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[X-Wing] Miniatures Game @ 2013/05/21 11:41:16


Post by: Pipboy101


Thank you. I enjoyed making the Avenger and do hope they come out with one. Its maiden flight was on Sunday and it worked well. It is what I would call a support fighter. The beam weapon was able to put the breaks on the a-wing by slowing it down on the action phase and then the ties could pounce. The imperials lost the game because of a poor choice of targeting on the last round and the Avenger was finished off by a Y-wing. With how the Avenger is set up it was really balanced for campaign play since only one is allowed and if destroyed that is it, one and done.

All I have to say is that the Y-wing is still my favorite fighter in the game. Its Ion Turret has won me so many games that I will not field a force without one. Ran a Y-wing wagon train circle the other day where three y-wing fly in a circle all game and an a-wing darting around. The imperials were trying to break the formation but the staggered formation allowed there to always be an ion turret to be able to brought to bare. As ties were ion'd the a-wing would zoom in and pounce and then dart away.


[X-Wing] Miniatures Game @ 2013/05/21 12:55:28


Post by: Anpu-adom


 Pipboy101 wrote:
... Ran a Y-wing wagon train circle the other day where three y-wing fly in a circle all game and an a-wing darting around...

I never thought to do a 'wheel of death', but it totally makes sense from a dogfight sense of view.


[X-Wing] Miniatures Game @ 2013/05/21 14:51:08


Post by: Pipboy101


I didn't think it would work but it did. I was dumbfounded.

The Y-Wings would move in 3 rings all in white turns. The first as tight as possible, second alittle looser with more shallow turns a bit behind the first and the third following alittle bit farther out and a bit behind the second. This allowed them to cover to most amount of area with the turrets. When the TIEs closed in the A-Wing flying as Ty would pick on one to attempt to draw fire or damage/destroy a tie with cluster missiles.

If the TIEs are closing in the rear of the Y's and the A-Wing is out of possition the Y's would slow down to 1 stright which is pretty much hitting the breaks. The TIEs would either bump the Y's or over shoot them. Either way it would limit their targets to 1 Y each and the Ys would have them due to the 360.

The next turn the Ys would move stright ahead 1 or start their circle again while the TIEs would have to make hard turns breaking formation or doing loops which causes stress and no actions. If they are hit with Ions the previous turn then they are easy prey for the Ys as they start their circle again. The A-Wing should be back into posistion to cut through the TIE formation picking off the wounded TIEs.

It worked great and only lost one Y to lucky dice rolling on the part of the Imps and Marksmenship. The 1 point R2 unit that allows 1 & 2 moves to be green allows a Y to shift spots in the formation to give cover for damaged ships and still be able to get back into tight formation next turn.


[X-Wing] Miniatures Game @ 2013/05/22 15:59:24


Post by: timetowaste85


I know I could read the whole thread, but...has anyone else found the imperials to be the better group? We've played kill teams twice, once with the big ships, once without, and the empire has won twice with minimal casualties. And we've switched around the players, I took Rebs first, then Imps second. Just a curiosity.


[X-Wing] Miniatures Game @ 2013/05/22 16:23:27


Post by: warboss


Just a few pages back, there was a player who said rebels always win in his group. YMMV. I've only played with rebels so I won't offer an opinion.


[X-Wing] Miniatures Game @ 2013/05/22 17:32:12


Post by: Pipboy101


I really find it is the player that can break the other person's formations first is the one that wins. If you are able to seperate fighters from the pack or cause them to make hard red turns and scatter you have the int which is hard to take away.


[X-Wing] Miniatures Game @ 2013/05/23 21:48:48


Post by: MajorTom11


I've been getting into this game lately... hmm... what did I do this afternoon again?





Those wouldn't be full 3X3' (actually more like 46"X46") at 300dpi... noooo


[X-Wing] Miniatures Game @ 2013/05/23 22:08:44


Post by: Mywik


Nice thanks for the two pics. Will definitely try to make a board out of the death star one.

We are just dipping into the game and i didnt see so much immediate interest in a game for a long time in our club. Everyone was immediately hooked when we played our first few games with the starter box.

Problem is that everything except the starter box, slave1 and the falcon seems to be sold out EVERYWHERE until end of the year . People on ebay pay crazy prices for the small expansions. So i expect to see double falcons more frequent than it should be .


[X-Wing] Miniatures Game @ 2013/05/23 22:49:59


Post by: MajorTom11


Ya it sucks... I am lucky a friend has a pretty robust set (just missing a Y-wing or 2), but I am eager to start my own collection and the only things you can get around here are the french versions, english is completely and totally sold out everywhere...


[X-Wing] Miniatures Game @ 2013/05/23 23:37:20


Post by: warboss


Great choice in games! Is the playmat you made comprised of the drivethrurpg pdfs?


[X-Wing] Miniatures Game @ 2013/05/23 23:55:13


Post by: MajorTom11


The Death Star texture I got from a link on Boardgame geeks, there is a name but I don't have the source file with me at the moment... the rest, including the rebel and imperial boarders and texturing are completely me. Central area is 3X3' with a 5 inch border around on the starfield, the deathstar one is 36"X46" with a 7 inch trench.


[X-Wing] Miniatures Game @ 2013/05/24 00:33:26


Post by: Pipboy101


Its taken me three months and I have lost track on how much but I have a pretty big X-wing set. I let my friends play the many fighters I have. It was a pain in the butt getting the stuff but I am pretty much caught up. Here is my collection so far:

Rebels -
6 X-wings
3 Y-wings
3 A-Wings
3 YT1300
1 Blockade Runner Covette (Kenner 1998)

Imperials -
7 TIE Fighters
3 TIE Interceptors
2 TIE Advances
1 Firespray
1 TIE Avenger (Made from a TIE Advance)
1 Lambda Shuttle (Hallmark)

That is three months and hunting online and buying when I find them in my FLGS. Honestly I only bought one thing over MSRP but it has taken a lot of google-fu and ebay stalking.


[X-Wing] Miniatures Game @ 2013/05/24 04:10:22


Post by: MandalorynOranj


So does anyone know when the expansions are expected to come back in stock?


[X-Wing] Miniatures Game @ 2013/05/24 04:14:29


Post by: MajorTom11


q3 2013...

You can still find them out there, here and there... distributors are always reshuffling orders it seems as some stores cancel. My FLGS just got a stack of Tie's for example due to a cancelled order from another store.

But ya, Y-wings in particular will be tough to come by it seems, core and slave 1 and falcon being the easiest probably.


[X-Wing] Miniatures Game @ 2013/05/24 05:32:33


Post by: Jihadin


Actually...there's quite a bit of these mini's in Barnes and Nobles at Riverdale in WA.....so....how addicting is this genre?


[X-Wing] Miniatures Game @ 2013/05/24 09:02:25


Post by: Mywik


 Jihadin wrote:
Actually...there's quite a bit of these mini's in Barnes and Nobles at Riverdale in WA.....so....how addicting is this genre?


Really addicting. Grab a starter box and a friend. Play some introductory games and see how you want moar!


[X-Wing] Miniatures Game @ 2013/05/24 09:12:50


Post by: Riquende


I wish I'd known about the availability issues when I went to Salute, saw loads of wave 2 ships on various stalls at the start of the day, didn't buy the starter until we were leaving and was shocked that every single stall had sold through its expansions.


[X-Wing] Miniatures Game @ 2013/05/24 10:14:53


Post by: Mywik


 Riquende wrote:
I wish I'd known about the availability issues when I went to Salute, saw loads of wave 2 ships on various stalls at the start of the day, didn't buy the starter until we were leaving and was shocked that every single stall had sold through its expansions.


Its a shame ... really. For a long time we are looking for a real go-to alternative for 40k. We tried malifaux, SoBaH, Wm/H, Infinity etc etc etc. Star Wars really is the first game EVERYONE in my club is interested in. People went out to stores to get themselves some models and were struck by the low availability. Even starter sets go rare here in europe .

Jeah seems we will have to get what is possible and wait for restock day :(


[X-Wing] Miniatures Game @ 2013/05/24 13:43:13


Post by: Falco


Yeah, the availability at my FLGS is really bad, but the Barnes and Noble just across the street from work has all the wave 1 and 2 small ship expansions. I had been hunting for a second Interceptor when I was wondering around B&N and came upon the treasure trove of ships.


[X-Wing] Miniatures Game @ 2013/05/24 13:52:43


Post by: filbert


Been waiting on Wayland to get more X-Wing expansions in for ages now.


[X-Wing] Miniatures Game @ 2013/05/24 14:04:45


Post by: Anpu-adom


I know that Target has the Starter set, and I really recommend anyone interested in starting buys 2. Not only do you have enough ships and upgrade cards to make things interesting, but you also get enough dice when you buy two starters.

I'll have to check to see if B&N has Y-Wings... I need a pair.
I'm crazy excited for the terrain boards that will be releasing with wave 3.


[X-Wing] Miniatures Game @ 2013/05/24 14:20:13


Post by: MajorTom11


Guys, if you see stuff on the shelf at retail, take a look at my swap-shop thread, I would be very willing to trade at a favourable exchange for you guys.

expansion sets are the main want, but cores too -

http://www.dakkadakka.com/dakkaforum/posts/list/472997.page

let me know if anything interests you guys!


[X-Wing] Miniatures Game @ 2013/05/24 17:17:53


Post by: Mywik


 MajorTom11 wrote:
Guys, if you see stuff on the shelf at retail, take a look at my swap-shop thread, I would be very willing to trade at a favourable exchange for you guys.

expansion sets are the main want, but cores too -

http://www.dakkadakka.com/dakkaforum/posts/list/472997.page

let me know if anything interests you guys!
´

I can get you german core sets. They are still available here although already limited. Also i have an english version here which i dont really need since german versions are still available as i said. Its opened and was used one or two times but in very good condition and complete.


[X-Wing] Miniatures Game @ 2013/05/24 17:27:49


Post by: MajorTom11


I would prefer English only, but that is super kind of you to offer thank you very much!


[X-Wing] Miniatures Game @ 2013/05/24 22:48:28


Post by: Bolognesus


my FLGS has x, y and a wing as well as TIE fighter and interceptor boosters (might be out of a wings by now). Afraid shipping stuff to Canada from here would kind of kill it though. If not, PM me what you'd need and I could call him to reserve some stuff. wouldn't know how to ship cheaper than €25 though - and that's a LOT of dough... also sells boosters at the EU RRP of €14,95... so for someone who could wait a month or two and order from miniature market at <$10/booster you'd have to be pretty desperate


[X-Wing] Miniatures Game @ 2013/05/24 23:08:17


Post by: MajorTom11


Ooooo ya... that would be pretty pricey indeed... that is a great selection though! Mostly I would be looking to trade first and foremost, if only to do something productive with the other models lol!

I also ordered some turrets from this guy, you guys have seen these I assume already?

http://www.combatwombatminiatures.com/star_fortress.htm


[X-Wing] Miniatures Game @ 2013/05/24 23:24:16


Post by: Bolognesus


Would've been rather suprised had you jumped at it, lol.
He's only got that much in stock recently though. I... might've purchased one of everything I didn't already have on the spot
Not up for a trade I'm afraid, so good luck.

Nice board. Heh, not too surprised at the header:
DUE TO UNGODLY POPULARITY I AM NOT TAKING ANY MORE ORDERS FOR THE BASE SET OR THE TRENCH SET UNTIL I CAN CATCH UP OR EXPAND. TURRET SETS AND MOLDS ARE STILL AVAILABLE. SORRY...


[X-Wing] Miniatures Game @ 2013/05/24 23:42:28


Post by: MajorTom11


He he he didn't see that! Man FF should get their gak together they are sitting on a gold-mine... I am surprised investors haven't offered to help them speed up and increase production...

Thanks very much for the offer though, perfectly understood!


Automatically Appended Next Post:
Question: Is there a way to get the flight stem sections on their own? Say if you wanted to increase the height to 3 sections or even 4?


[X-Wing] Miniatures Game @ 2013/05/25 01:06:26


Post by: Bolognesus


your best bet would probably be modding bases with corsec rods, I'm afraid.


[X-Wing] Miniatures Game @ 210000/05/25 03:29:57


Post by: H.B.M.C.


That Death Star map seems awfully repetitive Tom. There isn't one that's slightly less grid-like with repeating textures?


[X-Wing] Miniatures Game @ 2013/05/25 04:21:15


Post by: Zathras


Going to be participating in a X-Wing Regional Tourney at Game Kastle in Santa Clara, Ca. tomorrow (05-25-13). Planning on running a modified "Han Shot First" list:

YT-1300 Han Solo with either Marksmanship & Gunner or the Millenium Falcon title & Luke Skywalker

2 x Y-Wings with Ion Cannon

100 points even.


