our unit rather than hurt enemy unit. With first strikes by both laser blaster reaver and his warlord my warlord obviously decided some blind barrage is needed! Reaver fired vortex missile at his warlord which was parking next to void shield generator and plasma reactor and snapped one volcano cannon out of action. Bit of waste of critical :(
Big news was though his gatling reaver that after moving I triggered thermal mines and with some sick dice rolling got pair of criticals and devastating hit. Boom. That reaver was in rather sorry state. Then again my fist reaver on left was on trouble as well though he went first fire and surprised opponent by blowing a hole into the battle cannon knights instead of warhounds. I REALLY hate knights after last game! 2 dead with solid hit from volcano cannon. My short range warlord dealt with last one.
Turn 3. I still had one knight unit to deal with. I sent my shooty reaver forward and pulled warhound back. Knights had two choices. Hide behind building but still get plastered by reaver, head forward toward warhound, likely not get in range and get into sight of warlord or move to engage reaver and expose to warlord. He went for the reaver. Shooting I used warhound on right to strip shields from the seriously crippled reaver which triggered fire from my reaver. With his legs being in sorry state I tried to snipe with laser blaster hitting and damaging. He fired somewhere(I think might have been on left where this turn my reaver with fist met his end. Unfortunately it stayed put which actually blocked warhound from moving forward...). Reaver then fired normally and tried to finish and hit twice on aimed shot but poor rolling left it still alive on last leg critical...Drat. Volcano cannon missed. Knights then tore up laser blaster before my warlord fired at the knights not caring about possibility of hitting reaver and killed all but 1 knight. Last volcano cannon missed and maybe I should have fired plasma at full strenght...
Turn 4. By now game was going pretty okay for me I think. His knights were almost out, reaver on right is in seriously sad state, his warhounds on left were in fairly sorry state in reactor/shield status(those things don't repair fast!). I had lost reaver but his reaver was almost out. However here things went haywire. I charged with reaver which was seriously bad idea since I forgot I had ended up with super hot reactor). This tore up the last knight no problem but rolling 9 for reactor overhit resulted in catastrophic melt down which caused huge carnage to my warhound on right and both warlords. Then to make matters worse my short range warlord with minor heat issue lost near full strenght shields right in face of his warlord....Whoops! Needless to say getting like 3 hits to body and then hit by missile strike poor warlord died. At least on right I finished off the reaver but hilariously it spazzed out straight forward hitting my warhound and causing some damage.
With this game was pretty much over. He managed to get reaver into safety so that only my plasma gun barely saw it and got shield up so no point to even roll. Game ended on turn 5.
Crushing defeat. Now I think we might have played turn more actually as there was one turn where I managed to block my short range warlord with warhound(oops) which was taken out by his warlord but this happened before reactor catastrophe but can't figure how turns happened. So maybe there was 1 fairly uneventful turn there I forgot details.
Game was looking pretty good! Was using reactor too much(especially with reaver that's not as robust as warlord with less safety margin and less repair crews. Doubly so for warhound!) and at one point I was rolling lots of 2 heats.
With short range warlord lost 1 turn shooting due to the warhound mistake and probably should have advanced T1. And as mentioned quake cannon pairs badly with 24" weapons. And maybe should have side stepped out of LOS rather than make rush with it. My other warlord and reaver(provided doesn't blow up...) could have dealt with reaver or maybe even try on his warlord if it shows face.
Fun game!
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Post by: Fajita Fan
Those headless, armorless Warhounds look like Tau power suits from a distance.
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Post by: tneva82
Haha good point. I had been painting as fast as I could so got at least my warhound armour painted barring gold edges. Took some effort seeing I got them on saturday(I knew I would be busy so I spent train trip to home assembling these), had almost no painting time on sunday due to going to meet family and tuesday was also out due to 40k. And I can't do airbrushing all that late due to compressor noise level...I basically got the airbrush part done barely in time on wednesday!
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Post by: Fajita Fan
I’m the slowest painter ever and I’m trying to do white :(
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Post by: Sherrypie
Talk about being slow, I apparently decided it is a good idea to bust 4 Warhounds and 3 Reavers on the building table simultaneously, urgh. At least I can make pew pew noises while pondering what to make of them. Especially Warhounds are tricky: I want to fiddle with them somehow, but the buggers are pretty sweet as they come. What to do, oh first world problems
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Post by: Fajita Fan
Battle damage. Bullet holes, scrapes, chips, etc? Automatically Appended Next Post: Oh so I was reading Titanicus over the summer and one of the Traitor Warhounds was described as having a spear for an arm. Since my weapons are magnetized I could scratchbuild something.
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Post by: FrozenDwarf
1 finished Reaver.
do forgive the missing paint on the laser, of the weps that comes with the kit i will only use the gatling, rest i have to wait to be released. (the carapce missiles are a great handing tool for the time beeing)
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Post by: tneva82
Out of curiosity why not use the laser? 3 S8 with possibility of shieldbane. Nice flexible weapon that can be used to strip shields(especially when they are sporting 3+) and actually punch damage once out of shields where mega bolter and apoc missiles generally struggle. And good punch vs knights as well. I prefer that over gatling tbh.
(oh and lasers are more likely to shoot T1)
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Post by: FrozenDwarf
tneva82 wrote:Out of curiosity why not use the laser? 3 S8 with possibility of shieldbane. Nice flexible weapon that can be used to strip shields(especially when they are sporting 3+) and actually punch damage once out of shields where mega bolter and apoc missiles generally struggle. And good punch vs knights as well. I prefer that over gatling tbh.
(oh and lasers are more likely to shoot T1)
since im going for the venator maniple there will ble plenty of lasers on the field from my warhounds plus im using the carpace laser on the reaver incease of flankers.
the gatling is there simply cuz it was either that or melta cannon. the other arm is for the volcano.
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Post by: Patriarch
FrozenDwarf wrote:1 finished Reaver.
do forgive the missing paint on the laser, of the weps that comes with the kit i will only use the gatling, rest i have to wait to be released. (the carapce missiles are a great handing tool for the time beeing)
That's some lovely painting work, it stands up to the detailed photo.
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Post by: Fajita Fan
Knights look good as wrecks on a scenic base.
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Post by: FrozenDwarf
Patriarch wrote: FrozenDwarf wrote:1 finished Reaver.
do forgive the missing paint on the laser, of the weps that comes with the kit i will only use the gatling, rest i have to wait to be released. (the carapce missiles are a great handing tool for the time beeing)
That's some lovely painting work, it stands up to the detailed photo.
thanks. like i say, if you cant paint well, atleast paint it neatly. i cant do blending, freehand painting or layering but i can do clean and neat.
it would look better whit some water transfer decals, but as i am going my own way in terms of colour and background, the transfers that comes with the reaver wont fit.
they do indeed and they are a wee bit cheaper then a box of houses.
seeing as i base my AT models for a desert theme and i wanted a "heroic static pose", it would to me look stupid to add an urban building or the foot of a desert mountain for the left leg to rest on, so i selected a knight.
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Post by: Fajita Fan
I think I’m going to do a Reaver punting a Knight.
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Post by: Eiríkr
Likewise.
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Post by: Sherrypie
Experimenting with Reaver weaponry: chainfist for nice scratches, a carapace turbolaser from Warhounds and a good ol' warp missile for giggles.
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Post by: Fajita Fan
Yeah, that makes a better turbo laser turret than my sentinel exhaust but I did that before the Warhound came out. Chainfist reminds me of Edward Scissorhands
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Post by: FrozenDwarf
ooo, that turbo was snexy.
if the official model looks worse then that, im copying the idea.
why all of a sudden does knights feel like grots.
on a serious note, a slam attack, kick or punsh into a knight might be very dioramic indeed.
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Post by: Zenithfleet
First pack of Warpuppies finally arrived. Dispatched to the wrong Segmentum... how typical. I expected better logistics from the 31st millennium.
(actually a post office snafu--not GW's fault at all)
One loyal Warfido with temporarily blu-tacked guns--nothing you haven't seen on this thread before, but still. Don't know which weapons we'll choose for it yet, so will play a few games before cracking out the glue.
Very nice kit. Didn't like the old Epic minis or the 40K-scale one from Forgeworld, but for some reason I love this new one.
For the opposing rebel Warterrier, I had a crazy plan involving an old robot dinosaur toy from the bits box:
The head turned out to be pretty much the right size:
A bit of trimming, pinning, experimenting and swearing later, I had meself a WarDino. Head plate from a Reaver's knee. (Again, choice of gun not final.)
Deinonychus claws on the feet for extra points. Well, approximately on the feet. It's symbolic, OK?
Unfortunately I only had one of those toys, so I have no idea what I'll perpetrate on the next hapless rebel Warlabrador I get hold of. Hmm... I wonder how big Voltron toys are? WarLions anyone?
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Post by: Formosa
That’s two done, just need to get the warhounds done
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Post by: Fajita Fan
Those look amazing!
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Post by: Malika2
Niiiiiiice!
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Post by: tneva82
Ready for freehand and weathering. Weapons also need work
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Post by: Zenithfleet
Looking great!
How are you going to handle the fire arcs? Those Titans look like they're sideways on their bases.
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Post by: Fajita Fan
I need to get to work but all I'm doing right now is playing Overwatch.
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Post by: FrozenDwarf
some snexy titans in here.
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Post by: Formosa
Zenithfleet wrote:
Looking great!
How are you going to handle the fire arcs? Those Titans look like they're sideways on their bases.
I will be putting that funky template on the front of the base and making a mark, it’s the same thing I do with battletech, Make dynamic poses and just make sure my opponent knows the actual facing on the bases.
Plus these ones are for our epic 30k campaign
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Post by: tneva82
Started work on my knight support. Will be planning to field 'em all in about 2 weeks
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Post by: Sherrypie
Heh, I see some familiar claws in there...
Meanwhile, my Reavers are getting there. Bases, basecoats and such next week then
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Post by: Fajita Fan
Oh wow, Empire banners look cool on there!
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Post by: tneva82
Sherrypie wrote:Heh, I see some familiar claws in there...
/quote]
Heh yeah "borrowed" your idea
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Post by: Sherrypie
Some basing happened, painting might follow next week. Got to try some splash effects on that pool the Warhound steps in.
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Post by: tneva82
Houses Hawkshroud, Vyronii and Raven progressing.
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Post by: Fajita Fan
After buying a bunch of cardboard dashboards I accidentally threw them away in a bag I thought was trash. I decided to Xerox one and try laminating it with magnetic tape behind it and little magnetic pins.
