47653
Post by: flukezor
AllSeeingSkink wrote:chaos0xomega wrote:I only wish it was cheaper, 75 points is a bit pricy for a one way delivery system.
This is why I don't like the instant death rules. If your opponent has a bit of S10, then 75pts is a bit painful to lose in 1 shot. If your opponent doesn't have any S10, then you're looking at 12.5pts per T5 4+ save wound which is actually pretty good and will take a decent amount of firepower to bring down.
Yes, but how much did your opponent pay for that s10 shot?
25668
Post by: ChaosxVoid
silverstu wrote: ChaosxVoid wrote:My only fear is the cost of these bugstards, It might have been said already but I can't be bothered at 11 pm lol, but this might just call for the return my purple and red nids 
Supposed to be around £37 each- not bad at all I think.
Oh thats actually not that bad, damn.
Guess I'll be dusting off the red and purple horde.
59981
Post by: AllSeeingSkink
flukezor wrote:AllSeeingSkink wrote:chaos0xomega wrote:I only wish it was cheaper, 75 points is a bit pricy for a one way delivery system.
This is why I don't like the instant death rules. If your opponent has a bit of S10, then 75pts is a bit painful to lose in 1 shot. If your opponent doesn't have any S10, then you're looking at 12.5pts per T5 4+ save wound which is actually pretty good and will take a decent amount of firepower to bring down.
Yes, but how much did your opponent pay for that s10 shot?
Many S10 things are cheap enough that 75pts in a single turn is a good rate of return. Demolisher or Manticore are 170pts, if 1 of those turns is a 75pt model I think that's a decent rate of return (though against a Tyranid army you can quite possibly find an even juicer target). Vindicator is only 125pts, if it lives long enough to shoot it. Wraithknight is 240pts, but it's hardly spending 240pts to kill a 75pt model, in the turns it's not shooting the drop pod thingo it'll be stripping wounds off other MC's.
So yeah, I stand by what I said, if your opponent is packing a bit of S10, 75pts for a single wound and no armour save isn't a great rate of return.
67960
Post by: Firefash
Many S10 things are cheap enough that 75pts in a single turn is a good rate of return. Demolisher or Manticore are 170pts, if 1 of those turns is a 75pt model I think that's a decent rate of return (though against a Tyranid army you can quite possibly find an even juicer target). Vindicator is only 125pts, if it lives long enough to shoot it. Wraithknight is 240pts, but it's hardly spending 240pts to kill a 75pt model, in the turns it's not shooting the drop pod thingo it'll be stripping wounds off other MC's.
So yeah, I stand by what I said, if your opponent is packing a bit of S10, 75pts for a single wound and no armour save isn't a great rate of return.
Don't drop your pod right in front of the S10 weapons then? With the 6 inch disembark and the mishap avoidance there should be plenty of opportunities to get close and yet get cover or LOS blocked from the S10 stuff.
Also if the thing that got out of the pod (or something else on the table) isn't scarier than the 75 point pod then you're not putting enough threats into your opponents face.
84360
Post by: Mymearan
There are way more expensive things that will also get one-shot by S10 weapons. Why point this out specifically?
7637
Post by: Sasori
I have to agree, the "They have ID to strength 10" is really not that big a deal. Most armies don't really have a lot of access to strength 10. I can't even remember the last time I saw a Railhead on the Tabletop.
The only regular strength 10 that I see run regularly competitively, is usually a Wraith Knight.
Plus, if they do have strength 10 I'd rather them point it at my drop pod that's already done it's primary job, than something else anyway.
If it was ID to strength 8, then I would concede an issue. Strength 10 ID is really not an issue though.
76546
Post by: lobbywatson
When i hear people complain about getting doubled out on T5 models all I can think of is this....
Mod Edit: Please don't post links like this on the forum. - RiTides
Seriously for 75 points each you can have 3.5 of them which is the cost of one stock wraithknight....
Do what they do in the movie frozen... Let it go...its a awesome model with good rules.
26170
Post by: davethepak
As a long time tyranid player (who JUST finished my army....gack!) I am quite pleased with this news!
(makes up for the malecrapteor).
The new drop pod feels correctly priced, especially since it has a lot of other uses (75 is too steep just for deep strike) but this thing can be useful for area denial, blocking etc. (at bs2 thats about it, since most enemy units will only get targeted by one or two guns).
I do admit however, it would have been nice to have a 30 point version that just deep strikes...but hey, this is better than what we had yesterday...
The new giant spore mines are cool - basically we are paying for a one use orbital type strike - not bad at all.
(although folks who are thining "wow cheap troop wounds" I point out their armor save....).
Now, gw, put the rules on the website....
722
Post by: Kanluwen
casvalremdeikun wrote: Kanluwen wrote: Panic wrote:yeah,
Not a Codex.
The first photo is the center pages of a magazine, you can see the staples.
Panic...
Heh.
I think we'll be seeing some FAQs rolling out soon getting rid of Space Wolf Drop Pod Battle Buddy nonsense...
Why? They are using up a FA slot that could be used for more TWC to get it. The Tyranid DP doesn't use any slot at all.
Specifically read what it says about who can ride in the new Tyranid pod.
77477
Post by: Wilson
Kanluwen wrote: casvalremdeikun wrote: Kanluwen wrote: Panic wrote:yeah,
Not a Codex.
The first photo is the center pages of a magazine, you can see the staples.
Panic...
Heh.
I think we'll be seeing some FAQs rolling out soon getting rid of Space Wolf Drop Pod Battle Buddy nonsense...
Why? They are using up a FA slot that could be used for more TWC to get it. The Tyranid DP doesn't use any slot at all.
Specifically read what it says about who can ride in the new Tyranid pod.
I don't think that the faction specific quote will be errata'a in.
5478
Post by: Panic
yeah,
I think the Kit will make 1 Mucolid and either 1 Tyrannocyte or 1 Sporocyst.
where are people getting the info that the Kit makes one Tyrannocyte -or- 1 Sporocyst & 1 Mucolid.
