Tactical_Spam wrote:>Mentions Chaos Super Friends
>Doesn't acknowledge Ewryht'eikl
Apologies - I didn't think Ewryht'eikl was a part of the CSF.
Tactical_Spam wrote:
Sgt. Vanden wrote: Cause nobody likes a Daemon Prince that doesn't come from a specific god
What about Skarbrand and Belakor?
I thought Skarbrand was Khorne's? I mean, it outright calls him "one of Khorne's greatest champions".
But yeah - the Tillers aren't technically part of the CSF, but the Chaos and Xenos factions are just using the Tillers as a front to assault the Imperium. It's easier to make friends with the enemy of your enemy. Of course, whether the Tillers are successful even with the alliance of the CSF remains to be seen.
Thank you, thank you. After reading a bunch of books (Actually just 'World Engine') I'm trying to get a feel for actually describing the environment and people.
Buttery Commissar wrote:My entries for the month are going to be similarly bite size unless anyone objects.
And my biggest tip for anyone afraid of them, is don't win combats.
They're out to prove themselves and trophy hunt.
Well, now I feel sorry for whoever wins New Pavus.
And you won't get any entertainment from me, my faction seems rather bland compared to the other entries we have.
Kharne the Befriender wrote:Thank you, thank you. After reading a bunch of books (Actually just 'World Engine') I'm trying to get a feel for actually describing the environment and people.
I've been meaning to read World Engine, but environment and person describing is usually pretty good in my book (so long as you don't go overboard like I am oft to do )
I won't lie, I like Democratic Necrons. They don't all need to be Terminator-esque kill bots, or Flayer infected hordes, or Spess-Egyptians. They have the potential for just as much scope as Space Marines, and that's a lot.
Keep on Democracy-ing.
So I'm curious. There doesn't really seem to be any real overarching goal for this Crusade, so how are we going to do this? Just keep going till Kharne runs out of Ram Scythes?
I won't lie, I like Democratic Necrons. They don't all need to be Terminator-esque kill bots, or Flayer infected hordes, or Spess-Egyptians. They have the potential for just as much scope as Space Marines, and that's a lot.
Keep on Democracy-ing.
Thanks will do
Sgt. Vanden wrote:I was GOING to bring in hovering Terminators, but TS said I shouldn't, so I didn't. :(
that would have been cool
War Kitten wrote:So I'm curious. There doesn't really seem to be any real overarching goal for this Crusade, so how are we going to do this? Just keep going till Kharne runs out of Ram Scythes?
War Kitten wrote: So I'm curious. There doesn't really seem to be any real overarching goal for this Crusade, so how are we going to do this? Just keep going till Kharne runs out of Ram Scythes?
This is my issue as well, but I was sort of told "save Crion".
Bit that cannot happen with writers on both sides constantly there.
And feth "ending" something that basically hasn't kicked off fully.
Agreed B.C., just thinking about it and nothing really has changed imo. Sure Gore demolished some cities and smudge is assassinating Payne's left right and center which is good but I feel like there needs to be more consequences for our actions. The dreadmob is a good example, it appeared out of nowhere which is fine but it was quickly defeated, yet a orkish horde of that size would be devastating for the surrounding farmland and whatever else. Blah I'm m gonna end this rant now
TL: DR I feel like sometimes our actions mean nothing
It does feel without direction it's basically just feudal clans, and there's a limit to how much of that can sustain an arc.
Also I'm vaguely concerned that my rogue trader will get smacked despite non combat status, which is why I didn't bring him back yet.
Last crusade there was an agreed amnesty as he doesn't actually fight, this crusade he got stabbed and some of his men I didn't even state were going to an event were killed.
Though I think that if we keep the -current- goal at "Supremacy for Crion and its moons", as in, either kill Payne, or feth the Tillers royally, that should set us up for a while.
The tiller conflict could split the imperium forces apart, that is if Horatio is not like atobias and more like his grandfather than my Hounds might back him, that story arc does have potential and i hope to see it utilised
The heresy had a visible arc plot though.
We clearly cannot wipe out one side or another, so it kind of feels stymied to bicker and reclaim various areas if all it does is move the pieces.
To use the HH example - each side had a longer plan.
Buttery Commissar wrote: The heresy had a visible arc plot though.
We clearly cannot wipe out one side or another, so it kind of feels stymied to bicker and reclaim various areas if all it does is move the pieces.
To use the HH example - each side had a longer plan.
Then maybe we should discuss the possibility of staggering the factions
I quite agree, we need to outline goals for each alliance or faction that can be obtained without needing to obliterate another faction that also furthers the story arcs.
This way we can set several arcs for people to strive for. But first we need to get back to the lore of Crion.
We know there are Dragons, so far we've seen two (Gorgon Dragon [Does he have a name?], and Murrogg). With more being discovered, perhaps something happens there?
We also can have group events which could alter the arcs depending on their resolution, like the Megalith or the Gargant.
Has the Gargant been resolved yet btw? I'll make another roll to orbitally bomb the out of it.
Buttery Commissar wrote: The heresy had a visible arc plot though.
We clearly cannot wipe out one side or another, so it kind of feels stymied to bicker and reclaim various areas if all it does is move the pieces.
To use the HH example - each side had a longer plan.
Then maybe we should discuss the possibility of staggering the factions
Or giving people an activity other than pasting each other?
I think the Gargant was destroyed and is being written up atm, and im happy to try and figure out the background to these dragons, although most likely conclusion is that they are remnants of the blood dragons which I believe is Jhe's goal of discovering what happened to them.
Irishpeacockz wrote: I think the Gargant was destroyed and is being written up atm, and im happy to try and figure out the background to these dragons, although most likely conclusion is that they are remnants of the blood dragons which I believe is Jhe's goal of discovering what happened to them.