[X-Wing] Miniatures Game @ 2013/05/25 06:09:58


Post by: MajorTom11


 H.B.M.C. wrote:
That Death Star map seems awfully repetitive Tom. There isn't one that's slightly less grid-like with repeating textures?


Believe it or not, no.... There are shockingly few Death Star texture maps out there! There are a few more generic starship hull ones, but there is a very specific amount of kibble and relief you need to say 'death star'.


[X-Wing] Miniatures Game @ 2013/05/26 00:13:12


Post by: Mywik


Had some friendly games in the last days.

Friend of mine is running two falcons (1 falcon, 1 yt-1300) on 100 points. Is there a way to make that work? So far she always lost because everyone just focus fired one of them down early when she wasnt able to do much in return and from there on it was pretty much GG.
Their 360 degrees fire arc is nice ... but through 1 agility and only one of them being able to evade they seem to be very squishy even with han and chewie piloting and with defensive upgrades they lack firepower.

One idea would be to take one as a outer rim smuggler and add an x-wing (maybe darklighter). That would limit the possible upgrades for han and what does the trash falcon bring to the table a second x-wing (or other) couldnt bring?

I personally like the "han shot first"-list when i run a falcon but she wants to play dual falcons really badly


[X-Wing] Miniatures Game @ 2013/05/26 04:13:57


Post by: MajorTom11


I don't think that list would be viable against anyone who knows what they are doing, the falcons are just too easy to hit and can't put out enough firepower to deal with a tie spam list. They need escort for sure.


[X-Wing] Miniatures Game @ 2013/05/26 05:27:38


Post by: Jihadin


HHhhmmmm. I have to check B&N this weekend. I do know they have Tie Fighters, Y-Wings, and X-Wings. On the clearance tables. Think the Falcon to. I'm stuck on 40K...if the wife finds out I'm expanding my painting genre she have my debit cards in a heart beat....you single guys don't laugh....you find out

My only justification would be to buy them....maybe paint up a Xwing Squadron basing of JG52 color scheme and marking...and trade the rest....my new Tau Drones be Xwings....for a couple of months.

I do know the price difference. I can't see a one for one mini trade......just throwing it out there....I'm looking to diverse the armor of my SM and CSM. Don't rush me. I'm 42 and set in my ways.....and Major Tom we're not in the same unit so no command influence from you


[X-Wing] Miniatures Game @ 2013/05/26 11:49:52


Post by: Mywik


 MajorTom11 wrote:
I don't think that list would be viable against anyone who knows what they are doing, the falcons are just too easy to hit and can't put out enough firepower to deal with a tie spam list. They need escort for sure.


I agree with that. That leads me to another question. Are you guys playing only 100 points games only or are you expanding to higher points levels too? Most battle reports i see are 100 or less. Running Dual Falcons would seem to be more viable on 150 points games. But the standard table size would be somewhat crowded if an imperial considers tie spam on 150 points .


[X-Wing] Miniatures Game @ 2013/05/26 15:18:56


Post by: MajorTom11


Ya, usually 50-100 pts, 100 pts being more common from what I can tell. I am not super familiar with the Falcon rules having never played with them myself, but that 1 agility is the thing that I keep coming back to, along with the attacks as the deciding factor... sometimes cards make a huge difference but in this case there are only so many targets 2 ships can hit in a given set of turns, and I just dont think they can even hit every ship in a tie spam list in most average game times, much less destroy them each in 1 round...


[X-Wing] Miniatures Game @ 2013/05/26 15:28:27


Post by: warboss


Agility 1 is bad but you can augment that with evade if you're using the millenium falcon card and the ship is so tanky that the massive shields and hull make up for it. The firepower that ship puts out is pretty amazing. Base 3 with likely a "try again" reroll on a miss via either Han, Luke, or the generic gunner is powerful. Also, it's alot faster than you'd think because of the base size. A forward 3 with the falcon is longer than a forward 4 for a normal fighter. I've had great luck circling the play area and picking off wounded fighters of my choice due to the 360 arc. YMMV.


[X-Wing] Miniatures Game @ 2013/05/26 15:31:53


Post by: MajorTom11


Oh there are def advantages to it, and I figured best use was exactly what you describe, circling and picking off strays in conjunction with fighters. My comments are aimed squarely at the 'Falcon only' lists being discussed previously, in which the dynamics change drastically compared to a mixed list.


[X-Wing] Miniatures Game @ 2013/05/26 15:44:06


Post by: warboss


 MajorTom11 wrote:
Oh there are def advantages to it, and I figured best use was exactly what you describe, circling and picking off strays in conjunction with fighters. My comments are aimed squarely at the 'Falcon only' lists being discussed previously, in which the dynamics change drastically compared to a mixed list.


I could see the dual falcon list working though personally depending on the upgrades. Two 360 arcs with 3 base attack and rerolls on misses that are hard to follow (especially with engine modification boost moves) and keep in your sights would be killer against aggressive players.. not so much against more sit back and wait playstyles though.


[X-Wing] Miniatures Game @ 2013/05/26 19:08:42


Post by: MajorTom11


I just played a game with the opponent using Slave 1 for the first time... holy crap that thing wrecks face... it costs a heavy amount sure but the ion cannons and tankiness are pretty nuts...


[X-Wing] Miniatures Game @ 2013/05/26 19:31:23


Post by: Zathras


 MajorTom11 wrote:
I just played a game with the opponent using Slave 1 for the first time... holy crap that thing wrecks face... it costs a heavy amount sure but the ion cannons and tankiness are pretty nuts...


Wait till you face 3 of them for 99 points.....30 health is a bitch to cut through.


[X-Wing] Miniatures Game @ 2013/05/26 23:02:38


Post by: Falco


I played an 80 pt game last night as the rebels. I took a gold squadron y-wing with ion and R2, prototype a-wing with cluster missiles, and tycho celchu with swarm tactics and cluster missiles. I kept the a-wings together and bumped the shooting of the prototype to 8. Worked really well with the y-wing slowing ties down.


[X-Wing] Miniatures Game @ 2013/05/27 00:41:14


Post by: MajorTom11


The main thing I'm missing now is y-wings, so Ion was a shock to me playing against slave one... I did not realize it bypassed shields, I thought it just put the 1 move consequence on you... devastating weapon!


[X-Wing] Miniatures Game @ 2013/05/27 00:45:54


Post by: Azreal13


 MajorTom11 wrote:
The main thing I'm missing now is y-wings, so Ion was a shock to me playing against slave one... I did not realize it bypassed shields, I thought it just put the 1 move consequence on you... devastating weapon!


Bypass shields?

That's news to me, and I've played with and against them!


[X-Wing] Miniatures Game @ 2013/05/27 00:47:08


Post by: MajorTom11


The way the rule read to me, a hit deals 1 damage card, shields or no shields the way it was worded...?


[X-Wing] Miniatures Game @ 2013/05/27 00:50:12


Post by: Azreal13


Nope, just checked on the FFG, its a point of damage, not a damage card. So shields go first. With large ships, they need two ion tokens for the ion effect to happen, but will still take a point of damage each hit.


[X-Wing] Miniatures Game @ 2013/05/27 00:52:03


Post by: warboss


 MajorTom11 wrote:
The way the rule read to me, a hit deals 1 damage card, shields or no shields the way it was worded...?


Although I don't have the rules with me at the moment, that's not how I remember them or how we played. It does a max of one damage but I don't think it refers to bypassing shields.

http://home.comcast.net/~jason.fuller/empire.html

Looking at the ion card entry (hover over it with your pointer and it pops up) on the top row shows just "damage" and not damage card. You do still however suffer the ion token effect of derping forward 1 regardless of shields.


[X-Wing] Miniatures Game @ 2013/05/27 00:57:07


Post by: MajorTom11


Ok that makes more sense, my opponent was making the argument of damage in terms of RAW but if there is seperate terminology and a distinction between a damage card and damage point then that makes TONS more sense.

I still whupped him at least


[X-Wing] Miniatures Game @ 2013/05/27 02:18:23


Post by: Jihadin


Items claimed

Just showing one of the wings are off a Tie Advance



[X-Wing] Miniatures Game @ 2013/05/27 02:19:33


Post by: MajorTom11


Delicious y-wings... all mine!


[X-Wing] Miniatures Game @ 2013/05/27 02:22:21


Post by: warboss


 MajorTom11 wrote:

I still whupped him at least


That is the best consolation, isn't it?


[X-Wing] Miniatures Game @ 2013/05/27 02:24:05


Post by: MajorTom11


It is, that and the successful tracking down of y-wings to return the ion favor! Just missing a couple of interceptors and a-wings and my phase 1 and 2 collection is complete!


[X-Wing] Miniatures Game @ 2013/05/27 02:45:56


Post by: Jihadin


And my next question was answered


[X-Wing] Miniatures Game @ 2013/05/28 13:47:05


Post by: Mywik


Looks like i dont have to wait till october to get my missing wave 1 ships.

Today there was an official post on the forums of the german X-Wing Distributor (Heidelberger Spieleverlag) that says they will have cores and wave1 back on the shelves at the start of july followed by wave 2 some time later in july (wave 2 not being 100% sure).

Source if you understand german .


[X-Wing] Miniatures Game @ 2013/05/28 14:47:32


Post by: Pipboy101


Well, The Death Star board is about 60% complete. Just need to make my vertical terrain, towers and TL turrets.

Next project is which is already in the works is a two level asteroid board. The first level on the main board is a large asteroid surface with a rebel base on the surface which the Wave 3 ships can bomb. The second level will be a 4x4 piece of plexi-glass that is covered in an asteroid field which the fighters can move and play. The fighters can move up can down bewteen the two levels.


[X-Wing] Miniatures Game @ 2013/05/28 14:49:27


Post by: MajorTom11


Pics Pip?

Guys, I am trying to get in touch with FF brass in order to see if we can get a bit more of a robust community happening here with lots of info etc, I think X-wing can live in more than 1 single linear thread -

Could be cool will see what happens!


[X-Wing] Miniatures Game @ 15200/04/28 14:50:19


Post by: Falco


 MajorTom11 wrote:
Pics Pip?

Guys, I am trying to get in touch with FF brass in order to see if we can get a bit more of a robust community happening here with lots of info etc, I think X-wing can live in more than 1 single linear thread -

Could be cool will see what happens!


Would love to see that happen. I would like to see a thread devoted to lists etc.


[X-Wing] Miniatures Game @ 2013/05/28 14:51:57


Post by: MajorTom11


So would I, it seems the game is popular enough to support it, will kick the idea around upstairs, if you guys are into it!


[X-Wing] Miniatures Game @ 2013/05/28 15:02:15


Post by: Pipboy101


 MajorTom11 wrote:
Pics Pip?

Guys, I am trying to get in touch with FF brass in order to see if we can get a bit more of a robust community happening here with lots of info etc, I think X-wing can live in more than 1 single linear thread -

Could be cool will see what happens!


When I get home from work I will post some pictures of what I am starting. I am using the unfinished boards that were going to make an extra large Death Star board. It was had to justify having an 8 1/2 foot by 4 foot Death Star board with trench. It is now a 4 1/2 foot by 4 foot Death Star board with a trench.

So the two unfinished boards are going to be base for the asteroid board. The main board surface layer will be pink foam. Instead of trying to carve out the texture or sculpt it in with putty I am going to use cheep brown spray paint. The propellent will melt the foam and give it that irregular texture plus it will be more durible for store play. The second level will be a single sheet of plexi-glass framed out in wood, with a center support to reduce the middle from sagging. It will be held up by 4 support rods, one on each corner approx 2 to 2 1/2 feet above the main board.

It should be realitivly easy. The only thing I need to practice with is the plexi-glass because it is a material I have not worked with yet. I will need to find an anti-glare coating for it so the store lights will not shine back up at players.


[X-Wing] Miniatures Game @ 2013/05/28 15:52:21


Post by: Mywik


 MajorTom11 wrote:
So would I, it seems the game is popular enough to support it, will kick the idea around upstairs, if you guys are into it!


Would love to have the opportunity to discuss squadron setups and formations and stuff on dakka iin more than one thread with scattered and outdated information.


[X-Wing] Miniatures Game @ 2013/05/28 15:53:57


Post by: warboss


 MajorTom11 wrote:
So would I, it seems the game is popular enough to support it, will kick the idea around upstairs, if you guys are into it!


I'm good with an increase in x-wing threads but I'm not clear about the extent that you're talking about. Do you mean more threads or a subforum? As much as I like the game, I suspect a subforum would be somewhat dead for weeks to months at a time with FFG's glacial release schedule.


