Today was building day! Going to ship most of this off to Nerdfest for painting but I will also be saving a few for myself.
The first few are from the "Combat Arena" boxed game that's exclusively available from Barnes & Noble. That being said it was only $40 and has 5 very nicely sculpted snap-fit plastic figures (each of which has official rules for 40k... not in the box though). Sorry for the rubbish pics.
X-101: A servitor character.
Daedelosus: Very good in 40k. Hits a point sweet-spot too for HQs too.
Neyam Shai Murad: Rogue Trader, but she looks like she'd fit right in with the AdMech.
A Tech-Priest Manipulus: Apparently the a Swiss Army Knife of the AdMech. Has some decent rules too.
A fail-cast Inquisitor Coteaz: Remember when he was in every single freakin' Imperial army?? He must be on sabbatical.
Cucumber Head, the psychic assassin:
The Red Gobbo... well, one version of him at least.
A Kromlech ork pilot. For giggles.
OH, and a "family" pic for scale.
So now that the fun stuff is done... it's on to the slog of the units. Starting with 2 kastellan robots.
Thanks graven. I am too. Really nice group of sculpts.
Finished up my last two kastellan robots. 3rd Party heads are cool but took a lot of fiddling to build a base for them to sit on and GS them in as they are too small for the neck hole. *grumble*
Promised Tyler I'd do some basic airbrushing on his six IG vehicles... including 3 tanks. Have other gaming stuff to do (video to make, hut roofs for Bushido to fix {again for Tyler}) so I'm not sure the building will recommence until tomorrow. There is still a LOT to do. Something like 30 infantry and 6 cavalry.
Automatically Appended Next Post: Today's main project... 6 IG vehicles which I'll have to face later in battle. :/ Just the airbrushing with a base color, shade and highlight. Nothing fancy. Thankfully I don't have to finish them. Unfortunately the lights in my studio are kind of overwhelming so it doesn't look like there's any shading. It's there.
Tonight's "all friggin' night since 3pm project" was putting 3 of the hounds together. Flimsy friggin' models with too many, totally unnecessary parts. Going to have to run brass pins from the base to the horses' chest cavities if these are to have any hope of surviving gaming and storage.
It. I’ve been wanting to build Necromunda Police units with a couple Ambots as ED209s, but now that I see these I want to build a Judge and a couple “Dog” mounted troopers. How integrated are the riders to the hounds?
They look much better with these side shots than the pics from GW of the leaked images.
That is a box full of tanks, whenever I have played against a IG player with a tank heavy army I have been beat. Looking forward to seeing how you handle all that armour.
Bots look sweet with the new helms!
Theophony wrote: It. I’ve been wanting to build Necromunda Police units with a couple Ambots as ED209s, but now that I see these I want to build a Judge and a couple “Dog” mounted troopers. How integrated are the riders to the hounds?
They look much better with these side shots than the pics from GW of the leaked images.
Not at all. I just glued the riders down because I totally screwed up building the legs so they didn't sit the hound correctly.
Briancj wrote:Imperial Guard lost their Rough Riders, but apparently that was so they could give them to AdMech.
Jerks*.
--B.
*only slightly bitter
Both these and the new jumpy dudes took me totally by surprise. Never saw them coming... but I love them.
Yorkright wrote: That is a box full of tanks, whenever I have played against a IG player with a tank heavy army I have been beat. Looking forward to seeing how you handle all that armour. Bots look sweet with the new helms!
First... take that dang "u" out of "armor"... you aren't a Brit!
Second... with a bit of luck rolling, re-rolling & adding or subtracting 1 to get the right canticles... my proposed 2000 pt list (which is actually light on heavies), could pump out 74 shots each turn with at least 42" range, S7 (most) or S8, mostly AP -2 shots and hitting on a mix of 3s and 4s (mostly 4s)... re-rolling misses with one chosen target giving a +1 to hit. 20 of these shots can also target flyers with a +1 to hit.
Now... that sounds overwhelming... but when you do the numbers it's much more sane. 74 shots, 55 hits, 27 wounds. Assuming a 3+ save on the vehicle becoming a 5+, 18 unsaved wounds... most doing just 1 damage but a hand-full doing more. That's in a perfect world where every one of my heavies has a clean shot at the same target... not likely. Still... I should be able to handle one tank or perhaps 2 transports per turn until my heavies get shot up badly (say T3 maybe?). I'm hoping that will be enough. Unlike my previous builds... this build will have 9 units (56 men) moving forward aggressively (and 4 of the units have incredible speed), sniping characters and wreaking havoc as they go. I'm hoping this will force my opponent to divert some attention and resources to dealing with all the stuff up in his business rather than pounding my heavies to oblivion. Granted his tanks won't be targeting my infantry, but if I can overwhelm the center I have a lot more options for claiming objectives then shooting or assaulting said vehicles.
Third... thanks! I hope they look even cooler when Nerdy works his magic on them.
My Kromlech grot tanks came in today!! They must have set up a new supply system because it only took about 10 days to get them rather than 5 or 6 weeks! Way to go boys!
So my drive to get my AdMech models done ASAP was totally derailed when I bumped into these models while searching for some grot tanks. Of course I had to assemble them right away and will likely have them painted (or close to it) by tomorrow night. I think these are Kromlech ork artillery pieces (I suppose I could go look it up) and will be serving as my lobbas for the time being.
I totally understand that one. I was halfway through assembling a nice Tzeentch army for KoW and found some sweet Golems from Runewars on clearance...bought three boxes and assembled/primed them. The catch is they will be for a future Chaos Dwarf army...lol
Yeah, they do. Need some rust too. Good call. Was hoping this would be a quick and dirty project... obviously not dirty enough!
Decided to start with some black lining around the skull, to differentiate it from the yellow. Next some black triangles in the upper corners, then sponging, replace a few of the painted bolts with unpainted ones, then rust. Maybe dirt caked on the wheels. That will do it I think. Need to get back to building AdMech so I can't mess with these too long.
.
Automatically Appended Next Post: Nearly done. Two more things to add.
Thanks guys, as usual you're right in encouraging me to not settle for quick & dirty.
Where does that leave us? Well... back to building.
I finished off the second set of 3 Raiders. As I was contemplating the fact that I was most certainly going to have to buy 2 more boxes to fill out these squads, I found two sets on eBay, already assembled for $15 less than the boxes sell for new. Sold. I'm sure they'll need work, but it has to be easier than building them from scratch.
The last items to build were 10 skitarii vanguard to fill out my two 5-man squads. Took a bit longer than I'd hoped... but I'm happy with the results and was able to build a couple of special models as well (one with a data tether and a proper alpha). With that done, I'm finished building for Nerdy... just have to wait for those 6 hounds to show up and I can send things off. I'm guessing this will be the last major installment of AdMech that I send to Nerdy as I don't foresee buying any of the transports or flyers. I guess you never know what they might come up with in the future though. So here's everything. Unless I run into something else that demands Nerdy's special touch with a brush.
Now I can get back to doing a little painting. I already have my army built for the next campaign game with Tyler (1250 points). I've added some new things and scrambled the rest. I am staying away from named characters and the robots ATM in order to keep thing competitive and interesting for us both. For now, I'm going to paint up two characters... both of which will eventually play significant roles in the campaign. The Red Gobbo and X-101 (servitor). I think I'll jump on the red gobbo first.
Then I think it'll back to building. I have 10 Pteraxii Sterylizors (which is one of the absolute DUMBEST GW fake Latin names I've ever heard) that need buildin' to help deal with Tylers own personal "million-man-march" of guardsmen. The sterylizors won't really come into their own until I get the hounds back... but they should be fun to fiddle with.
Grot tanks after that... but that's pretty far in the future. We'll see how I feel then.