Irishpeacockz wrote: The tiller conflict could split the imperium forces apart, that is if Horatio is not like atobias and more like his grandfather than my Hounds might back him, that story arc does have potential and i hope to see it utilised
The Tillers are siding with Chaos and Xeno, openly, choosing their side makes you a traitor.
To clarify the tillers did not ask or accept help from chaos, they are forcibly helping them wheth are they like it or not, and the tau involvement isnt known is it ? And bob dont wanna bring this up again but I wouldn't be blowing the traitor horn if i were you
EDIT: That is not to say you do not have a point, if such things were known to my hounds they would condemn him as any other traitor
Irishpeacockz wrote: The tiller conflict could split the imperium forces apart, that is if Horatio is not like atobias and more like his grandfather than my Hounds might back him, that story arc does have potential and i hope to see it utilised
The Tillers are siding with Chaos and Xeno, openly, choosing their side makes you a traitor.
The Tillers still worship the Emperor. That's not changed. What has changed is their uncalled-for allies:
Only a single squad of Gue'vesa fom Sunstrike Cadre have actually integrated into their force, and only O'Connell and Nassau are aware of their true nature. As far as any other Tiller knows, Vandred, Hound, and everyone else are just mercs hired.
The Disciples have only come on Mason's orders, and are just using the Tillers to absorb bullets. They might fight together, but will have different end goals.
The Prin'shek Cadre is answering a message from Skyhunter, who is responding to a message they sent ages ago. The Tillers aren't involved in that. To them, they're just very lucky, and will be glad for any help they get - but they are not traitors to the Golden Throne.
(Not to mention that both Pavus - who your Scions sided with - and Tobias Payne used Xeno Mercenaries, with Tobias recruiting an entire warband of Kroot and creating an armistice with my own Tau, and Pavus even committing treason against Zonand and those who opposed his plans. Which your Scions carried out.
Are your own men traitors? )
And I will echo those points on a better narrative drive. So far, there's no real division in the Imperial forces, not just in ideology or fealty but even just in taskforce or objective, and the Xenos and Chaos factions have no choice but to team up and fight head on, which doesn't make sense for many forces. Aside from "attack a city, maybe win, attack another city", there is very little to strive for. If the Megalith changes that, I'll be happy.
Take this how you will, but at the same time in the previous Crusade, I was three days away from posting the first of the three finale chunks. A month after that, the CoF was officially over, save for a few epilogue posts after. (I took a month to write two chunks? Jeez... )
Food for thought.
Irishpeacockz wrote: The tiller conflict could split the imperium forces apart, that is if Horatio is not like atobias and more like his grandfather than my Hounds might back him, that story arc does have potential and i hope to see it utilised
The Tillers are siding with Chaos and Xeno, openly, choosing their side makes you a traitor.
The Tillers still worship the Emperor. That's not changed. What has changed is their uncalled-for allies:
Only a single squad of Gue'vesa fom Sunstrike Cadre have actually integrated into their force, and only O'Connell and Nassau are aware of their true nature. As far as any other Tiller knows, Vandred, Hound, and everyone else are just mercs hired.
The Disciples have only come on Mason's orders, and are just using the Tillers to absorb bullets. They might fight together, but will have different end goals.
The Prin'shek Cadre is answering a message from Skyhunter, who is responding to a message they sent ages ago. The Tillers aren't involved in that. To them, they're just very lucky, and will be glad for any help they get - but they are not traitors to the Golden Throne.
(Not to mention that both Pavus - who your Scions sided with - and Tobias Payne used Xeno Mercenaries, with Tobias recruiting an entire warband of Kroot and creating an armistice with my own Tau, and Pavus even committing treason against Zonand and those who opposed his plans. Which your Scions carried out.
Are your own men traitors? )
And I will echo those points on a better narrative drive. So far, there's no real division in the Imperial forces, not just in ideology or fealty but even just in taskforce or objective, and the Xenos and Chaos factions have no choice but to team up and fight head on, which doesn't make sense for many forces. Aside from "attack a city, maybe win, attack another city", there is very little to strive for. If the Megalith changes that, I'll be happy.
Take this how you will, but at the same time in the previous Crusade, I was three days away from posting the first of the three finale chunks. A month after that, the CoF was officially over, save for a few epilogue posts after. (I took a month to write two chunks? Jeez... )
Food for thought.
The Arbiters, as far as I know (and not that they make much of a difference), are supposed to be universally distrusted by their Imperium allies, which is why I explicitly removed them from the pool of armies that could lead the defense against the gargant. I guess it makes a difference when one has more material to work with.
If im not mistaken didnt they warn the rest of the imperium about the gargant ? While my hounds mightnt trust them they will keep that in mind when dealing with them in the future
Irishpeacockz wrote: If im not mistaken didnt they warn the rest of the imperium about the gargant ? While my hounds mightnt trust them they will keep that in mind when dealing with them in the future
Yes and they chose to send one of the Astartes who was not an original member of the New Order (Nu-Alhuraq) instead of Hetarr, who was a member and thus, would be less trusted.
Bobthehero wrote:He's not sending his xenos allies to fight loyal imperial forces. He's using to put down a rebellion, that's good enough in the Imperium book.
But wasn't Pavus using xeno forces to assassinate the Lord Governor of the entire Crusade fleet? Not to mention the fact he actively hired them, as opposed to the Tillers finding allies just showing up to fight with them?
And from an alternate point, Payne is still actively using xenos forces. Why can't he use Imperial ones? Unless he thinks xenos are better than Imperial, which makes him a heretic. HERESY! Or the fact he actively signed a truce with Sunstrike - does he think the xenos can't be killed? Or that they might make good allies? HERESY! Regardless of why he's using them, he still is.
