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Post by: Lamby
Deunstephe wrote:Just read through all of this, and it's all amazing stuff! I love all the conversions and the lore is really really good as well. I look forward to seeing what comes next!
Deunstephe - Thanks!
Squigsquasher wrote:Fantastic as usual. It's stuff like yours that keeps me coming back to Dakka, even as the endless bickering in the rest of the forum drives me out.
Loving the sniper rifle...thing!
Squigsquasher - Thanks! Glad I can keep you coming back.
Meanwhile, Inigo 'Scarface' Montoya gets dirty:
And a pile of bits looks ready to spontaneously congeal into a new Wretched Son's marine:
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Post by: Lamby
Assassin WIP - knife hand: And manriki-gusari (apparently it is not - as I have previously called it - a kusari-gama, which was a short handled sickle with a chain...): Inigo Scarface PIP - ready for oil wash stage: And the under-pinning structure of Kallatar's 2nd coat-tail has been sculpted and glued into place: Thanks for looking!
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Post by: inmygravenimage
Inspiring stuff as always - you really go the extra mile!
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Post by: Dr H
Nice work. All looking good.
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Post by: Lamby
inmygravenimage wrote:Inspiring stuff as always - you really go the extra mile!
inmygravenimage - Thanks - I'm overly perfectionist with my models, though sometimes I weep for my own sanity... Dr H wrote:Nice work. All looking good.
Dr H - Thanks! Meanwhile... - Inigo Scarface Montoya - post oil wash, still looks glossy because I haven't matt sprayed him - Next up, skin layers, highlighting and final details: - The Assassin has armour and a suitably mysterious masque... - Still yet to fix the damage to her braid by covering it with a wrapping - And I'm still deciding whether she needs a belt with some kit - probably not, she's a bit more ninja than commando... - I'm still wondering if the tri-panel leg armour screams Dark Eldar, and if I should make them a single panel similar to Fury's... thoughts? - And Kallatar's coat now has wind-swept tails: As always, thanks for looking and commenting!
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Post by: Freytag93
Looking great, as always.
I like the movement in the assassin's pose. The model feels very dynamic. Have you thought about what color scheme you are going to use for her?
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Post by: Lamby
Freytag93 wrote:Looking great, as always.
I like the movement in the assassin's pose. The model feels very dynamic. Have you thought about what color scheme you are going to use for her?
Freytag - Thanks!
- She's actually leaning almost too far forward, when I base her I'm going to angle her upward slightly as though she's leaping off some machine bit.
- Colors... as she's part of the Ordo Xenos retinue, she'll be predominantly blue - from black-blue up through the spectrum, purple nuances, slightly battered steel... the back of her head will be bare skin, the masque peeling white paint over steel
Thanks for looking!
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Post by: Dr H
Nice work Lamby.
The cloak looks very good.
Maybe give the assassin/ninja a little pouch to keep her lipstick and throwing stars in. But yeah, don't weigh her down. Looks great.
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Post by: lone dirty dog
Kallatar just looks so defiant in her pose, yet feminine still which is a good trick.
Agree on the assassin she needs to be raised, other wise she would look like she is stumbling slightly which I don't think is the look you are going for
As for Inigo I will wait till he is finished as early paint stages can look a little strange, however I know from your other work he will turn out a winner
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Post by: Lamby
Dr H wrote:Nice work Lamby. The cloak looks very good. Maybe give the assassin/ninja a little pouch to keep her lipstick and throwing stars in. But yeah, don't weigh her down. Looks great.
Dr H - Thanks! - I've found two of those Dark Eldar pouches that are small enough, so thanks for the suggestion lone dirty dog wrote:Kallatar just looks so defiant in her pose, yet feminine still which is a good trick. Agree on the assassin she needs to be raised, other wise she would look like she is stumbling slightly which I don't think is the look you are going for As for Inigo I will wait till he is finished as early paint stages can look a little strange, however I know from your other work he will turn out a winner
LDD - Thanks! - Kallatar is coming along slowly but as I envisaged - though the front of the coat is going to prove a little difficult I think - Inigo is complete, his base is drying, tomorrow there will be pics! In the mean time, here's Kallatar's somewhat scratch-built double-barrel wheel-lock: - It's not really evident, but as well as the gun build, I've sliced and sanded that hand down a lot - those Empire pistoleers have massive paws, far too 'man-hands' for the girls. I had similar issues with Fury. Thanks for looking!
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Post by: lone dirty dog
Loving the hand cannon yes the hand would have looked too butch so a thinning down was a good idea.
However shooting that dam thing I am sure she would build some arm muscle
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Post by: Lamby
lone dirty dog wrote:Loving the hand cannon yes the hand would have looked too butch so a thinning down was a good idea.
However shooting that dam thing I am sure she would build some arm muscle
LDD - Thanks! - She's a highly trained Inquisitrix of the Ordo Xenos - she bosses around Deathwatch Astartes and once punched out an Ork - a small one, admittedly - she'll have no trouble wielding that HandCannon!
(Incidentally, one of my favourite authors of all time - Iain M Banks (RIP) - had a female character named Sharrow (in the wondrous novel Against A Dark Background) whose favourite gun was the silenced FrintArms ten-millimetre HandCannon with eleven ten-seven coaxial depleted-uranium-casing mercury-core general-purpose rounds in the magazine plus one in the breech... which I just might put into her fluff as a little tribute to Mr Banks...)
Inigo Scarface Montoya is based but I need daylight to photograph him properly... tomorrow, I swear!!!
Meanwhile, the new Wretched Sons Astartes with the working title of Hatchet went from this:
To this:
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Post by: Medium of Death
The detail on those guns are amazing, you must have the steady hands of a god combined with the patience of a saint.
The modelling work throughout this thread is outstanding and your Marines are scaling up to be really nice.
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Post by: Lamby
Medium of Death wrote:The detail on those guns are amazing, you must have the steady hands of a god combined with the patience of a saint. The modelling work throughout this thread is outstanding and your Marines are scaling up to be really nice.
Medium of Death - Thanks! - No gods or saints here - my secret is blood sacrifice... and a lot of swearing! So finally, the newest member of the Skeleton Crew is done: Inigo ‘Scarface’ Montoya (With apologies to William Goldman…) Inigo ‘Scarface’ Montoya recently joined the Skeleton Crew, though he is a veteran of a thousand duels and a hundred small conflicts, having traversed the galaxy seeking the man who killed his father. His father Domingo - a retired Imperial Guard commissar - had challenged an aristocrat to a duel regarding an unpaid gambling debt. Domingo was a skilled swordsman, and easily disarmed and blooded the aristocrat, but he was slain by a dishonourable knife in the back. Inigo witnessed the duel and the murder, and challenged the aristocrat to a duel immediately. The aristocrat disarmed the boy and left him with the scar he bears on his face to this day. Inigo does not know the aristocrats name, only that he had six rubies embedded in the hilt of the dagger he used to kill Domingo. Inigo therefore begins every duel with the question: “I do not mean to pry, but do you by chance own a dagger with six rubies on the hilt?” Inigo has studied sword play for twenty years, mastering all the classical styles, including Bonetti’s Defence, Capo Ferro, Thibault and Agrippa. He tutors many of the mercenaries in blade work for extra coin, because as he has discovered over twenty years of wandering, there’s not a lot of money in revenge. Though Inigo will always conduct sword duels with impeccable honour, in the press of a skirmish or the sneak of a stalk-mission, he is pragmattic enough to admit a gun doesn’t go astray, and thus carries his father’s Commissariat bolt-pistol, customised with a suppressor. And while he wears the standardised desert camouflage of the Skeleton Crew, he has painted the rims of his armour red, the same colour as his father’s bolt-pistol, to always remind him that his ultimate aim is revenge for his father's murder…
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Post by: purplefood
This blog is really cool.
You have an great talent Lamby
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Post by: lone dirty dog
Awesome job fits perfectly with the skeleton crew, although I keep thinking of "The Princess Bride" all the time now
Hey maybe I could add my Andre the Giant to your crew
P.S. he aint finished by the way
1
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Post by: Lamby
I've re-loaded the pics in the Inigo post, the originals were filtered too far with a yellow tint - hopefully the new ones are closer to reality.
purplefood wrote:This blog is really cool.
You have an great talent Lamby
purplefood - Thanks!
lone dirty dog wrote:Awesome job fits perfectly with the skeleton crew, although I keep thinking of "The Princess Bride" all the time now
Hey maybe I could add my Andre the Giant to your crew
P.S. he aint finished by the way
LDD - Thanks!
- Andre the Giant looks great - paint him up as the Skeleton Crew, he can be from a different chapter
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Post by: Dr H
Nice work Lamby. He looks good.
and lol at his fluff.
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Post by: Lamby
Dr H wrote:Nice work Lamby. He looks good.
and lol at his fluff.
Thanks!
After posting Inigo (up there), KrautScientist had a good crit about the cowl not framing the face, and suggested a colour change might improve the overall look.
While the suggested colour was a neutral grey, I chose to go for the purple-hued brown, trying to match his gaiters, and the hood on Kruger... Judge for yourself if it worked or not.
I also went back with Mithril Silver and scuffed up both the armour plates and rims, because the red was over-dominating the whole model.
So here he is anew, Inigo Scarface Montoya:
I have to admit, this one has been hard to photograph, the yellow and red seem to be clashing and throwing off the white balance.
Anyway, moving on!
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Post by: lone dirty dog
I have to say he looks much better now the colour has lifted the model, plus he looks more healthy as before he looked a little drained in colour.
The armour and sword hilt looks more effective good decision on the Mithril silver drybrush.
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Post by: Dr H
Yeah, that all works. Good improvements.
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Post by: Lamby
lone dirty dog wrote:I have to say he looks much better now the colour has lifted the model, plus he looks more healthy as before he looked a little drained in colour.
The armour and sword hilt looks more effective good decision on the Mithril silver drybrush.
LDD - Thanks.
- I agree his colour is better, I did another pass with skin tones and purple wash when I was washing the cowl.
- Weathering always seems to improve things - I'm not a very clean painter as it is, so the dirty style suits me anyway
Dr H wrote:Yeah, that all works. Good improvements.
Dr H - Thanks.
So, Hatchet moves along slowly:
- Press-copied the forearm of the Chaos Knights arm
- The original RH arm will be wielding the chain-axe - it was going to be a hatchet but I found this left over Cataphractii ax and it's too cool not to use
- Completely managed to destroy the plasma pistol and hand I was going to use, thought I'd see what a bolter looked like but this one isn't cool enough, so it'll either be a plasma pistol (when I can source one) or a newer bolter with the hanging strap
Thanks for looking!
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Post by: Lamby
... Meanwhile, Mr. Hatchet is back to carrying a hatchet/ax instead of the chain-axe, because the chain-axe was too big for the way the right arm hangs... and I just realised the right arm isn't in these pics, so instead, here's the left forearm made by press-molding the right arm:
And did some underpinning for the front part of Kallatar's long coat - it looks kind of rough, but it's yet to be sanded down to blend the edges into the coat, and then the collar and lapels will be added:
Astute observers may notice Kallatar has a new sword - this is for two reasons:
1 - This one has a single sling point, which fits the coat and belt better, and
2 - I broke the old one off...
Cheers!
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Post by: Medium of Death
Some exceptional sculpting work going on.
Can't wait to see that marine assembled and Kallatar's coat is looking great.
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Post by: Dr H
Good progress, Lamby.
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Post by: Lamby
Medium of Death wrote:Some exceptional sculpting work going on.
Can't wait to see that marine assembled and Kallatar's coat is looking great.
MoD - Thanks -it's all smoke and mirrors sculpting, the trick is to make it look far more complicated than it really is...
- As for Hatchet of the Wretched Sons, see below for his progress...
Dr H wrote:Good progress, Lamby.
Dr H - Thanks!
- Hatchet is all but completed, only shoulder pads - one of them stupidly complicated (why? WHY?) - and some minor detailing like knives and pouches to go!
- I re-aligned the arm as it was drooping a bit, added the plasma pistol hand, and filled in the gaps with GS, a bit of sanding to blend and this arm will be done:
And the waist-coat bit of Kallatar's coat is done, apart from some sanding to blend edges - filling in that ab area has helped reduce the overwhelming presence of her bosom...
- To complete the coat I now have to glue the arms in place, fill in gaps, fix the back of the coat, tackle the lapels and collar...
Thanks for looking!
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Post by: Freytag93
Lamby wrote:filling in that ab area has helped reduce the overwhelming presence of her bosom...
Haha, quote of the day.
Love the work so far. The marine is put together particularly well. You've got a great sense of balance for the model.
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Post by: Lamby
Freytag93 wrote: Lamby wrote:filling in that ab area has helped reduce the overwhelming presence of her bosom...
Haha, quote of the day. Love the work so far. The marine is put together particularly well. You've got a great sense of balance for the model.
Freytag - Thanks: over on Ammobunker KrautScientist and I have been having a conversation about her overwhelming presence and how to fix it... though considering she started out as a man, a hefty California torso enhancement is not out of the question Kallatar continues to stare at me while I ignore her and try and figure out how to tell her she has to get a breast reduction - there's a conversation I thought I'd never have with a woman! - so I did some fill-in work on the Assassin's leg plates to try and un-Dark Eldar her a little... forgot to do the leg straps, doh!: Hatchet had a his ab-plate attached, and his hatchet arm added, and a small ridge to the rim of the torso - all these Wretched Sons are going to have different armour styles, and nothing too ostentacious since the crackle paint job (go back and look at Zamael the Helbrute) tends to eliminate spurious detail... And here's the shoulder pauldrons - the doctored Chaos pad is a little fiddly, but the WoC Knights pad with the GS pad almost defeated me! Thanks for looking!
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Post by: Lamby
Still avoiding the breast reduction conversation, I thought I'd get Kallatar's sword-belt system sorted, you know, 5 minutes work or so, easy days... I was so wrong. 2 hours and a lot of 'That's it, melt her down with a blowtorch!" moments later, here's Kallatar's sword belt system: (The black sharpie lines are where the lapels are going to go - trying to cover up that porn star chest of hers...) Finished off by positioning Hatchet's shoulder pads, realised after taking these pics I'd forgotten to put his backpack on... Also, yes: his head is lopsided (not glued in yet for painting): Random question: I normally always drill bolter and pistol barrels, but should I drill out the plasma pistol barrel? Cheers!
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Post by: Dr H
Nice work Lamby. Both looking good.
The sword belt looks brilliant. Well worth the effort.
I say, definitely drill the barrel.
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Post by: Deunstephe
Drill the plasma barrel, and great work on everything else! I've no idea why GW sculptors give the majority of their women large breasts, so I wish you luck on reducing those augments! The sword belt looks awesome, definitely worth the hours. 5 minutes wouldn't have looked as good, you know it!
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Post by: Medium of Death
Have to reiterate the effort of that sword belt being totally worth it. Looks sick.
Also that Wretch Sons marine is looking very, very good. Definitely in proportion and looking brutal. Automatically Appended Next Post: I don't know about drilling the plasma barrel. Then again the larger plasma weapons have the muzzle(?) end open.
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Post by: Lamby
Dr H wrote:Nice work Lamby. Both looking good. The sword belt looks brilliant. Well worth the effort. I say, definitely drill the barrel.