I can see the shared parts of the Tyrannocyte and Sporocyst But I can't see the shared parts of the Tyrannocyte and Mucolid.
I think people may be reading between the lines wrong because you get 1 Mucolid with a Sporocyst.
Panic...
15829
Post by: Redemption
Panic wrote:yeah,
I think the Kit will make 1 Mucolid and either 1 Tyrannocyte or 1 Sporocyst.
where are people getting the info that the Kit makes one Tyrannocyte -or- 1 Sporocyst & 1 Mucolid.
I can see the shared parts of the Tyrannocyte and Sporocyst But I can't see the shared parts of the Tyrannocyte and Mucolid.
I think people may be reading between the lines wrong because you get 1 Mucolid with a Sporocyst.
Panic...
The tentacles the Tyrannocyte is held aloft on look like the same as those of the Mucolid.
5478
Post by: Panic
yeah,
In this photo the mucolid and it's tentacles look much smaller... although that could be the photo.
Panic...
77474
Post by: SHUPPET
Can we PLEASE get some info about the firing arcs on the tyrannocytes?
84360
Post by: Mymearan
I'm guessing they intended it to be identical to a normal drop pod, but since it's an MC all weapons have 360 degree vision unless there's a rule saying otherwise.
15829
Post by: Redemption
Panic wrote:yeah,
In this photo the mucolid and it's tentacles look much smaller... although that could be the photo.
Panic...
Ah, true enough. Seems like you can always make a Mucolid then. Nice.
SHUPPET wrote:Can we PLEASE get some info about the firing arcs on the tyrannocytes?
From reading the Instinctive Fire rule, I think the intended behaviour is that each gun fires separately at its closed target. So you can fire all 5 if they all have something to fire at, but no 360 degrees field of view for each one.
3330
Post by: Kirasu
Redemption wrote:
SHUPPET wrote:Can we PLEASE get some info about the firing arcs on the tyrannocytes?
From reading the Instinctive Fire rule, I think the intended behaviour is that each gun fires separately at its closed target. So you can fire all 5 if they all have something to fire at, but no 360 degrees field of view for each one.
Unless 1 target is the closest to all weapons. MC's dont have a firing arc, it's not a vehicle.
15829
Post by: Redemption
Yes, and you normally don't measure from the weapon's barrel for a MC either, but the Instinctive Fire rule changes that as well.
RAW, it's just another rule of GW's usual quality, I suppose, but the intention of it only firing at what the (fixed) weapons can see seems pretty clear.
42013
Post by: Sinful Hero
Redemption wrote:Yes, and you normally don't measure from the weapon's barrel for a MC either, but the Instinctive Fire rule changes that as well.
RAW, it's just another rule of GW's usual quality, I suppose, but the intention of it only firing at what the (fixed) weapons can see seems pretty clear.
Not sure if I agree with that RAI. It shows no intention of it working that way- no mention of arcs or anything for that matter. A living creature can move around to make all guns get a shot on the closest enemy.
3330
Post by: Kirasu
Redemption wrote:Yes, and you normally don't measure from the weapon's barrel for a MC either, but the Instinctive Fire rule changes that as well.
RAW, it's just another rule of GW's usual quality, I suppose, but the intention of it only firing at what the (fixed) weapons can see seems pretty clear.
You could write an entire book on what people believe GW intends. The fact is, it's not a vehicle so it has no fixed fire arc, no weapon arc, no measuring from weapons or any of that. It's irrelevant how you measure from a vehicle because its not a vehicle.
Instinctive fire changes nothing on a per weapon basis (because they are all at the same range), it merely says the weapons must fire at closest target. Which means all 5 fire at the closest target. I will agree they probably wanted to simply steal the rules from the Deathwind drop pod, however they forgot it's not a vehicle.
21196
Post by: agnosto
Sinful Hero wrote:
Not sure if I agree with that RAI. It shows no intention of it working that way- no mention of arcs or anything for that matter. A living creature can move around to make all guns get a shot on the closest enemy.
Someone said it can move and then someone said that it can't. If it is in fact immobile, would it still be able to move around to shoot what it wants?
Is the Helldrake a vehicle or a Daemon? It no longer gets a 360 degree firing arc..
3330
Post by: Kirasu
agnosto wrote: Sinful Hero wrote:
Not sure if I agree with that RAI. It shows no intention of it working that way- no mention of arcs or anything for that matter. A living creature can move around to make all guns get a shot on the closest enemy.
Someone said it can move and then someone said that it can't. If it is in fact immobile, would it still be able to move around to shoot what it wants?
Is the Helldrake a vehicle or a Daemon? It no longer gets a 360 degree firing arc..
Huh? Comparing 2 different things.. Demons are not unit types. It's both because vehicle is a unit type.
84360
Post by: Mymearan
It can move, read its rules. Even if it couldn't, it would still have a 360 degree firing arc.
21196
Post by: agnosto
Kirasu wrote: agnosto wrote: Sinful Hero wrote:
Not sure if I agree with that RAI. It shows no intention of it working that way- no mention of arcs or anything for that matter. A living creature can move around to make all guns get a shot on the closest enemy.
Someone said it can move and then someone said that it can't. If it is in fact immobile, would it still be able to move around to shoot what it wants?
Is the Helldrake a vehicle or a Daemon? It no longer gets a 360 degree firing arc..
Huh? Comparing 2 different things.. Demons are not unit types. It's both because vehicle is a unit type.
Just curious. I could see it both ways and we all know how GW writes rules.
38800
Post by: DaddyWarcrimes
They're Monstrous Creatures. Monstrous Creatures don't have firing arcs. All ranges are measured from the base.
3330
Post by: Kirasu
agnosto wrote: Kirasu wrote: agnosto wrote: Sinful Hero wrote:
Not sure if I agree with that RAI. It shows no intention of it working that way- no mention of arcs or anything for that matter. A living creature can move around to make all guns get a shot on the closest enemy.
Someone said it can move and then someone said that it can't. If it is in fact immobile, would it still be able to move around to shoot what it wants?
