TalonZahn wrote: Yea, there's no way Elite troops in the Imperium would wear the same stuff.
Just look at how different each Space Marine Chapter is.......
SM Chapters are roughly on the same level to each other. Scions are way more elite than Elysians (or any IG regiment) which are just one of the many IG regiments (even though they are highly specialised one but so are Catachans etc.).
TalonZahn wrote: Yea, there's no way Elite troops in the Imperium would wear the same stuff.
Just look at how different each Space Marine Chapter is.......
SM Chapters are roughly on the same level to each other. Scions are way more elite than Elysians (or any IG regiment) which are just one of the many IG regiments (even though they are highly specialised one but so are Catachans etc.).
Silly Rabbit, that's not the point, STC's are for everyone.
That picture could be for a wrist scanner on everything from a Necromunda Slaver to a Chapter Master. They're all over Marine minis, with or without, the little flip top cover.
On the other hand, Scions have never been shown with jet/jump packs, and neither have any other IG. Unless you go back to Rogue Trader, and those looked like Marine style packs.
the jump pack resembles the description that "Guns of Tanith" used, which was based on Rogue Trader Guard Jumptroop packs. both of which were rather more capable than the grav-chutes of the Elysian's.
armor wise does look like Scions more than Elysians (who's armor was closer to the Cadian standard), though it is possible it'll end up being Kasrkin, or possible some new regiment.
Silly Rabbit, that's not the point, STC's are for everyone.
That picture could be for a wrist scanner on everything from a Necromunda Slaver to a Chapter Master. They're all over Marine minis, with or without, the little flip top cover.
Actually some STC are just for the elite of the Imperium. Also what I meant is that the double kit is unlikely because they look quite different with Scions having more ornate armour so the kit would require quite a few separate parts (still not impossible when we see Zoant/Venomthropes kit for nids).
Silly Rabbit, that's not the point, STC's are for everyone.
That picture could be for a wrist scanner on everything from a Necromunda Slaver to a Chapter Master. They're all over Marine minis, with or without, the little flip top cover.
TalonZahn wrote: Yea, there's no way Elite troops in the Imperium would wear the same stuff.
Just look at how different each Space Marine Chapter is.......
SM Chapters are roughly on the same level to each other. Scions are way more elite than Elysians (or any IG regiment) which are just one of the many IG regiments (even though they are highly specialised one but so are Catachans etc.).
They're all over Marine minis, with or without, the little flip top cover.
Wrist datapads are. Not this exact datapad design however, while it does appear on Scions exactly like this.
Yeah. I don't get the discussion. Did his rumour say Scions or Elysians? Then it's that.
he said jump pack guard guys. don't know if he ever specified more than that, and he tends to be vague as to specifics like that (sometimes it seems like it doesn't know the difference lol)
cole1114 wrote: Valrak's accuracy is frankly scary. Someone did a thread on here showing he had a nearly 100% rating.
at this point, we really have no reason to doubt him
he said jump pack guard guys. don't know if he ever specified more than that, and he tends to be vague as to specifics like that (sometimes it seems like it doesn't know the difference lol)
He explicitly and repeatedly said they were Scions. He was pretty disappointed they weren't Elysians.
I would love them to be Elysians but those are very obviously Scions.
he said jump pack guard guys. don't know if he ever specified more than that, and he tends to be vague as to specifics like that (sometimes it seems like it doesn't know the difference lol)
He explicitly and repeatedly said they were Scions. He was pretty disappointed they weren't Elysians.
I would love them to be Elysians but those are very obviously Scions.
he said jump pack guard guys. don't know if he ever specified more than that, and he tends to be vague as to specifics like that (sometimes it seems like it doesn't know the difference lol)
He explicitly and repeatedly said they were Scions. He was pretty disappointed they weren't Elysians.
I would love them to be Elysians but those are very obviously Scions.
oh then i totally missed that lol
I think the earliest rumours he had described that pack as being like the ones the Elysians had. But without knowing the leak and it being anything from printing to the models from the new Kill Team edition trailer...if you knew nothing and kind of googled it or described it to a friend it's not hard to see how you would end up at Elysian over Scion.
I do kind of hope if they are Scions they are new sculpts and not just an upgrade sprue. I like the aesthetic of them quite a bit, but their proportions have not aged well.
Given how static the current models are, I can’t imagine an upgrade kit alone would give the appearance of jump troops, unless it comes with all new legs
So I'm going on a long business trip in October and I managed to get about 5 associates into kill team. Do we think this will be released around that time?