Thanks! Deunstephe wrote:Drill the plasma barrel, and great work on everything else! I've no idea why GW sculptors give the majority of their women large breasts, so I wish you luck on reducing those augments! The sword belt looks awesome, definitely worth the hours. 5 minutes wouldn't have looked as good, you know it!
Thanks! - Not only GW sculptors, almost all mini sculptors endow they're female creations with porn star bosoms! - I've decided not to reduce her bust so to speak, but instead to cover them with more lapel - that and add some detail to the waist-coat section to bulk it out a little more, reduce the thrust of her magnificence! Medium of Death wrote:Have to reiterate the effort of that sword belt being totally worth it. Looks sick. Also that Wretch Sons marine is looking very, very good. Definitely in proportion and looking brutal. I don't know about drilling the plasma barrel. Then again the larger plasma weapons have the muzzle(?) end open.
Thanks! - Having just glued both arms into place and securing that fethin sword to the cloak, ahnd and belt, I can now relax and look at it and say it was worth the effort... now, onto the sculpting! Concerning Hatchet the 2nd Wretched Son - plasma pistol drilled! Thanks again for your comments, gents!
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Post by: Lamby
GS on the shoulders still wet with Vaso, looks terrible in this close, but sanding cures many sculpting evils!!!
The tops of the shoulders will mostly be covered by the wide lapels, but it's all good sculpting practice - had to add the extra bit to the back of the upper arm to match the two sleeves up a bit more.
Thinking of adding a belt to the back of the coat, to break it up a little - also going to smear a thin 'sheet' of GS on the back to sculpt some fabric folds for shadows and highlights
The Hand Cannon has to stay separated to both sculpt and paint the coat lapels.
Rest of the GS went into straps on the back of the Assassin's legs for her armour plates, and into a secret project I'll reveal after Kallatar is done (ooooo...)
No pics of the front of Kallatar - for some reason the iPhone kept focusing only her chest...
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Post by: Dr H
Always nice to see other people needing to sand their work after sculpting. Sometimes I seems like people can sculpt perfect shapes in one go.
Good work. Very nice. Look forward to seeing more.
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Post by: Lamby
Dr H wrote:Always nice to see other people needing to sand their work after sculpting. Sometimes I seems like people can sculpt perfect shapes in one go.
Good work. Very nice. Look forward to seeing more.
Thanks!
- I used to wonder the same! But once I switched from plain GS to GS/milliput and discovered sanding (micro-sanding!!!) my end results improved out of sight... and I spend less time trying to super smooth everything when I know I can sand it!
Sneak peak of a new Wretched creature!
And pile of bits ready to become another femme fatale:
Thanks for looking!
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Post by: Medium of Death
Interested to see what kind of beastie you've got planned for those Plague Drone legs. I'm planning to use that kit for something monstrous in the near future so will be keeping a close eye to see if I can steal anything!
When you sand your sculpting work I assume you just use very, very, very fine sand paper? I can't remember how they are graded.
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Post by: Lamby
Medium of Death wrote:Interested to see what kind of beastie you've got planned for those Plague Drone legs. I'm planning to use that kit for something monstrous in the near future so will be keeping a close eye to see if I can steal anything! When you sand your sculpting work I assume you just use very, very, very fine sand paper? I can't remember how they are graded.
MoD - the beastie grows, but I'm keeping it under wraps for now, as I want to get Kallatar done. - I think my sandpaper is 400 grain - it's pretty aggressive when you start but the GS/milliput dust clogs the paper fast, so it's becomes more like 600 grain - I don't really want a really smooth surface, I prefer some 'tooth' to it, so the primer and subsequent layers stick well. Well, Kallatar's coat lapels are sculpted, dried, cut to size and sanded - here she is holding the MASSIVE HandCannon... It's probably just lens parallax, but I think the skull pommel on her gun is just too big, so some more work is required in the HandCannon. - Still yet to finish the collar (behind the neck), and there's still a lot of finishing detail to do, but I think she's heading in the right direction. And here's the pistol for the new femme fatale previewed in my last post - she's a Rogue Trader, a pirate and smuggler, more of an NPC rather than a retinue member: I wanted to create a weapon loosely-based on this description from Perdido Street Station of the weapon owned by Shadrach the mercenary: “The pistol was carved into an intricate shape, a monstrous horned face, its mouth the muzzle. It would vomit forth the bullets.” It was also described as a 'thaumaturgic pistol, a puissant piece' by his comrade Tansell (Excerpt From: China Miéville. “Perdido Street Station.” ... and if you haven't read it, you should - right now!) Obviously this version is just a skull, but anything else was just too big... and when I test fit to the front to 'spew forth the bullets' (so to speak) it was far to front heavy It's is probably ridiculously large compared the model, but then it's no longer (though chunkier) than the standard Empire pistol that was it's donor model... Thanks for looking!
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Post by: Dr H
Good work Lamby. She's looking better by the minute.
Yeah, the pommel is looking a little unwieldy in the pictures.
Look forward to the new additions.
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Post by: Medium of Death
Cheers man. I think i'll look into getting some before finishing off my Hrud and continuing on.
Those guns are fantastic. I really like it being oversized. I get the impression she'd have to use both hands to use it, hence why the sword is sheathed. If you are set on reducing it I imagine only the skull would need to come off.
Looking forward to the new gun and the character that goes with it. Are you going to add a small set of horns to the side of the skull?
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Post by: Lamby
Dr H wrote:Good work Lamby. She's looking better by the minute.
Yeah, the pommel is looking a little unwieldy in the pictures.
Look forward to the new additions.
Thanks Dr H!
- See below for a weapon update
Medium of Death wrote:Cheers man. I think i'll look into getting some before finishing off my Hrud and continuing on.
Those guns are fantastic. I really like it being oversized. I get the impression she'd have to use both hands to use it, hence why the sword is sheathed. If you are set on reducing it I imagine only the skull would need to come off.
Looking forward to the new gun and the character that goes with it. Are you going to add a small set of horns to the side of the skull?
MoD Thanks!
About those horns - yes I was, but now, no I'm not... reason is, I destroyed the whole thing trying to remove the skull to bring it back over her hand, because it was looking really unbalanced once I attached it to the pirate's arm
Therefore, I'm waiting on a replacement DE hand and gun to arrive, before I start again...
So meanwhile, I thought Kallatar's gun - while pretty good - could possibly be improved, so did an addition:
Because I'm not sure on it, the GS was fast and rough, so I could get it out there and see what it looked like.
Don't worry - it's only tacked in so I can revert to the original version pretty fast.
Here it is on her shoulder:
So what's the verdict?
Does it look like a baroque, steampunk weapon, or like a dead lizard?
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Post by: Deunstephe
Dead lizard now, steampunk weapon when painted.
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Post by: Lamby
Haha - thanks... but no - the dead lizard has been voted out 4-0
- That's it for tinkering with the gun, back to it's old config and move on!
Thanks for looking!
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Post by: lone dirty dog
Yes sorry to say it does look a very dead lizard the rest looks great so I would try again and return to your original design.
Can I ask what you have used in the parts pic for the Femme fatale as to torsos and legs
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Post by: Dr H
Well I'm late for the vote, but I will say that the lizard version didn't really say "steampunk" to me.
I can't really think of how you could make that more steampunk. I want to say that it should be more "elegant" but that doesn't really help much.
Look forward to what you end up with in any case.
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Post by: Llamahead
Just take of the lizard head or move it onto the actual barrels certainly keep the new handle its an improvement under the barrel the head is just to bulky and overbalances it.
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Post by: Lamby
lone dirty dog wrote:Yes sorry to say it does look a very dead lizard the rest looks great so I would try again and return to your original design. Can I ask what you have used in the parts pic for the Femme fatale as to torsos and legs
LDD - Thanks for the input! - That body is the Dark Elf Scourgerunner female crew member - unfortunately, I appear to have lost her head...and her arms are terrible, thus replacements required Dr H wrote:Well I'm late for the vote, but I will say that the lizard version didn't really say "steampunk" to me. I can't really think of how you could make that more steampunk. I want to say that it should be more "elegant" but that doesn't really help much. Look forward to what you end up with in any case.
Dr H - Thanks, and even late your input is always welcome! Llamahead wrote:Just take of the lizard head or move it onto the actual barrels certainly keep the new handle its an improvement under the barrel the head is just to bulky and overbalances it.
Llamahead - Thanks! Well, the Dead Lizard was a dead waste of time - trying to remove the head resulted in almost complete destruction of the HandCannon, including redoing the wheel-cogs, thus three nights of tinkering resulted in going backwards not forwards! Spent the better part of this afternoon reconstructing the original HandCannon around the damaged hand/gun bit. Slight change from the first version is I used the skull pommel of a GK Terminator sword to finally get a skull on the handle of her gun that is sized correctly. Since we're all probably sick of looking at it, here's one quick shot of it completed, and I promise next update I'll have moved beyond this point! As always, thanks for looking!
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Post by: Dr H
Ouch
But it's turned out well. Looks balanced there.
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Post by: lone dirty dog
Much better lay the lizard to rest the handle looks more balanced as well
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Post by: Llamahead
Great improvement
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Post by: Lamby
Dr H wrote:Ouch But it's turned out well. Looks balanced there. lone dirty dog wrote:Much better lay the lizard to rest the handle looks more balanced as well Llamahead wrote:Great improvement
Thanks guys! Having to rebuild the HandCannon set me off on another weapon re-build for the Rogue Trader - she had the skull-gun thing, but the skull was proving too big, so a new Dark Eldar hand and splinter pistol and some Empire pistol bits became this (pics are a bit meh, sorry, it was late): And meanwhile, back in the Wretched Sons camp - "... Something wicked this way comes..." Thanks for looking!
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Post by: Llamahead
Cool reminds me of Harpers volley gun in Sharpe
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Post by: Miss Dee
The spider thing looks like something out of Mass Effect 3
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Post by: Dr H
I'm liking that spider thing.
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Post by: Lamby
Llamahead wrote:Cool reminds me of Harpers volley gun in Sharpe
Thanks - and now I have a name for it!
Miss Dee wrote:The spider thing looks like something out of Mass Effect 3
Thanks!
Dr H wrote:I'm liking that spider thing.
Thanks!
I hope no-one got too attached to the spider thing because that one just died thanks to over-exuberant cutting... ah, well, back to the work-bench, at least now I have a good template to follow for the next Spider Thing build...
Pics of Kallatar's hat and collar tonight!
Thanks!
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Post by: Lamby
Here's the third attempt at sculpting the collar on Kallatar's coat, front:
And back:
Added that belt-thingy across the back for a little interest, since the back is a large panel of nothing else... that little thing took about 40 minutes of swearing - I mean, sculpting...
I forgot to upload the pics of the hat, oops!
Thanks for looking!
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Post by: lone dirty dog
Well worth the effort IMHO looks great and pulling her together nicely, really feeling the design now great work.
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Post by: Lamby
lone dirty dog wrote:Well worth the effort IMHO looks great and pulling her together nicely, really feeling the design now great work.
Thanks LDD!
Inquisitor Kallatar - hat, gun and coat (almost complete):
Still to do:
1 - Somehow sculpt a closure tab across the waistcoat
2 - ][ bling - awaiting FW delivery
3 - Purity seals
4 - Some minor detail
Questions for you, gentle-persons of the forums:
1 - Scarf - sort of wind swept out to the left?
2 - Add Hair or leave her bald?
3 - Anything not working?
Thanks for looking!
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Post by: livanbard
Add hair, yes please. But looking great already.
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Post by: Dr H
Ooo, nice hat.
I'm not sure a scarf would fit the look.
However, the right kind of hair would also do the blowing in the wind kind of thing.
I see no issues. Liking it.
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Post by: Desubot
So thats where Carmen Sandiego went
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Post by: Squigsquasher
Loving it. That coat and hat combo works so well.
One thing that might be worth adding is those weird skull-headed "pins" that Inquisitors are often depicted carrying around. They could add a bit of detail to the somewhat empty areas on the coat, and work as a kind of "spot focus".
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Post by: Deunstephe
Awesome. Add hair, and she's set!
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Post by: Miss Dee
So looks like a Smuggler from SWTOR
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Post by: Lamby
Dr H wrote:Ooo, nice hat.
I'm not sure a scarf would fit the look.
However, the right kind of hair would also do the blowing in the wind kind of thing.
I see no issues. Liking it.
Thanks Dr H!
- See below reference the long hair...
Desubot wrote:So thats where Carmen Sandiego went
Haha - Nice! She is now known as Kallatar Sandiego - which is fitting as she was built in San Diego!
Squigsquasher wrote:Loving it. That coat and hat combo works so well.
One thing that might be worth adding is those weird skull-headed "pins" that Inquisitors are often depicted carrying around. They could add a bit of detail to the somewhat empty areas on the coat, and work as a kind of "spot focus".
Thanks Squigsquasher!
- Any ideas what those things are, some kind of anti-daemon stiletto or something...
Deunstephe wrote:Awesome. Add hair, and she's set!
Thanks Deunstephe!
Miss Dee wrote:So looks like a Smuggler from SWTOR
Haha - thanks - I had to go and have a look at some screenshots and she has a little Miss Solo vibe going... and she always shoots first!
Turns out hair - particularly long hair - is a lot harder to sculpt than I initially thought...
- Shaved her head down some more
- Scraped out the inside of the hat
- Added in some tiny thin GS tails
- Jammed the hat on (finally low enough I reckon...)
- Scraped/sculpted the tails of GS into a long pony tail
- Cut it all off because it looked like an octopus was trying to escape from her hat!
So here she is with short hair pulled back into a small bun - tonight I'll re-attempt the pony tail.
- Also added a small neck tie on a whim, just to see what it looked like - thoughts?
Close-ups really makes my sculpting look ugly!!!
Thanks for looking!
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Post by: Deunstephe
That settles it - she's Carmen Sandiego. Totally wicked.
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Post by: inmygravenimage
No scarf and an elegant, snaking ponytail perhaps with a =][= clasp?
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Post by: Dr H
I think the hair, so far, looks nicely done. Good luck with the rest of it.
Not sure on the tie as it is, Can't offer any advice on how to improve it though. :(
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Post by: Warboss_Waaazag
I like the way the hair looks short.
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Post by: xeno99
Great stuff! I'm liking that female Inquisitor, though that necktie makes me think of Krautscientist's Inquisitor. Overall the coat and other sculpted bits look really good. I would personally suggest adding a similar sort of gem or clasp where the two strands overlap, something to fancy it up a bit. Just my opinion though
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Post by: Llamahead
This models awesome can't help but think using a Malifaux or Reaper model as the base would have made your life far easier.......
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Post by: Miss Dee
How much would it coust for a twlick jedi?
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Post by: Lamby
Deunstephe wrote:That settles it - she's Carmen Sandiego. Totally wicked.
Thanks!
... But it's Kallatar Sandiego... Carmen's long lost sister
inmygravenimage wrote:No scarf and an elegant, snaking ponytail perhaps with a =][= clasp?
Thanks!
- I've cut the tie/scarf away, going to try something else
Dr H wrote:I think the hair, so far, looks nicely done. Good luck with the rest of it.
Not sure on the tie as it is, Can't offer any advice on how to improve it though. :(
Thanks!
- See below my comments on the hair
- Tie is gone...