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Post by: Eiríkr
I thought it was too good to be true whilst building the Warhound kit that there would be enough weapon piping to complete each pair. I guess my Vulcan Mega Bolters will just have to be pipeless as the kit is purposely short of one of the shorter pairs. Has any one here actually bothered with them if they're magnetised?
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Post by: tneva82
Not me. Too fiddly for my taste even if there was enough pipings. I doubt I would notice them mid game anyway and I know my limits as modelers(indeed I have yet to build warlord or reaver without any issues....)
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Post by: Fajita Fan
Eiríkr wrote:I thought it was too good to be true whilst building the Warhound kit that there would be enough weapon piping to complete each pair.
I guess my Vulcan Mega Bolters will just have to be pipeless as the kit is purposely short of one of the shorter pairs. Has any one here actually bothered with them if they're magnetised?
I magnetized all of the guns and skipped their cables entirely.
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Post by: Eiríkr
Still... at least there's a spare head.
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Post by: Mendi Warrior
Actually two spare heads, but there are only two of the B20 component, the "bottom" of the head. Some plasticard is sufficient to circumvent this.
I still need to add something to improve the look.
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Post by: Patriarch
Eiríkr wrote:I thought it was too good to be true whilst building the Warhound kit that there would be enough weapon piping to complete each pair.
I guess my Vulcan Mega Bolters will just have to be pipeless as the kit is purposely short of one of the shorter pairs. Has any one here actually bothered with them if they're magnetised?
I've magnetised the weapons and left the cables on, as it limits the freedom of movement. The laser and plasma guns both draw on the reactor, I imagine the bolter has motors which drive it and therefore need power. That just leaves the flamer, which doesn't need them, but if I can make the spare plasma cables work with them then I will.
Every combo on the models is possible so it doesn't restrict them in terms of which-weapon-goes-where.
Once constructed, the cables are barely visible, so I wouldn't say they are required.
Automatically Appended Next Post:
Mendi Warrior wrote:Actually two spare heads, but there are only two of the B20 component, the "bottom" of the head. Some plasticard is sufficient to circumvent this.
I still need to add something to improve the look.
Could make the basis of a scenic base, if the head is buried/squashed chin-deep in the ground? No need for a chin-piece then.
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Post by: Mendi Warrior
Patriarch wrote:
Could make the basis of a scenic base, if the head is buried/squashed chin-deep in the ground? No need for a chin-piece then.
Most definitely. There is no need to add anything if you go that road. Otherwise, it is a rather straightforward manipulation.
With regards to the cables so far I have left them completely out. I was thinking of maybe trying to magnetize them, more for the challenge than anything else, definitely not a must in my opinion (yeah, I'm a bit crazy sometimes  )
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Post by: Flinty
@sherrypie - I love the bases. The factories made from BFG carrier bays are inspired.
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Post by: Cruxeh
So my new box of Knights arrived, but my idea for converting a traitor Knight Porphyrion kind of fell flat. Mostly due to me not wanting to risk messing up changing the legs.
http://imgur.com/imGKIzL
As such, it's now a Knight that wandered into the wrong alley and ran afoul some Dark Mechanicum that needed a platform for their DAoT weapons.  Now to paint the thing, I guess.
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Post by: Fajita Fan
Flinty wrote:@sherrypie - I love the bases. The factories made from BFG carrier bays are inspired.
Wow, I didn’t notice that at first - that’s really neat.
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Post by: tneva82
Being 2 days sickleave does have good side effect of getting stuff ahead. Despite 40k megabattle diverting some focus. Now titans are ready for freehands(gulp), transfers, weathering and basing. 6 out of 15 knights needing last touches before same stage. Next will be 4 warhounds split between legions whenever they come(swear last time i order anything crucial from that store).
Poor Mortis "bit" outnumbered
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Post by: Fajita Fan
Looks awesome! Can you post up those orks in the background for size comparison? I thought about making a homebrew Ork force with 40k models.
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Post by: Sherrypie
Fajita Fan wrote: Flinty wrote:@sherrypie - I love the bases. The factories made from BFG carrier bays are inspired.
Wow, I didn’t notice that at first - that’s really neat.
Thanks fellas
I had some lying around and thought they'd make fine little sweatshops, very similar to some brickwall magazines we have here by the railways. Very nice pieces, I've used them previously with BFG space stations and moon bases.
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Post by: Fajita Fan
So I might rescale and reprint my building facade template so the windows are smaller. If a Reaver is 25m tall or about 75’ the he should come up to about the 8th window, not the 5th or 6th.
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Post by: Fajita Fan
*reposting because of a forum error*
Okay so after I took those pics I actually cut his waist apart and I’m reposing it downward so it’s got more of a windup pose and then tacked on a sentinel chainsaw to count as a chainfist in the style of a Terminator. I originally mocked up his legs as being wider splayed like he was truly in a knockout stance but the leg armor wouldn’t align if you pitch his ankle joints too far.
Thoughts? I’m also considering a Mechanicus heavy flamer as a “plasma cutter fist” to count as a chainfist. I always thought big chainsaws grafted to powerfists looked wonky.
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Post by: tneva82
Fajita Fan wrote:Looks awesome! Can you post up those orks in the background for size comparison? I thought about making a homebrew Ork force with 40k models.
Quick shot of deff dread. Will later put gorkanaut one as well
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Post by: Fajita Fan
Hmmm, so too small for a counts as Reaver unless I redo the legs. What do you think?
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Post by: tneva82
Fajita Fan wrote:Hmmm, so too small for a counts as Reaver unless I redo the legs. What do you think?
Yeah would be frankly more appropriate as warhound tbh. I presume you were planning to use killa kan for those? You could beef up legs though. But would need to be quite a bit probably. Orks tend to be beefier than imperial titans so that could look bit small as reaver.
btw: Seems gorkanaut is bit less than inch shorter than warlord titan so again wee bit too small I think. Though at least has bulk so better than deff dread as reaver.
edit: found this on another forum for fluff describtion of size.
Mega Gargant 36m tall....
Great Gargant 26m tall...
Slasha Gargant 20m tall..
MekBoy Gargant 16m tall..
Reaver seems to be 25m. Warlord 33, warhound 15. So great gargant would be reaver equilavent in size(though more equilavent to warlord in terms of usage and strength) and slasha gargants would be between reaver and warhound. Maybe dreadnought could work as those? I'll look at evening how killa kan compares with warhound. Gorkanaut could work as great gargant equilavent.
Bulked up I could see mekboy=warhound, slasha=reaver, great gargant=warlord count as if you aren't inventing own rules for them while at it.
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Post by: Fajita Fan
Killa Kans as Warhounds, Meganobs as Knights with their heads closed off so there’s no skin showing.
The deff dread body could still work but the legs need to be built up, I can probably build something in TinkerCAD to 3D print. Automatically Appended Next Post: Gonna try to have 4 more Reavers built by Sunday, legs are done but I have to do the torsos and magnetize the arms and guns.
I somehow managed to buy 3 extra Reavers off Amazon and forgot them until the return window expired. I have plenty of knights so I figure I’ll get another pair of Warhounds for a THIRD LEGIO. Yikes I’m such a fanboy. I’ve got a ton of green stuff and Chaos bits so I’ll made a 1500 point Khorne list.
1495pts
Reaver
Powerfist/Gatling
Missile
Reaver
Laser/Gatling
Megabolter
Reaver
Laser/Gatling
Missile
Warhound
Plasma/Turbolaser
Warhound
Plasma/Megabolter
3 Knights
Dual chainswords (all melee)
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Post by: tneva82
Fajita Fan wrote:Killa Kans as Warhounds, Meganobs as Knights with their heads closed off so there’s no skin showing.
The deff dread body could still work but the legs need to be built up, I can probably build something in TinkerCAD to 3D print.
Here you go
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Post by: Fajita Fan
That’s very doable, thanks!
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Post by: tneva82
First work on basing done. Nothing too fancy
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Post by: AndrewGPaul
I finished all my Warhounds, so I can now field a complete Axiom or Venator maniple.
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Post by: Fajita Fan
You people are fast...
I went ahead with the traditional Terminator style chainfist and added some sprue as a guard with some bits to fill out the bulk. Not bad but I wish I had a bigger chainsaw bit to work with.
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Post by: Fajita Fan
My traitor legio on the left (3 Warlords, 2 Reavers) and my loyalists on the right (Warlord, 4 Reavers, 2 Warhounds) with 4 Knights laid out on my painting table.
Still to assemble: a bunch of Reaver weapons and 8 Knights.
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Post by: Fajita Fan
Hmph.
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Post by: Malika2
Oooooh, very intriguing!
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Post by: Patriarch
Banelord??
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Post by: Fajita Fan
Started messing with a Gatling gun and figured I had plenty of Lizardmen spears and figured I’d make some spear/shield Knights. Storm shields will be too big so I need to look for some Empire ones in a box.
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Post by: ph34r
I’m having a hard time deciding, play a pre-existing Legio with known colors?
Or, make up my own scheme?
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Post by: schoon
Pros of an existing Legio: known reference material; maybe even existing decals, etc,
Pros of your own: its the way YOU want it; hours of nerd joy if you're the creative type.
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Post by: Fajita Fan
^ wut he said.
I like doing my own stuff but there is something rewarding in trying to replicate something from a sourcebook. The Siege of Vraks books really made me want as Astorum legio.
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Post by: BrianDavion
One nice thing about tian hereldry compared to space marines is that the titans seem to have a lot more room for individual colour patterns among a legion, which means no two titans even from among canon legions looks alike.
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Post by: tneva82
BTW on the shoulder pads plain is pretty easy for both. Eye is very traitor one and I have hard time imagining loyal titan with it. Whatabout the 3rd one? Obviously loyalish but could some traitor titans be seen using one?
Just thinking if I would put one on some Mortis titans. for change of pace.
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Post by: ph34r
I also wonder about the Legio Titanicus shoulder pad... surely they traitor Titan legions would not be so hasty to remove that iconography as it has nothing to do with the Imperium, and is specifically Titans?
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Post by: Fajita Fan
ph34r wrote:I also wonder about the Legio Titanicus shoulder pad... surely they traitor Titan legions would not be so hasty to remove that iconography as it has nothing to do with the Imperium, and is specifically Titans?
Probably true but my legio is proud to serve the Warmaster first and Mars second.
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Post by: Patriarch
tneva82 wrote:BTW on the shoulder pads plain is pretty easy for both. Eye is very traitor one and I have hard time imagining loyal titan with it. Whatabout the 3rd one? Obviously loyalish but could some traitor titans be seen using one?
