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SW Codex in my Hand. Ask away! @ 2014/08/08 01:47:52


Post by: carabine


ninja'd


SW Codex in my Hand. Ask away! @ 2014/08/08 01:52:28


Post by: gwarsh41


sturguard wrote:
"Helm of Durfast. Bearer rerolls failed to hit and gains ignores cover"

This is kind of funny, so what gun can a character get that is more than 12 inch range? I guess the one combimelta shot you get would ignore cover or the 2 combiplasma shots. How much does it cost?





Give it to a rune priest, suddenly those spells become quite a bit more nasty. That is the only model I can think of giving it to.


SW Codex in my Hand. Ask away! @ 2014/08/08 01:54:59


Post by: Thorgrim Bloodcrow


 Anpu42 wrote:
 Thorgrim Bloodcrow wrote:

Spoiler:
 Mywik wrote:
 Anpu42 wrote:
 Mywik wrote:
 Anpu42 wrote:
 Mywik wrote:
 Anpu42 wrote:
[quote=Mywik 608942 7096065 b90a9fc803eeb95be91ec8f3328ad5cc.png
Sorry to see no ++ Save, but the rest look good. At least until the FAQ removes the Rending.


I dont see that coming. Its so crystal clear. The sentence is literally "All close combat attacks made by a model with a thunderwolf mount have the rending special rule."
Before there was an explicit exception and now theres nothing else than this sentence so im 100% sure its intended.

That just me being pessimistic for once. I am still upset from when they removed it from the last one.


Whats sick is that in the old codex you were able to buy 1 special cc weapon per squad. Now theres no such restriction anymore. You can mix and match how you want. Pair that with rending on all cc attacks and it gets nasty.

So does the Weapon Load out work? Same options at the old one, but without the limit or more like Wolf Guard?


Simple. Any model may take items from the melee weapons list. Which is the same list for everyone that has access to melee weapons (except terminators which have their own list). So same like WG.


This might be a pedantic question but I need to know for sure. TWC can take chainfists now? Can we get a rundown on point cost for special weapons available to them?

This makes me a very happy pup

Chain fist are restricted to Terminator Armor

Dang, guess I'll just have to stick with my rending thunderhammers then


SW Codex in my Hand. Ask away! @ 2014/08/08 01:56:34


Post by: Mywik





Jeah didnt even realise what impact that could have. But its correct. Drop Pods are indeed fast attack choices


SW Codex in my Hand. Ask away! @ 20200/08/08 01:58:01


Post by: Random Dude


Davor wrote:
 Random Dude wrote:
The Wolf Standard now gives +1 attack, right? Here's some fun addition for GH: 1 attack base, +1 for 2 cc weapons, +1 for standard, +1 for charge. 40 attacks on the charge is tearing through most infantry squads in the first round of combat.


And my Genestealers cry why they are not feared now more. Just curious, how much would all that cost for one mini?


16 points. 14 for base GH, +2 points for cc weapon.


SW Codex in my Hand. Ask away! @ 2014/08/08 01:58:45


Post by: pretre


Hmm. I guess ignores cover would be good for rune priests then..


Automatically Appended Next Post:
Wow. Allied drop pod shenanigans.


SW Codex in my Hand. Ask away! @ 2014/08/08 02:03:11


Post by: Davor


 Random Dude wrote:
Davor wrote:
 Random Dude wrote:
The Wolf Standard now gives +1 attack, right? Here's some fun addition for GH: 1 attack base, +1 for 2 cc weapons, +1 for standard, +1 for charge. 40 attacks on the charge is tearing through most infantry squads in the first round of combat.


And my Genestealers cry why they are not feared now more. Just curious, how much would all that cost for one mini?


16 points. 14 for base GH, +2 points for cc weapon.


OUCH! If I upgrade my Stealers, they are almost 20 points or close to it. Unit is so much better at CC and it can shoot. Not fair. Oh well. What can you do eh?


SW Codex in my Hand. Ask away! @ 2014/08/08 02:05:36


Post by: Mywik


 pretre wrote:
Hmm. I guess ignores cover would be good for rune priests then..


Automatically Appended Next Post:
Wow. Allied drop pod shenanigans.


In unbound just about everyone can drop pod their army now. I mean allied shenanigans like poding gk paladins are one thing but this is going to be disgusting. Another reason not to play unbound Oo


SW Codex in my Hand. Ask away! @ 2014/08/08 02:06:26


Post by: Random Dude


Davor wrote:
 Random Dude wrote:
Davor wrote:
 Random Dude wrote:
The Wolf Standard now gives +1 attack, right? Here's some fun addition for GH: 1 attack base, +1 for 2 cc weapons, +1 for standard, +1 for charge. 40 attacks on the charge is tearing through most infantry squads in the first round of combat.


And my Genestealers cry why they are not feared now more. Just curious, how much would all that cost for one mini?


16 points. 14 for base GH, +2 points for cc weapon.


OUCH! If I upgrade my Stealers, they are almost 20 points or close to it. Unit is so much better at CC and it can shoot. Not fair. Oh well. What can you do eh?


Of course, I might run it like this:

9 Grey Hunters (CC Weapons, 2x Melta Gun)
Wolf Guard (Combi-Melta, Powerfist)
Wolf Standard

Total: 235

*edit becuz math without the codex is hard.


SW Codex in my Hand. Ask away! @ 2014/08/08 02:11:12


Post by: pretre


 Mywik wrote:
 pretre wrote:
Hmm. I guess ignores cover would be good for rune priests then..


Automatically Appended Next Post:
Wow. Allied drop pod shenanigans.


In unbound just about everyone can drop pod their army now. I mean allied shenanigans like poding gk paladins are one thing but this is going to be disgusting. Another reason not to play unbound Oo
yeah but no one plays unbound...
Drop pod centurions or dominions or retributors with heavy flamers or SWS with demo charges.


SW Codex in my Hand. Ask away! @ 2014/08/08 02:35:12


Post by: Red Corsair


DP henchmen squads with specials plus a mystic for psi shriek is nasty and cheap as feth.


SW Codex in my Hand. Ask away! @ 2014/08/08 02:43:14


Post by: sturguard


Lets look at the GH thing- so 40 attacks, against WS 4 opponents, thats 20 hits, 10 wounds, 3.3 dead marines. That assumes a whole squad of 10 charges in, which let's face it, wouldnt happen. Those genestealers would get all their attacks first, most notably the Broodlord so most likely 3-4 marines would die before they got to attack, if the BL got off his psycher power, the squad might not even be able to attack.

The Rune Priest spells dont have better AP than 4, so I don't know why you would want them to ignore cover- the str 7 is ap- so unless you are targetting skimmers it isn't going to help much as most times you will need a 5+ to do anything with str 7. I had already started skimming through Telekinesis spells and they have some nice ones, with low AP but you wont ever get them off as they are WC 2 and 3- unless you have multiple Rune Priests and you just cast one spell (casting a WC 2 spell on avg takes 5 dice and 3 would be 7).


SW Codex in my Hand. Ask away! @ 2014/08/08 02:46:19


Post by: Random Dude


sturguard wrote:
Lets look at the GH thing- so 40 attacks, against WS 4 opponents, thats 20 hits, 10 wounds, 3.3 dead marines. That assumes a whole squad of 10 charges in, which let's face it, wouldnt happen. Those genestealers would get all their attacks first, most notably the Broodlord so most likely 3-4 marines would die before they got to attack, if the BL got off his psycher power, the squad might not even be able to attack.

The Rune Priest spells dont have better AP than 4, so I don't know why you would want them to ignore cover- the str 7 is ap- so unless you are targetting skimmers it isn't going to help much as most times you will need a 5+ to do anything with str 7. I had already started skimming through Telekinesis spells and they have some nice ones, with low AP but you wont ever get them off as they are WC 2 and 3- unless you have multiple Rune Priests and you just cast one spell (casting a WC 2 spell on avg takes 5 dice and 3 would be 7).


I've done multiple playtests involving this type of GH squad drop podding near a SM tac squad. Even with overwatch, the SW wipe out the Tac squad every time. As for Genestealers, I'm not sure what would happen because I've never played against them. I probably wouldn't charge the stealers though, I would rapid fire boltguns until they die.

*edit because I didn't read your entire post the first time.


SW Codex in my Hand. Ask away! @ 2014/08/08 02:53:25


Post by: sturguard


Can someone confirm the Lone Wolves entry? I had heard you can take one for every GH or BC squad and it doesnt count against a FOC slot.

Also, could you use the Fast Attack drop pod slot to put your own terminators in? I suppose you can but having a drop pod as a fast attack slot seems weird.