Warboss_Waaazag wrote:I like the way the hair looks short.
Thanks!
xeno99 wrote:Great stuff! I'm liking that female Inquisitor, though that necktie makes me think of Krautscientist's Inquisitor. Overall the coat and other sculpted bits look really good. I would personally suggest adding a similar sort of gem or clasp where the two strands overlap, something to fancy it up a bit. Just my opinion though
Thanks!
- Good pick up, it's very reminiscent of KS's inquisitor now you point it out, so it's gone!
Llamahead wrote:This models awesome can't help but think using a Malifaux or Reaper model as the base would have made your life far easier.......
Thanks!
... And yes, you're correct, though there are a number of reasons I went this way:
1. I wanted the sculpting practice,
2. I already had the GW bits lying around, and
3. I want to eventually enter her in GW painting/converting comps, so she had to at least be based on GW bits
Miss Dee wrote:How much would it coust for a twlick jedi?
Ummm... My sanity?
- Seriously, I've never made anything on commission so I have no idea - looking at the Tw'lick I think one could be made easily from DE and possibly some Wood Elf bits, with some head sculpting obviously required - it's really a process of removing things that make the GW females distinct as Dark Eldar, Dark Elf etc etc and adding detail with GS in small steps
Well, thanks again for all the comments, Kallatar is going to be a much better character because of your critiques and suggestions!
- As I said up there somewhere, I've removed the neck tie/scarf, partly because it was a lazy afterthought, and also because as pointed out, it's very similar to KrautScientist's Inquisitor's own tie.
- I'm going to try an etched brass ][ symbol on the torso! as I really want her wearing armour under the coat.
- I like the look of the hair tied up short, so I'm going to add just a little more to the captured dreadlocks, but kep it tied up tight and off the collar, since there's some scribed detail I want to add to the back of the coat...
Pics to follow, hopefully tonight!
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Post by: Lamby
Ok, pics... Ditched the tie/scarf in favour of an ][ - she is. after all, wearing armour under that coat: There's a bit of knife work to do to redefine some edges, but please let me know what you all think of this mod? And had another (disastrous) go at longer dreads... Cut off the pre-existing 'bun', drilled a hole, glued a short pin, tried the longer dreads, still looked like an escaping octopus, so in frustration grabbed the tails and twisted them until they peeled away right at the end of the pin, leaving this: I think it looks better than before, so that's it, Kallatar has dreads twisted into a tight bun - even managed to get a hair-band sculpted, needs a little clean up with a file... Also cleaned up the back of the coat, it's a lot slicker than the plastic had become. Thanks for looking!
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Post by: soulcow
Wow, cool. I'm not really following the progression here -I'll make sure to follow this thread from now (a)- but the dreadbun looks right to me? And if you really want to show they are dreads, maybe try making some stick out, if possible?
What are you going to do with the collar? Right now the back piece is separate from the front, at the height of the shoulder, if you see what I mean. Are you leaving it separate or isn't it finished yet?
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Post by: xeno99
I like the "][" a lot, looks much better than the tie IMO.
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Post by: Llamahead
Personally the Bun works better for me Dreadlocks=Hippy Hippies do not belong in 40k
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Post by: Boba Fett
Awesome blog! The hair looks great this way. Can't wait to see her painted
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Post by: Lamby
soulcow wrote:Wow, cool. I'm not really following the progression here -I'll make sure to follow this thread from now (a)- but the dreadbun looks right to me? And if you really want to show they are dreads, maybe try making some stick out, if possible?
What are you going to do with the collar? Right now the back piece is separate from the front, at the height of the shoulder, if you see what I mean. Are you leaving it separate or isn't it finished yet?
Thanks!
- I'm leaving the hair as is for now
- Working on the collar... See below
xeno99 wrote:I like the "][" a lot, looks much better than the tie IMO.
Llamahead wrote:Personally the Bun works better for me Dreadlocks=Hippy Hippies do not belong in 40k
Boba Fett wrote:Awesome blog! The hair looks great this way. Can't wait to see her painted
xeno99, Llamahead, Boba Fett - Thanks!
Well, it's been a few weeks and therein lies a tale of woe...
See, I wasn't completely happy with the ][ and the GS work underneath - the ][ was curved and looked a little strange to me - so I was ever so carefully attempting to remove the GS on her chest and accidentally managed to snap off the right collar!!!
And since that happened I've struggled to get back to her, or the work table in general!
Last night tho, I sat back down and stared at Kallatar for a bit, then put her aside again and started some simple work on the 5th member of Kallatar's retinue, an as yet unnamed heavy gunner in a mech-suit, inspired by seeing Edge of Tomorrow and the brilliant renditions of the Jackets (armour exoskeleton suits), and also a little by the Maschinen Krieger suits of Kow Yokoyama, one of my favourite artists and modellers.
First, cut the edges of the clunky feet down:
Cut the legs off the nappy... I mean, the Space Marine armoured undies...
And hollowed out the tops of the legs:
More to follow - thanks for looking!
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Post by: Medium of Death
That coat is looking great. FWIW I thought the Inquisition symbol looked good. I'm sure you'll come up with something better though.
Looking forward to your suit and how that turns out.
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Post by: Dr H
Sorry to hear of the accidental damage. It's best to have a break after something like that. Come back to her refreshed. You're doing good work on her.
Interested to see what becomes of the new addition.
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Post by: Lamby
Medium of Death wrote:That coat is looking great. FWIW I thought the Inquisition symbol looked good. I'm sure you'll come up with something better though. Looking forward to your suit and how that turns out.
Thanks! - I've decided to paint the ][ in gold over steel armour - the brass etch is a bit clunky Dr H wrote:Sorry to hear of the accidental damage. It's best to have a break after something like that. Come back to her refreshed. You're doing good work on her. Interested to see what becomes of the new addition.
Thanks! - Appreciate your comments Two weeks out from an international move back to Australia, grabbing desk time is becoming increasingly difficult, but finally... Kallatar's coat lapel redone: I had to remind myself most of that lapel will be hidden by the gun And the mech suit back unit has had some cooling vents added:
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Post by: Rogue Wolves
Incredible work here! All your models are so well done and full of character! And I gotta say I don't know why but just adding those pants to the Kroot looks so cool!
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Post by: Lamby
Well - as Sam Gamgee said to Rose at the end of The Lord of the Rings - I'm back!
After dodging not one but two hurricanes in Hawaii...
And arriving back in Australia after two years living overseas only to deploy to Rabaul on a warship a week later...
Then fighting with Customs to get our sea containers cleared after months(!)...
And finally having time to set up not one but two Man-Caves (as my son decided to invade the first one...)
The WIP tales of Inqu][sitor have returned!
Not that I really have much to show - it's taken days of pottering amongst the plastic to finally get all the bitz re-sorted to a state where I could actually start sniffing the glue... I mean, glueing things together again, but anyway, here's a quick WIP of the Ordo Xenos mech suit:
Thanks for looking!
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Post by: deadmeat85
WB, good to this going again.
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Post by: lone dirty dog
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Post by: Lamby
deadmeat85 wrote:
WB, good to this going again.
Hahaha - that's hilarious!!!
Thanks deadmeat85!
Thanks LDD!
Parts list (past, present and future...):
- So far, bits used are the legs and feet and pistons of a Space Marine Centurion
- Going to use two of the Centurion hip-mounts to create the spine of the mech and mount the power-unit on that
- Spare leg pistons will become the arms of the exoskeleton system
- The power unit is a Tau Broadside Battlesuit cooling unit with added venting from Gundam parts kits
- The wearer is a pair of chopped-down Dark Eldar wych Hekatrix legs, her torso is from a DE Venom pilot
- Her head is still undecided but she's going to get a full visor set-up
- Arms.. maybe DE, maybe Empire gunners arms yet...
- Weaponry... either a mounted rifle like the Jacket's in Edge of Tomorrow, or - if I can get it to fit and it doesn't look ridiculously big - I might rig her with an Eldar shuriken-cannon in a left-handed pose...
- And of course, tiny cogs to make the whole thing a little more steampunk so she fits into the Ordo Xenos retinue of Inquisitor Kallatar... And cables, and purity seals...
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Post by: deadmeat85
Thanks LDD. But to be honest I had kids to keep my childhood alive. Couldn't give up on Cartoons and toys.
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Post by: lone dirty dog
deadmeat85 wrote:
Thanks LDD. But to be honest I had kids to keep my childhood alive. Couldn't give up on Cartoons and toys.
Nice excuse I swear when I was a kid I got the toys my dad wanted
Any way back to you Lamby after all it's your thread that is a hell of a list you really don't do things by half do you and the fact you have it planned before hand
This is going to be pretty damn impressive if you pull it off thats for sure
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Post by: Dreadclaw69
It's alive!!!!
Great to see you back, looking forward to some great updates
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Post by: Dr H
Good to see you back, Lamby.
Look forward to what you do with the centurions.
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Post by: Lamby
Dreadclaw69 wrote:It's alive!!!!
Great to see you back, looking forward to some great updates
Dr H wrote:Good to see you back, Lamby.
Look forward to what you do with the centurions.
Thanks guys - it's good to be back in the (new) Man-Cave!
Minor updates then...
WIP mech - torso attached, and a possible gun arm tacked together:
(I say 'possible' because I'm awaiting the arrival of some Dark Elder Hellion heavy weapon arms - my original plan was to have her holding a big gun in both hands.)
Also WIPped up the start of another possible femme fatale:
Thanks for looking!
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Post by: Lamby
Slowly moving along...
The Samurai gained some feet:
And some more junk in her trunk:
A little work on the Rogue Trader captain's webbing:
Clean-up on her jacket, and some under-pinning on her arm before the sleeves get sculpted:
(Still at a bit of a loss where to go with her other arm - cutlass, hook-hand, knife???)
Thanks for looking!
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Post by: SilverMK2
Really excellent work
I would have her inspecting her nails as she points the gun at some heretic
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Post by: lone dirty dog
Damn they look good the feet blend really well and plenty of junk
As for RT Capt how about a traditional hand on hip pose ? maybe add the cutlass to her belt then.
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Post by: xeno99
I really like where you're going with the rogue trader captain. Might be cool to see her other arm resting on the hilt of a sheathed sword of some kind.
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Post by: deadmeat85
I agree with the notion of a resting hand on hilt.
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Post by: Lamby
Wow, thanks for all the suggestions!
SilverMK2 wrote:Really excellent work
I would have her inspecting her nails as she points the gun at some heretic
SilverMK2 - Thanks! I like that idea... she's a nonchalant killer...
lone dirty dog wrote:Damn they look good the feet blend really well and plenty of junk
As for RT Capt how about a traditional hand on hip pose ? maybe add the cutlass to her belt then.
LDD - Thanks!
- The RT Capt is going to have some sheathed weaponry, probably a cutlass and knife
xeno99 wrote:I really like where you're going with the rogue trader captain. Might be cool to see her other arm resting on the hilt of a sheathed sword of some kind.
deadmeat85 wrote:I agree with the notion of a resting hand on hilt.
xeno99, deadmeat85 - Thanks! I like the idea of the hand on hilt, but I've already done that pose with Inquisitor Kallatar and am looking for something different
Thanks again, more to follow!
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Post by: Llamahead
How about on a vox paying half her attention on the scum she's blasting apart now and the rest on a deal for the items she's after.
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Post by: Lamby
Llamahead wrote:How about on a vox paying half her attention on the scum she's blasting apart now and the rest on a deal for the items she's after.
Llamahead - thanks for the suggestion! Well, thanks to Tomas (Ammobunker) and MHVB (over on Warseer) the RT Captain is (possibly) going to be in a classic Commissar 'duelling' pose, with the left arm behind her back However I didn't want to cover that cool pouch, and I also want her to be holding a weapon, probably a cutlass (if I can ever find or make a decent curved blade!) So after a couple of frustrating nights where I basically ruined everything I tried to build, finally found a possible solution (of sorts) to that annoying left arm: She may be a bit unbalanced with that rearward arm and enormous Sharpe Volley-Gun? Astute viewers will also notice she's gained a head. Tried a feathered cap... Mmm... thoughts? There's been progress of a kind on both Kallatar and the Samurai, however no pics tonight, so check back soon. Cheers!
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Post by: deadmeat85
Lovin' the Hat. This is what I kinda see for the end result.
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Post by: Lamby
deadmeat85 - Thanks!
- That image is pretty close to my original vision
Couldn't be bothered waiting 4 weeks for delivery of a $0.45 Empire cutlass from the US, so I trimmed down a giant High Elf sword, I think it was from the Dragon Princes?
Took some tube, diced off a bit and drilled it to make a basket hilt:
Added a small bead as a pommel - might replace it with a skull...
And here it is in hand (so to speak):
As promised yesterday - Samurai WIP:
So far she consists of:
- Dark Eldar Hellion feet
- Dark Eldar Mandrake skirt
- Dark Eldar Mandrake right arm
- Vampire Counts Coven Throne mistress torso
- Dark Elf Witch Elf head and hair
- Dark Eldar Wyches armoured left arm and knife
- Wood Elf Wildwood Rangers long blade
- Imperial Guard shoulder pad
Thanks for looking!
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Post by: Dr H
Good work, Lamby. Like the sword modification in particular.
Have a good Christmas.
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Post by: Lamby
Dr H wrote:Good work, Lamby. Like the sword modification in particular.
Have a good Christmas.
Dr H - Thanks!
Speaking of Christmas - Santa found me this gem:
After a week's worth of wet, muddy camping, finally back at the desk, with a bit of mechsuit work then...
Took a little watch cog:
Cut and drilled a hole through it:
Made another and glued them to this bit from the Centurion kit:
And in place, it looks like this:
Happy New Year all!
Cheers!
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Post by: Lamby
Working with parts from an Astra Militarum gun-holding arm, a Tau rail-rifle and various scrap, made some progress on the Mechsuit weaponry (ignore the temporary pin that runs through the whole thing):
Added a grip-guard from a brass watch arm:
And added tiny watch cogs to the mech legs hydraulics, basically the start of the steampunk-ification:
Concerning the Samurai:
- Had a few frustration days where everything I touched on her I ruined - broke off her Finecast arm, snapped a drill bit off inside one arm join, destroyed the sword I was making for her... so no pics of her tonight sorry :(
Thanks for looking!
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Post by: Dr H
Really like that guard on the gun.
Good work on the steampunk-ification.
Sad to hear about the samurai. We can rebuild her! Well, you can, it's a long way for some of us to pop over and help.
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Post by: Sneshy
So much awesome!! TOO MUCH WIN!!!!
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Post by: Lamby
Dr H wrote:Really like that guard on the gun.
Good work on the steampunk-ification.
Sad to hear about the samurai. We can rebuild her! Well, you can, it's a long way for some of us to pop over and help.
Dr H - Thanks!
-That hand guard was so fiddly, but the end result looks good
- While the parts are REALLY TINY, I like the steampunk vibe this Ordo Xenos retinue is gaining
Sneshy wrote:So much awesome!! TOO MUCH WIN!!!!
Thanks!
So, after some major fails and much swearing in the man-cave, finally made some progress on a few things.
First, cut and diced some tubing to get these micro-sized goggles:
Added lenses:
Glued them into a molding tray (otherwise known as a Warhammer base):
- This is where I made a big mistake - too much glue meant the goggles aren't sitting flat...