Just thinking if I would put one on some Mortis titans. for change of pace.
Both sides think they are the "true" Cult Mechanicus / Titan Legions, and the other side are the deluded turncoats who are misusing the symbols. There's no problem with the Horus-centric ones using "loyal" symbology. Those titans have used them for centuries, and the Omnissiah doesn't make mistakes...
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Post by: AndrewGPaul
All the traitor titans pictured in the AT rulebook and all the Horus heresy books have the Collegia Titanicus roundel and/or the Imperial eagle. Admittedly that's because Forge World don't make a carapace that doesn't have the eagle on it for their 40k Reaver, and likewise for the Warlord's carapace armour panels, but there you go.  I used one of each carapace piece for my Warhounds.
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Post by: tneva82
Another day, another knight box bought. Now totaling 18...One list alternative I had been considering was running about 100 pts short so 2 knights more...Plus full squadron of 6 with pair of close combat weapons.
I think I'll end up getting 4 more boxes sooner or later for squadron of 3 knights with pair of meltas and 3 knights with pair of battle cannons for heavy fire support squadron. And guess another squadron of twin close combat weapons. Well this is for future. Next purchaces will be warhounds for both legions and later another warlord for Mortis as well.
But knights...Now whopping 18. But you know they have serious weakness. Sure they rip titans apart in close combat no problem but problem is the knights tend to blow up in the process when titan dies! And 6 knights are about price of reaver so while initially the speed how knights tear up titans might seem too good the fact they tend to more or less die in the process makes up for it.
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Post by: Fajita Fan
When we played the Knights got into melee alarmingly fast and were good at tarpitting something since titans can't step over the top of them. I do think it'd be a little more realistic if Knights could only target a titan's legs since hitting a Warlord's head seems kinda silly.
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Post by: tneva82
Fajita Fan wrote:When we played the Knights got into melee alarmingly fast and were good at tarpitting something since titans can't step over the top of them. I do think it'd be a little more realistic if Knights could only target a titan's legs since hitting a Warlord's head seems kinda silly.
Head? We are hitting weapons with those. Easy to take one out and then S7-S9 hits on body. That seems better than hitting head.
Still we have had them get into combat(like here) or been blown apart. I find having volcano cannon equipped titan moving behind front titan is great help. If knights don't come ahead then well good. If they do you drop volcano cannon template over them even if it means risking binking void shield from your titan.
Either way even if you lose reaver to them resulting damage seems to result in knights be out as well. 6 of them costs about reaver's worth so I wouldn't say that bad trade off. After all they aren't quaranteed getting there and reaver has already done something. Warhound could be bad tradeoff. Of course warlord could be good tradeoff. But that's why you have reavers and warhounds(especially inferno+plasma combo is nasty) to ensure knights don't get nilly willy to warlord.
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Post by: Fajita Fan
I mean it seems silly that a Knight can hit a Warlord in the head.
It seems like Warhounds really open up listbuilding, I like the model and their role on the battlefield.
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Post by: tneva82
True bit silly but it's such an minor issue and doesn't seem to be issue balance wise we aren't fretting over that one. Especially as hitting head doesn't even seem to be that often even used. Generally we are aiming for weapons(easy to take down which has instant effect on efficiency of titan and then starts to cause S7/S9 hits on body), body(due to weapons often ends up damaged so plus modifiers so easy way to cause destruction of titan. Plus if you can get critical 2 it's shields out which is huge) or legs(the criticals there really hurt). Head is generally bit of "meh" place to hit. Head is also the most armoured place! Albeit 1 blip less damage track there but you need to roll 1 higher to cause direct hit so...
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Post by: AndrewGPaul
James Hewitt had put up a set of rules giving each hit location on the Warlord, Reaver and Warhound their own Scale values, and a rule saying a weapon could only hit something with a Sclae equal to or less than its own Scale + 2 (IIRC). He took it down again; hopefully it'' make a more permanent return.
It never made the rules because there wasn't room to include the scale values on the command terminals without it getting cluttered.
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Post by: Fajita Fan
Neat, I didn't know about that.
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Post by: Nostromodamus
First Warhound done.
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Post by: KTG17
AndrewGPaul wrote:All the traitor titans pictured in the AT rulebook and all the Horus heresy books have the Collegia Titanicus roundel and/or the Imperial eagle. Admittedly that's because Forge World don't make a carapace that doesn't have the eagle on it for their 40k Reaver, and likewise for the Warlord's carapace armour panels, but there you go.  I used one of each carapace piece for my Warhounds.
Back in the day we viewed this as that the traitors still believed in the imperium per say, just that Horus should be running it, so that justified the eagles. But as time went on and they mutated more those icons were gradually replaced.
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Post by: Fajita Fan
Wow, looks evil in black...
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Post by: master of ordinance
Overread wrote:
Still its a fantastic kit; knocks socks off the old metal one I have (in other news anyone want vintage stuff?
If your actually selling I might be interested.
I have to admit the Titanicus game looks epic (no pun intended), although the price does make me wince. I'll watch it for now and if it takes hold locally I'll start.
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Post by: Fajita Fan
I’m just going to leave this here.
https://youtu.be/vUxDmKFCD2o
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Post by: AndrewGPaul
KTG17 wrote: AndrewGPaul wrote:All the traitor titans pictured in the AT rulebook and all the Horus heresy books have the Collegia Titanicus roundel and/or the Imperial eagle. Admittedly that's because Forge World don't make a carapace that doesn't have the eagle on it for their 40k Reaver, and likewise for the Warlord's carapace armour panels, but there you go.  I used one of each carapace piece for my Warhounds.
Back in the day we viewed this as that the traitors still believed in the imperium per say, just that Horus should be running it, so that justified the eagles. But as time went on and they mutated more those icons were gradually replaced.
Also, all the depictions of Death's heads titans in the HH black books are from Prospero (where they were still technically Loyalist) or Isstvan 3, when the Heresy began.
Mind you, even that big eye of Horus symbol could be used on early or pre-Heresy units, if you think of it as an honour badge for units directly attached to the 63rd Fleet.
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Post by: Fajita Fan
Just a couple of Knights to play around with. I also wanted to quickly mock up carapace Gatling blasters for a Warlord.
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Post by: doktor_g
@Nostrodamus: looks super clean. Well done! I'm just assembling my four. Any magnetization hints? Think in gonna do it at the elbow.
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Post by: Regis_sotum
Gentlemen, we need help. For this weekend campaign battle, hell forge invasion, some homebrew chaosified and mutated titan rules are necessary; but literally nothing gets into mind, except maybe some 6+ demonical save once voids are down.
Do you have any ideas or solutions?
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Post by: tneva82
doktor_g wrote:@Nostrodamus: looks super clean. Well done! I'm just assembling my four. Any magnetization hints? Think in gonna do it at the elbow.
Warhound? I cut part of the ball from the piece that goes between gun and elbow. Magnet there, magnet to hole in gun, done. Maybe not pretties solution but it works for me. Automatically Appended Next Post: Regis_sotum wrote:Gentlemen, we need help. For this weekend campaign battle, hell forge invasion, some homebrew chaosified and mutated titan rules are necessary; but literally nothing gets into mind, except maybe some 6+ demonical save once voids are down.
Do you have any ideas or solutions?
More aggressive machine spirit(possession) table? Drop of command value for machine spirit tests? Improved unarmed attack ability?
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Post by: Sherrypie
Regis_sotum wrote:Gentlemen, we need help. For this weekend campaign battle, hell forge invasion, some homebrew chaosified and mutated titan rules are necessary; but literally nothing gets into mind, except maybe some 6+ demonical save once voids are down.
Do you have any ideas or solutions?
Change weaponry a bit, perhaps add weird stuff like Limited demon boils, Warp weaponry or Voidbreakers, maybe even Vortex blasts as a possibility from Catastrophic Damage table? Imagine striking the beast down and creating an accidental black hole. Whoops.
Daemonic gait, extra speed at the expense of armour? Ability to regenerate a structure point per turn or by hurting others? Teleportation mid-fight? Flamerlike breath weapons? Smash attacks get Rapid from sprouting tentacles? A billowing smoke cloud gives a permanent -1 against shooting? A camouflage glamour hides the thing from sight until very close? A mutation that switches the engine's weapon mid-battle? Shields convert saves to outward blasts? Larger explosions of gore when dying? Creates Difficult Terrain as it moves by twisting natural order in its wake? Astral ammunition goes through cover? Draft up some stratagems to represent daemonic presence? Allow the machines to Push for even more movement or dakka than normal?
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Post by: Regis_sotum
That's quite a host of themes, thank you. All that remains is to make a coherent rules of this).
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Post by: Fajita Fan
Great question.
Mark of Khorne
-1 BS, +1 WS
Ignore all effects like princeps injured
Melee weapons -5pts
+2 on machine spirit table
Extra victory points for slaying enemy princeps maximus
+2 charge distance, +1 speed
Mark of Nurgle
Ignore all effects like princeps injured
-1 speed
Spore mines: can be released at the end of the move phase, place 5” template touching the titans base and leave a marker, counts as difficult terrain as they attack joints
Mori Plague Cannon shoots corrosive snot: rather than concussive the location damaged by an unshielded hit suffers an extra damage pip at the end of each sucsessive end phase. Can be repaired on a 4+.
Tzneetch
-1 command checks
6+ save on unshielded hits
Bolters of change: all solid slug guns +1 str
Going voids to full and firing draining weapons doesn’t require a reactor roll on a 4+
If destroyed a 3” Vortex template is left on the board
Slaneesh
Titans count as immobilized because of the orgy taking place in the cockpit.
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Post by: doktor_g
Almost finished prepping for basecoats! The Warhounds and my other Titans may need to go to second in line since Orks hits TONIGHT!!!
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Post by: Fajita Fan
Trying to come up with a Kaban machine conversion as a Warhound proxy for my traitors. Kataphron Destroyer tracks look small but it might work depending on how I build up the body.
http://wh40k.lexicanum.com/wiki/Kaban_Machine
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Post by: Formosa
I managed to buy a tiny knight lancer off eBay, just wandering how people would handle rules for it?
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Post by: Sherrypie
Formosa wrote:I managed to buy a tiny knight lancer off eBay, just wandering how people would handle rules for it?
How does it differ from a normal knight? Is it faster, does it hit harder, is it markedly more resilient?
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Post by: Fajita Fan
Ping pong ball looks like an okay size, I need to buy some more 80mm bases.
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Post by: Malika2
KABAN!!!!
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Post by: Stephanius
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Post by: schoon
Beautiful work, Stephanius!
