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Fairly Solid Necron Rumors - (updated 5/5 with new stuff) @ 2011/05/28 00:30:26


Post by: Kevin949


elyodd wrote:not sure if this has come up in this thread, but with the possible vanish of pariahs do we think that the age of the warscythe has come to an end.
Over the last few codex releases a few little flags were raised to me regarding this but the biggest were when the grey knights book came out.
Point is (I'm not sure if I'm the only one who noticed) where did all the stuff that could ignore inv saves go? Most of the demon-hunting weapons ignored them as demons were all about the inv saves but now they are just the same as everything else. But the big shock for me was this: C'tan phase sword, Now Just A Power Weapon.
If that's gone by the wayside then I'm sure warscythes and C'tan in any form will have done so the same way.

Here's hoping I'm wrong.


It's been discussed that warscythes might become a +2 str weapon (maybe power weapon?) and lose the invul ignore ability.

I doubt pariahs are going away as well, just probably in name but the model "should" be able to still be used.

There is still an elite (rumored) that is S5 T5 3+ w/warscythes afterall.


Fairly Solid Necron Rumors - (updated 5/5 with new stuff) @ 2011/05/28 00:37:00


Post by: elyodd


To that I must express a mixture of perturbed disquiet and dogged relief that is strictly impossible to describe. zuuur. Thanks though.


Fairly Solid Necron Rumors - (updated 5/5 with new stuff) @ 2011/05/28 02:31:02


Post by: KarlPedder


The whole Warscythe thing is fairly reasonable having things that ignore invulnerable saves is a little silly it leads to super invulnerable saves that can make saving throws against weapons that ignore them....


Fairly Solid Necron Rumors - (updated 5/5 with new stuff) @ 2011/05/28 03:29:27


Post by: Ascalam


Remove it without removing the 2+3++ marine saves?

Now they ARE silly.

Unfortunately they are here to stay, being marine...


Fairly Solid Necron Rumors - (updated 5/5 with new stuff) @ 2011/05/28 04:01:32


Post by: tiekwando


Yeah but now they pay for that


Fairly Solid Necron Rumors - (updated 5/5 with new stuff) @ 2011/05/28 04:17:47


Post by: Ascalam


They did before, when it was just a 4+ in cc. It had a fairly radical juml in power for about the same points..

Massed firepower makes 2+3++ termies go EEP though





Fairly Solid Necron Rumors - (updated 5/5 with new stuff) @ 2011/05/28 04:35:53


Post by: Fr0z3n


KarlPedder wrote:The whole Warscythe thing is fairly reasonable having things that ignore invulnerable saves is a little silly it leads to super invulnerable saves that can make saving throws against weapons that ignore them....


I have to disagree with this... The Warscythe (as is) is pretty necessary for crons to have any shadow of a chance in CC against high saves like termies without running a wraithwing. And these "super invulnerable saves" are yet to come about so I really don't see the issue, if people want to make a "super invuln save" simply roll it into the Eternal Warrior USR somehow.


Fairly Solid Necron Rumors - (updated 5/5 with new stuff) @ 2011/05/28 05:21:13


Post by: tiekwando


Fr0z3n wrote:
KarlPedder wrote:The whole Warscythe thing is fairly reasonable having things that ignore invulnerable saves is a little silly it leads to super invulnerable saves that can make saving throws against weapons that ignore them....


I have to disagree with this... The Warscythe (as is) is pretty necessary for crons to have any shadow of a chance in CC against high saves like termies without running a wraithwing. And these "super invulnerable saves" are yet to come about so I really don't see the issue, if people want to make a "super invuln save" simply roll it into the Eternal Warrior USR somehow.


Well yes (although c'tan do work), but I bet many other changes are coming so no worries there. I am sure we will have some other way to kill termies as well as kill MEQs with FNP etc etc. And if not, well then not much has changed


Fairly Solid Necron Rumors - (updated 5/5 with new stuff) @ 2011/05/28 06:31:00


Post by: Ogard


If they are making then new warriors and immortals with tons of new upgrades that you have to take for the whole squad.
How will the warriors and immortals that we have now fare i wonder.

Will we use them or will they be obsolete compared to the new weapons.

If the warriors for instance keep there weapons and we get the standard. 3 warriors can change their gauss flayer for (insert weapon) then im still going to be able to use the ones i have and just insert the new upgrade weapons in the squads.
But i wonder, if the new weapon upgrades clearly outshine hte normal gauss flayer will i want to use them or do have to buy a whole new army?

This concerns me, but as i have said before.
Most, if not all of us will still in the end sit down, read the codex, be a little sad at first, then go buy more models and keep on playing.
I love my necrons for what they are. But with time i probably will love my new necrons aswell, even if they turn out to be something totally different to what i want now.

I just dont want GW to make the models i have now obsolete. Im having a kid in september. not going o have the same money to buy models then as i do now and dont want to quit my necrons because of money issues ither.



Regards Ogard


Fairly Solid Necron Rumors - (updated 5/5 with new stuff) @ 2011/05/28 06:44:37


Post by: Tyrs13


Reworking Ci'tan: Fine our GODS can take a back seat ... although i am not sure about the revolting vs the gods fluff i have heard about .

New WBB: We have to see what they do to Tomb Spyder ,That supposed Rez vehicle, and the cost of Rez orb on Crypteks .

Warscythe: I want to point out other newer armies can destroy Inv ++ Saves from war-gear all day, ::Cough :: (GK Assassin ).
But it being reduced to a power weapon is still good.

Warriors: 4+ still saves 1/2 the time + New WBB ... and hopefully 2/3s the cost

Gauss weapons: No rending fine .. not auto wounding will hurt. If they make Plastic affordable Immortals we can live with it, you just need some immortals.

Wraiths: Imo they are our Termies ... Power weapons would be OP though (High initiative w/ str 6 power weapons )
Rending would add a nice balanced boost. (3 man Squad: maybe 1 on a charge along 4-5 wounds with saves)
One could Argue if a Boost is needed ... <3 Wraiths.

Scarabs: If they let them in as is RUMORED ....

I dont think i like the idea of giving Necrons Vehicles though ... what good is a transport when with a single step i am across the Galaxy (Phase Technology).
However turning it into a Teleportation for a more reliable short jump i like. (Again i turn to their newest codex and see a Librarian with a similar power.)

-------------- Edit----------------------------------
(All Speculation)
I dont think we will have to change much in the way of Warriors, Monoliths, and Wraiths.
I think we will have more options but they will be limited to the Cyrpteks who can join our squads.

Spyders i think will change, All Destroyers will be lumped into 1 plastic kit that you get a verity of options from (Heavy, Standard, maybe melee)
Lord will be a Plastic kit with options for all but you will see new HQ lords if you so desire to add them.

Then add in all the new stuff.


Fairly Solid Necron Rumors - (updated 5/5 with new stuff) @ 2011/05/28 07:34:28


Post by: Praxiss


Anpu-adom wrote:Hmm...

On the GW website:
Pariahs, Immortals, Flayed Ones, and Tomb Spyders are marked "No Longer Available".

Everything else is from shipping in 24 hours to shipping in 2-3 weeks.






Wuoldn't this be because they are all metal kits that have been discontinued to make way for the Fine Cast revolution?


Fairly Solid Necron Rumors - (updated 5/5 with new stuff) @ 2011/05/28 07:39:46


Post by: Sir Harry Flashman, VC


I see the warsythe becoming a basic power weapon due to the trend of shifting away from ++ beating weapons. However the recent DE codex has several weapons which simply 'remove models from play' if certain characteristics tests are failed. This trumps even eternal warrior. The vindi
care is fairly fluffy in the way it shield breaks wargear but someone like Lelith Hesperax is unaffected because her 3++ comes from quicksilver dodge

Much as I love the look of horror and impotent anger on my opponents faces as the Deciever turns his TH/SS terms into glove puppets, I would rather see Wraiths with power weapons in bigger squads (3-5). I think GW would like this as a finecast Wraith will be around £13, and even a plastic remake will probably be around £20 for three.

Armour eating scarabs will be awesome but it will be shame to loose the turboboost ability. Still, if they gain access to decent protected deepstrike or outflank or even monthlith portals and the VoD they won't miss being jetbikes.


Fairly Solid Necron Rumors - (updated 5/5 with new stuff) @ 2011/05/28 07:42:11


Post by: The Acolyte


I hope this is true and the new codex has some new cool units and troops


Fairly Solid Necron Rumors - (updated 5/5 with new stuff) @ 2011/05/28 07:57:03


Post by: Praxiss


Didn't i read somewhere that Scarabs will count as Beasts? If this is the case then i think they can move 12" adn charge 12", so they still get the 24" movement but now they can charge after it!!



Saying that i might be getting mixed up with cavalry rules......


Fairly Solid Necron Rumors - (updated 5/5 with new stuff) @ 2011/05/28 08:00:15


Post by: Ascalam


I'm going to hope aganst hope for the best at this point

*sticks fingers in ears*

la la la LA la LA LA la...

(i know i'm going to be crushingly disappointed and either drop the army or adjust to the new version, but i can pretend, for a brief shining moment, that it won't get completely fethed up )


Fairly Solid Necron Rumors - (updated 5/5 with new stuff) @ 2011/05/28 08:27:44


Post by: Sir Harry Flashman, VC


Praxiss wrote:Didn't i read somewhere that Scarabs will count as Beasts? If this is the case then i think they can move 12" adn charge 12", so they still get the 24" movement but now they can charge after it!!



Saying that i might be getting mixed up with cavalry rules......


From what I can remember in 40k it's 6" move and a 12" charge, which is plenty if you can teleport about.


Automatically Appended Next Post:
More Blood of Kittens stuff here, a dump truck of salt would be useful but this stuff sounds awesome if true:

Apparently the last one went over well. So I get to do more of them! Any time internet guys stop complaining about Matt Ward long enough to complain about me… I like to do that thing over again.
Did I mention how much I love the Matt Ward hate? Cus most of it is ridiculous… like complaining about his balance in the same sentence as they complain about Space Wolves and Imperial Guard. OOOH, or whining about his terrible fluff when it holds up just fine to all the rest… I mean… there is an entire army of Football Hooligans. This game is INSANE, why so serious?
But I digress. Time to dig into my bag of dice and drop the trusty d6 and pic an Elite. Mmm savory-savory elites. Over on the REAL Earth we love elites. Most armies fill up all 3. Maybe it’s a different metagame, maybe it’s our love of fried cucumber. I don’t know and I don’t pretend to know.
So yeah, who wants to hear about the new jump infantry? Well to bad, I rolled up C’tan. Shall I start with the part that will freak people out? The C’Tan done got overthrown by the Necrons, they are the slaves. It’s actually pretty cool when everyone is done clinching their bums. The shards of those gods serve as weapons of war in service of the Necron Empire. Also, they might not all be dead, so you know, these are just the ones the Necrons dominated.
So, they start off at a bit under 200 points, their stats are more or less the same as before. They have everything a monstrous creature needs (Eternal Warrior, Fearless) and there are nearly a dozen options for them to take. You can use those points to create the C’Tan you’re used to seeing, or you can mix and match as you see fit. Who knows what god your particular Shard came from! The abilities range from 10 to 50 points, so I’ll tackle them in some random and useless order.
First is the ability to decay vehicles and armour like some other Necron units. Considering the power of a monstrous creature against both armour saves and vehicles, this one isn’t so hot, but it is cheap.
I often wish I could look at someone and kill them. Like you, the person reading this right now. Well that’s how this gaze works as well. Slap the large blast down on top of the C’tan and you hit everything but the C’tan with a str 3 hit, no armour allowed. Then, if you kill at least one dudemans you get a wound back.
The classic Illusion power of the deceiver still allows you to redeploy 1d3 units after scouts moves. I like that one a lot. Lets you deploy first, put a big line of 20 warriors up front, shoves the enemy back… then BAM, they back with the phalanx.
Some god’s really like fire, and can make any flame/fire/heat/warm/dutch oven weapons explode like plasma weapons. It’s particularly good against all the close range melta that put wounds on a C’tan.
Two shooting attacks aren’t bad at all, and the C’tan can take a large blast or an assault 8, both at strength 4. It gets the job done and lets them effect the battle field before they can assault. A thirds one is a bit bigger, clocking in at lascannon stats at half the range.
Another neat trick its jabbing with the world, causing everything within assault distance of the C’Tan to test dangerous terrain, or to mishap more often on deep strike. It’s a clever way to put some wounds on a horde.
Kick up some dust and you get assault and defensive grenades, as well as stealth. It may not sound that useful, but defensive grenades really slow down the “loads of attacks” approach to killing a C’tan, and stealth is better than you think, considering that a 4+ invulnerable isn’t better than most cover… but a 3+ cover (when it happens) is nice. Oh, and Monoliths are big enough to block.
Like monsters that mess with temporal anomalies? Then look no further. Rip em up with C’tan, if they fail a single initiative test BAM, no saves of any kind… one model of your choice is just gone (in the assault). Say goodbye to that pesky warboss or nidzilla monster.
Last, but not least, or maybe least. No this one is awesome. How about the whole battlefield is difficult and dangerous terrain? Yeah… yeah I like that one too. Makes the C’tan a pretty big target though.
So all in all, if you took every ability, you’d be dropping 505 points on a single C’tan. Obviously that would be silly, but if you accept a Land Raider level price tag you can get a powerful monster that really shapes your battle plans. Or better yet… 3.


Fairly Solid Necron Rumors - (updated 5/5 with new stuff) @ 2011/05/28 09:51:29


Post by: nosferatu1001


Praxiss wrote:Didn't i read somewhere that Scarabs will count as Beasts? If this is the case then i think they can move 12" adn charge 12", so they still get the 24" movement but now they can charge after it!

6" move, 12" asault, but fleet as well.


Fairly Solid Necron Rumors - (updated 5/5 with new stuff) @ 2011/05/28 10:55:45


Post by: Praxiss


That's the one. So potentially stil an extra 6" of movemet for the scarabs. Seeing as before they could move 12 and assault 6, with no Fleet.


Fairly Solid Necron Rumors - (updated 5/5 with new stuff) @ 2011/05/28 11:13:53


Post by: Sir Harry Flashman, VC


Is nobody interested in the BoK stuff in my post or is it old news?


Fairly Solid Necron Rumors - (updated 5/5 with new stuff) @ 2011/05/28 11:15:37


Post by: Praxiss


Looks interesting. Not sure how they are going to justify the robotic Necrons overthrowing a load of gods but we'll see how it pans out.


Fairly Solid Necron Rumors - (updated 5/5 with new stuff) @ 2011/05/28 11:18:03


Post by: Sir Harry Flashman, VC


It's an advance in the fluff, but sounds good if well written.


Fairly Solid Necron Rumors - (updated 5/5 with new stuff) @ 2011/05/28 11:29:54


Post by: Mar


Praxiss wrote:Looks interesting. Not sure how they are going to justify the robotic Necrons overthrowing a load of gods but we'll see how it pans out.


Guess its that ultra elite technology they got going? Like Batman and his gadget belt that seems to have a tool for every job now the necrons found their enslaving c'tan tool. Bear in mind they might be call Star Gods but they were never like the Emperor or the Dark powers just a extremely old and powerful race that the Necrons worshipped and well you know the rest of the story!


Fairly Solid Necron Rumors - (updated 5/5 with new stuff) @ 2011/05/28 13:18:50


Post by: Anpu-adom


Praxiss wrote:
Anpu-adom wrote:Hmm...

On the GW website:
Pariahs, Immortals, Flayed Ones, and Tomb Spyders are marked "No Longer Available".

Everything else is from shipping in 24 hours to shipping in 2-3 weeks.






Wuoldn't this be because they are all metal kits that have been discontinued to make way for the Fine Cast revolution?


I thought about that, but then why are the C'tan and Wraiths still available?


Fairly Solid Necron Rumors - (updated 5/5 with new stuff) @ 2011/05/28 14:31:59


Post by: Kevin949


Tyrs13 wrote:*Snip*New WBB: We have to see what they do to Tomb Spyder ,That supposed Rez vehicle, and the cost of Rez orb on Crypteks .

Warscythe: I want to point out other newer armies can destroy Inv ++ Saves from war-gear all day, ::Cough :: (GK Assassin ).
But it being reduced to a power weapon is still good.

Warriors: 4+ still saves 1/2 the time + New WBB ... and hopefully 2/3s the cost

No, see, what this means is that when they get their save they save 1/2 the time but giving them a 4+ save opens up sooooo many more weapons that just ignore their armor now. So they get that 50/50 save a lot less now. I don't know about you but the guy I play against has very few guns with AP5 or worse. (Black Templar)


Gauss weapons: No rending fine .. not auto wounding will hurt. If they make Plastic affordable Immortals we can live with it, you just need some immortals.

When did the auto-wound EVER matter in the past like 5 years. Maybe against like 1 or 2 models that were probably rarely used against a necron army anyway. It's not a big loss and will not "hurt".


Wraiths: Imo they are our Termies ... Power weapons would be OP though (High initiative w/ str 6 power weapons )
Rending would add a nice balanced boost. (3 man Squad: maybe 1 on a charge along 4-5 wounds with saves)
One could Argue if a Boost is needed ... <3 Wraiths.

I'm sorry, wraiths with power weapons would be cheese? If they stayed at a unit of 3 they still wouldn't have the 30 attacks of a ten man terminator squad on the charge with power weapons that re-roll wounds (and hits if black templar with the vow to do so). Or is it 40 attacks on the charge with dual lightning claws? Even a wraith wing couldn't do that.


Scarabs: If they let them in as is RUMORED ....


Why? It's not much difference from lance effects.


I dont think i like the idea of giving Necrons Vehicles though ... what good is a transport when with a single step i am across the Galaxy (Phase Technology).
However turning it into a Teleportation for a more reliable short jump i like. (Again i turn to their newest codex and see a Librarian with a similar power.)

-------------- Edit----------------------------------
(All Speculation)
I dont think we will have to change much in the way of Warriors, Monoliths, and Wraiths.
I think we will have more options but they will be limited to the Cyrpteks who can join our squads.

Spyders i think will change, All Destroyers will be lumped into 1 plastic kit that you get a verity of options from (Heavy, Standard, maybe melee)
Lord will be a Plastic kit with options for all but you will see new HQ lords if you so desire to add them.

Then add in all the new stuff.


Fairly Solid Necron Rumors - (updated 5/5 with new stuff) @ 2011/05/28 15:21:34


Post by: Tyrs13


Warriors:
4+ is only really negated by heavy weapons.

So at best i can think of is Eldar/DE and their 6 Shot Cannon? And you still get your WBB saves from them which can be a 4+ with a rez orb. (Thats almost a 4++ save now).
Idk what your Black Templar friend is fielding (Dont have Codex), but if he has so many AP 4 its Black Templar Specific.

I have hopes that the new WBB works with power weapons now leaving us breathing room in melees. If i have to give up 3+ armor for that fine as above we can live with it.

Guass:

When they throw down a Toughness 8 creature that rapes in CC, what do we have to kill it before it gets to us?
Destroyers and Immortals is it. Which is why in our current state Destroyers have become a must have to survive.
While everyone else can get their Heavy Weapons in their Troops choice to take it down ...

Immortals troop choice will help with their str 6 weapons but other then that we have to take up other slots.
(If they come in Plastic squads then i wont really care about the Guass change really)

Scarabs:
Is there a lance weapon that can shoot a squad (5 models x4 charge) 20 times in 1 round removing their armor? As opposed to a Lance that is just a Melta Weapon that also lowers Vehicle Armor to 10.
Its really cool new idea vs Vehicles but there are so many ways it can be abused.

Wraiths:
There is no Strength 6 power weapon that should go at initiative 6.
Think of a what a Powerfist with initiative 6 would do ... its almost the same effect minus insta death. No army should have an I win button for any kind of combat.
You can have an advantage but it should a chance to save or cost a hell of a lot.


Fairly Solid Necron Rumors - (updated 5/5 with new stuff) @ 2011/05/28 16:44:07


Post by: tiekwando


Tyrs13 wrote:Warriors:
4+ is only really negated by heavy weapons.

So at best i can think of is Eldar/DE and their 6 Shot Cannon? And you still get your WBB saves from them which can be a 4+ with a rez orb. (Thats almost a 4++ save now).
Idk what your Black Templar friend is fielding (Dont have Codex), but if he has so many AP 4 its Black Templar Specific.

I think he is referring to things like autocannons, assault cannons, heavy flamers, heavy bolters, psycannons, eldar missile launchers (plasma) and the like, which many armies have in spades. Sterngaurd have ap4 as well although they are much, much rarer. And the 6 shot cannon is ap5, the eldar scatter laser is ap6

I have hopes that the new WBB works with power weapons now leaving us breathing room in melees. If i have to give up 3+ armor for that fine as above we can live with it.

Guass:

When they throw down a Toughness 8 creature that rapes in CC, what do we have to kill it before it gets to us?
Destroyers and Immortals is it. Which is why in our current state Destroyers have become a must have to survive.
While everyone else can get their Heavy Weapons in their Troops choice to take it down ...

Immortals troop choice will help with their str 6 weapons but other then that we have to take up other slots.
(If they come in Plastic squads then i wont really care about the Guass change really)

immortals have s5, there are 2 creatures I can think of that have t8, wraithlords and C'tan and that is about it. Necrons are being changed and wraithlords don't see competitive play. Its the t6 creatures that are a pain and people use heavy weapons on them because you can wound easier and ignore their armor save, although bolters/massed fire can cause a wound it is unlikely

Scarabs:
Is there a lance weapon that can shoot a squad (5 models x4 charge) 20 times in 1 round removing their armor? As opposed to a Lance that is just a Melta Weapon that also lowers Vehicle Armor to 10.
Its really cool new idea vs Vehicles but there are so many ways it can be abused.

Wraiths:
There is no Strength 6 power weapon that should go at initiative 6.
Think of a what a Powerfist with initiative 6 would do ... its almost the same effect minus insta death. No army should have an I win button for any kind of combat.
You can have an advantage but it should a chance to save or cost a hell of a lot.


This I agree with. If they stay s6 and I6 then it should be rending and I would very happy. Increase in squad sizes would also be wonderful but I am just wishlisting.

As to the BoK rumors, I am interested. I think that if they are advancing the fluff I am happy with that. I can see the 'crons getting fed up with letting the star gods walk all over them. It will be interesting to make them customizable. It doesnt sound like I will be able to pull the normal deceiver shenanigans with jumping in and out of combat and basically assaulting 19'' per turn after the first combat, but thats ok. Maybe just keep him cheap as a deterrent.


Fairly Solid Necron Rumors - (updated 5/5 with new stuff) @ 2011/05/28 17:02:51


Post by: Kevin949


Tyrs13 wrote:Warriors:
4+ is only really negated by heavy weapons.