Is the Helldrake a vehicle or a Daemon? It no longer gets a 360 degree firing arc..
Huh? Comparing 2 different things.. Demons are not unit types. It's both because vehicle is a unit type.
Just curious. I could see it both ways and we all know how GW writes rules.
What are *both* ways? The .. rules for MCs vs the rules for vehicles? It's not a vehicle.. there are no 2 ways.
27151
Post by: streamdragon
Yeah, I think the "each weapon can fire at a different target" is for cases where you have multiple enemy units that are equally close. RAW at this point, the model is a Monstrous Creature who have 360 degree firing arcs for all weapons. Instinctive Fire lets you fire all 5 weapons (thus overriding the normal MC limit of 2 weapons), but specifies the way it targets (closest enemy unit).
Seems kind of straight forward in a curvy sorta way.
21196
Post by: agnosto
Then it's just an oddly written rule? The OP has wording that each gun fires at its closest target; if you can fire all your guns (already circumventing one MC rule) at each closest target, then why wouldn't they all just shoot one target closest to the MC?
27151
Post by: streamdragon
agnosto wrote:Then it's just an oddly written rule? The OP has wording that each gun fires at its closest target; if you can fire all your guns (already circumventing one MC rule) at each closest target, then why wouldn't they all just shoot one target closest to the MC.
Under normal circumstances I think that's exactly what happens. 5 guns at 1 target. As my post above though, it's possible you might have several units equally close to you. In that (somewhat specific) circumstance, you would be able to split the 5 weapons among your two (or more) equally close targets.
38800
Post by: DaddyWarcrimes
Except that you'll never have 5 equidistant targets, since we're playing a game that uses rulers rather than counting spaces and hexes.
27151
Post by: streamdragon
It is entirely possible that is exactly what happens. Not very probable, but certainly possible. Especially if you maneuver this thing (since it can move) to be exactly there.
Again, it's unlikely, I agree. But it is possible.
21196
Post by: agnosto
streamdragon wrote: agnosto wrote:Then it's just an oddly written rule? The OP has wording that each gun fires at its closest target; if you can fire all your guns (already circumventing one MC rule) at each closest target, then why wouldn't they all just shoot one target closest to the MC.
Under normal circumstances I think that's exactly what happens. 5 guns at 1 target. As my post above though, it's possible you might have several units equally close to you. In that (somewhat specific) circumstance, you would be able to split the 5 weapons among your two (or more) equally close targets.
Then it's still odd (or possibly transcribed inaccurately). Why would it matter what target is closest to which weapon if they all exist simultaneously at any point of reference on the MC's base? Why not just write the rule like this:
"Each weapon is able to fire in the shooting phase. Choose the closest enemy target to the *whatever it's called* and make all attacks against that target. In the event that two or more enemy targets are equally near the *whatever it's called*, you may choose which weapon fires at which enemy target."
Now, it's the morning and I haven't had enough caffeine yet to be completely coherent but if I read that, I'd know exactly what I should do when firing the weapons from the critter. I'm not trying to argue, I'm just saying that the wording as presented is wonky.
27151
Post by: streamdragon
agnosto wrote:
Then it's still odd (or possibly transcribed inaccurately). Why would it matter what target is closest to which weapon if they all exist simultaneously at any point of reference on the MC's base? Why not just write the rule like this:
"Each weapon is able to fire in the shooting phase. Choose the closest enemy target to the *whatever it's called* and make all attacks against that target. In the event that two or more enemy targets are equally near the *whatever it's called*, you may choose which weapon fires at which enemy target."
Now, it's the morning and I haven't had enough caffeine yet to be completely coherent but if I read that, I'd know exactly what I should do when firing the weapons from the critter. I'm not trying to argue, I'm just saying that the wording as presented is wonky.
I'm not really sure anyone would ever accuse GW of writing clear and concise rules.
As others have also said, it looks like they tried to copy/paste from an unrelated vehicle unit (where distance would be measured from the gun and not the base) and simply didn't edit correctly. (Correct editing being another thing GW is rarely accused of...)
21196
Post by: agnosto
streamdragon wrote: agnosto wrote:
Then it's still odd (or possibly transcribed inaccurately). Why would it matter what target is closest to which weapon if they all exist simultaneously at any point of reference on the MC's base? Why not just write the rule like this:
"Each weapon is able to fire in the shooting phase. Choose the closest enemy target to the *whatever it's called* and make all attacks against that target. In the event that two or more enemy targets are equally near the *whatever it's called*, you may choose which weapon fires at which enemy target."
Now, it's the morning and I haven't had enough caffeine yet to be completely coherent but if I read that, I'd know exactly what I should do when firing the weapons from the critter. I'm not trying to argue, I'm just saying that the wording as presented is wonky.
I'm not really sure anyone would ever accuse GW of writing clear and concise rules.
As others have also said, it looks like they tried to copy/paste from an unrelated vehicle unit (where distance would be measured from the gun and not the base) and simply didn't edit correctly. (Correct editing being another thing GW is rarely accused of...)
That's sad; and possibly one of the greatest reasons I don't play 40k as much as I used to. I don't have a great deal of hobby time and I don't want to spend what little I have trying to hash out with my opponent what the insane monkey, pounding the keyboard in GW's office was trying to get across when they wrote what passes for rules.
Ah well. They're some nice models and Tyranids needed the love so here's hoping the final product is written clearer in the box than in White Dwarf.
54671
Post by: Crazyterran
Mymearan wrote:Tyrannocyte 75 points
Monstrous Creature
WS2 BS2 S5 T5 W6 I3 A3 Ld8 4+
5x Deathspitters
- Deep Strike
- Fearless
- Instinctive Fire (automatically fires all 5 guns, each at its nearest model).
- Drifting Death: Cannot run, charge or Sweeping Advance. Can consolidate.
- Transport Spore: Does not use up a FOC slot. Transport capacity 20, a Monstrous Creature counts as 20. Declare which unit is transported during deployment. Always enters via Deep Strike. Avoids models and impassable terrain exactly like a Drop Pod.
Fixed.