I have a couple of the box sets and one kill team. Do we think this is going to completely change everything?
Jammer87 wrote: So I'm going on a long business trip in October and I managed to get about 5 associates into kill team. Do we think this will be released around that time?
I have a couple of the box sets and one kill team. Do we think this is going to completely change everything?
This is expected to be a new edition but not sure if they will completely change the rules or just do an updated .5 edition
For release date, kill team boxes tend to release roughly every 3 months and the last one was in June so September/October is likely and if this turns out to be a new edition GW is incentivized to release it soon after fully revealing it since people would want to know what changes with a new edition before buying more
There are certainly some aspects of core rules that could use some tweaking: random initiative, some LOS inconsistencies, balancing Seek and Destroy with other archetypes to name just a few.
Of course hoping GW won't overcompensate and screw things that are fine does have a long history of disappointment.
I admit I dont play kill team, but wont the fact that you can now (probably) have full teams of jump infantry shake things up bit? Atleast justify a supplement.
The game already includes Tau Stealth Suits that can do the whole flying thing, although I'm not sure if the current edition ever made use of that capability though.
Valrak's KT21 rumour streak has been flawless AFAIK, starting from the Octarius box onwards. Whatever his sources might be, they are on point when it comes to KillTeam.
If we get a new edition, I think it's just a .5 update kind of thing, with slight tweaks, possibly setting in stone the format for Killteams which premiered with KT: Termination - ie datacards of all operatives, faction specific tokens and so on. I doubt there will be bigger changes. Tac Ops and archetype tweaks are quite probable as well.
When it comes to these new jump troops, I bet we will see new rules mechanics for that. The existing FLY ability just makes most terrain meaningless, I doubt it would be good enough to cover things for a skirmish game, where both teams feature jump troops on the regular.
I dont give WHITE flocks if the distances aint inches. BLACK(1) WHITE(2) BLUE(3) RED(6) is hardly rocket science to remember. There is much more to remember within any teams bespoke rules than that. People who dont play KT21 shouldnt get to decide anything about it, you're just an outsider looking in. START PLAYING
tauist wrote: I dont give WHITE flocks if the distances aint inches. BLACK(1) WHITE(2) BLUE(3) RED(6) is hardly rocket science to remember. There is much more to remember within any teams bespoke rules than that.
Are you seriously trying to claim that using a combination of symbols instead of a number to determine a range isn't one extra cognitive step to deal with on every action?
Reduce the cognitive load slightly, and put the damn number there, GW.
Jammer87 wrote: So I'm going on a long business trip in October and I managed to get about 5 associates into kill team. Do we think this will be released around that time?
I have a couple of the box sets and one kill team. Do we think this is going to completely change everything?
This is expected to be a new edition but not sure if they will completely change the rules or just do an updated .5 edition
For release date, kill team boxes tend to release roughly every 3 months and the last one was in June so September/October is likely and if this turns out to be a new edition GW is incentivized to release it soon after fully revealing it since people would want to know what changes with a new edition before buying more
Thank you for the response. I'm more of a model/terrain collector for 40K and I don't typically have the time to go out and actually play Kill Team or 40K. So I already own Nachmund and Into the Dark. I also have some terrain. I shipped all the stuff in our container and I almost bought the older starter set. The last long business trip(2018) I went on I managed to get about 4 colleagues to play Warcry(when it first came out) and I think if it was Kill Team I probably could have gotten more. Men in my profession tend to lean more towards aliens, power armor, and guns. I'm hoping the expansion won't make me have to buy multiple books or anything crazy.
I'd be interested in a tidy up/.5 edition to solve some minor issues.
One of these days I hope they release a proper battle sisters KT, the novitiates aren't my thing and I much prefer the power armored look. Something like what the Hearthkyn warriors received, a small upgrade sprue for the existing kit. Elysians/Scions don't interest me at all, Vostroyans would've excited me more.
The one thing about a new edition that would irk me though is a change to the board size. I have several neoprene mats at 22x30. A change like that isn't likely, but sometimes GW does nonsensical stuff.
On the other hand, Scions have never been shown with jet/jump packs, and neither have any other IG. Unless you go back to Rogue Trader, and those looked like Marine style packs.
They are almost certainly not true jump packs. They look like grav chutes, which are essentially sci-fi parachutes. Grav chutes have manouevring thrusters for the drop trooper to use during the descent.