From a purely objective Imperial standpoint, I can't see why a canny Imperial general would keep him in power. His productivity index is lower than any Payne before him, and it's shown that Horatio has a motivational power far stronger than Tobias', even with Horatio's low status. Seeing as the Imperium values productivity, why would you not take the more efficient candidate, Horatio, or one of Tobias' nephews/nieces? Of course, problems arise, despite Horatio's bastard birth, because he is a closer blood relation to Tobias than his nephews.
Tactical_Spam wrote:The Arbiters, as far as I know (and not that they make much of a difference), are supposed to be universally distrusted by their Imperium allies, which is why I explicitly removed them from the pool of armies that could lead the defense against the gargant. I guess it makes a difference when one has more material to work with.
Yeah, but they are still (generally) working with them. Their goal is still the same as the rest of the Imperium's, except they probably can't rely on allies.
Weighing in on the faction splitting idea, I'm kinda in favor of it. Don't want to force anything that would be out of character, of course, but the crusade does have a bit of a feel of whack-a-mole. Where an anti-imperium threat arises, and they band together and smack it down. Then another anti-imperium threat arises, and they band together and smack it down. Not the best for us xenos/chaos guys who would like to have some kind of fighting chance of doing something really cool except for striking a cool pose before we get hammered into the floor.
Of course, the idea of having goals other than just fighting each other is also a great idea. Of course, I say this, and my scions' whole point of coming here is proving themselves worthy of being in the imperium by combat.
That's the advantage of the Impeirum, Xeno/Chaos players advantage is too strike where and when there cannot be Impeirum force present, unless the Impeirum does not band together, then it gets into 1 vs 1.
Bobthehero wrote:That's the advantage of the Impeirum, Xeno/Chaos players advantage is too strike where and when there cannot be Impeirum force present, unless the Impeirum does not band together, then it gets into 1 vs 1.
Yes, but the canonical disadvantage of the Imperium is that they are spread too thinly to deal with all threats - they can defend their key worlds, and expand in a few places, but for every world they hold, another is lost, and it's only a matter of time until their key worlds are all that's left. Whereas here, where forces can jump between warzones with relative ease, there's no tension of spreading one's army, because they don't need to.
You can't cite Xenos and Chaos having an advantage, because they can't even take advantage of it, due to the ready availability of Imperial troops.
(Plus if we're using canon, why the hell are there so many Space Marines/Space Marine Chapters on one planet? Canon needs to be suspended if we work on single planets.)
I'd never propose forcing people to change alliegance, or delete factions, but maybe more area/enemies are needed (hey, look, a orbital space station belonging to the Blood Dragons just fell out of the warp into orbit, who wants to claim it, beware of what's onboard!), or something to mitigate the very fast speed Imperial forces can recover from battle and join new ones.
War Kitten wrote:Everyone's sitting here talking about alliances and my Eldar are just sitting in the corner alone, because my one ally has stopped posting
Yeah, that has got to suck. You may have to forge new alliances or piggyback on the success of others until you have a masterplan. Or, surgical strikes on key figures to destabilise the enemy? Won't lie, Eldar are in no position to assault full out.
I see a lot more posts about Xenos factions than I see Imperials, there's also roughly the same amount of Imperials and Xenos, then you add Chaos into the mix, the non-Imps players should be able to attack moer places than the Imperials can defend, without metagaming too much, that is.
I reckon you see more xenos stuff as a few imperial factions are still tied up with he gargant event, at least three space marine chapters amongst others. Yes there may be more chaos/xenos players but they may not be actively fighting the imperials ie Hannibal and the eldar for example but this has been brought up before and would rather not just begin to repeat myself
Bobthehero wrote: I see a lot more posts about Xenos factions than I see Imperials, there's also roughly the same amount of Imperials and Xenos, then you add Chaos into the mix, the non-Imps players should be able to attack moer places than the Imperials can defend, without metagaming too much, that is.
This may be true, but how many of those xenos posts are attacks on Imperial holdings? Most xenos ones I see are either updates, fluff pieces, or attacks on NPC forces.
Contrast this with how many holdings Imperials have, and how many xenos/Chaos forces have taken from them. As that stands, the other factions look much less threatening. Not to mention the built-in PDF of each city effectively acting as a buffer for non-Imperial assaults. Even if all xenos/Chaos players attacked and forced the Imperium to engage on 1:1 basis, those unengaged would still have to contend with PDF.
Seeing as xenos/Chaos forces have no such static defences, the same cannot be said of the Imperium.
War Kitten wrote: Everyone's sitting here talking about alliances and my Eldar are just sitting in the corner alone, because my one ally has stopped posting
*Pats WK consolingly*
Bobthehero wrote: I see a lot more posts about Xenos factions than I see Imperials, there's also roughly the same amount of Imperials and Xenos, then you add Chaos into the mix, the non-Imps players should be able to attack moer places than the Imperials can defend, without metagaming too much, that is.
Lets make sure with a headcount (not counting the guys that haven't posted in ages)
Imperium Armies: 11 (or 10, Not counting kroot) Bob's Scions, Chazz's Inquisition, Drakka's wyrm guard, My scions, Vanguard's scottish guard, WK's chem dogs, Irish's Wolf Marines, WK's knights Kharne's Shark Marines Kroot (sort of) The ex-Dorn's last wish
Chaos/xenos armies: 9 (7 not counting the guys not actually here yet.) My orks, Smudge's Tau BC's scary marines (not here yet) TEoN's scary marines (not here yet) Irish's plague cult Kharne's Necron/Tau/Necro-Lizards WK's Eldar Chazz's orks Ezra's chaos forces? (Too much craziness for me to know what's going on here )
So if my headcount is right (witch it certainly might not be) that means the imperium is, in fact, outnumbering the chaos and xenos combined. Also, something I still need to point out, the chaos and xenos forces aren't instant allies like the imperium is. Edar would never fight with chaos, for example. Hannibal and Warprida' aren't exactly friends, and actually had been fighting each other most of the crusade. Alliances are far more shaky with these guys than they are with the imperium, which seems to be rock solid.