Also, since the Instinctive Fire rule specifies when the Pods can fire, does that mean they cannot fire overwatch?
27151
Post by: streamdragon
That was my take, yes. They can fire, last, in their shooting phase, but not at any other time or for any other purpose.
42013
Post by: Sinful Hero
agnosto wrote: Sinful Hero wrote:
Not sure if I agree with that RAI. It shows no intention of it working that way- no mention of arcs or anything for that matter. A living creature can move around to make all guns get a shot on the closest enemy.
Someone said it can move and then someone said that it can't. If it is in fact immobile, would it still be able to move around to shoot what it wants?
Is the Helldrake a vehicle or a Daemon? It no longer gets a 360 degree firing arc..
It moves normally during the movement phase, it just can't run or charge.
43588
Post by: Anpu-adom
I understand the excitement of a Tyranid Droppod returning to the game... with funky rules.
Can we please move the rules arguments to YMTC? Thanks.
90752
Post by: Warhams-77
Pictures of prices and the other products coming saturday
WD Cover and a better quality close-up of the bomb
Pics are from the http://descansodelescriba.blogspot.de/2014/11/portada-y-precios-de-la-wdw-41.html blog
181
Post by: gorgon
So $63 then. *shrug* It could have worse, especially given the size of the model.
And does anyone have any confirmation that it's a new base size? It sure looks like it to me.
Edit -- I'm not sure if anyone's mentioned it, but the Tyrannocysts in particular give off a Lovecraft Old One vibe, including the use of 5s.
42013
Post by: Sinful Hero
Not sure what the issue is- can fire all five weapons, measure distance from the barrels. Only fires at the closest unit to the barrel. It would seem to overwriteany contradictory rules.
47547
Post by: CthuluIsSpy
Ok, that Tyrannocyte looks cool.
I was a bit disappointed with the Toxicrene's design (looked a bit plastic to me), but that cyte looks freaky.
Automatically Appended Next Post:
Is that a Tentaculat from X-COM? I'm liking these new additions.
77477
Post by: Wilson
6 mines? Sweet.
5478
Post by: Panic
yeah.
People are getting confused by line of sight.
We have never had a model that shoots in all five directions at once, so it seems impossible that all five guns can all fire at the same target!
The model just looks like it blocks it's own line of sight!
We all accept that a normal MC can turn around and shoot where ever it wants.
However with these creatures no matter which direction they face, they will always have some guns pointing away from the target!
Maybe we can imagine the tyrannocyte rotates on the spot and fires each gun in turn, but the sporocyst is immobile?
Panic...
89756
Post by: Verviedi
Well. The price gouging on this model is even worse than I expected.
47462
Post by: rigeld2
Verviedi wrote:Well. The price gouging on this model is even worse than I expected.
A multikit that's bigger than a Land Raider (or about the size of one) and cheaper - and it's price gouging?
I'm confused. I'm one of the most vocal anti- GW-pricing people I know, but I think this is about right for a large multikit.
78925
Post by: Sir Arun
Anybody else think those Dark Angels and Chaos reinforcement kits are excellent deals for people new to 40k and who just started with a DV set? I imagine its a dream come true for people who got into 40k by splitting a DV box, since both get a good deal now.
beardman3000 wrote:I understand it was said there would be no Tyranid codex but..... I do believe with all these units, we might just have one... One can hope anyways
Two Nid codexes in 1 year? Dont be fething kidding me
7075
Post by: chaos0xomega
Question is, is it 6 spore mines (since the spermocyte or whatever can make them) or is it 6 mucolids hopin like hell its 6 mucolids, because if true this kit is actually one hell of a value. Automatically Appended Next Post: Panic wrote:yeah.
People are getting confused by line of sight.
We have never had a model that shoots in all five directions at once, so it seems impossible that all five guns can all fire at the same target!
The model just looks like it blocks it's own line of sight!
We all accept that a normal MC can turn around and shoot where ever it wants.
However with these creatures no matter which direction they face, they will always have some guns pointing away from the target!
Maybe we can imagine the tyrannocyte rotates on the spot and fires each gun in turn, but the sporocyst is immobile?
Panic...
Its irrelevant though in terms of rules, MCs measure los from the base, not from the weapon as with vehicles. Fluff wise... who cares? its an abstraction anyway
14
Post by: Ghaz
CthuluIsSpy wrote:Ok, that Tyrannocyte looks cool.
I was a bit disappointed with the Toxicrene's design (looked a bit plastic to me), but that cyte looks freaky.
Automatically Appended Next Post:
Is that a Tentaculat from X-COM? I'm liking these new additions.
Looks like a grell from Dungeons & Dragons:
First the Maleceptor looks like an intellect devourer and now this looks like a grell. Maybe Hasbro has bought out GW and we just don't know it
20774
Post by: pretre
MajorWesJanson wrote: pretre wrote: Lord Scythican wrote:Seems like there was some truth mixed in some of those rumors right Pretre? I imagine there are people who get some information right but there is a chance that decisions could post pone some of the info to a later date.
Yeah, I need to decide how to deal with these. Usually, I reverse things, but those were a hella long time ago.
I'd switch them to partially true- correct on the description, false on the timeframe.
Most of them didn't have a timeframe, we just false'd them because the time period was so long ago. It only ended up affecting 2 of Natfka's and 1 of Vela's (where they specifically called out a dual kit spore).
7637
Post by: Sasori
chaos0xomega wrote:
Question is, is it 6 spore mines (since the spermocyte or whatever can make them) or is it 6 mucolids hopin like hell its 6 mucolids, because if true this kit is actually one hell of a value.
Automatically Appended Next Post:
Panic wrote:yeah.
People are getting confused by line of sight.
We have never had a model that shoots in all five directions at once, so it seems impossible that all five guns can all fire at the same target!
The model just looks like it blocks it's own line of sight!
We all accept that a normal MC can turn around and shoot where ever it wants.
However with these creatures no matter which direction they face, they will always have some guns pointing away from the target!
Maybe we can imagine the tyrannocyte rotates on the spot and fires each gun in turn, but the sporocyst is immobile?