The only official models of grav chutes is from the FW Elysian range. However, Stormtroopers/Scions are well described in lore as using them, this is why they have had deep strike as far back as 3rd edition (Scions will also rappel or fast-rope or use rarer means for insertions, but grav chutes are one of the commonest).
IIRC, a grav chute has enough lift for them to be used as rudimentary jump packs, but they are primarily used for controlled combat drops from altitude.
Model:
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GaroRobe wrote: Given how static the current models are, I can’t imagine an upgrade kit alone would give the appearance of jump troops, unless it comes with all new legs
Given grav chutes are more like parachutes than jump packs and often discarded on landing, an upgrade sprue for the existing kit makes sense simply as Scions fighting after landing. More dynamic posing only captures the very brief moment of landing at the beginning of the engagement. The old Elysian models were no more dynamic than the current Scions and looked fine with grav chutes on.
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TalonZahn wrote: Yea, there's no way Elite troops in the Imperium would wear the same stuff.
Just look at how different each Space Marine Chapter is.......
The established aesthetics of Elysians and Scions are very different. GW could obviously change this, but it would be disappointing to many. They are more distinct than the differences between SM Scouts and SM in power armour.
Harakoni Warhawks are drop troops closer to Scions in aesthetics (by virtue of wearing carapace armour) but are much better proxied by Kasrkin IMO, the existing artwork shows blockier, more angled armour similar to the Kasrkin rather than the smoother curves and ornate styling of the Scion kit.
Now we have two options - they will be just like Eldar Aspects (squad with a leader with some wargear choices) or they will introduce some specialist strains. I hope for the latter
It would be a bit odd to have animated teasers, mysterious lore posts, and announcing a preview show (is the preview show just for KT though? Not clear if it is or not) if it was just 2 new kits and some terrain, none of the other boxes got that. Must be something bigger, wouldn't surprise me if it was a new edition.
Mentlegen324 wrote: It would be a bit odd to have animated teasers, mysterious lore posts, and announcing a preview show (is the preview show just for KT though? Not clear if it is or not) if it was just 2 new kits and some terrain, none of the other boxes got that. Must be something bigger, wouldn't surprise me if it was a new edition.
The art in the article shows what I think is the Kill Team logo on the folders.
Inquisitor Gideon wrote: They just did it for the Skaven. Seems like short, 15 minute single previews maybe becoming a new habit for them.
I mean... "people"* complained about the old preview shows as being too long and that *their* favourite game did not receive anything... This seems to be the reaction. Personally I don't mind it.
Aren't these basically just reveals thy had for GenCon- they seem to be fairly flying stuff out ahead of NOVA..
Maybe they will tease something at the end of the preview but its clearly the KIll Team new edition, a bigger deal than a new season..
Next box after the Vespids vs Scions is apparently Armoured Orks (Bombs squig etc) vs Ogryns and Ratlings so no flying theme for the whole season (Orks also on the ground) Both sides are new kits, no upgrade sprues.
Seeing how they have re-tooled other Blackstone Fortress models for 40k use I'm expecting them to include the two Ratlings from BsF in the Ork/Ogryn release, although I hope I'm wrong
Undead_Love-Machine wrote: Seeing how they have re-tooled other Blackstone Fortress models for 40k use I'm expecting them to include the two Ratlings from BsF in the Ork/Ogryn release, although I hope I'm wrong
I would rather expect that their poses, and new wargear, in case of the climbing tools/scanner, will be reused on the full sprues.
Simply the fact that not all of them balance on some terrain piece with the tip of their foot already fills me with joy.
Also while they are obviously completely new, they don't look that different from old Scions so unless they change Scions to be Grav Chute only now you should still be able to use your old ones without it looking strange
Next box after the Vespids vs Scions is apparently Armoured Orks (Bombs squig etc) vs Ogryns and Ratlings so no flying theme for the whole season (Orks also on the ground)
Both sides are new kits, no upgrade sprues.
Wasn’t he pushing the flyers season rumour right up until this?
Next box after the Vespids vs Scions is apparently Armoured Orks (Bombs squig etc) vs Ogryns and Ratlings so no flying theme for the whole season (Orks also on the ground) Both sides are new kits, no upgrade sprues.
Wasn’t he pushing the flyers season rumour right up until this?
I think he hasn't been pushing it too much lately and apparently that was speculation and not an actual rumour. Could also be that he heard more about a later box that was also flying based and just the one in the middle isn't.