SW Codex in my Hand. Ask away! @ 2014/08/08 02:54:46


Post by: gwarsh41


Just saying, rune priests are the only independent character who has a decent amount of shooting. Besides, its the twin linked I am more excited for with the rune priest. Living lightning is then just a step below tesla destructors (6" less range and no snap fire fun) Ignore cover is a nice bonus. Murderous hurricane against hordes isn't too bad with ignore cover.

The thought of an Iron priest joining up with some TWC is really awesome. I wonder how much of a point difference there will be between a TWC with thunderhammer, and an iron priest on TWC.
Also trying to figure out who would best be fit for some of those relics. The furious charge and armor of russ are the two that stand out the most to me.


SW Codex in my Hand. Ask away! @ 2014/08/08 02:55:31


Post by: sturguard


 Random Dude wrote:
sturguard wrote:
Lets look at the GH thing- so 40 attacks, against WS 4 opponents, thats 20 hits, 10 wounds, 3.3 dead marines. That assumes a whole squad of 10 charges in, which let's face it, wouldnt happen. Those genestealers would get all their attacks first, most notably the Broodlord so most likely 3-4 marines would die before they got to attack, if the BL got off his psycher power, the squad might not even be able to attack.

The Rune Priest spells dont have better AP than 4, so I don't know why you would want them to ignore cover- the str 7 is ap- so unless you are targetting skimmers it isn't going to help much as most times you will need a 5+ to do anything with str 7. I had already started skimming through Telekinesis spells and they have some nice ones, with low AP but you wont ever get them off as they are WC 2 and 3- unless you have multiple Rune Priests and you just cast one spell (casting a WC 2 spell on avg takes 5 dice and 3 would be 7).


I've done multiple playtests involving this type of GH squad drop podding near a SM tac squad. Even with overwatch, the SW wipe out the Tac squad every time. As for Genestealers, I'm not sure what would happen because I've never played against them. I probably wouldn't charge the stealers though, I would rapid fire boltguns until they die.

*edit because I didn't read your entire post the first time.


So the SM tact squad, knowing the GH were in a pod, just let them drop down and double tap them? They didnt hide in a rhino, or use a screening unit- or have a counter assault unit ready to wipe out a drop podding unit? Playtesting a unit against another in a vacuum, usually doesnt give you an accurate picture of what happens in a game, but if it works for you, stick with it.


Automatically Appended Next Post:
 gwarsh41 wrote:
Just saying, rune priests are the only independent character who has a decent amount of shooting. Besides, its the twin linked I am more excited for with the rune priest. Living lightning is then just a step below tesla destructors (6" less range and no snap fire fun) Ignore cover is a nice bonus. Murderous hurricane against hordes isn't too bad with ignore cover.


Your right, but I will bet the Helm is expensive, if I had to guess, I would say 40 pts (and this is just a wild guess).


SW Codex in my Hand. Ask away! @ 2014/08/08 02:56:51


Post by: pretre


Can we check if there are unit type restrictions on drop pods?


SW Codex in my Hand. Ask away! @ 2014/08/08 02:59:42


Post by: Random Dude


sturguard wrote:
 Random Dude wrote:
sturguard wrote:
Lets look at the GH thing- so 40 attacks, against WS 4 opponents, thats 20 hits, 10 wounds, 3.3 dead marines. That assumes a whole squad of 10 charges in, which let's face it, wouldnt happen. Those genestealers would get all their attacks first, most notably the Broodlord so most likely 3-4 marines would die before they got to attack, if the BL got off his psycher power, the squad might not even be able to attack.

The Rune Priest spells dont have better AP than 4, so I don't know why you would want them to ignore cover- the str 7 is ap- so unless you are targetting skimmers it isn't going to help much as most times you will need a 5+ to do anything with str 7. I had already started skimming through Telekinesis spells and they have some nice ones, with low AP but you wont ever get them off as they are WC 2 and 3- unless you have multiple Rune Priests and you just cast one spell (casting a WC 2 spell on avg takes 5 dice and 3 would be 7).


I've done multiple playtests involving this type of GH squad drop podding near a SM tac squad. Even with overwatch, the SW wipe out the Tac squad every time. As for Genestealers, I'm not sure what would happen because I've never played against them. I probably wouldn't charge the stealers though, I would rapid fire boltguns until they die.

*edit because I didn't read your entire post the first time.


So in this vacuum, the Tact squad didnt rapid fire the Space Wolves (20 shots, 13 hits, 6.5 wounds, 2 dead SW) or simply move away from the SW and single shot? Play testing a squad against a squad rarely gives you a good idea on how the unit will perform on the battlefield.


Automatically Appended Next Post:
 gwarsh41 wrote:
Just saying, rune priests are the only independent character who has a decent amount of shooting. Besides, its the twin linked I am more excited for with the rune priest. Living lightning is then just a step below tesla destructors (6" less range and no snap fire fun) Ignore cover is a nice bonus. Murderous hurricane against hordes isn't too bad with ignore cover.


Your right, but I will bet the Helm is expensive, if I had to guess, I would say 40 pts (and this is just a wild guess).


The point I'm trying to make is that GH have a huge statistical advantage against TAC marines in CC (Which happens to support the fluff).


SW Codex in my Hand. Ask away! @ 2014/08/08 03:01:41


Post by: Jayden63




Looks like TDAWG can still pod down if you really want them too. It will just cost you a FA slot.


SW Codex in my Hand. Ask away! @ 2014/08/08 03:03:10


Post by: sturguard


But they cost more than Tac marines. And if the Tac marines are say IF, then some of them stand back up due to FNP. And those tact marine double tap those bolters just as well as GH and those GH die just as easily at Tac marines. And getting into assault is extremely difficult with any unit in 7th edition, it isnt something that just automatically happens- that is my point.


SW Codex in my Hand. Ask away! @ 2014/08/08 03:04:09


Post by: Random Dude


Anyone else wishing DP were assault vehicles for SW?


SW Codex in my Hand. Ask away! @ 2014/08/08 03:06:51


Post by: sturguard


 Random Dude wrote:
Anyone else wishing DP were assault vehicles for SW?


Dude, I would be happy if you could assault from outflank... or from a vehicle...


SW Codex in my Hand. Ask away! @ 2014/08/08 03:08:14


Post by: carabine


 Random Dude wrote:
Anyone else wishing DP were assault vehicles for all marines.
Fixed that for you.

Personally I'm still waiting for fast assault rhinos. That alone would fix so much. There's a pic in the old visions of heresy book that shows wolves firing from an open topped rhino, why can't any marines, wolves, templar, or blood angels figure out how to do that again?


SW Codex in my Hand. Ask away! @ 2014/08/08 03:08:27


Post by: Random Dude


sturguard wrote:
 Random Dude wrote:
Anyone else wishing DP were assault vehicles for SW?


Dude, I would be happy if you could assault from outflank... or from a vehicle...


Making all vehicles assault vehicles would really help balance the shooting and assault phases. Do Drop Pod doors really have a delicate 12-step opening process?


SW Codex in my Hand. Ask away! @ 2014/08/08 03:10:36


Post by: sturguard


Way back in 3rd edition a tactic was called the Rhino rush as it was easy to drive a bunch of rhinos up the board, disembark and assault. Many people didnt enjoy it and it made assault far more powerful than shooting. So the pendulum has swung to where shooting is more powerful than assault. I would prefer a balance.


SW Codex in my Hand. Ask away! @ 2014/08/08 03:23:09


Post by: gwarsh41


 Random Dude wrote:
Anyone else wishing DP were assault vehicles for SW?


DP have always, and will always be assault vehicles. Check the rules for "open topped" then check the rules for "assaulting from reserves"


SW Codex in my Hand. Ask away! @ 2014/08/08 03:25:59


Post by: Random Dude


 gwarsh41 wrote:
 Random Dude wrote:
Anyone else wishing DP were assault vehicles for SW?


DP have always, and will always be assault vehicles. Check the rules for "open topped" then check the rules for "assaulting from reserves"


I haven't read most of the rulebook yet (I'm too lazy). So the turn you arrive from deepstrike in a drop pod you can assault?


SW Codex in my Hand. Ask away! @ 2014/08/08 03:28:13


Post by: sturguard


Gwar, I am sure he meant assaulting once the pod has landed and no Dude you can't. You drop, then the following turn you may move and assault normally.


SW Codex in my Hand. Ask away! @ 2014/08/08 03:32:02


Post by: Akiasura


Assaulting from drop pods would mean codex world eaters confirmed.


SW Codex in my Hand. Ask away! @ 2014/08/08 03:32:20


Post by: Thorgrim Bloodcrow


It doesn't matter what kind of description Drop Pods have. Rule says you cannot assault on the turn you arrive from reserves.


SW Codex in my Hand. Ask away! @ 2014/08/08 03:37:10


Post by: sturguard


Lone Wolves- please someone confirm they do not take up a FOC slot for each GH, BC, WG unit you include- of everything, that at least would make my day.