Panic...
Its irrelevant though in terms of rules, MCs measure los from the base, not from the weapon as with vehicles. Fluff wise... who cares? its an abstraction anyway
I'm sure it's not 6 Mucolids.
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Post by: chaos0xomega
I think it is though, no other form of spore mine has been shown in any of those images, and contrary to what i originally thought, the mucolid tentacles are too small to be used on the other builds of the kit.
56277
Post by: Eldarain
From frozen space comes the Doom of all things
Salt in the wound on the Doom of Malantai's removal or a hint it might appear in a Zoanthrope box ala Nork Deddog?
5478
Post by: Panic
yeah chaos0xomega wrote:Automatically Appended Next Post: Panic wrote:yeah. People are getting confused by line of sight. We have never had a model that shoots in all five directions at once, so it seems impossible that all five guns can all fire at the same target! The model just looks like it blocks it's own line of sight! We all accept that a normal MC can turn around and shoot where ever it wants. However with these creatures no matter which direction they face, they will always have some guns pointing away from the target! Maybe we can imagine the tyrannocyte rotates on the spot and fires each gun in turn, but the sporocyst is immobile? Panic... Its irrelevant though in terms of rules, MCs measure los from the base, not from the weapon as with vehicles. Fluff wise... who cares? its an abstraction anyway This model has rules of it's own that superceeds the MC rules? Instinctive Fire wrote: Each weapon on this model automatically fires at the nearest enemy unit within range and line of sight. The shots are resolved at the end of the shooting phase before moral checks are taken.
It says each weapon resolves individually at a target within range and Line of Sight. I would take this to imply that the MC blocks it's own line of sight and thus it's impossible for all 5 guns to shoot the same target. That's my read on it... chaos0xomega wrote:I think it is though, no other form of spore mine has been shown in any of those images, and contrary to what i originally thought, the mucolid tentacles are too small to be used on the other builds of the kit.
this image is crawling with regular spore mines. I think you get 1 big Tyrannocide/Sporocyst 1 medium Mucolid 6 small sporemines The weird thing is why the box doesn't say 8 miniatures. sporemines and muclids can both be taken as units of their own... the Mekgun counted the grots, so there is precident. Panic...
7075
Post by: chaos0xomega
ah ur right, missed the spore mines in that pic, well thats a bummer, got my hopes up.
As for the "mc rules supercede" thing, again it doesnt matter. there are no rules given for how a MC should determine line of sight for its weapons, causing us to default to the core rules for that - in which case its 360 degree line of sight measured from the base. Until they FAQ it that is the RAW interpretation.
181
Post by: gorgon
Panic wrote:
I think you get
1 big Tyrannocide/Sporocyst
1 medium Mucolid
6 small sporemines
Actually, it looks like you get 1 Tyrannocyte OR 1 Mucolid and 1 Sporocyst. The Tyrannocyte uses the lower tentacle bits from the Mucolid.
53985
Post by: TheKbob
So it's seems the noodly appendages at the bottom of the spore pod are the same for ye Olde Big Spore Mine, so you literally have to choose pod or weapon platform plus fat thing. That means you have to pay a lot of money to run those big ones as it will take $63 to get access to a 15 pt model. Therefore this release is continuing the big model and price inflation. The fact the pod looks top heavy and likely requires that big base to make it steady is telling of bad design. I see it as being one topple away from breaking.
And of course the Nid codex was lacking these so they buy into $15 DLC and add loads of flying bugs but now show up with these things... Sheer incompetence or planned cash grabs, you be the judge.
Models look neat but are probably hell to transport, more so if you bring 6 of the spore pods.... Good luck with that.
77922
Post by: Overread
The only problem is that I don't see any venomthrope or zoanthrope release info in these leaks. So that either means:
1) They are GONE
2) They were simply out of production stock and will restock with the normal finecast models soonish
3) They are getting re-released by no big news about it
4) We are getting a 3rd nid wave.
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Post by: Crimson
chaos0xomega wrote:I think it is though, no other form of spore mine has been shown in any of those images, and contrary to what i originally thought, the mucolid tentacles are too small to be used on the other builds of the kit.
Tyrannocyte and Mucolid Spore use same tentacles, says so in the WD.
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Post by: Sir Arun
So Tyranid players got like almost half a dozen new units and their 8 month old codex is already outdated. I wonder why it was sooo hard for GW to release these kits in January.
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Post by: Overread
Sir Arun - because GW is trying to release more kits across more army lines at the same time. With a faster turn-around and trying to do more armies one after the other that likely means that they can't do everything all at once like they used to. So they have to spread things out - the only difference now is that because of Chapterhouse Studios court case GW won't put the models into the codex (because that just gives competition time to fill the gaps whilst GW works on other things); so they get left out and we wait.
This isn't a problem other companies have to worry about - even Privateer Press (arguably GW's biggest competition ) can leave a year or more between releasing models and the rules for hte models in a book and not worry about significant 3rd parties making alternative models and stealing a significant market share.
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Post by: Flood
Fortunately tentacles are pretty easy to make with GS/Milliput.
Getting a pod AND a spore out of the kit shouldn't be too difficult. I hope. I like the extra normal spores too.
The price will be a limiting factor but hey, GW.
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Post by: angelofvengeance
Haters gonna hate. I like the new releases- it makes Tyranids much more of a threat now that they can drop pod stuff in. That and their drop pods can float towards the nearest target and try to eat them!
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Post by: Overread
Price is always a limiting factor - but I like that GW does let us have more bigger things in the army as an option. I mean its not like we can demand that GW both lowers the points cost and real world price of bigger and bigger models.
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Post by: gorgon
Overread wrote:Sir Arun - because GW is trying to release more kits across more army lines at the same time. With a faster turn-around and trying to do more armies one after the other that likely means that they can't do everything all at once like they used to.
I think one thing that people commonly fail to take into account regarding GW is their manufacturing limitations. They constantly have to make hard choices about whether to produce this kit or that kit, like any other manufacturer.