Still for actual model rumours instead of themes he has a nearly perfect track record so orks vs ogryns are basically confirmed to me
Mr_Rose wrote: By carefully synthesising the rumours and the known history of Games Workshop, I have figured it out; Witness the future of Kill Team, today!
After seeing that AdMech sniper I could believe they may do something like this for 40k, especially when it looks absurdly even for AoS.
Geifer wrote: I just hope GW's sculptor's don't get any funny ideas and make new Ogryns look like tall humans like they did with the Cities of Sigmar ogre.
Yeah, I usually like Aos models but that ogre is a really bad one.
I'm guessing they dropped this today because of the leak
Nah, Friday for the trailer and Saturday for the reveal was what was planned from the start.
The trailer is fire and the Scions are looking good but we already saw the models so that is no surprise. Not sure about the Vespids yet, need to see the models first but the change from the current bluish hue to the new greenish is interesting. Also one of them had a helmets that really doesn't look like the old controller helmet. More like a standard Tau Fire Warriors helmet
Also the drop turret in the beginning that was also in the rumours
I’d be very surprised if the Drop Turret isn’t part of the release. Sidekicks are a fairly popular theme in 40K and Necromunda these days, and why go to the trouble of conceptualising and animating something so cool if you’re not gonna sell it straight off the bat?
lord_blackfang wrote:That a "flagship product" length video?
Very nice, I hope the drop-turret-servitor is included.
Looking forward to Orks vs Ogryn more tho.
The drop turret was part of the rumours to should get a model
Yep. We have already seen it. It will come in a box of 4 with 2 controllers and 2 flavors of gun. OR, maybe that's a different gun, all together. I could be wrong and it will come with the Scions or whatever.
"Out in the lawless ruins of Hive Secundus, gangs can get away with using weapons banned in Hive Primus, such as the Trazior Pattern Sentry Guns. Programmed to fire indiscriminately at any nearby target, these weapon platforms will repel hordes of Malstrain Genestealers. This box builds two sentry guns with twin grenade launchers, two with twin heavy stubbers, and two ammo crates and control consoles. "
"Out in the lawless ruins of Hive Secundus, gangs can get away with using weapons banned in Hive Primus, such as the Trazior Pattern Sentry Guns. Programmed to fire indiscriminately at any nearby target, these weapon platforms will repel hordes of Malstrain Genestealers. This box builds two sentry guns with twin grenade launchers, two with twin heavy stubbers, and two ammo crates and control consoles. "
That's for Necromunda, the Scion one will be part of their kit and looks a little more gothic.Servo skull in a little arched window as the central part.
Also single gun (probably an option of special weapons rather than heavy ones, but definitely including a hotshot volleygun).
From the cinematic we also saw the Vespid Strain leader, a sniper and a grenade launcher for them. Don't think anyone else particularly distinguished themselves as being more than a regular Vespid (but there might be a close combat/charging focused one).
Scions looked like they had a sniper with them as well as the drop turret.
The really suprising thing was that there seemed to be Pathfinders on both levels, and perhaps non-drop Scions.
I wonder if we'll see two mixed teams. Aquilons supporting Scions in a Tempestus team vs Vespids supporting Pathfinders in a Recon Coalition?
That's for Necromunda, the Scion one will be part of their kit and looks a little more gothic.Servo skull in a little arched window as the central part.
Also single gun (probably an option of special weapons rather than heavy ones, but definitely including a hotshot volleygun).
Ok we've got full confirmation on the new teams, but what do we think the terrain theme for this wave will be? They specifically mention the big cannon in the article.
Prometheum5 wrote: Ok we've got full confirmation on the new teams, but what do we think the terrain theme for this wave will be? They specifically mention the big cannon in the article.
That cannon will probably be a center of the narrative so maybe some heavy military terrain surrounding that super weapon?
I think one of the scions in the video had a pair of pistols, too.
I wonder, if they change up the options a bit, if they'll do some sort of homing
locator beacon carrier for either side for incoming reinforcements. The presumes strain leader packing a Fire caste helmet is interesting too, but could just be a cosmetic change.
There's enough teams already to keep me busy for years, if I want to paint/play something new. More than in new teams, I am interested in the rules changes - what's improved, what's unnecessarily worsened, GW-style.
The guy to the right in the middle reconnecting the cable from their backpack to their gun after landing makes me wonder if there is a difference between the traditional scion/Kasrkin helgun and the more portable ones with the blocky powerpack.