So I guess all that to is say, chaos/xenos physically can't attack more places than the imperium forces can defend, because there are more active imperium forces than xenos forces. (And I think the main reason why you aren't seeing as many imperium posts as xenos posts is because some are still waiting for the gargant fight to be resolved)
I wasn't aware that Smudge was sending an entire attack force there Bob. My impression was that he had a few guys there to keep an eye on the Tillers under the guise of being mercenaries
War Kitten wrote: I wasn't aware that Smudge was sending an entire attack force there Bob. My impression was that he had a few guys there to keep an eye on the Tillers under the guise of being mercenaries
Its a sneaky way, but its a way to fight the Imperium.
War Kitten wrote:I wasn't aware that Smudge was sending an entire attack force there Bob. My impression was that he had a few guys there to keep an eye on the Tillers under the guise of being mercenaries
This is true. I have five Gue'vesa deployed there. Not an attack force.
Bobthehero wrote:
War Kitten wrote: I wasn't aware that Smudge was sending an entire attack force there Bob. My impression was that he had a few guys there to keep an eye on the Tillers under the guise of being mercenaries
Its a sneaky way, but its a way to fight the Imperium.
Actually, the only reason at all why my Tau are even there is because they had a debt to pay to Nassau, and being the honourable/stupid fellows they are, upheld his request. They have no animosity towards any faction in particular, save for the Tau Empire itself.
Why else would I have actively sought out the Imperium to arrange an alliance of sorts?
Bobthehero wrote: Cloak and dagger '' see this can't be us, we made an alliance with you, yes? ''
It's an alliance, no? The Governor accepted it, and Sunstrike Cadre has made no attack on Imperial holdings. Nor did we ever intend to. Of course, we made alliances to the Tillers as well, which bound us by honour to heed them, but that is beyond the Imperium's knowledge.
However, it is true that the Scions chose to side with Pavus instead of Zonand, and were on the winning side. In order to have the Scions and Tallarn end up victorious over the entire Imperial front, I had to employ a bit of trickery. Either way, Scion and Tallarn friendly fire would have occurred.
It's not like the Scions were just written like that - they actively betrayed Zonand.
War Kitten wrote: Everyone's sitting here talking about alliances and my Eldar are just sitting in the corner alone, because my one ally has stopped posting
*Pats WK consolingly*
Bobthehero wrote: I see a lot more posts about Xenos factions than I see Imperials, there's also roughly the same amount of Imperials and Xenos, then you add Chaos into the mix, the non-Imps players should be able to attack moer places than the Imperials can defend, without metagaming too much, that is.
Lets make sure with a headcount (not counting the guys that haven't posted in ages)
Imperium Armies: 11 (or 10, Not counting kroot)
Bob's Scions,
Chazz's Inquisition,
Drakka's wyrm guard,
My scions,
Vanguard's scottish guard,
WK's chem dogs,
Irish's Wolf Marines,
WK's knights
Kharne's Shark Marines
Kroot (sort of)
The ex-Dorn's last wish
Chaos/xenos armies: 9 (7 not counting the guys not actually here yet.)
My orks,
Smudge's Tau
BC's scary marines (not here yet)
TEoN's scary marines (not here yet)
Irish's plague cult
Kharne's Necron/Tau/Necro-Lizards
WK's Eldar
Chazz's orks
Ezra's chaos forces? (Too much craziness for me to know what's going on here )
So if my headcount is right (witch it certainly might not be) that means the imperium is, in fact, outnumbering the chaos and xenos combined. Also, something I still need to point out, the chaos and xenos forces aren't instant allies like the imperium is. Edar would never fight with chaos, for example. Hannibal and Warprida' aren't exactly friends, and actually had been fighting each other most of the crusade. Alliances are far more shaky with these guys than they are with the imperium, which seems to be rock solid.
So I guess all that to is say, chaos/xenos physically can't attack more places than the imperium forces can defend, because there are more active imperium forces than xenos forces. (And I think the main reason why you aren't seeing as many imperium posts as xenos posts is because some are still waiting for the gargant fight to be resolved)
I posted two weeks ago for my Chaos and I'm waiting for Jhe to post the Gargant event, excuse me for not putting my armies anywhere I please
War Kitten wrote:Everyone's sitting here talking about alliances and my Eldar are just sitting in the corner alone, because my one ally has stopped posting
Should Kageros set the table, when should we be expecting you.
Sgt. Vanden wrote:Yes, that is indeed how you trigger me. Now could you refrain from doing so.
This will come in handy...
Nice writing Irish, looking forward to the next part
Essentially some of kharnes crons are enroute from Cogger but I can't do gak with them until they arrived with Ezra which has gone radio silent. No real value being placed on them, plague marines will do the required task just as well.