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Post by: Formosa
Sherrypie wrote: Formosa wrote:I managed to buy a tiny knight lancer off eBay, just wandering how people would handle rules for it?
How does it differ from a normal knight? Is it faster, does it hit harder, is it markedly more resilient?
It’s slightly faster, has a standard d weapon ccw, 6 shot plasma gun thing, better invun in close combat and a higher initiative when it charges.
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Post by: Fajita Fan
Added the extra top armor piece from a Warhound and the weapon cables as small tentacles, not bad to be honest.
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Post by: Regis_sotum
A huge update this time.
In the campaign, the imperials did successfully invade the Hellforge of KM179-beta across two battles, albeit with horrific losses.
The first battle was the hot-drop of Atarus axiom maniple (a warlord, a reaver and two warhounds) at some slavers hubs, supported by the orbital bombardment (we used the rules for magma eruptions from the "Last stand at Magma City"), with the goal of securing the area and creating a landing zone by levelling the area to the ground. The latter was quite a success, with all the ordnance flying around, but the securing part didn't go well. Imperials were met head on with Myrmidon maniple of Chaos titans led by a posessed warlord with plasma anihilator and a quake cannon, with another warlord and a reaver in the maniple. Concentrated fire from Atarus warhounds and a reaver stripped Chaos flagman of it's shields, and a precize lance strike crippled heretic's head, but not before the other chaos warlord ripped the brave reaver apart with an arioch powerclaw. Imperials responded by beheading chaos flagman (posessed crew stil somehow successfully ejected even with all the penalties!) and directed all firepower to the second warlord, seriously damaging it and preventing a second brutal charge. Unfortunately it left chaos reaver unattended, and let it sneak upon the Stormlord, imperial flagman warlord. Carring a melta and a fist, the heretic scored three criticals to the Stormlord torso, and the the reactor leak finished it off, causing a magazine detonation, that raised a quater of the area (yay, goal accomplisshed!); Princeps Senoris failed to eject from the resulting nuclear explosion. At that point, all the engines were pretty tightly grouped, so all of them were badly damaged. Imperials quickly finished off the second chaos titan, silencing it and using as a cover, though one warhound was lost to the melta fire from the reaver. Still, the last remaining imperial titan, the second warhound, overcharged the shields and met the heretic face-to-face. Chaos engine fell, literally crashing into victorius imperial titan legs, immobilising it; but still, a victory for the Emperor!
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Post by: tneva82
Hmm sunfury and quake cannon. That's bit unusual combo and rather inconvenient as I found out when I made mistake of using that. With one gun with max range of 24" and one gun that suffers penalty shooting within 24" that's never in good firing condition!
Nice to see claws seemed to do job. I'll be trying 2 claw warlord, 2 reavers with fist and 2 warhounds on thursday
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Post by: Regis_sotum
Imperials rushed with the repairs, an quickly fixed both warhounds to combat-capable state. However, the battle titans were beyond repair, so a reserve reaver had to be droped on the battlefield to form a venator maniple. Chaos did not bother with maniples, and just patched up both warlords a bit, rolling thesee monsters into battle once more - not even fully repairing them, so chaos titans still spent first round if the second game repairing criticals at the orders.
The second battle was waged at the edge of the landing zone - chaos engines tried breaking trough to the landed ships, with an intention of slaughtering the unloading conventional troops. Atarus reaver stood in their way, braving the incoming fire. With the warhounds flanking the powerclaw bearer, imperials managed to cast it down, burning and crashing. Sadly, the second, posessed warlord was too much to handle - heretic finished off the heroic reaver, and strode to the landing zone, ignoring warhounds that were unable to stop him, even by firing ti the rear armor. Not a desirable outcome, indeed.
As for the rules, we introduced a homerule "systems" for the titans, allowing for custom modifications like motive sub-reactors or advanced aupexes in the legion section of the rulebook. Systems go th the rules block of the terminal, replacing ardex weaponry on the warlord, and are hit at the "special"; also being damaged, repaired and destroyed on a 5+. Techo-heretical devices and effects also go in here, and each system may only be taken once. It turned out quite fun, it had to be admitted.
And, at last, a hobby part. Some unusual maniple is at the assembly... the ork one. Gorkonaught is perfect as a gargant - and is exactly matching the size of a warlord.
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Post by: Regis_sotum
tneva82 wrote:Hmm sunfury and quake cannon. That's bit unusual combo and rather inconvenient as I found out when I made mistake of using that. With one gun with max range of 24" and one gun that suffers penalty shooting within 24" that's never in good firing condition!
Nice to see claws seemed to do job. I'll be trying 2 claw warlord, 2 reavers with fist and 2 warhounds on thursday
Princeps Kolesnik, as he said, did chose the gunz for the sole brutality of the warlord appearance, ignoring unoptimal distance layout. Between it, laser blasters and plasma annihilator, the posessed warlord was a pain to face at middle range and still capable of punching warhound shields while on approach, despite the scout titans going out of direct LoS.
As for me, I like more specialised approach, but AT is great at weapon balance, and it is hard to go really wrong with the loadout; maybe the only ones are all-gatling shield breakers, and even that is more risky, than wrong.
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Post by: tneva82
I like generalist approach but what I want is range bands to be similar. If those are waaaay off(volcano cannon arm+vulcan mega bolters? Volcano cannon+claw?) then that's going to be generally trouble. Can't use orders efficiently and in this case either you are not shooting gun or gun is -1 to hit.
Short/medium/long weapons and then among them shield breaking/damage dealers to taste is my rule of thumb
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Post by: Regis_sotum
A bit unsure about orders - you mean first fire? It uses a single weapon anyway, so no advantage in having a second barrel. Penalty of -1 is sad indeed, that's the part of a reason I prefer turbo-lasers over laser blasters, but some people just do not care about -1 on a large blast, or choose for other advantages.
Basing on our dozen games, I recommend you arming your warlords with laser blasters and reavers with trubo-lasers and meltas. That way you will be uniform and still able to engage things at distance, should your fists be torn off.
Twin powerclaw warlord would cripple or outright destroy anything in a single round, barring some really unlucky rolls. But, as we played, the Mighty Fist is always the first weapon for Targeted Attacks, so be especially cautious with knights. Theese tiny buggers rip weapons off really fast.
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Post by: tneva82
Regis_sotum wrote:A bit unsure about orders - you mean first fire? It uses a single weapon anyway, so no advantage in having a second barrel. Penalty of -1 is sad indeed, that's the part of a reason I prefer turbo-lasers over laser blasters, but some people just do not care about -1 on a large blast, or choose for other advantages.
Basing on our dozen games, I recommend you arming your warlords with laser blasters and reavers with trubo-lasers and meltas. That way you will be uniform and still able to engage things at distance, should your fists be torn off.
Twin powerclaw warlord would cripple or outright destroy anything in a single round, barring some really unlucky rolls. But, as we played, the Mighty Fist is always the first weapon for Targeted Attacks, so be especially cautious with knights. Theese tiny buggers rip weapons off really fast.
If you have short ranged guns have trouble with first fire(cant' move forward toward range plus of course you will be shooting in combat phase anyway at which point lack of range for rest really sucks!) and advancing to get to range with short guns(especially needed with my medium range brawler of macro blasters, paired blasters and sunfury where without pushing it's 100% impossible to get to range without enemy helping and even with push if opponent wants to play sit back and shoot you will not reach them period) as that would be missing shooting long range gun then. Most extreme with volcano cannon+vulcan+power klaw where you most definitely WANT to advance T1 so having long range gun is really bad.
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Post by: Regis_sotum
I would not say it's bad, more like sub-optimal. Volcano cannon is a demanding weapon, that does indeed require appropriate loadout to give best results; but having one more around is never a bad thing, even if it is to give some long-range punch to a close combat engine. It can be done with better efficiency, sure, but that's not always needed.
Oh, and when you check in for the ammo, sunfury and volcano cannon have an advantage of an unlimited ammunition, one more pro to consider.
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Post by: Fajita Fan
tneva82 wrote:Hmm sunfury and quake cannon. That's bit unusual combo and rather inconvenient as I found out when I made mistake of using that. With one gun with max range of 24" and one gun that suffers penalty shooting within 24" that's never in good firing condition!
Nice to see claws seemed to do job. I'll be trying 2 claw warlord, 2 reavers with fist and 2 warhounds on thursday
That's a good point on that combo. Really good talk on weapon combos!
Edit; ammo? There’s limited ammo? I don’t have my rulebook, did I miss something?
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Post by: Nostromodamus
I think the ammo talk was more fluffy than anything. There is no limited ammo on Quake Cannons.
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Post by: tneva82
Nostromodamus wrote:I think the ammo talk was more fluffy than anything. There is no limited ammo on Quake Cannons.
Or house rules for their campaign
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Post by: Regis_sotum
Exactly that. Now we have limited special ammo (for example, S8 plasma warheads for AML), but we plan moving to limited ammunition for all munitions-based weapons.
Upd: I think, in a few months, when we will determine a stable homerule block for campaign, I will translate it to english and post here.
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Post by: Fajita Fan
That sounds cool. I also like your collection of optional weapons in those pics. Why does that Reaver need a Dreadnought assault cannon? What's that represent?
Oooo, I just noticed you've got a muzzle brake on your quake cannon, I like that. I need to redo mine now that I've seen that!
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Post by: Fajita Fan
It’s early but I’ve started narrowing the barrel of my quake cannon and adding a muzzle brake. I’ll probably round off the corners octagonally and build up the recoil tube before adding a big shrouding armor plate.
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Post by: Fajita Fan
After finishing the barrel sections and recoil tubes I went on Thingiverse and found lots of premade cannon designs. D'oh.
Just finishing up the top armor plate and where the barrel meets the gun casing.
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Post by: Sherrypie
One evening of painting down, game on Saturday. They will get done
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Post by: Sherrypie
Two evenings down, one left before the game
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Post by: Fajita Fan
Looks like chocolate (I'm hungry)
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Post by: Fajita Fan
Pretty much finished a quake cannon design and kept it very simple for printing next week. The front and back ends get turned so the broad end is on the build plate and get glued together, the red magazine will be printed separately and either glued to the back like you see there like a gravity feed or glued underneath like a chain feed depending on what looks best.
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Post by: Sherrypie
Third evening, fatigue sits in. I can't nmm chrome three legs, transfer and weather these buggers before tomorrow. Bweh, they're playable, rest of the painting can wait till next week.
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Post by: Fajita Fan
Okay, back end of the quake cannon is done enough. Figured I'd put the magazine underneath so the 3 parts will be printed separately along with a couple of more plasma cannons and some Reaver meltas I modified.