Also, what are upgrade costs for a Lone Wolf, how much for terminator armor and storm shield?


SW Codex in my Hand. Ask away! @ 2014/08/08 03:44:16


Post by: gwarsh41


Drop pods are open topped, which means they are assault vehicles. There is a rule that prevents you from assaulting when coming out of reserves. Otherwise TDA and daemons would be popping up all over and walking into combat with no issues.


SW Codex in my Hand. Ask away! @ 2014/08/08 03:55:32


Post by: Darog



Really want to know the price:

1) relics
3) Arjac can be added to 10 unit or to 9 unit of WG in TDA.
4) special wargear for characters - prices & special rules


SW Codex in my Hand. Ask away! @ 2014/08/08 04:13:46


Post by: mond_v


hehehe, you puppy, I wnna to fight with you


SW Codex in my Hand. Ask away! @ 2014/08/08 04:16:43


Post by: Darog


How much cost runic armour and tda for characters? Can RP take tda or runic armour? Can priest take stor shield?


SW Codex in my Hand. Ask away! @ 2014/08/08 10:35:13


Post by: Brother Payne


Don't think this one's been asked: who can take Relics? (Specifically looking at the Iron Priest here )


SW Codex in my Hand. Ask away! @ 2014/08/08 14:14:15


Post by: Gideon999


Confirmed Lone Wolves are one for each Troops choice you take and one for each unit of wolf guard (either type) in your army.

The do not take up a FOC slot anymore, and they no longer give up points if they dont get killed.


SW Codex in my Hand. Ask away! @ 2014/08/08 14:16:22


Post by: Anpu42


 Gideon999 wrote:
Confirmed Lone Wolves are one for each Troops choice you take and one for each unit of wolf guard (either type) in your army.

The do not take up a FOC slot anymore, and they no longer give up points if they dont get killed.

CRAP! I need to make more Lone Wolves!


SW Codex in my Hand. Ask away! @ 2014/08/08 14:18:06


Post by: Gideon999


Also - drop pods are a fast attack choice.

Commence salivating....


SW Codex in my Hand. Ask away! @ 2014/08/08 14:20:38


Post by: Anpu42


 Gideon999 wrote:
Also - drop pods are a fast attack choice.

Commence salivating....

Lone Wolves in Terminator Armor in Pods with Wolf Claws and Thunder Hammers are GO!


SW Codex in my Hand. Ask away! @ 2014/08/08 14:24:31


Post by: Deadshot


Drop Pods compete with Thunderwolves.


SW Codex in my Hand. Ask away! @ 2014/08/08 14:27:06


Post by: Anpu42


 Deadshot wrote:
Drop Pods compete with Thunderwolves.

True, but I don't always field my Thunder Wolves so I am not that concerned about it.
I just wish I could put all of my Lone Wolves in the same pod.


SW Codex in my Hand. Ask away! @ 2014/08/08 14:39:03


Post by: Gideon999


Also, I dont think anyone has mentioned this yet, but wolf claws are different now and not just the higher cost.

They are essentially frost weapons now, giving +1S as well as AP3 and shred. Stick 2 of those on your TWC with 4 attacks base for a nice 5 S6, AP3 attacks with rending and shred...


SW Codex in my Hand. Ask away! @ 2014/08/08 14:42:20


Post by: Anpu42


 Gideon999 wrote:
Also, I dont think anyone has mentioned this yet, but wolf claws are different now and not just the higher cost.

They are essentially frost weapons now, giving +1S as well as AP3 and shred. Stick 2 of those on your TWC with 4 attacks base for a nice 5 S6, AP3 attacks with rending and shred...

Are they still Specialist Weapons:


SW Codex in my Hand. Ask away! @ 2014/08/08 14:59:34


Post by: Gideon999


Yes.


SW Codex in my Hand. Ask away! @ 2014/08/08 15:05:25


Post by: AtlasTelamon


Whoops... there doesn't seem to be anything here.


SW Codex in my Hand. Ask away! @ 2014/08/08 16:17:35


Post by: Random Dude


Does Ragnar still grant his unit +d3 attacks on the charge? If so, it opens the door for more GH addition: Player rolls a 5 or 6 on the d3, Grey Hunters get +3 attacks on the charge. 1 attack base, +1 for 2 cc weapons, +1 for Wolf Standard, +3 for charge. 6 attacks each x10 = 60 attacks and a pile of dead stuff.


SW Codex in my Hand. Ask away! @ 2014/08/08 16:25:03


Post by: gwarsh41


 Gideon999 wrote:
Confirmed Lone Wolves are one for each Troops choice you take and one for each unit of wolf guard (either type) in your army.

The do not take up a FOC slot anymore, and they no longer give up points if they dont get killed.


Oh... oh wow, oh man this is so cool. So we could like, double up on MSU. Bring a bunch of 5 man GH squads in pods with a specialist and combi weapon. Then for each one, have a TDA wolf guard deep strike in off the pods locator beacon the next turn.

Holy jeebus awesome!


SW Codex in my Hand. Ask away! @ 2014/08/08 16:25:38


Post by: Gideon999


Unfortunately no, but he DOES give them furious charge so those attacks would be at S5.


SW Codex in my Hand. Ask away! @ 2014/08/08 16:31:19


Post by: Lord Clinto


 Gideon999 wrote:
Confirmed Lone Wolves are one for each Troops choice you take and one for each unit of wolf guard (either type) in your army.

The do not take up a FOC slot anymore, and they no longer give up points if they dont get killed.


So let me get this straight (my head is spinning a little right now)...there is the potential for using 9 Lone Wolves now? 3 from Elites and 6 from Troops?

Boom...mind-blown!


SW Codex in my Hand. Ask away! @ 2014/08/08 16:35:39


Post by: Random Dude


 Gideon999 wrote:
Unfortunately no, but he DOES give them furious charge so those attacks would be at S5.


Aww. That was my favorite combo in 5th edition. Do you think Ragnar is worth taking over a generic Wolf Lord?


SW Codex in my Hand. Ask away! @ 2014/08/08 17:29:07


Post by: Anpu42


Rune Priest Question:

Are the Runic Weapons just a generic Force Weapon or can you get different type, like Rune Axe or Rune Sword?


SW Codex in my Hand. Ask away! @ 2014/08/08 17:29:19


Post by: Gideon999


Yep, 9 lone wolves is possible, or just go unbound and make a list of nothing but. :-)

I never ran ragnar, but I think he is pretty good. for the points.

He can reroll one failed save per turn, gets furious charge to him and his unit, gets rage and saga of the warrior born with a master crafted frost sword with rending.

Only downside is he must issue or accept challenges.


SW Codex in my Hand. Ask away! @ 2014/08/08 17:38:30


Post by: changerofways


Death to the false Emperors War Mutts!


SW Codex in my Hand. Ask away! @ 2014/08/08 17:53:16


Post by: einlanzer


What would be the cost of a Lone Wolf with TDA, Stormshield and Powerfist?


SW Codex in my Hand. Ask away! @ 2014/08/08 18:27:13


Post by: Gideon999


Not a valid config actually. You can have a storm shield but you can only pair it with combiweapon, wolf claw or thunderhammer.

that config with combi is 55, with wolf claw is 65, with thunder hammer is 75.


SW Codex in my Hand. Ask away! @ 2014/08/08 18:29:09


Post by: Random Dude


Is it true that only one GH unit can take a Wolf Standard?


SW Codex in my Hand. Ask away! @ 2014/08/08 18:29:53


Post by: Anpu42


What about Power Armor, Storm Shield and Power/Frost Weapon?


SW Codex in my Hand. Ask away! @ 2014/08/08 18:36:50


Post by: pretre


 Random Dude wrote:
Is it true that only one GH unit can take a Wolf Standard?

That was confirmed pages ago.


SW Codex in my Hand. Ask away! @ 2014/08/08 18:38:32


Post by: Random Dude


 pretre wrote:
 Random Dude wrote:
Is it true that only one GH unit can take a Wolf Standard?

That was confirmed pages ago.


I am very sad now.


SW Codex in my Hand. Ask away! @ 2014/08/08 18:39:05


Post by: pretre


It works differently now though and affects multiple units.


SW Codex in my Hand. Ask away! @ 2014/08/08 18:43:10


Post by: Gideon999


Lone wolf in PA with storm shield and power weapon is 50, with storm shield and frost weapon or wolf claw is 55.


SW Codex in my Hand. Ask away! @ 2014/08/08 18:44:49


Post by: Random Dude


 pretre wrote:
It works differently now though and affects multiple units.