Although I wouldn't be surprised if this wave of stuff was moved up the schedule somewhat because of many customers' reactions to the current codex. Automatically Appended Next Post: angelofvengeance wrote:Haters gonna hate. I like the new releases- it makes Tyranids much more of a threat now that they can drop pod stuff in. That and their drop pods can float towards the nearest target and try to eat them!
People I played against used to think my spores were a PITA. If I had been able to MOVE them, they would have been twice the PITA. Although note that Tyrannocytes can't charge.
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Post by: TheKbob
GWs logistics issues is not the customers concern; in commercial goodies, perception is reality, more so when the company treats it's customers as estranged acquaintances.
If GW wants to move to the PP style of releases, they also need a War Room style app and make the rules A LOT cheaper. And better. Otherwise, it's going to just alienate more customers and just be more nickel and diming. You know, the thing that hadn't been working for 12+ months now.
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Post by: Overread
War Room was almost a disaster at launch (esp as free options up till that point worked better and went down when WR went up) - if GW went for that I hope they'd do the launch better than PP.
I can agree that GW could and really should consider making rules a lot cheaper (I recall £12 codex) so that the game is easier to get into. It's ALWAYS going to be the bigger, more expensive game simply by higher model count - but the ycould make the getting started costs lower and make the game more appealing to new players (although they've a long legacy of being expensive right back to their most early days - so they might never shake that perception)
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Post by: xttz
Sir Arun wrote:So Tyranid players got like almost half a dozen new units and their 8 month old codex is already outdated.
My codex isn't outdated. It's looking better than ever with a printout of the Tyrannocyte datasheet in it.
And I doubt I'm the only one liking this new release schedule. GW giving us new content a few times a year rather than once every 4 years is hardly something to complain about.
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Post by: Overread
xttz wrote: Sir Arun wrote:So Tyranid players got like almost half a dozen new units and their 8 month old codex is already outdated.
My codex isn't outdated. It's looking better than ever with a printout of the Tyrannocyte datasheet in it.
And I doubt I'm the only one liking this new release schedule. GW giving us new content a few times a year rather than once every 4 years is hardly something to complain about.
I'm loving it too - big floating tyranid monstrosities hailing down sporemines or transports along with a slew of gunshots and blast templates!
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Post by: gorgon
Let's not let anyone derail the thread.
Regarding the Mycolid tentacles, I'm pretty sure that there will be ways to acquire extras of those bits.
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Post by: Asmodas
TheKbob wrote:GWs logistics issues is not the customers concern; in commercial goodies, perception is reality, more so when the company treats it's customers as estranged acquaintances.
If GW wants to move to the PP style of releases, they also need a War Room style app and make the rules A LOT cheaper. And better. Otherwise, it's going to just alienate more customers and just be more nickel and diming. You know, the thing that hadn't been working for 12+ months now.
You're bringing down the thread, dude. Please take this elsewhere. Plenty of threads on this forum where people are unhappy with GW. Take your pick.
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Post by: adamsouza
An example of OCD on my part, I edited the best available photos, rescaled the Datasheets for better printing, and put them up on my blog
http://yourlordandmaster.wordpress.com/2014/11/04/tryannocyte-mucolid-spore-cluster-and-sporocyst-stats-and-release-date/
I really do love the new floaty design aesthetic, but I also realized that it serves to make all previous crashed pod designed models obsolete. The triple threat natue of the kit is showing that GW is getting more savy with model design as well. One box instead of Three saves a lot of shelf space, while cutting down on number of products to be stocked by two, something retailers will appreciate.
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Post by: Overread
More importantly it also means less moulds to cast - plastic moulds are very expensive so any chance they can get to combine kits is going to be taken - its why we are seeing way more of these two-in-one kits.
Neat thing for tyranids is that because of our nature a lot of these kits leave us loads of spare parts to make more cool nids or to decorate our models up with.
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Post by: rtb01
Sinful Hero wrote: Redemption wrote:Yes, and you normally don't measure from the weapon's barrel for a MC either, but the Instinctive Fire rule changes that as well.
RAW, it's just another rule of GW's usual quality, I suppose, but the intention of it only firing at what the (fixed) weapons can see seems pretty clear.
Not sure if I agree with that RAI. It shows no intention of it working that way- no mention of arcs or anything for that matter. A living creature can move around to make all guns get a shot on the closest enemy.
Measure from barrel, nearest target, what's the issue?!
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Post by: adamsouza
There is definitely an economic incentive for GW to move in this direction with their models as much as they can.
Aside from Necron dual purpose kits previously GW seemed contnet to just slap another sprue in a box to attach to already exixsting kit (Rhino, Lemun Russ, Falcon).
It's a step in the right direction
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Post by: Ghaz
rtb01 wrote: Sinful Hero wrote: Redemption wrote:Yes, and you normally don't measure from the weapon's barrel for a MC either, but the Instinctive Fire rule changes that as well.
RAW, it's just another rule of GW's usual quality, I suppose, but the intention of it only firing at what the (fixed) weapons can see seems pretty clear.
Not sure if I agree with that RAI. It shows no intention of it working that way- no mention of arcs or anything for that matter. A living creature can move around to make all guns get a shot on the closest enemy.
Measure from barrel, nearest target, what's the issue?!
The problem is that's how you do it for a vehicle, not a monstrous creature.
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Post by: Sinful Hero
rtb01 wrote: Sinful Hero wrote: Redemption wrote:Yes, and you normally don't measure from the weapon's barrel for a MC either, but the Instinctive Fire rule changes that as well.
RAW, it's just another rule of GW's usual quality, I suppose, but the intention of it only firing at what the (fixed) weapons can see seems pretty clear.
Not sure if I agree with that RAI. It shows no intention of it working that way- no mention of arcs or anything for that matter. A living creature can move around to make all guns get a shot on the closest enemy.
Measure from barrel, nearest target, what's the issue?!
Shooting through itself basically. Tyrannocyte can move, but the Sporocyst(who also has five cannons) is Immobile.