But soldiered on and made the mold anyway:
- So the GS in now in the mold, we'll see what the outcome is tomorrow...
Made the business end of the Mechsuit chick's electro-plasmatic rail-gun:
- That Tau rail-gun part is just the donor part for sizing and shape
Then moved onto the rear bracket for the Mechsuit:
Punched some plastic rod through this watch cog:
Drilled the middle out to fit over the pin, made another one (no pics) and then added them to the bracket to get this:
Another series of disasters with the Samurai, basically I've made 5 attempts to build her katana - i keep ending up with bloody great choppers instead of an elegant blade...
However, I *may* have made a breakthrough which I'm really excited about - if successful I will document the process soon - so please standby...
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Post by: Dr H
Tiny, fiddly things is why we do this hobby. Well, one of the reasons anyway. Otherwise we would work in larger scales.
interested to see how the casts come out.
What are you using for the mould, by the way?
Rail rifle looks nice.
and good cog-work again.
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Post by: Lamby
Dr H wrote:Tiny, fiddly things is why we do this hobby. Well, one of the reasons anyway. Otherwise we would work in larger scales.
interested to see how the casts come out.
What are you using for the mould, by the way?
Rail rifle looks nice.
and good cog-work again.
Dr H - exactly!
- see below for the cast
- this is the cheap Japanese version of Insta Mold - just throw in boiling water, squish into your part, let cool for 10 minutes and ta-da, you've made a mold
- Thanks!
Goggle progress - sort of...
Peeled open the mold:
Sliced the cast off:
(Remember I said I'd made a mistake - well, you can see the effect here...)
Clean up with a blade brings us to this:
At which time I discover the second mistake I'd made - the goggles are too big in scale...
So, time to go smaller!
Drilled holes in card:
Fitted some jewellery beads:
Glued down the strap:
Made a box to hold it and sliced the strap away:
Glue in the beads and there's our part, ready for Insta Mold!
So in about 12 hours we'll see if how one worked out
Thanks for looking!!!
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Post by: Medium of Death
Slick precision as always. Loving all the developments.
Especially liking female samurai. That exo-suit is coming along nicely too.
Fingers crossed for the goggles!
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Post by: Lamby
12 hours later, we have this: Mmmmm - not a good cast, the Insta-Mold can be a bit hit or miss with undercuts, I should've filled in the holes in the beads... maybe later... So, after Brother Chaplain Kage (Bolter and Chainsword) directed me to Victoria Lamb's excellent goggle collection http://victoriaminiatures.highwire.com/product/gas-mask-and-goggles-sprue While these are sweet, I really only need one pair... and reading the description says they're made of soft metal - which led me in this (final!) direction... Cut some brass etch 'sprue' from this: Cut a link of brass chain: Together they became this: Two of them, connected in the middle with more brass etch sprue, created this: That's it! next time you see them they'll be on a completed Ordo Xenos member...
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Post by: lone dirty dog
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Post by: Lamby
Thank you, good sir - you discombobulate me with your most gracious comments In answer to your most timely question... Kallatar - goggle scale and fit test: One more little ' 40k' addition to Kallatar and she will be ready for basing and - good grief! - paint!!!
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Post by: lone dirty dog
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Post by: Dr H
Lamby wrote:- this is the cheap Japanese version of Insta Mold - just throw in boiling water, squish into your part, let cool for 10 minutes and ta-da, you've made a mold
I have that too, Oyumaru. Great stuff. Had you not been using it, I would have suggested it for this.
Shame about the casting issues...
But the new goggles work brilliantly. Good job, that man.
She's looking great.
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Post by: Lamby
Thanks LDD
Dr H wrote: Lamby wrote:- this is the cheap Japanese version of Insta Mold - just throw in boiling water, squish into your part, let cool for 10 minutes and ta-da, you've made a mold
I have that too, Oyumaru. Great stuff. Had you not been using it, I would have suggested it for this.
Shame about the casting issues...
But the new goggles work brilliantly. Good job, that man.
She's looking great.
Thanks Dr H!
- with the casting issues, it was my own fault, but the brass-link ones have come out ok, so in a way, it was a good thing!
And so I finally believe I have completed Inquisitor Kallatar.
She has been my most ambitious conversion to date, turning the Empire Engineer dude into this gun-toting bad-ass babe - sculpting the coat was a particular highlight for me.
There's some minor sanding to do and maybe a tiny additional detail here or there, but for now she is done.
So here's the last WIP of Kallatar:
And so - back to the Samurai...
Her woes continued, I broke another Finecast Mandrake arm, so I'm currently searching for a right arm replacement for her.
However, remember I mentioned a breakthrough with the katana?
Took a length from a large paperclip:
Scored the pin where the hilt/blade junction would be by using my rotary tool and a triangle bladed file as a lathe (no pics of this stage, sorry.)
Then heated it using a hot-knife, and belted it many times with a small ball peen hammer on my hobby vice (masquerading as an anvil) to get to this stage:
Lots of filing and sanding and filing and sanding and filing and sanding later, we have a katana and a wakazashi for our samurai:
Notes:
- Maybe a tad too much curve in the katana, but these are much more elegant blades than the plastic choppers previously made for her.
- Discovered after the smithing of these two that you don't really need to heat paperclips, you can flatten them pretty well cold
- Had so much fun belting these out I plan to make a few more - probably try a new cutlass for the RT Captain next...
- The hilts will be wrapped in synthetic cotton once inserted and glued into the drilled-out hands.
- Might also make guards for them from sheet brass if I can find a hole punch small enough
Thanks for looking!
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Post by: Dr H
Look forward to seeing her painted.
Good idea for the sword making. Why didn't I think of that before, I've even read a thing ages ago about making lock-picks like that. Will have to remember it and give it a go when I get around to more sword making.
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Post by: Lamby
Dr H wrote:Look forward to seeing her painted. Good idea for the sword making. Why didn't I think of that before, I've even read a thing ages ago about making lock-picks like that. Will have to remember it and give it a go when I get around to more sword making.
Thanks Dr H! Recently managed to snap the second Mandrake Finecast right arm for the samurai in two places. In the process of trying to get it back into one piece two things occurred: One - Discovered the Mandrake arm is at least 5mm shorter than the DE left arm, and Two - 'Saw' a vision of a clockwork bionic... But.. I'm currently not feeling it - not sure if it's the slightly weird bend, or the not-quite-at-the-elbow placement of the tiny cog... Anyway - clockwork bionic WIP - the rough Blue- tac join would of course be glued and Greenstuffed... So - to be, or not to be? On a good note, I really like the look of the katana Cheers!
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Post by: AzraelHunt
Brilliant work. I'm loving the homemade sword - definitely something I'll have to take a stab at. Reminds me of something I saw a while back, where a fellow crafted miniature swords using a nail and a bit of brass wire: http://imgur.com/gallery/IfH41
As for the arm, I like the posture; depending on what you do with the left arm, the pose should balance out - the slightly odd bend shouldn't be noticeable. Not such a fan of the tiny cog on the point of the elbow, though. Possibly shift it 90 degrees around the arm, and put a matching one on the other side - so they look like the end-caps of an 'axle' running through the elbow joint?
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Post by: Desubot
Oh jesus thats cool use of nails.
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Post by: Lamby
AzraelHunt wrote:Brilliant work. I'm loving the homemade sword - definitely something I'll have to take a stab at. Reminds me of something I saw a while back, where a fellow crafted miniature swords using a nail and a bit of brass wire: http://imgur.com/gallery/IfH41
As for the arm, I like the posture; depending on what you do with the left arm, the pose should balance out - the slightly odd bend shouldn't be noticeable. Not such a fan of the tiny cog on the point of the elbow, though. Possibly shift it 90 degrees around the arm, and put a matching one on the other side - so they look like the end-caps of an 'axle' running through the elbow joint?
AzraelHunt - Thanks!
- I remembered those nail swords after I made the first katana (which was cut down to the wakazashi)
- this guy uses 2.5 inch (6.35 cm) nails, which are just too big for 28-30mm miniatures
- that katana was made with a paperclip and is about an inch long
Desubot wrote:Oh jesus thats cool use of nails.
Yes it is...
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Post by: Lamby
Added brass etch strip to upper forearm, a flatter (and obviously larger) cog to the lower:
Here it is in place:
Still not sure - thoughts?
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Post by: deadmeat85
Im not sure the whole Cog arm thing looks good. Maybe if the arm itself was more mechanical looking in the first place you could add more cogs. Unless you were going for a more Exoskeleton thing, then I with draw my comment. Bu if you are going for the Exoskeleton, needs more pistons and cogs.
Tried finding an example for you but all I could find was this for a hand. It kinda looks like what I'm talking about but for the whole arm and stuff.
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Post by: Sneshy
Me likes. Very Detailed.
62749
Post by: Dr H
I think you are close to something good with the arm.
I think the cog on the lower arm should be smaller. Maybe even a couple of small cogs.
Possibly add some wires/cables/pipes to add to the steampunk feel. And maybe a pressure dial and other steam-related items... really give it an exoskeleton look.
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Post by: Lamby
Sneshy wrote:Me likes. Very Detailed.
Thanks!
Dr H wrote:I think you are close to something good with the arm.
I think the cog on the lower arm should be smaller. Maybe even a couple of small cogs.
Possibly add some wires/cables/pipes to add to the steampunk feel. And maybe a pressure dial and other steam-related items... really give it an exoskeleton look.
Thanks for the suggestions Dr H, however... the Samurai's Mandrake Finecast arm split in 3 places again, and I'm not repairing it again or it'll send me mad
Onto something else for a bit then...
Decided the basket hilt on the RT Captain's cutlass was too chunky, so stripped the weapon down to the blade and tang:
Cut some brass etch strip off a sprue, drilled and cut and filed at it for a while (note the too large first version in the upper right of shot):
Cutlass components ready for assembly:
And in hand - with added brass etch wings:
Then moved onto the Mechsuit rail-gun...
Built a hand rail:
And mounted it:
Cheers all!
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Post by: Sneshy
This is amazing!!! This person is a miniature smithy lol
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Post by: Desubot
Ooooo sweet sword.
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Post by: Dr H
Anyone would think this finecast stuff is not worth the bother.
See it as an opportunity to build a complete steampunk bionic arm for him.
Good progress on the sword and gun.
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Post by: Lamby
Sneshy wrote:This is amazing!!! This person is a miniature smithy lol
Thanks Sneshy! I like that title - Miniature Smith!
Desubot wrote:Ooooo sweet sword.
Thanks Desubot!
Dr H wrote:Anyone would think this finecast stuff is not worth the bother.
See it as an opportunity to build a complete steampunk bionic arm for him.
Good progress on the sword and gun.
Thanks Dr H - after the Samurai debacle it was good to actually make some progress I am happy with!
- Steampunk bionics - this way lies madness...
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Post by: inmygravenimage
Your fu is superior. Outstanding.
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Post by: Llamahead
Guhh!!?!!! wow lovely job.
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Post by: lone dirty dog
Damn this is some clever converting and use of materials the sword hilt is a nice touch indeed might have to borrow that technique
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Post by: Lamby
Thanks for the comments guys! Much appreciated.
Small amount of work done tonight...
Made a 2 part mold for a new character:
Still having no luck with a right arm and realising I was hating the long Dark Elf Witch hair more and more on the Samurai, sliced and diced her mane into this:
And glued it back into this:
It's still messy but nothing a little GS won't fix.
Also tried a new forging experiment using brass tube, forgot to take a pic, will post soon.
Until next time then!
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Post by: Miniature13
Really enjoyed this thread. And damn those were some fine swords!
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Post by: Kepora
As a Skaven player, you have my interest!
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Post by: Lamby
Miniature13 wrote:Really enjoyed this thread. And damn those were some fine swords!
Thanks!
Kepora wrote:As a Skaven player, you have my interest!
Thanks - I'll be back to this Scavvy mutie shortly...
Meanwhile, minor updates.
Rebuilding this piece on the Mech-suit for various reasons:
Structurally sound again:
Added the scratch plate and brass stock to the rail-gun:
Thanks for looking!
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Post by: Lamby
Continuing on...
Set up the cheap-o-Dremel as a lathe for the barrel (had to solder that brass tube to the pin, superglue wasn't doing the job):
Lathed in some minor detail, here's the finished barrel:
And inserted it into the business end of the rail-gun (and here is where I realised the lathed detail was basically invisible... o well):
Note (in both this pic and the last) the new end face, drilled through and bevelled with a diamond bit on the cheap-o-Dremel to create the barrel detail:
Adding the details to the clockwork firing magneto:
Clockwork magneto details:
Getting there
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Post by: carlos13th
Looking good. Subscribed.
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Post by: sir william the bold
Man. I just read through this thread. You deserve several cookies and a nobel peace prize.
Anyways, keep up the great work, I love all the conversions and the painting (my personal favorite is definitely the converted helbrute. Man, the effort you put into that model really shows! )
subbed!
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Post by: EyeamRai
The detail on the gun is amazing!
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Post by: Deafbeats
Holy ja-moley this thread is awesome, just went through every page at work, I am enthralled!!
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Post by: Darth Bob
Wow.
What a great collection of awesome minis, scratch builds, paint jobs, and fluff! I always appreciate seeing a fellow 40k enthusiast with a similar "the hobby and fluff come first" mentality to my own. I'm loving everything so far, but there are a couple things that popped into my head that I think you should be aware of.
- I'm noticing as you base more and more of your guys. that the bases are looking a bit samey. While I fully endorse, and encourage, consistent basing on all the models as you're doing, each one currently looks like they're standing on (practically) identical bases. I'd like to see more variation in the basing style down the line!
- The Daemonette face just isn't working for the Rogue Trader, in my opinion. She looks way too inhuman and, well, demonic with that face. I assume you'll be making it look a tad more human? Right now it just looks awkward, IMHO.
- I feel like, moreso than the size discrepancy, there was too much of a discrepancy in the muscle definition between the samurai's arms. One arm was huge and muscular while the other one was lithe and thin. Honestly, I think the chunky Mandrake arm looks out of place when the rest of the model has a relatively thin and sleek look to it. It honestly makes her look a little mannish. I think keeping the left arm and doing away with the bare Mandrake arm would improve the look, personally.
Consider me exalted, though! Can't wait to see more. Excited to see how the exosuit shapes up!
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Post by: Lamby
carlos13th wrote:Looking good. Subscribed.
Cheers!
sir william the bold wrote:Man. I just read through this thread. You deserve several cookies and a nobel peace prize.
Anyways, keep up the great work, I love all the conversions and the painting (my personal favorite is definitely the converted helbrute. Man, the effort you put into that model really shows! )
subbed!
Thanks!
- That Helbrute was a labour of hate/love in almost equal amounts... the original Helbrute was just so 'meh'... so the re-modelling was (to me) absolutely necessary... and the paint job almost drove me mad trying to get that crackle paint to behave!
EyeamRai wrote:The detail on the gun is amazing!
Cheers!
Deafbeats wrote:Holy ja-moley this thread is awesome, just went through every page at work, I am enthralled!!
Cheers!
Darth Bob wrote:Wow.