Might just be a cool moment in the video though as they weren't labelled differently in the leaked pics.
Prometheum5 wrote: Ok we've got full confirmation on the new teams, but what do we think the terrain theme for this wave will be? They specifically mention the big cannon in the article.
Probably the factory-line they were fighting over once they dropped down. A bunch of gantries and Minitorum Containers.
Interesting but depends on the contents revealed tomorrow. If they get shaped down into a decent value £70 starter set then I might give Kill Team another thought.
Yes! A Vespid split-squad like Corsairs or Arbites would be preferrable to a single unit box, but I think it's unlikely because the Tau dex was still fairly recent, and if we were getting two units, that's some pretty bad timing. And I know, GW has made other similar timing mistakes, but the sales impact can't be lost on them.
I like the Scions, and I'm definitely getting some... But if they had been Elysians, I would have been over the moon, because I was hoping that the Necromunda Tauros would get a guard makeover. If this team had been Elysians, that would be much more likely to occur. I suppose they could rebrand a guard Tauros as a Scion vehicle rather than an Elysian one.
PenitentJake wrote: Yes! A Vespid split-squad like Corsairs or Arbites would be preferrable to a single unit box, but I think it's unlikely because the Tau dex was still fairly recent, and if we were getting two units, that's some pretty bad timing. And I know, GW has made other similar timing mistakes, but the sales impact can't be lost on them.
I like the Scions, and I'm definitely getting some... But if they had been Elysians, I would have been over the moon, because I was hoping that the Necromunda Tauros would get a guard makeover. If this team had been Elysians, that would be much more likely to occur. I suppose they could rebrand a guard Tauros as a Scion vehicle rather than an Elysian one.
The Tauros is a Necromunda vehicle now. None of those models have crossed over into 40K and GW haven’t really shared designs across ranges for a very long-time now. I don’t think anything is going to happen with the Tauros.
The rescaled Scions look brill. I'll be getting at least them, prefer them to my own kitbashes which used Necromunda Enforcer torsos. I just hope the new edition will have datasheet compatibility with the old edition.
Cyel wrote: Any news about rules changes? Because, once again, new models are hardly relevant to my KT gaming, new rules on the other hand very much are.
Nothing so far, at least not from GW, can’t say for rumours.
The reveal show is 4pm UK time, so at the time of typing 4h 21, away. We should know more then
BertBert wrote: Loving the Vespids, good amount of Tau bits in there to break up the organic shapes. These will look great next to the Pathfinder and Kroot KTs.
On the one hand the new Vespids do look nice. On the other hand I don't know how to handle Vespids that don't look derpy.
BertBert wrote: Loving the Vespids, good amount of Tau bits in there to break up the organic shapes. These will look great next to the Pathfinder and Kroot KTs.
On the one hand the new Vespids do look nice. On the other hand I don't know how to handle Vespids that don't look derpy.
Carefully, I would think. Long thin bits of plastic sticking out of small joints are fragile.
Anyways, new edition; are we going to get conversion FAQs? I don’t really want to have to rebuy books. New cards I don’t mind though, because they’re actually useful to have.
Anyways. Looking over the terrain bits? Lots of general purpose usefulness. Ladders always welcome, as are things I can use to make interest smoke/blind markers for Necromunda.
Anyways, new edition; are we going to get conversion FAQs? I don’t really want to have to rebuy books. New cards I don’t mind though, because they’re actually useful to have.
During the stream they said all kill team faction rules will be free online
Free rules is huge for Kill Team. It will be interesting to see if there’s sales growth that makes GW think about expanding that to more games.
I’m also very excited they’re doing away with the shapes for ranges. I know experienced players had no problem with it, but it was always a stupid initial hurdle for me.
Anyways, new edition; are we going to get conversion FAQs? I don’t really want to have to rebuy books. New cards I don’t mind though, because they’re actually useful to have.
During the stream they said all kill team faction rules will be free online
Ah, must have missed that bit. Stupid adverts. Anyway, that’s good but also makes me think the rumours of “some old teams” being dropped basically means everything still using the Compendium.
whole host of great models. terrain is very solid, too, if primarily just functional
curious to see what the deal is with a new edition. i see the measuring tools have numbers on them, which is very cool and good change. also a big fan of kill teams having datacards for everything
Looks like inches are back, colors are dead now. Hope yer happy
I am. It's always good to see the rules designers quietly dropping a dumb idea instead of doubling down on the idiocy by clinging to it like the AoS team does with the double turn.