And Kharne, the sooner we reduce Dorn's Shield to a smouldering crater the better
Again, sorry for the inactivity everyone, I have a bit of a writer's block and I'm not sure what I want my guys to do next
But all this talk about alliances and Crusade-wide events is giving me some ideas... perhaps it's time for my Remnants to start doing what they do best again
I'm just waiting on something from chazz, and then I can write something up, and then work out what's next. Not really sure what I want my guys to do next
Sgt_Smudge wrote: I'm just waiting on something from chazz, and then I can write something up, and then work out what's next. Not really sure what I want my guys to do next
Sgt_Smudge wrote: I'm just waiting on something from chazz, and then I can write something up, and then work out what's next. Not really sure what I want my guys to do next
God the left hand of the Imperium doesn't know what the right is doing, careful Vanden there is 2 anti eldar space marine chapters on Crion and if they find out about your xenos loving ways ......
It's not so much "xeno loving" as it is Vanden will help keep the Space Sharks away from me, and in return I'll give him information on those dastardly Democratic robots
War Kitten wrote:It's not so much "xeno loving" as it is Vanden will help keep the Space Sharks away from me, and in return I'll give him information on those dastardly Democratic robots
War Kitten wrote:I'm currently writing up my Eldar's efforts to make some new Imperial friends. Vanden has been very accommodating
VANDEN!!! We need to have a little, 'talk'....
EDIT: Boi, those Phosphex shells need a home, don't give me a reason
I'd think that the information I would gather from the little agreement would help, but I can see one or two fist-fights erupting, and possibly a few 'Heresy!'s being shouted out.
Excessive swearing, NSFW actions, excessive swearing, possibility of extreme gore, NSFW actions, RAGE, racism towards xenos, racism towards Inquisition, racism towards pretty marines, sex without consent, excessive swearing...Need I go on?
So I am not quite gone yet. Just having trouble buckling down and writing. Job hunting is hard work. Anyways, Ii think all my forces are just going to be relic hunting until some imperial faction ends up too jammed up at the moment. To fit my slower post pace I have for right now.
I think we should wait before we move on, stuff will happen, and your characters might not react accordingly. I think a little bit of patience might do us all some good
Sgt. Vanden wrote: I think we should wait before we move on, stuff will happen, and your characters might not react accordingly. I think a little bit of patience might do us all some good
Im all up for being patient and allowing people to take their time.
I say give it another week, and if Blackjack doesn't have it up by then, maybe PM him asking for some information or a general outline of what happens in the last part, then write up your thingy.
My marines have been a bit occupied with their shoelaces the past 2ish months too, don't worry.
Irishpeacockz wrote: God the left hand of the Imperium doesn't know what the right is doing, careful Vanden there is 2 anti eldar space marine chapters on Crion and if they find out about your xenos loving ways ......
The Arbiters are kind of buddy-buddy with the eldar.
Well yea lore wise the imperium is actually jealous and mistrustful of Eldar but realize that the Eldar are worse enemies against the enemies of man and only the fact they care more for other Eldar is bad in Imperium eyes.
You just repeated yourself mate, and I believe that the statement is false. The Stone Wardens don't like your Eldar, they're just probably the least, or second least xenophobic Imperial force on Crion as of now. And they see a use for them, thus why they ain't killing everything.
*Reads the lexicanum and realises what Chaos Sorcerer's are truly capable of, proceeds to laugh and grin as he imagines all of his enemies succumbing to Nurgle's sweet grace
Im trying to figure out who my spells can effect and what they cant as Bob said, fully sealed enemies render my plagues relatively useless
Some plagues are litteraly so powerful they melt protective gear, but then again, they'll melt the person under it, too. There's also supposed to be magical plagues that could technically bypass physical protection gear, but I don't know enough things about those to help you.
Sgt_Smudge wrote: If you put a puncture in a sealed suit, that would do it. Otherwise, Space Marines would also be immune to conventional plague weapons.
Acidic projectiles, poisoned rounds, or warp magic would do it.
Jesus Christ mate, it was literally 5 posts. If it was a page of banter and OT gak, I'd understand, but 5 posts? People can literally read all of that in a minute.
For a more on topic post, has anyone gotten word about what's been going down in New Pavus? I'm not looking for spoilers, just wanting to see when a good time to do another post with my sion peeps is.
Am I even getting a chance to roll for the ground battle, or is it just going to be a case of "LOL Feth you, you won/lost the air battle so there is no rolling for the ground battle"
I'd imagine the ground battle has a separate roll, with the air battle causing a modifier for it. IE, if you won the air battle, you get a good modifier, and the opposite if you lost.
Yup rolls are done and we lost, too bad, personally I am glad New Pavus is dine with. I'll write my blurb that happened before the battle but that's it.
2BlackJack1 wrote: I'd imagine the ground battle has a separate roll, with the air battle causing a modifier for it. IE, if you won the air battle, you get a good modifier, and the opposite if you lost.
I think something along these lines is what happened
EDIT: Just checked to be sure and bother the Tillers and the imperium got a +5 modifier due to both bob's aerial victory and my own aerial victory. There were other modifiers in place too, if anyone wants to see them i can send them on what i know
chazz huggins wrote:The Final Battle for High Knight’s Wall
Tillers (25) +29 Mod
+ 5 for Irish the Plague Cult Aerial victory
+ 10 for Fresh Plague Cult Troops and Fresh Tau (Irish and Kharne) 5 each
+ 12 for flanking forces (Irish and Kharne) 6 each
+ 2 poor PDF morale
Imperials (85) +20 mod
+ 5 for Scion Aerial victory
+ 5 for Fresh Imperial Guardsmen (WK)
+ 10 for Scion Marshal Law/ initial Control of City.
Final Roll Curtesy of Tactical Spam
37
Tiller Victory
As the irregular Tiller militia troops storm High Knight’s wall those still loyal are forced to abandon the city. The Tillers lower the old flags of Crion and raise their own colors.
Aerial Victories counted for 5, so they cancelled out.