So at best i can think of is Eldar/DE and their 6 Shot Cannon? And you still get your WBB saves from them which can be a 4+ with a rez orb. (Thats almost a 4++ save now).
Idk what your Black Templar friend is fielding (Dont have Codex), but if he has so many AP 4 its Black Templar Specific.

I have hopes that the new WBB works with power weapons now leaving us breathing room in melees. If i have to give up 3+ armor for that fine as above we can live with it.

Vehicles and walkers, lots of them. Plasma weapons. Meltas. Those things aren't heavy and the weapons that are Heavy are on vehicles so it doesn't matter.

Guass:

When they throw down a Toughness 8 creature that rapes in CC, what do we have to kill it before it gets to us?
Destroyers and Immortals is it. Which is why in our current state Destroyers have become a must have to survive.
While everyone else can get their Heavy Weapons in their Troops choice to take it down ...
Well, lets say the auto wound was taken away right now. We could use Lords, Pariahs, Immortals, Destroyers, Wraiths, Heavy Destroyers, Tomb Spyder with Cannon on it, Monolith, C'tan. So ya, that really just leaves us with warriors, flayed ones and scarabs that couldn't do anything about it (and currently, 2 of those 3 still can't). Not to mention, there's not really any T8 creatures out there anymore. Closest one is the tomb stalker that is T7 and that's a FW model. So it doesn't count.

Immortals troop choice will help with their str 6 weapons but other then that we have to take up other slots.
(If they come in Plastic squads then i wont really care about the Guass change really)

Scarabs:
Is there a lance weapon that can shoot a squad (5 models x4 charge) 20 times in 1 round removing their armor? As opposed to a Lance that is just a Melta Weapon that also lowers Vehicle Armor to 10.
Its really cool new idea vs Vehicles but there are so many ways it can be abused.

Well...considering the "squad" in question would have to be comprised of 2+ wound models for that effect to happen, first off, I doubt the scarabs would last long enough in CC against them for it to matter. I only referenced lance weapons because they're the only thing I know that makes armor count as less than it is, which is "kind of" what scarabs are doing. It's just a permanent change instead of temporary, and honestly do you think a vehicle would last long with AV lowering attacks? I mean, how easy it it for lance armies to take out vehicles?


Wraiths:
There is no Strength 6 power weapon that should go at initiative 6.
Think of a what a Powerfist with initiative 6 would do ... its almost the same effect minus insta death. No army should have an I win button for any kind of combat.
You can have an advantage but it should a chance to save or cost a hell of a lot.
I'm sure that there are a number of monstrous creatures, daemons, or some other such craziness that have s6+ with an initiative that high, or something else to equal it out (super high WS for instance). How is it an "I win" button? They don't have the same save as terminators (with storm shields), they're not fearless and don't have ATSKNF so they can still get run down. They have a much smaller squad size requiring more slots to be taken up to equal that of ONE selection of terminators.



Automatically Appended Next Post:
tiekwando wrote:
This I agree with. If they stay s6 and I6 then it should be rending and I would very happy. Increase in squad sizes would also be wonderful but I am just wishlisting.

As to the BoK rumors, I am interested. I think that if they are advancing the fluff I am happy with that. I can see the 'crons getting fed up with letting the star gods walk all over them. It will be interesting to make them customizable. It doesnt sound like I will be able to pull the normal deceiver shenanigans with jumping in and out of combat and basically assaulting 19'' per turn after the first combat, but thats ok. Maybe just keep him cheap as a deterrent.


Honestly, I'd be happy with rending as well, but I'd be much happier with power weapons.


Fairly Solid Necron Rumors - (updated 5/5 with new stuff) @ 2011/05/28 17:07:53


Post by: Ascalam


The only non-Ctan T8 creature in the is the Wraithlord. I'm not too worried.

Also please stop using the term 'raped' to refer to being destroyed in close combat.

Hit up a dictionary if confused as to why. It isn't funny.


Fairly Solid Necron Rumors - (updated 5/5 with new stuff) @ 2011/05/28 17:09:30


Post by: Grim.Badger


Tyrs13 wrote:Wraiths:
There is no Strength 6 power weapon that should go at initiative 6.
Think of a what a Powerfist with initiative 6 would do ... its almost the same effect minus insta death. No army should have an I win button for any kind of combat.
You can have an advantage but it should a chance to save or cost a hell of a lot.


You mean other than the Swarmlord, which is also WS9 with 5 wounds? And the 'Nids have a couple more with similar strength and initiative whilst also being Monstrous Creatures - their downside is that they're one-offs rather than units, but I expect that the Wraiths will also have their downsides (personally I think they'll lose their invulnerable but gain some sort of permanent cover save, stay at 1 wound, have average (4) WS and toughness and obviously no guns). But like the Lictor, their closests equivalent, I doubt they'll be cheap.
Power weapons fit their fluff far too well for them not to get them IMO

EDIT: Also, am I the only one that doesn't like the fact that they seem to be writing the Pariah Gene and Mutes out of the game?


Fairly Solid Necron Rumors - (updated 5/5 with new stuff) @ 2011/05/28 17:13:26


Post by: tiekwando


Grim.Badger wrote:
Tyrs13 wrote:Wraiths:
There is no Strength 6 power weapon that should go at initiative 6.
Think of a what a Powerfist with initiative 6 would do ... its almost the same effect minus insta death. No army should have an I win button for any kind of combat.
You can have an advantage but it should a chance to save or cost a hell of a lot.


You mean other than the Swarmlord, which is also WS9 with 5 wounds? And the 'Nids have a couple more with similar strength and initiative whilst also being Monstrous Creatures - their downside is that they're one-offs rather than units, but I expect that the Wraiths will also have their downsides (personally I think they'll lose their invulnerable but gain some sort of permanent cover save, stay at 1 wound, have average (4) WS and toughness and obviously no guns). But like the Lictor, their closests equivalent, I doubt they'll be cheap.
Power weapons fit their fluff far too well for them not to get them IMO


who knows maybe they will get necroclaws-counts as warscythe for rules purposes


Fairly Solid Necron Rumors - (updated 5/5 with new stuff) @ 2011/05/28 17:19:05


Post by: Kevin949


Haha, ya seriously.


Fairly Solid Necron Rumors - (updated 5/5 with new stuff) @ 2011/05/28 17:22:56


Post by: King Pariah


Sir Harry Flashman, VC wrote:
Praxiss wrote:Didn't i read somewhere that Scarabs will count as Beasts? If this is the case then i think they can move 12" adn charge 12", so they still get the 24" movement but now they can charge after it!!



Saying that i might be getting mixed up with cavalry rules......


From what I can remember in 40k it's 6" move and a 12" charge, which is plenty if you can teleport about.


Automatically Appended Next Post:
More Blood of Kittens stuff here, a dump truck of salt would be useful but this stuff sounds awesome if true:

Apparently the last one went over well. So I get to do more of them! Any time internet guys stop complaining about Matt Ward long enough to complain about me… I like to do that thing over again.
Did I mention how much I love the Matt Ward hate? Cus most of it is ridiculous… like complaining about his balance in the same sentence as they complain about Space Wolves and Imperial Guard. OOOH, or whining about his terrible fluff when it holds up just fine to all the rest… I mean… there is an entire army of Football Hooligans. This game is INSANE, why so serious?
But I digress. Time to dig into my bag of dice and drop the trusty d6 and pic an Elite. Mmm savory-savory elites. Over on the REAL Earth we love elites. Most armies fill up all 3. Maybe it’s a different metagame, maybe it’s our love of fried cucumber. I don’t know and I don’t pretend to know.
So yeah, who wants to hear about the new jump infantry? Well to bad, I rolled up C’tan. Shall I start with the part that will freak people out? The C’Tan done got overthrown by the Necrons, they are the slaves. It’s actually pretty cool when everyone is done clinching their bums. The shards of those gods serve as weapons of war in service of the Necron Empire. Also, they might not all be dead, so you know, these are just the ones the Necrons dominated.
So, they start off at a bit under 200 points, their stats are more or less the same as before. They have everything a monstrous creature needs (Eternal Warrior, Fearless) and there are nearly a dozen options for them to take. You can use those points to create the C’Tan you’re used to seeing, or you can mix and match as you see fit. Who knows what god your particular Shard came from! The abilities range from 10 to 50 points, so I’ll tackle them in some random and useless order.
First is the ability to decay vehicles and armour like some other Necron units. Considering the power of a monstrous creature against both armour saves and vehicles, this one isn’t so hot, but it is cheap.
I often wish I could look at someone and kill them. Like you, the person reading this right now. Well that’s how this gaze works as well. Slap the large blast down on top of the C’tan and you hit everything but the C’tan with a str 3 hit, no armour allowed. Then, if you kill at least one dudemans you get a wound back.
The classic Illusion power of the deceiver still allows you to redeploy 1d3 units after scouts moves. I like that one a lot. Lets you deploy first, put a big line of 20 warriors up front, shoves the enemy back… then BAM, they back with the phalanx.
Some god’s really like fire, and can make any flame/fire/heat/warm/dutch oven weapons explode like plasma weapons. It’s particularly good against all the close range melta that put wounds on a C’tan.
Two shooting attacks aren’t bad at all, and the C’tan can take a large blast or an assault 8, both at strength 4. It gets the job done and lets them effect the battle field before they can assault. A thirds one is a bit bigger, clocking in at lascannon stats at half the range.
Another neat trick its jabbing with the world, causing everything within assault distance of the C’Tan to test dangerous terrain, or to mishap more often on deep strike. It’s a clever way to put some wounds on a horde.
Kick up some dust and you get assault and defensive grenades, as well as stealth. It may not sound that useful, but defensive grenades really slow down the “loads of attacks” approach to killing a C’tan, and stealth is better than you think, considering that a 4+ invulnerable isn’t better than most cover… but a 3+ cover (when it happens) is nice. Oh, and Monoliths are big enough to block.
Like monsters that mess with temporal anomalies? Then look no further. Rip em up with C’tan, if they fail a single initiative test BAM, no saves of any kind… one model of your choice is just gone (in the assault). Say goodbye to that pesky warboss or nidzilla monster.
Last, but not least, or maybe least. No this one is awesome. How about the whole battlefield is difficult and dangerous terrain? Yeah… yeah I like that one too. Makes the C’tan a pretty big target though.
So all in all, if you took every ability, you’d be dropping 505 points on a single C’tan. Obviously that would be silly, but if you accept a Land Raider level price tag you can get a powerful monster that really shapes your battle plans. Or better yet… 3.


Sad Necron is Happy. >


Fairly Solid Necron Rumors - (updated 5/5 with new stuff) @ 2011/05/28 17:25:17


Post by: Mar


Grim.Badger wrote:
Tyrs13 wrote:Wraiths:
There is no Strength 6 power weapon that should go at initiative 6.
Think of a what a Powerfist with initiative 6 would do ... its almost the same effect minus insta death. No army should have an I win button for any kind of combat.
You can have an advantage but it should a chance to save or cost a hell of a lot.


You mean other than the Swarmlord, which is also WS9 with 5 wounds? And the 'Nids have a couple more with similar strength and initiative whilst also being Monstrous Creatures - their downside is that they're one-offs rather than units, but I expect that the Wraiths will also have their downsides (personally I think they'll lose their invulnerable but gain some sort of permanent cover save, stay at 1 wound, have average (4) WS and toughness and obviously no guns). But like the Lictor, their closests equivalent, I doubt they'll be cheap.
Power weapons fit their fluff far too well for them not to get them IMO

EDIT: Also, am I the only one that doesn't like the fact that they seem to be writing the Pariah Gene and Mutes out of the game?


To be fair we don't know the majority of the fluff from the new codex so who knows, we can not speculate on the pariah gene till then. In other books they have no removed the concept of Pariah gene.


Fairly Solid Necron Rumors - (updated 5/5 with new stuff) @ 2011/05/28 17:29:07


Post by: AgeOfEgos


The entire battlefield will be dangerous and difficult terrain? Gunline armies will smile, DoA/Assault armies will cry. Guess I should invest in some Dozer Blade stock---it should be pretty bullish if that's true.


Fairly Solid Necron Rumors - (updated 5/5 with new stuff) @ 2011/05/28 17:35:28


Post by: tiekwando


Acutally didn't think about that. Poor daemons, first warp quake, now this :(.

Of course this is from BoK so maybe some salt required (or at least there could be some interpretation mistakes). Wonder if it effects crons as well? Would make wraith armies interesting if they still ignore terrain for movement.


Fairly Solid Necron Rumors - (updated 5/5 with new stuff) @ 2011/05/28 21:09:05


Post by: Thanatos_elNyx


Sir Harry Flashman, VC wrote:More Blood of Kittens stuff here, a dump truck of salt would be useful but this stuff sounds awesome if true:

Apparently the last one went over well. So I get to do more of them! Any time internet guys stop complaining about Matt Ward long enough to complain about me… I like to do that thing over again.
Did I mention how much I love the Matt Ward hate? Cus most of it is ridiculous… like complaining about his balance in the same sentence as they complain about Space Wolves and Imperial Guard. OOOH, or whining about his terrible fluff when it holds up just fine to all the rest… I mean… there is an entire army of Football Hooligans. This game is INSANE, why so serious?

But I digress. Time to dig into my bag of dice and drop the trusty d6 and pic an Elite. Mmm savory-savory elites. Over on the REAL Earth we love elites. Most armies fill up all 3. Maybe it’s a different metagame, maybe it’s our love of fried cucumber. I don’t know and I don’t pretend to know.

So yeah, who wants to hear about the new jump infantry? Well to bad, I rolled up C’tan. Shall I start with the part that will freak people out? The C’Tan done got overthrown by the Necrons, they are the slaves. It’s actually pretty cool when everyone is done clinching their bums. The shards of those gods serve as weapons of war in service of the Necron Empire. Also, they might not all be dead, so you know, these are just the ones the Necrons dominated.

So, they start off at a bit under 200 points, their stats are more or less the same as before. They have everything a monstrous creature needs (Eternal Warrior, Fearless) and there are nearly a dozen options for them to take. You can use those points to create the C’Tan you’re used to seeing, or you can mix and match as you see fit. Who knows what god your particular Shard came from! The abilities range from 10 to 50 points, so I’ll tackle them in some random and useless order.

First is the ability to decay vehicles and armour like some other Necron units. Considering the power of a monstrous creature against both armour saves and vehicles, this one isn’t so hot, but it is cheap.
I often wish I could look at someone and kill them. Like you, the person reading this right now. Well that’s how this gaze works as well. Slap the large blast down on top of the C’tan and you hit everything but the C’tan with a str 3 hit, no armour allowed. Then, if you kill at least one dudemans you get a wound back.
The classic Illusion power of the deceiver still allows you to redeploy 1d3 units after scouts moves. I like that one a lot. Lets you deploy first, put a big line of 20 warriors up front, shoves the enemy back… then BAM, they back with the phalanx.
Some god’s really like fire, and can make any flame/fire/heat/warm/dutch oven weapons explode like plasma weapons. It’s particularly good against all the close range melta that put wounds on a C’tan.
Two shooting attacks aren’t bad at all, and the C’tan can take a large blast or an assault 8, both at strength 4. It gets the job done and lets them effect the battle field before they can assault. A thirds one is a bit bigger, clocking in at lascannon stats at half the range.

Another neat trick its jabbing with the world, causing everything within assault distance of the C’Tan to test dangerous terrain, or to mishap more often on deep strike. It’s a clever way to put some wounds on a horde.

Kick up some dust and you get assault and defensive grenades, as well as stealth. It may not sound that useful, but defensive grenades really slow down the “loads of attacks” approach to killing a C’tan, and stealth is better than you think, considering that a 4+ invulnerable isn’t better than most cover… but a 3+ cover (when it happens) is nice. Oh, and Monoliths are big enough to block.

Like monsters that mess with temporal anomalies? Then look no further. Rip em up with C’tan, if they fail a single initiative test BAM, no saves of any kind… one model of your choice is just gone (in the assault). Say goodbye to that pesky warboss or nidzilla monster.

Last, but not least, or maybe least. No this one is awesome. How about the whole battlefield is difficult and dangerous terrain? Yeah… yeah I like that one too. Makes the C’tan a pretty big target though.

So all in all, if you took every ability, you’d be dropping 505 points on a single C’tan. Obviously that would be silly, but if you accept a Land Raider level price tag you can get a powerful monster that really shapes your battle plans. Or better yet… 3.


Customisable C'tan sounds pretty cool. (Huzzah! for Eternal Warrior)

As for the fluff, I don't think that having a few enslaved C'tan is that bad.
Hopefully though the Deceiver, et al are still kicking.


Fairly Solid Necron Rumors - (updated 5/5 with new stuff) @ 2011/05/28 21:20:26


Post by: kenzosan


hoping for an elite with eternal warrior is VERY unlikely. or its gonna be so expensive you might avoid it.


Fairly Solid Necron Rumors - (updated 5/5 with new stuff) @ 2011/05/28 23:50:04


Post by: lowmanjason


Grim.Badger wrote:
EDIT: Also, am I the only one that doesn't like the fact that they seem to be writing the Pariah Gene and Mutes out of the game?

nope, i want the pariahs to stay too, i loved them dudes



Automatically Appended Next Post:
So, where to start… I think I am a pretty reasonable person. I’ve been playing 40k for almost 6 years now, Necrons exclusively. Their fluff and their durability was what drew me into them. In the time that I’ve been playing them, I’ve seen a couple of 40k armies get updated twice and if you count all the different Space Marine chapter codices that were added, they got about a hundred updates, each making them only more over powered. In meantime, my army of choice was barely given a nod. What did we get? We got a new Necron Lord model. A Necron “Foot” Lord that had a Resurrection Orb in one hand and a Warscythe in the other. Basically it was the same as the OTHER lord, just pointing in the opposite direction…wow.

Now, we all anxiously await the alleged Necron update that most people now feel will be coming in August. Why not? I remember hearing in 2009 it would be spring 2010, then it was summer 2010, then winter 2010/2011. So now it’s sometime within the next 90 days. Fine.

But now I here they are not just getting an update but a complete re-write. I know I am not alone when I say this. What the f__k!? Looking the current set of rumors which not only seems pretty comprehensive but most people seem to think are pretty reliable, I am saddened. I don’t like the idea of downgraded gods, that’s one thing that set us apart; we had real, playable deities! Awsome! We had one of the scariest (fluffwise at least) units in the game, Pariahs! Hard to use on the table but I loved them anyway. Warriors. Every bit as tough as marines, and just as strong. They no longer had the monopoly on 3+ saves. Now we may be losing that too? Not exactly the 5th Edition Update I was hoping for.

Now, I know they are still just rumors and nothing is settled until I have the codex in my hands but like I said, these rumors are supposed to be “solid”. So if these rumors are true then instead being “Marine Equivalent”, now they are somewhere between Tau and Orks (statwise anyway).

So what do I propose? Well… I guess it’s too late for that although I have posted that before. Wait a minute, I don’t care. I’m going to post again! HAHA!

Necron Lords- some more wargear would be nice. Something that can give them a 2+ save… maybe some named Lords and some REAL new models. Seriously HQ models can really make an army stand out.

Pariahs- either give them “We’ll Be Back” or 2 wounds. Same points.

Immortals- give them a 2+ save. Same points.

Flayed ones- make them troops or give them “fleet” and drop move through cover. Same points.

Warriors- nothing, leave them alone.

Wraiths- seriously, my favorite units. Just make the squad size up to 5. Same points.

Destroyers- I like the idea of making Destroyers and Heavy Destroyers interchangeable but I don’t think there should be a difference in points. Having a Heavy Gauss Cannon as opposed to a Gauss Cannon is not an advantage; it’s just a different application.

Scarabs- hmmm, make them troops. That is firm. There are supposed to be like… a bazillion of these things. Make them troops. Also, give them the ability to assault after “Deep strike”. Same Points.

Tomb Spiders- Hehe, you shove a Melta bomb up its whazoo for all I care.

The Monolith- same points. Heehee!

The C’tan- just add more!


So that’s it. If they want to add new units, great. But if do, at least replace our pathetic excuse for a monstrous creature (yes Tomb Spider I am talking about you). How many other armies had such a drastic transformation as what the Necrons are facing?

But that’s just my 2 cents.

Not to put too fine of a point on the"new" Necron Lord comment but look at them. They obviously put a lot of thought into this one. I would have been embarassed to put that out and call it new. Shamefull. I hope they atleast give us a standard lord with the Staff of Light that we can purchase this time around.

OK that horse is beat... maybe.



Fairly Solid Necron Rumors - (updated 5/5 with new stuff) @ 2011/05/29 04:55:25


Post by: Nightbringer's Chosen


Ascalam wrote:Also please stop using the term 'raped' to refer to being destroyed in close combat.

Hit up a dictionary if confused as to why. It isn't funny.

I'm fairly certain they're using it metaphorically.

Edit: unless it's by Slaaneshi foes.


Fairly Solid Necron Rumors - (updated 5/5 with new stuff) @ 2011/05/29 05:00:10


Post by: A Black Ram


^ awwwww. That seems insensitive.


Fairly Solid Necron Rumors - (updated 5/5 with new stuff) @ 2011/05/29 05:11:44


Post by: KarlPedder


Nightbringer's Chosen wrote:
Ascalam wrote:Also please stop using the term 'raped' to refer to being destroyed in close combat.

Hit up a dictionary if confused as to why. It isn't funny.

I'm fairly certain they're using it metaphorically.

Edit: unless it's by Slaaneshi foes.


I'ts also got a historical presedent you didn't just completely pummel your foes you then raped them to really show them they had been dominated. It was a far too common practice in the past but ultimatly serves extremely well to describe a paticularly crushing defeat.


Fairly Solid Necron Rumors - (updated 5/5 with new stuff) @ 2011/05/29 06:00:35


Post by: Ascalam


Ask someone who has been raped or knows someone who has if they give a fething crap about historical precedent. The term is generally used by ignorant A-holes and those who think rape is a good idea/think using that term is somehow 'cool' not amateur historians trying to defend the indefensible. Historically there's precedents for all sorts of crappy behaviour.


On a less RL note most 40K races couldn't or wouldn't anyway.

Necrons.. um no. (barring kinky Ctan)
Eldar- No. They are racial purists with morality complexes, mostly.
Dark Eldar- Possibly, if they're feeling kinky, but likely not on the battlefield.
Orks- nothing to use
Marines- ditto
Guard- unlikely, as they find just about everything but other guard creepy and wanting to kill them. Also Commisars have dignity issues.
Nids- they eat you, not mate with you (barring stealer hybrids, and that's hypnotically willing.
Daemons- barring Slanesshi, why would they bother?
CSM- see marines
Tau- Not really their style.



Just because the Aztecs (or whoever) did it, doesn't mean it's ok. or likely in a 40k universe.


Fairly Solid Necron Rumors - (updated 5/5 with new stuff) @ 2011/05/29 06:07:13


Post by: warpcrafter


The new C'tan rumors have me unnaturally excited. Damn!!!