Mad Doc Grotsnik wrote: Quick Gameplay question as it’s not something I’ve ever figured out…is a Killteam a one box wonder?
As in, I don’t need more than each team’s standard on the shelf box to field a Killteam, including casualty replacement/team advancement?
technically, you'll be fine with one box, but in most cases, you might want a second for more options. some are better or worse about this than others, like how Necrons need a bunch of extra characters. the only teams where one box will be absolutely all you need are Gellerpox and Starstriders, although for some of the compendium teams, you can get most relevant options out of a single box (but maybe wait to see how compendium teams are handled)
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Mentlegen324 wrote: Was there any indication on if the new Scions are just a new unit, or are they a replacement for the current kit?
they're using a lot of language to say, there are those guys, and there are these guys, and they're similar but different
A box lets you field a complete Kill Team but, unless you are ok with magnetising weapons (which I heartily recommend) won't give you all the options for most teams.
That said:
-some teams are indeed in one box 100%
-some teams don't need all the options because some of them will never get fielded anyway
So this varies from complete one box teams (eg Gellerpox or Kommandos or Felgor) to teams where even a few boxes may not be enough to cover all the bases (Warpcoven, Blades of Khaine or Legionaries)
The ammo boxes and cables are aesthetic options. The theory being Drop Troops can do with minimum flappage on the way in, so they go loaddd with the ammo box/power pack. Once that’s exhausted, they plug in the cables.
Mentlegen324 wrote: Was there any indication on if the new Scions are just a new unit, or are they a replacement for the current kit?
They said that the new Aquilons are specialists compared to the more generalist Scions, so it's probably safe to assume both are here to stay
Those might be, but a lot of units released for this have had non-specialist build options for 40k too. Thought theirs in this case might just be normal scions.
These elements are joined by a set of Approved Operations cards, which collect all of the information you need to play fast-paced Matched Play games of Kill Team in one convenient place. This is also where you’ll find all of your Tac Ops, Mission cards, and map keys, along with handy leaflets laying out six different terrain layouts for Kill Zones Volkus, Gallowdark, and Bheta-Decima.
Both the Kill Team Upgrade: Equipment Pack and the Approved Operations Card Pack are included in Kill Team: Hivestorm, and will also be available separately at the time of release.
Yeah! More power to my idea that Hellguns feed from both pack and cabled batteries, and Stormies pick and choose, and probably carry spare cables and mag-like packs to fit whatever missions they do, or have a mean to feed their guns if/when the cables are destroyed.
Also, Marksman Hotshot Rifle confirmed for Scions. Definitely grabbing the Drop Scions
Wow, talk about a glow-up for the vespids! They're beautiful, and I'll have to get a box when they're released separately. I like the guy with the stealth suit kit.
And praise the omnissiah, the shapes are gone! All hail the number!
I wonder if the heads of the new Scions are smaller, even though looking the same than the old ones. Their proportions do look different. I tried some of the old Scion heads with the new Cadians, but they were too big.
I like the femal with the barret its a hint to the very old stormtroopers.
I think im gonna get me a box and strat playing kill team.
Bought the first box of kill team but never played kill team,
i used the terrain and the models for 40k
Souleater wrote: You could use them as counts-as Neophytes- they have Deep Strike.
they don't feel like a good fit for that. weapon options and posing don't really match. besides, I already have a hundred Neophytes, don't exactly need more!
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Flinty wrote: If you like them, the. Paint them up and use them for something else.
that's what I was thinking. even if I never use them in the army, I could use the box of extra hybrid arms I have to spice the unit up and give them some cult flavor
I really like both teams.
The las pistols look bad with those power packs, but would be easy to cut.
The old scions are really hard to paint up good and do justice to all the details, and these guys look like an even worse nightmare trying to find contrast and definition between the gadgets and the bling.
They mentioned a co-op game mode in the video. That interests me a lot. If the "enemy AI" rules are robust enough, that could be something I'd use when playing with my family.
Pariah Press wrote: They mentioned a co-op game mode in the video. That interests me a lot. If the "enemy AI" rules are robust enough, that could be something I'd use when playing with my family.
They also said this mode would get a lot of online content too, so I suspect we'll see some bigger monster hunts too like War cry has. "Kill the beast known as Old One Eye and then survive the horde until Extraction" type stuff with a bit of luck.