But MCs don't have firing arcs like vehicles, they shoot 360*. Automatically Appended Next Post: Ghaz wrote:rtb01 wrote: Sinful Hero wrote: Redemption wrote:Yes, and you normally don't measure from the weapon's barrel for a MC either, but the Instinctive Fire rule changes that as well.
RAW, it's just another rule of GW's usual quality, I suppose, but the intention of it only firing at what the (fixed) weapons can see seems pretty clear.
Not sure if I agree with that RAI. It shows no intention of it working that way- no mention of arcs or anything for that matter. A living creature can move around to make all guns get a shot on the closest enemy.
Measure from barrel, nearest target, what's the issue?!
The problem is that's how you do it for a vehicle, not a monstrous creature.
Instinctive Fire outlines that for the Sporocyst/Tyrannocyte you measure from the barrel to determine closest to the gun.
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Post by: Absolutionis
I'll be waiting for PuppetsWar or Chapterhouse or other companies to produce third-party Mucolid sculpts with alternate (or metal-bendable) poses.
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Post by: Orock
Im all for tyranids getting better, but drop pods are a HUGE problem in this edition. They need to be not able to even contest objectives, or give you linebreaker for what they do and how many points they are, its broken. here is my space marine drop pod army. Blow 12 pods off the board by turn 5 or lose the game, Hope you dident have something else you needed to shoot more.
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Post by: Sasori
Orock wrote:Im all for tyranids getting better, but drop pods are a HUGE problem in this edition. They need to be not able to even contest objectives, or give you linebreaker for what they do and how many points they are, its broken. here is my space marine drop pod army. Blow 12 pods off the board by turn 5 or lose the game, Hope you dident have something else you needed to shoot more.
A single Tyranid drop pod nearly 3x the cost of a Space Marine drop pod.
Space Marine Drop pods may be a problem this edition, but I do not foresee The Tyranid ones having the same impact as they are much more expensive and not objective secured.
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Post by: Kirasu
rtb01 wrote: Sinful Hero wrote: Redemption wrote:Yes, and you normally don't measure from the weapon's barrel for a MC either, but the Instinctive Fire rule changes that as well.
RAW, it's just another rule of GW's usual quality, I suppose, but the intention of it only firing at what the (fixed) weapons can see seems pretty clear.
Not sure if I agree with that RAI. It shows no intention of it working that way- no mention of arcs or anything for that matter. A living creature can move around to make all guns get a shot on the closest enemy.
Measure from barrel, nearest target, what's the issue?!
As it has been said many many times already in the thread.. Thats not how MC's function. Sorta surprised at the lack of MC rule knowledge in an army that has tons of MCs! You don't measure from barrels and you don't calculate firing arcs.. You simply take your ruler and measure from the MC's base to the closest portion on the enemies base and then weapons fire regardless of how they are modeled. Exactly how it's been for a very long time because it's a MC not a vehicle.
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Post by: silverstu
Overread wrote:The only problem is that I don't see any venomthrope or zoanthrope release info in these leaks. So that either means:
1) They are GONE
2) They were simply out of production stock and will restock with the normal finecast models soonish
3) They are getting re-released by no big news about it
4) We are getting a 3rd nid wave.
probably number 3- there was a pic of the "coming next week" and it said "psychic horror" which suggests the Zoanthrope kit. [finger crossed].
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Post by: chaos0xomega
Sinful Hero wrote:
Automatically Appended Next Post:
Ghaz wrote:rtb01 wrote: Sinful Hero wrote: Redemption wrote:Yes, and you normally don't measure from the weapon's barrel for a MC either, but the Instinctive Fire rule changes that as well.
RAW, it's just another rule of GW's usual quality, I suppose, but the intention of it only firing at what the (fixed) weapons can see seems pretty clear.
Not sure if I agree with that RAI. It shows no intention of it working that way- no mention of arcs or anything for that matter. A living creature can move around to make all guns get a shot on the closest enemy.
Measure from barrel, nearest target, what's the issue?!
The problem is that's how you do it for a vehicle, not a monstrous creature.
Instinctive Fire outlines that for the Sporocyst/Tyrannocyte you measure from the barrel to determine closest to the gun.
No it doesn't, it states that each weapon fires at the closest unit in range and line of sight. It doesn't actually tell you how to determine range or line of sight, for that you have to refer back to the core rules, and the core rules tell us that a monstrous creature measures range and LOS from its base, not from its weapon.
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Post by: pretre
Sasori wrote:A single Tyranid drop pod nearly 3x the cost of a Space Marine drop pod.
35 vs 75... That's a little over 2 times, not 3 times.
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Post by: davethepak
To the people who keep talking about "this is how you measure it..."
PLEASE STOP.
Half of you are wrong. Do not comment UNLESS YOU ARE READING THE RULES IN the magazine.
AGAIN they do NOT follow normal rules
Thank you.
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Post by: gorgon
I believe that it's the commentary from the WD editor that's causing the confusion.
The rules as listed in the dataslate -- if I'm making them out correctly -- are clear and work perfectly with normal MC rules.
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Post by: Wilson
pretre wrote: Sasori wrote:A single Tyranid drop pod nearly 3x the cost of a Space Marine drop pod.
35 vs 75... That's a little over 2 times, not 3 times.
haha and it has 6 T5 wounds.
and it can transport more than just marines.
and it can move.
and it's CC attacks are AP2.
and it can smash.
and it can be equipped with 5 venom cannons.
soooo yah. hush now.
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Post by: Orock
Sasori wrote: Orock wrote:Im all for tyranids getting better, but drop pods are a HUGE problem in this edition. They need to be not able to even contest objectives, or give you linebreaker for what they do and how many points they are, its broken. here is my space marine drop pod army. Blow 12 pods off the board by turn 5 or lose the game, Hope you dident have something else you needed to shoot more.
A single Tyranid drop pod nearly 3x the cost of a Space Marine drop pod.
Space Marine Drop pods may be a problem this edition, but I do not foresee The Tyranid ones having the same impact as they are much more expensive and not objective secured.
as said before, these for the points are FAR superior to a drop pod
if for nothing else, the 6 wounds at T5. not to mention smash, moving, and enough barbed stranglers to make every ork player in a 20 mile area cry.