What a great collection of awesome minis, scratch builds, paint jobs, and fluff! I always appreciate seeing a fellow 40k enthusiast with a similar "the hobby and fluff come first" mentality to my own. I'm loving everything so far, but there are a couple things that popped into my head that I think you should be aware of.
- I'm noticing as you base more and more of your guys. that the bases are looking a bit samey. While I fully endorse, and encourage, consistent basing on all the models as you're doing, each one currently looks like they're standing on (practically) identical bases. I'd like to see more variation in the basing style down the line!
- The Daemonette face just isn't working for the Rogue Trader, in my opinion. She looks way too inhuman and, well, demonic with that face. I assume you'll be making it look a tad more human? Right now it just looks awkward, IMHO.
- I feel like, moreso than the size discrepancy, there was too much of a discrepancy in the muscle definition between the samurai's arms. One arm was huge and muscular while the other one was lithe and thin. Honestly, I think the chunky Mandrake arm looks out of place when the rest of the model has a relatively thin and sleek look to it. It honestly makes her look a little mannish. I think keeping the left arm and doing away with the bare Mandrake arm would improve the look, personally.
Consider me exalted, though! Can't wait to see more. Excited to see how the exosuit shapes up!
Thanks Darth Bob - great feedback, both negative and positive, which is essential for an artiste to see the flaws in their own work!
In answer:
- I hear you on the bases, I do seem to always include hazard stripes and I love painting rust... but point taken, I'll branch out more on the Ordo Xenos retinue's bases!
- I really liked the look of the Daemonette head at first but the flat nose and wide-spaced eyes are - as you say - too disturbingly non-human (which I guess is the point of the Daemonettes in the first place...) - anyway, see below...
- Forget that fething Mandrake arm, it's gone - in (perhaps) my next post, you'll see a new Dark Eldar right arm of similar proportions - I'll write more on that saga when I post pics of the Samurai again soon...
So, after reading through Darth Bob's excellent critique points above, I was motivated to do some work on the Rogue Trader, and this was the result...
Off with her head!... er, face!
(I retained the back end of the Daemonette head because it's already shaped to take the overly-ostentatious feathered hat...)
Face transplant:
In place, the Captain's new face - with added Piratical Bionical Monocle!
\\
- I will have to move the Piratical Bionical Monocle a millimetre or so closer to her nose...
Profile view, showing the Frankenstein-style face-transplant scars - which I might actually leave and write into her fluff...
And finally, I couldn't resist - here's a new cutlass blade for her, cold forged from brass tube:
So - before I rip apart the current blade, yea or nay for the new blade?
Thanks for looking!
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Post by: Sneshy
Thye both look nice (blades) but iI say the scimitar/katana is the best. Even if its incomplete!
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Post by: Darth Bob
Glad you appreciate the critique and that it didn't fall on deaf ears! The new face on the RT looks much, much better. I think the monocle is a great, flavorful touch and I'm interested to see how you incorporate the face-transplant scars into her fluff. Maybe she's actually really old (kept alive by bionics and such) and has been transplanting new, younger faces from vat-grown clones of herself? Just a thought!
Also, while the new sword looks cool, I actually prefer the old one. While the new one is more sleek, it looks more like a scimitar/katana than a cutlass. I think since you're already doing a scimitar/katana on the samurai, a cutlass would be better to distinguish the RT from the samurai more. She has a very European feel to her, where the new sword has a more oriental flair. I do, however, think that the new blade would look nice on the samurai!
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Post by: deadmeat85
Got to agree with Darth Bob on the sword. Still like the old one.
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Post by: Medium of Death
Love the monocle.
Have to agree with the others. I prefer the original blade to the new one.
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Post by: Lamby
Sneshy wrote:Thye both look nice (blades) but iI say the scimitar/katana is the best. Even if its incomplete!
Thanks Sneshy!
Darth Bob wrote:Glad you appreciate the critique and that it didn't fall on deaf ears! The new face on the RT looks much, much better. I think the monocle is a great, flavorful touch and I'm interested to see how you incorporate the face-transplant scars into her fluff. Maybe she's actually really old (kept alive by bionics and such) and has been transplanting new, younger faces from vat-grown clones of herself? Just a thought!
Also, while the new sword looks cool, I actually prefer the old one. While the new one is more sleek, it looks more like a scimitar/katana than a cutlass. I think since you're already doing a scimitar/katana on the samurai, a cutlass would be better to distinguish the RT from the samurai more. She has a very European feel to her, where the new sword has a more oriental flair. I do, however, think that the new blade would look nice on the samurai!
Agree with you about the blade shape - European vs Oriental - however the Samurai will be keeping her katana
deadmeat85 wrote:Got to agree with Darth Bob on the sword. Still like the old one.
Thanks!
Medium of Death wrote:Love the monocle.
Have to agree with the others. I prefer the original blade to the new one.
Thanks!
Seems most are in agreement, the shape of the plastic blade is still a better fit for the Captain than the sleeker forged one - I am currently forging/grinding another blade (only possible at certain times of the day, due to noise restrictions...) and trying to replicate the shape of the plastic cutlass more accurately... we'll see how it goes...
- Meanwhile, I have other plans for the brass blade...
Thanks all!
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Post by: Sneshy
...btw the rail rifle looks awesome too even if the stock looks like its a cheaper one.
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Post by: Lamby
Sneshy wrote:... btw the rail rifle looks awesome too even if the stock looks like its a cheaper one.
But it's solid brass - that's ain't cheap!
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Post by: Sneshy
im not saying its cheap im saying that when you paint it the shape of the stock will make it look sorta cheap... speaking of witch I now feel like playing army of two because of that gun stock XD.
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Post by: Lamby
Sneshy wrote:im not saying its cheap im saying that when you paint it the shape of the stock will make it look sorta cheap... speaking of witch I now feel like playing army of two because of that gun stock XD.
I'm contemplating not painting the brass... though I did read somewhere once that leaving materials unpainted on an otherwise painted model looks weird because of the way we paint highlights... anyone have any thoughts on this?
Anyways, due to being stuck at work I've been unable to do any modelling, however the free wifi has allowed me to watch a few vids...
If you thought we worked at small scales, check out the skills of this craftsman:
Utushi Part 1
Utushi Part 2
I am just amazed anyone can do this kind of art...
Cheers!
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Post by: Lamby
Progress... Took one of these Dark Eldar Wyches heads: Chopped the head off the neck, and filed a Dark Elf head (the whip-weilding femme from the War Hydra) to fit: Which gives us: mmm... some clean-up to do on the torso is revealed at this close range... Made a new stock for the rail-gun, but need some help to pick the best looking one. So it's 1: 2: 3: and 4 is the previously posted original. Let me know what you think! Also been busy on the clockwork engine for the mechsuit, again, there's two to chose from: Big cog: Or complex cogs: The rear piece of plastic housing the cogs will be fitted flush to the brass plate. Again, let me know please! And finally, just for fun, did some re-profiling and detailing on the brass blade. This is the end result: Thanks for looking!
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Post by: Llamahead
Option 1 and the complex cogs for me.
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Post by: Sneshy
I say 3 and complex cogs but honestly they all look amazing!! grats!!!
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Post by: Dr H
Nice work.
I'm liking stock 1 and the complex cogs (good idea to use the jet pack).
The sword is brilliant. If you said it was 1:1, I'd believe you.
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Post by: Veteran Sergeant
Seriously, that sword is ridonculous.
I love threads like this. Makes my stuff look absolutely amateur. My hat's off. If I wore hats.
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Post by: lone dirty dog
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Post by: Lamby
Llamahead wrote:Option 1 and the complex cogs for me. Sneshy wrote:I say 3 and complex cogs but honestly they all look amazing!! grats!!! Dr H wrote:Nice work. I'm liking stock 1 and the complex cogs (good idea to use the jet pack). The sword is brilliant. If you said it was 1:1, I'd believe you.
Thanks Dr H - the jet pack is a far bit smaller than the Tau Broadsword engine I was contemplating originally. - Haha - I'm actually thinking about making a 1:1 copy of Prince Nuada's sword (Hellboy II), which this mini brass one takes a lot of design cues from Veteran Sergeant wrote:Seriously, that sword is ridonculous. I love threads like this. Makes my stuff look absolutely amateur. My hat's off. If I wore hats.
Cheers! Llamahead wrote:Option 1 and the complex cogs for me. Thanks LDD - You're correct: the hilt is wrapped with a three-strand cotton, super-glued and carefully melted in place - it was a nightmare So thanks all, it's almost unanimous for the complex cog set-up across 4 forums! Rail-gun stock No 1 seemed most popular - and it was my choice as well, however... I kept thinking the way it bent out of the tube would make it impossible to shoulder... so here's a 3 more mods based on No 1: We'll call them 4: 5: and 6: Thanks for all the votes and comments!
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Post by: lone dirty dog
44112
Post by: Kepora
4 or 6 for me!
83414
Post by: Sneshy
I like 5 or 6
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Post by: Lamby
Cheers LDD
- See below for that awkward Steampunk vibe...
- I wonder if there's a market for miniature metal swords out there...
Kepora wrote:4 or 6 for me!
Sneshy wrote:I like 5 or 6
Rebuilding the clockwork engine - same components with a slightly more aggressive profile:
And mashed the first brass stock and number 1 from the first group of three together:
(Plus a glimpse at the *nearly finished* suit )
Thanks for looking!
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Post by: Corporal_Chaos
This is madness ! I love it. I salute your efforts sir.
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Post by: lone dirty dog
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Post by: Darth Bob
Loving how this model is coming along. I definitely think that the complex cogs are the way to go and I think the first and sixth rail-guns were the best. I do, however, like the most recent rendition, though I think the tubing across the top of the gun could use some more detail. It looks a tad plain, as-is.
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Post by: Sneshy
I likes it
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Post by: Warboss_Waaazag
Not to be a pain in the ass, but the feet of the mech suit look kind of big. Like she would be constantly stumbling over her own massive toes. As far as rail rifle stocks go, I like the 6th one you presented, personally. Overall the conversion looks stunning.
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Post by: Lamby
Corporal_Chaos wrote:This is madness ! I love it. I salute your efforts sir.
Thanks - I liked your 'awkward steampunk' comment, it sums up the whole culture really well
Darth Bob wrote:Loving how this model is coming along. I definitely think that the complex cogs are the way to go and I think the first and sixth rail-guns were the best. I do, however, like the most recent rendition, though I think the tubing across the top of the gun could use some more detail. It looks a tad plain, as-is.
Thanks - there's a bit more to do,I'll keep your suggestion in mind
Sneshy wrote:I likes it
Warboss_Waaazag wrote:Not to be a pain in the ass, but the feet of the mech suit look kind of big. Like she would be constantly stumbling over her own massive toes. As far as rail rifle stocks go, I like the 6th one you presented, personally. Overall the conversion looks stunning.
Thanks
- Those stompy feet are one of the worst features of the Centurion suit, aren't they? I may have to do some surgery on them yet... we shall see...
Meanwhile, I am in awe of Ford Hallam and his skills with metal: Yugen
Thanks for all the comments guys!
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Post by: Lamby
"She got legs..."
Took some Centurion leg armour plates and paperclips:
Cut and clipped them down to these pieces:
Which makes these:
And they look like this on the suit:
Big, stompy and awkward looking - steampunk, yeah!
Cheers!
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Post by: Kepora
I say keep the feet - big, stompy, and - most importantly - stable.
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Post by: Darth Bob
I think the feet are actually very fitting for the suit and the Centurions, for that matter. Such a large, heavy piece of machinery needs a large surface area on the ground if it's going to be walking on two legs, so large feet are a must. Look at the AT-ST or AT-AP from Star Wars. The feet looked a bit odd without the plating (kind of bare and unarmored; which they were!) but now they look much more fitting/appropriate.
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Post by: lone dirty dog
God I so want to build one of these now but I must resist
Looks great and the plates and paper clips fit the theme : Big, stompy and AWKWARD looking - steampunk, yeah!
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Post by: Lamby
Kepora wrote:I say keep the feet - big, stompy, and - most importantly - stable.
Darth Bob wrote:I think the feet are actually very fitting for the suit and the Centurions, for that matter. Such a large, heavy piece of machinery needs a large surface area on the ground if it's going to be walking on two legs, so large feet are a must. Look at the AT-ST or AT-AP from Star Wars. The feet looked a bit odd without the plating (kind of bare and unarmored; which they were!) but now they look much more fitting/appropriate.
Thanks Kepora and Darth Bob - After seeing the greaves in place, I am definitely keeping the feet!
lone dirty dog wrote:God I so want to build one of these now but I must resist
Looks great and the plates and paper clips fit the theme : Big, stompy and AWKWARD looking - steampunk, yeah!
Having been away for a week there's not been much workbench time, managed some work on the mech-suit engine this evening:
The green stuff in use here is actually Apoxie Sculpt, I acquired some recently and having never used it I thought I'd test it here because this was just gap-filling and will need sanding down, rather than true sculpting. It acts more like play dough than my usual mix of 50/50 GS and milliput.
Cheers all!
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Post by: Dr H
Engine addition looks natural (as it can be on a futuristic, steampunk, exoskeleton). Good work.
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Post by: Lamby
Dr H wrote:Engine addition looks natural (as it can be on a futuristic, steampunk, exoskeleton). Good work.
Thanks Dr H! Must admit I was at a bit of loss as to what to add (if anything) to the engine, so I cleaned up some areas with Apoxie Sculpt and added the last of the clockworks in the legs. So for the most part, she is done: Additions ?: - Cables from Rail-Gun to engine - ][ symbol on the engine and/or the right greave - Steampunk goggles slid up onto her forehead Cheers all!
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Post by: inmygravenimage
Always needs more goggles.
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Post by: lone dirty dog
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Post by: Lamby
inmygravenimage wrote:Always needs more goggles.
Goggles are a must for steampunk - See below... Thanks LDD! Bit of a mishmash of WIP stuff... Mech pilot is now rocking the steampunk goggles (from Victoria Lamb - no relation ) The RT Captain has a sleeve: And the next member of the Rogue Trader crew makes his first appearance: In other new, I finally have more Liquid Greenstuff to fix the holes in the Finecast hakama the Samurai is wearing Cheers all!
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Post by: Dr H
Yes, goggles.
Sleeve looks great.
Next chap is looking interesting.
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Post by: Lamby
Dr H wrote:Yes, goggles. Sleeve looks great. Next chap is looking interesting.
Cheers Dr H! Bashed together a targeting device - rotated out of the way until the weapon is brought on line: Small progress on the Samurai, no pics yet - keep watching this space!
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Post by: lone dirty dog
The new member has a rather peculiar pose and the face has some detailed removed obviously for a purpose
Loving the RT captain and revolver with added beads has a nice SP vibe to it, which will pull this group together well.
As for the Mech pilot wow all the added extra SP flare is great especially the targeting device which reminds me of a cross between a monocle and a magnifying glass which is so SP
Although I have to say not a fan of the side arm does not reflect the vibe and seems a little out of place, also it looks to thin in comparison and tidy I see a larger revolver type hand gun in a large leather holster strapped to the leg myself.
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Post by: Lamby
lone dirty dog wrote:The new member has a rather peculiar pose and the face has some detailed removed obviously for a purpose
Loving the RT captain and revolver with added beads has a nice SP vibe to it, which will pull this group together well.