Within 6 inches. Being able to give all my GH units +1 attack would have been awesome. Since that saves me 10 points, I guess I could throw in a Combi-Melta on the Wolf Guard. The squad would look like this:

9 Grey Hunters (CC Weapons, 2x Melta Gun)
1 Wolf Guard (CC Weapon, Combi-Melta)

190


SW Codex in my Hand. Ask away! @ 2014/08/08 18:47:08


Post by: Lord Clinto


 Gideon999 wrote:
Lone wolf in PA with storm shield and power weapon is 50, with storm shield and frost weapon or wolf claw is 55.


50-55 points...amazing.

I don't remember seeing it earlier in the post; are LW stats comparable to 5th ed codex?


SW Codex in my Hand. Ask away! @ 2014/08/08 18:49:19


Post by: pretre


I would sprint for TDA with WC/SS for 65. That's just a solid build and can deep strike supposedly.


SW Codex in my Hand. Ask away! @ 2014/08/08 18:56:58


Post by: Red Corsair


 pretre wrote:
I would sprint for TDA with WC/SS for 65. That's just a solid build and can deep strike supposedly.


Claws adding plus one strength has me torn. I think I still have to go with the hammer for +10... At 75 it is down from 85 in the last book AND you can deepstrike... So happy about LW and TWC... Really made up for some of our lost items. I am more upset with the GH loss of MoTW and multiple standards for modeling reasons but I think I'll use the power weapon/fist now as the werewolf since I never took that gear and make standards anyway and just tell my opponent there there to look awesome. Doubt I'll use the new standard if its pricy anyways.


SW Codex in my Hand. Ask away! @ 2014/08/08 19:19:24


Post by: Ravenous D


I just got my copy of the dex, and jesus if GW is going to use pictures of models instead of art they need to up their painting game.


SW Codex in my Hand. Ask away! @ 2014/08/08 19:20:42


Post by: Random Dude


 Ravenous D wrote:
I just got my copy of the dex, and jesus if GW is going to use pictures of models instead of art they need to up their painting game.


I've found most of the 'eavy metal painted models to look good. Are those worse than the 6th ed. codices?


SW Codex in my Hand. Ask away! @ 2014/08/08 19:36:53


Post by: Ravenous D


 Random Dude wrote:
 Ravenous D wrote:
I just got my copy of the dex, and jesus if GW is going to use pictures of models instead of art they need to up their painting game.


I've found most of the 'eavy metal painted models to look good. Are those worse than the 6th ed. codices?


Its far worse then the amazing artwork, and many of the models are drybrushed and unfinished.


SW Codex in my Hand. Ask away! @ 2014/08/08 19:40:31


Post by: Random Dude


 Ravenous D wrote:
 Random Dude wrote:
 Ravenous D wrote:
I just got my copy of the dex, and jesus if GW is going to use pictures of models instead of art they need to up their painting game.


I've found most of the 'eavy metal painted models to look good. Are those worse than the 6th ed. codices?


Its far worse then the amazing artwork, and many of the models are drybrushed and unfinished.


The pics on the website look fine. Maybe my standards are lower.


SW Codex in my Hand. Ask away! @ 2014/08/08 19:41:09


Post by: pretre


Probably want to take that discussion to the release thread...


SW Codex in my Hand. Ask away! @ 2014/08/08 19:41:55


Post by: Red Corsair


 Ravenous D wrote:
 Random Dude wrote:
 Ravenous D wrote:
I just got my copy of the dex, and jesus if GW is going to use pictures of models instead of art they need to up their painting game.


I've found most of the 'eavy metal painted models to look good. Are those worse than the 6th ed. codices?


Its far worse then the amazing artwork, and many of the models are drybrushed and unfinished.


It makes them more similar to Imperial armor books, but at least IA uses photoshop to add fog of war and remove bases.


SW Codex in my Hand. Ask away! @ 2014/08/08 20:01:24


Post by: Ravenous D


Its uninspiring and bland. Its the same book with less, with point increases/rules removal and a major point decrease on thunderwolves.

Its another "meh" dex from the competitive side of things, its exactly where it was other then the giant sign over thunderwolves.


SW Codex in my Hand. Ask away! @ 2014/08/08 20:06:13


Post by: Super Newb


So lone wolves. Someone elsewhere on the internet was saying they weren't as customizable. Is that true? Can you take them with TDA, a SS and a chain fist? TDA PF and combo weapon? Just what builds are illegal now?


SW Codex in my Hand. Ask away! @ 2014/08/08 20:06:54


Post by: Random Dude


 Ravenous D wrote:
Its uninspiring and bland. Its the same book with less, with point increases/rules removal and a major point decrease on thunderwolves.

Its another "meh" dex from the competitive side of things, its exactly where it was other then the giant sign over thunderwolves.


I'm fine with "exactly where it was". It's certainly better than the complete nerfs we've been seeing recently. Didn't characters go down in points?


SW Codex in my Hand. Ask away! @ 2014/08/08 20:11:46


Post by: pretre


Tons of stuff went down in points.


SW Codex in my Hand. Ask away! @ 2025/08/20 14:31:50


Post by: Random Dude


 pretre wrote:
Tons of stuff went down in points.


So why is Ravenous D complaining that everything but Thunderwolves went up in points?


SW Codex in my Hand. Ask away! @ 2014/08/08 20:16:09


Post by: pretre


 Random Dude wrote:
 pretre wrote:
Tons of stuff went down in points.


So why is Ravenous D complaining that everything but Thunderwolves went up in points?

I dunno... Because he's Ravenous D? There's a neat little button that lets you avoid certain people's comments...


SW Codex in my Hand. Ask away! @ 2014/08/08 20:19:30


Post by: Random Dude


 pretre wrote:
 Random Dude wrote:
 pretre wrote:
Tons of stuff went down in points.


So why is Ravenous D complaining that everything but Thunderwolves went up in points?

I dunno... Because he's Ravenous D? There's a neat little button that lets you avoid certain people's comments...


I know, but I like getting everyone's perspective.


SW Codex in my Hand. Ask away! @ 2014/08/08 20:20:06


Post by: pretre


Agreed. I like seeing varied perspectives. Some are a little out there though.


SW Codex in my Hand. Ask away! @ 2014/08/08 20:24:25


Post by: AtlasTelamon


Whoops... there doesn't seem to be anything here.


SW Codex in my Hand. Ask away! @ 2014/08/08 20:24:51


Post by: Super Newb


Yeah so, what's the scoop on Lone Wolves? As far as limits to their customization...


SW Codex in my Hand. Ask away! @ 2014/08/08 20:25:54


Post by: pretre


Super Newb wrote:
Yeah so, what's the scoop on Lone Wolves? As far as limits to their customization...

This page and the previous one have pretty much all the costs for LW.


SW Codex in my Hand. Ask away! @ 2014/08/08 20:29:23


Post by: Random Dude


 Sillycybin wrote:
 Ravenous D wrote:
Its uninspiring and bland. Its the same book with less, with point increases/rules removal and a major point decrease on thunderwolves.

Its another "meh" dex from the competitive side of things, its exactly where it was other then the giant sign over thunderwolves.


Your forgetting the game changing flyers. Assault flyers and pseudo heldrakes? Sign me up please.


Yeah, I'm loving the Stormwolf. Twin-linked Hellfrost Cannon (S8 AP1 or S6 AP3 blast), twin-linked lascannon, 2 twin-linked heavy bolters, and a 16 model capacity. Being an assault vehicle makes it even better. Throw Ragnar in there with 10 GH and you've got a pretty wicked assault unit.


SW Codex in my Hand. Ask away! @ 2014/08/08 20:30:43


Post by: pretre


I would almost always upgrade the Stormwolf to have MM. It's a cheap upgrade and makes it super nasty.

I'm thinking Ulrik may go in mine with the Bloodclaws to give a big ol' Stubborn/Preferred Enemy bubble.

(Tons of rerolls with all that TL and the PE.)


SW Codex in my Hand. Ask away! @ 2014/08/08 20:34:08


Post by: Ravenous D


 Sillycybin wrote:
 Ravenous D wrote:
Its uninspiring and bland. Its the same book with less, with point increases/rules removal and a major point decrease on thunderwolves.

Its another "meh" dex from the competitive side of things, its exactly where it was other then the giant sign over thunderwolves.


Your forgetting the game changing flyers. Assault flyers and pseudo heldrakes? Sign me up please.


Hardly, if you call shooting it down in one turn while the occupants burn to death screaming game changing, then sure. Its not hard to kill then a storm raven.


SW Codex in my Hand. Ask away! @ 2014/08/08 20:34:47


Post by: Random Dude


 pretre wrote:
I would almost always upgrade the Stormwolf to have MM. It's a cheap upgrade and makes it super nasty.

I'm thinking Ulrik may go in mine with the Bloodclaws to give a big ol' Stubborn/Preferred Enemy bubble.

(Tons of rerolls with all that TL and the PE.)