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Post by: schoon
Well done on those Warhounds!
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Post by: Regis_sotum
Fajita Fan wrote:Okay, back end of the quake cannon is done enough. Figured I'd put the magazine underneath so the 3 parts will be printed separately along with a couple of more plasma cannons and some Reaver meltas I modified.
Well done. If you allow some suggestions: the back part of body looks a bit plain, some pipes/cables or even simple plates slapped upon it would make the gun look more alive. You could use a FW reaver gatling boy as an example - it has some service "hatches", ports and other mecanically-looking bits. Just a little more details at this stage would make a model look really nice.
I myself have tried making carapace guns for the warlord this way, after failing to find sutable variants in the net, except for an awesome laser blaster. At first I made some basic looking guns, and they were ok, but after reprinting with more details they are much better. Now all that is left are the arm macroblaster and the powerclaw.
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Post by: Fajita Fan
Oh I know it’s basic but I don’t have a printer in my building and I submit my files one per week like the public even though I’m staff. Adding extra detail means more chances for things to get “hairy” or “squiggly” around overhangs. I have tons of plastic and wires to just glue on, I had meant to do that on the back of my plasma cannons but I went ahead and primed them along with everything else one day.
I meant for the stuff I’ve printed to be proxies till the really detailed weapons are released but that’s either far away or (given FW’s recent US prices) going to be stupidly expensive.
I could totally see them making a plastic weapon sprue with one plasma, quake, and Gatling cannon each, then a pair of megabolters, laserblasters, and gatlingblasters for like $50-$75 on top of a $110 Warlord. If FW makes them out of resin I could see a plasma or Gatling cannon costing $15-$25 each. I would totally prefer to have the detailed weapons but I have four Warlords... Automatically Appended Next Post: Oh and your megabolter looks way better than mine. My last file I sent to the printer had an adapted carapace weapon swivel base so my guns won’t look like they’re just sitting on top of the armor piece with the magnet. They should be done this week so I can submit a file with my quake cannons, I hope they turn out okay.
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Post by: Regis_sotum
Well, it's a basic warhound megabolter, covered by an armor plate from top and sides. Mounts are the same for all weapons, and I basically ripped it from that awesome laser blaster.
Oh, and right now my Warlord volcano cannon just detonated. That was a nice hab block there, also.
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Post by: Fajita Fan
For those who don’t have enough Warlords they announced the variant with plasmas, laserblasters, and a power fist.
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Post by: FrozenDwarf
dont even have a warlord, so im in no rush.
but thouse knights looks very cool, gonna grab a box just cuz of the coolfactor.
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Post by: Rabenga
Wip...Homebrew legio...Legio Cascadia! Thoughts? C and c always welcome and thanks for looking.
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Post by: godswildcard
That heat damage looks fantastic! How'd you do it??
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Post by: Rabenga
Air brush... I just copied that scars miniature madness guy...
Does anyone know how to make the pics smaller?
Cheers
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Post by: Fajita Fan
I love that’s dirty, chipped white. That’s what I’m going for too.
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Post by: tneva82
Fever gave me 2 days to paint. Got orks done way faster than expected(13h paint session helps) so started these ones. Half weapons not magnetized yet
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Post by: Rabenga
Looking good!
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Post by: SamusDrake
Gordon Bennet, there is amazing work going on here. Sherrypie, I love your Warhounds!
I'm just finishing up a trio of Knights and assembling two small plasticard buildings, so once I have those done I'll post a photo.
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Post by: angelofvengeance
Here's my Adeptus Titanicus force so far (V much a WIP)
Legio Astorum and House Vyronii Questoris Banner
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Post by: Sherrypie
SamusDrake wrote:Gordon Bennet, there is amazing work going on here. Sherrypie, I love your Warhounds!
Thanks, I'll see if I can get them ready this week
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Post by: Fajita Fan
tneva82 wrote:Fever gave me 2 days to paint. Got orks done way faster than expected(13h paint session helps) so started these ones. Half weapons not magnetized yet
I commend you for being able to paint with a fever, I couldn't. The Mortis paintjob looks so badass.
angelofvengeance wrote:Here's my Adeptus Titanicus force so far (V much a WIP)
Legio Astorum and House Vyronii Questoris Banner

I love the Warp Runners, that looks great!
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Post by: tneva82
Fajita Fan wrote:tneva82 wrote:Fever gave me 2 days to paint. Got orks done way faster than expected(13h paint session helps) so started these ones. Half weapons not magnetized yet
I commend you for being able to paint with a fever, I couldn't. The Mortis paintjob looks so badass.
Well it was not super hard fever. Biggest issue was to be carefull with cough to ensure brush doesn't suddenly go to wrong spot!
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Post by: Fajita Fan
I started messing with Folk Art color shifting paints and it’s really gluey, it has the consistency of something like white glue or molasses. I tried thinning it with matte medium, water, and glaze medium to varying degrees of failure. I’ve got a few more colors being delivered and I’ve either got old stock or this stuff doesn’t have the right body for miniatures.
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Post by: angelofvengeance
Fajita Fan wrote:
angelofvengeance wrote:Here's my Adeptus Titanicus force so far (V much a WIP)
Legio Astorum and House Vyronii Questoris Banner
I love the Warp Runners, that looks great!
Cheers! Just waiting on the full-colour decals for Astorum to come out before I do anything else on it.
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Post by: Fajita Fan
I'm experimenting with the color shifting paint for Astorum, the orange doesn't look good and I'm still waiting on the blue and yellow to be delivered.
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Post by: tneva82
Started weathering titans and ran into problem. Was trying to follow the guide on warhammer tv. It uses rhinox hide for which then highlight colour used to draw line under it. Problem. On black armour rhinox hide is not visible...
Any other colours that could be used? Eshin grey with silver lines? Or silver and then use eshin grey to do the lines? Something else?
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Post by: Fajita Fan
Depends, do you want the armor to look like it's chipping to metal or another layer of paint underneath? I used to use dark metals followed up by a lighter metal sparingly on orks.
You could go leadbelcher and then highlight with a light gray.
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Post by: Sherrypie
Raaah! Fifth session has been finished and they are done! Done I say! ... done I say and retreat to the corner muttering about how the scroll work remains undone until the blighters have earned them on the battlefield and how the water effect is still going to dry transparent and get higher sprays to show the mass of the engine and...
Bah! Pretty much done anyway to the point where I am damn satisfied with them and the fact I'm still not a shaking, nervous wreck after all that trim.
So, joining Warlord Iudex Ultionis, the just and all-powerful Judge of Vengeance, we have:
Edax Rerum, Devourer of All like time itself.
Occisor Spesi, the unescapable Murderer of Hope.
Echo Dolorum, the Echo of Sorrows that rings over the land.
Cineres Immensi, the Vast Ashes are all that remain from those who dared to oppose their doom.
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Post by: Fajita Fan
Neat! Is that dual flamer?
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Post by: Sherrypie
Yeah, for maximum burnination
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Post by: Overread
Sherry that isn't a colourscheme I'd ever think of and I really like it! Love your work on them, the glow on the energy weapons looks great and the chipped paint on the armour has come off great.
Hope you don't mind (and will take down at your request) but I was tempted as you'd spent time putting a background in; and did a little edit adjustment. Mostly just tweaking the contrast and curves a little, giving it a little of a straighten and did some sharpening to try and show them off better.
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Post by: Sherrypie
Overread wrote:Sherry that isn't a colourscheme I'd ever think of and I really like it! Love your work on them, the glow on the energy weapons looks great and the chipped paint on the armour has come off great.
Hope you don't mind (and will take down at your request) but I was tempted as you'd spent time putting a background in; and did a little edit adjustment. Mostly just tweaking the contrast and curves a little, giving it a little of a straighten and did some sharpening to try and show them off better.
Of course I won't mind, glad someone liked them enough to do so. The pictures were a bit grainy as first my phone camera couldn't focus on the whole miniature for gak and then my brother's system camera was optimized for photographing fungi details from one cm away in daylight, but what can one do. Buy a proper thing one day, it seems
On the scheme, thanks! The on-going motto for this project seems to be "if it didn't step out of a baroque painting, yo doin' it wrong foo!"
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Post by: SamusDrake
I've got some Warhounds winging their way to me in the post, but forgot to order some magnets for them.
Any idea what size they need to be?
Cheers.
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Post by: tneva82
SamusDrake wrote:I've got some Warhounds winging their way to me in the post, but forgot to order some magnets for them.
Any idea what size they need to be?
Cheers.
I\m using 5mm magnets myself.
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Post by: SamusDrake
tneva82 wrote:SamusDrake wrote:I've got some Warhounds winging their way to me in the post, but forgot to order some magnets for them.
Any idea what size they need to be?
Cheers.
I\m using 5mm magnets myself.
Thanks for that. Are they 1mm or 3mm in height?
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Post by: Flinty
The water effect splash is is inspired. Thanks for sharing.
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Post by: tneva82
SamusDrake wrote:tneva82 wrote:SamusDrake wrote:I've got some Warhounds winging their way to me in the post, but forgot to order some magnets for them.
Any idea what size they need to be?
Cheers.
I\m using 5mm magnets myself.
Thanks for that. Are they 1mm or 3mm in height?
1mm. 3mm would be huge. 2 of them together would extend weapons way too much for my taste and they are strong enough to hold anyway.
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Post by: SamusDrake
tneva82 wrote:SamusDrake wrote:tneva82 wrote:SamusDrake wrote:I've got some Warhounds winging their way to me in the post, but forgot to order some magnets for them.
Any idea what size they need to be?
Cheers.
I\m using 5mm magnets myself.
Thanks for that. Are they 1mm or 3mm in height?
1mm. 3mm would be huge. 2 of them together would extend weapons way too much for my taste and they are strong enough to hold anyway.
You're a star! Cheers for that.
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Post by: Mendi Warrior
Sherrypie these warhounds are gorgeous, very very nice results
With regards to magnets I used 3x1mm magnets for the weapons and 4x1mm for the legs - torso joint. For the head I used a 3x1mm magnet on the torso (drilled a 1mm deep hole) and a 2mm diameter steel ball in the head itself (in direct contact with the magnet).
And catching up on the previous posts I love all the titans and knights I see. The quality is intimidating.
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Post by: SirWeeble
Amazing results Sherrypie.
Where are the little guys from on the base? Are they the 'not-epic' Krieg horses from Vanguard? If so, your color scheme choice makes sense.