Finally got around to getting a rough battle report written up for the 3rd installment of my campaign with Tyler's Cadians. I apologize for the rubbish pics. Once I get my studio cleaned up enough that we can play up there... the lighting and photography should improve drastically. That being said, these pics are actually no where as blurry as they appear on the blog when I look at it. Open one up in the gallery (double click) and most of them are pretty sharp. No idea what's going on there.
The battle for New Caledonia: Chapter 3 - An unexpected encounter. 1000 points... can't remember the mission.
Now that Waaaagh Gitsplitta has cleared off. The deserters start to emerge and organize. Big Mek Gotgubbins (actually a very clever grot controlling a tin boy) and a mek mate of his are gathering up the gretchin and beginning to build an army of their own. Their first target.. a deserted and bombed out mek base, just perfect to serve as their new base of operations. What they don't know is that a Cadian patrol is heading for the same area...
Oily smoke a flames billows out from the ruined buildings scattered around the abandoned ork encampment. Many of these buildings were familiar to Big Mek Gotgubbins and his grots, as they worked them before the weirdbeaky assault on the planet. Now it was time to reclaim them and start transforming them into a new base of operations. Waaagh Gitsplitta? BAH! There were fortunes to be made and kingdom's to build right here on New Caledonia! The grots had been busy and under the direction of Gotgubbins had built many machines of waaagh. Plenty to sweep and clear an abandoned facility of any stragglers.
Cadians deploy in their quarter, already on one objective and ready to strike out for two others.
Deployment from the Cadian perspective. They're pushed as far forward as they can go, with the exception of two squads to hold the objectives on the short edge quarters to the left.
Two trusty squads of Cadians ready to hold critical objectives in the rear.
Grot Tanks and a big mek prepare to hold the Gretchin right flank.
Two groups of two lobbas take up position in the ork rear to rain death apon the humies.
Four Kans and the Gretchin boss (Big Mek Gotgubbins in mega armor) are as close to center table as the terrain allows. They need to plug a gap and slow the Cadians down.
A Cadian chimera filled with guardsmen lead another squad forward on the Cadian left (these will eventually com into conflict with the grot tanks).
A squad of grots duck behind a burning truck while scoring an objective.
The enemies have each other in site!
The Gretchin make the first move. Thanks to their kustom job, the kans move much faster than normal and are able to engage the Cadians in combat immediately. A kan is lost to overwatch, but the casualties inflicted on the Cadians are significant.
The chimera is destroyed and more Cadians die, but none flee! Brave servants of the Emperor these men are.
End of Gretchin T1. Grots are high-tailing it to the far left objective, the kans and boss have mucked up the Cadian right while the grot tanks have expended their ammo on the approaching chimera and trailing infantry.
The Grot right flank. Nothing too exciting going on here yet.
The Cadians disembark their troops and let the grots have it!
Wounds are dealt... but so far the Grot spearhead is holding.
On the Grot right the Cadians do the same.
The fight on the Grot left intensifies. More models lost on both sides, but a unit of Cadians tries to sneak through the Grot line.
Feeling the Kan has the taurox under control, Gotgubbins leaves the front in order to help the grots with the sneaky guardsmen. This turned out to be unnecessary as Da Red Gobbo used a skill (giving the grot unit stickbombs) and a strategy (letting every grot in the unit throw their grenades at the same time) to wipe out said guardsmen.
On the grot right the number of tanks is slowly dwindling. They are doing some damage to the Cadians, but not enough. The chimera is becoming a problem.
Not looking good for the grot tanks...
The last grot tank holds up the chimera while two squads of grots fire into the large Cadian squad menacing their objective. The Cadian squad is severely depleted as a result. This was during my "perfect turn 3" where nearly everything I did worked. Grot shooting was awesome this turn.
The taurox that will not die faces the Big Mek alone. Eventually... it will take him out!
Cadians chill on an objective...
Greenskins pile on a commissar.
The commissar is fast, but the Red Gobbo is faster! He raises his sword in celebration after felling the humie.
The Cadians move into Gretchin territory unopposed.
Da Red Gobbo meets his maker!
End of T5 and the end of the game. The Cadians are still pushing forward, but the grots have two untouched artillery units, a full squad of grots and the big mek with KFF. Which army shall take the day?
Imperial Guard units wait nervously...
It's.... a 55 to 55 tie! "Bugger!" says the Cadian warlord. The remnants of both sides pull back, unwilling to risk total annihilation by overextending themselves. This resolution of this conflict will have to wait for another day.
Surprise project! My disciplined plan for what was getting finished next went right down the tubes when I found this! This... is an original Epicast (licensed by GW) ork gobsmasha tank. It's basically a direct scale up of GW's "Epic" (8mm?) game back before GW made full sized vehicles. Resin of course. They're just so awesome. Date on the back of the model is 1992...
At the same time I'm working on it's brother... an old ork battle wagon that is now just about perfect as a trukk.
Lastly I have a painted Bowelburna. I did a little converting on it. I'm going to un-convert it and return it to it's original form, then touch up the painting. I don't think I still have the heavy bolters that came with it, but I do have some really old metal ork heavy bolters. I think they'll suffice.
Even if I can't use them, they'll be great set-pieces for the grot battles, or perhaps special objectives. The old battlewagons work really well as trukks though. At least they'll see some use.
Wow... I don't think GW has ever done anything with them (aside from the bit in the FW Badab War book) since they first appeared in White Dwarf. Thanks man, that made my day.
Sniff, those old vehicles bring a tear to my eyes. Back in the day they were the got to have that model it so cool! Thanks for sharing em Gitz they look grand.
Thanks Yorkright. You and I are both of an age where we remember simpler times...
Here's something you might like then... Gobsmasha finished. I decided not to weather it as it's waited 28 years for paint... it's earned at least some time with a "factory new" look.
It's been a long time since I've felt good enough about a figure to post more than one photo of it.
Been trying a new set of sable brushes that I picked up from a company named Quidisi. Have been frustrated with the quality of the W&N brushes I've been getting over the past couple of years so I thought I'd try these out (7 brushes for ~ $40). I'm very impressed. They've got sharp points as opposed to the round points I'd usually get from W&N, but they've got a great handle design and the brush tips work beautifully so far. All the hand-work on the tank was outlined with a 2/0, then filled in. Lots of very long, precise, delicate lines.
Beautiful paint job Gitz, plasma effect looks good against the bronze and the bad moonz squiggles are well done. Don’t know if has good rules or not but I hope you get to use it in a battle report soon.
Ahhh the old Gobsmasha, I really wanted one of those, despite not playing orks. Fantastic find and an excellent paint job as always... but weathering it in the future will make it more orks
thanks for the tip on Quidisi brushes too, I'll have a look at those next time I need some
@Yorkright: No rules for decades unfortunately. I've got a few ork vehicles that don't fit anything anymore... they'll make good terrain or objectives though. This just needed to be done.
@Veterbi: Glad you liked it! Yeah... it was brutal. Just as we like it! Have round 4 this evening. Back to IG vs AdMech. Were up to 1250 points and Tyler's got 60 infantry, 2 transports, 2 tanks and 2 heavy weapon squads. Not sure I can deal with that, but we'll give it a go.
Here's the second old vehicle, ready for detailing. This one at least will have rules as it makes a great trukk. I'm trying to do as little modification of the model as possible so I can keep it in it's original form while still making it look appropriate. As you can see I've found a perfect little grot driver for it. Need to figure out how to add a wrecking ball and a heavy gun of some sort without significantly altering the model. I think this one will get the full weathering treatment as it's kind of plain otherwise.
I remember seeing that on the shelf of a FLGS I went too. I picked up the Warhound and my buddy picked up a wave serpent. A third friend was going to get that at a later date, but it was gone when he finally had the cash.