War Kitten, your forces counted for 5, as fresh new troops, but seeing as the Tillers had two forces doing just that as well, we got +10.
When I first attacked New Pavus, I never thought there would be a seperated aerial battle, and we'd all roll for the combined attack. Apparently not, and the main commander of each army controlled the ground forces.
If the Salvar had got a spare roll on the ground table, so would both the Disciples and Prin'shek Tau. It's not like we got more rolls than anyone else. If anything, only having a single roll would be slanted in the Imperials' favour, as they had two armies compared to the Tillers' three.
It really wasn't a case of "you lost aerial battle, you lose all" - we both lost aerial battles. They were just seperate, and affected the ground war. And much as I sympathise with being hit hard as you first enter a warzone, that same exact thing would have happened either way. That's always a problem with PC vs PC battles - someone has to lose. So rolls were made, and decided that.
At the end of the day, the modifiers weren't even needed.
I'm not irritated because we lost. I'm irritated because after I lost in the air l was just told that I lost and to GTFO. I got to do nothing else except be a modifier.
Sgt_Smudge wrote: If you put a puncture in a sealed suit, that would do it. Otherwise, Space Marines would also be immune to conventional plague weapons.
Acidic projectiles, poisoned rounds, or warp magic would do it.
Cue Istaavan V and the Life Eater Virus
That was specifically designed to destroy filters and seals though. The same dudes can wander around in a vacuum, bizarrely.
Drakka77 wrote:It looks like another siege is needed. Siege specialist calvary is unusual but looks like that what my guys are going to be.
Isn't there a pseudo-cooldown period between sieges to prevent permanent sieges? Just curious.
War Kitten wrote:I'm not irritated because we lost. I'm irritated because after I lost in the air l was just told that I lost and to GTFO. I got to do nothing else except be a modifier.
The same thing happened with both the Disciples and Prin'shrek Tau. If the Imperials had won, our entire invasion force wood have had to GTFO purely based on how I rolled, and I was prepared to risk that. Harsh, but seeing as it worked for both sides, fair.
Bob didn't seem to object, so chazz went ahead and went with that. But just having a single roll actually supports the Imperial side, as you had less armies anyways.
Still, I do see your point, and sympathise with that.
Tactical_Spam wrote:Ok wow, I wasn't expecting the roll-mods to be all positive...
Agreed, but really, a positive for one army is a negative for the other. They'd generally cancel out. But yeah, some of the positives could have instead been negatives for the other faction.
Sort of I am reworking what I have in a word doc to have a Hive Cogger scene of work on the civilan populace, hunting down remaining heretics, and burning down choas stuff. But after that scene I was trying to figure out what to do with my Wyrm Guard as they are being called.
Drakka77 wrote: Sort of I am reworking what I have in a word doc to have a Hive Cogger scene of work on the civilan populace, hunting down remaining heretics, and burning down choas stuff. But after that scene I was trying to figure out what to do with my Wyrm Guard as they are being called.
Remaining Heretics? You mean "the entire Hive" right? Cogger is nowhere near finished.
Is there anyone left in Cogger ? I presumed that the armies of the imperium killed every last heretic and burned the hive to cinders, maybe some portion of the population survived in the underhive but in the hive itself I wouldn't be so sure
Irishpeacockz wrote: Is there anyone left in Cogger ? I presumed that the armies of the imperium killed every last heretic and burned the hive to cinders, maybe some portion of the population survived in the underhive but in the hive itself I wouldn't be so sure
Same here. I assumed that Cogger had been taken generally and the only non-Imperial resistance was isolated groups in the Underhive.
Could be wrong still.
Irishpeacockz wrote: Is there anyone left in Cogger ? I presumed that the armies of the imperium killed every last heretic and burned the hive to cinders, maybe some portion of the population survived in the underhive but in the hive itself I wouldn't be so sure
Same here. I assumed that Cogger had been taken generally and the only non-Imperial resistance was isolated groups in the Underhive.
Could be wrong still.
As DM of the moons, I didn't authorize it. I don't recall BlackJack doing it either.
I thought would be portions of the population that didn't fall to Choas and became like resistance groups and the production facilities themselves would be valuable enough to get cleansed and back to work.
I think it would have been very hard for non-Chaos civilians to have stayed in the Hive. I can imagine that the Chaos troops would have purged the city completely, unless they swore fealty. If they swore fealty, they'd be put down by the Imperials. However, given the size of Cogger compared to other locations, I can see why Cultists (especially given their decentralised command structure) would have some token resistance in the Hive.
Keep the facilities, eradicate the populace, and throw in some settlers from other places to keep it working. Leave some troops behind as a garrison, and maybe pick them up later.
I wouldn't say the Cultists were anything close to being a token resistance. Considering almost the entirety of the Chaos super friends and Kharne were sitting on that Hive, nothing short of the Ultramarine's Second Company lead by Captain Cato Sicarius armies that took part in the Gargant defense plus what was already there could have taken the entire Hive down.
Tactical_Spam wrote: I wouldn't say the Cultists were anything close to being a token resistance. Considering almost the entirety of the Chaos super friends and Kharne were sitting on that Hive, nothing short of the Ultramarine's Second Company lead by Captain Cato Sicarius armies that took part in the Gargant defense plus what was already there could have taken the entire Hive down.
He wasnt saying the Choas was a token resistance but that the civilians could have had token resistance movements in the choas occupied hive.
Tactical_Spam wrote: I wouldn't say the Cultists were anything close to being a token resistance. Considering almost the entirety of the Chaos super friends and Kharne were sitting on that Hive, nothing short of the Ultramarine's Second Company lead by Captain Cato Sicarius armies that took part in the Gargant defense plus what was already there could have taken the entire Hive down.