I have a 1500 list in the works. I could fit the two MM if I take out two combi-weapons on WG. Don't know if it's worth it.


SW Codex in my Hand. Ask away! @ 2014/08/08 20:35:23


Post by: Super Newb


 pretre wrote:
Super Newb wrote:
Yeah so, what's the scoop on Lone Wolves? As far as limits to their customization...

This page and the previous one have pretty much all the costs for LW.


Lol no not at all. Do you know how many different combinations of options there are? All that was said that ss and chain fist isn't allowed. I'm wondering about other limitations. What they are... That sort of thing.


SW Codex in my Hand. Ask away! @ 2014/08/08 20:36:10


Post by: pretre


einlanzer wrote:What would be the cost of a Lone Wolf with TDA, Stormshield and Powerfist?


Gideon999 wrote:Not a valid config actually. You can have a storm shield but you can only pair it with combiweapon, wolf claw or thunderhammer.

that config with combi is 55, with wolf claw is 65, with thunder hammer is 75.


Anpu42 wrote:What about Power Armor, Storm Shield and Power/Frost Weapon?




Automatically Appended Next Post:
 Gideon999 wrote:
Lone wolf in PA with storm shield and power weapon is 50, with storm shield and frost weapon or wolf claw is 55.



Automatically Appended Next Post:
I mean sure, there's plenty of options, but I don't know that anyone is going to type them all out.


SW Codex in my Hand. Ask away! @ 2014/08/08 20:39:15


Post by: Super Newb


Facepalm.

So the storm shield limitation was listed. Are there others?


SW Codex in my Hand. Ask away! @ 2014/08/08 20:40:39


Post by: Ravenous D


 pretre wrote:
Tons of stuff went down in points.


and had their rules stripped away.

 pretre wrote:

I dunno... Because he's Ravenous D? There's a neat little button that lets you avoid certain people's comments...


Coming from you that means so little. Guess you cant take a little criticism from your throne in Goob town.


SW Codex in my Hand. Ask away! @ 2014/08/08 20:57:23


Post by: Super Newb


Can't we all just get along?


SW Codex in my Hand. Ask away! @ 2014/08/08 20:58:52


Post by: Random Dude


Super Newb wrote:
Can't we all just get along?


I wish, but this is the interwebs!


SW Codex in my Hand. Ask away! @ 2014/08/08 21:01:42


Post by: Anpu42


In an attempt to get back on subject

Njal, I have seen a lot about him.
>Mastery Level?

>Rune Weapon?

>His Storm Power

>Does he still have the option for PA or TDA?

This are the ones that really the most interest for me


SW Codex in my Hand. Ask away! @ 2014/11/14 07:02:15


Post by: pretre


 Anpu42 wrote:
In an attempt to get back on subject

Njal, I have seen a lot about him.
>Mastery Level?

>Rune Weapon?

>His Storm Power

>Does he still have the option for PA or TDA?

This are the ones that really the most interest for me

ML 4
Yes
No
I didn't see this yet.


SW Codex in my Hand. Ask away! @ 2014/08/08 21:05:12


Post by: Anpu42


 pretre wrote:
 Anpu42 wrote:
In an attempt to get back on subject

Njal, I have seen a lot about him.
>Mastery Level?

>Rune Weapon?

>His Storm Power

>Does he still have the option for PA or TDA?

This are the ones that really the most interest for me

ML 4
Yes
No
I didn't see this yet.

Ok, Is it listed as a Rune Weapon, can chose what type or is it a Staff?


SW Codex in my Hand. Ask away! @ 2014/08/08 21:06:24


Post by: pretre


That I didn't see. I know normal RP can choose, but didn't see anything on Njal yet.


SW Codex in my Hand. Ask away! @ 2014/08/08 21:25:45


Post by: easysauce


I dont get it...

people complain when an OTT codex like eldar is released,

then when GW releases internally balanced codexes that are also well balanced externally and not OTT while still being unique and fluffy, people still complain...

I dont even play SW because before they just seemed like space marines with different models,

now that they have some good CC units, some good ways to get into CC, and more stuff that fits the "viking" theme... I am seriously considering keeping my snactus reach models and starting the army.


while I dont feel that this codex was a home run slam dunk 110% awesomeness like the new ork codex was, its still shaping up to be quite good overall.

all the character options look really cool, someone listed a storm sheild build guy for 50pts earlier.. thats just so much win right there, lots of options for customizing and converting


SW Codex in my Hand. Ask away! @ 2014/08/08 21:42:10


Post by: AtlasTelamon


Whoops... there doesn't seem to be anything here.


SW Codex in my Hand. Ask away! @ 2014/08/08 22:12:26


Post by: pretre


Holy crap. Not only can iron priests join units but they can bring four cyber wolves!


SW Codex in my Hand. Ask away! @ 2014/08/08 22:25:48


Post by: Ghaz


This thread in YMDC says that Space Wolves can purchase empty drop pods as a Fast Attack choice. Any truth to this?


SW Codex in my Hand. Ask away! @ 2014/08/08 22:33:19


Post by: Kal-El


 easysauce wrote:
I dont get it...

people complain when an OTT codex like eldar is released,

then when GW releases internally balanced codexes that are also well balanced externally and not OTT while still being unique and fluffy, people still complain...

I dont even play SW because before they just seemed like space marines with different models,

now that they have some good CC units, some good ways to get into CC, and more stuff that fits the "viking" theme... I am seriously considering keeping my snactus reach models and starting the army.


while I dont feel that this codex was a home run slam dunk 110% awesomeness like the new ork codex was, its still shaping up to be quite good overall.

all the character options look really cool, someone listed a storm sheild build guy for 50pts earlier.. thats just so much win right there, lots of options for customizing and converting


Being a former space wolf player, I think I have plenty to complain about. This army doesn't feel like it got "updated". The army wasn't top teir in 6th and it dang sure isn't even close to top teir now. So once again it's a middle of the road blah codex. Fluff? They took some fluff out. The army got nerfed more than buffed or balanced. Giving them flyers doesn't change this IMO.


SW Codex in my Hand. Ask away! @ 2014/08/08 23:03:50


Post by: pretre


 Ghaz wrote:
This thread in YMDC says that Space Wolves can purchase empty drop pods as a Fast Attack choice. Any truth to this?
yes


Automatically Appended Next Post:
Having the codex in hand, I'm very happy with the new dex.


Automatically Appended Next Post:
 pretre wrote:
That I didn't see. I know normal RP can choose, but didn't see anything on Njal yet.

Njal has a specific weapon so can't swap. Terminator armor is free.


SW Codex in my Hand. Ask away! @ 2014/08/09 01:55:42


Post by: RiTides


To the thread: stay on topic and avoid using personal insults, please.



SW Codex in my Hand. Ask away! @ 2014/08/09 02:10:52


Post by: AllSeeingSkink


 Gideon999 wrote:
Not a valid config actually. You can have a storm shield but you can only pair it with combiweapon, wolf claw or thunderhammer.

that config with combi is 55, with wolf claw is 65, with thunder hammer is 75.
I think all of those cost way too much. SM assault Terminators are 45pts with SS and TH, I know SW ones get the bonus that they can mix and match more, but IMO it's not worth nearly that much.

So are standard WG Termies just Power Weapon and Storm Bolter? How many points for those?


SW Codex in my Hand. Ask away! @ 2014/08/09 02:13:39


Post by: ZebioLizard2


 pretre wrote:
 Anpu42 wrote:
In an attempt to get back on subject

Njal, I have seen a lot about him.
>Mastery Level?

>Rune Weapon?

>His Storm Power

>Does he still have the option for PA or TDA?

This are the ones that really the most interest for me

ML 4
Yes
No
I didn't see this yet.


Wait wait, Njal is ML4? What.


SW Codex in my Hand. Ask away! @ 2014/08/09 02:14:24


Post by: Random Dude


AllSeeingSkink wrote:
 Gideon999 wrote:
Not a valid config actually. You can have a storm shield but you can only pair it with combiweapon, wolf claw or thunderhammer.

that config with combi is 55, with wolf claw is 65, with thunder hammer is 75.
I think all of those cost way too much. SM assault Terminators are 45pts with SS and TH, I know SW ones get the bonus that they can mix and match more, but IMO it's not worth nearly that much.

So are standard WG Termies just Power Weapon and Storm Bolter? How many points for those?


45 points for TH/SS termies is the exact same as the SM codex, so no complaints from me about the price. It's 225 for 5, in the old codex it was 345.


SW Codex in my Hand. Ask away! @ 2014/08/09 02:20:35


Post by: AllSeeingSkink


 Random Dude wrote:
AllSeeingSkink wrote:
 Gideon999 wrote:
Not a valid config actually. You can have a storm shield but you can only pair it with combiweapon, wolf claw or thunderhammer.

that config with combi is 55, with wolf claw is 65, with thunder hammer is 75.
I think all of those cost way too much. SM assault Terminators are 45pts with SS and TH, I know SW ones get the bonus that they can mix and match more, but IMO it's not worth nearly that much.