Fairly Solid Necron Rumors - (updated 5/5 with new stuff) @ 2011/05/29 06:48:00


Post by: Sasori


I like the Idea of the New C'tan, if those are the upgrades, it sounds pretty awesome.

As for Wraiths having power weapons, I imagine they would be quite expensive if they are kept as they are now, probably 70 points a piece. With Rending I could see them around the same price that they are now.

I do hope they at least maintain the 3++ and their movement, as that is what makes them an awesome unit.


Well, I'm looking forward to more updates as time goes on.



Fairly Solid Necron Rumors - (updated 5/5 with new stuff) @ 2011/05/29 06:50:24


Post by: Ascalam


I'm interested in the new Ctan rumors, as it means that my Ctan won't end up being bookends...

Here's hoping for a plastic build-a-ctan kit


Fairly Solid Necron Rumors - (updated 5/5 with new stuff) @ 2011/05/29 07:02:38


Post by: Abaddon


Not a fan of the new C'tan fluff at ALL, assuming it is accurate.


Fairly Solid Necron Rumors - (updated 5/5 with new stuff) @ 2011/05/29 15:06:23


Post by: angelshade00


Just a question, how reliable is BoK anyway?


Fairly Solid Necron Rumors - (updated 5/5 with new stuff) @ 2011/05/29 15:34:55


Post by: Kurgash


angelshade00 wrote:Just a question, how reliable is BoK anyway?


Take a hammer, stand up a nail in a piece of wood and about mid way squatting smash away at it until you hit it. That is BoK reliability.


Fairly Solid Necron Rumors - (updated 5/5 with new stuff) @ 2011/05/29 15:53:29


Post by: Adam LongWalker


Quoted:

Take a hammer, stand up a nail in a piece of wood and about mid way squatting smash away at it until you hit it. That is BoK reliability.


Becareful, the BoK reality distortion field will suddenly come on and a mob or lol kittens will start wanting to rub your legs.


Fairly Solid Necron Rumors - (updated 5/5 with new stuff) @ 2011/05/29 17:33:04


Post by: motorhead1945


Abaddon wrote:Not a fan of the new C'tan fluff at ALL, assuming it is accurate.


C'tan are now the SLAVES of the necrons??? WHAT THE %$&@"§ ??


Seriously, I hope this is a faux...


Fairly Solid Necron Rumors - (updated 5/5 with new stuff) @ 2011/05/29 17:38:01


Post by: Ascalam


Sounds more like a Ward...

We'll see when the codex drops.


Fairly Solid Necron Rumors - (updated 5/5 with new stuff) @ 2011/05/29 18:13:21


Post by: Avatar 720


Does this mean that the Necrons will be friends with BA again, and that they'll finally accept the 'Thank You' party from the Tau, and that they'll skip merrily through corn fields with flowers in their necrodermis?


Fairly Solid Necron Rumors - (updated 5/5 with new stuff) @ 2011/05/29 18:24:29


Post by: GoDz BuZzSaW


Ascalam wrote:Ask someone who has been raped or knows someone who has if they give a fething crap about historical precedent. The term is generally used by ignorant A-holes and those who think rape is a good idea/think using that term is somehow 'cool' not amateur historians trying to defend the indefensible. Historically there's precedents for all sorts of crappy behaviour.


On a more positive note, imperial guard rapes are minimum, because they don't beat anyone in CC.

However, rape in the Dark Eldar and Grey Knight Suburbs is high


Fairly Solid Necron Rumors - (updated 5/5 with new stuff) @ 2011/05/29 18:41:54


Post by: angelshade00


Kurgash wrote:
angelshade00 wrote:Just a question, how reliable is BoK anyway?


Take a hammer, stand up a nail in a piece of wood and about mid way squatting smash away at it until you hit it. That is BoK reliability.

Thanks for the info. I was just wondering about it because i see it all the time popping up on this thread.

And by the way, I think you all remember that, when these rumors started circulating, the C'Tan were supposedly killed off by the Necrons. I suppose this newest rumor is GW's answer to the people's complains. Some luminary must have seen it and said "hey, people don't like the idea of C'tan killed off by the Necrons let's just enslave them instead".


Fairly Solid Necron Rumors - (updated 5/5 with new stuff) @ 2011/05/29 18:53:36


Post by: Swara


I don't have any issue with the "enslavement" of the C'tan. We don't know what the big picture is.. so I wouldn't get your panties in a bunch just yet. I also like when they advance the plot.. as in 40k it is a rare occasion.


Fairly Solid Necron Rumors - (updated 5/5 with new stuff) @ 2011/05/29 18:59:41


Post by: angelshade00


Agreed I am not about to paint it black just yet, we can all wait a few more months to see the big picture.I am a new player so I won't actually mind so much, I do understand however that many veterans may not like the new fluff at all. Time will tell...


Fairly Solid Necron Rumors - (updated 5/5 with new stuff) @ 2011/05/29 19:07:21


Post by: Nightbringer's Chosen


I guess I just don't get it, Ascalam. It's already a game about killing. Why is using another term as a metaphor for killing so bad when you're already violating the target in an arguably worse way than that of the term you're using to represent it?

More on-topic, I'm fairly disappointed about the C'Tan overthrow, but I suppose I'll have to see how it is presented, and I'm happy that at least they're still in there in some way.


Fairly Solid Necron Rumors - (updated 5/5 with new stuff) @ 2011/05/29 19:27:16


Post by: tiekwando


I think everyone just has one big problem, when you start off with the notion that either a) the army fluff won't change or b)the fluff is going to be good. Then your bound to be dissapointed, now if you start of with the notion that everything near and dear to your heart is going to be ripped out, thrown to the curb and be run over repeatedly by a large semi then you can see the bright side of every thing.


Fairly Solid Necron Rumors - (updated 5/5 with new stuff) @ 2011/05/29 21:00:23


Post by: Ascalam


Nightbringer's Chosen wrote:I guess I just don't get it, Ascalam.



You said it, chum.

You don't.

Its a game about killing, yes. A professional soldier or ravening beast thing accepts that they might get killed or kill others. It's what they signed up for/were conscripted to do (and are used to the idea of)/ Were created for and enjoy.

In short good clean fun with lots of action and explosions. It rates about a PG-mid teen rating and is likely to be enjoyable for a pretty wide bunch of people without anyone feeling uncomfortable about the subject matter. Humans deal pretty well with the idea of evisceration and so forth, and generally happy with lots of flashy explosion and so on, even if only in their imagination. It's easy to visualize your vehicles and so on blowing up spectacularly, and adds nicely to the feel of the game. Compare it to a big budget action movie. Now add a rape every 10 minutes of the movie. Some people (sickos) will get off on this, some will be ok for one scene or so, but a lot of folk will feel uncomfortable as hell about it. Now visualize taking someone you know to see it. Your kid? Your Girlfriend?

Get it yet?

Visualizing your troops (or the other sides) being forced down in the mud, blood and horror of a battlefield and violated and considering that to be 'good clean fun' should make you a candidate for a psych review. Using terms that describe a crime such as rape in a casual and flippant manner to describe when your little plastic men lost a combat reduces the impact of the word, and shows that you consider the act to be just as casually accepted.

Some of the folk on here, and a lot of folk at the stores are kids or teenagers who are prone to picking up whatever slang the rest of us gamers use, and using it themselves. There are lots of words for a complete and vicious beating in close combat, so why use 'rape' which barely even touches the subject? Doubly so why defend it?


Fairly Solid Necron Rumors - (updated 5/5 with new stuff) @ 2011/05/29 22:40:51


Post by: asimo77


But what about us Slaanesh and Deldar players? Surely we can get all rape-y on our enemies. Would seem rather prudish and contradictory if the DE and Slaaneshi armies didn't engage in this sort of behaviour.

Oh yeah Necrons...As long as the major 4 C'tan are still around I'll be happy. Honestly ever since reading about the War in Heaven I always thought it would be cool if there were many C'tan still left around.

Way back in the day I actually toyed with the idea of a 0-1 C'tan choice. They would be summoned to lead or oversee a Necron Lord's force and so on, but they would still be in charge not enslaved.

I hope the new fluff lets you create 2 kinds of Necron armies, one's loyal to the C'tan and ones that aren't.


Fairly Solid Necron Rumors - (updated 5/5 with new stuff) @ 2011/05/29 22:50:34


Post by: kenzosan


You guys need to stop. This is neither the thread nor the forum for this conversation.


Fairly Solid Necron Rumors - (updated 5/5 with new stuff) @ 2011/05/29 22:56:02


Post by: King Pariah


asimo77 wrote:

Oh yeah Necrons...As long as the major 4 C'tan are still around I'll be happy. Honestly ever since reading about the War in Heaven I always thought it would be cool if there were many C'tan still left around.


Technically, there's still a ton out there. C'tan were born when the Big Bang occurred and I think I understand correctly that they're also born whenever there's a nova or supernova. Since 40k only occurs in our galaxy and not the universe (which would be pretty neat since that would allow people to create their own races letting our imaginations run wild), there are probably a whole ton of C'tan in all the other galaxies, still munching away happily at stars, oblivious to conflict around them.


Fairly Solid Necron Rumors - (updated 5/5 with new stuff) @ 2011/05/29 23:30:55


Post by: Drachii


What I'm hoping for with the whole 'c'tan' thing is that the enslaved 'shards' will be the remains of old C'tan - cast down in the War in Heaven sort of thing - while the current Big 4 (Nightbringer/Deciever/etc) will still be out, about, and apocalypse-only monsters, as creatures of their power level should be.

But that's just my opinion. ^^


Fairly Solid Necron Rumors - (updated 5/5 with new stuff) @ 2011/05/29 23:38:52


Post by: Ascalam


Sounds good to me.

I don't really like the idea of mundane Necrons offing the God of Death and then deploying him as a necro-dreadnaught


Fairly Solid Necron Rumors - (updated 5/5 with new stuff) @ 2011/05/29 23:49:10


Post by: Just Dave


I think the idea of the C'tan being overthrown sounds fairly reasonable actually; it would help define the Necrons as an empire (like every other 40K race) rather than just a load of robots who follow their masters every order; it would actually give them some motivation for their actions as it were.
This could also explain the Lords having their own personality and whatnot, as they're more than just the pawns of the gods.

I think this over-throwing the gods thing will help develop Necrons as a personality and race of their own. Whether Necron players want this or not (I'd say it's largely 50/50) is debatable...


Fairly Solid Necron Rumors - (updated 5/5 with new stuff) @ 2011/05/30 00:06:39


Post by: MadCowCrazy


The question I see though is if Necrons overthrow the C'tan then what will be their reason for existence?

Would they turn into emo robots who hate all life because the prospect of living has been taken away from them?

Would they try to rebuild their old empire? or just wither away since they no longer have a reason to exist?

Would they become bat gak crazy trying to find a way to reverse the Necronomification (yeah, just made that up) or become more desperate like the flayed ones who try to be more lifelike by covering themselves in the skin of being they kill?

So many questions, so few answers. The C'tans existence revolves around a cycle of devouring, pretty much exactly the same thing as the Reapers from Mass Effect except the C'tan loves to eat souls or some such.

With the C'tan conquered and enslaved that leaves much to be desired. It's like having someone who've been in prison from the age of 10 and released at the age of 40. Basically thrown out and told he's free to do whatever a free person does. Statistically he should be back in prison within a few months but that's not really an option for the Necrons.

So the question is, what's the new thing that drives the Necrons on?

Then again if the Necrons conquered the universe the chaos gods would die because a few Necron lords with insane thoughts would surely not be enough to sustain them.

I guess the same could be said if Tau were to win.


Fairly Solid Necron Rumors - (updated 5/5 with new stuff) @ 2011/05/30 00:16:11


Post by: King Pariah


MadCowCrazy wrote:The question I see though is if Necrons overthrow the C'tan then what will be their reason for existence?

Would they turn into emo robots who hate all life because the prospect of living has been taken away from them?

Would they try to rebuild their old empire? or just wither away since they no longer have a reason to exist?

Would they become bat gak crazy trying to find a way to reverse the Necronomification (yeah, just made that up) or become more desperate like the flayed ones who try to be more lifelike by covering themselves in the skin of being they kill?

So many questions, so few answers. The C'tans existence revolves around a cycle of devouring, pretty much exactly the same thing as the Reapers from Mass Effect except the C'tan loves to eat souls or some such.

With the C'tan conquered and enslaved that leaves much to be desired. It's like having someone who've been in prison from the age of 10 and released at the age of 40. Basically thrown out and told he's free to do whatever a free person does. Statistically he should be back in prison within a few months but that's not really an option for the Necrons.

So the question is, what's the new thing that drives the Necrons on?

Then again if the Necrons conquered the universe the chaos gods would die because a few Necron lords with insane thoughts would surely not be enough to sustain them.

I guess the same could be said if Tau were to win.


I do like the bat gak crazy option, lol, but I'd rather stick with them still serving the 4 key C'tan (speaking of which, I WANT MY OUTSIDER GW AND MATT WARD!!!!!!). It seems pretty appropriate that way, anyways, necrons already did go pretty emo back when they were necrontyr after the first war with the Old Ones who whipped them.

And you mean galaxy not universe, 40k really only takes up our galaxy with nids coming in from another galaxy (I would find it pretty damn neat if it were universe wide since then that with leave us with the option of nigh infinite species), not the universe.


Fairly Solid Necron Rumors - (updated 5/5 with new stuff) @ 2011/05/30 01:20:19


Post by: lowmanjason


OK seriously, can we be adults and leave this "rape" garbage somewhere else... please?


Fairly Solid Necron Rumors - (updated 5/5 with new stuff) @ 2011/05/30 01:21:35


Post by: kenzosan


lowmanjason wrote:OK seriously, can we be adults and leave this "rape" garbage somewhere else... please?
read first post on this page. seriously, just drop it and it will die.


Fairly Solid Necron Rumors - (updated 5/5 with new stuff) @ 2011/05/30 01:25:12


Post by: lowmanjason


whoops sorry it looks like we already moved on... good


Fairly Solid Necron Rumors - (updated 5/5 with new stuff) @ 2011/05/30 01:47:52


Post by: Nightbringer's Chosen


Ascalam wrote:I don't really like the idea of mundane Necrons offing the God of Death and then deploying him as a necro-dreadnaught

This.


Fairly Solid Necron Rumors - (updated 5/5 with new stuff) @ 2011/05/30 01:47:54


Post by: Onnotangu


sounds like mechanised armies will have a huge problem with ctan very soon.


Fairly Solid Necron Rumors - (updated 5/5 with new stuff) @ 2011/05/30 01:50:34


Post by: Nightbringer's Chosen


I do hope the "big four" are still around in some capacity. And I can't really imagine that The Deceiver would ever really be as defeated as he would let others think.

But if they are, in fact, no longer in charge at all, it makes me wonder about the whole harvest thing that has been in so much of the fluff and stories. Cultivating humans as cattle and such only really works if there is something to feed.


Fairly Solid Necron Rumors - (updated 5/5 with new stuff) @ 2011/05/30 03:06:04


Post by: tiekwando


Well you can explain some/most of the harvesting as simply as saying that they need slaves to rebuild their empire.

I'll be happy to see C'tan as a lesser part of the story as there was not as much as I would have liked on necrons in the current codex.


Fairly Solid Necron Rumors - (updated 5/5 with new stuff) @ 2011/05/30 05:15:22


Post by: Sectiplave


Just Dave wrote:I think the idea of the C'tan being overthrown sounds fairly reasonable actually; it would help define the Necrons as an empire (like every other 40K race) rather than just a load of robots who follow their masters every order; it would actually give them some motivation for their actions as it were.
This could also explain the Lords having their own personality and whatnot, as they're more than just the pawns of the gods.

I think this over-throwing the gods thing will help develop Necrons as a personality and race of their own. Whether Necron players want this or not (I'd say it's largely 50/50) is debatable...


I'm with you on this one, I want to see Codex; Necrons, not Codex; C'Tan.

I'm imagining something along the lines of during the great war, the Necrons used necrodermis type technology, to capture parts of the dying C'tan essence which they can use for battle when the threat level is high. The big four C'tan should be apocalypse only, I'd imagine their necrodermis being monolith sized

Either way, I'm keen to see the Necrontyr themselves advance as a independant race as opposed to mindless slaved automatons. Bring them some personality, some hardships as to why they should strive to continue, maybe they are still pissed at all the old ones races and jealous of their flesh?

Yakface confirm that guys last set of rumours, so I have no reason to see why he would be wrong now. I'd imagine C'tan would be a wave 2 model release with a bunch of options on heads and arms and addons so you can build your own.

August cannot come soon enough


Fairly Solid Necron Rumors - (updated 5/5 with new stuff) @ 2011/05/30 05:25:55


Post by: warpcrafter


I like the idea of the C'tan being open to personalization just because it enhances the replay factor. I may even get the hang of magnetizing now.


Fairly Solid Necron Rumors - (updated 5/5 with new stuff) @ 2011/05/30 05:36:59


Post by: derp pods deploy


Sectiplave wrote:
Just Dave wrote:I think the idea of the C'tan being overthrown sounds fairly reasonable actually; it would help define the Necrons as an empire (like every other 40K race) rather than just a load of robots who follow their masters every order; it would actually give them some motivation for their actions as it were.
This could also explain the Lords having their own personality and whatnot, as they're more than just the pawns of the gods.

I think this over-throwing the gods thing will help develop Necrons as a personality and race of their own. Whether Necron players want this or not (I'd say it's largely 50/50) is debatable...


I'm with you on this one, I want to see Codex; Necrons, not Codex; C'Tan.

I'm imagining something along the lines of during the great war, the Necrons used necrodermis type technology, to capture parts of the dying C'tan essence which they can use for battle when the threat level is high. The big four C'tan should be apocalypse only, I'd imagine their necrodermis being monolith sized

Either way, I'm keen to see the Necrontyr themselves advance as a independant race as opposed to mindless slaved automatons. Bring them some personality, some hardships as to why they should strive to continue, maybe they are still pissed at all the old ones races and jealous of their flesh?

Yakface confirm that guys last set of rumours, so I have no reason to see why he would be wrong now. I'd imagine C'tan would be a wave 2 model release with a bunch of options on heads and arms and addons so you can build your own.

August cannot come soon enough

I don't see why we need to gimp the C'tan in order to keep them. How about the Necrons still get their independence but the c'tan are just worshiped as the deities they are. Maybe the C'tan we're fielding are just channeled fragments of their total cosmic energy (think divine magic in Dnd) and they are focused into the necrodermis of a priest class Necron, possessing him for a brief period.

The C'tan can still be in it but they are aloof. Like they never give direct orders and are really hard to interpret. This would give Necrons guidance but wouldn't enslave them to their will.


Fairly Solid Necron Rumors - (updated 5/5 with new stuff) @ 2011/05/30 08:45:30


Post by: puma713


I just hope the C'tan are a multi-part plastic kit and not Failcast. . .


Fairly Solid Necron Rumors - (updated 5/5 with new stuff) @ 2011/05/30 09:39:15


Post by: cyberscape7


Just Dave wrote:I think the idea of the C'tan being overthrown sounds fairly reasonable actually; it would help define the Necrons as an empire (like every other 40K race) rather than just a load of robots who follow their masters every order; it would actually give them some motivation for their actions as it were.
This could also explain the Lords having their own personality and whatnot, as they're more than just the pawns of the gods.

I think this over-throwing the gods thing will help develop Necrons as a personality and race of their own. Whether Necron players want this or not (I'd say it's largely 50/50) is debatable...


Yh I like the sound of it too actually It would be good fluff wise if the necrons were all about harvesting all life, but instead of doing it for the star gods, maybe life energy is what all their tech. works on? ie. My gauss flayer feeds on the dead dreams of children It is Matt Ward after all...


Fairly Solid Necron Rumors - (updated 5/5 with new stuff) @ 2011/05/30 09:49:17


Post by: Grim.Badger


asimo77 wrote:But what about us Slaanesh and Deldar players? Surely we can get all rape-y on our enemies. Would seem rather prudish and contradictory if the DE and Slaaneshi armies didn't engage in this sort of behaviour.


I didn't want to wade in here but as people won't stop casually referring to Rape:

I'm very good friends with some-one who has been raped, and having seen the long term effects and how the casual and flippant references to Rape in popular culture effects them I get rather irritated and disturbed when it is referred to in this way.

An important aspect to remember is that Rape often leads to PTSD which effects the way the the victims brain works, they fail to be able to rationalise the events - not only does the mention of the word sometimes cause flashbacks, but the casual and "humourous" way that people refer to it belittles what they have been through; this makes them believe that they are somehow weak and pathetic for being so effected by it and can even result in feelings that they deserved it - obvious this can spiral into full blown suicidal tendancies if their mood was already low.

Referring to Rape in a mater-of-fact way when talking about Vikings etc (raping and pillaging) is acceptable, but twisting it into a casual remark about how your toy soldiers just won a dice contest is certainly not - think about the context that you use your words.


Fairly Solid Necron Rumors - (updated 5/5 with new stuff) @ 2011/05/30 12:14:49


Post by: RutgerMan


At least the void bringer couldn't have been overthrown? first they wanted to free him, and that was legendary as they nearly just flew in on Mars without much harm. (they cannot deny that fluff?) and for the moment he is still locked up :p
Maybe some overthwon lesser c'tan that would be niccee but nightbringer noooh he's too nice to be overthrown xD I liek the idea but it shoudl be reasonable.


Fairly Solid Necron Rumors - (updated 5/5 with new stuff) @ 2011/05/30 16:59:32


Post by: FalkorsRaiders


Speaking of the Void Dragon, what if the reason Ward was brought on is to talk about Adeptus Mechanicus? What if we are getting an actual army for them? I mean, if I was Matt Ward and I needed to use a xeno race to help push out an Adeptus Mechanicus army, why not Necrons? I mean, the Void Dragon already helps the Emperor get more technologies.


Fairly Solid Necron Rumors - (updated 5/5 with new stuff) @ 2011/05/30 17:17:59


Post by: derp pods deploy


FalkorsRaiders wrote:Speaking of the Void Dragon, what if the reason Ward was brought on is to talk about Adeptus Mechanicus? What if we are getting an actual army for them? I mean, if I was Matt Ward and I needed to use a xeno race to help push out an Adeptus Mechanicus army, why not Necrons? I mean, the Void Dragon already helps the Emperor get more technologies.

"help" should be used in qoutes. Void Dragon cant be happy with where he is and why. This is way he's such a big taboo to talk about for admech; would shatter the imperium at its foundations to know the the Omassiah is a omnicidial god with the only wish to consume both them and their Empire.

Part of the reason I dont like what they're doing to the C'tan. This is good fluff. The whole of the Imperium of man is founded on the memories of a corpse and the dreams a creature that has been eating stars since the beginning of time. GRIM DARK AS HELL MOTHER fether!