Did you see the Pre-orders are up (Later this week) for the next Shiho clan box: The Brotherhood. Very tempting, but my other Bushido stuff needs my attention before I get more
To add the wrecking ball and gun without chaging the original form why not make them seperate pieces and add them to within the compartment then you can remove them when you wish.
Theophony wrote:I remember seeing that on the shelf of a FLGS I went too. I picked up the Warhound and my buddy picked up a wave serpent. A third friend was going to get that at a later date, but it was gone when he finally had the cash.
Did you see the Pre-orders are up (Later this week) for the next Shiho clan box: The Brotherhood. Very tempting, but my other Bushido stuff needs my attention before I get more
Yeah, it looks pretty awesome! I think I'm out of the new-model market for a while. Need to catch up on getting things painted (and I've spent a stupid amount of money getting my AdMech up-to-date). Have a bunch of Bushido models to paint and repair too. Once that's all done I'll take a look at what's new.
Good Old Murray wrote:Those flames on the gobsmasha.. It deserves a paintjob like that
Don't worry... that all falls under "detailing".
Archer wrote:I somehow missed the battle report, how did that happen? Really fun read and looks like a good game. I am not sure how I feel about ties, always leave me feeling robbed, but better than a loss I guess.
You'll be happy then, our last game was definitely NOT a tie!
Llamahead wrote:To add the wrecking ball and gun without changing the original form why not make them separate pieces and add them to within the compartment then you can remove them when you wish.
Excellent suggestion Llamahead, I think I can do that!
I remember those trukks, back in the "carrying capacity is as many models as you can fit on the model" rule for trukks. Looks good, and will fit in nicely with your other models. Also, Llamaheads suggestions is excellent!
Finally had a chance to make a little progress on the trukk. Man those little checkerboards really do brighten things up. Long way to go I'm afraid. I need to do something about those interior walls but there's no way I'm putting the black flame pattern across the whole thing. Aside from being tedious work I think it would lose it's impact if I use that much of it.
I really like how the truck is turning out. Perhaps you could do the interior walls like you did the floor or some orkish graffiti would look good too.
Do you need to do the interior? Surely it will be holding a few of the Boyz to remind you who is aboard at the time and therefore they will conceal the inner walls a lot of the time?
Your painting is well above mine, but if it was my truck I would be calling the interior finished about now.
You know... adding rust and chipping to the inside might just do the trick. As you say Archer... I load my vehicles full-o-boyz so it won't be very visible until they bail out.
I did like the 2nd ed rules for troops in the battlewagon - pile 'em high, but if they fall out while you move it, they take a hit based on how fast it was moving.
Looks like you're doing a good job on the restoration, Gits.
Mephistoles20 wrote: I remember those trukks, back in the "carrying capacity is as many models as you can fit on the model" rule for trukks. Looks good, and will fit in nicely with your other models. Also, Llamaheads suggestions is excellent!
Ah I remember those. They also encouraged you to add platforms onto them to allow even more carrying capacity
Wasn't the downside that if something fell off while you were moving it, it had fallen off and needed to take a hit?
Thank you guys, I appreciate your comments very much.
Major supply drop over the past few days... let me walk you through it.
The AdMech Raiders I ordered, built... off ebay. I'm very impressed... someone obviously took their time building these. Just a little bit of touch-up filing needed. then the pile gets sent off to Nerdy for painting.
Two Kromlech wrecking balls for the Epicast trukks and 4 grot drivers. Two will be attached to my mekadreads so they fit the theme of my grot army better, one will drive the second Epicast trukk and the last is a back-up.
A fun Halloween project, also from Kromlech.
Found a gentleman to custom print some wheels for the second Epicast trukk. This poor thing has really been through it... broken in half, glued together, random stuff stuck on and about 1/8" of blue paint applied. I'm going to have to pour a tray of simple green and let it soak for a few weeks...
This is the really amazing part. Been decorating my house like mad for Halloween (it's my favorite holiday) and really wanted something Lovecraftian to put up... specifically something Cthulhu related. Found some neat stuff on Etsy but when I tried to order all kinds of alarm bells went of when what I think was a faux-PayPal payment page came up. Dissappointed, I resigned myself to another year without C-man represented when I looked closer in my Kromlech box. They always give you a little free-bee... guess what mine was? A 1/2" tall, tiny Cthulhu!! I couldn't believe it. It was perfect! Thank you Kromlech! You're awesome!
Nice find on ebay. I always love it, if someone has already taken the tedious task of building stuff and one has just to paint it (or in your case let Nerdy do the work ).
Love the Halloween squig and little Cthulhu is just adorable!
The painting comp is still running if you want to paint some of those new little guys for the Halloween Special.
How’s your Halloween army doing? Still have that? You should do a bait and switch horror show special for one of your campaign games. "Just when they thought the objective was secure, a warp anomaly weakened the fabric or reality, letting in all sorts of horrors from beyond the pale..."
@Nevalon: Funny you should mention that Nev... I do still have my Halloween army and was planning on painting a very special model (not one of those above) for it. I started painting it a year or two ago, then lost interest. Going to try some different techniques on it and see if it makes it more interesting. Also entering it into a local Halloween painting contest... I'll have to look up the dakka one and see if anything I'm working on would be appropriate.
The next battle Tyler and I have planned (this Thursday) will be a Halloween-themed Bushido game, pitting my Savage Wave (demons) vs his Yuta (witches & skeletons). We plan on some Halloween hijinks in the video. So it should be fun. Next week maybe we'll do something more Halloween/40k like. I've been wanting to film our 40k games too (just as summary reports, not all dice rolling)... but because the campaign is 4 weeks in there's so much explaining to do... Also at the moment we're playing in the dining room rather than my studio... and the lighting there is terrible.
As far as what's upcoming then, as soon as I finish this ork trukk (hopefully tonight) I'll begin work on the Halloween projects for the year. That squig, baby Cthulhu and this bad boy...
Automatically Appended Next Post:
Got the Kromlech wrecking ball built and fitted (by pin) on the trukk. Pretty much a perfect fit owing to the height of the arm. It's also a very impressive sculpt (like most Kromlech sculpts).
You should keep the 1/8” of lucky blue paint on the trukk. Ork theory goes that paints only good if it’s red enough to make it go fasta, or thick enough to stop small arms fire!
Graven, I can always count on you for a well-timed bump!
Chipping and rust done. Nothing fancy here, but it does tie it together nicely. I'm working on the wrecking ball and driver now, then on to the Halloween projects!
Well, it's done save for the grot driver who is in process. Not going to give him a very complicated paint job... just something to make him fit the part.
Thanks Boyz! Unfortunately no squig rules, but I'll find a way to sneak him into the Halloween army... somehow.
Actually got a Bushido battle report posted. This is a little game filmed a while ago between my bakemono and Tyler's Temple of Ro-kan. Have one more old report to produce, then Tyler and I will be playing a special Halloween game which I'll be sure to get posted for the holiday. His Yuta vs my Savage Wave... so monster-on-monster action for you! Hope you enjoy this one in the mean time!
@Verterbi: Thanks Vert! The "trick" with ork weathering is that just when you're certain you've done enough... you add a little bit more. Just for emphasis!
@theCrowe: Actually these two defected from Buzzgob's camp and snagged his plans while they were at it!
@Nev: Thanks!
@CK: I feel the same way my friend. Get a special joy from bringing something old or beat up back to life.
@Fifty: I've done similar things with other models. I think it's the right thing to do.
@Syro_: Yeah, hard to believe it was a battlewagon originally... though I have a bunch of old metal orks and they aren't much bigger than gretchin. My grot army has a unit of the original metal ork bikers and they fit in perfectly with the grot theme.
So this morning's update. I have to do something Halloween themed each year. Going to try and get two things done this year, beginning with this little guy. Making pretty good progress I think. Of course blown up to giant size there are a million mistakes that I'm probably not going to bother fixing because they're invisible at the model's actual size. Just eyes, toenails, actual squig teef and a caterpillar to go!