So are standard WG Termies just Power Weapon and Storm Bolter? How many points for those?


45 points for TH/SS termies is the exact same as the SM codex, so no complaints from me about the price. It's 225 for 5, in the old codex it was 345.
Unless I missed something, WG TH/SS are 75pts, SM codex termies are 45pts.

So 5 WG termies with TH/SS are 375pts Unless I've misread what Gideon wrote.


SW Codex in my Hand. Ask away! @ 2014/08/09 02:22:43


Post by: Random Dude


AllSeeingSkink wrote:
 Random Dude wrote:
AllSeeingSkink wrote:
 Gideon999 wrote:
Not a valid config actually. You can have a storm shield but you can only pair it with combiweapon, wolf claw or thunderhammer.

that config with combi is 55, with wolf claw is 65, with thunder hammer is 75.
I think all of those cost way too much. SM assault Terminators are 45pts with SS and TH, I know SW ones get the bonus that they can mix and match more, but IMO it's not worth nearly that much.

So are standard WG Termies just Power Weapon and Storm Bolter? How many points for those?


45 points for TH/SS termies is the exact same as the SM codex, so no complaints from me about the price. It's 225 for 5, in the old codex it was 345.
Unless I missed something, WG TH/SS are 75pts, SM codex termies are 45pts.

So 5 WG termies with TH/SS are 375pts Unless I've misread what Gideon wrote.


I think I'm the one who made the mistake.


SW Codex in my Hand. Ask away! @ 2014/08/09 02:23:07


Post by: Anpu42


AllSeeingSkink wrote:
 Gideon999 wrote:
Not a valid config actually. You can have a storm shield but you can only pair it with combiweapon, wolf claw or thunderhammer.

that config with combi is 55, with wolf claw is 65, with thunder hammer is 75.
I think all of those cost way too much. SM assault Terminators are 45pts with SS and TH, I know SW ones get the bonus that they can mix and match more, but IMO it's not worth nearly that much.

So are standard WG Termies just Power Weapon and Storm Bolter? How many points for those?

They do have 2 Wounds, EW, FNP and are fearless.


SW Codex in my Hand. Ask away! @ 2014/08/09 02:24:20


Post by: Boggy Man


easysauce wrote:I dont get it... while I dont feel that this codex was a home run slam dunk 110% awesomeness like the new ork codex was...


Thank you good sir, I needed that laugh today.

Ravenous D wrote:I just got my copy of the dex, and jesus if GW is going to use pictures of models instead of art they need to up their painting game.


And that answers my curiosity. Academic at this point as 40K is as dead as vaudeville round these parts.


SW Codex in my Hand. Ask away! @ 2014/08/09 02:25:42


Post by: Random Dude


 Boggy Man wrote:
easysauce wrote:I dont get it... while I dont feel that this codex was a home run slam dunk 110% awesomeness like the new ork codex was...


Thank you good sir, I needed that laugh today.

Ravenous D wrote:I just got my copy of the dex, and jesus if GW is going to use pictures of models instead of art they need to up their painting game.


And that answers my curiosity. Academic at this point as 40K is as dead as vaudeville round these parts.


That's interesting. 40k is the only prominent game in my area.


SW Codex in my Hand. Ask away! @ 2014/08/09 02:30:09


Post by: pretre


ZebioLizard2 wrote:Wait wait, Njal is ML4? What.
No, ML3, my bad.

AllSeeingSkink wrote:So 5 WG termies with TH/SS are 375pts Unless I've misread what Gideon wrote.

WG are 48 with TH/SS.


SW Codex in my Hand. Ask away! @ 2014/08/09 02:34:24


Post by: Random Dude


 pretre wrote:
ZebioLizard2 wrote:Wait wait, Njal is ML4? What.
No, ML3, my bad.

AllSeeingSkink wrote:So 5 WG termies with TH/SS are 375pts Unless I've misread what Gideon wrote.

WG are 48 with TH/SS.


That's decent, I guess... Any special rules?


SW Codex in my Hand. Ask away! @ 2014/08/09 02:37:51


Post by: AllSeeingSkink


Oh sorry, I was looking at Lone Wolf points and reading it as WG points. This thread is getting really hard to follow now

I guess I'll head over to GW today and check it out myself... can't see myself buying it at the moment though, it's not really motivating me to pull my SW out to play with them.


SW Codex in my Hand. Ask away! @ 2014/08/09 02:37:53


Post by: pretre


Counter-attack and acute senses... For Wolf Guard.
Njal can reroll a failed psychic and a failed DTW each turn.


Automatically Appended Next Post:
AllSeeingSkink wrote:
can't see myself buying it at the moment though, it's not really motivating me to pull my SW out to play with them.
Really? Because so far, it looks badass as hell.


SW Codex in my Hand. Ask away! @ 2014/08/09 02:44:27


Post by: Random Dude


 pretre wrote:
Counter-attack and acute senses... For Wolf Guard.
Njal can reroll a failed psychic and a failed DTW each turn.


Automatically Appended Next Post:
AllSeeingSkink wrote:
can't see myself buying it at the moment though, it's not really motivating me to pull my SW out to play with them.
Really? Because so far, it looks badass as hell.


I have to agree. I'm seeing the possibility for many fluffy, entertaining builds that can also be competitive.


SW Codex in my Hand. Ask away! @ 2014/08/09 02:48:39


Post by: GreyHamster


 pretre wrote:

Njal can reroll a failed psychic and a failed DTW each turn.


Unfortunately Njal only rerolls a failed test if he was casting from the very unimpressive Tempestas discipline.


SW Codex in my Hand. Ask away! @ 2014/08/09 02:49:00


Post by: Zagman


Call me crazy, but the first two releases of 7th edition have much better internal balance than we are accustomed to and should show good external balance between themselves as well. Heck, we can extend that back through Tara Militarum and to a lesser degree Tyranids.

That makes 3-4 Internally balanced and Externally Balanced codices in a row and can be indicative of a trend. Maybe things are looking up from a balance perspective after the travesty that was Eldar in 6th.

Of course, the nerf releases don't stand up to Eldar or SM individually, but unlike the 6th and especially the 5th edition codices before there is pretty damned good internal and external balance at work.

Let's look at the trend towards the future, if that is well balanced codices, even if they are weaker than Eldar and sM, that is a good thing and the game will be far better balanced for it.

Only time will tell, but things are looking up!


SW Codex in my Hand. Ask away! @ 2014/08/09 02:55:04


Post by: Random Dude


 Zagman wrote:
Call me crazy, but the first two releases of 7th edition have much better internal balance than we are accustomed to and should show good external balance between themselves as well. Heck, we can extend that back through Tara Militarum and to a lesser degree Tyranids.

That makes 3-4 Internally balanced and Externally Balanced codices in a row and can be indicative of a trend. Maybe things are looking up from a balance perspective after the travesty that was Eldar in 6th.

Of course, the nerf releases don't stand up to Eldar or SM individually, but unlike the 6th and especially the 5th edition codices before there is pretty damned good internal and external balance at work.

Let's look at the trend towards the future, if that is well balanced codices, even if they are weaker than Eldar and sM, that is a good thing and the game will be far better balanced for it.

Only time will tell, but things are looking up!


I appreciate your optimism! I'm inclined to agree. I haven't read through the Ork codex, but the SM, AM, and SW seem to be well balanced (if not extremely powerful).


SW Codex in my Hand. Ask away! @ 2014/08/09 03:05:37


Post by: AllSeeingSkink


 Zagman wrote:
Call me crazy, but the first two releases of 7th edition have much better internal balance than we are accustomed to and should show good external balance between themselves as well. Heck, we can extend that back through Tara Militarum and to a lesser degree Tyranids.

That makes 3-4 Internally balanced and Externally Balanced codices in a row and can be indicative of a trend. Maybe things are looking up from a balance perspective after the travesty that was Eldar in 6th.

Of course, the nerf releases don't stand up to Eldar or SM individually, but unlike the 6th and especially the 5th edition codices before there is pretty damned good internal and external balance at work.

Let's look at the trend towards the future, if that is well balanced codices, even if they are weaker than Eldar and sM, that is a good thing and the game will be far better balanced for it.

Only time will tell, but things are looking up!
I don't really know all that much about the Ork codex, but the old SW didn't really need all that much and we didn't really get all that much, so in that sense we can be happy.

The IG codex also was already a pretty solid codex, it didn't change much, a nerf to the Vendetta and it was pretty much fine. For some reason they nerfed the Hydra which was a bit random. The more disappointing thing was the removal of a lot of special characters and some units.