Fairly Solid Necron Rumors - (updated 5/5 with new stuff) @ 2011/05/30 17:30:34


Post by: gorgon


I think one of the fundamental conceptual flaws of the current Necron codex is that it IS Codex: C'tan. I know what they were going for was a VC-style character-with-personality-leading-armies-without-personality thing, but the end result was a lot of blandness around the core of the army.

Regarding "overthrowing" C'tan, I wonder if this is the somewhat usual exaggerated rumor, i.e., the reality being that the new fluff indicates the Necrons showing more personal initiative and not being strictly servants of the C'tan.



Fairly Solid Necron Rumors - (updated 5/5 with new stuff) @ 2011/05/30 17:32:53


Post by: FalkorsRaiders


Yes, help was meant for quotations.

I was always a person who rather play then learn about the fluff. Only recently, like last week, I started to read and learn about Necron fluff, even though I had been playing for about a year. Necron fluff is interesting, even though most of it is C'tan fluff. Necrons are a bunch who sacrificed themselves to be immortal slaves (I know it's much more complex than that), and it's the C'tan who run the show. I understand that it would be great for the Necrons to develop as a race and throw off the shackles of the C'tan, but that isn't what the Necrons are about, at least not now. The Necrons are tools of the C'tan, and the C'tan just want to eat. I'm fine with this little, and others are as well. I know in a short few months this argument won't matter, since I have no sway on the final result, but I rather have new fluff written in and not a total rewrite. If anything, I'd develop the Necrons by having the Outsider return from another galaxy with all the new units/vehicles, saying that while being crazy, he found another race to "Necron-ize", forcibly would be nice, and returned to help the remaining C'tan.


Fairly Solid Necron Rumors - (updated 5/5 with new stuff) @ 2011/05/30 17:50:38


Post by: samrtk


I don't understand why some of you guys see the current book as Codex: C'tan? There's 2 C'tan in the army list and you can only take one. The codex is heavily dominated by the Necrons themselves in terms of rules and playabilty. The C'tan ARE the fluff, when they are the masters and the Necrons the slaves. It's meant to be that way.

I just want like in Fall of Damnos, Necron Lords to have personalities, but still serving their Gods. The Necrons revolve around the will of the C'tan. Not having the Necrons follow the C'tan, is like the Orcs betraying Sauron in the War of the Ring - it shouldn't happen, they should be eternally bound.

The mystery in the lore of the Necrons is what attracted me to the army, I love the mystery. If they simply erase all the current foundations then that is stupid, that is why it would be dumb to remove Pariahs entirely. Necrons are different, and they should stay different.


Fairly Solid Necron Rumors - (updated 5/5 with new stuff) @ 2011/05/30 18:00:07


Post by: FalkorsRaiders


The books should concentrate on the Necrons and the higher-ups, but who really knows other than those who have a say in the final result. For all we know, the new codex could be all about the C'tan, or maybe even all about Adeptus Mechanicus. Heck, for all I know the new codex will have the Outsider returning, siding with the Orks, and handing them the new Tesla weapons instead of the Necrons. Maybe, just maybe, if we're lucky, the new codex will literally be a reprint of the 3rd edition Necron Codex with the only change being a points decrease.


Fairly Solid Necron Rumors - (updated 5/5 with new stuff) @ 2011/05/30 19:54:45


Post by: army310


tiekwando wrote:
Grim.Badger wrote:
Tyrs13 wrote:Wraiths:
There is no Strength 6 power weapon that should go at initiative 6.
Think of a what a Powerfist with initiative 6 would do ... its almost the same effect minus insta death. No army should have an I win button for any kind of combat.
You can have an advantage but it should a chance to save or cost a hell of a lot.


You mean other than the Swarmlord, which is also WS9 with 5 wounds? And the 'Nids have a couple more with similar strength and initiative whilst also being Monstrous Creatures - their downside is that they're one-offs rather than units, but I expect that the Wraiths will also have their downsides (personally I think they'll lose their invulnerable but gain some sort of permanent cover save, stay at 1 wound, have average (4) WS and toughness and obviously no guns). But like the Lictor, their closests equivalent, I doubt they'll be cheap.
Power weapons fit their fluff far too well for them not to get them IMO


who knows maybe they will get necroclaws-counts as warscythe for rules purposes


And Grey Knights can do too all you need to do is get off Hammerhand and Might of Titan with Halberds. Then you have Strength 6 and Initiative 6 and if you want to be a big dick add Quicksilver with falchions and you have Strength 6 and Initiative 10.


Fairly Solid Necron Rumors - (updated 5/5 with new stuff) @ 2011/05/30 20:10:43


Post by: Darkjediben


A reprint of the 3rd edition Necron codex with points decreases would be moronic. Right now, they have no weapons options, no ability to pop AV14, no meltas or lances, and the only gun they have that can reliably hurt heavy armor is a single shot, non-twin linked gun mounted on a jetbike platform. They are garbage in melee and far too vulnerable to sweeping advance, which a reprint would not fix at all, and the slots that certain units are in make no sense/preclude certain lists that should be possible. If you really think that they should just reprint the 3rd edition necron codex...well you're welcome to stick with that one when the new one comes out.


Fairly Solid Necron Rumors - (updated 5/5 with new stuff) @ 2011/05/30 21:01:22


Post by: FalkorsRaiders


Hey, all I'm trying to say is that they should decrease the points of Monoliths and Destroyers down to 1 point a piece. That's fair, right? Besides, if enough gauss weapons glance, you could roll enough 3's and 4's to wreck vehicles and pile on enough wounds to kill the enemies...

I don't think they should just do a reprint. I guess sarcasm doesn't translate well into my posts, so sorry if I anger people. I've been playing close to a year now with my friends, who play Orks, Tau, Imperial Guard, Blood Angles, Witch Hunters, Dark Eldar, and one just started Grey Knights. I've come to realize that the Necrons need a revamp for playing purposes, but when a new codex comes out, so does new fluff. Sure, every other race has had changes, but right now we are talking about Necrons, and rumors are all over the place, from the Necrons overthrowing the C'tan to Necron transports. Having fought heavy assault armies, heavy shooting armies, and even armies that like to drop everywhere, I fully understand the Necrons need to change, but they need the fluff to justify the changes. I understand I might not like the change in fluff, but I'm still going to play Necrons regardless and hope that the fluff will be worthy of my favorite 40k army.


Fairly Solid Necron Rumors - (updated 5/5 with new stuff) @ 2011/05/31 00:33:02


Post by: Anvildude


Darkjediben wrote:A reprint of the 3rd edition Necron codex with points decreases would be moronic. Right now, they have no weapons options, no ability to pop AV14, no meltas or lances, and the only gun they have that can reliably hurt heavy armor is a single shot, non-twin linked gun mounted on a jetbike platform. They are garbage in melee and far too vulnerable to sweeping advance, which a reprint would not fix at all, and the slots that certain units are in make no sense/preclude certain lists that should be possible. If you really think that they should just reprint the 3rd edition necron codex...well you're welcome to stick with that one when the new one comes out.



You've seen the Ork codex, right? We're probably even worse off than you with ranged attacks against Heavy Armour- our only semi-reliable way to pop it is to use an HQ! I will admit, Orks have the advantage in CC, though.

You know, I think the monolith might be the only reason Necrons can even be competitive in this edition.


Fairly Solid Necron Rumors - (updated 5/5 with new stuff) @ 2011/05/31 00:54:25


Post by: FalkorsRaiders


Honestly, Monoliths and destroyers are the tools I use, along with a Nightbringer/Deciever or immortals if I have the points. Since I don't have a Lord Destroyer, I tend to stay away from the Scarabs. Lord and warriors are staple. Basically, Necrons have a limited competitive range, but that doesn't mean they aren't competitive or fun. If these units cost less, then I could field more, but sadly they are all too expensive. Also, the Phase Out doesn't help, but I haven't phased out since I started running 2 monoliths in all 1500 point+ matches.


Fairly Solid Necron Rumors - (updated 5/5 with new stuff) @ 2011/05/31 03:10:25


Post by: Darkjediben


Comparing the Orks codex and the Necron codex is stupid. Of course the Orks don't have long range AT, that's because they have the ability to run a Strength 10 Power Klaw with 29 ablative wounds in a fast transport that has a chance of moving straight towards the enemy when it gets wrecked. Your lack of long range AT is entirely compensated for, and if it is a weak point in your lists, that is only because a race with such monstrous CC abilities need some sort of handicap.

Why do the Necrons need that handicap? Do they have particularly stellar shooting? Are they particularly scary in CC? Do they move particularly fast?

The answer to all of those questions is no. Don't even try to compare the Oldest codex most desperately in need of an update to one of the most competitive codices in the entire game as if that proves any kind of point.


Fairly Solid Necron Rumors - (updated 5/5 with new stuff) @ 2011/05/31 03:19:06


Post by: Ascalam


What S 10 PK?

Warboss and Ghazzy only i think.

The regular ork nob PK is S9 on the charge, then S 8. They also cannot put 29 ablative wounds with one in a fst transport. 11 yes, but not 29. The transport is made of recycled beercans, incidentally.

Orks are ok in CC. They are not godly at it. The lack of long range AT is NOT compensated for. They struggle hard against Mech, especially AV 14 spam.

That said Necrons seriously need a boost. They are very fast, but are not that potent at shooting or cc, overall.

I play both armies.

Also chill out. You're kind of overreacting a bit Local ork players owning you?


Fairly Solid Necron Rumors - (updated 5/5 with new stuff) @ 2011/05/31 04:33:59


Post by: tiekwando


Well Warboss, Ghazzy, Deff, and Kans. Oh and d6 s10 hits from deff rollas.

I think he is just commenting on the fact that orks have a slightly (sarcasm) stronger codex than us, so comparing us to them is a bit of a stretch.

On the other hand our anti-tank is actually strongest against av 14, as really we just glance everything anyways, and most armies have a really tough time, where as we have just as tough a time glancing a rhino (or at least a chimera's front armor) as we do a land raider. Makes a big difference.


Fairly Solid Necron Rumors - (updated 5/5 with new stuff) @ 2011/05/31 04:47:38


Post by: Darkjediben


I actually don't have any ork players in my current local meta, but the few times I have had the pleasure to face them, my libby with Sternguard in my Vanilla marines army seems to annihilate them pretty nicely. I think they're a fun codex, I just think that comparing a codex that generally always has several entries in the top ten of most tournaments to the one most in need of an update seems pretty silly if you're trying to prove a point. Yes, Orks don't have ranged AT, that's because their army has other strengths that more than compensate. Comparing the two codices is like those silly Tau players in the proposed rules forum that are outraged that their codex doesn't have some super awesome elite close combat unit...That's not what your dex is for.


Fairly Solid Necron Rumors - (updated 5/5 with new stuff) @ 2011/05/31 05:06:21


Post by: Onnotangu


Something that might lend credence to the Different Colour Rods rumour. If all you have to do is change rods you can easily show different units and single out the model with the special weapons.

it saves on recasting models or creating finecast special weapons models like other armies. and all existing warriors are easily upgraded or customised as you see fit.

Blue for Tesla
Red for Heat
etc..


Fairly Solid Necron Rumors - (updated 5/5 with new stuff) @ 2011/05/31 05:19:28


Post by: Ascalam


If you look at the necron in the main rulebook, page 178, the gun looks a good deal different (no narowed cap, no axe blade).

If this is the new model for the necron warrior the tube would be pushed into the end of the gun, rather than having a glue-on cap.

They snuck the new look dark eldar into the rulebook art, so it's possible they're doing the same here.

Or is could just be a case of artistic license. It would be a neat and elegant way of changing gun effect without changing the gun.


Fairly Solid Necron Rumors - (updated 5/5 with new stuff) @ 2011/05/31 08:16:23


Post by: Praxiss


Everyons saying overthrown as if ther Necron staged some sort of revolt and beat their gods in a fight.

I think it akes more sense if you look at it as the Necrons have turned away from the C'Tan. If their gods have been slumberign for feth knows ow manu millions of years, and the necrons have been waking up everytime someone desecrates their tomb worlds then the necrons have been waiting for their gods to wak up for a LONG time. Also, if necorns do retain some of their original personality then they have had ore than enough time to turn bitter at the salvation their gods gave them. Millions of years is a long time to be pissed off for.

As stated before, the big 4 C'Tan could still be out there and these Shards could be bits from the fallen C'Tan left over form the wars and trapped in wargear or something.


Fairly Solid Necron Rumors - (updated 5/5 with new stuff) @ 2011/05/31 08:39:37


Post by: Mar


Praxiss wrote:Everyons saying overthrown as if ther Necron staged some sort of revolt and beat their gods in a fight.

I think it akes more sense if you look at it as the Necrons have turned away from the C'Tan. If their gods have been slumberign for feth knows ow manu millions of years, and the necrons have been waking up everytime someone desecrates their tomb worlds then the necrons have been waiting for their gods to wak up for a LONG time. Also, if necorns do retain some of their original personality then they have had ore than enough time to turn bitter at the salvation their gods gave them. Millions of years is a long time to be pissed off for.

As stated before, the big 4 C'Tan could still be out there and these Shards could be bits from the fallen C'Tan left over form the wars and trapped in wargear or something.


Hmm I think this makes more sense to be honest.


Fairly Solid Necron Rumors - (updated 5/5 with new stuff) @ 2011/05/31 08:51:35


Post by: Marthike


Ascalam wrote:
Nightbringer's Chosen wrote:I guess I just don't get it, Ascalam.



You said it, chum.

You don't.

Its a game about killing, yes. A professional soldier or ravening beast thing accepts that they might get killed or kill others. It's what they signed up for/were conscripted to do (and are used to the idea of)/ Were created for and enjoy.

In short good clean fun with lots of action and explosions. It rates about a PG-mid teen rating and is likely to be enjoyable for a pretty wide bunch of people without anyone feeling uncomfortable about the subject matter. Humans deal pretty well with the idea of evisceration and so forth, and generally happy with lots of flashy explosion and so on, even if only in their imagination. It's easy to visualize your vehicles and so on blowing up spectacularly, and adds nicely to the feel of the game. Compare it to a big budget action movie. Now add a rape every 10 minutes of the movie. Some people (sickos) will get off on this, some will be ok for one scene or so, but a lot of folk will feel uncomfortable as hell about it. Now visualize taking someone you know to see it. Your kid? Your Girlfriend?

Get it yet?

Visualizing your troops (or the other sides) being forced down in the mud, blood and horror of a battlefield and violated and considering that to be 'good clean fun' should make you a candidate for a psych review. Using terms that describe a crime such as rape in a casual and flippant manner to describe when your little plastic men lost a combat reduces the impact of the word, and shows that you consider the act to be just as casually accepted.

Some of the folk on here, and a lot of folk at the stores are kids or teenagers who are prone to picking up whatever slang the rest of us gamers use, and using it themselves. There are lots of words for a complete and vicious beating in close combat, so why use 'rape' which barely even touches the subject? Doubly so why defend it?


I don't mind gettin dirty with a sisters of battle if she doesn't burn me up first lol

remember this game is played by people not real generals. If people wanna call it rape let them, if you can deal with it them play with some robots

back to topic, there are different c'tan gods, very powerful or less powerful so you never know, maybe there are c'tan serving under other c'tan which explains the elite section

all codex change when updated so let's all be happy that aleast we are getting an update.


Fairly Solid Necron Rumors - (updated 5/5 with new stuff) @ 2011/05/31 14:38:02


Post by: FalkorsRaiders


Darkjediben wrote:Comparing the Orks codex and the Necron codex is stupid. Of course the Orks don't have long range AT, that's because they have the ability to run a Strength 10 Power Klaw with 29 ablative wounds in a fast transport that has a chance of moving straight towards the enemy when it gets wrecked. Your lack of long range AT is entirely compensated for, and if it is a weak point in your lists, that is only because a race with such monstrous CC abilities need some sort of handicap.

Why do the Necrons need that handicap? Do they have particularly stellar shooting? Are they particularly scary in CC? Do they move particularly fast?

The answer to all of those questions is no. Don't even try to compare the Oldest codex most desperately in need of an update to one of the most competitive codices in the entire game as if that proves any kind of point.


Der, I think the Space Marines need a new codex. There is no Adeptus Mechanicus codex, and i totally think that would be better than a codex about emo robots...

I agree Necrons need a new codex, and comparing them to Orks who excel at c.c., which is Necron's greatest weakness in my opinion (c.c that is, not orks), doesn't make too much sense, but what does?

Do you want to compare the army to Space Marines? How about Eldar/Dark Eldar? I know, they're just like Tau. The fact is the Necrons are unique, just like every other army (for the most part) and play in different ways with different strategies. Since you have to compare, use what's relevant. Both Orks and Necrons don't have shooting weapons that can penetrate 14 armored vehicles. Orks make up with that by excelling in c.c. while the Necrons glance the living hell out of it. It's relevant that both are lacking in shooting, so it's a good comparison, but don't go saying the orks don't compensate at all for it, which I know you may or may not be doing.

Ascalam wrote:If you look at the necron in the main rulebook, page 178, the gun looks a good deal different (no narowed cap, no axe blade).

If this is the new model for the necron warrior the tube would be pushed into the end of the gun, rather than having a glue-on cap.

They snuck the new look dark eldar into the rulebook art, so it's possible they're doing the same here.

Or is could just be a case of artistic license. It would be a neat and elegant way of changing gun effect without changing the gun.


I don't like to think that my guns just have a rod shoved in the front. It seems like a really bad idea, but if GW can make it look cool, then i won't complain, well, except that it would come to mean I needed to buy 80 versions of the gun for my regular warriors I own now. I own 80 warriors, 20 Scarabs, 10 destroyers, 2 Heavy destroyers, 8 Immortals, 6 flayed ones, 2 wraiths, 3 tomb spyders (when I bought these things I misread the rules and thought they could jetbike with the scarabs), 2 monoliths, a nightbringer and a deciever, and 2 lords. It really pains me to think that my entire collection will be useless, but with current rumors, it may be a reality.


Fairly Solid Necron Rumors - (updated 5/5 with new stuff) @ 2011/05/31 15:19:14


Post by: Scarey Nerd


Yakface, anything to share about the new BoK rumour? We need your rumour-goodness to sate our thirst for undeadrobotzombie-ness.


Fairly Solid Necron Rumors - (updated 5/5 with new stuff) @ 2011/05/31 16:10:57


Post by: cyberscape7


Scarey Nerd wrote:Yakface, anything to share about the new BoK rumour? We need your rumour-goodness to sate our thirst for undeadrobotzombie-ness.


Indeed, we need rumours to keep our wildspeculation-metron engines running... That or we need a terminator to travel back through time for the sole purpose of giving us the new dex


Fairly Solid Necron Rumors - (updated 5/5 with new stuff) @ 2011/05/31 16:52:34


Post by: Ascalam


That would be awesome..

*insert austrian accent'

'Hear iz your new dex. I'm sorree. I'll be baack..'

@falkorsraiders

Necrons do have weapons that crack AV 14 though Monolith Particle Whips, Warscythes, Heavy Destroyers, Nightbringers Electrical Arc, The Ctan in CC, Tomb Spyders in CC (if you are obscenely lucky).

My Monoliths have vaped many a LR in a single shot.

We do lack S 10, but hey. I remember when a S 10 weapon was a rare and wonderful thing, which terrified your opponent to the point that they'd obliterate it at all costs. These days almost everyone that has been updated recently (within the last 5 years or so) has buckets of S 9 or 10.


I'm hoping that my collection doesn't become useless with the new codex also. we need an update, but i'd rather not have to rebuy everything..


Fairly Solid Necron Rumors - (updated 5/5 with new stuff) @ 2011/05/31 17:03:22


Post by: Scarey Nerd


Ascalam wrote:I'm hoping that my collection doesn't become useless with the new codex also. we need an update, but i'd rather not have to rebuy everything..


THIS.


Fairly Solid Necron Rumors - (updated 5/5 with new stuff) @ 2011/05/31 17:04:41


Post by: kenzosan


funny that you mention that, tau get 9 rail guns at most. its a nice number... until you realize its 1 shot each. and thats it. o i forgot the missile pods <_<

just stayin the army that started the tank buster method got pretty screwed. seeing as land raiders are dedicated transports so you get them, heavy choices and fast choices that all have access to lascannons and meltas. just sayin.

oh, and this
Scarey Nerd wrote:
Ascalam wrote:I'm hoping that my collection doesn't become useless with the new codex also. we need an update, but i'd rather not have to rebuy everything..


THIS.


Fairly Solid Necron Rumors - (updated 5/5 with new stuff) @ 2011/05/31 17:06:02


Post by: Swara


Man, I soooo hope that all my stuff doesn't become obsolete.. or rather unusable.
I've been painting warriors, monoliths, scarabs, and destroyers up for a month or so now.. and all this talk makes me scared.
I know that those probably won't change.. but that doesn't stop me from the fear! I'm hoping that the new "wolf guard" units will have all the special weapons I need, so I can get a bunch of those and keep my pretty warrior all intact. Here's for hoping!

I'm also looking forward to any new leaks, however small. The idea of transports and MC's makes me happy.


Fairly Solid Necron Rumors - (updated 5/5 with new stuff) @ 2011/05/31 17:14:30


Post by: FalkorsRaiders


Ascalam wrote:@falkorsraiders

Necrons do have weapons that crack AV 14 though Monolith Particle Whips, Warscythes, Heavy Destroyers, Nightbringers Electrical Arc, The Ctan in CC, Tomb Spyders in CC (if you are obscenely lucky).

My Monoliths have vaped many a LR in a single shot.

We do lack S 10, but hey. I remember when a S 10 weapon was a rare and wonderful thing, which terrified your opponent to the point that they'd obliterate it at all costs. These days almost everyone that has been updated recently (within the last 5 years or so) has buckets of S 9 or 10.


I'm hoping that my collection doesn't become useless with the new codex also. we need an update, but i'd rather not have to rebuy everything..


I never knew the nightbringer had a shooting attack. I'm relatively new, even though I've played for a year, and was only playing with the rules me and my friends knew off hand. I forgot about the Particle whip/heavy destroyer because I'm dumb. The melee weren't listed because i was talking about shooting. Besides, who needs to penetrate when you can glance? I beat an Imperial Guard player by only fielding necron warriors. I got in rapid fire range, and glanced about 50 shots. wrecked two of his tanks, but only stripped the other three tanks of all its weapons...

On a more to topic statement: I hope we keep the gauss rule of auto-glance on 6. It's my favorite rule, more so then We'll be Back, because it helps me win against vehicles. What do i get to use against troops? Monolith/Destroyers/C'tan. Heck, even scarabs if I decide not to use 3 squads of destroyers.

Also, what does everyone think the prices of the sets are going to be? I'm hoping I don't have to spend $35.00 per squad like I did for Warriors...