So happy you are continuing onward! Been watching from the shadows. You are always an inspiration to getting my station all set up for future building!
Briancj wrote:That's a lot of Zenithal Vehicles. --Brian
You know it brother... a clean dozen!
Viterbi wrote:Those demon wings are amazing, they really pop. How are you going to tackle the symbols on top of them?
Actually, I don't. That's not a cop-out... this is for my Halloween-themed demon army so I'm trying to de-emphasize the Khornate aspects of it. I originally thought about grinding them out completely, then I came to my senses.
inmygravenimage wrote:That's a fine vehicle column, brings a tear to this old treadhead's eye.
Glad you approve my friend.
CommissarKhaine wrote:As a guard player, I approve of this message. You seem to be short a manticore though . That demon is looking amazing, very John-Blanche-esque.
Unfortunately for me, I'm going to end up facing all of these, not playing them. So missing a manticore sounds fine from where I stand.
Fifty wrote:That deamon is looking really good. The top side of the wings seem to glisten. Is that the photography, or the painting?
That's the paint actually. Wings are black, then given several super-dry brush rubs with several shades of brass and bronze resulting in the sheen you see in the pics.
Thought I'd post this so everyone can see the latest great work Nerdfest has done for me. He did all the painting, I just did the basing. At least I'm contributing!
What am working on you ask? Well, while my son was cleaning the studio/gaming room... he found a lost treasure from Cam's workshop. A custom build ork tower from one of the Dawn of War expansion missions! So, what better way to spend my time than to paint it?!
This is just the spray-can stage. From here it gets a black wash, then sponged on rust and choice exposed metal detailing. Then I'll do some nice detailing on the banners, megaphones and Bad Moon icon.
More progress on Cam's tower. Added a little touch of my own replacing the big banner with an orky skull snagged from a stompa kit. This brings the tower a little closer to the Waaagh! towers in DOW 3. Never fear though... I have a ton of ork buildings that can use that extra banner... or I may make a stompa banner out of it.
Commonly referred to as Gov'ment Cheese, it is an artificial substance that resembles (Masks as) cheese but has the same nutritional value as the plastic packaging the slices come in. It has many uses, mostly to add highlight to flavorful food, but is probably better suited to blocking off areas one does not wish to paint.
Been a few days, thought I'd post what we've been up to.
Thing 2 is back into 40k big time and his built or repaired every Nid he could find. He took out all of his painted models and came up with well over 5k points. Here they are.
I've decided to build my 4 armigers. Here's the first. Most of the plates aren't on as they'll be painted separately.
Finished painting the amazing DOW 3-inspired Waaagh tower that Cam built for me a long time ago. My creative contribution was the big ork skull plate snagged from a stompa. The glyphs all have meaning. Banner 1 says (roughly) "this is where the orders are amplified", banner 2 says "gits waaagh" and the little white glyph at the base of one of the main posts says "Cam" in ork glyphs (unfortunately you can't see it in either photo).
Lastly I set up the table for my next game with Alec. Took a cue from my favorite 40k YouTuber WintersSEO and used rocks as rubble and to designate area terrain. Idea here is that his hive fleet bombed the area intending to destroy the Imperial fortification which houses critical communication equipment for the sector. However they had not counted on an active Mechanicus force-field generator. Now they have to send down a strike team to take out the facility the old fashioned way.
If you're worried that I've set him up to fail vs. my shooting army (with the long table). Most of the army he's built can deep strike one way or the other, so he'll be all over me at the end of turn one.
Exciting! It fills me with joy when your boys play, gives me hope for the future with mine own. Table looks great. Also, looking forward to your Armigers, but Papa loves a war dog
Thought I'd share my table for the next fight between Thing 2's Nids and my Mechanicus. I will hopefully do a full battle report for you.
The battle is entitled "The Defense of Ragged Gulch", and features a Tyranid strike force attacking an Imperial communications tower defended by Draconus Forge.
Details: 2000 pts. 1 Battalion per side (by choice) Mission: Battle Lines Primaries as normal. (yawn!) Or a wipe by either side which isn't likely. Secondary's will be chosen by each of us. 5 turn limit note: Rocks indicate area terrain, craters, trees and walls of any sort (i.e. moving directly through a crater or over a wall) incur a difficult terrain penalty.
Background: Hive fleet Leviathan is extending tendrils into this sector of space. Standard practice is to take out enemy communication assets early if such can be identified in order to better mask the movements of the fleet. An Imperial communications tower vital to the movement of information in this sub-sector had been identified by advanced scouting elements and bombed from orbit. Unfortunately the Tyranid scouts did not understand what the shield generator next to the tower was & did not pass on the information. The bombing was amazingly effective at destroying the Imperial installation around the communications tower, yet did nothing to the intended target. Thus the hive fleet has sent a strike force to take out the installation the old-fashioned way (Old One-Eye approves). Unfortunately for the Tyranids, the bombardment alerted the tower's Draconus Forge caretakers of the offensive and Belisarius Cawl has responded with a strong force to repel the attack.
Victory Conditions: The Tyranids succeed either by driving the defenders back to the point where defense becomes impossible and they withdraw (i.e. winning on objectives), or by wiping out the defenders. Draconus Forge succeeds by keeping control of the area around the facility (objectives) or by wiping out the attackers.
Special Conditions: As the defenders, Draconus Forge needs to deploy first as Tyranid scouting elements would be watching and reporting back. As the attackers, the Tyranids have the option of automatically going first rather than rolling, but if they do so the AdMech may fire over-watch twice in Turn 1 (not the same unit and still paying a CP for each time). For the purposes of this battle, the shield generator is non-functional.
I don't plan on including army lists unless you guys want me to as I find them rather tedious... but if you want it, I'll do it.
Actually I recorded the battle to make a video battle report. Just summaries of each players turn (don't have the patience to edit a 3 hour video). I'll probably work on it tomorrow and try and get it uploaded some time early next week.
Thanks guys. Another random side project. Working on my Mantis Warrior base from an old kickstarter. Believe it or not there are 3 shades of green on these. Will eventually come back to them with an airbrush to add highlights and deep shading & even more eventually will add some painted-on details. It'll be nice to have these painted even to this stage though for playing.
Yeah. The buildings are a different shade of green, but there was no way in heck I was going to airbrush the entire set in order to make them match my minis. They'll just have to be a bit different.
Well, ya' know Yorkright... I've been trying to get you to swing by my place and game for YEARS no to no avail. No one to blame but yourself!
Nearly done with the first stage of the MW terrain (spray cans).
Finished the power generators... you guys remember these from the game right? Unfortunately they're all green now, but these will look a lot better after stage 3. Or maybe 4... not exactly sure yet. These have the same color gradients as the rest, unfortunately they don't show up on the photo.
Decided to jazz up some of my AdMech figs by adding a green or blue glow to some weapons, etc. This isn't OSL, just quick and dirty to make them look a little nicer and/or make the characters more easily identifiable.
I can field this for 2300 points if a upgrade a couple of guns. I do have a 4th armiger I could build (hoping not to) and I just ordered Daemonifuge Ephrael Stern & Kyganil as they are the only things I can add that aren't knight variants. I'm trying to get to 2500 as a nice, round number. If I can snag a couple more rocket pods and claim all the heavy stubbers are really melta guns, I can get within 40. Subbing in a Helforin for the outcasts gets me even closer, but I find the idea of two tiny humanoids suddenly showing up to help out a bunch of titanic machines to be very humorous and appealing.
Gave a bit of a re-paint to a servitor given to me by Solar_lion. Nothing wrong with his paintjob but it looked very out-of-place when compared to the rest. It was not easy trying to approximate Weety's painting style (who did the rest for me). Pat did such a nice job on the skin that I left that alone (he's the second from the left with the tan). Fiddled with the basing on all of them so they match my AdMech basing better.