As for the Mech pilot wow all the added extra SP flare is great especially the targeting device which reminds me of a cross between a monocle and a magnifying glass which is so SP
Although I have to say not a fan of the side arm does not reflect the vibe and seems a little out of place, also it looks to thin in comparison and tidy I see a larger revolver type hand gun in a large leather holster strapped to the leg myself.
Thanks LDD
- The Crewman will make sense shortly, once some bits arrive
- Dammit, as soon as I read your comment about the holstered sidearm I could see what you meant, and now I can't un-see it... I've found a WW2 holster from a German half-track kit I bought cheap for basing bits, it's more steampunkish I think - pics tomorrow if I achieve anything worthy of pics
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Post by: lone dirty dog
Looking forward to the development of the new crewmember I really have no idea what direction you are heading with this one
Sorry but had to be honest about the holstered pistol, but glad you felt the same way and have found something of a replacement.
Also looking forward to seeing that and hoping you will be adding some of your twist to it
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Post by: Warboss_Waaazag
Still looking great.
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Post by: Lamby
lone dirty dog wrote:Looking forward to the development of the new crewmember I really have no idea what direction you are heading with this one Sorry but had to be honest about the holstered pistol, but glad you felt the same way and have found something of a replacement. Also looking forward to seeing that and hoping you will be adding some of your twist to it Warboss_Waaazag wrote:Still looking great. Detailed the scope, it was too short - it looks a little bent but it's straight, trust me Plus, trying out 2 different hand weapons on the thigh - this one is a cut-down shotgun, makes a cool fat pistol - no holster, it's mag-locked This ones a WW2 German tank commander's holster from a 1:35th kit: 1 or 2?
35006
Post by: Medium of Death
Suits coming on leaps and bounds.
Definitely number one.
Shotgun pistol just works so much better imho.
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Post by: lone dirty dog
Number one definitely mate but you need to work some kind of holster system for it
The new targeting system/scope rocks looks much better.
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Post by: Lamby
Medium of Death wrote:Suits coming on leaps and bounds.
Definitely number one.
Shotgun pistol just works so much better imho.
Thanks Medium of Death!
- And everyone thought the same as you, so the shotgun pistol it is!
lone dirty dog wrote:Number one definitely mate but you need to work some kind of holster system for it
The new targeting system/scope rocks looks much better.
Thanks LDD - holster strap made (forgot to take a pic)
Unfortunately, the targeting array as it was pictured is no longer - I dropped her and the array broke into bits ;( lots of bits... and the monocle went into the Carpet Of No Return...
So, moved onto something else for a bit, or back to something else, really - the Samurai!
Couldn't seem to make clockwork bionics work last time.
This time round - a cut down SM backpack (just the vents, really), some mad wire bending, three clock cogs and a lot of swearing later...
Bad photo, and that hakama is an absolute mess, time to liquid greenstuff it and sand it back to smooth!
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Post by: lone dirty dog
NO!!!!!! I can't believe the targeting system is no more I bow my head for the fallen.
However on the plus side I love the new clockwork pack that is some clever arranging the thing I really like is the way it has been fitted together and the cogs actually interlock good job indeed
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Post by: Desubot
Her back looks like it has eyes and an eye brow...
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Post by: Lamby
lone dirty dog wrote:NO!!!!!! I can't believe the targeting system is no more I bow my head for the fallen.
However on the plus side I love the new clockwork pack that is some clever arranging the thing I really like is the way it has been fitted together and the cogs actually interlock good job indeed
This was me:
But now I'm
cos I found the monocle section in the Carpet of Despair... so we can rebuild her!!!
Desubot wrote:Her back looks like it has eyes and an eye brow... when I remove those two top cogs it looks like an owl...
Some new work on the Samurai's hakama tonight - 2 hours of sanding, followed by a liquid GS layer - not worth taking a pic yet...
So feel free to check out my blog the dying ground
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Post by: lone dirty dog
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Post by: Lamby
Rebuild of the targeting array - now with additional hinge system to allow it to follow head rotation - awkward, I'll admit, but that's steampunk for you!:
And note the holster bracket (brass strip) in place for the shotgun pistol:
Been struggling for a bit with how to do the Samurai's clockwork-assisted exo-hydraulics, finally today made some progress:
Basic set-up of exo-hydraulics in place:
Detailing of the exo-hydraulics, some sculpting of a collar and sleeves, and sculpting of hair to come...
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Post by: Warboss_Waaazag
The pants look phenomenal on the "samurai". Also, while I lament the old targeting array's departure, I like the rebuild, too. And the simplicity of the scatter gun's holster.
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Post by: Llamahead
Samurai's awesome and the armour well it looks right which is a high complement it works as a whole.
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Post by: lone dirty dog
The holster bracket is a nice and simple touch very fitting, the target monocle seems longer or is it just me either way glad to see it back and in its rightful place
I think you need to add something to the feet maybe not mechanical though, something more decorative with a SP vibe as they seem a little to clean and modern.
Maybe some kind of riveted plate to the toe section, nothing to major but something to pull I together a bit more, maybe even a large cog wrapped around the shin plate
The samurai has really grown on me I always loved the swords then you added the cog pack, now with the exo skeleton coming together it just draws me in more so.
I did wonder if you would go further down the arms with the assisting hydraulics mechanics, but looking at the picture maybe leaving the lower arm wrist to natural movement would be a better call, after all she is samurai and has natural fighting skills.
What kind of collar are you employing for this by the way, I only ask as I am wondering how it would fit around the sculpt ?
Great work as always and such amazing detail, looking forward to the next update
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Post by: Lamby
Warboss_Waaazag wrote:The pants look phenomenal on the "samurai". Also, while I lament the old targeting array's departure, I like the rebuild, too. And the simplicity of the scatter gun's holster. Thanks Warboss_Waaazag!
Llamahead wrote:Samurai's awesome and the armour well it looks right which is a high complement it works as a whole. Thanks Llamahead!
lone dirty dog wrote:The holster bracket is a nice and simple touch very fitting, the target monocle seems longer or is it just me either way glad to see it back and in its rightful place
I think you need to add something to the feet maybe not mechanical though, something more decorative with a SP vibe as they seem a little to clean and modern.
Maybe some kind of riveted plate to the toe section, nothing to major but something to pull I together a bit more, maybe even a large cog wrapped around the shin plate
The samurai has really grown on me I always loved the swords then you added the cog pack, now with the exo skeleton coming together it just draws me in more so.
I did wonder if you would go further down the arms with the assisting hydraulics mechanics, but looking at the picture maybe leaving the lower arm wrist to natural movement would be a better call, after all she is samurai and has natural fighting skills.
What kind of collar are you employing for this by the way, I only ask as I am wondering how it would fit around the sculpt ?
Great work as always and such amazing detail, looking forward to the next update
Thanks LDD
- Yes, the targeting monocle is longer in this third round for no real reason
- Feet, more detail... mmm, ok... I like the idea of a rivet plate, going to leave that greave uncluttered though to do some heraldry free-hand, along the lines of the Knights
- Exactly my thoughts with the length of the exo-hydraulics - more of a power-assist system really
- The clockwork system on her is a steampunk version of the Elysium's exo-suit and more recently the Call of Duty: Advanced Warfare suits
- The collar will be very small just a little detail edge really - also sculpting a series of sleeves within sleeves - it'll make more sense when it's done
After looking at the pics of the exo-hydraulics for a bit I decided to go a tad smaller with the arm end...
So more bending and some soldering and filing later, here's the new ones, with the older ones for size comparison - that ][ plate is a centimetre long:
Temp fitting - note under-sleeve sculpting:
Clockwork backpack detail - arm ends of the exo-hydraulics will be embedded deeper into the armoured wrist-guard - but won't be done until after sleeve layers are complete (for obvious access reasons):
Thanks for comments and critiques - don't worry, I can take it
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Post by: lone dirty dog
You love the fiddley work don't you but I have to say the smaller hydraulic sections do look better more stream lined less bulky.
I think I understand you sleeve in sleeve but I will wait to see it finished just incase I am wrong
Hoping to see some riveted plate on those feet sometime soon now onto the next update
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Post by: Lamby
lone dirty dog wrote:You love the fiddley work don't you but I have to say the smaller hydraulic sections do look better more stream lined less bulky.
I think I understand you sleeve in sleeve but I will wait to see it finished just incase I am wrong
Hoping to see some riveted plate on those feet sometime soon now onto the next update
Thanks LDD
- Hopefully the pics below will clear up the sleeve-in-sleeve intention.
Been absent a little while - cut my thumb down to the bone while trying to separate a head from a Chaos cultist - there was blood for the Blood God, let me tell you!
Re-did the first layer of sleeve on the Samurai (just before I cut my thumb):
Then tonight did the second of three sleeve layers (needs some sanding to clean it up):
Also finished the hair on the Samurai - when it's dry I'll scribe more detail into it, then the headband will get a sand and detailing:
Had a request as to how far the Rogue Trader Crewman had progressed and the answer is not much:
The problem is the new Admech models are just a treasure trove of steampunkish conversion parts - I had intended to just use those Empire pistolier arms for the Crewman and trick up the flintlocks.
However, now I'm awaiting the arrival of a box of Skitarii Rangers (and now Ruststalkers as well ) so I can get to converting some of that beautiful weaponry for use by the Crewman.
... And I just know I'll be re-building the Sniper's weapon once I see those long rifles ...
The Ruststalker bits may also solve the problem I've been having trying to build secondary waldo-arms for the Mechsuit - so far everything has looked too clunky.
Until next time - Sayonara!
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Post by: lone dirty dog
I was right about the selves after all I like the way things are progressing it is giving more depth to the desired inspiration of the samurai.
The head is coming together and even from this early stage it is taking form, the rouge trader crewman is well still pretty much as is but still liking it.
As for the thumb slash be more careful and get an appropriate adult to assist I have been there mate and it is an absolute bitch I always reach for the trusty superglue to hold it together well once you get the blood to slow that is.
As for the new Admech models yes very tempting indeed but can I really purchase these just to use for conversions ............... Yes but don't tell the misses
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Post by: Lamby
lone dirty dog wrote:I was right about the selves after all I like the way things are progressing it is giving more depth to the desired inspiration of the samurai.
The head is coming together and even from this early stage it is taking form, the rouge trader crewman is well still pretty much as is but still liking it.
As for the thumb slash be more careful and get an appropriate adult to assist I have been there mate and it is an absolute bitch I always reach for the trusty superglue to hold it together well once you get the blood to slow that is.
As for the new Admech models yes very tempting indeed but can I really purchase these just to use for conversions ............... Yes but don't tell the misses
Thanks for your continued support LDD.
- Glad you like the sleeves, they're actually really difficult to sculpt
- I'm liking her head more and more, after I scribe some hair into the hair I'll spray her with white primer to get a good look at her
- thumb slash - stupid move, never cut towards friend or body part... It's healed now, superglue was used combat first aid from my tour in Iraq always comes in handy
- ssshh... Don't tell my She Who Barely Tolerates Hobby either...
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Post by: lone dirty dog
No thank you I like your mix of concepts and the move away for typical GW models, as for the sleeves your doing a fine job of it so no worries there
As for the head you seem to have a good vision in your mind as to where you want this to go, so looking forward to the completed piece to see how it looks.
Simple mistake are made in a rush of creativity and basic rules forgotten, hence slashed fingers and a sacrifice to the blood god
Good old battle training comes in handy although I learnt the super glue trick from a carpet fitter, apparently an occupational hazard when cutting carpets
Ha my misses refers to it as plastic crap although she is quite forgiving, she even spent time waiting for me in the car park at events so can't complain.
I am just a little creativity when it comes to the cost of said hobby
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Post by: Rawson
Lamby wrote:
And note the holster bracket (brass strip) in place for the shotgun pistol:
My apologies for being so absent, Lamby, but I assure you, I have been keeping tabs on your work. I must say, I'm absolutly amazed by your lady here! What a creative take on the centurion, not to mention the labor of love with all of those brass parts. Can't wait to see some paint on her!
Keep up the great work!
Cheers
Rawson
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Post by: Lamby
lone dirty dog wrote:No thank you I like your mix of concepts and the move away for typical GW models, as for the sleeves your doing a fine job of it so no worries there
As for the head you seem to have a good vision in your mind as to where you want this to go, so looking forward to the completed piece to see how it looks.
Simple mistake are made in a rush of creativity and basic rules forgotten, hence slashed fingers and a sacrifice to the blood god
Good old battle training comes in handy although I learnt the super glue trick from a carpet fitter, apparently an occupational hazard when cutting carpets
Ha my misses refers to it as plastic crap although she is quite forgiving, she even spent time waiting for me in the car park at events so can't complain.
I am just a little creativity when it comes to the cost of said hobby
Cheers LDD - creative accounting for model purchases i.e most recently a box of Skitarii Rangers and another of Ruststalkers...
Rawson wrote:
My apologies for being so absent, Lamby, but I assure you, I have been keeping tabs on your work. I must say, I'm absolutly amazed by your lady here! What a creative take on the centurion, not to mention the labor of love with all of those brass parts. Can't wait to see some paint on her!
Keep up the great work!
Cheers
Rawson
Thanks Rawson!
Been a little absent due to being deployed for the past 3 weeks, and about to be again for 15 weeks...
Also, after I cut my left thumb 2 weeks gone, last week (this time at work) my right thumb suffered an even worse cut, this time on the pad, and it's still healing as fragments of metal shavings ooze outward... so no updates.
However, I do need to get this off my chest: GW pricing in Australia has now exceeded all previous ridiculousness...
Here are some figures, based on the exchange rates for today 26 April, for the new Assassinorum: Execution Force game
$210 for Aus, 75GPB in UK (equivalent to approx $145 Aus) and $125 USD (equivalent to approx $160 Aus).
I definitely won't be buying this game, just for 4 models.
Cheers!
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Post by: lone dirty dog
Hope the healing goes well sounds like a real fether that one
Well hope once you have the time see you back here again, Aus I thought you was US
Apparently the models will be available separately later, if they are over priced I can purchase them here and post to you if you want ?
Not sure how much cheaper that would be mind but if it is and you want to let me know mate.
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Post by: Dr H
Good work, Lamby.
Good luck keeping your little thumbies safe.
Await your return.
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Post by: Lamby
Yes, folks: he's back!
A small time period between now and next deployment means some minor hobby time, so let's get cracking!
As many Inq modellers have shown, the new Admech parts are just a treasure trove for converters!
Decided to jump right in and get some half-completed works done, started on Ratty here (blue-tacked in place - GS next update):
and here:
And revamped the Sniper's weapon a little, with a new baffle - still deciding if she needs a complete weapon changeout for one of the Admech rifles...
Did some more work on the Rogue Trader Captain, nothing photo-worthy yet, and will tackle the Samurai in the coming days...
Until then, thanks for looking!
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Post by: lone dirty dog
You never disappoint my friend even with the littlest of change you create interest and excitement, ratty is coming on fantastically loving the pose although the ruffles on the arms makes him seem rather regal or is this your intention ?
Do not change that rifle for the Admech I beg of you, you have a stunning original piece there that looks exquisite keep it please it has a nice balance to it but portraying a mix of designs at the same time.
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Post by: youidiotkid
][nspirational work, my friend. These will all look even better once they're painted up.