Automatically Appended Next Post:
I'm so glad i bought a Necron Battleforce and never built the warriors and scarabs. I'm going to glue my immortals to the scarab bases if they become 40mm like the rumors, and if the scarabs are on small bases, I have a bunch for those...


Fairly Solid Necron Rumors - (updated 5/5 with new stuff) @ 2011/05/31 17:22:25


Post by: RutgerMan


tau have str10 ... railguns are str 10

also if my intire 3000p necrons gets too outdated to use then i'm tottaly going in a freaking RAGE!! xD

Let's all just hope


Fairly Solid Necron Rumors - (updated 5/5 with new stuff) @ 2011/05/31 17:23:28


Post by: Swara


Wait, scarabs on the small basses? Is that going to change?


Fairly Solid Necron Rumors - (updated 5/5 with new stuff) @ 2011/05/31 17:28:13


Post by: FalkorsRaiders


I don't know. originally scarabs were on small bases, i believe, and now for 3rd edition they were on big bases. I knida hope they revert them back to how they originally were, not swarms but individual models that made up a squad.


Automatically Appended Next Post:
I was wrong, they were on 40mm bases. I doubt they will change it now that I know this. I am dumb, so don't listen to me...


Fairly Solid Necron Rumors - (updated 5/5 with new stuff) @ 2011/05/31 17:31:05


Post by: Swara


I think they'll keep them as swarms, which are all 40mm. I hope I don't have tear all my little guys off. : (



Automatically Appended Next Post:
FalkorsRaiders wrote:I don't know. originally scarabs were on small bases, i believe, and now for 3rd edition they were on big bases. I knida hope they revert them back to how they originally were, not swarms but individual models that made up a squad.


Automatically Appended Next Post:
I was wrong, they were on 40mm bases. I doubt they will change it now that I know this. I am dumb, so don't listen to me...


Oh good. I could hear their screams of pain as they were riped off already.


Fairly Solid Necron Rumors - (updated 5/5 with new stuff) @ 2011/05/31 17:34:15


Post by: FalkorsRaiders


Well, now I'm torn between creating more scarabs with the 40 mm bases, or putting my immortals on them, if they also become 40mm. I already built 20, but I could have more, especially when hearing the rumors about them make it sound like they will be awesome. on the other hand, the immortals as a troop choice sounds even better. Time will tell. maybe everything will change and i cant convert anything at all, and my entire army is useless. Find out when more rumors are posted/real things.


Fairly Solid Necron Rumors - (updated 5/5 with new stuff) @ 2011/05/31 17:36:46


Post by: Swara


Just keep them on the old bases. Should be legal even if they go 40mm with the new kits as you still have them on the provided base.


Fairly Solid Necron Rumors - (updated 5/5 with new stuff) @ 2011/05/31 17:37:59


Post by: Ascalam


If you need 40mm bases i have 10 or so i'm willing to trade/sell

I'm hoping scarabs will be awesome, as they are by far my favorite Necron unit, fluffwise..


Fairly Solid Necron Rumors - (updated 5/5 with new stuff) @ 2011/05/31 17:47:34


Post by: tiekwando


40mm bases are pretty cheap on the web. Also you can buy a bunch of bases for relatively cheap from GW. So don't worry too much about not being able to rebase your stuff.


Fairly Solid Necron Rumors - (updated 5/5 with new stuff) @ 2011/05/31 18:55:00


Post by: Mar


Swara wrote:Man, I soooo hope that all my stuff doesn't become obsolete.. or rather unusable.
I've been painting warriors, monoliths, scarabs, and destroyers up for a month or so now.. and all this talk makes me scared.
I know that those probably won't change.. but that doesn't stop me from the fear! I'm hoping that the new "wolf guard" units will have all the special weapons I need, so I can get a bunch of those and keep my pretty warrior all intact. Here's for hoping!

I'm also looking forward to any new leaks, however small. The idea of transports and MC's makes me happy.


No offense intended but getting a ton of old models in preparation for a new codex/revival feels like madness!


Fairly Solid Necron Rumors - (updated 5/5 with new stuff) @ 2011/05/31 19:16:29


Post by: Swara


I don't have anything else to paint atm and I don't want to spend more money on another army cuz I'm saving it for Crons... but that's why I'm painting the most basic of stuff!


Automatically Appended Next Post:
I'm also a bit mad..


Fairly Solid Necron Rumors - (updated 5/5 with new stuff) @ 2011/05/31 21:13:38


Post by: Ascalam


You play necrons in the current meta.

You're a lot mad Join the club

I'm painting up my remaining destroyers today (3 down, 12 to go). Even if they get changed/nerfed/whatever i'll still like having them looking good, and if they get new weapon options i'll either convert or buy some more


Fairly Solid Necron Rumors - (updated 5/5 with new stuff) @ 2011/05/31 21:16:54


Post by: tiekwando


@ ascalam, you can try pinning the arms on both the destroyers and their guns, that way if there happens to be a new gun or whatever you can just remove the gun arm and swap out. Assuming you can buy just the gun arm online or whatever.


Fairly Solid Necron Rumors - (updated 5/5 with new stuff) @ 2011/05/31 21:32:38


Post by: Ascalam


tiekwando wrote:@ ascalam, you can try pinning the arms on both the destroyers and their guns, that way if there happens to be a new gun or whatever you can just remove the gun arm and swap out. Assuming you can buy just the gun arm online or whatever.



I could The ones i have have the gun glued in place, as they don't currently have any options, but it wouldn'y be that haerd to sever the gun and magnetise it or pin it. If the unit size goes up i'll magnetise the new ones i buy to complete the force again


Fairly Solid Necron Rumors - (updated 5/5 with new stuff) @ 2011/05/31 21:58:12


Post by: Anpu-adom


I'm not as ambitious as all that. I've bought a box of warriors and a Lord with orb and Staff. I might pick up another box of warriors before *crossing fingers* August.


Fairly Solid Necron Rumors - (updated 5/5 with new stuff) @ 2011/05/31 22:01:50


Post by: Swara


Ascalam wrote:You play necrons in the current meta.

You're a lot mad Join the club

I'm painting up my remaining destroyers today (3 down, 12 to go). Even if they get changed/nerfed/whatever i'll still like having them looking good, and if they get new weapon options i'll either convert or buy some more


I haven't had any trouble playing Necrons atm.... though I think that's because no one I've played has even played against them before. They're all like "Robots? What the hell are these.. I'll just melta that big pyramid thing and win!"

... It helps to be mad though..


Fairly Solid Necron Rumors - (updated 5/5 with new stuff) @ 2011/05/31 22:04:41


Post by: tiekwando


Just dont let them catch on to the whole sweeping advance thing!


Fairly Solid Necron Rumors - (updated 5/5 with new stuff) @ 2011/05/31 22:56:20


Post by: Ascalam


Swara wrote:
Ascalam wrote:You play necrons in the current meta.

You're a lot mad Join the club

I'm painting up my remaining destroyers today (3 down, 12 to go). Even if they get changed/nerfed/whatever i'll still like having them looking good, and if they get new weapon options i'll either convert or buy some more


I haven't had any trouble playing Necrons atm.... though I think that's because no one I've played has even played against them before. They're all like "Robots? What the hell are these.. I'll just melta that big pyramid thing and win!"

... It helps to be mad though..





I do well enough with them, especially when they think like your example (it's fun to say 'no, it doesn't... ' ), but in tournaments (which i do every month or two with my crons) the opponents know to go for phase out/ cc sweep and ignore my Liths..

They do struggle horrifically in close combat though, and phase out is a deep and abiding aggrevation.

They can also pull some suprising wins out of the bag, like the time i took an all warrior (and one lord) force against khorne daemons (who are vicious in cc). The dicegods smiled and they kept popping up and then getting rapid-fired apart.

Of course the other 3 times i went against the guy i got turned into steel confetti, but hey..

I'm hoping for a few new tricks to pull on the enemy, that they won't be expecting :



Fairly Solid Necron Rumors - (updated 5/5 with new stuff) @ 2011/05/31 23:29:46


Post by: Mar


I am has ambitious has it gets! Not buying one more new thing till I get something concrete which could be a while...


Fairly Solid Necron Rumors - (updated 5/5 with new stuff) @ 2011/05/31 23:32:51


Post by: Azure


I'll be buying a large bundle at my store here soon, the entire Necron stock in fact XD Owner pulled it off the shelf for me to just grab all in one go, so I'm really hoping that the models don't get changed to drastically or else I will be Bumming T..T


Fairly Solid Necron Rumors - (updated 5/5 with new stuff) @ 2011/05/31 23:38:49


Post by: Mar


Apart of me is thinking a fair few changes and between the 'confirmed' rumours on warriors, scarabs and destroyers the plastics are up in the air for me except for the monolith.


Fairly Solid Necron Rumors - (updated 5/5 with new stuff) @ 2011/05/31 23:41:04


Post by: Tyrs13


Still haven't finished my army
I want to paint them black with some white (Head and symbols) with red Guass crystals.
Trying to find red rods and Monolith cyrstal at the moment.
Hopefully they will be all primed black by end of tomorrow.

I have played a handful of games with Necrons ... sadly mostly vs Gray Knights.
You dont need to tell me about all the Initiative 10, str 5, everyone gets force weapons, ect ....
(Though i dont know much about what other Armies get)

I am just concerned that what they do 2 Necrons will fill with .
I just dont think we need all that stuff to be competitive. And thats all i want for Necrons.
What do you think they need to be competitive in the new edition?

Did they GK really need everything their army gained in the new codex to be competitive?
Imo they were over compensated ... but i can admit my view is skewed.


Fairly Solid Necron Rumors - (updated 5/5 with new stuff) @ 2011/05/31 23:49:44


Post by: Mar


I do not think we should wish list =)


Fairly Solid Necron Rumors - (updated 5/5 with new stuff) @ 2011/06/01 00:48:09


Post by: l0k1


I'm hoping most of these rumors are true. Crons were my first army and it'd be nice to see them competitive in the current gaming environment.


Fairly Solid Necron Rumors - (updated 5/5 with new stuff) @ 2011/06/01 00:51:57


Post by: Nightbringer's Chosen


Mar wrote:I do not think we should wish list =)

Why?


Fairly Solid Necron Rumors - (updated 5/5 with new stuff) @ 2011/06/01 00:54:50


Post by: Mar


News and Rumour threads to me on a new codex or whatever is the commentary of said news and rumour but wish listing is just whimsical fantasy. Its no sort of discussion or a meaningful statement in my opinion of course.


Fairly Solid Necron Rumors - (updated 5/5 with new stuff) @ 2011/06/01 01:05:51


Post by: tiekwando


Yeah, but this thread should have been locked about 2 or three times before some new rumor comes out and then we have 2-3 pages of actual discussion and then nothing again. So we are in the nothing phase. Unless people want to talk about how they think they will use their c'tan/is it true.

I read at BoK that sisters will be out before necrons, but that it will be a WD only release. So that wouldn't necessarily push out necrons from august. Of course this could be old news.


Fairly Solid Necron Rumors - (updated 5/5 with new stuff) @ 2011/06/01 01:42:25


Post by: The Decapitator


tiekwando wrote:Yeah, but this thread should have been locked about 2 or three times before some new rumor comes out and then we have 2-3 pages of actual discussion and then nothing again. So we are in the nothing phase. Unless people want to talk about how they think they will use their c'tan/is it true.

I read at BoK that sisters will be out before necrons, but that it will be a WD only release. So that wouldn't necessarily push out necrons from august. Of course this could be old news.


Yup, you're right. It is old news.


Fairly Solid Necron Rumors - (updated 5/5 with new stuff) @ 2011/06/01 02:18:35


Post by: FalkorsRaiders


Honestly, I feel kinda boned with GW's new way of marketing/releasing. Until recently, we could look out for 3 months in advance, and then by release day have a fairly good idea of what we're getting. Now, with their new approach starting with our beloved Necrons, of course, we get jack in comparison. Best part is, it might not even be Necrons! I mean, where is the proof that it's Necrons? I mean, before, we'd have had all these leaks, but now we get nothing til one week before...

Sorry, just needed to rant. anyways, I've been on and read some blood of kittens, and I saw him talking about the 1 use weapon. has anyone already talked about it yet here? (started only around page 42 to look at this thread.)


Fairly Solid Necron Rumors - (updated 5/5 with new stuff) @ 2011/06/01 02:24:23


Post by: tiekwando


The Decapitator wrote:
tiekwando wrote:Yeah, but this thread should have been locked about 2 or three times before some new rumor comes out and then we have 2-3 pages of actual discussion and then nothing again. So we are in the nothing phase. Unless people want to talk about how they think they will use their c'tan/is it true.

I read at BoK that sisters will be out before necrons, but that it will be a WD only release. So that wouldn't necessarily push out necrons from august. Of course this could be old news.


Yup, you're right. It is old news.


Had a feeling lol. But that was two whole posts that related to rumors so we're doing well!

As to the one shot thing, not really other than its probably a 1 shot s8 ap 3 blast or some such thing. I do not really have my hopes up as one shot weapons tend to be overpriced and to random to do that much good. But who knows, maybe GW will make it a steal and every necron lord will have one.


Fairly Solid Necron Rumors - (updated 5/5 with new stuff) @ 2011/06/01 02:59:14


Post by: Dr. Temujin


Hey, I think I just found something: These are the images directly from the GW website:

" border="0" />

Notice how these products don't have the "add to cart" option on them. Now I could be wrong, but I think this means our boys in steel are up next.


Fairly Solid Necron Rumors - (updated 5/5 with new stuff) @ 2011/06/01 03:12:48


Post by: tiekwando


Hmm not so sure that is a complete confirmation, iirc the same thing happened with immortals and pariahs not too long ago. It could be a finecast thing.


Automatically Appended Next Post:
the same is true of the flamers for daemons. So its probably not conclusive


Fairly Solid Necron Rumors - (updated 5/5 with new stuff) @ 2011/06/01 03:51:59


Post by: The Metal Tide


I just have to say that in New Zealand this is not the case. We can still get all of the Necron range


Fairly Solid Necron Rumors - (updated 5/5 with new stuff) @ 2011/06/01 09:48:38


Post by: Ethancol


Another cheese ridden OP sounding army..


Matt Ward again?! haha


Fairly Solid Necron Rumors - (updated 5/5 with new stuff) @ 2011/06/01 09:54:11


Post by: Praxiss


We'll see. if it is rubbish i will sell my 'crons and switch to Renegade Guard.


Fairly Solid Necron Rumors - (updated 5/5 with new stuff) @ 2011/06/01 10:02:38


Post by: cyberscape7


Just wondering about all this, 'we only hear about new releases a week in advance' malarcky going on. I mean we may not get model previews or leaks anymore but we still get the back page of White Dwarf. Which means by the end of this month, we should have some confirmation as to whether or not necrons are getting their well deserved autumn release. Heres hoping


Fairly Solid Necron Rumors - (updated 5/5 with new stuff) @ 2011/06/01 10:48:38


Post by: dagsta2


whats your source?


Fairly Solid Necron Rumors - (updated 5/5 with new stuff) @ 2011/06/01 11:16:14


Post by: Mar


Off topic but I do not think we will see sisters before necrons simply because of the back page advertisement thingy. We have the June White Dwarf it said July = Storm of magic so unless Nercons are September (not impossible depends if we really get a special box set) Sisters will not be before Necrons or at the same time. We saw how GW disliked the Dark Eldar razorwing being leaked at the same time has the Coven wave and they are the same race so I do not see a Sisters WD release coming at the same time has the Necron codex/army.


Fairly Solid Necron Rumors - (updated 5/5 with new stuff) @ 2011/06/01 13:29:48


Post by: Necros


Any new news lately? Like, real news not wishlist rumors?


Fairly Solid Necron Rumors - (updated 5/5 with new stuff) @ 2011/06/01 13:38:28


Post by: Swara


Depends on what you mean by lately, but no, not really anything for a while.


Fairly Solid Necron Rumors - (updated 5/5 with new stuff) @ 2011/06/01 13:45:24


Post by: Fr0z3n


Necros wrote:Any new news lately? Like, real news not wishlist rumors?


Nope:

There are still only 2 rumour sets that are currently considered "reputable." Those from Yak, and those from Ghost at Warseer (and there's the supplemental C'Tan info from BoK but that's not really as solid in my opinion). Both of the primary rumour sets are extremely contradictory of each other so people who are keeping their minds open have sort of hit a stalemate as far as what info we should take as the reality.

The only thing that people seem pretty sure about is that the release will be in August-September (This is the only thing that 3-5+ reputable sources have consistently agreed on). Due to the absence of Incoming!emails, the probability is that the rumour well is completely dry until we see the final products either via photographic leaks, in White Dwarf, or on the GW site.

In other words: No new stuff at the moment. And, I wouldn't expect any more "bankable" rumours because, odds are, it will probably be close to release in August (if at all) that any more reputable stuff comes out.

Personally, I've cross-sectioned the rumour sets, sort of cookie-cutting the obvious ridiculousness out, and I have a reasonable list of expectations. The only rumours I'm buying from here on out will be those with GW-citing or photographic evidence because as we get closer to the presumed deadline people will get more and more hysterical and thus are going to post more and more wishlists (blurring the distinction between the BS and the actual rumours) ...

there's my 2Cents

Fr0z3n


Fairly Solid Necron Rumors - (updated 5/5 with new stuff) @ 2011/06/01 13:50:29


Post by: Chamleoneyes


If the Necron release is going to be July/Aug, i would think that next months white dwarf might might mention an upcoming necron release,


Fairly Solid Necron Rumors - (updated 5/5 with new stuff) @ 2011/06/01 14:25:03


Post by: Fr0z3n


Chamleoneyes wrote:If the Necron release is going to be July/Aug, i would think that next months white dwarf might might mention an upcoming necron release,


Well yeh, that's what I was saying. Odds are is that we probably won't see any more rumours that are worth believing between now and the release unless they're from GW or in White Dwarf (which very possible because without Incoming! they're going to need a way to hype up the release and prime the market for pre-orders sooo ....).


Fairly Solid Necron Rumors - (updated 5/5 with new stuff) @ 2011/06/01 15:52:54


Post by: FalkorsRaiders


Well, according to the rumors I've heard of GW's new practice, the first time you'll hear about the new stuff is one week before the release, when pre-orders are up. White dwarf and black box are to be out the same day as the actual release. Now, I heard nothing about Incoming!, but it seems to contradict these new practices that are to start after this month. Maybe this isn't true, and Incoming! will have Necron stuff, but I'm not counting on it.


Fairly Solid Necron Rumors - (updated 5/5 with new stuff) @ 2011/06/01 16:03:23


Post by: tiekwando


Well the rumor is that storm of magic was the last thing to get the back of the WD cover treatment and that everything post-july will only have official releases when pre-orders come up. So do not get your hopes up.


Fairly Solid Necron Rumors - (updated 5/5 with new stuff) @ 2011/06/01 16:10:29


Post by: Mar


guess we just got to wait till next WD to find out!


Fairly Solid Necron Rumors - (updated 5/5 with new stuff) @ 2011/06/01 18:58:27


Post by: angelshade00


Still I think we all agree that July is out of the question since Storm of Magic is set for that month... so August is the sooner we will get in my opinion.


Fairly Solid Necron Rumors - (updated 5/5 with new stuff) @ 2011/06/01 19:44:18


Post by: Mar


Aye August is the earliest! Does anyone know what is coming November month? I know the big October release is rumoured to be Ogres.


Fairly Solid Necron Rumors - (updated 5/5 with new stuff) @ 2011/06/01 19:59:25


Post by: VaUgHaNy86


November is generally believed to be Sisters


Fairly Solid Necron Rumors - (updated 5/5 with new stuff) @ 2011/06/01 20:03:32


Post by: Mar


Well if Sisters do have a codex or a WD army list they still will not clash with another release I think but I am not sure.


Fairly Solid Necron Rumors - (updated 5/5 with new stuff) @ 2011/06/01 20:09:34


Post by: tiekwando


Well originally I think sisters were rumored to be Nov.

wow thats what happens when you leave your screen up...

Well I think releasing a WD list and models might clash with anything else. If they are just doing a list then it might not though


Fairly Solid Necron Rumors - (updated 5/5 with new stuff) @ 2011/06/01 20:25:20


Post by: Mar


tiekwando wrote:Well originally I think sisters were rumored to be Nov.

wow thats what happens when you leave your screen up...

Well I think releasing a WD list and models might clash with anything else. If they are just doing a list then it might not though


I agree actually, it would be interesting to know if the blood angels or warriors of chaos books 'clashed' with anything.


Fairly Solid Necron Rumors - (updated 5/5 with new stuff) @ 2011/06/02 01:53:07


Post by: Kilink


I would really like to see more customizable necrons. I like it the way they are but I often see my friends deciding what to glue on their models. While I just go assembly line crazy when I build my 'crons.

Also I'm afraid we might get nerfed...again...


Fairly Solid Necron Rumors - (updated 5/5 with new stuff) @ 2011/06/02 02:17:53


Post by: Swara


I don't think there is anyway to really nerf us at this point.. *knock on wood*


Fairly Solid Necron Rumors - (updated 5/5 with new stuff) @ 2011/06/02 02:52:28


Post by: mondo80


Any further rumors since 5/5?


Fairly Solid Necron Rumors - (updated 5/5 with new stuff) @ 2011/06/02 02:54:09


Post by: Azure


Only Yak briefly mentioning the Lyche Guard unit, nothing else : /


Fairly Solid Necron Rumors - (updated 5/5 with new stuff) @ 2011/06/02 09:54:21


Post by: cyberscape7


Swara wrote:I don't think there is anyway to really nerf us at this point.. *knock on wood*


Meanwhile, in the depths of the White Dwarf studio:
Matt- Right, I think we should establish the relationship between necrons and blood angels more intensley!
Jes- But they're a completley different army !
Matt- SPACE MARINESSSSS! OOH make Robute Guillman a C'tan!!!
Everyone else in studio- (smacks head)


Also a leaked codex cover concept art:


Btw, I know this pic has already been posted, but its just brilliant


Fairly Solid Necron Rumors - (updated 5/5 with new stuff) @ 2011/06/02 12:00:42


Post by: Mar


Kilink wrote:I would really like to see more customizable necrons. I like it the way they are but I often see my friends deciding what to glue on their models. While I just go assembly line crazy when I build my 'crons.

Also I'm afraid we might get nerfed...again...


Nerfed again? Necrons have had only one real book they got buffed from a WD deal to a real thing!


Fairly Solid Necron Rumors - (updated 5/5 with new stuff) @ 2011/06/02 12:12:34


Post by: Praxiss


really? Never knew that. Anyone know what issue of WD it was? I'd be interested in reading their initial rule set.


Fairly Solid Necron Rumors - (updated 5/5 with new stuff) @ 2011/06/02 12:34:35


Post by: Kroothawk


WD 216 (with the first Necron metal miniatures):
http://en.wikipedia.org/wiki/Necrons
Also featured in a board game before that IIRC, some people still use those plastics as proxies..