Since I was in a servitor mood... I painted up X-101 from one of the Blackstone Fortress sets. Really happy with the way it turned out. Again, painted to approximate Weety's particular style. He's a big dude. Half-again as big as a normal servitor. The brown smudge on his power claw has been fixed, I just didn't re-take the photo.
Also did kind of a crap job on a Culexus assassin. I want to tidy it up a bit before posting.
One more for today. Culexus assassin, or cucumber head as I call him. This is not a fancy paint job at all, but it's reasonably neat and gets the idea across. (and I did get some green on the cucumber bit)
Just finished building a bunch of stuff to send off to Nerdfest for painting. Lots of orks this time... two old battlewagons, a trukk, painboy, FW warboss on bike, several random Imperial models, my new dragon for Bushido & probably the last 3 skitarii vanguard I'll need for the army.
For my part, I'll start building 2 boxes of pteraxii sterylizors today. Absolutely can not wait to get them painted up and on the table for play testing! Deep-striking jump pack flamers have got to be a living nightmare...
Thanks endtrans... they're a favorite of mine as well.
Current projects.
After a ton of building to send off to Nerdfest for painting, I was ready to attack my AdMech Pteraxii Sterylizors. I opened the box... took one look at the sprues and instructions and hid in the corner in terror.
So I thought I'd give myself a break. Dug out what is probably the simplest kit in 40k history. The Honored Imperium set. God bless it. Made quick work of the building and painting using my old stand-by for terrain... spray cans. Going to wash it & then start thinking about some details to make it pop.
Started thinking about my orks again as my son Alec is getting tired of fighting my AdMech. Discovered something in my Battlescribe files that jogged my memory of models acquired long ago. Grot Bomm Launchas... surprisingly good rules, 50 points a pop for a massively effective 1-shot, indirect-fire gun, after which you're left with a small vehicle with good close combat stats, save & movement. Perfect for zipping across the battlefield and grabbing objectives or finishing off damaged units.
Now, I bought the grot bombs from various sources years ago... but I didn't have the launchas. So I jumped on ebay and found 3 wartracks relatively cheaply... so those are ordered and I'm working on building the got bombs themselves and adding some exhaust smoke. I need to make wings for one of them and I'll need to build launching ramps... but I'm really looking forward to adding these to my army.
Oldhammer:
Thing2 has been after me for a while about getting my Eldar out or starting on my Iyanden army. Thanks to Yorkright, I have a plan for the Iyanden... but while Thing2 was hunting around for his Sisters models (which I think he'd like to start), he ran across my old... mainly Rogue Trader era... Eldar models. So I dug out all of my ancient old stuff and managed to put together a 2k army... mostly craftworld Eldar but with a patrol of Harlequins to bring it to 2k.
I did a bit of repairing, paint touch ups (the original paint is BAD)... I'm not changing that... just cleaning up some colors so they look like they belong together or to make certain weapons easier to recognize. Also needed to re-base my 3 bikes (converted into shining spears years after I bought the originals). These bases are much bigger than the originals came with, but they'll keep them upright at least.
The army is actually really nostalgic, with the farseer being the only modern model in it. Most of it is made up of Rogue Trader or 2nd edition era models. Original guardians, bikes, dreadnought, wraithguard, Epicast falcons, etc. Should be God-awful... but should look very fun (if badly painted).
I just found these guys lying in a bag under a pile of other forgotten stuff on a shelf. They've become my second project for the week! I could use one more to field 3 complete squads. Let me know if you have one to spare. I can always find one on e-bay but I thought I'd ask.
Grot Bomms are built and painting has begun. I expect these will go pretty quickly.
While my actual "warboss on bike" figure is wandering to the other side of the planet for painting, I thought I'd cobble one together out of a very cool modified eldar vyper and my ork avatar. You might recognize the figure from the push years ago to have everyone build and paint a model of themselves as an ork. In any case this guy has made the meteoric rise from runtherd to warboss!
@Clensing Fire: Kinda looks like that doesn't he. Actually he's wearing my optivisor (magnifier).
Finally finished the grot bomm launchas! You'll note that I didn't paint the eyes which is unusual for me. Just ran out of creative gas and rather than forcing it through now I just figured I'd let it go until the muse strikes me at some later date. I hope you like them!
On a side note: I'm really loving my new Quidisi brushes... those clean little triangular embellishments are so easy with them.
theCrowe wrote:Well worthy of an exault! Fantastic stuff. Smirking would be proud to launch from one of these.
Awesome theCrowe! I'll take any exault I can get now-a-days... thank you!
inmygravenimage wrote:Absolutely smashed it
Thank you my friend, I'm really happy with them.
kenderthistle wrote:я тоже сделал эту модель. ну у меня не оригинал, а конверсия
Thanks kenderthistle! I'd love to see what you did with it, go ahead a post a link so we all can enjoy!
Warboss_Waaazag wrote:I love your grot launchas, reminds me of bygone eras of waaagh. Brings an algal tear to my eye.
LOVE the algae reference WW, fantastic! My only disappointment as that as Legacy units, I'm at the mercy of my opponent to be able to field them. That being said I understand why and already plan a slight modification of their existing rules (downward) to make them a little more sensible.
Next Projects:
I'm doing everything I can to try and make reasonable progress on my model back-log. That means sending some models off to Nerdfest for painting, selling models I know I'll never use (just sold an army of very old, unpainted orks) and working like mad to get as many things painted as I can. This (as you guys have seen) has been a combination of both terrain that's been lying around for years and regular models. The two groups up for painting next are models I've had for a long time. A group of 10 of the original wraith-guard which are getting a quick-and-dirty repaint so I can field my 2000 point old-hammer eldar army, and a group of 7 servitors, which will allow me to field a full 3 units of 4 (when added to the 5 I have already). Eventually, the wraithguard will get stripped and re-painted when I finally get to work on my Iyanden wraith army... but for now they'll let me field an eldar army for giggles without looking too horrid... hopefully.
Why lots of servitors? Super cheap objective or table quarter sitters as well as deep-strike denyers & can fill elite FO slots cheaply.
Wraithguard, spray-can blend. Will look much better with sepia lining, blackish guns and a colorful loin cloth. As I said... quick-and-dirty temporary paint job.
To everyone else... if you haven't checked out this blog... you need to do so. Some of the photos don't show up for me, but the ones that do are worth the trip!
Fantastic work on the grotbombs! I do miss the odd, ragtag nature of some of the legacy ork kit. A little bit of chipping on the bikes might be good. The bombs, obviously, need to be brand new and shiny, but the bikes are likely to have seen repeated action
Oh I loved the old wraithguard models. Can't wait to see what you do with them, even if it is a quick paint job.
Just a couple of shots from my shellacking by Carl last night in the campaign re-boot.
"Wait!" you say. "Isn't Carl at school in Richmond, VA while you're at home in Wisconsin?!"
"Yes!" I say. "However Carl joined a Zoom meeting with a view of the table, and also opened a video call on our phones. So we could play like normal, I just acted as his hands for the game (moving models, rolling dice, etc.). It worked very well and we both had a great time. I loved hanging out with my son for a couple of hours too. It was remarkably seamless and something we'll be doing often.
Carl says "Hi!".
I can set up a more video-friendly table in the future... big LOS-blocking terrain on the far side, away from the computer so he can see most of the table from the wide view. I could also get a better camera hooked up to the lap top (which wouldn't take much frankly... and would probably give me better options for positioning as well).
That's guys, appreciate it. Yeah, it was a fun daddy moment... The brothers are playing on Wed morning. We'll see how that goes.
Busy week.