I like Vespid, tactical rocks, new scenery, accessories and new symbols for 1, 2, 3 and 6. Recycling Vertigus scenery is minor letdown but not a dealbreaker.
It’s a small thing, but so glad they went back to inches instead of stupid symbols. My gaming time is limited and this kind of thing tends to just push me back to other games. Same issue for me with Warcry. The nearly identical inscrutable symbols for special actions was very unappealing/too much effort for no clear benefit (not to the player, but I suppose easier to make language agnostic cards etc for GW).
Does one of their sculptors have a thing for leather straps? Because there has been a real proliferation of them across both 40k and AoS. I wouldn't mind but they've become quite obnoxious breaking up areas and running through primary places on the model making it hard for a colour scheme to shine through. Take the new Cadians who have those straps over their chest armour which should be a focal point of the model and the armour colour scheme or the giant one running across the universally maligned new Coteaz. A lot of leather straps on the new AoS Marauders.
I saw the straps on the legs of the Scions and almost thought maybe these wouldn't replace the current ones and be a separate kit just for making Aquilons given the leg straps that look reminiscent of those you see on parachutists. But then I saw the straps are just all over them and thought maybe it was a more general design ethos.
It's just a frustrating design motif since it blocks and breaks up surfaces you might want to have more prominence (Like the chest armour on the Cadians) and the obviously leather straps are hard to really be creative with paint-wise. Which, considering these are replacing an excellent classically modular kit with separate legs and torsos is a bit extra annoying.
Who says they're leather? They have the exact same finish -- smooth plastic -- as most textile items on GW models have. Paint them whatever colour you want.
Now when home alone, one can not only enjoy a frozen meal with a glass of Whiskey & Coke, Bob Seger's "That Old Time Rock and Roll", and dancing around half dressed...one can also enjoy a quick game of Kill Team.
lord_blackfang wrote: Oh no look at that combat gauge, they're switching to some weird arabic symbols for distances now instead of the clear geometric shapes, smh
You could always paint them to match the colours!
I think it was on one of the Painting Phases with Tom Hibbard, but the change away from numbers in Kill team was a fairly last minute change to help with accessibility. The plan had always been to emphasise that the values were based on their colours (three white is one red) to allow for easier translation following on from Warcry's embracing of various symbols.
But at the last minute they realised this might cause trouble for people with colour blindness so also added the symbols - but have playtested and developed the game using colours for distance they barely thought about it and thought people would do the same. Surely the fact that the values are black, white, blue or red is the most noticeable thing rather than the sides of the polygon...?
Apparently not, for any budding designers out there.
NightReconnaissance wrote: Does one of their sculptors have a thing for leather straps? Because there has been a real proliferation of them across both 40k and AoS. I wouldn't mind but they've become quite obnoxious breaking up areas and running through primary places on the model making it hard for a colour scheme to shine through. Take the new Cadians who have those straps over their chest armour which should be a focal point of the model and the armour colour scheme or the giant one running across the universally maligned new Coteaz. A lot of leather straps on the new AoS Marauders.
I saw the straps on the legs of the Scions and almost thought maybe these wouldn't replace the current ones and be a separate kit just for making Aquilons given the leg straps that look reminiscent of those you see on parachutists. But then I saw the straps are just all over them and thought maybe it was a more general design ethos.
i like leather straps. the cadians were fun to paint for their inclusion, and they fit the aesthetic of a "realistic" body armour sort of thing. they seem more subtle here, so i certainly don't mind them
It's just a frustrating design motif since it blocks and breaks up surfaces you might want to have more prominence (Like the chest armour on the Cadians) and the obviously leather straps are hard to really be creative with paint-wise. Which, considering these are replacing an excellent classically modular kit with separate legs and torsos is a bit extra annoying.
Tastyfish wrote: but have playtested and developed the game using colours for distance they barely thought about it and thought people would do the same. Surely the fact that the values are black, white, blue or red is the most noticeable thing rather than the sides of the polygon...?
Apparently not, for any budding designers out there.
Maybe if the provided measuring gauge - the only item that defines the distances - didn't come in plain, grey plastic it would have been easier to learn the colours. The symbols are moulded on, but the colours must be painted on, and applied correctly to get the correlation.
If you need to make your own measurement tools, all the arguments for accessibility over plain numbers are gone
So shapes were the obvious ones, yet could have been easier of the shapes chosen matched the numbers.