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Post by: JoeRugby
There's so many amazing models you've made in this thread, a real inspiration.
I'd love to see some bat reps with you minis in - wink. Wink, nudge, nudge
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Post by: Dr H
Welcome back to the online world.
Looking good.
I'd say keep the unique rifle too.
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Post by: Corinthius
Beautiful work man, you've got a gift for converting
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Post by: inmygravenimage
Beautiful work as always, good to have you back and setting such a high bar.
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Post by: Lamby
lone dirty dog wrote:You never disappoint my friend even with the littlest of change you create interest and excitement, ratty is coming on fantastically loving the pose although the ruffles on the arms makes him seem rather regal or is this your intention ?
Do not change that rifle for the Admech I beg of you, you have a stunning original piece there that looks exquisite keep it please it has a nice balance to it but portraying a mix of designs at the same time.
Thanks LDD
- The ruffles are intentional - he's a regal rogue!
- Vote 1 for keeping the original sniper rifle - thanks!
youidiotkid wrote:][nspirational work, my friend. These will all look even better once they're painted up.
Thanks youidiotkid!
- Paint - what's that? Hahaha...
(Nice name too)
JoeRugby wrote:There's so many amazing models you've made in this thread, a real inspiration.
I'd love to see some bat reps with you minis in - wink. Wink, nudge, nudge
Thanks JoeRugby!
- these are intended for an Armies on Parade display... small army
Dr H wrote:Welcome back to the online world.
Looking good.
I'd say keep the unique rifle too.
Thanks Dr H!
- Vote 2 for keeping the rifle!
Corinthius wrote:Beautiful work man, you've got a gift for converting
Thanks Corinthius!
inmygravenimage wrote:Beautiful work as always, good to have you back and setting such a high bar.
Thanks inmygravenimage!
Some more minor work:
GS work on Ratty - at the neck, and on both arm joins:
Rogue Trader Captain - decided to change the arm holding the cutlass, the behind-the-body pose was cool but really unbalanced the model:
The pommel on the cutlass definitely needs to be smaller, yes:
The plastic sleeve on the left arm will be sculpted over (of course):
In regards to the cutlass - sad news, the plastic blade I shaved into submission split, so good news: it's forging time!
In regards to the sniper rifle - the original weapon as shown has received overwhelming support (on four different blogs) so she'll be keeping it.
Thanks all!
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Post by: lone dirty dog
Glad the sniper rifle remains would have been a shame to lose such an exquisite weapon
Ratty's arms look much better now you blended them in, before they seemed a little detached but works well now.
The captain does work better this way more balanced so good call on that I do kinda see what you mean about the pommel but at the same time it still works kinda an over extravagant embellishment.
Also something about the flow of the plastic arm works, have you considered just altering the chain mail but leaving the fabric section as is ?
I only mention this because it makes me think the coat is designed to allow her arm more freedom when using her sword, so it sort of fits the scheme plus has that strange rouge trader quality to it but that's just my opinion.
Overall great stuff once again and looking forward to the next update mate
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Post by: Lamby
lone dirty dog wrote:Glad the sniper rifle remains would have been a shame to lose such an exquisite weapon
Ratty's arms look much better now you blended them in, before they seemed a little detached but works well now.
The captain does work better this way more balanced so good call on that I do kinda see what you mean about the pommel but at the same time it still works kinda an over extravagant embellishment.
Also something about the flow of the plastic arm works, have you considered just altering the chain mail but leaving the fabric section as is ?
I only mention this because it makes me think the coat is designed to allow her arm more freedom when using her sword, so it sort of fits the scheme plus has that strange rouge trader quality to it but that's just my opinion.
Overall great stuff once again and looking forward to the next update mate
Hey LDD - thanks for the comments
- I do like the pommel, it's actually not as bad in real life, so I might leave it
- totally correct with the sleeve - I intend to only fill in the chain mail but leave the sleeve short
(Slight logic flaw there: the cutlass will be sheathed in a baldric rig on her left hip, but her left arm is her sword arm... but what the hell - logic never stopped GW, right?)
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Post by: lone dirty dog
Hey if we went by GW logic nothing would make sense LOL
Glad to hear we are thinking on the same level
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Post by: Sneshy
Im soooooooo jelous these are all amazing!!!
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Post by: youwashock
These two look so dashing and adventurous. Real swashbuckling types. Great work.
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Post by: Lamby
lone dirty dog wrote:Hey if we went by GW logic nothing would make sense LOL Glad to hear we are thinking on the same level Sneshy wrote:Im soooooooo jelous these are all amazing!!! youwashock wrote:These two look so dashing and adventurous. Real swashbuckling types. Great work. Thanks all! So a pile of bitz arrived in the mail today - Can anyone spell bandwagon? : Took the lower half, quartered the top of the ab section, drilled some holes - mmm, what could they be for... Well... to get us to this stage, of course: Can you guess where this is heading?
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Post by: LeCacty
I would pay money to see steampunk sigmarines. Also, where do you get your gears and such?
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Post by: lone dirty dog
Well I have no idea as I worked on the holes first then realised you was trimming it back, at that point I had no idea LOL
But I will be watching closely to see this evolve
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Post by: Lamby
LeCacty wrote:I would pay money to see steampunk sigmarines. Also, where do you get your gears and such?
- Etsy is my dealer of choice for watch bits lone dirty dog wrote:Well I have no idea as I worked on the holes first then realised you was trimming it back, at that point I had no idea LOL But I will be watching closely to see this evolve So LeCacty almost has it - clockwork custode! Just to show the 'workings': It's a lot more subtle with the torso in place: Oh - and just in case anyone thought I was completely bonkers - no, it doesn't work... Yet! (cue evil laugh) mwahahahahahaaaaa!
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Post by: lone dirty dog
Great idea and looking believable so far, could I just offer a suggestion though have you considered adding some kind of rod supports going from the torso to the waist maybe 2 at the front and 1 at the back ?
Either way the best conversions I have seen of these to date
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Post by: LeCacty
Make the next one work! No but really, the amount of detail you put into the clockwork is probably illegal. You should use maxminis steam knight noble heads. I think they are made for custudes plus they have STEEEAAAMMM in the name!
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Post by: Lamby
lone dirty dog wrote:Great idea and looking believable so far, could I just offer a suggestion though have you considered adding some kind of rod supports going from the torso to the waist maybe 2 at the front and 1 at the back ?
Either way the best conversions I have seen of these to date
Thanks LDD:
- I've tried to get support rods in there but there's not a lot of room
LeCacty wrote:Make the next one work! No but really, the amount of detail you put into the clockwork is probably illegal. You should use maxminis steam knight noble heads. I think they are made for custudes plus they have STEEEAAAMMM in the name!
Thanks LeCacty - I'll take a look at the heads, but I like the Sigmarite heads already
So, back again after another (deployment) hiatus... something new to knock the cobwebs off the skills: another Wretched Sons true-scale Marine... with a difference:
Recognise anything in this pile of bitz?
First up - let's mod those awful split toe-hoof thingies...
Next, get rid of the ugly triple shoulder armour:
And start work on some new armour for the tenta-shoulder:
Thanks for looking
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Post by: The Wise Dane
Ooooh, here we go again! This'll be good
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Post by: lone dirty dog
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Post by: Dr H
Good to see you back. Look forward to more.
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Post by: youidiotkid
Man, it's about time you picked up a Nurgle Chaos Lord to convert! All the cool kids are doing it. I'm anxious to see what you do with it, considering the complexity of your previous minis.
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Post by: evildrcheese
Your conversion work is out of this world.
Looking forward to seeing more.
D
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Post by: Warboss_Waaazag
Looking good so far.
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Post by: Lamby
The Wise Dane wrote:Ooooh, here we go again! This'll be good
Thanks! ... and I hope so
LDD - the 'tease' is how I prep/plan(sort of plan...) for a conversion - a whole load of bitz I think will work together - some get used, some don't...
Dr H wrote:Good to see you back. Look forward to more.
Thanks! - Me too
youidiotkid wrote:Man, it's about time you picked up a Nurgle Chaos Lord to convert! All the cool kids are doing it. I'm anxious to see what you do with it, considering the complexity of your previous minis.
Thanks! - this is Gutrot Spume - I did my 'mandatory cool kid' Nurgle Lord conversion a way back
evildrcheese wrote:Your conversion work is out of this world.
Looking forward to seeing more.
D
Thanks!
Warboss_Waaazag wrote:Looking good so far.
Thanks!
Ok - back again after yet ANOTHER deployment...
Working on ol' Gutrot:
Sliced off whatever that ugly face was on the left rear hip:
Added the pouch (cos even dudes with tentacles need places to put stuff...):
Press-copied the gripping tentacle part:
If you hadn't picked it up from the 'tease' image earlier, the main 'arm' tentacle will be holding a bolter - hence the press-copy of the gripper... so after some minor gun mods...
Pinned and glued it into position - unfortunately, the GS and milliput didn't mix very well (lazy mixing on my behalf) and was crumbling as I drilled it, so I had to cut away a lot of the tentacle part and super-glue the b-jebus out of it to make it solid, hence the ugly bits:
And then sculpted the remainder of the tentacle:
It's pretty rough for now, but once it dries I'll sand it into shape and smoothness:
While sculpting the tentacle I noticed the old style bolter (from Forge World) was really plain and dull, so it requires some detailing next, and even this servant of Nurgle needs a power-pack for the remnants of his armour - so still plenty to do...
Thanks for looking!
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Post by: evildrcheese
Loving where this is going.
Who doesn't love a good mutation conversion?
EDC
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Post by: OneManNoodles
That's a really cool idea for a conversion, awesome work
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Post by: Dr H
Yay Tentacles!
Nice idea.
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Post by: Lamby
evildrcheese wrote:Loving where this is going.
Who doesn't love a good mutation conversion?
EDC
OneManNoodles wrote:That's a really cool idea for a conversion, awesome work
Dr H wrote:Yay Tentacles!
Nice idea.
Thanks All!
Quick update pic of the sanded and smoothed new tentacles, with the whole body in place:
And the back - with the current backpack idea - any thoughts?
Thanks for looking!
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Post by: Kepora
that's a clever way to do the backpack! I say go for it, so long as the shoulderpad's got plenty of cabling and stuff to connect it to the rest of the armor.
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Post by: evildrcheese
Agree that the use of that shoulder pad is innovative.
Nice progress.
EDC
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Post by: Dr H
Yeah, the wonky backpack sells the idea that he's "transforming" from the inside.
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Post by: Lamby
Kepora wrote:that's a clever way to do the backpack! I say go for it, so long as the shoulderpad's got plenty of cabling and stuff to connect it to the rest of the armor.
Thanks Kepora - cales are the plan
evildrcheese wrote:Agree that the use of that shoulder pad is innovative.
Nice progress.
EDC
Thanks EDC!
Dr H wrote:Yeah, the wonky backpack sells the idea that he's "transforming" from the inside.
Thanks Dr H!
So a week ago I received a model in the mail that I ordered from a European based company over a year ago!
Not that it took them that long to deliver it - rather, I used my old USA address a week after moving back to Australia when I ordered the model, so it has been chasing me around the globe for a year and a day!
Not to keep you all in suspense... it is the old Confrontation Wolfen Prowler model, and has sidetracked me for a little away from Inqu][sitor...
Rest assured, I will be returning soon to the Ordo Xenos femme fatales and the Rogue Trader Captain and her crew
For the moment, you can (if you wish) watch my as-usual slow progress on the Prowler on my blog the dying ground here:
Old School
and:
Let's Build a Rifle...
Thanks all!
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Post by: lone dirty dog
As usual astounding a working rifle mechanism I can't work out if you are a genius or just completely bonkers
Either way call me impressed that is truly amazing work, bolt action no wait working bolt action at this scale uncomprehendable
What ever your making is inspiring so don't worry about a loss of interest as that would be damn near impossible, I have a couple of questions concerning your latest venture if you don't mind.
1 what wood did you use for the rifle stock
2 what do use as a lathe and what tools
Sorry but always interested in people's techniques and how they produce things
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Post by: Dr H
Ha. OTT is all good when it comes to modelling. Always tempting to keep going with detailing.
Nice work.
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Post by: kestral
Your gearpunk is exemplary! I salute you!
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Post by: inmygravenimage
That is awesome news, can't wait to see what you plan to do with that!
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Post by: Lamby
Thank you all for looking off-site and commenting here!
No update yet as I am currently deployed, be on holidays in a week or so.
lone dirty dog wrote:As usual astounding a working rifle mechanism I can't work out if you are a genius or just completely bonkers
Either way call me impressed that is truly amazing work, bolt action no wait working bolt action at this scale uncomprehendable
What ever your making is inspiring so don't worry about a loss of interest as that would be damn near impossible, I have a couple of questions concerning your latest venture if you don't mind.
1 what wood did you use for the rifle stock
2 what do use as a lathe and what tools
Sorry but always interested in people's techniques and how they produce things
Thanks LDD!
- I never mind questions, always keen to share!
- The wood is from strip of pine .5cm x 1 cm x 1m - it is quiet soft but is tougher than balsa - to keep it from splitting I soak it in thin superglue after each sanding/drilling/carving bout - just make sure you let the superglue dry completely before sanding again
- I use my NotaDremel (can't remember the proper brand name right now) - clamp the NotaDremel to the bench, insert the tubing as if it was a drill bit, then carefully apply pressure with files - warning: this technique does destroy files pretty quickly
Dr H wrote:Ha. OTT is all good when it comes to modelling. Always tempting to keep going with detailing.
Nice work.
Thanks Dr H!
kestral wrote:Your gearpunk is exemplary! I salute you!
Thanks kestral!
inmygravenimage wrote:That is awesome news, can't wait to see what you plan to do with that!
Thanks inmygraveninage!
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Post by: Lamby
Back again with more work on the Prowler's sexy steampunk gun at Continuing the Rifle Build...
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Post by: Lamby
So here's Gutrot on the table again: Cutting out some plates to bulk the bolter up into a weapon worthy of this Champion of Nurgle: And in place: And meanwhile, over on The Dying Ground: Forwards - And Backwards... and: The Prowler's Rifle is Done! Thanks for looking!
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Post by: Warboss_Waaazag
I like the plating on that bolters. Steady progress.
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Post by: evildrcheese
The bulked up bolter looks much better.
The rifle is amazing. Actually blows my mind that you made that.
EDC
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Post by: lone dirty dog
The bulking of the Bolter has worked out well, was not sure how it would look but very fitting
The rifle though is splendid very creative and executed perfectly, can't wait to see that painted.
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Post by: Lamby
Warboss_Waaazag wrote:I like the plating on that bolters. Steady progress.
Thanks Warboss!
- Slow and steady should probably be my life's story...
evildrcheese wrote:The bulked up bolter looks much better.
The rifle is amazing. Actually blows my mind that you made that.
EDC
Thanks EDC!
- I sometimes wonder why I put myself through these builds... and then they turn out looking so cool!
lone dirty dog wrote:The bulking of the Bolter has worked out well, was not sure how it would look but very fitting
The rifle though is splendid very creative and executed perfectly, can't wait to see that painted.
Thanks LDD!
- I have based and primed the Prowler today, but a few other things got me a little side-tracked...