Made painting progress on my eldar wraithguard, AdMech servitors and "hell drake" (the awesome giant bat Cam sculpted for me). Re-based my old grim-reaper from the Halloween army so he can be used as a Dark Apostle with he acolytes. Why? Because I discovered that I can field all but two of my EC 30k models (I will never play that game) into a perfectly legal 2000 point 40k chaos army! Built 3 slightly different ork meks. Spent hours going through old stuff and set aside an 1800+ point oldhammer SM army for sale, as well as all of my space wolf stuff and a few odds and ends. Found Things 2's lost SOB army (if you have any old sob stuff you want to get rid of reasonably cheap, let me know). Finished a partially built retributor/rhino for him and what will be an EC predator for me. OH, and I got that game in with Thing 1.
What kills me is even after getting rid of all of this stuff, it's just a drop in the bucket. I have so much stuff. *sigh*
I have learned, from starting to be a Twitch streamer, there are very nice camera/phone/tablet arms designed for 'shoot from above' camera angles. One of these might be very useful, as you could clamp it to their 'long edge' side of the board, and angle down from where they would normally 'see' from (looking down at the board at an angle, or entirely from above).
Nice virtual game! One of the upsides of the pandemic is that we are a lot more used to gather and do things virtually these days. The tech has been there for a while, but there wasn’t the need as much. But why not play games with far off family and friends?
I hear you about endless piles of minis. I’m packing up all mine, and there is no end. Some will probably never hit the table again, but I can’t bring myself to thin things out.
We cleaned up the basement this weekend and I can’t believe how much I’ve collected since 90s. I’ve never sold any of my stuff but am giving it a good think lately. But enough of that you’ve done a great job with all of your armies and these new WIPs have me excited to see how they will turn out.
Such a lot of progress. I culled a lot of stuff over the years, especially as I have now got my army plan to focus my efforts.
I would just like to know why the "second hand" miniature trade has almost ceased and now you are paying an absolute premium for previously loved models. Or is that just an Australia symptom?
@graven: Thanks man. It's a cool army with interesting models. I'm glad I got them out too. I really don't have anything good for HQ choices aside from the Dark Apostle. Maybe I can dress up that Captain a bit... give him a jump pack or something to make him more useful.
@Briancj: Very helpful, PM incoming.
@Nev: It was a lot easier and more natural than I thought. Maybe you're right... just getting used to it. The decision to get rid of stuff IS hard... but it's healing it its own way.
@Yorkright: I be your collection is a lot like mine. Little bit of everything over the years. Unfortunately I haven't made any progress on the WIP models as I've been totally preoccupied with going through my old stuff. Should have some things done by the end of the week though.
@Archer: Interesting point. As a result of my organizing I just had a long conversation with my local FLGS owner (who is a friend) about the second-hand market. Seeing things from his perspective as a shop owner is really interesting. Because GW keeps raising their prices every year, and because 40k is huge... the prices of used and old items just keep going up because you can use them instead of the newer, more expensive items. Means he never gets stuck with stock he has to discount deeply just to get rid of.
Funny bit. Sent a bunch of ork stuff (mostly) to Nerdfest for painting, including a batch of storm boys that I've had forever. He got them built, only to discover that there were no heads or arms! *sigh* I had the heads but not enough arms (somehow) and ordered what I needed off e-bay. When they come in I'll send them (plus a zillion gretchin & a few other things). Luckily, he has enough models *with* arms and heads to keep him busy for a while!
Been doing a LOT of frantic building to get another batch of stuff to send off to Nerdfest for painting. 30 grots, ork supa kannon, admech guns for my dune crawlers and oh yes... some secutarii hoplites to help my army with a bit of assault goodness! Now to build the two termites I bought for them and hope my ork bits (missing arms for my storm boyz) show up soon.
Gits those Hoplites look so good!! It's crazy, Nerdfest just did a converted Termite for me (using the Tectonic Fragdrill kit) . I don't have good models for Hoplites though, so was thinking of putting Peltasts in mine. Is this for 40k or 30k in your case (or both!)?
I love the Hoplites build. If only they weren't so damn expensive, or could get Forge World dogmas. I just generally love the Skitarii kit, anything built from that kit looks good.
RiTides wrote:Gits those Hoplites look so good!! It's crazy, Nerdfest just did a converted Termite for me (using the Tectonic Fragdrill kit) . I don't have good models for Hoplites though, so was thinking of putting Peltasts in mine. Is this for 40k or 30k in your case (or both!)?
Very much looking forward to seeing the results
Thanks RiTides. I was thinking about the Peltasts for the Termites, but the last thing I need is more shooting in this army. Been trying to level things out a bit with my unit choice. Do you have a pic of the converted Termite Nerdy did for you? I'm not playing 30k until they dump 7th Ed rules, however... most of what I bought for my 30k EC is legal in 40k, so I'm golden.
Gwyn chan 'r Gwyll wrote:I love the Hoplites build. If only they weren't so damn expensive, or could get Forge World dogmas. I just generally love the Skitarii kit, anything built from that kit looks good.
Can't be helped I guess. I've gotten a lot of FW in small batches over the years. Can't afford it in large batches! I agree about the skitarii kit... pure gold.
inmygravenimage wrote:They look excellent indeed. I'd love to see you get nerdy to do you a purple power price for your EC too...
Thanks graven. I have him, just need to figure out what to play him as. Don't have the extra $ to pay Nerdy to paint models that'll never see the light of day.
I think I've done all that I want to do on the wraithguard. They're just going to be running with a bunch of poorly painted models from the early days of 40k. Worth the experiment though as I kicked around ideas for painting my full Iyanden force. At this point I'm just waiting for some special basing material I ordered to come in.
Finished up the awesome giant bat that Cam made for my Halloween army. It will be fulfilling it's original role and acting as a Helldrake in my EC army. Not a particularly complicated paint job but I think it'll do nicely.
Yes that will fit with the army theme quite nicely
No final pics of the termite conversion but I'll snap one when it gets here Gits! The real thing is an impressive model, didn't realize you could field them in 40k. Should be fun to pop all your murder robots up behind people
I do Theo. Holding off until I get more of what I already own, painted... though I must say I've been making good progress, either directly by painting myself... or by getting some help from my friends.
I have been painting... got 7 servitors done.
This brings me up to 3 complete squads (12) and of course X-101.
I don't actually know what's next. Might have to finally re-open that box of skitarii jumpy dudes... I need something as the boys have been kicking my butt every single game.
Hey guys. Been busy sorting out more gaming stuff for sale. Managed to get a campaign game in with my friend Tyler and got a little bit of scatter terrain painted up.
First things first... just a few shots of my 500 point skirmish with Tyler. My son Alec has been encouraging me to run a board control style of list rather than my usual AdMech heavy shooting list. It was interesting and fun... also ultimately successful in the face of Tyler's very nasty Astra Militarum list out of his Psychic Awakening book. (sorry, some special kind of IG with all hot-shot las guns, plasma & melta guns & power axes. *shudder*
Table after my first move (I'm on the left). My raiders crossed the entire battlefield and picked off one of his commanders.
They decide to charge the nearest 5-man unit and lose 3 (that's 9 wounds) to overwatch by hotshot las and plasma hitting on 4+.
The remainder fights on for a bit, but is eventually wiped out after only killing 1 guardsman.
My left flank moves steadily forward. Two large vanguard squads with a TPD in close support. I'd never really done this before, usually the TPD is stuck in the back supporting my heavies. This worked out pretty well.
My center. A short unit of vanguard on an objective with a pack of infiltrators as backup/reserves.
Lots of Astra Militarum hanging out in the cover of the wreckage of a flyer crash.
Once the cavalry gets wiped, the guard move up my right flank around some ruins.
In the end, there were just 6 figures left on the table. Luckily they were mine... but it was a really close battle and Tyler actually outscored me on primaries 2:1, though I caught up through the secondaries.