[X-Wing] Miniatures Game @ 2013/05/28 16:07:32


Post by: Pipboy101


An xwing battle reports, missions and campaigna, xwing tactics, squadron builds and a general topic.

I would love to see those in a sub-topics. I think if they were there people would post.


[X-Wing] Miniatures Game @ 2013/05/28 16:21:39


Post by: warboss


 Pipboy101 wrote:
An xwing battle reports, missions and campaigna, xwing tactics, squadron builds and a general topic.

I would love to see those in a sub-topics. I think if they were there people would post.


I have no issue with subTOPICS but I suspect a subFORUM exclusively for x-wing would be a bit of a wasteland at times in between 6 month releases from FFG. There's nothing stopping us from making the threads with the themes you mentioned right now to my knowledge. There is this thread for general news and discussion but I still put up another thread for details on my league games and you've got a modeling thread too.


[X-Wing] Miniatures Game @ 2013/05/28 16:24:44


Post by: MajorTom11


Not sure what the best balance would be, but 3 threads dedicated to the missions, tactics and rules questions would probably be pretty cool. I will just wait to see if I hear from them and then talk to the team here to see what they think. I know I am not the only X-wing enthusiast here though


[X-Wing] Miniatures Game @ 2013/05/28 19:17:07


Post by: Pipboy101


 MajorTom11 wrote:
Not sure what the best balance would be, but 3 threads dedicated to the missions, tactics and rules questions would probably be pretty cool. I will just wait to see if I hear from them and then talk to the team here to see what they think. I know I am not the only X-wing enthusiast here though


Well, one of us can start up one of those threads to get the ball rolling. I would love to see a more involved xwing community here in dakka.


[X-Wing] Miniatures Game @ 2013/05/29 01:28:06


Post by: timetowaste85


I'd be down for an X-Wing only section, or even Fantasy Flight Games as it's own section on the site-it would cover X-Wing, Dust, Call of Cthulhu, Warhammer Invasion, Netrunner (which has become the best selling cardgame outside of Magic, even though I haven't played it yet), and a bunch of others. I have asked Yakface or Lego about this before (don't remember which one), and he didn't feel the forum was ready for it. But if you're asking for a similar thing Tom...mayhaps there would be a chance...


[X-Wing] Miniatures Game @ 2013/05/29 04:27:07


Post by: MajorTom11


There is a certain critical level of activity to do with the game that needs to happen, but from the discussions I've had with the team it is perfectly desirable and feasible to do it if the demand is there and organic. That being said, I am going to start a few threads as we discussed to cover the topics, as I do have questions to ask on a variety of fronts!

If you guys know people who play, get em in here and participating and great things can happen


[X-Wing] Miniatures Game @ 2013/05/30 17:41:01


Post by: Mywik


Today i found 7 Y-Wings and 2 Tie Advanced chilling around in a warehouse finally!!!


[X-Wing] Miniatures Game @ 2013/05/30 17:45:23


Post by: MajorTom11


Gah I need just 1 more advance, a-wing and interceptor! Scouring the net and bugging all my US friends to check Barnes and noble for me lol


Automatically Appended Next Post:
Congrats on the find!


[X-Wing] Miniatures Game @ 2013/05/30 18:20:38


Post by: Falco


 MajorTom11 wrote:
Gah I need just 1 more advance, a-wing and interceptor! Scouring the net and bugging all my US friends to check Barnes and noble for me lol


Automatically Appended Next Post:
Congrats on the find!


Tom - I might be able to assist you with the Advance and A-wing. PM me


[X-Wing] Miniatures Game @ 2013/05/30 20:19:56


Post by: MajorTom11


Falco and Jihadin are the kings of the universe, thanks so much guys! Just one lone Interceptor left and I will have triple what I actually need at last! Lol!


[X-Wing] Miniatures Game @ 2013/05/30 21:24:58


Post by: Falco


Happy to be of assistance Always like to help a gaming community grow.

Did anyone else see this? Or have I just been completly blinded by the shiney wave 3 models and missed this?

http://www.spikeybits.com/servlet/the-13093/Star-Wars-X-dsh-Wing-cln--Starfield/Detail


[X-Wing] Miniatures Game @ 2013/05/30 21:44:02


Post by: Zathras


 Falco wrote:
Happy to be of assistance Always like to help a gaming community grow.

Did anyone else see this? Or have I just been completly blinded by the shiney wave 3 models and missed this?

http://www.spikeybits.com/servlet/the-13093/Star-Wars-X-dsh-Wing-cln--Starfield/Detail


They announced that back in April on the FFG website.

http://www.fantasyflightgames.com/edge_news.asp?eidn=4075


[X-Wing] Miniatures Game @ 2013/05/31 14:18:23


Post by: Mywik


Do you guys always play dark vs light? Are there any problems when playing for example rebels vs rebels (except possible double characters which would only be a problem from a fluff point of view)?


[X-Wing] Miniatures Game @ 2013/05/31 14:38:19


Post by: MajorTom11


I don't think there is any problem doing a mirror match if you have the stuff and want to... I mean it's not like the rules or system would break, see no reason not to!


[X-Wing] Miniatures Game @ 2013/05/31 15:09:53


Post by: warboss


 Mywik wrote:
Do you guys always play dark vs light? Are there any problems when playing for example rebels vs rebels (except possible double characters which would only be a problem from a fluff point of view)?


No problems really but the matches can be a bit weird (especially if you're using only wave 1 ships). If you're not using a-wings or interceptors, the rebels have high attack and low defense whereas imps have high defense and low attack. Reb vs Reb can turn into a massacre whereas Imps vs Imps can be quite protracted. If you're using the wave 2 ships, it's not as much of an issue though.


[X-Wing] Miniatures Game @ 2013/05/31 15:13:54


Post by: Mywik


 warboss wrote:
 Mywik wrote:
Do you guys always play dark vs light? Are there any problems when playing for example rebels vs rebels (except possible double characters which would only be a problem from a fluff point of view)?


No problems really but the matches can be a bit weird (especially if you're using only wave 1 ships). If you're not using a-wings or interceptors, the rebels have high attack and low defense whereas imps have high defense and low attack. Reb vs Reb can turn into a massacre whereas Imps vs Imps can be quite protracted. If you're using the wave 2 ships, it's not as much of an issue though.


Only ship that is missing in my collection is the TIE Advanced which i expect to ship tomorrow. So it seems its not much of an issue .


[X-Wing] Miniatures Game @ 2013/06/01 04:37:39


Post by: Pipboy101


Here is what I am working on for our games at the FLGS (very WIP):



[X-Wing] Miniatures Game @ 2013/06/01 05:27:22


Post by: warboss


Its good to see so many people using the corellian corvette! I'll have to take a peek this weekend and see if the average ebay prices have gone up since I got mine a few months ago.


[X-Wing] Miniatures Game @ 2013/06/01 06:54:01


Post by: MajorTom11


Indeed, if someone could identify the corvette model that is very close to proper scale, that would be awesome, I think there is one particular one that works well -


[X-Wing] Miniatures Game @ 2013/06/01 07:38:11


Post by: Awesomesauce



The corvette is called the collectors fleet blockade runner


Does anybody have a good cheap method for storing/transporting all of their ships? I feel like my usual method of tackle box inserts would lead to the models breaking eventually--they're much more fragile than 40k models.


[X-Wing] Miniatures Game @ 2013/06/01 10:17:51


Post by: Mywik


 Awesomesauce wrote:

The corvette is called the collectors fleet blockade runner


Does anybody have a good cheap method for storing/transporting all of their ships? I feel like my usual method of tackle box inserts would lead to the models breaking eventually--they're much more fragile than 40k models.


I bought 2 of the battlefoam inserts for the game box. Here you find some of them. The Star Wars Game Foam Kit is what i use.


[X-Wing] Miniatures Game @ 2013/06/01 13:14:30


Post by: MajorTom11


Awesome sauce thanks so much for id'ing the corvette!


[X-Wing] Miniatures Game @ 2013/06/01 13:23:16


Post by: Pipboy101


I got mine on Ebay for 25.00 USD. They range from 20.00 to 100.00 on Ebay depending if it is still in the box. Was thinking about buying a second but didn't since I can use the money to make terrain to recreate the space battle above endor where the fighters are fighting in between the star destoryer and the mon cal cruiser.


[X-Wing] Miniatures Game @ 2013/06/03 05:55:11


Post by: Awesomesauce


No prob for the corvette. And pipboy is right about eBay, just keep an eye out and be patient. I got mine for ~$30. Since I'm planning on making some modifications/painting it (and, of course, using it) don't care how good the condition its unopened box is.

And thanks for the battle foam link mywik! I had previously only seen the kr one, but I didn't really like it. Could you tell me though--how deep are those foam trays? I prefer to keep the plastic rods attached to the ships when I pack them up, is the foam tray deep enough to accommodate that?

The ships are just so fragile I feel like they would break after continually removing the rod from it after every use, after a certain amount of time.


[X-Wing] Miniatures Game @ 2013/06/03 10:19:53


Post by: Mywik


 Awesomesauce wrote:

And thanks for the battle foam link mywik! I had previously only seen the kr one, but I didn't really like it. Could you tell me though--how deep are those foam trays? I prefer to keep the plastic rods attached to the ships when I pack them up, is the foam tray deep enough to accommodate that?

The ships are just so fragile I feel like they would break after continually removing the rod from it after every use, after a certain amount of time.



The one i use fits into the standard x-wing game box so unfortunately it wont fit with the rod attached. The other one is too expensive in my eyes if you dont own the fitting battlepack and i dont think they'll fit with rods attached. Could buy ten "replacement" ships for that price.

I already broke some of my flight rods. I simply magnetised all of my ships to the rods and bases. I'm also in the process of building a magnetic board. Really sick of shoving around the ships by accident.


[X-Wing] Miniatures Game @ 2013/06/10 18:12:45


Post by: MajorTom11


It worked pretty darn well 2 weeks ago, so just putting it out there again, if you guys spot tie Interceptors in Barnes and Nobles, grab it and I will pay cost + shipping plus some $ for your time! Need 2 -


[X-Wing] Miniatures Game @ 2013/06/14 22:47:59


Post by: spiralingcadaver


So, dunno if this is the right thread, but just got into the game, and I'm loving it. Not interested in playing competitively, just having a couple forces that have some fun character.

Basically, looking at the classics:
-Starter set (have it already)
-Millennium falcon
-slave-1
-TIE advanced

...what ships/quantities of other stuff should I pick up? (Again, trying to make 2 balanced/fun lists, not world ending tournament forces or anything)


[X-Wing] Miniatures Game @ 2013/06/14 23:02:29


Post by: warboss


 spiralingcadaver wrote:
So, dunno if this is the right thread, but just got into the game, and I'm loving it. Not interested in playing competitively, just having a couple forces that have some fun character.

Basically, looking at the classics:
-Starter set (have it already)
-Millennium falcon
-slave-1
-TIE advanced

...what ships/quantities of other stuff should I pick up? (Again, trying to make 2 balanced/fun lists, not world ending tournament forces or anything)


It's one of several (the other main general one being over in news and rumors). I'd personally recommend getting 2 of each smaller ship that isn't in the starter set and one of each that is in the starter. The blister packs do repeat the cards/upgrades in the starter but do actually contain about 1/3 new material that is nice to have (like more special characters for x-wings and tie fighters). In addition, other blisters contain very useful cards as well (like the generic r2 droid and push the limit upgrades). The starter sets are great for building up the basic units like ties and x-wings but also give you more measuring sticks and tokens as well as dice for the price of less than 3 blister ships.

If cost rather than sheer variety is the bigger concern for you, I'd say add the following:

x-wing blister
tie fighter
tie interceptor x 2
y-wing
a-wing

For the rebels you have a core "squadron" of two x-wings with every variant pilot and upgrade along with one of every other ship for flavor as well as upgrades. The Imperials on the other hand get two squadrons of 3 ships (one grunt with 3 ties and the other elite with 2x interceptors and an advanced) to counter them. You also get at least one of every upgrade card as well produced so far for the game. I've been big on this game since before they came out with the pdf preview of the rules and my collection pales in comparison to the likes of relative newcomers like MT11... but I've almost never found myself lacking (push the limit is an almost broken upgrade and I woudn't mind more copies of it. I'm a bit late to the "here's my collection" party but.. here's my collection!

4 x-wings (2 starter, 2 blister)
4 TIE fighters (3 starter, 1 blister)
2 TIE advanced
2 y-wings
2 a-wings
2 TIE interceptors
1 Millenium Falcon
1 Slave-1

With two TIE bombers and b-wings plus one Lambda shuttle on preorder at my FLGS. That will actually be all I can fit in my foam case along with the chits and such so I'm not sure what I'll do after that... luckily, the glacial pace of the releases means I likely won't have to worry about it until around late winter.