So lets see what other changes to the ruls are coming
So they're saying "Preorders September, launches October", do we already know most of the things coming to preorder till then? Just trying to gauge a more precise time slot for the preorder weekend..
21st of Sept could make sense as the preorder date in that case.. I wonder if we'll be getting another of those "direct order extras" with the box, like we got with Octarius and Into The Dark.. New metallic gauges would be nice of course, as the old ones are now "outdated", just maybe give us the 6" one in metal as well this time, hmm?
RaptorusRex wrote: It's called webbing and it makes sense for the Cadians to have it.
I'm sure it's more realistic (From contemporary military perspectives) but citadel minis got along with things just fine without for decades, it's a clear design shift. How is that metal shoulder pad staying on that guys shoulder? I don't know but it is. How is that backpack staying on that Cadian's back? I don't know but it is.
RaptorusRex wrote: It's called webbing and it makes sense for the Cadians to have it.
I'm sure it's more realistic (From contemporary military perspectives) but citadel minis got along with things just fine without for decades, it's a clear design shift. How is that metal shoulder pad staying on that guys shoulder? I don't know but it is. How is that backpack staying on that Cadian's back? I don't know but it is.
Most of the straps were present on the previous Scion designs from 6th edition, especially on the arms and behind the knee pads:
The new straps are pretty much all connections to the grav chute and look like real harnesses.
Straps have featured prominently on Imperial Guard models since at least 3rd edition (20+ years).
Steel Legion have a distinctive webbing with a Y shape on the back and two straps over the front to a belt:
A lot of Catachan models (including several of the 1999 plastic box) features straps for carrying ammo or heavy equipment:
The original stormtroopers had webbing running from the backpacks (its very subtle as they've painted it to match the fatigues):
And then the original 2nd edition Cadians... straps!
So straps have been part of the IG design ethos for decades IMO.
chaos0xomega wrote: I'm pretty sure at least a couple of those buildings are new, not recycled from Vertigus?
It's a mix of new scenery and old Battlezone: Vertigus ruins. It looks a little out of place because the design isn't consistent. I'm a true Imperial and I like consistency
Buildings all look to be the same style but not all copies of the same building crumbled in different ways, that's a win in my book. And the one with H-beam buttresses ties in Fronteris.
RaptorusRex wrote: It's called webbing and it makes sense for the Cadians to have it.
I'm sure it's more realistic (From contemporary military perspectives) but citadel minis got along with things just fine without for decades, it's a clear design shift. How is that metal shoulder pad staying on that guys shoulder? I don't know but it is. How is that backpack staying on that Cadian's back? I don't know but it is.
This is actually something that bugs me with modern models. Especially when they have straps in other places. Take the Iron Golems from warcry for an example
He's got a chain to keep his right shoulder pad on, but for whatever reason, the left one stays on by magic. Maybe it's spiked on? It's just super inconsistent amongst the unit and even on the same model
RaptorusRex wrote: It's called webbing and it makes sense for the Cadians to have it.
I'm sure it's more realistic (From contemporary military perspectives) but citadel minis got along with things just fine without for decades, it's a clear design shift. How is that metal shoulder pad staying on that guys shoulder? I don't know but it is. How is that backpack staying on that Cadian's back? I don't know but it is.
I don’t think that's true. From my experience it's actually what often sets GW models apart from many 3rd Party alternatives - every armor piece actually has a strap that shows how it's connected to the body. And it’s nothing new or from evil AoS, my Easterling models and lotr orcs from 2002/2004 are already like that.
Shakalooloo wrote: Cadians don't need no stinkin' straps on their kneepads!
Cadians need no stinkin' knee pads. As such I can appreciate the lack of straps. Makes it easier to cut them off and restore the pants to the look the Emperor intended.
Shakalooloo wrote: Cadians don't need no stinkin' straps on their kneepads!
Cadians need no stinkin' knee pads. As such I can appreciate the lack of straps. Makes it easier to cut them off and restore the pants to the look the Emperor intended.
True sons and daughters of the Emperor stand proudly upright in the face of their foes to show proper disdain for their pitiful volleys. Cowards kneel in the muck to preserve their own worthless hides and that is frankly heretical
Billicus wrote: True sons and daughters of the Emperor stand proudly upright in the face of their foes to show proper disdain for their pitiful volleys. Cowards kneel in the muck to preserve their own worthless hides and that is frankly heretical