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Post by: Mendi Warrior
SirWeeble wrote:
Where are the little guys from on the base? Are they the 'not-epic' Krieg horses from Vanguard? If so, your color scheme choice makes sense.
If not mistaken, these are all from the original Space Marine Epic Imperial Guard box: rough riders, ogryn trooper, imperial commissar, IG officer, assault troop with jump pack, robot, IG bikers.
To me their scale is just perfect.
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Post by: ph34r
Has anyone come up with a good case solution?
Battlefoam? Magnetic Shelves? What case can fit a few Warlords, enough for two armies?
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Post by: tneva82
I'm looking for buying from KR multicase. One AT package claims 2 warlords, 4 reavers, 15 knights, templates and cards. They also have also another foam that claims 4 warhounds. That is enough for most of my needs(not all though. Would need double that basically with spare knights but doubtful I ever carry both my legions in force. What happens when I get 3rd warlord though...)
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Post by: Sherrypie
Thanks y'all, glad you like the Hounds
The fellas on their bases are indeed all 100 % old GW, my brother had a pile gathering dust somewhere and I gave them a new purpose in life. Since they are in scale with the new titans, they fit rather nicely in there to make the engines feel properly huge.
Their scheme is chosen in accordance with my Death Guard force, auxilia fodder who use green hazmat rubber coats (very common raincoats in the Finnish army), as a joke on their quality gear.
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Post by: tneva82
Nowhere near Sherrypies warhounds but been adding transfer sheets and weathering 4 Mortis ones. Victorum are later. Also working on 2nd half of this knight unit and weapons for those warhoundt(that's 32 weapons to paint)
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Post by: tneva82
Nowhere near Sherrypies warhounds but been adding transfer sheets and weathering 4 Mortis ones. Victorum are later. Also working on 2nd half of this knight unit and weapons for those warhoundt(that's 32 weapons to paint)
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Post by: SamusDrake
tneva82 wrote:Nowhere near Sherrypies warhounds but been adding transfer sheets and weathering 4 Mortis ones. Victorum are later. Also working on 2nd half of this knight unit and weapons for those warhoundt(that's 32 weapons to paint)
Very respectable Warhounds you have there!
Its a shame GW didn't provide more options for the Questoris Knights like you have...
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Post by: Fajita Fan
Green and gold is a great looking scheme. I have no idea what to do with mine.
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Post by: ph34r
I'm thinking Imperial Hunters right now for my Imperials, currently my Legio Fureans are getting their third experimental yellow paint method.
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Post by: MongooseMatt
Legio Xestobiax grows a little!
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Post by: Fajita Fan
Looks great!
White panels are blocked out, doing some gold trim and I need to get some Leadbelcher behind the armor before shading. I’m not a good painter so there’s some things to clean up after shading.
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Post by: ph34r
Looks good fajita fan. I will be trying to paint yellow starting from a similar color and washing.
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Post by: Fajita Fan
Try Rustoleoum yellow primer from Walmart, it’s way cheaper than GW’s Averland cans. Their aluminum finish primer is pretty solid if the weathers right.
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Post by: tneva82
Basing and first warlord done for real.
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Post by: Fajita Fan
Looks evil, Mortis looks so badass.
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Post by: Nostromodamus
Always good to see Mortis!
I’m hoping to do my second Warhound tomorrow.
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Post by: doktor_g
Finally. Now I can box it up and never ever play it with a full sense of accomplishment.
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Post by: Fajita Fan
Well where do you live? Louisiana? Not sure where state of Jefferson refers to.
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Post by: Eumerin
Fajita Fan wrote:Well where do you live? Louisiana? Not sure where state of Jefferson refers to.
Jefferson is sometimes used to refer to the "decidedly more conservative than most of the rest of the state" part of Northern California.
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Post by: Fajita Fan
Well then you are way west of me. Can’t help you there.
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Post by: Sherrypie
Good looking, cohesive groups there, doktor_g! How about some bases then before boxing 'em up?
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Post by: Fajita Fan
That's some weathering, very nice!
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Post by: Rabenga
Thanks!
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Post by: Sherrypie
Nice work, Rabenga, I like the little skulls at the back of the cannons.
Meanwhile, no rest for the wicked, so after the Warhounds it's Reaver time. I might even get a legal maniple some day
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Post by: Rabenga
Thanks Sherry pie. Reaver is off to a good start.
.looks like it's striding with purpose...
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Post by: Stephanius
My local GW Store has the manager's own 40k size Warlord titan with carapace laser blasters stands proud.
The Adeptus Titanicus Warlord with the rocket launchers is nice, but I wanted blasters!
Now I feel kinda silly, since I modified, printed, magentized and painted my own blasters. I finished a week before GW announced the official version.
However, I waited to take nicer pictures, since I was working on a bunch of Lucius pattern warhounds to keep my plastic Mars pattern Warhounds company.
Here is my AT Warlord , just a few days before his unplanned buddy Warlord with crisp, high quality blasters will show up in a cardbord box, some assembly required. ;-]
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Post by: Fajita Fan
Gorgeous work and be proud of your laserblasters, they look cleaner than the ones I printed.
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Post by: Overread
That's utterly fantastic and the glow on the lasers is really something!
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Post by: Stephanius
Overread wrote:That's utterly fantastic and the glow on the lasers is really something!
Thank you. The effect loses a fair bit when you look very close. It's just white followed by Vallejo Model Air Flourescent Red. The heat effect is Secret Weapon Red and Blue Heat.
Fajita Fan wrote:Gorgeous work and be proud of your laserblasters, they look cleaner than the ones I printed.
Thank you. That should be down to the printers; I used an Anycubic Photon, i.e. a cheapo resin printer.
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Post by: Sherrypie
Very nice looking there, Stephanius.
Some progress on my front too: Ruina Superborum, Fall of the Haughty, joins Favilla's ranks. Rip and tear!
Didn't bother magnetizing the arms, carapace can be changed if one for some reason wouldn't want to wear the one-shot wonder of overcompensating that is the Warp Missile...
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Post by: CommodorePerry3
I have been building buildings. Foam block cores, cardstock and found object dressing. Some buildings will block LOS some will simply block movement. The first is a cathedral, the second, some low-rise movement blocking buildings, the final two are a hotel and office building.
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Post by: CommodorePerry3
WIP buildings. The first is a cathedral. (argh it is upside down)
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Post by: CommodorePerry3
Building WIP. A Hotel
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Post by: CommodorePerry3
and a few more WIP Buildings. Office building and some low rises, meant to block movement, not LOS
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Post by: Fajita Fan
Sherrypie wrote:Very nice looking there, Stephanius.
Some progress on my front too: Ruina Superborum, Fall of the Haughty, joins Favilla's ranks. Rip and tear!
Didn't bother magnetizing the arms, carapace can be changed if one for some reason wouldn't want to wear the one-shot wonder of overcompensating that is the Warp Missile...
I went with the skinnier hunter killer missile for my warp missile but I still have one of those and I almost wish I used that one. It looks great painted up, good work!
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Post by: TzeentchNet
Assembled and magnetized my Knights today. As a funny side effect of being consistent with polarity I can swap their arms with my Cataphractii
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Post by: Regis_sotum
That's some awesome buildings right there, CommodorePerry3. It is tempting to try and replicate them.
And now, another update: finally, they are here. The Orks are advancing upon the campaign in a big way, led by the mighty Gargant, "Uhniverze Stomper".
The ork maniple is ready to go, made of one gargant (hardpoints are modular and can be changed, alll of them), two stompas with magnetized arms, and one old epic-scale gargant, that fit just nice as a stompa. The do require a bit more painting, but only an adjustment, and the test is scheduled this week, in two flavors: ether as a proxy imperials, or with our own homeruled terminals, featuring four main and one secondary weapon system per one orky titan, because you can never have enough dakka. The SPECIAL location was quite handy at that, almost as if GW intended to have titans with more locations.
Upd: adding a little, may I say, teaser off the next part of the AT project.
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Post by: Fajita Fan
Regis_sotum wrote:
That's some awesome buildings right there, CommodorePerry3. It is tempting to try and replicate them.
And now, another update: finally, they are here. The Orks are advancing upon the campaign in a big way, led by the mighty Gargant, "Uhniverze Stomper".
The ork maniple is ready to go, made of one gargant (hardpoints are modular and can be changed, alll of them), two stompas with magnetized arms, and one old epic-scale gargant, that fit just nice as a stompa. The do require a bit more painting, but only an adjustment, and the test is scheduled this week, in two flavors: ether as a proxy imperials, or with our own homeruled terminals, featuring four main and one secondary weapon system per one orky titan, because you can never have enough dakka. The SPECIAL location was quite handy at that, almost as if GW intended to have titans with more locations.
Upd: adding a little, may I say, teaser off the next part of the AT project.
I had wanted to give an ork force a shot and that’s looks like what I’d have done. Really good work!
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Post by: Stephanius
For my Lucius Pattern Warhounds, I went with bikers, attack bikes and a land speeder as base deco.
My reasoning is that these marines might be nimble enough to avoid being stomped into the ground by the scout titans. I think they came out rather nice.
I modified the 3D models to suit my needs, with regards to less wasted material and holes sized as close as I could manage (print size variation) to accept magnets.
This whole endeavor took much more time than the plastic Warhounds, which built very easily - compared to Reaver and Warhound.
For me this was a feasibility challenge and skill class, even assuming resin and printers are free, I'd not recommend this as a serious alternative to the original models.
If I'd do it over, I'd make sure to split the model into more parts for convenient lack of masking for airbrushing.
However, my cabinet of shame pile of potential still has a lot of models in need of attention, so I won't make more of these guys.
I have 3 more AT knights to do and I do expect 4 AT Cerastus knights to escort the Warlord with the new weapon sprue to my door.
I added individual pictures like these below for all my AT models to my gallery.
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Post by: Fajita Fan
Those bikes and the speeder are nuts, what printer and resolution are you using?
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Post by: Stephanius
Fajita Fan wrote:Those bikes and the speeder are nuts, what printer and resolution are you using?
I'm using a cheap DLP printer, the Anycubic Photon. It uses a 5.5" mobile phone display to mask it's UV lamp. That display has a resolution of 2560*1440 pixels.
My layer height is the default for that printer, which is 0.05mm.
I clipped the supports before curing the prints, then stuck them on doublesided sticky tape previously used for pre-painting base deco bits.
Then I hit them with black primer, a white zenital highlight, two shades of yellow and added a bit of chrome and brass before applying black semi-transparent oil shade.
All of these models - the second speeder aside - found a spot on the four Warhound bases. =]
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Post by: Azreal13
So this is sort of a fluff question, but pertains directly to how I'm approaching my AT stuff from a building and painting perspective, so I'll ask it here.