[X-Wing] Miniatures Game @ 2013/06/15 00:31:32


Post by: Panic


yeah,
I'd say the sweet spot for gaming would be 3 core sets plus the following expansions -
1x Xwing, 2x TieFighter, 2x TIE advanced, 2x Ywings, 2x A-wings, 2x TIE interceptors, 1 YT1300 & 1 firespray.

Giving you.

4 x-wings (3 starter, 1 blister)
8 TIE fighters (6 starter, 2 blister)
2 TIE advanced
2 y-wings
2 a-wings
2 TIE interceptors
1 yt1300
1 firespray

You can run everything from the 8 TieFighter swarm and the 4 Xwing squadron to the more varied builds.
Plus you'll have loads of dice and a spare set of turn templates...

Panic...


[X-Wing] Miniatures Game @ 2013/06/15 01:33:34


Post by: Bolognesus


 spiralingcadaver wrote:
So, dunno if this is the right thread, but just got into the game, and I'm loving it. Not interested in playing competitively, just having a couple forces that have some fun character.

Basically, looking at the classics:
-Starter set (have it already)
-Millennium falcon
-slave-1
-TIE advanced

...what ships/quantities of other stuff should I pick up? (Again, trying to make 2 balanced/fun lists, not world ending tournament forces or anything)


I would swap the TIE advanced for an interceptor at least. Besides that you'll really want an X-wing booster. an A wing booster has something fun for both sides - the ever annoying Awing for the rebs and the push the limit upgrade for your soontif fel piloted interceptor and a TIE fighter booster wouldn't go amiss either.

first off: starter, falcon, slave, TIE Interceptor and X-Wing booster. that's two decent fieldable forces, in principle.
Then A-wing and TIE fighter boosters for a little variety.
Advanced and Y wing are good, nice ships but the two I could do without the easiest by far. Still, if you have the previous two packages, they would be quite a bit of fun to play (if you had to pick one, get the Y-wing. more of a style onto itself than the advanced is - more variation on the tabletop IMO . I would probably get another interceptor before even getting an advanced, though.

Don't buy more than that. play with the stuff a bit and by the time you've even gotten halfway through with half of it you'll have a pretty damn good picture of what *you* want more of. every pack is useful, but many are a matter of taste, IMO



[X-Wing] Miniatures Game @ 2013/06/15 02:26:46


Post by: MandalorynOranj


I also just ordered the starter set, really looking forward to playing the game. It sucks that pretty much everything is out of print at the moment.


[X-Wing] Miniatures Game @ 2013/06/15 03:42:28


Post by: Panic


yeah,
 spiralingcadaver wrote:
So, dunno if this is the right thread, but just got into the game, and I'm loving it. Not interested in playing competitively, just having a couple forces that have some fun character.

Basically, looking at the classics:
-Starter set (have it already)
-Millennium falcon
-slave-1
-TIE advanced

...what ships/quantities of other stuff should I pick up? (Again, trying to make 2 balanced/fun lists, not world ending tournament forces or anything)


A second starter set is a must! a 2 x-wing and 4 Ties are a great bed rock for squad building.
plus having the extra dice and templates around the table makes playing much more enjoyable. (some attacks require more than 3 dice!)
then get 1x Y-wing and 1 Tie-Advanced.

With these purchases you have enough options to swap around the upgrades and pilots and get a real feel for 100pt squadron building.
Rebel will have 2 Xwings and a Y-wing ( access to ion canon )
Imperials 4Ties and a Tie Advanced! ( access to Vader )

After that like Bolognesus says just buy the boosters that take your fancy when you want them to build up your fleet.
I'd suggest getting the A-wing, Interceptor and booster pack TieFighter before buying the large base ships.

Panic...


[X-Wing] Miniatures Game @ 2013/06/15 04:35:01


Post by: Skragdakka Urduk


 MandalorynOranj wrote:
I also just ordered the starter set, really looking forward to playing the game. It sucks that pretty much everything is out of print at the moment.

Everything but the TIE Interceptor and A-Wing is in-stock at Amazon.com. You might even be able to pick up Wave 1 items and the core sets from Barnes and Noble.


[X-Wing] Miniatures Game @ 2013/06/15 04:56:33


Post by: MandalorynOranj


 Skragdakka Urduk wrote:
 MandalorynOranj wrote:
I also just ordered the starter set, really looking forward to playing the game. It sucks that pretty much everything is out of print at the moment.

Everything but the TIE Interceptor and A-Wing is in-stock at Amazon.com. You might even be able to pick up Wave 1 items and the core sets from Barnes and Noble.

All the ships I've seen on Amazon have been more expensive than MSRP, it's a bit prohibitive. I'll have to check B&N.


[X-Wing] Miniatures Game @ 2013/06/15 06:00:47


Post by: Skragdakka Urduk


 MandalorynOranj wrote:
 Skragdakka Urduk wrote:
 MandalorynOranj wrote:
I also just ordered the starter set, really looking forward to playing the game. It sucks that pretty much everything is out of print at the moment.

Everything but the TIE Interceptor and A-Wing is in-stock at Amazon.com. You might even be able to pick up Wave 1 items and the core sets from Barnes and Noble.

All the ships I've seen on Amazon have been more expensive than MSRP, it's a bit prohibitive. I'll have to check B&N.

Well, when was the last time you checked? As of this post, the TIE Advanced is $13.73, TIE Fighter is $12.71, X-Wing is $14.46, Y-Wing is $14.99, Slave-1 is $23.99, and the Millenium falcon is $22.81. So all but the Y-wing are slightly under MSRP while the Y-Wing is four cents over. Only the A-Wing and TIE Interceptor are outrageously priced by marketplace sellers.

BTW, if you do choose to go to Barnes and Noble, try to sign up to their e-mail newsletter for weekly or bi-weekly coupons. Of course, Father's Day is right around the corner, so they've been pushing the e-mail coupons hard. I've gotten one every day for the past three days...


[X-Wing] Miniatures Game @ 2013/06/15 06:28:17


Post by: MandalorynOranj


Huh, interesting. Thanks for proving me wrong, glad to see it!


[X-Wing] Miniatures Game @ 2013/06/15 15:20:06


Post by: Anpu-adom


I think I've stated this before on this thread, but here's my 'Must haves", and it's based on the Battlefoam insert.

2x Starter (The extra dice and templates are required, IMHO)
1x X-Wing
2x Y-Wing
2x Tie Advanced

I do wish that I had room for a Tie pack, to pick up some of those special cards. Oh well.


[X-Wing] Miniatures Game @ 2013/06/15 17:05:40


Post by: spiralingcadaver


 Bolognesus wrote:


I would swap the TIE advanced for an interceptor at least. Besides that you'll really want an X-wing booster. an A wing booster has something fun for both sides - the ever annoying Awing for the rebs and the push the limit upgrade for your soontif fel piloted interceptor and a TIE fighter booster wouldn't go amiss either.

first off: starter, falcon, slave, TIE Interceptor and X-Wing booster. that's two decent fieldable forces, in principle.
Then A-wing and TIE fighter boosters for a little variety.
Advanced and Y wing are good, nice ships but the two I could do without the easiest by far. Still, if you have the previous two packages, they would be quite a bit of fun to play (if you had to pick one, get the Y-wing. more of a style onto itself than the advanced is - more variation on the tabletop IMO . I would probably get another interceptor before even getting an advanced, though.

Don't buy more than that. play with the stuff a bit and by the time you've even gotten halfway through with half of it you'll have a pretty damn good picture of what *you* want more of. every pack is useful, but many are a matter of taste, IMO

Thanks, all, but thanks in particular Bolognesus for the advice on the compact force!


[X-Wing] Miniatures Game @ 2013/06/15 22:40:06


Post by: Bolognesus


...Do keep in mind it's all very much a matter of personal taste though!

Oh, one last bit of advice: get someone to photocopy a "push the limit" card for use with your interceptor if you don't get the A-wing yet. That card on soontir fel is probably responsible for >50% of my nastier maneuvres so far


[X-Wing] Miniatures Game @ 2013/06/17 17:30:34


Post by: MajorTom11


One last random request out there since it seems to have worked out beautifully for me so far - Do any of you have spare flight stands with pegs? I know some of you have used ships as debris etc, so if those stands are sitting around let me know and I will make an offer!


[X-Wing] Miniatures Game @ 2013/06/17 17:38:18


Post by: Enigma Crisis


 MajorTom11 wrote:
One last random request out there since it seems to have worked out beautifully for me so far - Do any of you have spare flight stands with pegs? I know some of you have used ships as debris etc, so if those stands are sitting around let me know and I will make an offer!


I've gotten into using minimum pegs where possible as I don't like the idea of breaking stands so I've got a few extras.


[X-Wing] Miniatures Game @ 2013/06/17 17:42:52


Post by: Falco


 Enigma Crisis wrote:
 MajorTom11 wrote:
One last random request out there since it seems to have worked out beautifully for me so far - Do any of you have spare flight stands with pegs? I know some of you have used ships as debris etc, so if those stands are sitting around let me know and I will make an offer!


I've gotten into using minimum pegs where possible as I don't like the idea of break stands so I've got a few extras.


Enigma - very random and off topic but I am moving up to Helena in mid July. Looking for a gaming group or place to throw dice. I am not opposed to driving the hour north to GF if that is the closest place. I hear the Helena area is pretty dead.


[X-Wing] Miniatures Game @ 2013/06/17 17:56:01


Post by: Nafarious


Anpu-adom wrote:
I think I've stated this before on this thread, but here's my 'Must haves", and it's based on the Battlefoam insert.

2x Starter (The extra dice and templates are required, IMHO)
1x X-Wing
2x Y-Wing
2x Tie Advanced

I do wish that I had room for a Tie pack, to pick up some of those special cards. Oh well.


Is there a real reason for doing this. Couldn't I just build up one army rather than two?


[X-Wing] Miniatures Game @ 2013/06/17 17:59:46


Post by: Enigma Crisis


 Nafarious wrote:
Anpu-adom wrote:
I think I've stated this before on this thread, but here's my 'Must haves", and it's based on the Battlefoam insert.

2x Starter (The extra dice and templates are required, IMHO)
1x X-Wing
2x Y-Wing
2x Tie Advanced

I do wish that I had room for a Tie pack, to pick up some of those special cards. Oh well.


Is there a real reason for doing this. Couldn't I just build up one army rather than two?


Yes you can most people are doing that so they can play games with friends who might be interested into getting the game. It's much easier to do that when you have 2 forces.


[X-Wing] Miniatures Game @ 2013/06/17 18:04:24


Post by: Nafarious


 Enigma Crisis wrote:
 Nafarious wrote:
Anpu-adom wrote:
I think I've stated this before on this thread, but here's my 'Must haves", and it's based on the Battlefoam insert.

2x Starter (The extra dice and templates are required, IMHO)
1x X-Wing
2x Y-Wing
2x Tie Advanced

I do wish that I had room for a Tie pack, to pick up some of those special cards. Oh well.


Is there a real reason for doing this. Couldn't I just build up one army rather than two?


Yes you can most people are doing that so they can play games with friends who might be interested into getting the game. It's much easier to do that when you have 2 forces.


That's a good point. I will probably do this now.


[X-Wing] Miniatures Game @ 2013/06/17 18:08:36


Post by: MajorTom11


Ya you want both, definitely, it is just more convenient that way by miles and miles. If you only had one army you become reliant on the community, if you have both you can get all kinds of people to play. Since you don't need tons of terrain etc it is much easier to play at home comfortably too.


[X-Wing] Miniatures Game @ 2013/06/17 18:12:16


Post by: Falco


 MajorTom11 wrote:
Ya you want both, definitely, it is just more convenient that way by miles and miles. If you only had one army you become reliant on the community, if you have both you can get all kinds of people to play. Since you don't need tons of terrain etc it is much easier to play at home comfortably too.


Very true! I found that by having 2 balanced forces it is much easier to get people excited about the game. My regular opponent and I switch up which faction we play on a game by game basis.


[X-Wing] Miniatures Game @ 2013/06/17 18:47:45


Post by: Nafarious


So basically I have the starter set right now, and a tie interceptor. What else should I buy from here?


[X-Wing] Miniatures Game @ 2013/06/17 18:52:51


Post by: MajorTom11


another x-wing, then an a-wing, then tie expansion, then an advanced, then a y-wing. After that whatever you like


[X-Wing] Miniatures Game @ 2013/06/17 19:03:40


Post by: timetowaste85


 Falco wrote:
 MajorTom11 wrote:
Ya you want both, definitely, it is just more convenient that way by miles and miles. If you only had one army you become reliant on the community, if you have both you can get all kinds of people to play. Since you don't need tons of terrain etc it is much easier to play at home comfortably too.