Lastly, a bit of painting. Picked this little supply cache up from Noble Knight Games in one of their clearance sales.... now that I have some paint on it, I wish I had more (it was the last one). Nothing fancy... but it'll look great on the table.
I can just hear the Orks manning the barricades sing: "All der lill wing-ems go up! How do they go up, go up? Dey goes up head up, head up, head up up!"
kenderthistle wrote: хорошо сделано. как вы их применяете? террейн? защитная линия?
Спасибо! Зависит от того, что, по моему мнению, нужно для таблицы. Иногда они «баррикады» и используют правила из книги, иногда это просто местность, которая дает небольшой бонус укрытия (+1 к спасброскам).
Gwyn chan 'r Gwyll wrote:Would not want to storm those barricades. I can just hear the Orks manning the barricades sing: "All der lill wing-ems go up! How do they go up, go up? Dey goes up head up, head up, head up up!"
Just love that little song Gwyn... put a big smile on my face!
Very minor project today. The flowers I was waiting for finally came in, so I did the basing on the wraithguard. Unfortunately the puple didn't show up as much as I'd hoped... but I'm happy with them overall.
They aren't even jump-back so you can't go the "modelled exhaust plume" route. Maybe they would best with the "jumping-off-terrain" route, even though I generally dislike that?
Well, I went ahead and finished the bases. I think I can easily modify them by adding little pin extensions to the top which will slide up in-between the model's body and the flight pack. Ideally, I'd like the bases and models to be completely separate so I can pack them separately.
This was an assembly weekend. Got some pipes industrial bits from the sector mechanicus set done. Also finished up this beauty... a Big Trakk with cobbled-together supa kannon!
Going to get some paint on this baby right quick! I did a pretty poor job of putting the tracks on. Probably just should have purchased some rubber treads, but... what the heck. It looks OK as is. For scale... this is a bit bigger than a trukk. Unfortunately like most FW stuff it's not very points-efficient. For 35 more points you can have a kannonwagon which has a better save, more hull points and better BS (4 vs 5). But, it's a cool model that I've wanted for a long time... and not every army needs to be kitted out for maximum value.
This was an assembly weekend. Got some pipes industrial bits from the sector mechanicus set done. Also finished up this beauty... a Big Trakk with cobbled-together supa kannon!
Going to get some paint on this baby right quick! I did a pretty poor job of putting the tracks on. Probably just should have purchased some rubber treads, but... what the heck. It looks OK as is. For scale... this is a bit bigger than a trukk. Unfortunately like most FW stuff it's not very points-efficient. For 35 more points you can have a kannonwagon which has a better save, more hull points and better BS (4 vs 5). But, it's a cool model that I've wanted for a long time... and not every army needs to be kitted out for maximum value.
Thanks guys. Oh, and thanks for getting the page to rollover TH... I hate it when I have something new to post and it dissappears into the ether.
Basic metals are done on the big trakk. This is Nerdfest's technique. It'll look pretty good once I have all the other colors picked out and painted (rather than being the entirety of the model).
These are still WIP as I have chipping, rust, weathering and maybe some gunk in the tracks to do... but the basic painting in finished. The rust and the chipping will make a really big difference. As you can see there's still a long way to go.
Hmmmm, with the teeth so close to the mouth of the siege gun barrel, I wonder if they would get powder burns on them? I love the build and it's so beautifully weathered!
Thank you one and all but I'm still in a building mood. Dug out another FW oldie... Kill Tank with bursta cannon. I have the other variation too. Think for the time being I'm just going to assemble the other gun and magnetize one of the sides of this hull so I can switch them out (the tank is cool but like most FW, very overpriced... so it's unlikely I'd ever field both outside of an Apoc game (which don't happen very often around here).
Gitsplitta wrote: The orks have NOT been retired! Nerdfest is doing a bunch of ork stuff for me too. So there should be plenty of new toys to play with.
That's great does Nerdfest have a new blog the one I have saved hasn't been updated this year?
Just thought I'd share this. I'm putting together an army to play a friend's IG next week. Didn't want to make it too competitive, just fun. Here's what I ended up with... most of my favorite ork models in one bunch (minus the 30 boys that'll go into the trukks). The smallish red tank is going to serve as a mek gun bubble chucka... which is a total waste of points but too fun not to field (d6 shots, d6 strength, d6AP & d6 wounds). Of course I have to have the grot bomms, big trakk, squiggoth and mega dred. Leading the lot is my dakka avatar on looted vyper (warboss on bike).
Have also been working on that kill tank. Modified the gun port so that both guns can slip in and out of it from the front, allowing me to properly build the rest of the tank. I'm nearly out of black primer though so I've been milking the can for every last little bit and I *just* made it. At some point I may need to add a small magnet in the hull to help the guns to stay put (probably not an issue). The dozer blade and engine/exhaust aren't attached yet for ease of painting. I'll have to do either pinning or magnets to get the blade to stay while the model is being used in game as the existing mounting points simply won't do. I also need to build some kind of LOS-blocking shield around the base of the big kannon as a little too much of the hole in the hull shows around it for my liking.
Making progress on the Kill Tank. Used the iron gob from the squiggoth to make the "shield" for the big kannon. Everything is metal colored... that means I can play it, right?
Blade and engine will stay off until painting is done.
Honestly, it's kinda refreshing to see an Ork vehicle that doesn't look like a rainbow threw up on it. Maybe you could keep the silver as the primary color on this one, and use the other colors as accent instead?
inmygravenimage wrote:It's a lovely big chunk of metal, that
Indeed it is. Am looking forward to getting to work on it! It's been sitting in a box for a very long time.
Yorkright wrote: Looking good Gitz! Maybe next time we get together I can have a go at the boyz.
I think you'd enjoy that. The boyz are still very interesting and fun, in spite of not having a new codex yet. I have lots of build options and at least one reasonably competitive one... so it's all good.
Anvildude wrote:Honestly, it's kinda refreshing to see an Ork vehicle that doesn't look like a rainbow threw up on it. Maybe you could keep the silver as the primary color on this one, and use the other colors as accent instead?
You sir, just made my sig!
It's a great suggestion too. I was planning on using the metal as a base for most of the panels (though there will *have* to be some yellow), and just treating them differently with washes, highlights and weathering powders to give it a proper scrappy look without overloading it in a riot of color.
I'm doing a side project for a buddy of mine (which I'll show when I'm done). In the meantime here are a few pics for my battle with a friend's Cadians the other evening. Fun game. After a while we forgot about keeping track of victory points but I can say he was leading early, but the tide of the game was swinging in my direction near the end. Could not believe how super-aggressive he was with IG facing orks, but it really worked as it kept me from getting beyond mid-table for 3 turns.
Here is the table after deployment. This is an Imperial industrial facility that was taken over by orks, but before it could be looted the Imperium came back. Neither side wants to destroy it though, so if you are within 3" of any pipes or tanks, you were -1 to hit due to everyone trying not to destroy the "liquid gold" in the pipes. This meant that for all practical purposes, nearly the entire table was -1. Thus the Cadians were hitting on 5s and the Bad Moons 6s. The Cadians still had a fair amount of shooting success, the orks not so much... aside from the 3 grot bomms which made up probably 95% of my successful shooting.
The grot bomm launchas and the big trakk debut on the table.
Bullgryns and supporting armor are ready for battle! The bullgryns scare the crap out of me as they're nearly impossible to kill with a combination of 2+ saves & 3+ invuls to choose from. The guardsmen... not so much, however I must admit the most annoying units of the day were regular infantry and chimeras, which completely bogged me down.
My left flank, the small red tank is a bubble chucka today.
My right flank, looking mighty!
The bullgryns come pouring through the gap in the barricade!