No, I think you've misinterpreted me - seeing as the Imperium did roll well, they may have pushed the main enemies out, but what's left is just a resistance of sorts. Not a force that can actually retake, but will harry the Imperium if they pull out too fast.
Tactical_Spam wrote: I wouldn't say the Cultists were anything close to being a token resistance. Considering almost the entirety of the Chaos super friends and Kharne were sitting on that Hive, nothing short of the Ultramarine's Second Company lead by Captain Cato Sicarius armies that took part in the Gargant defense plus what was already there could have taken the entire Hive down.
No, I think you've misinterpreted me - seeing as the Imperium did roll well, they may have pushed the main enemies out, but what's left is just a resistance of sorts. Not a force that can actually retake, but will harry the Imperium if they pull out too fast.
I'm not letting Chazz or anybody else push the bulk of the Chaos forces away after one roll.
War Kitten wrote: Didn't we already have a massive argument about this when Cogger fell? Let's not revisit that. What happened happened. Let's go discuss something else
Agreed. I already hear the salt storm coming. Let's vacate and talk about something else.
Per say, who do you guys want Capital Punishment'd?
Holy feth I'm agreeing with WK...That doesn't happen often...
War Kitten wrote: Didn't we already have a massive argument about this when Cogger fell? Let's not revisit that. What happened happened. Let's go discuss something else
Or we can bite the bullet now and get it over with. It needs to be resolved.
Okay. I was under the impression that they all left the grunts that were not part of their personal armies high and dry when the citadel fell. I am all for a leader from the leftovers of the three armies emerging to unite the choas superfriemds masses against the righteous Imperials who no longer are in the mood to save the hive but wants to cleanse and purge it. Or one of them sneaking back in to retake control.
Edit: Choas Super Friends which one of ya what to face the Wyrm Guard to retake The Hive?
Maybe if no-one wants to command the Cogger cultists, an NPC leader might rise from the ashes, and if the Imperials are beaten back, the Chaos forces might need to negotiate with the new cultist champion.
Sgt_Smudge wrote: Maybe if no-one wants to command the Cogger cultists, an NPC leader might rise from the ashes, and if the Imperials are beaten back, the Chaos forces might need to negotiate with the new cultist champion.
Or you know... EoN might have said he might be coming back so I wouldn't want to rip his army out from under him
Sgt_Smudge wrote: Maybe if no-one wants to command the Cogger cultists, an NPC leader might rise from the ashes, and if the Imperials are beaten back, the Chaos forces might need to negotiate with the new cultist champion.
Or you know... EoN might have said he might be coming back so I wouldn't want to rip his army out from under him
I was actually assuming his elites and his core army did like the rest of the choas and made a new base somewhere else. And actually was more intact for Erza's post made it seem like that the reason the citadel fell was because he knew before hand and left the others high and dry so he possibly take all the choas forces for his own.
Sgt_Smudge wrote: Maybe if no-one wants to command the Cogger cultists, an NPC leader might rise from the ashes, and if the Imperials are beaten back, the Chaos forces might need to negotiate with the new cultist champion.
Or you know... EoN might have said he might be coming back so I wouldn't want to rip his army out from under him
I was actually assuming his elites and his core army did like the rest of the choas and made a new base somewhere else. And actually was more intact for Erza's post made it seem like that the reason the citadel fell was because he knew before hand and left the others high and dry so he possibly take all the choas forces for his own.
Where's Kharne? Why would the Flayed Legion leave? The Flayed Lord would be hella pissed if they did.
It was just the sense I got from the IC posts and I was rolling with it. If they are still there but in another part of the hive cool. More epic battles for my now entrenched Guard.
Drakka's actually right here, my post did imply that Lazarus knew the blade of Damocles was about to hit Cogger hard and that leaving everyone else to die was part of some master plan known only to the Flayed Lord. I wanted to give EoN the chance to pick up his army again should he still want to do so, and this seemed like an elegant way to do it (and it fit with EON's mofus operandi, in my humble opinion)
As for the Chaos armies that tagged along with Lazarus & co, they bailed as soon as they found out that they were being used as expendable meat-shields, so there shouldn't be too many of them left in the city themselves. There shouldn't be much resistance left in Cogger either, the Imperials steamrolled the defenders rather efficiently (mostly because none of them saw the attack coming).
Ezra Tyrius wrote: Drakka's actually right here, my post did imply that Lazarus knew the blade of Damocles was about to hit Cogger hard and that leaving everyone else to die was part of some master plan known only to the Flayed Lord. I wanted to give EoN the chance to pick up his army again should he still want to do so, and this seemed like an elegant way to do it (and it fit with EON's mofus operandi, in my humble opinion)
As for the Chaos armies that tagged along with Lazarus & co, they bailed as soon as they found out that they were being used as expendable meat-shields, so there shouldn't be too many of them left in the city themselves. There shouldn't be much resistance left in Cogger either, the Imperials steamrolled the defenders rather efficiently (mostly because none of them saw the attack coming).
Ur a meanie Ezra. How dare you bring facts and fluff into this argument? What do you have against your Chaos brothers
So governor Payne is holding a funeral for his nephew and is inviting all the loyal forces so they may also discuss strategy. Who would like to send a representative. Also don't worry no surprise ork raids I swear.
As everyone has been saying its fine to keep Cogger going for those who want to stick around. Besides I saw what Chazz has next and I am forming a bit of next too. I think it will be an interesting thing ( Imperials dont always hang tight lol)
chazz huggins wrote: So governor Payne is holding a funeral for his nephew and is inviting all the loyal forces so they may also discuss strategy. Who would like to send a representative. Also don't worry no surprise ork raids I swear.