For example - a new sword blade for the Rogue Trader Captain started life as a paper-clip and some brass tube:
Bit of work with a hammer and we have this blank:
And a lot of filing and sanding later we get this:
For those of you who have been paying attention, the intention with the Captain now is to return to the left-arm behind the back duelling pose, and to balance the model with that big feather hat and some bits and bobs on the left hip - because after making that sword how can I not show it off???
Moving on...
So when I said 'side-tracked' I meant it - I have absolutely no need to build anything new because I have so many half-finished and finished builds to work on, but when the muse strikes...
Found this old metal Vostroyan sniper lying around - did some chop chop on him (he lost his head!), added few AdMech bits to make a backpack, and then for no other reason than I wanted to see if I could make a bolt-action in 28mm scale he ended up with this mod to his gun:
And here's a scale comparison to the Prowler rifle:
And then - back to Gutrot...
Sprayed primer on those hard-to-get-to parts and what the Hell, glued him together and then went all the way and slapped the modified power-unit and cables onto him:
You get a better appreciation of the bulked out bolter now he's a whole body, not just a tentacled skeleton:
He needs a bit of green-stuff clean-up to smooth out the gaps in the skin created by my tampering with knife and file.
Holidays are great for hobby time yay!!!
Thanks for looking!
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Post by: evildrcheese
Really inspirational.
So did you just hammer one end of the paperclip to make the rectangular flat edge and then cut around the sword shape?
EDC
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Post by: Lamby
evildrcheese wrote:Really inspirational.
So did you just hammer one end of the paperclip to make the rectangular flat edge and then cut around the sword shape?
EDC
Thanks EDC!
In this instance, because I needed more base material than a flattened paperclip can provide, the paperclip was soldered into the brass tube to form the hilt, then the brass tube got hammered flat, and then I used wire cutters to get the basic shape, and then lots of filing and swearing and ore filing to get the blade shaped.
I might get around to making a vid tutorial one day, if there was enough interest?
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Post by: LeCacty
That sniper's gun as absofething amazing!
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Post by: Lamby
Thanks LeCacty!
Did some minor detailing work on the crewman's bolt-action...
Brass tube marked for cutting and filing:
Filed and cut a groove to fit over the barrel assembly:
More filing, shaping, swearing and we end up with this:
Which looks like this on the weapon:
Thanks for looking!
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Post by: LeCacty
How.
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Post by: Lamby
Patience, cutters and files, and a lot of swearing...
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Post by: LeCacty
And blood, I presume!
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Post by: Lamby
Yes - and often!
After a frustrating morning trying to build a microscopic scope for the Vostroyan sniper dude, I eventually decided the gun looked better without it...
So he gained a head, and that was it for him today:
Gutrot's bolter got some hefty rivets:
And the Rogue Trader captain finally has her new blade in hand (note: the arm is yet to receive either a sleeve or armour, not sure yet...)
There were many other goings on in the man-cave today, though nothing yet worth photographing.
Thanks for looking!
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Post by: KernelTerror
Amazing metal work, and the other two keep on looking great too, thanks for sharing.
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Post by: Lamby
KernelTerror wrote:Amazing metal work, and the other two keep on looking great too, thanks for sharing.
Thanks! Need a decent block of time to do a couple of minor but important (and therefore exacting) GS sculpting jobs on three different models - the Samurai's sleeves, the Rogue Trader Captain's sleeve, and the new crew sniper's backpack and hood. Unfortunately, I'm only getting little half hour periods here and there at the moment, so instead of finishing something... you guessed it: a new character for the femme fatales of Inquisitor Kallatar's Ordo Xenos retinue, the Assassin! Had some Witch Elf bits just lying around... Notice the two left legs? The correct leg for this body is the one with the studded rim on her thigh boot, but of course I wnat the armoured knee... mainly because I don't get why you would armour one leg and not the other (let's not look to closely at this logic when applied to bare abs, armoured bras and g-strings, ok?) But the leg with armoured knee has a different key-shape and the butt doesn't quite fit: So I hacked off the un-armoured leg at the thigh, glued it to the body, drilled and pinned it, and then hacked the thigh off the armoured leg to get to this stage: (Also lost the tabard too - 'No capes darling - no capes!') Following so far? Glued it all together to get this: Took the standard right arm for this body (ho hum boring...): Added an Admech Ruststalker arm and ended up with the arm on the right - and the 3 possible weapon loadouts for her: Though after looking at all Admech weapons turning up in other people's conversions, I'm thinking she needs a custom-blade job... so next up, it'll be out with the hammer and anvil again, to make a bespoke blade for her! Thanks for looking!
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Post by: evildrcheese
I love the small tweaks you make to give a 40k feel, like what you've done with the fantasty gun on the Rogue Trader Captain, just brilliant.
EDC
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Post by: lone dirty dog
Damn that is a great combo of parts makes me want to return to my idea of making space pirates.
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Post by: LeCacty
It all was perfectly normal them BOOM! Badass cyberpunk!
Looks like this one will be epic as always!
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Post by: Lamby
evildrcheese wrote:I love the small tweaks you make to give a 40k feel, like what you've done with the fantasty gun on the Rogue Trader Captain, just brilliant. EDC lone dirty dog wrote:Damn that is a great combo of parts makes me want to return to my idea of making space pirates. LeCacty wrote:It all was perfectly normal them BOOM! Badass cyberpunk! Looks like this one will be epic as always!
Thanks guys, much appreciated! Finally found time for a long and mostly tedious sculpting session! Still a little wet in the pics, so there's sanding and cleanup to do yet, but you'll get the idea... Here's the gang ready for GS: Warming up, a simple job on the crew sniper, filling in the gaps between the power-unit and his clothing: At this point - still warming up - filled some small gaps on Ratty and the mystery metal model project, but no pics (yet...) Next - turned Gutrot's forearm vambrace into power armour: Onto the hard part - the third sleeve layer for the Samurai: And then, sculpted armoured pants and bra for the Assassin - the standard body is included so you can see the changes: Ran out of time to do the sleeve on the RT Captain and Gutrot's skin - another day then! Thanks for looking!
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Post by: inmygravenimage
The intricacies of your constructions never cease to impress!
83414
Post by: Sneshy
I like it!
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Post by: lone dirty dog
I love it especially the detail on the pack, great GS work as well can't wait to see some colour on this
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Post by: Lamby
Sneshy wrote:I like it!
lone dirty dog wrote:I love it especially the detail on the pack, great GS work as well can't wait to see someone me colour on this
Thanks guys!
The Assassin progresses...
Witch Elf head fits the body, but I want the Admech Ruststalker head:
Minor surgery to match the underside so the head will slot onto the neck:
And in position:
- More GS work required to fix the armoured bra, and the left shoulder pad
Gutrot progressing as well -
- GS work on the skin
- Need to fix the lowest tentacle join
- Added some bulk to the helmet
- Position the main tentacle armour pad as well
- mmm, note to self - remove strap next to the tabard, it's ruining the flow of the model
Merry Christmas all!
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Post by: lone dirty dog
That head works surprisingly well gives her a darker vibe, although she does look like she is dancing at the moment
As for Mr Nurgle he has come together really rather splendidly, I was not much of a fan at first but know seeing it evolve it is a rather interesting conversion.
Not sure which bit you mean ruining the flow though, do you mean the belt with the loop hanging down ?
If so I kind of liked it gave a sense of movement.
O yes have a great Christmas mate hopefully more models to amaze me with me
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Post by: Freytag93
Love the way Gutrot is turning out. He really has the imposing look of a chaos baddy. Very intimidating.
However, I may be on my own for this, but I strongly dislike the new head for the assassin. I don't think it fits the rest of the model at all. Maybe that will change with more bits added, but I would take a second look for maybe a better gas mask head. This one just looks... wrong, (Sorry I can't explain better than that).
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Post by: youwashock
Digging all the latest. I like the head for the assassin. Makes me think of Kronen from Hellboy.
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Post by: Lamby
lone dirty dog wrote:That head works surprisingly well gives her a darker vibe, although she does look like she is dancing at the moment As for Mr Nurgle he has come together really rather splendidly, I was not much of a fan at first but know seeing it evolve it is a rather interesting conversion. Not sure which bit you mean ruining the flow though, do you mean the belt with the loop hanging down ? If so I kind of liked it gave a sense of movement. O yes have a great Christmas mate hopefully more models to amaze me with me
Thanks LDD - in the pics below you'll see which straps I removed Freytag93 wrote:Love the way Gutrot is turning out. He really has the imposing look of a chaos baddy. Very intimidating. However, I may be on my own for this, but I strongly dislike the new head for the assassin. I don't think it fits the rest of the model at all. Maybe that will change with more bits added, but I would take a second look for maybe a better gas mask head. This one just looks... wrong, (Sorry I can't explain better than that).
Thanks Freytag - Made some changes to the head, do you like it better now? youwashock wrote:Digging all the latest. I like the head for the assassin. Makes me think of Kronen from Hellboy.
Thanks youwashock! - You're the third person to say she looks like Kronen - it wasn't intentional, must have been channeling... More on the Assassin: - Front arm with claws - only change made to the claw was reducing the size of the thumb, it was ridiculously huge! - Went with a gun rather than a sword, so made this from an Empire flintlock - Decided to reduce the barrel down from the plastic one: - Note the head changes. - The arms are too long, but I like the weirdness of it Turned Gutrot's axe into a power axe - with added backswing buzz-saw! Also got rid of that other ugly head, the one on the right hip, and replaced it with an armour piece - also cut the two straps away, they were interrupting the model's feng shui... Happy New Year!
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Post by: Lamby
Detail work on the crewman: GS ring collar for the armour: When it dries I'll scribe a line in the top of ring collar to make it look like an armour/helmet seal: Detail on the 'breathing system' side of the backpack - got to love those Admech bitz! And the 'comms system' side - yet to add a small antenna made from some thin wire: And the back - not sure what all this does yet but I'm sure he needs it! Thanks for looking!
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Post by: CDPorche
You sir, are amazing
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Post by: Lamby
Thanks! Small update - I'm calling the second Rogue Trader crewman done! You're all probably over him by now, but here he is (sans paint...): I need to come up with a better name tho...
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Post by: evildrcheese
The RT crewman is looking great. Nice simple change to make gutrots axe a poweraxe, very effective for the overall aesthetic.
EDC
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Post by: Lamby
evildrcheese wrote:The RT crewman is looking great. Nice simple change to make gutrots axe a poweraxe, very effective for the overall aesthetic.
EDC
Thanks EDC!
A bit of work on the Clockwork Custode - thought I might change out the plain armour forearm for the cool lion face one:
Had to fiddle about with the underside to take the hammer hand:
And done:
Thanks for looking!
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Post by: Dr H
Nice work Lamby, looking excellent.
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Post by: youwashock
Ain't she sweet?
Really cool model. Incredibly dynamic.
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Post by: Lamby
Dr H wrote:Nice work Lamby, looking excellent.
Thanks Dr H!
youwashock wrote:Ain't she sweet?
Really cool model. Incredibly dynamic.
Thanks youwasshock!
Some minor work on the Clockwork Custode.
Drilled and countersunk a pin-hole in the knee join:
(Note here also the white parts - those are repairs I had to make to the butt plate and belt after some over-exuberant cutting.)
Tiny cog with styrene rod part (shoulder pad for scale):
In place on the knee joint:
And the other leg done:
In other news - I have been painting!
Nothing to show yet - started painting two of the Ordo Xenos femmes, but it appears I have forgotten how to paint and so have stripped two models back after not being happy with the results.
Anyway, thanks for looking!
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Post by: LeCacty
D... Does he work?
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Post by: Lamby
Mwahahahahaha...
... possibly
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Post by: Warboss_Waaazag
Cool! I love the way this conversion is coming along
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Post by: evildrcheese
Nice. Those tiny cogs look great on the legs.
EDC
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Post by: Januine
Well this is all a bit fanfethingtastic!!! Love finding these gems of P&M blogs. Your stuff here is absolutely cracking and some great inspiration. Looking forward to lots more
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Post by: Lamby
Warboss_Waaazag wrote:Cool! I love the way this conversion is coming along
evildrcheese wrote:Nice. Those tiny cogs look great on the legs.
EDC
Januine wrote:Well this is all a bit fanfethingtastic!!! Love finding these gems of P&M blogs. Your stuff here is absolutely cracking and some great inspiration. Looking forward to lots more
Thanks All!
Finally grabbed a few minutes in the man-cave to work on the Clockwork Custode.
Epoxy 2-part glue to stick two clock-cogs, a metal ball and some plastic tube together:
And inserted in the head:
Pretty soon he'll be self-aware...
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Post by: LeCacty
How do you glue these things? Thin brush on glue or what?
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Post by: Lamby
LeCacty wrote:How do you glue these things? Thin brush on glue or what?
For multi-media like this - metal, plastic and glass, I use a 2-part epoxy mix - it's 'rapid' drying, which means about 5 minutes before it gels, and a few hours before it's solid.
It's liquid enough for a minute or so to flow like thick superglue - there's a fair bit of clean up required when it's properly dried out, usually I sand the excess dribbles away.
Cheers!
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Post by: Lamby
The Clockwork Custode is done!
He needs a bit more sanding and general cleanup... but that's another one completed!
Must be time for some paint!!!
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Post by: GreyMerchant
That clockwork guy is absolutely insane, congratulations on such a lovely model! There's something slightly unnerving about him though, can't put my finger on what it is
62749
Post by: Dr H
Good job Lamby. He's looking nice.
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Post by: Fifty
So many great things in this thread. The samurai actually has quite a Jedi vibe in my opinion. The Nurgle guy is my favourite. It makes me want to complete rethink how to to tentacles. I love that they come from more places than just the arm sockets.
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Post by: Lamby
GreyMerchant wrote:That clockwork guy is absolutely insane, congratulations on such a lovely model! There's something slightly unnerving about him though, can't put my finger on what it is
Thanks GreyMerchant!
'Unnerving' - Might be the angles? I've turned the body back toward centre more, and lined the eyes up with the front foot - more aggressive that way
Dr H wrote:Good job Lamby. He's looking nice.
Thanks Dr H!
Fifty wrote:So many great things in this thread. The samurai actually has quite a Jedi vibe in my opinion. The Nurgle guy is my favourite. It makes me want to complete rethink how to to tentacles. I love that they come from more places than just the arm sockets.
Thanks Fifty!
And we have PAINT!
Yes, it has finally happened - after a year and a half the brushes are wet again... well, actually, had to go and buy new brushes... and then new paints... but that's all behind us now!
The Clockwork Custode is on the painting table - PIP shot, pre-oil wash:
Switched almost completely to Vallejo paints: Glorious Gold mixed with Armour Brown to get the darker gold, straight Glorious Gold and then Chrome for highlights. Next up he'll get a brown oil wash, this is my quick and dirty method of getting darker shadows and grime - I like using oils for this step because you get a long working time, and if you don't like it, you can just wipe it off and start again.
And - the Sniper all undercoated and ready to go:
You might notice her weapon has been re-vamped a little - extended the forward stock and added a new barrel piece from an Admech gun, retained the hi-tech scope and the cog-mechanism. Her backpack has also been tech-ed up by removing the side pouches and the knife and adding more - you guessed it - Admech bits.
Hopefully this is third time lucky and she won't have to get stripped down again...
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