Do individual titans have permanent weapon loadouts, or do they alter according to resources/mission requirements? So is it the chassis that identifies the titan, or would it only be considered that individual if it was rocking a certain configuration?
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Post by: Stephanius
in the fluff titans do get completely rebuilt when they get downed. That means of course that certainly a damaged or destroyed weapon would be replaced.
From there it is a very small step to assume that the titans would grab the right loadout for the mission. Maybe there are fluff examples of that as well.
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Post by: Fajita Fan
Princeps grow with their titans and I should think they'd want to keep the same loadouts as those are now their limbs. I don't know of any story where they refit a titan with different weapons.
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Post by: Patriarch
Fajita Fan wrote:Princeps grow with their titans and I should think they'd want to keep the same loadouts as those are now their limbs. I don't know of any story where they refit a titan with different weapons.
There is some background quotes of advice for princeps battlegroups "select your weaponry appropriate to the mission." Since you get whatever titans you are assigned, this suggests it is supposed to be possible to swap out weapons on each engine.
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Post by: Fajita Fan
It would make sense to me but I've only read Warlord, Mechanicum, and Titanicus. I wish there were more books.
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Post by: tneva82
All current mortis titans ready for varnish minus burnt metal effect on inferno guns.
Next in line finish knights, paint lancers i get tomorrow(4) and next week(2, i hope), and then to legio victorum
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Post by: SamusDrake
tneva82, that is an awesome battle group you have there. I like the consistant colour scheme but also how each unit has its own individual flair.
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Post by: tneva82
SamusDrake wrote:tneva82, that is an awesome battle group you have there. I like the consistant colour scheme but also how each unit has its own individual flair.
Stole the idea from another army  liked the idea of individuality on god machines. First legion i painted to playable state was all same which i found dull so might redo them a bit. won't stop there though with this legion. 2 warlords, reaver and 2 warhounds will be added later. Damn discount box  looking forward on 3k+ games
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Post by: tneva82
Today's project. 2 more got metals but plates require paint purchases
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Post by: SamusDrake
tneva82 wrote:Today's project. 2 more got metals but plates require paint purchases
You already have your lancers AND begun painting them?
This is outrageous!
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Post by: tneva82
What's so outrageous?-) Go buy them, get home, assemble and paint them  Ready for weathering now with all painted and transfers in place! So weathering + basing left.
Then there's 6 more to build and paint...2 are assembled and painted as far as I could before I ran out of paints(new colour scheme for these so missing colours), 2 more were sent by GW on saturday and 2 more and in my order from wayland along with the 2 titan discount boxes.
Will be 2 full banners.
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Post by: Fajita Fan
Wow! You’ve got a real process going there.
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Post by: SamusDrake
tneva82 wrote:What's so outrageous?-) Go buy them, get home, assemble and paint them  Ready for weathering now with all painted and transfers in place! So weathering + basing left.
Then there's 6 more to build and paint...2 are assembled and painted as far as I could before I ran out of paints(new colour scheme for these so missing colours), 2 more were sent by GW on saturday and 2 more and in my order from wayland along with the 2 titan discount boxes.
Will be 2 full banners.
LOL. Mine came in the post this morning and I'm already starting to put them together. Magnets for the Warhounds came with them, but I broke two of them by mucking about - making them jump up as if by will of the Force!
Your Knight banner is going to look awesome when finished...
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Post by: xttz
Did anyone else magnetise their Lancer arms? They said on twitch last week that they "may" release resin weapon upgrades for other cerastus variants, which I'm taking to mean those upgrades are already done.
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Post by: Fajita Fan
I'm going to use some 1/16" magnets when I get mine and scratchbuild the sword and Gatling gun variant. Scratchbuilding is fun.
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Post by: tneva82
xttz wrote:Did anyone else magnetise their Lancer arms? They said on twitch last week that they "may" release resin weapon upgrades for other cerastus variants, which I'm taking to mean those upgrades are already done.
You know that's bloody good point. I was thinking not bothering like knights but indeed with lancers the variants seems to be heading for resin upgrades.
Well I have 4 more coming and some lancers are always going to be needed if for nothing else than the +1 to save. And the simple fact is they are the most flexible and all around. Castigator is hyper super duper specialized so IMO should rather be free weapons and the acheron while not as bad as castigator is still bit more specialized so I think it's not big deal that 2 knights per banner is fixed as lancer.
Good catch. Think I'll magnetize the remaining 2 knights per banner
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Post by: SamusDrake
xttz wrote:Did anyone else magnetise their Lancer arms? They said on twitch last week that they "may" release resin weapon upgrades for other cerastus variants, which I'm taking to mean those upgrades are already done.
It is tempting and could be done from parts 14 & 16( Torso sides. ). Whether its worth doing would depend on the price of an upgrade sprue...it may be better to buy the variants and be done with it.
Must say, the head options for the Cerastus are really good. Can't wait to paint them.
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Post by: tneva82
If they come up with resin upgrades there won't be variant knight as such. All variants would come with lancer parts. Nor would there be way to save monev either.
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Post by: SamusDrake
tneva82 wrote:If they come up with resin upgrades there won't be variant knight as such. All variants would come with lancer parts. Nor would there be way to save monev either.
The single-sprue format used so far seems to suggest that the Knights are too small a unit to have upgrades. But an upgrade sprue is certainly a possibility.
Still on the discussion of Knights, I wonder if they will do a value pack for them too? Why, they could call it "Adeptus Titanicus: Knight Banner"!
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Post by: tneva82
If they don't make upgrade sprue that would mean extra plastic mold for acheron and castigator. Unlikely. Those likely come in upgrade sprue.
Wonder if same has stormspear rocket for questor knights. Odd there has been no word of that
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Post by: SamusDrake
tneva82 wrote:If they don't make upgrade sprue that would mean extra plastic mold for acheron and castigator. Unlikely. Those likely come in upgrade sprue.
Wonder if same has stormspear rocket for questor knights. Odd there has been no word of that
I've been giving this one a lot of thought tonight as there is a lot of merit in what you say. And yet there is a dilema; if we glue these chaps together and they do go with upgrade-only...then we have to purchase more knights ontop of the upgrade sprue. But if they dont, and its just variants...then we are wasting our magnets.
I think if they intended to go down that path, wouldn't they just have the bodys on one sprue and weapons'n'heads on a second? They've done that for the Titans so I fail to see why they couldn't do it here for a far smaller and cheaper product.
Whichever path they take with the Cerastus( personally, I hope its both ), the weapon options do exist on the terminals so all should be revealled soon.
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Post by: Fajita Fan
I'll make a stormspear model to 3d print if y'all want.
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Post by: ph34r
I think I saw a stormspear model floating around somewhere on the web.
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Post by: tneva82
SamusDrake wrote:tneva82 wrote:If they don't make upgrade sprue that would mean extra plastic mold for acheron and castigator. Unlikely. Those likely come in upgrade sprue.
Wonder if same has stormspear rocket for questor knights. Odd there has been no word of that
I've been giving this one a lot of thought tonight as there is a lot of merit in what you say. And yet there is a dilema; if we glue these chaps together and they do go with upgrade-only...then we have to purchase more knights ontop of the upgrade sprue. But if they dont, and its just variants...then we are wasting our magnets.
I think if they intended to go down that path, wouldn't they just have the bodys on one sprue and weapons'n'heads on a second? They've done that for the Titans so I fail to see why they couldn't do it here for a far smaller and cheaper product.
Whichever path they take with the Cerastus( personally, I hope its both ), the weapon options do exist on the terminals so all should be revealled soon.
Others got full plastic sprue with variant heads and armour plates. We are looking at resin parts though. Likely 4 pieces per upgrade sprue. Enough to change 1 box into variants.
And for why? Money. You talk about doubling expensive plastic mould count. Reducing sprue count is very good profit wise.
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Post by: SamusDrake
tneva82 wrote:
Others got full plastic sprue with variant heads and armour plates. We are looking at resin parts though. Likely 4 pieces per upgrade sprue. Enough to change 1 box into variants.
And for why? Money. You talk about doubling expensive plastic mould count. Reducing sprue count is very good profit wise.
I've sent an email to GW basically asking them "to magnetize or not to magnetize?". The designers were forthcoming about the Titans being magnetized so I don't see why they can't be upfront about the Knights too.
If they tell me anything significant then I'll share it in the news & rumours thread.
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Post by: AndrewGPaul
If you're worried about it, then magnetise; it's more work, but if there are no other weapon parts produced, then you can still use them anyway.  Personally, I'm not going to bother. I'll pick up a couple of Lancers soon, and if parts to make Acherons and Castigators appear later, I'll make some of those too.
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Post by: Overread
Knights are just cheap enough that you can go without magnets if you want; esp as you're not expected to field legions of them at once and the weapon variety is fairly tight as it is anyway. Of course in time this could change; but I figure that GW will release more knight body variations to account for different roles and weapon focuses rather than only a couple and then give them weapon upgrades for every possibility.
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Post by: SamusDrake
The reply from GW was at least light-hearted, but basically they cannot provide any details at this time as the design team is "behind closed doors" blablabla...
As part of the feed back( to their reply ) I've positioned it where I feel I cannot assemble my knights which are practically useless until GW announces something - how long do we have to wait until we can use the goods we have purchased? Clearly I'm milking it just to get a response out of them, but hey - if it works?
The obvious solution is to just assemble and field the body parts for now. Afterall, its not an issue we must take to the UN or Nato, is it?
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Post by: GoatboyBeta
Just putting some Lancers together and I'd forgotten how fiddly Knights are. Why are they in so many damn parts?
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Post by: SamusDrake
GoatboyBeta wrote:Just putting some Lancers together and I'd forgotten how fiddly Knights are. Why are they in so many damn parts?
How do you find the feet? Mine have come very close to being broken...
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Post by: FrozenDwarf
GoatboyBeta wrote:Just putting some Lancers together and I'd forgotten how fiddly Knights are. Why are they in so many damn parts?
extreme detail on a small scale requires many small parts. personly i love it, assembly is my fav part of the hobby. (and it aint a miniature if you dont use tweezers to hold the parts cuz your fingers are too big  )
but im supprised how big these knights are compared to the questors as i started work on a "allied" unit of them. (basicly my exuse to paint them in a completely different colour to keep things fresh)
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Post by: tneva82
I found lancers easiest at model to assemble so far.
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Post by: SamusDrake
Speaking of which, have you got some beauty shots of your two bad-lads? Would love to see them!