Very true! I found that by having 2 balanced forces it is much easier to get people excited about the game. My regular opponent and I switch up which faction we play on a game by game basis.


Same here, we switch up all the time, and don't use the same list each time. We aren't running Internet power lists, but try to win. It's a lot of fun, not playing super competitive.


[X-Wing] Miniatures Game @ 2013/06/18 04:46:24


Post by: Nafarious


 MajorTom11 wrote:
another x-wing, then an a-wing, then tie expansion, then an advanced, then a y-wing. After that whatever you like


Can I just buy another starter set; the tie advanced; a Y-Wing; and an A-Wing?


[X-Wing] Miniatures Game @ 2013/06/18 04:51:05


Post by: MajorTom11


You want the tie expansion pack and x-wing as they come with unique cards you won't get otherwise, including the particularly useful and illustrious Wedge Antilles -


[X-Wing] Miniatures Game @ 2013/06/18 06:24:21


Post by: Nafarious


So does this cover all of it?

http://gyazo.com/706b05089f91d76ed5167e63b2699254


[X-Wing] Miniatures Game @ 2013/06/18 11:38:43


Post by: Anpu-adom


Looks about right to me, but there are a few things you might wanna add.
#1. A deck box for the cards.
#2. A plano box for all the tokens and dice.
#3. If you aren't getting a second starter, then you either need to extra dice pack, or the dice app.

That's about it.


[X-Wing] Miniatures Game @ 2013/06/18 12:41:22


Post by: Morathi's Darkest Sin


Really tempted.. as I know my eldest lad would love it. Especially if he gets to play the Falcon.

So, is it overly complicated?

My eldest in nine, getting on ten. He plays 40K with little issue, some minor tactics problems buts that more about his age rather than his ability to play the game. He's also played Heroclix, and Star Wars Mini's with little issue, and beats me at Carcassonne, is learning Warhammer fantasy at the moment.

Do folks who have played it reckon he'll enjoy it, or have played with kids of a similar age range, wargame understanding with no issues?


[X-Wing] Miniatures Game @ 2013/06/18 12:48:32


Post by: robertsjf


He'll be fine!


[X-Wing] Miniatures Game @ 2013/06/18 12:55:01


Post by: Morathi's Darkest Sin


Hmm... I'm thinking...

Heh, tbh, part of the reason I'm getting tempted is I just got the Star Wars LCG, and Warhammer Invasion a week ago, and they are literally two of the best card games I've played in years.

Going on that level of design, I suddenly thought that the comments I've seen kicking around on how great X-Wing is, from Tom, Kan and others are probably spot on, and its you know.. Star Wars.



[X-Wing] Miniatures Game @ 2013/06/18 13:26:34


Post by: Anpu-adom


He'll be fine. My 5 year old handles movement just fine... a 10 would be able to play without a problem.


[X-Wing] Miniatures Game @ 2013/06/18 14:31:36


Post by: Bolognesus


Anpu-adom wrote:
Looks about right to me, but there are a few things you might wanna add.
#1. A deck box for the cards.
#2. A plano box for all the tokens and dice.
#3. If you aren't getting a second starter, then you either need to extra dice pack, or the dice app.

That's about it.


agreed on one and two; three is a matter of personal taste, rerolling a die every now and then isn't all that bad. Really though, getting that dice pack is bad value - you'll want the second starter in the end anyway
I would, however,swap the Y-Wing for an A-wing if you can only get one of the two (getting both obviously being the preferred solution here )


[X-Wing] Miniatures Game @ 2013/06/18 17:52:15


Post by: Morathi's Darkest Sin


Well I'm going to give it a go.

Picked up two starters, a X-wing, TIE, TIE Advanced, Y-Wing, Falcon and Slave 1.

Will see where it goes from there.


[X-Wing] Miniatures Game @ 2013/06/18 19:16:07


Post by: Nafarious


Anpu-adom wrote:
Looks about right to me, but there are a few things you might wanna add.
#1. A deck box for the cards.
#2. A plano box for all the tokens and dice.
#3. If you aren't getting a second starter, then you either need to extra dice pack, or the dice app.

That's about it.


I have a deck box
I have a plano case
and there are two starters there


Automatically Appended Next Post:
 Bolognesus wrote:
Anpu-adom wrote:
Looks about right to me, but there are a few things you might wanna add.
#1. A deck box for the cards.
#2. A plano box for all the tokens and dice.
#3. If you aren't getting a second starter, then you either need to extra dice pack, or the dice app.

That's about it.


agreed on one and two; three is a matter of personal taste, rerolling a die every now and then isn't all that bad. Really though, getting that dice pack is bad value - you'll want the second starter in the end anyway
I would, however,swap the Y-Wing for an A-wing if you can only get one of the two (getting both obviously being the preferred solution here )


I can still get an A-Wing, I am just waiting for one to be instock.


[X-Wing] Miniatures Game @ 2013/06/19 02:11:44


Post by: Bolognesus


fair 'nuff. just seemed like a "buy once and be done with it shopping list


[X-Wing] Miniatures Game @ 2013/06/19 02:17:23


Post by: MajorTom11


 Morathi's Darkest Sin wrote:
Really tempted.. as I know my eldest lad would love it. Especially if he gets to play the Falcon.

So, is it overly complicated?

My eldest in nine, getting on ten. He plays 40K with little issue, some minor tactics problems buts that more about his age rather than his ability to play the game. He's also played Heroclix, and Star Wars Mini's with little issue, and beats me at Carcassonne, is learning Warhammer fantasy at the moment.

Do folks who have played it reckon he'll enjoy it, or have played with kids of a similar age range, wargame understanding with no issues?


You'll have no trouble at all bro, none. This game is extremely straighforward and easy to grasp, 9 year olds should have no problem at all. Grasping the nuances of list building may be a little tricky (it is for me lol) but the beauty of it is, even in it's simplest most vanilla form it is still great fun and engaging -


[X-Wing] Miniatures Game @ 2013/06/19 07:13:39


Post by: Nafarious


 Bolognesus wrote:
fair 'nuff. just seemed like a "buy once and be done with it shopping list


I recently just sold a good amount of warhammer stuff and have a good chunk of change in my paypal. So yea XD


[X-Wing] Miniatures Game @ 2013/06/20 00:07:51


Post by: Morathi's Darkest Sin


My stuff was shipped this morning, so should be here tomorrow. Looking forward to having a good read of the rules and preparing to introduce the eldest lad to it this weekend.


[X-Wing] Miniatures Game @ 2013/06/20 00:14:24


Post by: MajorTom11


MDS, you will need about 20 mins, it's only 18 pages the whole rulebook! you could play that night honestly lol!


[X-Wing] Miniatures Game @ 2013/06/20 01:14:42


Post by: timetowaste85


Dot forget they have quick rules to get you started! Only real difference between main game and beginner rules is the addition of items, I believe. And characters with abilities. The quick start rules are great and a single page.


[X-Wing] Miniatures Game @ 2013/06/20 04:50:49


Post by: warboss


 timetowaste85 wrote:
Dot forget they have quick rules to get you started! Only real difference between main game and beginner rules is the addition of items, I believe. And characters with abilities. The quick start rules are great and a single page.


Indeed. If you just play with generic ships for the first game and no upgrades, you should pick up the flow of the game and basic rules in 15 minutes. One of the things that I really like about the game is that I feel that the very small learning curve hides some very elegant depth as well for people willing to invest the time (and money via ships of course) to learn it.


[X-Wing] Miniatures Game @ 2013/06/20 05:01:31


Post by: Nafarious


Me and my friend got started, about 5 minutes after buying the game. We had a veteran helping us. But honestly we picked it up pretty quick.


[X-Wing] Miniatures Game @ 2013/06/20 07:13:32


Post by: Morathi's Darkest Sin


Ah excellent, even better.

Still sadly going to have to wait till tomorrow at least to play our first game. (Normally I'd be off from 6pm on a thurs but the lady who shuts up is on holiday this week, and when she is off I have to be in.)




[X-Wing] Miniatures Game @ 2013/06/20 08:08:17


Post by: Panic


yeah,
 Morathi's Darkest Sin wrote:
My stuff was shipped this morning, so should be here tomorrow. Looking forward to having a good read of the rules and preparing to introduce the eldest lad to it this weekend.


Why wait the rules are online!
http://www.fantasyflightgames.com/ffg_content/x-wing/support/SWX01_XwingCoreRulebook_lowres.pdf


there is also the video tutoriaL
http://www.fantasyflightgames.com/ffg_content/media/XWingFlash/xwing_tutorial.html

Panic...


[X-Wing] Miniatures Game @ 2013/06/20 18:55:53


Post by: MajorTom11


Those are extremely helpful I forgot about them -good call Panic!


[X-Wing] Miniatures Game @ 2013/06/22 15:49:17


Post by: warboss


wave 3 has officially moved one step closer to in all our grubby hands as its now listed as "at the printer" on the FFG website!

Just a side note here... especially for UK/EU gamers who like star maps with nebulas who didn't want to pay international shipping from the US, there's a company coming out with one for less than 34 GBP and it's 4x6. The asteroid themed one is quite nice as well.

http://www.deepcutstudio.com/product/wargames-terrain-mat-4-x6-nebula-theme-preorder





[X-Wing] Miniatures Game @ 2013/06/22 16:06:52


Post by: MajorTom11


Thought the asteroid one was pretty attractive until I saw the brontosaurus bones on them... wtf...

Price wise, I printed my gigantic nearly 9ft by 4ft mat for 80 bucks on outdoor vinyl, so these aren't all the great as a deal though not ludicrous either.

Keep an eye on the resources thread, in the next few days I am going to be submitting my reviews for many of the third part stuff I have purchased, including Hammer and Forge Asteroids with template accurate acrylic bases, corsec arc templates, some imperial and rebel acrylic templates and the mat - Should be helpful for those on the fence -


[X-Wing] Miniatures Game @ 2013/06/22 16:30:27


Post by: filbert


The Hammer & Forge asteroids seem nice but it would appear they aren't making/selling them at the moment :/


[X-Wing] Miniatures Game @ 2013/06/22 16:40:46


Post by: MajorTom11


They must have sold out again, they only went back in stock 2 weeks ago! Let that be a lesson H/F lol!

I give them a recommend, but with some caveats. Long story short, though I will get into it more later, a lot of the paint chipped off them in transit, the foam asteroids rubbing together in the bag, and the delicate nature of some of the details derived from the manufacturing method makes them pretty delicate.

I would have continued painting them anyways with my airbrush (which I did) but had I wanted them to work straight out of the box so to speak and had no desire to bust out a paint pot, then I would not have been happy about it. I told the guys and they seem to be working to resolve it so the next batch should be free or mostly free from the issue.

On the plus side, the bases and the rods are absolutely perfect! flawlessly done, snug and dry fitting, correct height, stable, polished completely smooth on the sides... strong strong recommend on that front alone.

You can buy the bases without the asteroids, but I want to make clear that despite the paint problem the asteroids are pretty awesome too, nice look and feel, good variety, lend themselves nicely to very quick techniques to upgrade the paint jobs... all of it.

All in all, if the price is right for you, I recommend H/F asteroids overall, most importantly for the detachable pegs and the game accurate base shapes making them flawless stand-ins for the originals, that will give you no worries at a tournament or anywhere else.


[X-Wing] Miniatures Game @ 2013/06/22 17:07:28


Post by: filbert


I made some myself out of lava coal (a kind of fake charcoal you can buy to dress up gas BBQs) along with some foam board and metal rods but mine were created for BFG before I bought into X-Wing so no doubt the scales are off. Also, the bases don't match the in box templates so they won't really work. Would be interested in the H&A ones if/when they produce more.


[X-Wing] Miniatures Game @ 2013/06/22 17:11:17


Post by: Panic


Yeah,
Just checked those out.
I like them except for the H/F logo on he base.

I'm looking to buy some astroid bases for my fighter wrecks, but because of the logos I will buy somewhere else.

Panic...



[X-Wing] Miniatures Game @ 2013/06/22 17:12:36


Post by: filbert


Gale Force 9 do some as well I believe, but I think they are a bit pricier.


[X-Wing] Miniatures Game @ 2013/06/22 17:12:56


Post by: MajorTom11


The HF logo is actually nearly invisible, I was kind of concerned about the same thing but I think these ones may be painted in for the sake of the photos.


[X-Wing] Miniatures Game @ 2013/06/22 17:14:17


Post by: Panic


Yeah,
It's just not needed.

Panic...