I would love to (not really) but my forces are preoccupied by a Gargant.
chazz huggins wrote: So governor Payne is holding a funeral for his nephew and is inviting all the loyal forces so they may also discuss strategy. Who would like to send a representative. Also don't worry no surprise ork raids I swear.
My Knights and Guard will definitely go. Assuming we got away free and clear from New Pavus
chazz huggins wrote: So governor Payne is holding a funeral for his nephew and is inviting all the loyal forces so they may also discuss strategy. Who would like to send a representative. Also don't worry no surprise ork raids I swear.
I would love to (not really) but my forces are preoccupied by a Gargant.
Same here, besides feth the Paynes incompetent fools
Tactical_Spam wrote: Can I get some last name ideas for a Germanic (technically Jermanic in 40k lore) Traitor-Commissar
I haven't got a name generator, but these are what I've popped up.
Krueger?
Freidmann?
Siegmund?
Schmidt?
Ostergaard?
Wurfel?
Heinwulf?
Or, if you want said Commissar to originate in/around what I'd assume to be the Luna Epsilon region, how about Commissar von Zahnstadt? (Derived off of German "From=Von" and "Cog Town=Zahnstadt. You could shorten it to just "Cog=Zahn")
The Commissar is a her and I actually wanted her to have come from Holy Terra itself. Having experienced the ineffective bureaucracy that is the HLoT, she turned rogue and eventually made it into the New Order
I presumed the commissar was a male but then again if you are asking for a last name then it doesn't matter, im looking forward to seeing this character introduced TS
Tactical_Spam wrote: The Commissar is a her and I actually wanted her to have come from Holy Terra itself. Having experienced the ineffective bureaucracy that is the HLoT, she turned rogue and eventually made it into the New Order
Interesting Commissar pathway. So she's actually met the HLOT? Rather a lofty honour for a regular Commissar.
Does she lead any human troops, or does she lead Space Marines? Are her execution morale boosting skills needed against Space Marines?
Name wise, all of mine are still valid, barring von Zahnstadt.
Surnames, to my knowledge in current German culture, do not have masculine/feminine differences.
Tactical_Spam wrote: The Commissar is a her and I actually wanted her to have come from Holy Terra itself. Having experienced the ineffective bureaucracy that is the HLoT, she turned rogue and eventually made it into the New Order
Interesting Commissar pathway. So she's actually met the HLOT? Rather a lofty honour for a regular Commissar.
Does she lead any human troops, or does she lead Space Marines? Are her execution morale boosting skills needed against Space Marines?
Name wise, all of mine are still valid, barring von Zahnstadt.
Surnames, to my knowledge in current German culture, do not have masculine/feminine differences.
No, but she was in the 12th Black Crusade and personally experienced the disconnection between the HLoT and the armies of the Imperium. She defected to Chaos shortly after.
chazz huggins wrote: So governor Payne is holding a funeral for his nephew and is inviting all the loyal forces so they may also discuss strategy. Who would like to send a representative. Also don't worry no surprise ork raids I swear.
I'd like to have my Lord Commissar attend for political niceties sake. How much he enjoys the political niceties is up for debate (as well as his opinion of his royal pudginess). Also, side note about my scions, now that the cat's out of the bag with the new Pavus battle, mind if my Scions have another swing at finding your swamp base?
2BlackJack1 wrote: And the Gargant Chunk was going to be done by last Monday, but there's been a family emergency.
chazz huggins wrote: So governor Payne is holding a funeral for his nephew and is inviting all the loyal forces so they may also discuss strategy. Who would like to send a representative. Also don't worry no surprise ork raids I swear.
I'd like to have my Lord Commissar attend for political niceties sake. How much he enjoys the political niceties is up for debate (as well as his opinion of his royal pudginess). Also, side note about my scions, now that the cat's out of the bag with the new Pavus battle, mind if my Scions have another swing at finding your swamp base?
2BlackJack1 wrote: And the Gargant Chunk was going to be done by last Monday, but there's been a family emergency.
I dunno about my Scions, their opinion of the Pavus family was severely lowered during the New Pavus events, and then the fact that we lost there means we might b too busy to attend anything official
chazz huggins wrote: So governor Payne is holding a funeral for his nephew and is inviting all the loyal forces so they may also discuss strategy. Who would like to send a representative. Also don't worry no surprise ork raids I swear.
I'll send a Scout Sgt. and my Lord-General. Though, tbh, he sees Payne as a bigoted asshat, and he's going there purely to talk strategy with the others.
Bobthehero wrote: I dunno about my Scions, their opinion of the Pavus family was severely lowered during the New Pavus events, and then the fact that we lost there means we might b too busy to attend anything official
The Governor had planed to give you special honors seeing as your men had so bravely defended the city.
Bobthehero wrote: I dunno about my Scions, their opinion of the Pavus family was severely lowered during the New Pavus events, and then the fact that we lost there means we might b too busy to attend anything official
The Governor had planed to give you special honors seeing as your men had so bravely defended the city.
Do mine get anything for the 5 minutes we were present before we got vamoosed?
Bobthehero wrote: I dunno about my Scions, their opinion of the Pavus family was severely lowered during the New Pavus events, and then the fact that we lost there means we might b too busy to attend anything official
The Governor had planed to give you special honors seeing as your men had so bravely defended the city.
Do mine get anything for the 5 minutes we were present before we got vamoosed?
Bobthehero wrote: I dunno about my Scions, their opinion of the Pavus family was severely lowered during the New Pavus events, and then the fact that we lost there means we might b too busy to attend anything official
The Governor had planed to give you special honors seeing as your men had so bravely defended the city.
I suppose it will depend on the governor will word his demand.