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Post by: tneva82
I'l' get some when they are ready. As i'm spending long weekend at parent's home(thursday was independence day and got friday off as well) will be to next week.
Transfers in place, need to finish weathering and bases. Malinax ones waiting for mortis tranfer sheet that has transfers to them as well
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Post by: GoatboyBeta
SamusDrake wrote:GoatboyBeta wrote:Just putting some Lancers together and I'd forgotten how fiddly Knights are. Why are they in so many damn parts?
How do you find the feet? Mine have come very close to being broken...
They do seem fairly fragile but they went on with no problems. Lovely models once they are built. But stuff like having the carapace/shoulder pads and one of the head options in three parts seemed excessive.
Could be worse though. At least its not Reaver legs
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Post by: SamusDrake
GoatboyBeta wrote:SamusDrake wrote:GoatboyBeta wrote:Just putting some Lancers together and I'd forgotten how fiddly Knights are. Why are they in so many damn parts?
How do you find the feet? Mine have come very close to being broken...
They do seem fairly fragile but they went on with no problems. Lovely models once they are built. But stuff like having the carapace/shoulder pads and one of the head options in three parts seemed excessive.
Could be worse though. At least its not Reaver legs
OMG, the Reaver might be next on my shopping list. Not looking forward to assembling the chap at all...
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Post by: tneva82
Just don't do too steep angle with posing and you are fine
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Post by: GoatboyBeta
Yeah its a deceiving build. The feet and toes have ball sockets so there is a lot of potential for posing. But the rest of the leg assembly(especially the lower leg armour) is quite restrictive and limits the feet and overall posing.
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Post by: Fajita Fan
Reaver legs wouldn’t be half as annoying if they weren’t made of like 19 parts each side.
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Post by: Sherrypie
Accidentally Cerastus, whoops. Very nice kit, though the default shield is just... Yuk.
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Post by: SamusDrake
Bravo, Sherrypie!
I agree about the shields and really like yours. Where do you get them from?
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Post by: Sherrypie
SamusDrake wrote:Bravo, Sherrypie!
I agree about the shields and really like yours. Where do you get them from?
Bitzbox
But really, one is an old Chaos Warrior shield and the other is a particularily ornate jacket button I've had lying around for at least a decade.
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Post by: SamusDrake
Thats a very nice jacket button!
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Post by: Sherrypie
Testing a conversion, Acherons from the Lancers. Flamer made from a chopped up inferno cannon.
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Post by: ph34r
Got my first painting project for Titanicus underway, a Warlord for the Tiger Eyes.
WIP obviously. If anyone has any comments or suggestions I'd be happy to hear, particularly if you have your own Fureans!
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Post by: Eiríkr
Afternoon all.
I've finally finished up my two Warhounds and first Reaver, I'd really like to seal them up with a coat or two of varnish.
What would you recommend?
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Post by: Sherrypie
Eiríkr wrote:Afternoon all.
I've finally finished up my two Warhounds and first Reaver, I'd really like to seal them up with a coat or two of varnish.
What would you recommend?
I use Vallejo matt varnish by brush, works okay. Might want to try a spray though if you use powders or feel busy.
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Post by: FrozenDwarf
Eiríkr wrote:Afternoon all.
I've finally finished up my two Warhounds and first Reaver, I'd really like to seal them up with a coat or two of varnish.
What would you recommend?
if there is a large amount of metalics and you want to keep the metallic shine then you need to do one layer of gloss clear and 1 layer of satin clear. any other clear then gloss as first spray will remove all metallic shine from metallic paints.
however as just gloss will make it extremly shiny, you use the satin to remove that shine but it keeps the natural shine of the paint underneath the gloss layer.
if you have more regular colours then metallics, then go for just satin. satin is a few levels less shiney then gloss but its not in the realms of matt so it wont kill the natural shine of non metallic paint.
matt sprays destroys any paint job, as the natural shine of the colour is completely removed(in some situations a grey layer over the colours is the result) and i simply dont understand why they exist.
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Post by: Fajita Fan
Sherrypie wrote:Testing a conversion, Acherons from the Lancers. Flamer made from a chopped up inferno cannon.
Great work, I’m doing the same thing in a banner of 4 along with 2 lancers and a castigator. Automatically Appended Next Post: ph34r wrote:Got my first painting project for Titanicus underway, a Warlord for the Tiger Eyes.
WIP obviously. If anyone has any comments or suggestions I'd be happy to hear, particularly if you have your own Fureans!

Ah, Fureans - the traitor legio we all want but none of us want to paint. I commend you.
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Post by: SamusDrake
Magnetizing a Warhound and Cerastus.
The Cerastus has seemless ports either side of the torso for 5*1mm magnets. This suggests that they could receive upgrade weapons, but it also pushes the shoulders out to a point where it seems you need to leave the carapace as unglued. You then remove it before swapping arms, which isn't a problem because the carapace slots in well enough to turn the model upside down and it will stay on.
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Post by: tneva82
Alternatively small magnet to weapon and then the upper piece of arm(which reminds me forgot to do that). Could be the weapons comes with just the weapon part, not the shoulder.
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Post by: Scott-S6
FrozenDwarf wrote:
matt sprays destroys any paint job, as the natural shine of the colour is completely removed(in some situations a grey layer over the colours is the result) and i simply dont understand why they exist.
Because the shine destroys the illusion of scale. A model which has shine is very obviously a model because the shine on the model is never correct for the object that the model represents (unless the size difference between them is fairly small)
This is why NMM is a thing - it creates what appears to be a shine which is correctly scaled to the model..
The grey layer is misapplied varnish and can be fixed with a coat of gloss followed by a correctly applied coat of matte.
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Post by: SamusDrake
Damn. I'm going to need a stronger adhesive as the magnets ripped straight off the warhound and eventually the Cerastus too. Fun while it lasted though!
tneva82 wrote:Alternatively small magnet to weapon and then the upper piece of arm(which reminds me forgot to do that). Could be the weapons comes with just the weapon part, not the shoulder.
That is definitely an option although the magnets and then visible, but I suppose you could paint over them anyway.
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Post by: tneva82
SamusDrake wrote:That is definitely an option although the magnets and then visible, but I suppose you could paint over them anyway.
I paint over them automatically anyway as I apply them pre-painting. Won't go taping over them or anything! Especially as that hides them anyway ;-)
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Post by: Mandragola
I don't know if I'd bother magnetising knights... except that I wish you could do something with the stubber/meltas. Instead I think I'll put meltas on my Errants but just not worry about it if I don't fancy using them.
I've got 6 knights from the GME box. Seems like a plan to get three more so I can run a banner of paladins, wardens and errants. Is that what most people do, or are mixed banners a good idea?
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Post by: Cruxeh
So today my Titan Battlegroup arrived. Sure, it will be months before I even start on my Warlord, but it's nice to already have it at home.
Edit: in fact, if I'm lucky that weapon sprue will be released by the time I'm busy building it.
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Post by: SamusDrake
Thinking about making another plasticard building( what can I say, they are just cuboids ) and then maybe adding minor detail before painting...
Considering the heratige of Titanicus and "epic"(whisper!), has anyone produced any papercraft templates for buildings? If not I might have a crack at that myself...
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Post by: FrozenDwarf
SamusDrake wrote:Thinking about making another plasticard building( what can I say, they are just cuboids ) and then maybe adding minor detail before painting...
Considering the heratige of Titanicus and "epic"(whisper!), has anyone produced any papercraft templates for buildings? If not I might have a crack at that myself...
for spesificly 40k setting not yet as far as i have seen.
for futuristic 6/8mm, yea there are a few around.
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Post by: Fajita Fan
I use the Hawk Wargames pdf buildings and print them on 8.5x11 paper then laminated them for AT. I also got Styrofoam blocks from Walmart and printed/laminated a building facade template in Publisher. This is an old pic as I didn't like the scale, a 75' Reaver should be as tall or taller than the 8th story but I haven't finished redoing them. I put two blocks in an L shape so it's not all just squares and rectangles.
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Post by: SamusDrake
That Reaver looks like hes going to scale the Empire State Building and NOT get shot down by Thunderhawks...
Yes, those buildings are a bit tall. I might have a crack at making my own using Gimp.
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Post by: Sherrypie
Basing evening, it seems. At least the Cerastuses are ready for painting, this time with some dead too.
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Post by: tneva82
SamusDrake wrote:That Reaver looks like hes going to scale the Empire State Building and NOT get shot down by Thunderhawks...
Yes, those buildings are a bit tall. I might have a crack at making my own using Gimp.
Dunno. 8 floors. Bit taller in scale than our world 8 floor building would be but it's 40k so extra tall floors aren't that odd idea.
Good size for me
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Post by: SamusDrake
Magnets - MAXIMUM POWER!!!
Gorilla Super Glue. Nuff said.
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Post by: Fajita Fan
tneva82 wrote:SamusDrake wrote:That Reaver looks like hes going to scale the Empire State Building and NOT get shot down by Thunderhawks...
Yes, those buildings are a bit tall. I might have a crack at making my own using Gimp.
Dunno. 8 floors. Bit taller in scale than our world 8 floor building would be but it's 40k so extra tall floors aren't that odd idea.
Good size for me
The building isn't too tall, it's the windows that aren't to scale, I just eyeballed it in Publisher when I printed it. I wanted buildings that cover a Warlord but the Reaver should come up to at least the 8th floor. I have the new facades printed I just have to glue them but I'm discovering that gluing laminated paper to styrofoam is way more challenging than I thought. Superglue will detach from the foam and PVA glue hasn't dried in weeks, it's still liquid in the middle.
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Post by: tneva82
Pah it's 40k  Everything's overscaled compared to real world anyway ;-)
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Post by: Fajita Fan
tneva82 wrote:Pah it's 40k  Everything's overscaled compared to real world anyway ;-)
You should come hang out in Bolter and Chainsword's AT section, it's pretty active and you'd fit in. http://www.bolterandchainsword.com/forum/293-adeptus-titanicus-the-horus-heresy/
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Post by: Toofast
Well, I probably won't have anyone to play against other than my gf using her knights and armigers as proxies, but I ordered the titan battlegroup with the ebay coupon yesterday. If anyone ever visits Sanibel/Captiva or Naples, hit me up and we'll get a game in.
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Post by: SamusDrake
Finished magnetizing my second Lancer. This time I'm going to leave part "19"( shoulder pads ) off the carapace to allow easy access to the arms. To be fair It gives him a unique look alongside the other Lancer.
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Post by: Fajita Fan
You talking about the shoulder pad extensions? Why are those separate in the first place.
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