[X-Wing] Miniatures Game @ 2013/06/22 17:15:21


Post by: MajorTom11


The main issue with the GF9 ones is the bases are not template accurate, so besides looking pretty, you need to be able to move the asteroids off and leave the templates to resolve collisions or overlap. Same size circles are usable of course, but you need to get those asteroids off, and uneven sizes and silhouettes make the distances a bit harder to judge for fine flying


[X-Wing] Miniatures Game @ 2013/06/27 00:36:10


Post by: plastictrees


Just received my Hammer and Forge asteroids and a set of movement templates.
Only did a quick unboxing at work, which is where they are now so I'll have a better look tomorrow.
First impression is not fantastic. It's apparent looking at the pics now, but I didn't realize that the asteroids were just lumps of insulation foam sprayed so that they melt a bit
Important part is the templates though, which I'll get a better look at tomorrow.


[X-Wing] Miniatures Game @ 2013/06/28 01:00:13


Post by: deleted20250424


So I'm pretty sure I'm going down the rabbit hole on this game. I'm looking at 2-3 Core Sets, 2 of each smaller ship, and 1 of each larger. At least that sounds about right from what I'm reading in the various threads.

I do think it's pretty funny that some people act like these ships are worth their weight in gold. Some of the outrageous prices make me actually laugh out loud. People selling stuff for twice the cost of retail.......



[X-Wing] Miniatures Game @ 2013/06/28 01:14:13


Post by: timetowaste85


 TalonZahn wrote:
So I'm pretty sure I'm going down the rabbit hole on this game. I'm looking at 2-3 Core Sets, 2 of each smaller ship, and 1 of each larger. At least that sounds about right from what I'm reading in the various threads.

I do think it's pretty funny that some people act like these ships are worth their weight in gold. Some of the outrageous prices make me actually laugh out loud. People selling stuff for twice the cost of retail.......



Shrug, it's what people are willing to spend on ebay. I managed to sell an X-Wing, A-Wing and Intercepter all on eBay at double retail value. Still have two X-Wings and an A-Wing ready to go online.


[X-Wing] Miniatures Game @ 2013/06/28 01:15:26


Post by: MajorTom11


People are willing to pay it though... supply and demand...


[X-Wing] Miniatures Game @ 2013/06/28 01:22:38


Post by: kaneka


I'll end up getting 6 of each smaller ship, I think. I have them all currently, with the exception of Wave 2... I only have 1 A-Wing and no TIE Interceptors. (Of course, the TIE Interceptor is one of my favorite ships. Figures.)

Gotta be patient, waiting on that July date...


[X-Wing] Miniatures Game @ 2013/06/28 01:35:37


Post by: deleted20250424


 MajorTom11 wrote:
People are willing to pay it though... supply and demand...


I think it's more to do with not wanting to spend some extra time and find stuff that's out there.

Of course if someone said; "Hey I found a place that has some A-Wings online."

They'd be gobbled up and resold.


[X-Wing] Miniatures Game @ 2013/06/28 14:43:58


Post by: Falco


What is the general thought on the large ships? Is there really ever a need for more than one in any given 100pt list?


[X-Wing] Miniatures Game @ 2013/06/28 15:13:43


Post by: warboss


Is there a need? No... but you can fit two and it gives you a very quick list to work with during a game. I personally like having one big ship in a list (especially above 100pts but that's obviously not a "tourney" game). I've only got one game under my belt with slave 1 but the Mill Falc (specifically with chewie as pilot, gunner, nien, PTL, engine mod) has performed very well for me multiple times.


[X-Wing] Miniatures Game @ 2013/06/28 21:12:52


Post by: plastictrees


 Panic wrote:
Yeah,
Just checked those out.
I like them except for the H/F logo on he base.

I'm looking to buy some astroid bases for my fighter wrecks, but because of the logos I will buy somewhere else.

Panic...


They are pretty discrete, but yes, completely unnecessary.
The logo on their movement templates is worse, quite visible and crammed in next to the distance numeral, looks sloppy.
Also they rounded the corners on the straight templates but not on the curved templates. Hard edges are probably better for the game but the lack of consistency just detracts from the overall look even more.

The asteroids....are pretty gakky honestly.
As I mentioned before the rocks are half assed chunks of insulation foam sprayed once so they melt a bit and with a hole jabbed in the bottom that is much to big for the "pegs".
The pegs are chopped bits of clear styrene rod, which are too big for the holes drilled in the templates but too small to accommodate a magnet if you go that route.
The templates seem fine, I'm sure I can salvage something useful but I'm overall embarrassed to have made the purchase.


[X-Wing] Miniatures Game @ 2013/06/29 15:21:56


Post by: Evil_Toast


Played my first game today, and had a blast! Placed an order for a core set at the FLGS and by the looks of it should have it Xmas 2016...

On to my question for you all. What would the recommended booster choices be for both factions as my next purchases?


[X-Wing] Miniatures Game @ 2013/06/29 17:24:57


Post by: warboss


If you get 10 people replying, you'll likely have 12 answers (because there are always people who can't make up their own minds!). My personal advice is to get two of each normal sized ship that isn't in the starter and one of each big one. For the starter ships, get one booster of each as the boosters do have some cards and upgrades that are not included in the starter. If that's too pricey or unrealistic for your FLGS (don't know your local stock situation), get one of each non-starter ship for the upgrade cards and save the big ships and extra starter fighters for later.

I've done the above and it's given me the variety that I want both in terms of ships and upgrade cards and it all fits (along with templates/tokens/etc) in one GW case for easy transport to the store.


[X-Wing] Miniatures Game @ 2013/06/30 00:26:43


Post by: Azazelx


Hey, I noticed that the Star Wars Dice app for iDevices says it has dice for both X-Wing and the Edge of the Empire RPG. Does anyone know if they use the same dice, or if the app simply has 2 sets of dice - 1 for each game?


[X-Wing] Miniatures Game @ 2013/06/30 00:35:19


Post by: warboss


No, the app has the different dice the RPG uses. It's a bit of a waste though. I picked it up for free when Amazon gave out 500cr free to all Kindle fire users and I wish I had instead rewarded the guy who made Battlescribe Pro. The phone version also has DRM and wouldn't work when I turned my phone to airplane mode to conserve battery.


[X-Wing] Miniatures Game @ 2013/06/30 01:02:17


Post by: Azazelx


Wow, that's pretty crappy.


[X-Wing] Miniatures Game @ 2013/06/30 12:33:38


Post by: deleted20250424


All right, I ordered up some toys. I have coming soon to my location:

-2 Starters
-1 X-Wing
-3 Y-Wings
-2 A-Wings
-1 Millennium Falcon
-1 Tie Fighter
-2 Tie Advanced
-1 Tie Interceptor
-1 Slave-1

Hopefully my boys will like it and we can throw it into game night rotation.


[X-Wing] Miniatures Game @ 2013/06/30 13:14:57


Post by: MajorTom11


 plastictrees wrote:
 Panic wrote:
Yeah,
Just checked those out.
I like them except for the H/F logo on he base.

I'm looking to buy some astroid bases for my fighter wrecks, but because of the logos I will buy somewhere else.

Panic...


They are pretty discrete, but yes, completely unnecessary.
The logo on their movement templates is worse, quite visible and crammed in next to the distance numeral, looks sloppy.
Also they rounded the corners on the straight templates but not on the curved templates. Hard edges are probably better for the game but the lack of consistency just detracts from the overall look even more.

The asteroids....are pretty gakky honestly.
As I mentioned before the rocks are half assed chunks of insulation foam sprayed once so they melt a bit and with a hole jabbed in the bottom that is much to big for the "pegs".
The pegs are chopped bits of clear styrene rod, which are too big for the holes drilled in the templates but too small to accommodate a magnet if you go that route.
The templates seem fine, I'm sure I can salvage something useful but I'm overall embarrassed to have made the purchase.


Wow man that sounds very different to my experience! My main issue was paint rub in transit, but the acrylic portions, including all rods flawlessly dry fitting into the holes, were pretty perfect. The asteroid peg holes not surprisingly a bit too big, but I just put a tiny ball of blu-tac on the end of the rods before inserting and they clamp on pretty tight. If you give the rods a twist they don't pop into the bases?

Ps, if you reply please head on over to the resources thread, if we are ever going to get our own forum need to sustain this kind of viable convo in the right threads' also will help to get your review in there too


[X-Wing] Miniatures Game @ 2013/06/30 13:44:17


Post by: Alfndrate


I was about to suggest giving x-wing it's own forum down in nuts and bolts lol . These few threads are getting more traffic than say the wyrd sub forum.


[X-Wing] Miniatures Game @ 2013/07/06 18:35:18


Post by: Pacific


Well.. I've now joined the long time ago in a galaxy far away club.. saw the starter box game being played - the order placing prior to the turn, and 'damage cards' looked like tremendous fun - and £30, less than a video game, thought why the hell not!

Have to say it's funny buying pre-painted (some time since the last I bought, which I believe was AT-43) but it might be actually nice having something that can be easy to learn, don't have to paint it, and can be played quickly (from what I have heard).



[X-Wing] Miniatures Game @ 2013/07/06 20:03:45


Post by: timetowaste85


 Pacific wrote:
Well.. I've now joined the long time ago in a galaxy far away club.. saw the starter box game being played - the order placing prior to the turn, and 'damage cards' looked like tremendous fun - and £30, less than a video game, thought why the hell not!

Have to say it's funny buying pre-painted (some time since the last I bought, which I believe was AT-43) but it might be actually nice having something that can be easy to learn, don't have to paint it, and can be played quickly (from what I have heard).



The main rule book comes with a quick start rule sheet which is a cakewalk to learn. The main rules only add a couple things past that. You'll have no problem picking it up. Welcome to the fold, brother.


[X-Wing] Miniatures Game @ 2013/07/09 08:11:40


Post by: Slinky


I played my first game a couple of weeks ago and loved it. The rules are simple enough and it was just plain fun

My mate already has a few ships so we're going to pool resources - I've just bought a Y-Wing to add some variety to game 2 this week.


[X-Wing] Miniatures Game @ 2013/07/09 12:36:22


Post by: Alfndrate


 timetowaste85 wrote:
The main rule book comes with a quick start rule sheet which is a cakewalk to learn. The main rules only add a couple things past that. You'll have no problem picking it up. Welcome to the fold, brother.


Shouldn't it be "Welcome to the fleet, brother"?


[X-Wing] Miniatures Game @ 2013/07/09 14:13:12


Post by: LuciusAR


Whilst at the wargamers weekend show at Bovington Tank Museam last weekend I was given a quick demo game of X-Wing. I had an absolute blast, albiet with a stripped down version of the rules and needless to say parted with £25 on the spot for a copy of the core rules.

I'm hoping to play a full game this weekend with some mates.


[X-Wing] Miniatures Game @ 2013/07/10 01:31:16


Post by: timetowaste85


 Alfndrate wrote:
 timetowaste85 wrote:
The main rule book comes with a quick start rule sheet which is a cakewalk to learn. The main rules only add a couple things past that. You'll have no problem picking it up. Welcome to the fold, brother.


Shouldn't it be "Welcome to the fleet, brother"?


Shut up, I was tired!!


[X-Wing] Miniatures Game @ 2013/07/18 14:52:40


Post by: Alfndrate


How many X-wings are people (Besides Tom) are finding they need? I've got 3 atm, but I'm not sure if I need more, or if I have 1 more than needed .

Also does anyone know what the price of the X-Wing Game Night Season 2 Kit is? I'd love to get my FLGS to grab one, and then have us run a league/campaign or something.

The acrylic shield tokens and Alt art Wedge might be worth the price of admission alone!


[X-Wing] Miniatures Game @ 2013/07/19 17:46:15


Post by: timetowaste85


I have 3 X-Wings, and I think it's a perfect amount. I've actually never run more than 2 at a time, but you never know when you'll need that last one. I actually have 3 of all the smaller ships except regular Ties (have 5) and advanced (have 2). Also 2 of each big ship.


[X-Wing] Miniatures Game @ 2013/07/19 21:03:59


Post by: skkipper


picked up a basic set today. I grabbed a slave and falcon to go with it. right after i payed. they opened a ups shipment which had 2 a-wings and 2 tie interceptors so bought those as well.

My friend is picking me up 2 more x-wing expansions and 2 tie fighter expansions and 2 y- wings tonight on his way home.
going to have a fun weekend playing this game.


[X-Wing] Miniatures Game @ 2013/07/19 21:40:12


Post by: Slinky


 skkipper wrote:
picked up a basic set today. I grabbed a slave and falcon to go with it. right after i payed. they opened a ups shipment which had 2 a-wings and 2 tie interceptors so bought those as well.

My friend is picking me up 2 more x-wing expansions and 2 tie fighter expansions and 2 y- wings tonight on his way home.
going to have a fun weekend playing this game.