The old Tyranid codex was a horrible unbalanced mess before and the new Tyranid codex is also a horrible unbalanced mess.

So I'm not seeing a huge trend of the game as a whole improving, but we'll see once a few more codices come out.


SW Codex in my Hand. Ask away! @ 2014/08/09 03:40:54


Post by: Toofast


I got the codex 1 day early. After reading through it, it seems like the buffs we got don't make up for the nerfs. Ulrik is worth taking now, and a rune priest in TDA should be an auto include for 115 points at lvl2 with a storm bolter. TWC also got much better with less points and more access to war gear. A str8 ap1 Lance on a flyer will be tough to deal with and anything dedicated to shooting that down is going to be ignoring the WG TDA about to assault their flank and the GH dropping down everywhere. We now have the option to pod in tig with some grav cents (re roll hits and wounds? Yes please!). It's much more internally balanced than the old codex and it is externally balanced with all the newer codexes. Eldar and Tau will still table us more often than not though. BC still suffer from being a CC dedicated unit in a shooting game. No more chooser, wolf tail talisman, wolf tooth necklace or standard in every unit. The standard we have is probably not worth the points when MSU is the way to go. The psychic powers and warlord traits are mostly inferior to the ones in the BRB. I'm going to play some 1850 games this week and try different lists out. Maybe once they update some of the OP armies running around this dex will be more competitive.


SW Codex in my Hand. Ask away! @ 2014/08/09 06:28:28


Post by: AllSeeingSkink


Had a look at the new codex today, I'm not really liking the new format of wargear list at the start, wargear rules at the back, unit rules in the middle with photos rather than artwork.

Granted it wouldn't bother me so much if it weren't for the fact they're asking a friggin fortune for their books.

Rules themselves look fine, I didn't really spend a lot of time trying to find anything that hasn't already been answered since I figure everyone will have the codex within the next few days.


SW Codex in my Hand. Ask away! @ 2014/08/09 06:55:28


Post by: Toofast


I HATE flipping back and forth between war gear cost and war gear rules. I'm about to take pics of the pages on my phone so I don't have to do that nonsense. 12 hours into having the codex and it already bugs the hell out of me.


SW Codex in my Hand. Ask away! @ 2014/08/09 08:00:36


Post by: BlaxicanX


Sorry if this been asked already, but how does the storm-shield/axe upgrade work for the Dreadnought? Do you have to take them as a pair, or can you take the stormshield and still keep a ranged weapon?


SW Codex in my Hand. Ask away! @ 2014/08/09 08:39:31


Post by: Thorgrim Bloodcrow


 BlaxicanX wrote:
Sorry if this been asked already, but how does the storm-shield/axe upgrade work for the Dreadnought? Do you have to take them as a pair, or can you take the stormshield and still keep a ranged weapon?

They have to be taken as a pair. So much for all those helfrost/shield combos we all wanted. And Bjorn's the only one who can take helfrost to boot.


SW Codex in my Hand. Ask away! @ 2014/08/09 08:43:00


Post by: BlaxicanX




Thanks though.


SW Codex in my Hand. Ask away! @ 2014/08/09 08:59:23


Post by: Thorgrim Bloodcrow


I feel the exact same way.


SW Codex in my Hand. Ask away! @ 2014/08/09 09:13:03


Post by: Malik_Raynor


It's still not available for me on iTunes :(


SW Codex in my Hand. Ask away! @ 2014/08/09 09:26:59


Post by: Daston


Well its as expected. After my Orks got fethed over my beloved space wolves got the same treatment.

Can Logan actually be fielded without being a lord of war?
Its not as if he is comparable to a titan which is what I would face if I used him.



SW Codex in my Hand. Ask away! @ 2014/08/09 09:33:23


Post by: Toofast


I'm pretty sure Ulrik and TDA rune priest are going in every list I ever make now. Ulrik is 35 points cheaper and gained fear and saga of the beast slayer. Rune priest is 40 points cheaper.


SW Codex in my Hand. Ask away! @ 2014/08/09 09:34:11


Post by: Thorgrim Bloodcrow


Daston wrote:
Well its as expected. After my Orks got fethed over my beloved space wolves got the same treatment.

Can Logan actually be fielded without being a lord of war?
Its not as if he is comparable to a titan which is what I would face if I used him.


No, he's got his own little section and symbol and everything but his new chariot is actually pretty decent and he's gone down in points. Can't imagine too many normal point games that someone's going to throw a titan down on the field.


SW Codex in my Hand. Ask away! @ 2014/08/09 09:40:17


Post by: Brother Payne


 Thorgrim Bloodcrow wrote:
Daston wrote:
Well its as expected. After my Orks got fethed over my beloved space wolves got the same treatment.

Can Logan actually be fielded without being a lord of war?
Its not as if he is comparable to a titan which is what I would face if I used him.


No, he's got his own little section and symbol and everything but his new chariot is actually pretty decent and he's gone down in points. Can't imagine too many normal point games that someone's going to throw a titan down on the field.
Oh I can. You should meet my local meta


SW Codex in my Hand. Ask away! @ 2014/08/09 09:51:50


Post by: Daston


 Thorgrim Bloodcrow wrote:
Daston wrote:
Well its as expected. After my Orks got fethed over my beloved space wolves got the same treatment.

Can Logan actually be fielded without being a lord of war?
Its not as if he is comparable to a titan which is what I would face if I used him.


No, he's got his own little section and symbol and everything but his new chariot is actually pretty decent and he's gone down in points. Can't imagine too many normal point games that someone's going to throw a titan down on the field.


So I can't use my old model? That makes both 7th edition codex invalidate my models ffs.

Don't think I'll bother with this codex and spend more time on fantasy.


SW Codex in my Hand. Ask away! @ 2014/08/09 09:55:29


Post by: Brother Payne


Daston wrote:
 Thorgrim Bloodcrow wrote:
Daston wrote:
Well its as expected. After my Orks got fethed over my beloved space wolves got the same treatment.

Can Logan actually be fielded without being a lord of war?
Its not as if he is comparable to a titan which is what I would face if I used him.


No, he's got his own little section and symbol and everything but his new chariot is actually pretty decent and he's gone down in points. Can't imagine too many normal point games that someone's going to throw a titan down on the field.


So I can't use my old model? That makes both 7th edition codex invalidate my models ffs.

Don't think I'll bother with this codex and spend more time on fantasy.
there's no reason you can't use your old model - the chariot is totally optional (forget how many points it is though)


SW Codex in my Hand. Ask away! @ 2014/08/09 10:04:41


Post by: Thorgrim Bloodcrow


Logan = 250
Stormrider (His chariot) = 70

And I just got around to finishing my old Logan model, no way in heck am I not gonna use him now


SW Codex in my Hand. Ask away! @ 2014/08/09 10:07:55


Post by: Brother Payne


Haha. Personally I'm not a huge fan of the new model


SW Codex in my Hand. Ask away! @ 2014/08/09 10:22:56


Post by: Paradigm


 Random Dude wrote:
 Zagman wrote:
Call me crazy, but the first two releases of 7th edition have much better internal balance than we are accustomed to and should show good external balance between themselves as well. Heck, we can extend that back through Tara Militarum and to a lesser degree Tyranids.

That makes 3-4 Internally balanced and Externally Balanced codices in a row and can be indicative of a trend. Maybe things are looking up from a balance perspective after the travesty that was Eldar in 6th.

Of course, the nerf releases don't stand up to Eldar or SM individually, but unlike the 6th and especially the 5th edition codices before there is pretty damned good internal and external balance at work.

Let's look at the trend towards the future, if that is well balanced codices, even if they are weaker than Eldar and sM, that is a good thing and the game will be far better balanced for it.

Only time will tell, but things are looking up!


I appreciate your optimism! I'm inclined to agree. I haven't read through the Ork codex, but the SM, AM, and SW seem to be well balanced (if not extremely powerful).


I've said it before and I'll say it again, the codexes so frequently decried as underpowered, such as Nids and orks, area actually indicative of the level 40k should be at. Tau, Eldar and one or two Demon build are in fact better than average, through quirks of rules, not the level every codex should expect to be at. Take those three out of the equation, and balance has been pretty consistent since the start of 6th. SW seem to occupy a similar level that goes towards confirming this trend.

So I agree, there's little to complain about.


SW Codex in my Hand. Ask away! @ 2014/08/09 13:39:12


Post by: Random Dude


 Paradigm wrote:
 Random Dude wrote:
 Zagman wrote:
Call me crazy, but the first two releases of 7th edition have much better internal balance than we are accustomed to and should show good external balance between themselves as well. Heck, we can extend that back through Tara Militarum and to a lesser degree Tyranids.

That makes 3-4 Internally balanced and Externally Balanced codices in a row and can be indicative of a trend. Maybe things are looking up from a balance perspective after the travesty that was Eldar in 6th.