Fairly Solid Necron Rumors - (updated 5/5 with new stuff) @ 2011/06/02 12:42:10


Post by: angelshade00


Kroothawk wrote:WD 216 (with the first Necron metal miniatures):
http://en.wikipedia.org/wiki/Necrons
Also featured in a board game before that IIRC, some people still use those plastics as proxies..

Interesting. Anywhere I can find an online database for that WD issue?


Fairly Solid Necron Rumors - (updated 5/5 with new stuff) @ 2011/06/02 12:51:57


Post by: Mar


Before that was chaos robots or something, who were technically the earliest version of Necrons though they were not Nercons fluff wise.


Fairly Solid Necron Rumors - (updated 5/5 with new stuff) @ 2011/06/02 12:57:22


Post by: angelshade00


Like the ones from the original Space Hulk? Chaos Androids if memory serves.


Fairly Solid Necron Rumors - (updated 5/5 with new stuff) @ 2011/06/02 13:54:28


Post by: Praxiss


According to this:

http://www.gamehobby.net/white_dwarf_magazine/white_dwarf_216.html

216 had a Preview of Necrons. I'm guessing the full version was in 217.



Automatically Appended Next Post:




OK, found a copy "Necrons: Chapter Approved" which came out sometme after WD issue 220, which seems to have 2nd generation Necron rules.

Dont want to post the link here in case it breaks any rules, but it exists on the interwebs.

It's pretty interesting though. I was surprised at how similar most of the unit stats are (havign only been interested in 40k since 2007 i missed a lot of the older stuff). Also some surprising rules as well! (Sefl destructing scarabs that hit at AP2, Warriors with ATSKNF)


Fairly Solid Necron Rumors - (updated 5/5 with new stuff) @ 2011/06/02 14:14:43


Post by: Kid_Kyoto


Praxiss wrote:really? Never knew that. Anyone know what issue of WD it was? I'd be interested in reading their initial rule set.


I did a Retro Review of that very issue a while back.

http://www.dakkadakka.com/dakkaforum/posts/list/224922.page

Gallery of images here

http://www.dakkadakka.com/gallery/images-518-869_RETRO%20REVIEW%20-%20WD217.html

Then I did 218, their first batrep.

Retro review

http://www.dakkadakka.com/dakkaforum/posts/list/225100.page


Gallery
http://www.dakkadakka.com/gallery/images-518-875_Retro%20Review%20-%20Wd218.html


Fairly Solid Necron Rumors - (updated 5/5 with new stuff) @ 2011/06/02 14:57:06


Post by: Praxiss


Kid_Kyoto wrote:
Praxiss wrote:really? Never knew that. Anyone know what issue of WD it was? I'd be interested in reading their initial rule set.


I did a Retro Review of that very issue a while back.

http://www.dakkadakka.com/dakkaforum/posts/list/224922.page

Gallery of images here

http://www.dakkadakka.com/gallery/images-518-869_RETRO%20REVIEW%20-%20WD217.html

Then I did 218, their first batrep.

Retro review

http://www.dakkadakka.com/dakkaforum/posts/list/225100.page


Gallery
http://www.dakkadakka.com/gallery/images-518-875_Retro%20Review%20-%20Wd218.html








Holy Cack!!! Necrons stats used to be epic!!! As did their points cost. Scarabs used to have a 2+ save. ROTFL!!


Fairly Solid Necron Rumors - (updated 5/5 with new stuff) @ 2011/06/02 15:04:58


Post by: Swara


Yeah.. the old warriors did look a bit durp.

I don't have any issue with the look of the warriors now and I hope they don't change them. All I'm looking for is a rule change.


Fairly Solid Necron Rumors - (updated 5/5 with new stuff) @ 2011/06/02 15:27:33


Post by: FalkorsRaiders


I'll be happy if they put the cost of monoliths at 1 point and be able to have a squad of 1-20 monoliths, as well as give them the necron special rules. Oh, and they can be a troop choice.


Fairly Solid Necron Rumors - (updated 5/5 with new stuff) @ 2011/06/02 15:36:14


Post by: Mar


FalkorsRaiders wrote:I'll be happy if they put the cost of monoliths at 1 point and be able to have a squad of 1-20 monoliths, as well as give them the necron special rules. Oh, and they can be a troop choice.


And we all know monoliths would cost so much more!


Fairly Solid Necron Rumors - (updated 5/5 with new stuff) @ 2011/06/02 16:24:18


Post by: Anpu-adom


Hmm.. it's interesting. In the last two days, over a dozen Codex: Necrons have hit ebay from a variety of stores.


Fairly Solid Necron Rumors - (updated 5/5 with new stuff) @ 2011/06/02 16:25:36


Post by: Kevin949


Praxiss wrote:
Kid_Kyoto wrote:
Praxiss wrote:really? Never knew that. Anyone know what issue of WD it was? I'd be interested in reading their initial rule set.


I did a Retro Review of that very issue a while back.

http://www.dakkadakka.com/dakkaforum/posts/list/224922.page

Gallery of images here

http://www.dakkadakka.com/gallery/images-518-869_RETRO%20REVIEW%20-%20WD217.html

Then I did 218, their first batrep.

Retro review

http://www.dakkadakka.com/dakkaforum/posts/list/225100.page


Gallery
http://www.dakkadakka.com/gallery/images-518-875_Retro%20Review%20-%20Wd218.html








Holy Cack!!! Necrons stats used to be epic!!! As did their points cost. Scarabs used to have a 2+ save. ROTFL!!


did you see the T8 they used to have too!?


Fairly Solid Necron Rumors - (updated 5/5 with new stuff) @ 2011/06/02 17:28:52


Post by: Zathras


Praxiss wrote:Holy Cack!!! Necrons stats used to be epic!!! As did their points cost. Scarabs used to have a 2+ save. ROTFL!!


Not only that but they had the ability to explode in close combat and inflict a strength 3 hit on everyone they touch with -6 to their saving throw. Remember in 2nd ed 40k, weapons gave armor save modifiers to your saving throw and Terminators back in the day had a 3+ save rolling 2d6.. Really fun watching marine players back in the day losing Termies to my Scarabs.

As for the old school Necron figs? Ugly as sin but I still use them. Took the scarabs and mounted them on 40mm bases and they're good to go. They work perfectly fine today and I even get "Ooohs and Ahhhs" from other players when I break them out.


Fairly Solid Necron Rumors - (updated 5/5 with new stuff) @ 2011/06/02 17:45:07


Post by: cyberscape7


I have one of the old necron warriors sitting with all my old ones and the white dwarf issue with all their rules. Who thinks it would be overkill if I made that necron have those stats?


Fairly Solid Necron Rumors - (updated 5/5 with new stuff) @ 2011/06/02 20:42:18


Post by: RutgerMan


Necrons actually shouldn't be that far off if following all fluff on this moment :p but still with the changes to come... who knows :p yet T8 scarabs? WTF!!


Fairly Solid Necron Rumors - (updated 5/5 with new stuff) @ 2011/06/02 20:53:15


Post by: Swara


I think I'm gonna sneak in some of those 8T 2+ save scarabs in my next game


Fairly Solid Necron Rumors - (updated 5/5 with new stuff) @ 2011/06/02 23:22:57


Post by: FalkorsRaiders


See, when you turbo boost the scarab they get 2+ save, or so I've been told/doing. Either way, though, the t8 is awesome.


Fairly Solid Necron Rumors - (updated 5/5 with new stuff) @ 2011/06/02 23:46:41


Post by: Ascalam


2+ cover save

It doesn't like flamers at all, no my precious it doesn't...


Fairly Solid Necron Rumors - (updated 5/5 with new stuff) @ 2011/06/02 23:53:42


Post by: FalkorsRaiders


forgot to put cover save, and just put save. Anyways, I hope the rumors of scarabs are true, or they return them to what they originally were. In my opinion, scarabs got a big nerf in 3rd edition, but I've only been playing since 5th edition, so I don't know if it was needed in 3rd or not.


Fairly Solid Necron Rumors - (updated 5/5 with new stuff) @ 2011/06/03 01:20:16


Post by: Darkjediben


So...you don't know if the nerf was needed, and haven't done any research into it, and still think they should go back to what they were? Ok...


Fairly Solid Necron Rumors - (updated 5/5 with new stuff) @ 2011/06/03 02:35:07


Post by: tiekwando


Scarabs are still decent in 5th. Although not necessarily competitive they can demolish tanks if you get a little lucky and tie up units rather nicely.


Fairly Solid Necron Rumors - (updated 5/5 with new stuff) @ 2011/06/03 03:27:50


Post by: FalkorsRaiders


Okay, so I read into stuff after Darkjediben's post, and they were needed. What wasn't needed was 5th edition helping close combat and orks. My only friend who I can play frequently runs orks. It's not fun. One match, he moved his orks 26'' (moved a trukk 12'', disembarked for 2'', waaagh!-ed 6'', and then assaulted the last 6''). I cried as I phased out for the 2nd time ever. All I ask for is a way to deal with that pesky problem, like the rumored c'tan's new ability to make all terrain difficult/dangerous.


Fairly Solid Necron Rumors - (updated 5/5 with new stuff) @ 2011/06/03 03:38:47


Post by: tiekwando


monolith wall is a good start.


Fairly Solid Necron Rumors - (updated 5/5 with new stuff) @ 2011/06/03 04:17:40


Post by: Sectiplave


tiekwando wrote:monolith wall is a good start.


Yes when used correctly in conjunction with the terrain, they make awesome assault/road blocks for your enemy.

I'm not a fan of sweeping advance as the rule really pisses on older armies and is ignored by all marines. I hope it gets changed in 6th ed, or we have more fearless Necron units, or means to provide army with ATSKNF equivalent.

Necrons will make a rubbish horde army without some cost effective options for avoiding sweeping advance.


Fairly Solid Necron Rumors - (updated 5/5 with new stuff) @ 2011/06/03 04:33:46


Post by: FalkorsRaiders


See, I'm okay with sweeping advance, it's just that I play against an ork player with an army who is weak against close combat. I've battled Tau and Imperial Guards, and I thank sweeping advance for existing when my swarms get all up in their grills. Also, monolith walls are great, so long as you weren't playing dawn of war...


Fairly Solid Necron Rumors - (updated 5/5 with new stuff) @ 2011/06/03 05:33:13


Post by: Ascalam


In Dawn of War i'd reserve your warriors and keep to our back line. Let him come to you. Your guns are short ranged, but decent (bolters, with a glance on 6) and will chew up orks that get too close with rapid fire. Assaulting his boyz instead of him assualting you can actually be beneficial, as you will double your attacks, and he won't get charging bonus attacks or furious charge

Parking units behind monoliths works pretty well, as they are great big walls of near-iunvulnerability vs orks.

Try the Nightbringer out next time you are VS orks. His Etheric Tempest works well on anything with a S of 3.

Destroyers are good for moving around the place, shooting stuff up. Ork stuff breaks easy. Ork horde armies are amuch tougher challenge.

Also don't be afraid to teleport your units around instead of fooming the orks with the big Lith weapon, and be sure to have tomb spyders and/or a lord with Res Orb on hand.

Orks can dish out a ton of attacks in CC, but your T 4 and 3+ armour shoufl shrug them off pretty well, except for the powerklaw. Your attacks will have a 50/50 chance of hitting and wounding, and he only has a 6+ save to block them with.

I play both orks and necrons. Orks are beatable by necrons, even in CC, especially if you are taking 20 strong units instead of 10, with a resorb lord nearby. For extra jollies take a lord with gaze of flame and lightning field to return some of the CC love



Fairly Solid Necron Rumors - (updated 5/5 with new stuff) @ 2011/06/03 05:35:37


Post by: tiekwando


Well dawn of war lasts 1 turn until you can put your units on the board... so dont deploy anything turn one, then move on your monoliths or place your crons further away from their trucks. Assuming the truks are deployed at the start. Otherwise you should have 1 full turn before the trucks can possibly hit your lines.


Fairly Solid Necron Rumors - (updated 5/5 with new stuff) @ 2011/06/03 05:40:40


Post by: Ascalam


Plus, unless i'm wrong, the transport counts as one of the units that can be placed ahead of the rest.

That would give him oine trukk with innards set forward of the rest. Not that useful.

Our local tourney rules it that way Not 100% on whether it is a houserule or in the book.


Fairly Solid Necron Rumors - (updated 5/5 with new stuff) @ 2011/06/03 06:45:45


Post by: Darkjediben


That is indeed the correct rule. 1 DT plus the troops unit inside counts as two troops "selections" for Dawn of War deployment. The thing I think is fethed up about Dawn of War deployment is the fact that monoliths have NO WAY to get onto the board. They HAVE to deep strike, and that can really screw over crons in a way that they don't need to be screwed with the current state of the dex.


Fairly Solid Necron Rumors - (updated 5/5 with new stuff) @ 2011/06/03 12:35:24


Post by: Lord Rogukiel


What???? C'tan as an elite unit? Now that doesn't make any sense. And if you can personalise them, that means no more Nightbringer and Deceiver of doom duo.

I think I may just buy the models before the codex changes... oh wait... finecast.


Fairly Solid Necron Rumors - (updated 5/5 with new stuff) @ 2011/06/03 12:44:41


Post by: Praxiss


You'll still be able to pick up the metal ones on ebay i would have thought.



Fairly Solid Necron Rumors - (updated 5/5 with new stuff) @ 2011/06/03 14:58:00


Post by: FalkorsRaiders


Thanks for all the hints. Can't wait to try some of these out on the ork player. I didn't know that the vehicle also is counted as a choice. he fielded two trukks with nob squads (He had a warboss, painboy, 2 special nobs of some sort that I cant remember, and 6 regular nobs in each squad). Can't remember if he fielded an hq, or if the bosses he said were his HQ's.

Back on topic: I kinda would like the C'tan being elites for deployment purposes, as of now, but I don't think they deserve the rumored lowering of importance fluff-wise. Oh well, just glad the rumors say I'll get more than 1 unit to choose for troops, and that they will cost less. I've always wanted to play 500 point matches, and not be limited to 2 squads of warriors and a lord with a res orb.


Fairly Solid Necron Rumors - (updated 5/5 with new stuff) @ 2011/06/03 15:13:20


Post by: tiekwando


FalkorsRaiders wrote:Thanks for all the hints. Can't wait to try some of these out on the ork player. I didn't know that the vehicle also is counted as a choice. he fielded two trukks with nob squads (He had a warboss, painboy, 2 special nobs of some sort that I cant remember, and 6 regular nobs in each squad). Can't remember if he fielded an hq, or if the bosses he said were his HQ's.

Back on topic: I kinda would like the C'tan being elites for deployment purposes, as of now, but I don't think they deserve the rumored lowering of importance fluff-wise. Oh well, just glad the rumors say I'll get more than 1 unit to choose for troops, and that they will cost less. I've always wanted to play 500 point matches, and not be limited to 2 squads of warriors and a lord with a res orb.


yeah my friend, who I play all the time, has gotten into playing low point games instead of bigger ones recently. He tries to cap it at 600 points, there really is not a whole lot you can do with necrons at that point level, which is why I ended up switching to daemons for those games.


Fairly Solid Necron Rumors - (updated 5/5 with new stuff) @ 2011/06/03 15:21:49


Post by: cyberscape7


Small games are definitley more fun to play! Me and my friend had one of our best games ever at just 750 points.
Oh yah necron thread...
So I hear that Matt Ward went into work dressed as a BA today so that they could take a picture for inside the codex


Fairly Solid Necron Rumors - (updated 5/5 with new stuff) @ 2011/06/03 16:39:44


Post by: Kevin949


tiekwando wrote:
FalkorsRaiders wrote:Thanks for all the hints. Can't wait to try some of these out on the ork player. I didn't know that the vehicle also is counted as a choice. he fielded two trukks with nob squads (He had a warboss, painboy, 2 special nobs of some sort that I cant remember, and 6 regular nobs in each squad). Can't remember if he fielded an hq, or if the bosses he said were his HQ's.

Back on topic: I kinda would like the C'tan being elites for deployment purposes, as of now, but I don't think they deserve the rumored lowering of importance fluff-wise. Oh well, just glad the rumors say I'll get more than 1 unit to choose for troops, and that they will cost less. I've always wanted to play 500 point matches, and not be limited to 2 squads of warriors and a lord with a res orb.


yeah my friend, who I play all the time, has gotten into playing low point games instead of bigger ones recently. He tries to cap it at 600 points, there really is not a whole lot you can do with necrons at that point level, which is why I ended up switching to daemons for those games.



You could just house rule to not follow the FOC or change it a little so the requirement is 1 HQ and 2 different units minimum or something like that.


Fairly Solid Necron Rumors - (updated 5/5 with new stuff) @ 2011/06/03 16:41:50


Post by: FalkorsRaiders


Matt Ward did that? I think that's legit.


Fairly Solid Necron Rumors - (updated 5/5 with new stuff) @ 2011/06/03 17:12:49


Post by: Anpu-adom


Kevin949 wrote:
tiekwando wrote:
yeah my friend, who I play all the time, has gotten into playing low point games instead of bigger ones recently. He tries to cap it at 600 points, there really is not a whole lot you can do with necrons at that point level, which is why I ended up switching to daemons for those games.



You could just house rule to not follow the FOC or change it a little so the requirement is 1 HQ and 2 different units minimum or something like that.


That's very similar to playing with just AoBR box... the marines have 1 HQ, 1 unit of Troops and 2 units of Elites. The orks have 1 HQ, 2 Troops, 1 unit of Elites, and 1 unit of Fast Attack.

Here is my small scale Necron list at 583:
Lord with Orb
10 Warriors
5 Immortals
3 Wraiths


Fairly Solid Necron Rumors - (updated 5/5 with new stuff) @ 2011/06/03 17:19:46


Post by: tiekwando


yeah, he is kinda stubborn because all of his lists can make the FOC relatively easily.


Fairly Solid Necron Rumors - (updated 5/5 with new stuff) @ 2011/06/03 17:20:48


Post by: GoDz BuZzSaW


As president of the Mat Ward fan club, I truly hope that he writes the next Necron dex.

(Just a little hint of sarcasm)


Fairly Solid Necron Rumors - (updated 5/5 with new stuff) @ 2011/06/03 17:42:21


Post by: Kevin949


tiekwando wrote:yeah, he is kinda stubborn because all of his lists can make the FOC relatively easily.


Could just say you don't want to play at that point range as it's boring for you (trust me, I understand your pain as I'd love to play smaller point games now and then but it's just so lame with necrons).


Fairly Solid Necron Rumors - (updated 5/5 with new stuff) @ 2011/06/03 20:19:57


Post by: FalkorsRaiders


Small point games are fun in my opinion, and I'm gonna try and get out of the organization chart next time. Matt Ward will hopefully deliver less bang for the buck, and I'm hoping I can only field 1 hq with 500 points. On an unrelated note, sarcasm is great.


Fairly Solid Necron Rumors - (updated 5/5 with new stuff) @ 2011/06/03 20:23:41


Post by: ashikenshin


Is it wrong to hope that mat ward writes the necron book? I mean he writes overpowered codeci right? but they aren't overpowered in the grand scheme of things but very competitive. I think I will like that... for a change.

Also, isn't it weird that we had a large amount of rumors for a while and now nothing? a couple of weeks have gone by and just the c'tan rumor from BoK... hopefully more rumors will come next week


Fairly Solid Necron Rumors - (updated 5/5 with new stuff) @ 2011/06/04 00:54:15


Post by: The Metal Tide


Sorry i stopped looking at this forum a while back. What are the C'Tan rumors from BoK. I don't want to search through the last how many pages.

Cheers


Fairly Solid Necron Rumors - (updated 5/5 with new stuff) @ 2011/06/04 00:57:16


Post by: Kevin949


The Metal Tide wrote:Sorry i stopped looking at this forum a while back. What are the C'Tan rumors from BoK. I don't want to search through the last how many pages.

Cheers


From page 52 -

More Blood of Kittens stuff here, a dump truck of salt would be useful but this stuff sounds awesome if true:

Apparently the last one went over well. So I get to do more of them! Any time internet guys stop complaining about Matt Ward long enough to complain about me… I like to do that thing over again.
Did I mention how much I love the Matt Ward hate? Cus most of it is ridiculous… like complaining about his balance in the same sentence as they complain about Space Wolves and Imperial Guard. OOOH, or whining about his terrible fluff when it holds up just fine to all the rest… I mean… there is an entire army of Football Hooligans. This game is INSANE, why so serious?

But I digress. Time to dig into my bag of dice and drop the trusty d6 and pic an Elite. Mmm savory-savory elites. Over on the REAL Earth we love elites. Most armies fill up all 3. Maybe it’s a different metagame, maybe it’s our love of fried cucumber. I don’t know and I don’t pretend to know.

So yeah, who wants to hear about the new jump infantry? Well to bad, I rolled up C’tan. Shall I start with the part that will freak people out? The C’Tan done got overthrown by the Necrons, they are the slaves. It’s actually pretty cool when everyone is done clinching their bums. The shards of those gods serve as weapons of war in service of the Necron Empire. Also, they might not all be dead, so you know, these are just the ones the Necrons dominated.

So, they start off at a bit under 200 points, their stats are more or less the same as before. They have everything a monstrous creature needs (Eternal Warrior, Fearless) and there are nearly a dozen options for them to take. You can use those points to create the C’Tan you’re used to seeing, or you can mix and match as you see fit. Who knows what god your particular Shard came from! The abilities range from 10 to 50 points, so I’ll tackle them in some random and useless order.

First is the ability to decay vehicles and armour like some other Necron units. Considering the power of a monstrous creature against both armour saves and vehicles, this one isn’t so hot, but it is cheap.
I often wish I could look at someone and kill them. Like you, the person reading this right now. Well that’s how this gaze works as well. Slap the large blast down on top of the C’tan and you hit everything but the C’tan with a str 3 hit, no armour allowed. Then, if you kill at least one dudemans you get a wound back.
The classic Illusion power of the deceiver still allows you to redeploy 1d3 units after scouts moves. I like that one a lot. Lets you deploy first, put a big line of 20 warriors up front, shoves the enemy back… then BAM, they back with the phalanx.
Some god’s really like fire, and can make any flame/fire/heat/warm/dutch oven weapons explode like plasma weapons. It’s particularly good against all the close range melta that put wounds on a C’tan.
Two shooting attacks aren’t bad at all, and the C’tan can take a large blast or an assault 8, both at strength 4. It gets the job done and lets them effect the battle field before they can assault. A thirds one is a bit bigger, clocking in at lascannon stats at half the range.

Another neat trick its jabbing with the world, causing everything within assault distance of the C’Tan to test dangerous terrain, or to mishap more often on deep strike. It’s a clever way to put some wounds on a horde.