In at the deep end, eh?

Have fun!


[X-Wing] Miniatures Game @ 2013/07/19 21:45:47


Post by: skkipper


 Slinky wrote:
 skkipper wrote:
picked up a basic set today. I grabbed a slave and falcon to go with it. right after i payed. they opened a ups shipment which had 2 a-wings and 2 tie interceptors so bought those as well.

My friend is picking me up 2 more x-wing expansions and 2 tie fighter expansions and 2 y- wings tonight on his way home.
going to have a fun weekend playing this game.


In at the deep end, eh?

Have fun!


is there another end? after looking at GW releases this game seems cheap. plus i don't have to paint it. I am so behind on my GW stuff.


[X-Wing] Miniatures Game @ 2013/07/19 23:05:09


Post by: deleted20250424


I think I'm going to settle on 4 each of the smaller ships and 2 each of the larger.

Maybe 3.

And a Corvette.

[Edit] Except TIE Fighters, I'll need 8 of those.


[X-Wing] Miniatures Game @ 2013/07/19 23:59:37


Post by: Kendachi


I'm so addicted to this game.

The wave 2 restock seems to be here, but going fast. Got two A-Wings and 2 Interceptors from my FLGS and now they are out of stock a day later.

Get 'em while they're hot!


[X-Wing] Miniatures Game @ 2013/07/20 06:08:57


Post by: deleted20250424


Ahhh... went to sites that had restock yesterday, and they're all gone today.

I can't wait for ships that were $10 yesterday to appear on Ebay for $30 tomorrow.


[X-Wing] Miniatures Game @ 2013/07/20 08:19:07


Post by: Evil_Toast


Don't know if this has been posted before, but my friend sent me a link to THE MOST AWESOME CARRY CASE EVER!!

Back to the matter on hand. When will the Wave 1/2 stuff get back into stock? Need an X-Wing, and if the Blaster Turret in the HWK-290 is compatible, a few more Y-Wings. Also A-Wings. And Interceptors. Damn, hooked...


[X-Wing] Miniatures Game @ 2013/07/21 00:23:48


Post by: Kendachi


Well, I think the restock for A-Wings and interceptors just came and went...


[X-Wing] Miniatures Game @ 2013/07/21 02:23:47


Post by: MandalorynOranj


My local store had A-Wings, Interceptors, YT's, and Firesprays today, I bought an Interceptor and A-Wing but I'm still waiting on the starter set I ordered :(


[X-Wing] Miniatures Game @ 2013/07/21 02:37:58


Post by: deleted20250424


I got an order, and preorder, in but I still need 3 Interceptors.

That will give me 4 of every ship and 2 each of the 3 bigger ships.


[X-Wing] Miniatures Game @ 2013/07/21 07:14:41


Post by: Evil_Toast


Kendachi wrote:
Well, I think the restock for A-Wings and interceptors just came and went...


Tell me about it. Watched Miniature Market go from 77 to 0 TIE Interceptors in the space of 3 hours on Thursday. Hopefully the guys down here will have some allocated when their stock arrives early August.


[X-Wing] Miniatures Game @ 2013/07/22 02:32:06


Post by: warboss


 Evil_Toast wrote:
Kendachi wrote:
Well, I think the restock for A-Wings and interceptors just came and went...


Tell me about it. Watched Miniature Market go from 77 to 0 TIE Interceptors in the space of 3 hours on Thursday. Hopefully the guys down here will have some allocated when their stock arrives early August.


Wow... that's even more popular than I expected. I'm guessing people were likely buying 3-6 at a time as they were likely expecting them to run out and be unavailable at any discount price (and making it a self-fulfilling prophesy).


[X-Wing] Miniatures Game @ 2013/07/22 04:28:14


Post by: Evil_Toast


Added to the Wave 2 stuff selling out, I'm surprised the B-Wing for example still has about 100 units left for pre-order. Thought they would of moved a little better.

Been reading up on the TIE Bomber, and you can load it up to the brim with ordinance (2 Missile+2 Torpedoes+1 Bomb). Think I may do that for the lulz in a game soon.

What's everyone thinking of the new Wave 3 stuff, including the Advanced Systems cards?


[X-Wing] Miniatures Game @ 2013/07/22 13:44:20


Post by: Zathras


 Alfndrate wrote:
How many X-wings are people (Besides Tom) are finding they need? I've got 3 atm, but I'm not sure if I need more, or if I have 1 more than needed .


I've seen people use 4 X-Wings to great effect in tournaments. 20 hit points and 12 attack dice is pretty nasty.

One list I saw in action yesterday consisted of:

Wedge w/Swarm Tactics & R2
Garven Dreis
Rookie X-Wing x 2


[X-Wing] Miniatures Game @ 2013/07/22 14:06:43


Post by: MajorTom11


I agree, 3 is a pretty good as both min/max I think... it is possible to run 4. Of all the rebel ships the most you should own is the x-wing, it's firepower, hp's, ability to take astromechs, torpedos and elite skills make it the single most versatile ship in the rebel line-up, and one of the most straightforward to fly. If you are gonna deviate from 3, then go up one, not down I would advise, but only if you are gonna play a lot of games pretty regularly.


[X-Wing] Miniatures Game @ 2013/07/22 14:28:01


Post by: Alfndrate


I wouldn't certainly drop the 3rd X-wing from my collection, as that bugger was a pain enough to get as it is . Instead I was hoping I might not need a 4th, but we'll see .

Also I had my first rage inducing game on Friday :-\. We had just finished up some demoing of games when we pulled out X-Wing, and because I was the unlucky sap with the most ships, I had to take "That Fething Kid" on to my team. You know that kid, he wants to play in everything that looks cool, but won't ever buy anything related to that game so he continually mooches your stuff (I've been told on more than one occasion to not demo to this kid because he never buys anything). So we set up, I tell him to play what he wants, and I'll try to make up the remaining points. So what does he do? Fully loaded Luke Skywalker complete with Proton Torpedos (that he didn't use), R2-D2, Marksmanship, and a Shield Upgrade. So I try to fit in my Y-wing with Dutch, an Ion cannon, and I think Marksmanship (couldn't remember) and a basic Red Squadron pilot. He asks to run the X-wings and I let him, so turn 1 his X-wing flies right into the path of my Y-Wing, preventing him from getting an action with nothing in arc, or in range of my Ion Cannon (oh but I was in range for everything else... >_< ). Turn 1 my Y-wing is down all his shields and took 1 crit, destroying my Turret. Turn 2 his X-Wing and Luke fly in such a way that they have nothing in Arc, but are in the arc of "Evil Lando" (one of the guys playing ONLY had the falcon so he played with the Imperial player who was using my 1 of my Ties and Vader), Vader, and Dark Curse. Luke gets fethed by Vader and Curse, while Evil Lando blows the ever living hell out of my Y-Wing at the farthest possible range for Range 1 (stupid planning on my part). The Red Squadron pilot manages to kill Vader over the course of like 2 more turns but dies to the onslaught that was our enemies. The kid made bad moves (as did I, but I didn't have to live with them for long), and kept asking what he should do in every situation, something he does in EVERY GAME WE TEACH HIM*. He's got like 1 less game under his belt than some of the guys we were playing, and they've got the rules down far better than this kid...

It just sucked because I wanted to try core pieces of that list (2 x-wings and a y-wing) but now I'm like... feth this! because of that kid...

* - He's been playing Malifaux since February and he still asks us what he should do in every situation. The kid is 16 and acts like he's 9...

ugh sorry rant over D: I need more people to play this so I can actually enjoy playing the game instead of being a babysitter for a kid that could be a babysitter himself.


[X-Wing] Miniatures Game @ 2013/07/22 16:24:10


Post by: skkipper


after my friend cleaned out his hobby shop for me i am currently sitting at 2 x-wings, 2 a-wings, 1 y-wing, yt-1300, 4 tie fighters 2 tie interceptors and 1 firespray. it gave us a good mix to play with different builds over the weekend. I reaaly like the game and will play crap loads of it.


[X-Wing] Miniatures Game @ 2013/07/22 23:05:31


Post by: FarseerAndyMan


My buddies and I just recently got into X-Wing.

We really like it too,.

The Tie fighters are our favorites right now. The Rebels have had a hard time getting a victory. I think maybe it has something to do with us just having x-wings, no a-wing or y-wing support.

Boba Fett is AWESOME!!!!


[X-Wing] Miniatures Game @ 2013/07/23 00:21:21


Post by: MajorTom11


New Faq is up, looks like a bit of a game changer!

http://www.fantasyflightgames.com/ffg_content/x-wing/support/faq/X-Wing-FAQ.pdf


[X-Wing] Miniatures Game @ 2013/07/23 00:38:41


Post by: Monster Rain


Ugh.

Reading the FAQs makes me feel justified in my decision to avoid competitive X-Wing play.


[X-Wing] Miniatures Game @ 2013/07/23 00:46:08


Post by: Alfndrate


The biggest thing for me was the hitting obstacles with your ship (we had been playing as the base flying over) and the targeting with obstacles in the way.

Ill have to digest this some more. MR, what stuck out to you?


[X-Wing] Miniatures Game @ 2013/07/23 01:11:35


Post by: MajorTom11


Cluster missiles look pretty lethal on swarm when combined with gunner, some of the clarifications nerf dardevil a bit, buff a few imperials and homing missile required to have a target lock but not require it be spent is also interesting...


Automatically Appended Next Post:
Dark curse immune to blaster turret now too... you need to spend a focus token to fire it...


[X-Wing] Miniatures Game @ 2013/07/23 01:52:52


Post by: Monster Rain


 Alfndrate wrote:
Ill have to digest this some more. MR, what stuck out to you?


This part here:

Competitive Play
Addendum
This section addresses advanced elements of the
game that may be useful as a reference during
tournament-level play.
Action Resolution
Players are strongly encouraged to resolve actions
in a speedy and sportsmanlike manner. However, if a
player is concerned that his opponent is abusing the
rules to gain an unfair advantage, he can request that
his opponent follow the more strict action resolution
described below.
• When acquiring a target lock, the player must first
declare the intended target. Then, he measures
range to the declared target to see if the target
is within legal range. If the target is in range, the
ship performing the action must acquire a target
lock on the target. If the target is not in range, the
player may declare a different target, or he may
declare a different action.
• When performing a barrel roll action, the player
must first declare from which side of the ship’s
base the action will be performed. Then, he
measures to see if the ship is able to perform
a barrel roll action from any legal area on the
declared side. If the ship can perform the barrel
roll action, it must do so. If the ship cannot
perform the barrel roll action, the player may
declare a different side from which to perform a
barrel roll, or he may declare a different action.
• When performing a boost action, the player must
declare which maneuver template to use. Then,
he measures to see if the ship is able to perform
a boost action with the declared template. If the
ship can perform the boost action, it must do so.
If the ship cannot perform the boost action, the
player may declare a different maneuver template
to use, or he may declare a different action.


It strongly reminds me of the last 40k tournament I attended, which made me question why I was spending my free time arguing rules with people who were clearly wrong, (ie Telling me a Ghost Ark couldn't move flat out for just one example of many). It just smacks of the beardiness and dickery that I have strongly suspected takes place at this type of event.

That's why I was saying I feel justified in playing in more of a "beer and pretzels" type of situation.


[X-Wing] Miniatures Game @ 2013/07/23 02:03:20


Post by: MajorTom11


I don't really get the whole tournament thing to be honest... I want to have fun with my friends, as much as possible... I mean I understand why people play in tournaments, but the appeal is a distant second to being able to see some friends more often, beer and pretzels all the way...


[X-Wing] Miniatures Game @ 2013/07/23 03:21:20


Post by: Bolognesus


Actually the few Xwing tournaments (okay, all two of them...) I attended were really great fun. Sure, we were tough on following the exact rules but that certainly doesn't preclude fun by any means.
(Okay, we didn't have pedantry anywhere near the level of those addenda, but to be honest I prefer to have such clear rules as a fallback option just in case something might be really unclear/.important over having to call in a TO who might as well roll a die on it...)


[X-Wing] Miniatures Game @ 2013/07/23 03:41:04


Post by: Red Comet


So the FAQ pretty much says once you test to see if a model is a valid target for a target lock you must target lock that model? That's pretty lame.


[X-Wing] Miniatures Game @ 2013/07/23 07:55:04


Post by: Daba


I guess just always target your first choice. If it's out of range, you get to re-pick.


[X-Wing] Miniatures Game @ 2013/07/23 14:11:41


Post by: warboss


 Red Comet wrote:
So the FAQ pretty much says once you test to see if a model is a valid target for a target lock you must target lock that model? That's pretty lame.