The guided grot bomms come raining down. I mortally wounded two tanks and blew the manticore off the board. However the two wounded tanks both eventually got healed up to their top bracket because I couldn't get to them to assault, nor could I hit them with shooting!
The bullgryns win the fight with my trukk over the objective (to my left), however they fall just short of killing it, allowing the boyz to jump out safely the next turn.
Hyper-aggressive Cadians charge mid-field and block my advance (granted, my trukk has already blocked that same path).
Rabid guardsmen attack a trukk full of boyz! Lucky for me there was a squiggoth full of burnas near-by. These guys are nearly in MY deployment zone!
My warboss (on bike) and the boyz pile into the bullgryns. The warboss is a crazy beat-stik but just manages to kill off the two 3+ invul guys, leaving the rest of the squad to slowly be beaten to death by the boyz. Though, the bullgryns did plenty of beating back too. Frankly I think they all had a lot of fun in the process.
This is T2/3. You can see how well Tyler's Cadians have held me up mid-board. I'm not being cautious... I just can't go anywhere.
Surviving boys from the blue trukk (I call the blue guys my "blue moons") finally get to chew on some 'oomie flesh before being blown away by another squad.
The bubble chucka and a launcher charge into assault with a chimera to try and stop it from shooting up one of my boyz squads. Unfortunately neither unit really has a chance of hurting it (the bubble chucka is S2! LOL!)
The other two launchas are duking it out with a small squad of scions that dropped onto an objective on my side of the table. I knew these would be good for something!
Some tactical thoughts on the units for those interested.
- The Grot Bomm Launchas are excellent, perhaps too good as written. They're basically single-shot supa kannons but because of the grot guidance they hit on 2s. You combine that with a well chosen strat and you're taking out a major vehicle in one shot pretty reliably for 50 points. I think I'm going to play them as BS3 rather than BS2 UNLESS I'm playing against an army with an updated dex. In that case I'll need all the help I can get. They are "Legends" however so you need your opponent's OK to use them. I do like the fact that the launchas persist after shooting and can still run around to grab objectives, hold table quarters, perform actions & pick off small units.
- The Big Trakk didn't do much, but it looked very cool so who cares?
- I took a Bubble Chucka for laughs. It was so bad you couldn't even laugh at it. I don't think it caused a single wound. No more of that crap. Rather than costing you 40 points, you should get a 40 point bonus if you take one.
- The Mega Dread didn't do a lot this game because of the choked table and 6's needed to hit in shooting... however it looks great and generally is pretty formidable. It's secondary weapons nearly cleared out an entire guard squad on their own... however I'm thinking it might be more functional as a meka dread. Basically the same load-out but a BS of 4 and the ability to repair other vehicles (no secondary guns, 1 less attack & 2 less wounds though). This is one of the few FW models that I think hits it's point cost/value balance reasonably well.
- With the right combination of traits, the warboss on bike is simply abusive. That being said... this battle all he did was kill the two 3+ invul bullgryns and later a psycher... but those two bullgryns were pivotal to maintaining control of my left flank.
- The squiggoth is very good, also very expensive but again... one of those models that consistently hits it's point cost/value balance. I think the ideal load-out (as far as a transport) is 8 burnas, a spanner with the "klever spanner" upgrade (1 CP) and a big mek w/ KFF. Run it in close support to a couple of trukks full of boyz and I think you'll be pleased with the result. The flamers really saved my butt this game.
A buddy of mine got this pro-painted Slaan Lord a while ago. I gave it a bit of a repaint/heavy touch-up, then did the base for him. He'd seen someone else do the chains hanging off of the model and thought it looked cool, so I did my best to recreate it for him. I may add a smidge of rust powder to the chains to make them look a bit more aged. I have some mounrfang cavalry of his that I'll be doing next (along with my 40k projects).
Secondly a little experimental casting project. I have a really cool looking ork nob that was supposed to be riding on top of the Kill Tank, but as such he has no feet. I didn't want to use him on the tank, so I need to make feet for him. Here is the first successful GS foot using thermoplastic (like blue stuff), green stuff and an AoBR nob's foot for a model. There are 3 failures in the bin and I still need one more foot! Ah well, it's all good experience I guess.
Battle report looks like great fun, thank you for sharing.
The Slann looks great, could the Ogres be Mournfang Cavalry?
New feet for the Nob looks good, keep trying and you will get the second one in know time. Then for extra teef you can start selling shoes to all the Orks.
I can always use new teef. Actually I'm waiting for proper casting supplies to arrive, but this is just to get me used to the process with what I have at hand.
Little bit of a surprise for you guys today. A Mantis Warrior!
Fifty was kind enough to build and paint this noble marine for me as a gift (thanks man). I love banner bearers in an army but I hate painting banners, so I don't have any of my own. Now I have a beautiful one who will go proudly into my display cabinet until the next time he's called to action. That's pretty awesome in my book.
Not much going on here hobby-wise, but I did get a few Armorcast refinery bits painted up. Also did several "pipe walls", but you've seen those before so I'll spare you the pic.
Thanks Syro_, glad you liked it. There will be more!
Fun news...
Thing 1 is home for the summer... that means I get to have my butt kicked by Necrons for a change!
I finally received the shipment of OOP Armorcast refinery towers and such from my ebay purchase. Laid everything out and I must say I'm pretty excited about it. Have started gluing everything together and begun priming. It's rare enough to find a single set of these refinery towers, let alone 5 sets... though the can topper things on the right are still around.
Along with them came a bunch of plaster cast, high-tech lab benches and control consoles. These are really cool and very well made. Not sure where they came from but now I'm torn as to whether to re-paint and keep them or re-paint and sell them as I think with a consistent look they'd be very attractive. Unfortunately I don't really have any "indoor" gaming layouts, so I'm not sure how much use I'd find for them if I kept them. They look about the right size for a normal sized human in 40k through.
Also got the spray-can work done on some sector mechanicus terrain. Nothing exciting, but good enough to use until I can get back to them and finish detailing. This is where all my industrial pieces start. Black primer, bolt-gunish metal spray, then a very light spray of reddish/medium brown to give it that neglected look. All spray-cans. Lastly I'll come in with some copper, bright silver (for non-corroding alloys) and rust/soot in powder form. It all goes together pretty quickly and is a good way to get things in playable form with a reasonable amount of work.
That's a power of work there. I would look at shifting the consoles, there's certainly going to be interest in them and it funds further purchases: it's the nerd economy!
Looking forward to robo death reps too
If the pipelines got knocked over it would have been a true CAT-astrophy. I'll see myself out. Those pipes were always a lovely set, just always had something else to buy when I had a chance to get those. Surely they must be available to print, I'll have to look into that when I get home tonight.
I kit-bashed my own skitarii Marshal. The white primer is a bit spotty but it won't be visible after painting. The pose of the left arm is off a bit, but I didn't have anything closer. That is actually the same pistol, mine is just an earlier version of it. Sorry the images are so huge. I'll try him out once I get the new dex and if I like him I'll build another. I should have the parts for one more.
@Yorkright: Not sure. I won't get my codex until later this week. A lot of people are beating their chests over it but at least with what I've seen so far, I don't get it (both in watching codex reviews and battle reports). I think a pretty major nerfing was carried out. The army is far more complex to play now and bonuses that used to be army-wide are now single unit and tied to an HQ being near... meaning you have to spend a good deal more points on support HQs. A lot of rules got re-arranged... but in essence they didn't change much. In some cases in order to get a bonus, you have to also get a significant negative.... WTF?! What other of the new codexes does that?! Supposedly Mars Skitarii is a winner in the new dex... that suits me as that's primarily what I play anyway... but I'm very skeptical.
@graven: Thanks mate. I tried my best to copy the original with what I had on hand. I am pleased with the final result.
@Guardling: Thanks, me too! Probably start on that today.