Kick up some dust and you get assault and defensive grenades, as well as stealth. It may not sound that useful, but defensive grenades really slow down the “loads of attacks” approach to killing a C’tan, and stealth is better than you think, considering that a 4+ invulnerable isn’t better than most cover… but a 3+ cover (when it happens) is nice. Oh, and Monoliths are big enough to block.

Like monsters that mess with temporal anomalies? Then look no further. Rip em up with C’tan, if they fail a single initiative test BAM, no saves of any kind… one model of your choice is just gone (in the assault). Say goodbye to that pesky warboss or nidzilla monster.

Last, but not least, or maybe least. No this one is awesome. How about the whole battlefield is difficult and dangerous terrain? Yeah… yeah I like that one too. Makes the C’tan a pretty big target though.

So all in all, if you took every ability, you’d be dropping 505 points on a single C’tan. Obviously that would be silly, but if you accept a Land Raider level price tag you can get a powerful monster that really shapes your battle plans. Or better yet… 3.


Fairly Solid Necron Rumors - (updated 5/5 with new stuff) @ 2011/06/04 01:25:38


Post by: tiekwando


Kevin949 wrote:
tiekwando wrote:yeah, he is kinda stubborn because all of his lists can make the FOC relatively easily.


Could just say you don't want to play at that point range as it's boring for you (trust me, I understand your pain as I'd love to play smaller point games now and then but it's just so lame with necrons).


Yeah, thats why I have daemons. And actually I think I am convincing him to play with combat patrol rules, no armor over 33, max 2 wounds, 1 troop maybe 1 hq and then free foc for the rest or something like that.

Also I heard that we can take BA allies like the old deamonhunters codex, but you have to take a special character.


Fairly Solid Necron Rumors - (updated 5/5 with new stuff) @ 2011/06/06 04:12:28


Post by: Anpu-adom


Something is definitely happening... we're up to 18 codices on Ebay. Is is the dog wagging the tail, or the tail wagging the dog... can't tell.


Fairly Solid Necron Rumors - (updated 5/5 with new stuff) @ 2011/06/06 05:45:51


Post by: Brother SRM


Kevin949 wrote:Like monsters that mess with temporal anomalies? Then look no further. Rip em up with C’tan, if they fail a single initiative test BAM, no saves of any kind… one model of your choice is just gone (in the assault). Say goodbye to that pesky warboss or nidzilla monster.

Really not a fan of all the "initiative test or die" stuff that's been going on since JotWW showed up. Considering how much of this sort of thing showed up in the GK dex, I can buy this. I would assume there are limitations on the C'tan if all the above is true, but it's certainly interesting stuff.


Fairly Solid Necron Rumors - (updated 5/5 with new stuff) @ 2011/06/06 05:56:55


Post by: Ascalam


My problem with the I test or die stuff is that eldar and marines have a good chance of passing it, Necrons, and orks very little chance of doing so...

As i play Necrons and Orks it gets old after a while. Even if we do get an I test or die ability most armies will shrug it most of the time.

I'd like one based on your armour (electrical perhaps) where you need to roll under your armour to live.

Orks , wearing very little metal/electronics would be fine, barring meganobz.

Terminators would be hosed


Fairly Solid Necron Rumors - (updated 5/5 with new stuff) @ 2011/06/06 06:42:28


Post by: Brother SRM


Ascalam wrote:My problem with the I test or die stuff is that eldar and marines have a good chance of passing it, Necrons, and orks very little chance of doing so...

Worst of all are Tyranids - Carnifexes are screwed by this sort of thing, and they're supposed to be walking tanks!


Fairly Solid Necron Rumors - (updated 5/5 with new stuff) @ 2011/06/06 09:01:18


Post by: cyberscape7


Ascalam wrote:My problem with the I test or die stuff is that eldar and marines have a good chance of passing it, Necrons, and orks very little chance of doing so...

As i play Necrons and Orks it gets old after a while. Even if we do get an I test or die ability most armies will shrug it most of the time.

I'd like one based on your armour (electrical perhaps) where you need to roll under your armour to live.

Orks , wearing very little metal/electronics would be fine, barring meganobz.

Terminators would be hosed



Well, in all fairness, we have that in planetstrike with the teleport barrage. But I agree, it would be cool if an army had that as a standard upgrade. Maybe necrons...


Fairly Solid Necron Rumors - (updated 5/5 with new stuff) @ 2011/06/06 09:13:56


Post by: Ledabot


With the power that makes the whole field go difficult dangourus, i can see a lot of tau/ blood angles players going nuts as their suits kill themselfs and their jumping dreads break their legs. lol!


Fairly Solid Necron Rumors - (updated 5/5 with new stuff) @ 2011/06/06 14:26:46


Post by: FalkorsRaiders


I can't wait for the new abilities to mess with BA. when my friend drops 6 drop pods that get messed up and move elsewhere, and then disembark onto difficult/dangerous terrain, he'll be hurting bigtime.



Fairly Solid Necron Rumors - (updated 5/5 with new stuff) @ 2011/06/06 16:19:50


Post by: Dave-c


That will be great against these heavy mech armies as well. Let's take terrain tests on 15 vehicles on every turn. Or biker and sloggers lists.


Fairly Solid Necron Rumors - (updated 5/5 with new stuff) @ 2011/06/06 18:31:40


Post by: infrenis


You basically pointed out one of the things I feared about that rumor. That one upgrade hoses EVERY army. lol. I hope it's a very limiting power. Something along the lines of making it once per game, or it only works on things in LoS. I can see Necron gun lines just sitting back with a C'Tan with that one power and slowly picking off the enemy. Armies that are more effective the closer they get are gonna be hurtin something fierce.


Fairly Solid Necron Rumors - (updated 5/5 with new stuff) @ 2011/06/06 18:48:29


Post by: Noir Eternal


I don't think that they will make the power so easy to use like that. I'm thinking a 12"inch range for most of there AOE powers. My main concern is that the C'tan won't get a better saving throw than they have now. Right now its 360+ points for a monstrous creature that dies with one round of poisen shots aimed at it. I am hoping that issue is addressed first


Fairly Solid Necron Rumors - (updated 5/5 with new stuff) @ 2011/06/06 18:52:47


Post by: tiekwando


Well now it should be ~200 points for a mc that dies in one round of shooting!


Fairly Solid Necron Rumors - (updated 5/5 with new stuff) @ 2011/06/06 18:57:30


Post by: Ascalam


That should be less painful to think about, but it isn't...

Here's hoping that the at least stop being IC's that aren't really IC's. I enjoy zogging the nightbringer, but it kindof sucks for the player who paid a fifth or his points on a model to have it ebcome a squig, when equally powerful, less expensive *cough space marine cough* characters can't be squigged....


Fairly Solid Necron Rumors - (updated 5/5 with new stuff) @ 2011/06/06 20:04:00


Post by: FalkorsRaiders


I like the rule that hoses every army. With that rule, Necrons will be considered over powered by most, but I don't mind. I've only been playing Necrons in 5th edition, so I've never got the chance to feel over powered. As Necrons are my only army, the taste of assured victory will be sweet. For those who don't use Necrons, well they should have been Necrons. Sure this won't really be the case and the abilities probably will have limits, but I like where the rumor stands.


Fairly Solid Necron Rumors - (updated 5/5 with new stuff) @ 2011/06/06 20:29:36


Post by: tiekwando


It will be a one turn thing would be my guess. Which will be pretty ridiculous against some lists. Green tide, use it turn one to kill 16% of his army and slow him down, decent of angels looses a few guys. MSU mech will have a few imobilized resuts etc.

But who knows. I mean all grey knights have a 2++ save in CC right


(for those that don't know that was the rumor a few months before gk were released, ended up being a weapon that 1 guy/squad can take)


Fairly Solid Necron Rumors - (updated 5/5 with new stuff) @ 2011/06/06 20:38:28


Post by: Dave-c


How about taking two c'tans and the power stacks like hammer hand. I can see orks taking 60 terrain checks per unit, still not as broken against orks as cleansing flame though.


Fairly Solid Necron Rumors - (updated 5/5 with new stuff) @ 2011/06/06 20:51:52


Post by: tiekwando


Assuming we can take 2 with the same powers and that the powers end up being about 250 on the model each. So 500 points that will work against some armies, and will not work against others (or will die turn 1 to DE poison etc).

It will be great in 1 on 1 games where you know what you are facing and it may be a good choice for the tourney scene (being able to screw with an entire class of army is handy) so we will see. I am just saying dont argue the sky is falling just yet. Ward may make terrible fluff, but usually his rules put the armies in the middle of the pack, with good, competitive units but not many uber broken ones.


Fairly Solid Necron Rumors - (updated 5/5 with new stuff) @ 2011/06/06 23:23:08


Post by: Anvildude


Of course, some other armies will basically ignore it. Mechanized Orks will probably just roll right through. Pretty much every Ork vehicle has an upgrade that allows it to reroll Dangerous terrain checks (even the lowly Buggy), Nigh everyone can take Assault Grenades, Meganobz ignore Difficult terrain by already being SnP, Kommandoes can Move Through Cover, Lootas and Big Gunz don't move, period, etc.

I do think it would make for some really, really interesting games, though. Might have to try playing a game where the whole board is Difficult Terrain some day.


Fairly Solid Necron Rumors - (updated 5/5 with new stuff) @ 2011/06/06 23:48:03


Post by: The Grundel


I heard that hear heard the hear heard a hear. Thread is full of lies and wishlists. Act like you got the connections and hope people forget when the codex comes out.


Fairly Solid Necron Rumors - (updated 5/5 with new stuff) @ 2011/06/06 23:55:48


Post by: tiekwando


The Grundel wrote:I heard that hear heard the hear heard a hear. Thread is full of lies and wishlists. Act like you got the connections and hope people forget when the codex comes out.


pretty much wishlisting, along with a few rumors, but really its just discussion about the rumors from BoK, yakface and Ghost and I think thats about it. So not many people are actually saying that they have heard anything.


Fairly Solid Necron Rumors - (updated 5/5 with new stuff) @ 2011/06/07 00:23:56


Post by: The Grundel


I know I'm being facetious but as I was reading thru the thread there was some pretty ridiculous $#!% being passed off a 'legitimate information".

Sometimes I feel like rumors are just guesses as to what will change veiled as 'insider info' with the hope of it working.


Fairly Solid Necron Rumors - (updated 5/5 with new stuff) @ 2011/06/07 00:28:27


Post by: tiekwando


Stupid internet text not allowing for the subtle undertones of sarcasm...

In other news, yeah that is pretty much what is going on.


Fairly Solid Necron Rumors - (updated 5/5 with new stuff) @ 2011/06/07 00:50:32


Post by: Onnotangu


I think I'll field my older Immortals as Cryptexs.


Fairly Solid Necron Rumors - (updated 5/5 with new stuff) @ 2011/06/07 02:01:25


Post by: Nictolopy


Warning: I'm jumping off this current line of comments to comment on something from a while back. Finally created a Dakka account so I can mention this. Hope I'm not just rehashing something someone already said.

I have been following this thread since page 1 and while I'm geeked about most of these rumors, (I got into Warhammer to play Necron, but have been assembling an Ork army while I wait for the new codex,) I'm a little concerned about a vehicle that has a portal on it that distant Necrons step through instead of a vehicle cruising around with Necrons already on it. While I do agree that the portal-transport would add much more in flavor of Necrons, I think it would make a TERRIBLE game device. Think about it. If you have a full unit of models on a transport of some kind that gets blown up now, your unit may get wiped out by those strength 4 hits, or it may suffer a few wounds, or just go to ground, or they just jump out of the wreck and just hoof it on from there. If your mobile portal explodes, your unit of Necrons waiting to step through that portal are.... well, wherever Necrons wait before they step through that portal onto the game board. Most likely that'd be far off and not 1" off the side of the board. They will never make it to the game.

I know most people are not keen on making a Necron mechanized army, but could you imagine someone having an army only comprised of these transports and all of their warriors on them? One lucky round of shooting on round 1 and suddenly your army never shows up. lol.... wait.... that's not funny.

I like the idea. Just hope someone playtests that idea before we get saddled with it...


Fairly Solid Necron Rumors - (updated 5/5 with new stuff) @ 2011/06/07 02:24:00


Post by: asimo77


Or they come through the next available portal


Automatically Appended Next Post:
Perhaps certain portals can only allow X amount of necrons through a turn, Destroyers counting as two or something.


Fairly Solid Necron Rumors - (updated 5/5 with new stuff) @ 2011/06/07 02:31:25


Post by: Sectiplave


IRT; Nictolopy.

For the reason of losing entire units when a transport is destroyed/wrecked, will be the exact reason this will not be case.

I'd put money on Necrons having floating tombs 'transports' that actually physically contain what they are carrying.


Fairly Solid Necron Rumors - (updated 5/5 with new stuff) @ 2011/06/07 06:58:02


Post by: Kevin949


infrenis wrote:You basically pointed out one of the things I feared about that rumor. That one upgrade hoses EVERY army. lol. I hope it's a very limiting power. Something along the lines of making it once per game, or it only works on things in LoS. I can see Necron gun lines just sitting back with a C'Tan with that one power and slowly picking off the enemy. Armies that are more effective the closer they get are gonna be hurtin something fierce.


I believe there is a spearhead formation or two that allows different types of vehicles to move their full speed ans fire all their weapons already. And yes, it's once per game. Though it may have been limited to skimmers and jetbikes.


Fairly Solid Necron Rumors - (updated 5/5 with new stuff) @ 2011/06/07 07:23:15


Post by: Grim.Badger


Anvildude wrote:Of course, some other armies will basically ignore it. Mechanized Orks will probably just roll right through. Pretty much every Ork vehicle has an upgrade that allows it to reroll Dangerous terrain checks (even the lowly Buggy), Nigh everyone can take Assault Grenades, Meganobz ignore Difficult terrain by already being SnP, Kommandoes can Move Through Cover, Lootas and Big Gunz don't move, period, etc.

I do think it would make for some really, really interesting games, though. Might have to try playing a game where the whole board is Difficult Terrain some day.

This /\
It will just make people think more about their lists, Dozer blades are cheap enough for SM and IG - Mech Eldar and DE will be hurt badly by it though as I don't think they have anything like Dozers (could easily be wrong though, I hate Space Elves so I haven't read their codecies)

Kevin949 wrote:I believe there is a spearhead formation or two that allows different types of vehicles to move their full speed ans fire all their weapons already. And yes, it's once per game. Though it may have been limited to skimmers and jetbikes.

Yeah it's Seek and Destroy Spearhead - 50pts plus models and is only once per game for skimmers and bikes only


Fairly Solid Necron Rumors - (updated 5/5 with new stuff) @ 2011/06/07 07:32:39


Post by: darkslife


Make portals 85 pts each, deepstrike before game, can not move, will allow up to 15 models disembark each turn, large models count as 2.

Not tied to a unit, necrons within 18" can also be teleported to portal, counting as disembarking a vehicle that has moved 12". May not be used when in hand to hand combat.

Armour 13 all round, living metal. No weapons.

If they blow up all your portals in 1st turn you should have placed them better.

BAM, I just created a fluffy, useful portal, difficult, but not impossible to destroy, costed at a level where taking too many will hurt you points wise, but taking 2/3 in a 1500 point game is worthwhile.


Fairly Solid Necron Rumors - (updated 5/5 with new stuff) @ 2011/06/07 08:05:35


Post by: Scarey Nerd


darkslife wrote:Make portals 85 pts each, deepstrike before game, can not move, will allow up to 15 models disembark each turn, large models count as 2.

Not tied to a unit, necrons within 18" can also be teleported to portal, counting as disembarking a vehicle that has moved 12". May not be used when in hand to hand combat.

Armour 13 all round, living metal. No weapons.

If they blow up all your portals in 1st turn you should have placed them better.

BAM, I just created a fluffy, useful portal, difficult, but not impossible to destroy, costed at a level where taking too many will hurt you points wise, but taking 2/3 in a 1500 point game is worthwhile.


^THIS. I designed something similar when I heard about the transports, except mine were 100 points each, only AV12 but let you portal units out of any situation, including CC. Call them Necron Obelisks like from DoW, and there's a unit that fits "existing" fluff (I have many problems with fluff from the video games, but thats a astory for another day) and isn't too OP.


Fairly Solid Necron Rumors - (updated 5/5 with new stuff) @ 2011/06/07 14:55:51


Post by: FalkorsRaiders


darkslife wrote:Make portals 85 pts each, deepstrike before game, can not move, will allow up to 15 models disembark each turn, large models count as 2.

Not tied to a unit, necrons within 18" can also be teleported to portal, counting as disembarking a vehicle that has moved 12". May not be used when in hand to hand combat.

Armour 13 all round, living metal. No weapons.

If they blow up all your portals in 1st turn you should have placed them better.

BAM, I just created a fluffy, useful portal, difficult, but not impossible to destroy, costed at a level where taking too many will hurt you points wise, but taking 2/3 in a 1500 point game is worthwhile.


This is a good idea. I honestly think the point cost should be lower, maybe at 75 points, mostly because things like drop pods can be 35 points. Of course, drop pods can't teleport things 18'' away, but at least they have weapons. Well, this is mostly my opinion from a Necron player stand point, so I'd be fine with it exactly like above.

For the portals on the transports, I think it will be similar to the monolith portal we have now, just with the added "no teleporting out of close combat" and maybe the limitation of how many models can come out of it each turn.


Fairly Solid Necron Rumors - (updated 5/5 with new stuff) @ 2011/06/07 15:05:02


Post by: The Grundel


So should we be loading up on the current battleforces or are the basic troops getting a redesign? Surely with all the detailed information on rules available someone out there knows what is to be expected.


Fairly Solid Necron Rumors - (updated 5/5 with new stuff) @ 2011/06/07 15:07:52


Post by: Brother SRM


The Grundel wrote:So should we be loading up on the current battleforces or are the basic troops getting a redesign? Surely with all the detailed information on rules available someone out there knows what is to be expected.

General consensus is that basic troops and Monoliths are going to be relatively unchanged. Load up on battleforces.


Fairly Solid Necron Rumors - (updated 5/5 with new stuff) @ 2011/06/07 15:10:32


Post by: RaptorsTalon


I haven't read the whole therad, so this may have been mentioned but, when is the ETA of this new necron book?


Fairly Solid Necron Rumors - (updated 5/5 with new stuff) @ 2011/06/07 15:34:43


Post by: angelshade00


RaptorsTallon wrote:I haven't read the whole therad, so this may have been mentioned but, when is the ETA of this new necron book?

So far everyone more or less agrees on August. GW willing, we will not be left wanting...


Fairly Solid Necron Rumors - (updated 5/5 with new stuff) @ 2011/06/07 15:35:14


Post by: RaptorsTalon


Thanks


Fairly Solid Necron Rumors - (updated 5/5 with new stuff) @ 2011/06/07 16:33:33


Post by: cyberscape7


Well according to rumours on BoLS Sisters are getting a WD update in August and necrons are being moved to November.
If this is true
"I've had it, with these mother- push backs, for this mother- codex"_ Samuel L Jacksons response to this rumour


Fairly Solid Necron Rumors - (updated 5/5 with new stuff) @ 2011/06/07 16:34:24


Post by: Anvildude


I'm betting it's gonna come on 11 11 11, like everything else this year. Just 'cause.


Fairly Solid Necron Rumors - (updated 5/5 with new stuff) @ 2011/06/07 17:05:40


Post by: lowmanjason


I swear, if Necrons get pushed back by another marine/marine ally army, I am going smash all 4000 points of my Necrons, poop on them, take a pic and send it to GW because thats all GW thinks about Necrons in the the first place...


Fairly Solid Necron Rumors - (updated 5/5 with new stuff) @ 2011/06/07 17:07:23


Post by: Ascalam


Dibs on the expensive models before you do this, as stripping them afterwards would be nasty..


Fairly Solid Necron Rumors - (updated 5/5 with new stuff) @ 2011/06/07 17:08:20


Post by: Scarey Nerd


lowmanjason wrote:I swear, if Necrons get pushed back by another marine/marine ally army, I am going smash all 4000 points of my Necrons, poop on them, take a pic and send it to GW because thats all GW thinks about Necrons in the the first place...


They don't think Necrons are poop. They don't think of them at all. They never happened. And what are these "squats" people speak of? Neither "species" existed. In the grimdarkness of 40K, there are only mahreens.


Fairly Solid Necron Rumors - (updated 5/5 with new stuff) @ 2011/06/07 17:10:24


Post by: FalkorsRaiders


Necrons are marine allies. Have you not seen the photos of a space marine and a necron being all buddy-buddy and giving each other a high-five? Anyways, I think we'll see a Necron release this year. If it wasn't for GW's new genius marketing decisions, we'd know by now if Necrons were coming out, but oh well.


Fairly Solid Necron Rumors - (updated 5/5 with new stuff) @ 2011/06/07 19:31:15


Post by: King Pariah


lowmanjason wrote:I swear, if Necrons get pushed back by another marine/marine ally army, I am going smash all 4000 points of my Necrons, poop on them, take a pic and send it to GW because thats all GW thinks about Necrons in the the first place...


Send some of them my way before the shat. I could use em.


Fairly Solid Necron Rumors - (updated 5/5 with new stuff) @ 2011/06/07 19:34:24


Post by: Kurgash


I'm enjoying my new Skorne army paid for with the money I saved in hopes of the Necrons release. GW can kiss it for all I care, when the update comes I'll be happy but not at all amused at how long it had to take.


Fairly Solid Necron Rumors - (updated 5/5 with new stuff) @ 2011/06/07 19:53:04


Post by: angelshade00


If they @#$%^& dare push it back further, especially for yet another marine & friends army, I'm just quitting the game. Honest. At least at Warhammer Fantasy there is a relative balance. Orcs & Goblins forever!


Fairly Solid Necron Rumors - (updated 5/5 with new stuff) @ 2011/06/07 20:12:08


Post by: tiekwando


angelshade00 wrote:If they @#$%^& dare push it back further, especially for yet another marine & friends army, I'm just quitting the game. Honest. At least at Warhammer Fantasy there is a relative balance. Orcs & Goblins forever!


Well now that 8th is out. Kinda hard to argue 7th was balanced as daemons were, well basically better than everyone else at just about everything. But if you mean they are balanced as in they support almost every army equally and don't have 1000 codex: something imperium or more likely genetically altered super soilders, then yeah you are right.


Fairly Solid Necron Rumors - (updated 5/5 with new stuff) @ 2011/06/07 20:23:37


Post by: Goliath


angelshade00 wrote:If they @#$%^& dare push it back further, especially for yet another marine & friends army, I'm just quitting the game. Honest. At least at Warhammer Fantasy there is a relative balance. Orcs & Goblins forever!


Yep, they're delaying the release of a codex that they haven't announced yet, with the only information we have regarding it being rumours.

Really?