Of course, the nerf releases don't stand up to Eldar or SM individually, but unlike the 6th and especially the 5th edition codices before there is pretty damned good internal and external balance at work.

Let's look at the trend towards the future, if that is well balanced codices, even if they are weaker than Eldar and sM, that is a good thing and the game will be far better balanced for it.

Only time will tell, but things are looking up!


I appreciate your optimism! I'm inclined to agree. I haven't read through the Ork codex, but the SM, AM, and SW seem to be well balanced (if not extremely powerful).


I've said it before and I'll say it again, the codexes so frequently decried as underpowered, such as Nids and orks, area actually indicative of the level 40k should be at. Tau, Eldar and one or two Demon build are in fact better than average, through quirks of rules, not the level every codex should expect to be at. Take those three out of the equation, and balance has been pretty consistent since the start of 6th. SW seem to occupy a similar level that goes towards confirming this trend.

So I agree, there's little to complain about.


I'm still on the fence about buying the codex though.


SW Codex in my Hand. Ask away! @ 2014/08/09 14:26:22


Post by: AllSeeingSkink


 Paradigm wrote:
 Random Dude wrote:
 Zagman wrote:
Call me crazy, but the first two releases of 7th edition have much better internal balance than we are accustomed to and should show good external balance between themselves as well. Heck, we can extend that back through Tara Militarum and to a lesser degree Tyranids.

That makes 3-4 Internally balanced and Externally Balanced codices in a row and can be indicative of a trend. Maybe things are looking up from a balance perspective after the travesty that was Eldar in 6th.

Of course, the nerf releases don't stand up to Eldar or SM individually, but unlike the 6th and especially the 5th edition codices before there is pretty damned good internal and external balance at work.

Let's look at the trend towards the future, if that is well balanced codices, even if they are weaker than Eldar and sM, that is a good thing and the game will be far better balanced for it.

Only time will tell, but things are looking up!


I appreciate your optimism! I'm inclined to agree. I haven't read through the Ork codex, but the SM, AM, and SW seem to be well balanced (if not extremely powerful).


I've said it before and I'll say it again, the codexes so frequently decried as underpowered, such as Nids and orks, area actually indicative of the level 40k should be at. Tau, Eldar and one or two Demon build are in fact better than average, through quirks of rules, not the level every codex should expect to be at. Take those three out of the equation, and balance has been pretty consistent since the start of 6th. SW seem to occupy a similar level that goes towards confirming this trend.

So I agree, there's little to complain about.
The power level of the 'nid codex is secondary to the fact it's horribly unbalanced, that's what people complain about more than the actual power level. Soooo many crappy units that can't find a place in a competitive game.

Just flipping through the SW codex, it actually looks to have pretty good balance.

Also, saying codices should be at X level while Tau and Eldar are above that isn't really a whole lot of comfort given, ya know, Tau and Eldar still exist. Every new codex might be better balanced, but the outliers feth things up until they themselves are replaced, which I don't imagine is going to be any time soon (though you never know with the current release cycle, maybe GW will just ignore Fantasy and keep re-releasing all the damned 40k armies on tight schedules ad infinitum.


Automatically Appended Next Post:
 Random Dude wrote:
I'm still on the fence about buying the codex though.
Yeah, I'm not sure I'm happy with the direction GW have taken with the SW and given the state of 40k in general I'm not convinced I actually want to buy the SW codex and take my SW army off the shelf.


SW Codex in my Hand. Ask away! @ 2014/08/09 14:42:21


Post by: Paradigm


AllSeeingSkink wrote:


Also, saying codices should be at X level while Tau and Eldar are above that isn't really a whole lot of comfort given, ya know, Tau and Eldar still exist. Every new codex might be better balanced, but the outliers feth things up until they themselves are replaced, which I don't imagine is going to be any time soon (though you never know with the current release cycle, maybe GW will just ignore Fantasy and keep re-releasing all the damned 40k armies on tight schedules ad infinitum.


Fair point, I agree. Just all too often I see people complaining that their codex isn't eldar-level good as if a new codex makes you entitled to an automatic power boost (which it doesnt if you don't need one). Of course eldar and tau are still throwing things out of whack, but the general trend towards a stabilising power level has to be a good thing in the long run.


SW Codex in my Hand. Ask away! @ 2014/08/09 18:00:06


Post by: luftsb


anyone whos got the codex what are the stats and points like for this murderfang chappy any special things about him or is he another venerable but with a face

oh and the stormfang and stormwolf what are they like compared to a vendetta, valk


SW Codex in my Hand. Ask away! @ 2014/08/09 18:11:27


Post by: Bulldogging


 luftsb wrote:
anyone whos got the codex what are the stats and points like for this murderfang chappy any special things about him or is he another venerable but with a face

oh and the stormfang and stormwolf what are they like compared to a vendetta, valk


He's actually even squishier than a venerable.

https://fbcdn-sphotos-h-a.akamaihd.net/hphotos-ak-xaf1/t1.0-9/q80/s720x720/1924353_810754618958124_7116660026879344844_n.jpg


SW Codex in my Hand. Ask away! @ 2014/08/09 18:34:13


Post by: luftsb


 Bulldogging wrote:
 luftsb wrote:
anyone whos got the codex what are the stats and points like for this murderfang chappy any special things about him or is he another venerable but with a face

oh and the stormfang and stormwolf what are they like compared to a vendetta, valk


He's actually even squishier than a venerable.

https://fbcdn-sphotos-h-a.akamaihd.net/hphotos-ak-xaf1/t1.0-9/q80/s720x720/1924353_810754618958124_7116660026879344844_n.jpg


cheers


SW Codex in my Hand. Ask away! @ 2014/08/09 18:57:46


Post by: Red Corsair


 Random Dude wrote:
 Zagman wrote:
Call me crazy, but the first two releases of 7th edition have much better internal balance than we are accustomed to and should show good external balance between themselves as well. Heck, we can extend that back through Tara Militarum and to a lesser degree Tyranids.

That makes 3-4 Internally balanced and Externally Balanced codices in a row and can be indicative of a trend. Maybe things are looking up from a balance perspective after the travesty that was Eldar in 6th.

Of course, the nerf releases don't stand up to Eldar or SM individually, but unlike the 6th and especially the 5th edition codices before there is pretty damned good internal and external balance at work.

Let's look at the trend towards the future, if that is well balanced codices, even if they are weaker than Eldar and sM, that is a good thing and the game will be far better balanced for it.

Only time will tell, but things are looking up!




I appreciate your optimism! I'm inclined to agree. I haven't read through the Ork codex, but the SM, AM, and SW seem to be well balanced (if not extremely powerful).





IMO that only works if your willing to admit your mistake and patch the three busted books. Having balance in 2/3 of your army books is great, but when 75% of the field is using the unglued books then your not making the impact that you should be.

I agree it is better to stem the bleeding, but unless your sew the wound up, your just pissing off more gamers who patiently tolerated the abusive books hoping theirs would answer the call.


Automatically Appended Next Post:
Toofast wrote:
I HATE flipping back and forth between war gear cost and war gear rules. I'm about to take pics of the pages on my phone so I don't have to do that nonsense. 12 hours into having the codex and it already bugs the hell out of me.


Yea I love how 3rd ed codexes had this annoying attribute as well. Apparently GW is just regressing with their format. When I bought the new Chaos book I was so annoyed by that regression as I knew it was how they'd all end up.

You need to flip back and forth for every unit entry just to purchase their equipment. This also makes checking others lists EXTREMELY frustrating.


SW Codex in my Hand. Ask away! @ 2014/08/10 02:36:36


Post by: AllSeeingSkink


 Red Corsair wrote:
IMO that only works if your willing to admit your mistake and patch the three busted books. Having balance in 2/3 of your army books is great, but when 75% of the field is using the unglued books then your not making the impact that you should be.

I agree it is better to stem the bleeding, but unless your sew the wound up, your just pissing off more gamers who patiently tolerated the abusive books hoping theirs would answer the call.
Yeah, every new codex that comes out that is NOT as powerful as the overpowered armies is just another kick in the balls reminding you that the game as a whole is fethed up and you get to wait another couple of years waiting for the next codex lottery to come round and see who is overpowered in the next batch.


SW Codex in my Hand. Ask away! @ 2014/08/10 13:36:40


Post by: Anpu42


I actually like the new format. I am not sure about the artwork, but that was never the big thing for me.
As far as the flipping back and forth, I see it no worse than any other, if not a little better.
The Guard book as an example
1] Look at the entry for the Unit in the back of the book and follow the Page Reference..
2] Got to the Unit Page Referenced and Find the page Reference(s) for the Wargear.
3] Go to the referenced page(s) to look up the Wargear.
Now you only have to look up the Wargear, everything else is on one page.