Is that a general rule clarification? I thought that was only under the TFG tourney clarification system to be used if your opponent is stalling (as posted above). I can't access the pdf at the moment so can't check the details.


[X-Wing] Miniatures Game @ 2013/07/23 14:18:59


Post by: Alfndrate


 warboss wrote:
 Red Comet wrote:
So the FAQ pretty much says once you test to see if a model is a valid target for a target lock you must target lock that model? That's pretty lame.


Is that a general rule clarification? I thought that was only under the TFG tourney clarification system to be used if your opponent is stalling (as posted above). I can't access the pdf at the moment so can't check the details.


FAQ wrote:Q: At what times is a player allowed to measure range?

A: A player may measure with the range ruler at the following times:
• Before committing to an action that includes measuring range, such as acquiring a target lock.
• As part of declaring the target of an attack, before committing to that target.
• As part of resolving an effect that includes measuring range.


So it seems that you can check the range on a target lock before you declare it. Though it does say that if your target is out of range then you make pick a new target for it.


[X-Wing] Miniatures Game @ 2013/07/23 16:28:14


Post by: Peregrine


 Red Comet wrote:
So the FAQ pretty much says once you test to see if a model is a valid target for a target lock you must target lock that model? That's pretty lame.


It's a clarification for tournament rules to deal with situations where your opponent is measuring target locks to absolutely everything on the table just to stall and reach the time limit, or "considering" a target lock and waving the range ruler around everywhere to pre-measure movement for their other ships. All it really says is "if your opponent is TFG, you can make them stop".


[X-Wing] Miniatures Game @ 2013/07/23 23:58:34


Post by: Red Comet


 Peregrine wrote:
 Red Comet wrote:
So the FAQ pretty much says once you test to see if a model is a valid target for a target lock you must target lock that model? That's pretty lame.


It's a clarification for tournament rules to deal with situations where your opponent is measuring target locks to absolutely everything on the table just to stall and reach the time limit, or "considering" a target lock and waving the range ruler around everywhere to pre-measure movement for their other ships. All it really says is "if your opponent is TFG, you can make them stop".


If that's the case then I'm ok with it. I could see why this would be an issue with some people continually abusing the time attempting target locks.


[X-Wing] Miniatures Game @ 2013/07/24 04:24:28


Post by: Evil_Toast


They have changed the ruling on Gunner/Luke and Cluster Missiles.

In summary, if you use Gunner/Luke for your first attack, you don't get the second, as per their card text.


[X-Wing] Miniatures Game @ 2013/07/24 12:08:35


Post by: Panic


Yeah,
Just found a fun article on BGG.
An Anthropology of the Star Wars X-Wing Miniatures community by a Tuskan Raider called Neil Kumumgah.

Panic...


[X-Wing] Miniatures Game @ 2013/07/25 22:48:26


Post by: Kendachi


Wow - restocked at CSI and there's no discount and some of the ships are now $20! Yikes.


[X-Wing] Miniatures Game @ 2013/07/26 01:49:07


Post by: Monster Rain


What is "CSI"?


[X-Wing] Miniatures Game @ 2013/07/26 01:50:16


Post by: deleted20250424


 Monster Rain wrote:
What is "CSI"?


Apparently a place that likes to rip off it's customers for more than Retail?



[X-Wing] Miniatures Game @ 2013/07/26 01:50:25


Post by: Kendachi


Sorry - www.coolstuffinc.com

I just noticed I can't pre-order b-wings or bombers anymore either.


Yeah, I'm disappointed they're marking 'em up.


[X-Wing] Miniatures Game @ 2013/07/26 01:52:46


Post by: warboss


I'm guessing coolstuffinc, an online web store. On a somewhat (un)related note, I just watched a youtube video of the Star TREK game that uses the x-wing mechanics and their base set has 6 straight and 4 soft turns that x-wing doesn't. I'm curious to see if the original x-wing game will eventually change to incorporate those as well in an eventual second edition a few years (hopefully) from now. In the meantime, I don't think it'll be too difficult to incorporate them with house rules if desired. Basically, anyone with a boost move gets one step up forward and soft move instead of the boost action.


[X-Wing] Miniatures Game @ 2013/07/26 02:08:15


Post by: deleted20250424


I'm guessing those "soft" moves are to represent the fact you are playing a game that using mostly Cruisers and Escorts.

They aren't fighter sized.


[X-Wing] Miniatures Game @ 2013/07/26 13:31:03


Post by: Alfndrate


Woot, my FLGS has an interceptor in the store waiting for me tonight Possibly a firespray as well I just need the TIE Fighter expansion and the A-Wing and I should have 1 of everything.


[X-Wing] Miniatures Game @ 2013/07/26 13:43:00


Post by: Monster Rain


I finally got a couple interceptors myself, and should have one more inbound soon. I've had to do some legwork, though!

The price-gouging I've seen is kind of sad. I saw them going for over 100$ at times on Amazon before the resupply.


[X-Wing] Miniatures Game @ 2013/07/26 15:39:30


Post by: Alfndrate


 Monster Rain wrote:
I finally got a couple interceptors myself, and should have one more inbound soon. I've had to do some legwork, though!

The price-gouging I've seen is kind of sad. I saw them going for over 100$ at times on Amazon before the resupply.

There is a guy I'm friends with on facebook that was buying up the ships his FLGS had and then selling them on ebay at a markup simply because it was so easy since these things are hard to get.


[X-Wing] Miniatures Game @ 2013/07/26 16:15:54


Post by: ironicsilence


I've been thinking about starting to play this game. Is the game play pretty straightforward? Is it similar to wings of war?


[X-Wing] Miniatures Game @ 2013/07/26 16:37:42


Post by: chaos0xomega


It is very similar to wings of war, I however would say X-wing is more polished and refined (though I havent played wings of war in a very long time, I think the rules have since been updated but I can't be certain).


[X-Wing] Miniatures Game @ 2013/07/26 17:02:08


Post by: Alfndrate


 ironicsilence wrote:
I've been thinking about starting to play this game. Is the game play pretty straightforward? Is it similar to wings of war?


The rules are very straight forward, I've taught a 68 yr old man to play (with no background in gaming) as well as a teenager with the attention span of a gnat. It's fantastically simple.


[X-Wing] Miniatures Game @ 2013/07/26 17:57:19


Post by: OrlandotheTechnicoloured


The Dice Shop (UK online seller) had just had a restock in (scroll down special offers below to find them)

http://www.thediceshoponline.com/offers.asp

game
x-wings
tie fighters
millennium falcon
slave 1
A-wing


[X-Wing] Miniatures Game @ 2013/07/26 18:12:14


Post by: timetowaste85


 Alfndrate wrote:
 Monster Rain wrote:
I finally got a couple interceptors myself, and should have one more inbound soon. I've had to do some legwork, though!

The price-gouging I've seen is kind of sad. I saw them going for over 100$ at times on Amazon before the resupply.

There is a guy I'm friends with on facebook that was buying up the ships his FLGS had and then selling them on ebay at a markup simply because it was so easy since these things are hard to get.


I tried doing this, buying stock from a gamestore that I hated to make a profit. Eventually it wasn't worth the time. Lol. And holy crap, $100 on Amazon?! Tom, I want more money!!! Lmao.


[X-Wing] Miniatures Game @ 2013/07/28 03:27:02


Post by: Zathras


 Alfndrate wrote:
Woot, my FLGS has an interceptor in the store waiting for me tonight Possibly a firespray as well I just need the TIE Fighter expansion and the A-Wing and I should have 1 of everything.


Just 1 of everything??? You slacker.



[X-Wing] Miniatures Game @ 2013/07/28 13:58:30


Post by: Alfndrate


 Zathras wrote:
 Alfndrate wrote:
Woot, my FLGS has an interceptor in the store waiting for me tonight Possibly a firespray as well I just need the TIE Fighter expansion and the A-Wing and I should have 1 of everything.


Just 1 of everything??? You slacker.



You need a good foundation to build a strong house Though technically I have 2 TIE fighters, 3 X-wings, 1 Y-Wing, 1 YT, 1 TIE Advanced and 1 TIE interceptor. I didn't pick up the firespray because someone had bought it.


[X-Wing] Miniatures Game @ 2013/07/30 03:57:41


Post by: Manchu


Played a 170pt friendly game tonight on a 3'x3' mat, no asteroids, 2 players per side, Imps 2 points down.

Imperials:
- 3x Sabre
- Turr
- 4x Obsidian
- Howlrunner

They had upgrades, including Swarm Tactics, but I can't remember what.

Rebels:
- Green Squaddie w/Cluster Missiles
- Arvel w/Cluster Missiles
- Tycho w/Cluster Missiles
- Lando in the Falcon w/Nien and the Merc Co-Pilot
- Dutch with Ion Turret, nilla R2, 2x Protons



Pictured: movement phase on Turn 3.

Lando and Dutch ran down the right (Rebel facing) side and turned left in front of the TIEs, who spent most of the game pinging it, while the A-Wings and Interceptors jousted. The Falcon finished with 1 damage, 1 crit. Dutch finished with 1 damage. Arvel died but the other two A-Wings weren't scratched. The Imps lost everything but a Sabre and Howlrunner before calling it on Turn 5.

Despite the lack of anything too fancy, it was a fun game. I enjoy playing on a team and the mat did not feel to small for 170pts. Then again, I wasn't flying TIEs.


[X-Wing] Miniatures Game @ 2013/08/06 07:11:49


Post by: Morathi's Darkest Sin


Managed to get a A-wing... still unable to track down an interceptor.. and I want three.


[X-Wing] Miniatures Game @ 2013/08/06 14:13:13


Post by: chaos0xomega


Unless something changed overnight, my FLGS has 3 interceptors and 8 A-wings in stock. If you're interested let me know, we will work something out, I can get them to you at retail + shipping (I try to use flat rate) OR if you have NIB Y-wings/Tie Advanced, I'm willing to trade retail for retail. I'll be stopping by later tonight, pm me if interested, first come first served.

Going off of that... if anyone does have NIB Y-wings/Tie Advanced, PLEASE let me know!


[X-Wing] Miniatures Game @ 2013/08/06 14:21:27


Post by: MajorTom11


You guys are all great helping each other out, I can say my experience has been top-notch amazing getting ships through fellow Dakkaites, really awesome, totally on the up and up.


[X-Wing] Miniatures Game @ 2013/10/28 17:07:29


Post by: Redeaston


Just wondered if someone could tell me how big the bases are for the falcon and slave?


[X-Wing] Miniatures Game @ 2013/10/28 17:11:31


Post by: Alfndrate


Redeaston wrote:
Just wondered if someone could tell me how big the bases are for the falcon and slave?

80mm x 80mm I believe.


[X-Wing] Miniatures Game @ 2013/10/28 17:19:37


Post by: Waethion


80x80 mm is corret - four times the size of the smaller bases.


[X-Wing] Miniatures Game @ 2013/10/28 17:20:08


Post by: Alfndrate


Waethion wrote:
80x80 mm is corret - four times the size of the smaller bases.

>_>

Smaller bases are 40mm x 40mm...


[X-Wing] Miniatures Game @ 2013/10/28 17:22:50


Post by: Waethion


Yes, and as they have two dimensions 40x40 times four is 80x80


[X-Wing] Miniatures Game @ 2013/10/28 17:35:57


Post by: Redeaston


Great thanks


[X-Wing] Miniatures Game @ 2013/10/28 17:44:36


Post by: Alfndrate


Waethion wrote:
Yes, and as they have two dimensions 40x40 times four is 80x80


nvm... feth math


[X-Wing] Miniatures Game @ 2013/10/28 17:56:37


Post by: Waethion


Hehe


[X-Wing] Miniatures Game @ 2013/10/28 18:01:50


Post by: Alfndrate



You shut up

In my head, 'quadrupling' didn't make sense in terms of 40x40 (as in I was simply multiplying by two and getting 80x80), as soon as I put it into area (so getting 1600mm for the area and 6400mm for the area, then it made sense). But again, feth math.


[X-Wing] Miniatures Game @ 2013/11/01 15:26:43


Post by: Tappers


Wait, Kyle Katarn is in the game? Does anyone know of Jedi Knight Jedi Academy by any chance?

"Stop that Jaden!"


[X-Wing] Miniatures Game @ 2013/11/02 23:30:54


Post by: mh_mini


 Tappers wrote:


"Stop that Jaden!"


You have betrayed your friends.

*takes a knee and facepalms*


[X-Wing] Miniatures Game @ 2013/11/12 22:31:58


Post by: MandalorynOranj


Amazon has all of the Wave 1 ships (X-Wings, TIE Fighter, TIE Advanced, Y-Wings) at retail price ($15) and Prime eligible!