Fairly Solid Necron Rumors - (updated 5/5 with new stuff) @ 2011/06/07 20:29:49


Post by: tiekwando


{Your not a necron player are you traitor?!?! We have been waiting for a long time }

{sarcasm brackets}




Fairly Solid Necron Rumors - (updated 5/5 with new stuff) @ 2011/06/07 20:39:20


Post by: Bulkoth


If August rolls around and we don't get a new Necron codex and they haven't announced Necrons due to their new stone walling policy I won't know what to spend the cash I've been saving on. I really can't understand the logic of not generating hype pre-release.

I'm just glad there are finally some alternative games worth looking into but I'd love to stay in the 40k universe if GW doesnt drive me completely away.


Fairly Solid Necron Rumors - (updated 5/5 with new stuff) @ 2011/06/07 20:47:19


Post by: tetrisphreak


I've picked up Warmachine lately as a wonderful game system to keep me occupied leading up to this supposed codex release. I suggest others do the same - time flies when you're having fun, after all.


Fairly Solid Necron Rumors - (updated 5/5 with new stuff) @ 2011/06/07 21:02:21


Post by: angelshade00


tiekwando wrote:
angelshade00 wrote:If they @#$%^& dare push it back further, especially for yet another marine & friends army, I'm just quitting the game. Honest. At least at Warhammer Fantasy there is a relative balance. Orcs & Goblins forever!


Well now that 8th is out. Kinda hard to argue 7th was balanced as daemons were, well basically better than everyone else at just about everything. But if you mean they are balanced as in they support almost every army equally and don't have 1000 codex: something imperium or more likely genetically altered super soilders, then yeah you are right.

That is exactly what I meant. Sure, from time to time an army might come out overpowered, but at least they support all armies more or less equally. Is it so freaking hard to do so at 40k as well?

Goliath wrote:
angelshade00 wrote:If they @#$%^& dare push it back further, especially for yet another marine & friends army, I'm just quitting the game. Honest. At least at Warhammer Fantasy there is a relative balance. Orcs & Goblins forever!


Yep, they're delaying the release of a codex that they haven't announced yet, with the only information we have regarding it being rumours.

Really?

You do have a point, but even as far as rumors go, I'd much rather hear rumors of a non-marine army, than for yet another marine codex. I mean, why so much fixation on the marines? Ok they are kind of like the signature army of 40k (or whatever you care to call them) but give me a break, for the sake of balanced gaming, and prioritize!
{then again I forget- GW DOES prioritize, Marines above everything else right? }


Fairly Solid Necron Rumors - (updated 5/5 with new stuff) @ 2011/06/07 21:15:29


Post by: Marthike


I don't care if sisters of battle or necrons get released because I want BOTH.

I have some necron models unbuilt and no sisters of battle and I doubt necrons are getting changed (remodeled)

SO yeah I am super happy about both


Fairly Solid Necron Rumors - (updated 5/5 with new stuff) @ 2011/06/07 23:49:07


Post by: lowmanjason


Goliath wrote:
Yep, they're delaying the release of a codex that they haven't announced yet, with the only information we have regarding it being rumours.
Really?


I don't think you realise how long Necron players have been waiting for an update. I have literaly seen the same army get 2 updates before the Necrons even got a new model.


Fairly Solid Necron Rumors - (updated 5/5 with new stuff) @ 2011/06/07 23:59:00


Post by: Kevin949


I've only been playing for a couple years now and I'm PINING for an update. Heck, even an FAQ update would have been awesome (before the rumor-mill started up).


Fairly Solid Necron Rumors - (updated 5/5 with new stuff) @ 2011/06/08 08:54:01


Post by: Leviathan010


I am unable to buy any necrons from any of my local store due to them not getting any stock and my online store seems to have removed necrons as an army :/ maybe update soon or there getting removed from the game


Fairly Solid Necron Rumors - (updated 5/5 with new stuff) @ 2011/06/08 09:43:34


Post by: angelshade00


lowmanjason wrote:
Goliath wrote:
Yep, they're delaying the release of a codex that they haven't announced yet, with the only information we have regarding it being rumours.
Really?


I don't think you realise how long Necron players have been waiting for an update. I have literaly seen the same army get 2 updates before the Necrons even got a new model.

Said it all...


Fairly Solid Necron Rumors - (updated 5/5 with new stuff) @ 2011/06/08 10:00:56


Post by: ph34r


lowmanjason wrote:I don't think you realise how long Necron players have been waiting for an update. I have literaly seen the same army get 2 updates before the Necrons even got a new model.
welcome to the GW back burner club. Current occupants SoB and crons, previous residents orks and dark eldar. Honestly you don't have it as bad as orks had it rules wise, nor as bad as DE time wise.


Fairly Solid Necron Rumors - (updated 5/5 with new stuff) @ 2011/06/08 10:01:35


Post by: nosferatu1001


Assuming the marine - non-marine pattern continues, the next race should be Xenos - meaning Necrons or possibly Tau Empire.


Fairly Solid Necron Rumors - (updated 5/5 with new stuff) @ 2011/06/08 10:09:41


Post by: angelshade00


Still, doesn't that annoy anyone else? Marine-non marine? There are like several hundred chapters in the codex astartes, why not make a separate codex for each of those, and once a year remember that there are other races out there in the cosmos except for the SM. Yeah, that'd be good.

Sorry for the ranting, everyone...


Fairly Solid Necron Rumors - (updated 5/5 with new stuff) @ 2011/06/08 10:42:23


Post by: nosferatu1001


Because they make a METRIC ton more money off marines than everything else put together.

THats why.


Fairly Solid Necron Rumors - (updated 5/5 with new stuff) @ 2011/06/08 10:53:37


Post by: LunaHound


angelshade00 wrote:Still, doesn't that annoy anyone else? Marine-non marine? There are like several hundred chapters in the codex astartes, why not make a separate codex for each of those, and once a year remember that there are other races out there in the cosmos except for the SM. Yeah, that'd be good.

Sorry for the ranting, everyone...

Keep in mind that Dark Eldar players have been literally starved for ( a decade was it? ) before the recent total update.
GW need to release a new update that isnt as highly anticipated.

I cant think of a proper sentence to convey what i want to say , but the closest example is,
If someone have been in starvation mode for too long , introducing too much food for them to eat can harm or even kill the person.

Samething as the customers, our $ and enthusiasm cant really hold up back to back 2 consecutive armies of that magnitude ( well it can, but not without effecting the sale if the case ends up to be either or ).
Not only that , it might effect the Dark Eldar's burst of sales momentum if Necron is in the soon visible horizon. Its better if the 2 xeno armies have a bit of gap in their release , let the customers dry out their wallet completely on Dark Eldar first , replenish $, and dry them again with Necrons. This coincides with GW not wanting to reveal their new releases ahead of time .

Scarey Nerd wrote: If that were true, then releasing GK was a BIG mistake... They were a highly anticipated army and, forgive me if I'm wrong, a lot of people have bought them. A lot. Also, are GW under the impression that every customer will try and buy every army? This isn't Pokémon (Though if they become a new army, I'm in.), we don't try and collect 'em all.

Ah i knew i missed something. No i dont think GK is enough to be a threat to DE sales , mainly because many of warhammer players already have MEQ army of some sort.
Now if its say , Eldar for example in GK's place , that would be a threat.


Fairly Solid Necron Rumors - (updated 5/5 with new stuff) @ 2011/06/08 10:57:10


Post by: Scarey Nerd


nosferatu1001 wrote:Because they make an ASS ton more money off marines than everything else put together.

THats why.


That may be due to the fact that 6/16 codexes are Marines, or 7/16 if you count chaos space marines. If they expanded on the other armies, then they'd make money off the other armies due to their prevalence. However, just about every GW business plan seems to be a "Get-rich-quick scheme", so this will not happen.

LunaHound wrote:Not only that , it might effect the Dark Eldar's burst of sales momentum if Necron is in the soon visible horizon. Its better if the 2 xeno armies have a bit of gap in their release, let the customers dry out their wallet completely on Dark Eldar first , replenish $, and dry them again with Necrons. This coincides with GW not wanting to reveal their new releases ahead of time.


If that were true, then releasing GK was a BIG mistake... They were a highly anticipated army and, forgive me if I'm wrong, a lot of people have bought them. A lot. Also, are GW under the impression that every customer will try and buy every army? This isn't Pokémon (Though if they become a new army, I'm in.), we don't try and collect 'em all.


Fairly Solid Necron Rumors - (updated 5/5 with new stuff) @ 2011/06/08 11:13:34


Post by: Marthike


LoL, GW have "stole" £700 releasing GK and probably will "steal" the same amount when they release SoB and probably £250 on necrons since I already have some LOL.

BUT I do actully think SoB might get released before necron since hair was one of the big problems on the SoB and they fix it on the DE so SoB should be released soon because they have planned a release for them for ages.

That could also be said the same for the Necrons.

But necrons are gonna be updated soon for sure because their models are nearly all gone. meaning GW is either getting rid of it or more likely changing and giving the necrons a complete overhaul.


Fairly Solid Necron Rumors - (updated 5/5 with new stuff) @ 2011/06/08 12:04:39


Post by: nosferatu1001


Scarey - not really. 40k has always had the majority of sales be space marines, even before there were so many different books for them.

It's the same as Empire and O&G for fantasy - combined they outsell everything else in the range, despite not having the most competitive books for a good 2 editions now.


Fairly Solid Necron Rumors - (updated 5/5 with new stuff) @ 2011/06/08 14:39:20


Post by: FalkorsRaiders


Scarey Nerd wrote:That may be due to the fact that 6/16 codexes are Marines, or 7/16 if you count chaos space marines. If they expanded on the other armies, then they'd make money off the other armies due to their prevalence. However, just about every GW business plan seems to be a "Get-rich-quick scheme", so this will not happen.


So we have about 7/16 "Marine" codexes, so why not make Necrons the 8th, and guarantee it will come out? We'll call them Space Ma-Necrons. The basic troops can be Space Marines, just with Necron heads.


Fairly Solid Necron Rumors - (updated 5/5 with new stuff) @ 2011/06/08 14:40:08


Post by: megatrons2nd


Except that early on you had to convert most of your chaos models from regular marines. Artificially inflates the sales when you don't release models for an army that force you to convert those of another.


Fairly Solid Necron Rumors - (updated 5/5 with new stuff) @ 2011/06/08 16:28:47


Post by: lowmanjason


nosferatu1001 wrote:Assuming the marine - non-marine pattern continues, the next race should be Xenos - meaning Necrons or possibly Tau Empire.


Well if it were Tau that would mean they got 3 books before the Necrons got their fist update


Fairly Solid Necron Rumors - (updated 5/5 with new stuff) @ 2011/06/08 21:27:37


Post by: cyberscape7


JUSTICE! I DEMAND JUSTICE!!!


Fairly Solid Necron Rumors - (updated 5/5 with new stuff) @ 2011/06/09 07:55:52


Post by: angelshade00


LunaHound wrote:
angelshade00 wrote:Still, doesn't that annoy anyone else? Marine-non marine? There are like several hundred chapters in the codex astartes, why not make a separate codex for each of those, and once a year remember that there are other races out there in the cosmos except for the SM. Yeah, that'd be good.

Sorry for the ranting, everyone...

Keep in mind that Dark Eldar players have been literally starved for ( a decade was it? ) before the recent total update.
GW need to release a new update that isnt as highly anticipated.

I cant think of a proper sentence to convey what i want to say , but the closest example is,
If someone have been in starvation mode for too long , introducing too much food for them to eat can harm or even kill the person.

Samething as the customers, our $ and enthusiasm cant really hold up back to back 2 consecutive armies of that magnitude ( well it can, but not without effecting the sale if the case ends up to be either or ).
Not only that , it might effect the Dark Eldar's burst of sales momentum if Necron is in the soon visible horizon. Its better if the 2 xeno armies have a bit of gap in their release , let the customers dry out their wallet completely on Dark Eldar first , replenish $, and dry them again with Necrons. This coincides with GW not wanting to reveal their new releases ahead of time .

Your example is a good one, but still I find that you have not taken under consideration a couple of facts.
1. Necron players have also been totally starved for close to a decade as well. Since 2002 or 03 was it? Can't remember correctly. Plus their current codex is not exactly what you would call competitive...
2. Your thought of $ and enthusiasm not being able to withstand 2 armies one after the other, pretty much suggests that players are expected to actually buy both armies. Which most people would not. I won't at least. Correct me if I misunderstood.
3. And last, following on your example on starvation, seeing it from the marine players perspective, wouldn't codex after codex of marine and marine allied armies have the opposite result? You could say that marine players would become overweight. I know marines sell like crazy and I can understand that, but if I had a marine army, say BA, and there was a new codex like GK coming out, and after a while SoB and then later something else, still I would not have the $, time or enthusiasm to actually get into everything. And I don't think any other player would anyway.
In general, I understand your point, but think this: if GW held a general balance and did not leave some armies 8-10 years behind (DE, Necrons and who knows what else) there would not be the problem of starvation you mentioned above. I believe sales would run smoothly and both GW and players would be happy.


Fairly Solid Necron Rumors - (updated 5/5 with new stuff) @ 2011/06/09 16:07:46


Post by: kenzosan


cyberscape7 wrote: JUSTICE! I DEMAND JUSTICE!!!
you picked the wrong game to play then
Based on my experience, unless you play empire your sol. Half the codexes out are empire.


Fairly Solid Necron Rumors - (updated 5/5 with new stuff) @ 2011/06/09 18:29:10


Post by: SkaerKrow


kenzosan wrote:you picked the wrong game to play then
Based on my experience, unless you play empire your sol. Half the codexes out are empire.
I know. It was bullsquig that we got Codex: Nuln, Codex: Averland and Codex: Middenheim before the Dark Eldar got an update.

I've always wanted a Necron army. Had one in Second Edition, and I'm really feeling the pull to start them again now that they're primed to get a new 'dex. May snag some Battle Forces while the gettin's good.


Fairly Solid Necron Rumors - (updated 5/5 with new stuff) @ 2011/06/10 00:18:34


Post by: Kroothawk


Maybe bad news from Warseer:
BramGaunt wrote:Well, I got some news, no new rumours though, and a bit sad. Apperantly it's neither August nor September. Summer's booked for fantasy appearantly. I still have Necrons for the next Codex, though, which would put sisters to early 2012 in my books. But as they have not been that dependably (to my own disappointment), well.. ah, darn.
CSE wrote:Really?? that's a shock As far as I am aware, Its still set for Aug for the Metal Undead

This one is the hardest. One of my better sources told me directly "No Codex til Fall at the earliest. Possibly no 40k at all. They really want to push Warhammer back to the top. I don't say it cannot happen, I only rely info I get. I know I got peoples hopes up quiet a bit, and I am sorry for that, but I didn't want to keep it back until I got fingers pointed at me when we definatly know what august will be. I would be more then happy if you were right, CSE.


Fairly Solid Necron Rumors - (updated 5/5 with new stuff) @ 2011/06/10 00:22:18


Post by: LunaHound


Giving customers more time to digest the DE 2nd wave? :3


Fairly Solid Necron Rumors - (updated 5/5 with new stuff) @ 2011/06/10 02:58:48


Post by: kenzosan


SkaerKrow wrote:
kenzosan wrote:you picked the wrong game to play then
Based on my experience, unless you play empire your sol. Half the codexes out are empire.
I know. It was bullsquig that we got Codex: Nuln, Codex: Averland and Codex: Middenheim before the Dark Eldar got an update.

I've always wanted a Necron army. Had one in Second Edition, and I'm really feeling the pull to start them again now that they're primed to get a new 'dex. May snag some Battle Forces while the gettin's good.

i wanted sob army for awhile. my friend wanted necrons. i lucked out and fell in love with blood angels via the books and got a marine army. my third army is eldar and i am hoping for an update but it isnt needed at all. to require a need i feel there has to be 2 things. either you can not make multiple armies (ie footdar/mechdar), you have to have variety otherwise you sell alot less models, or you got so nerfed that almost everyone put that army on the shelf.


Fairly Solid Necron Rumors - (updated 5/5 with new stuff) @ 2011/06/10 03:28:43


Post by: Anvildude


kenzosan wrote:


i wanted sob army for awhile. my friend wanted necrons. i lucked out and fell in love with blood angels via the books and got a marine army. my third army is eldar and i am hoping for an update but it isnt needed at all. to require a need i feel there has to be 2 things. either you can not make multiple armies (ie footdar/mechdar), you have to have variety otherwise you sell alot less models, or you got so nerfed that almost everyone put that army on the shelf.


So you got a Necron Allies army?


Fairly Solid Necron Rumors - (updated 5/5 with new stuff) @ 2011/06/10 03:38:59


Post by: kenzosan


Anvildude wrote:
kenzosan wrote:


i wanted sob army for awhile. my friend wanted necrons. i lucked out and fell in love with blood angels via the books and got a marine army. my third army is eldar and i am hoping for an update but it isnt needed at all. to require a need i feel there has to be 2 things. either you can not make multiple armies (ie footdar/mechdar), you have to have variety otherwise you sell alot less models, or you got so nerfed that almost everyone put that army on the shelf.


So you got a Necron Allies army?


haha. idk whats gonna happen with the fluff, its been funny reading 60 pages speculating wildly about it


Fairly Solid Necron Rumors - (updated 5/5 with new stuff) @ 2011/06/10 06:12:48


Post by: lowmanjason


well screw it then. im so sick of the way GW has disregarded this great army for the last 9 years. not to beat a dead horse but... ONLY 1 NEW MODEL IN ALMOST 10 YEARS!!! its pathetic. whats worse is i think im going to hate the new rules and fluff anyway. hopefully i will be given the "option" to play them in thier current for. oh well i guess, this will give me a chance to write more of my own fluff in my "Awakening" story based on the current/only codex necron players will ever see. check it out you all get a chance.


Fairly Solid Necron Rumors - (updated 5/5 with new stuff) @ 2011/06/10 07:07:07


Post by: kenzosan


lowmanjason wrote:well screw it then. im so sick of the way GW has disregarded this great army for the last 9 years. not to beat a dead horse but... ONLY 1 NEW MODEL IN ALMOST 10 YEARS!!! its pathetic. whats worse is i think im going to hate the new rules and fluff anyway. hopefully i will be given the "option" to play them in thier current for. oh well i guess, this will give me a chance to write more of my own fluff in my "Awakening" story based on the current/only codex necron players will ever see. check it out you all get a chance.

as to the model/codex thing, if it aint broke. i mean my friend won 7 out of 10 matches with necrons in 4th. 5th he only played em twice

as to the fluff, thats pretty much how i feel.


Fairly Solid Necron Rumors - (updated 5/5 with new stuff) @ 2011/06/10 07:29:16


Post by: AlexHolker


Kroothawk wrote:Maybe bad news from Warseer:
BramGaunt wrote:One of my better sources told me directly "No Codex til Fall at the earliest. Possibly no 40k at all...

I guess GW wants Warpath to succeed as much just as Mantic does, so they're clearing their schedule to make sure there aren't any distractions for the sci-fi fans.


Fairly Solid Necron Rumors - (updated 5/5 with new stuff) @ 2011/06/10 11:24:44


Post by: SkaerKrow


My gut tells me that we'll see Necrons this year (or another 40k Codex, if Necrons get bumped). I know that's not scientific, but as of late I've learned to heed my own gut feelings. Too much money is left on the table by ignoring 40k for half a year, and while Second Waves do generate interest, nothing invigorates a game like a new Codex/Army book release.

As for the change to the Necron flavor text, I don't see any obstacle standing in the way of those that want to play their Necrons as a pre-revolt army. Honestly, when I first heard that they were deposing the C'Tan I too was disappointed, because I've always found the C'Tan to be far, far more interesting than the Chaos Gods. But on the other hand, the C'Tan aren't completely gone (just fragmented). Beyond that, the Necrons will have done something that no other race in 40k has done; cast off the shackles of the cosmic force that enslaved them. They will still be an army of Undead Robots, and now they get the tagline "We killed our own gods. What chance do you have against us?"


Fairly Solid Necron Rumors - (updated 5/5 with new stuff) @ 2011/06/10 13:11:22


Post by: Praxiss


So not August then? Oh well, gives me more time to save the pennies.


Fairly Solid Necron Rumors - (updated 5/5 with new stuff) @ 2011/06/10 15:23:48


Post by: cyberscape7


SkaerKrow wrote:They will still be an army of Undead Robots, and now they get the tagline "We killed our own gods. What chance do you have against us?"


Yes! Oooooh YEAH!


Fairly Solid Necron Rumors - (updated 5/5 with new stuff) @ 2011/06/10 16:18:35


Post by: Kevin949


Praxiss wrote:So not August then? Oh well, gives me more time to save the pennies.


+1

Also, I just started warmachine (as many others seem to be doing), so I have that to tie me over now as well.


Fairly Solid Necron Rumors - (updated 5/5 with new stuff) @ 2011/06/10 17:25:06


Post by: Anpu-adom


Praxiss wrote:So not August then? Oh well, gives me more time to save the pennies.


Nothing I've seen says that Necrons can't be August. We'll have to wait until the WD back page in July shows up.


Fairly Solid Necron Rumors - (updated 5/5 with new stuff) @ 2011/06/10 17:48:09


Post by: Praxiss


Not amazingly fussed. i feel that the less excited i get, the less disappointed i'll be when WardFest hits the Necron universe.

I still have my growing IW army to tweak and expand.


Fairly Solid Necron Rumors - (updated 5/5 with new stuff) @ 2011/06/10 20:27:19


Post by: Kurgash


Kevin949 wrote:
Praxiss wrote:So not August then? Oh well, gives me more time to save the pennies.


+1

Also, I just started warmachine (as many others seem to be doing), so I have that to tie me over now as well.


Yep pretty much the same boat here. It comes when it does and I'll be happy. For now, I've got Skorne to build and figure out.


Fairly Solid Necron Rumors - (updated 5/5 with new stuff) @ 2011/06/11 01:31:07


Post by: FalkorsRaiders


Well, seeing as White Dwarf is releasing Sisters of Battle, guess Necrons get a back seat til at least October to November. I'd be a monkey's uncle if they get it by September.


Fairly Solid Necron Rumors - (updated 5/5 with new stuff) @ 2011/06/11 01:48:13


Post by: Darkjediben


Pretty sure you don't have any secret access to White Dwarf, Falkor. The whole "SoB in WD before Necrons" thing is just yet another rumor, no more true than any other rumor.


Fairly Solid Necron Rumors - (updated 5/5 with new stuff) @ 2011/06/11 02:04:29


Post by: AresX8


Darkjediben wrote:Pretty sure you don't have any secret access to White Dwarf, Falkor. The whole "SoB in WD before Necrons" thing is just yet another rumor, no more true than any other rumor.


http://www.dakkadakka.com/dakkaforum/posts/list/360/367867.page#2923411 says otherwise