Talking them down wont make people suddenly go "oh well guess no reason to take notice, they seem totally balanced and fine"
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Post by: Harakiri
This just made my morning so much better.
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Post by: Red Corsair
Wilson wrote: pretre wrote: Sasori wrote:A single Tyranid drop pod nearly 3x the cost of a Space Marine drop pod.
35 vs 75... That's a little over 2 times, not 3 times.
haha and it has 6 T5 wounds.
and it can transport more than just marines.
and it can move.
and it's CC attacks are AP2.
and it can smash.
and it can be equipped with 5 venom cannons.
soooo yah. hush now.
OK while I agree it is a nice unit and glad to have spods back in one form or another, listing its combat prowess is stupid since it can't assault. Paying for 5 venom canons makes it 100ppm.
That said I am more curious how the transporting works since it doesn't say they must disembark the turn it arrives. At least it hasn't been mentioned yet, meaning it could be used to hold 20 devil gaunts or dare I say genestealers inside until the next turn. This could only be decent again depending on wording. It's not technically a transport vehicle so I am wondering what happens when it dies with occupants and if assault vehicle would even be a requirement.
I am guessing disembarking is a requirement when it arrives to avoid these interactions but who knows with GW.
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Post by: chaos0xomega
davethepak wrote:To the people who keep talking about "this is how you measure it..."
PLEASE STOP.
Half of you are wrong. Do not comment UNLESS YOU ARE READING THE RULES IN the magazine.
AGAIN they do NOT follow normal rules
Thank you.
Having actually seen the WD in person, I can tell you that you would be the one who is incorrect. Again, the rules specify that each weapon fires at the closest unit in range and line of sight (though it doesn't specifically specify "of that weapon," which is a further important distinction you should take note of) and that each one *can* fire at a different target. In order to determine how you measure range/ LOS for a monstrous creature (because, again, the WD rules don't tell us how range/ los are determined) you have to refer to the core rulebook. The core rulebook tells us that monstrous creatures, which these things, have 360 degree line of sight, and both line of sight and range are measured from a monstrous creatures base, not from its weapon. Ergo, despite having 'special rules', it is still subject to the core rules which make it possible for it to fire 5 weapons into a single target.
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Post by: TheKbob
Its a 100 pt road block that can deliver a threat. Has its uses, otherwise the rules for it are questionable it seems, even at release.
Sorry if a dose of reality is "harshing someone's buzz" and "bringing the thread down, man." We're two month away from a trend becoming a pattern, and we need to see real changes to the game for the better or else you won't be getting new releases.
So cool models, if not incredibly hard to transport. And great for bringing back something that should have been in the codex to begin with. My memory isn't terrible; Nids players paid more money for less options in the new book. The free rules here are a great start, but they need a lot more to fix issues that are driving folks to greener pastures. And what happens a year from now, the white dwarf is out of print... Does GW expect someone to buy the model blind on what it does or will they start offering rules for free or will they be purchasable somewhere?
The pods do make the newer bugs interesting, but without a formation that ensures threat overload arrival turn one or two, piece mealing in bugs was always a recipe for disaster in the past. The pod being mobile does ensure a Rhino can't just tank shock it to death!
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Post by: Red Corsair
So after closer inspection of the leaked photos it appears occupants MUST disembark within 6" of the pod and cannot move and any that cannot be placed more then 1" from enemies or impassible are removed as caualties.
Meh, the 6" restriction makes this thing suffer from the same problems previous pods did. You really need to wrap the thing when you come down.
Good for devil gants as the new model allows LOS under it.
Bad for anything that would want to hide behind this thing for a turn... So basically stealers and warriors lol. Automatically Appended Next Post: Also its pretty fething unbelievable that they STILL aren't allowing more then 1 carnifex inside one of these. Hillariously enough he takes the same seating as a Tyranofex.... Isle hog
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Post by: Sasori
Yes, I thought drop pods were a little cheaper. Woe is me.
haha and it has 6 T5 wounds.
With a 4+ save. Yes, that is so incredibly hard to kill in this volume of fire meta.
and it can transport more than just marines.
So can a drop pod.
and it can move.
Yes it can.
and it's CC attacks are AP2.
and it can smash.
It can't assault, so if you end up in CC with it, that is your fault.
and it can be equipped with 5 venom cannons.
With BS2, a restriction on how it fires, and having it cost 100 points.
soooo yah. hush now.
Or I can simply respond.
as said before, these for the points are FAR superior to a drop pod
Well, they cost more, I would hope they are superior.
i f for nothing else, the 6 wounds at T5.
With a 4+ save. It is not difficult to kill at all.
not to mention smash, moving, and enough barbed stranglers to make every ork player in a 20 mile area cry.
It can't assault, and if you are putting barbed stranglers on it, it costs 100 points. That's a pretty big investment for something you cannot fully control and that is relatively fragile.
Talking them down wont make people suddenly go "oh well guess no reason to take notice, they seem totally balanced and fine"
I'm not talking them down. People getting all hysterical for no reason is a problem.
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Post by: TheKbob
Question, can the bugs from a Tervigon assault the turn they are spawned (I forget). If so, you could drop in a pod, fart out the Tervigon, then poop out models. Per the rules, those gants didn't deep strike, so could assault?
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Post by: chaos0xomega
Tervigon spawnings can't move/charge, they can only run or shoot.
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Post by: TheKbob
Oh, well. I feel like podding Tervigon Brothers will be a great thing as you can get bugs in vehicle back arcs and bring the glancing templates. I'd bring a Tyrannofex with the two sprays, as well.
I'd not being the 4+ bugs, on second thought, just because Tau would murder them softly with interceptor fire.
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Post by: StarHunter25
I could see these being hilarious paried with the endless swarm formation and a couple of trygons. Re-spawning groups of 20 poisoned gaunts and 3 half&half FB/devilgants in your lines turn 2. All of which come in from trygon tunnels if they are killed. Pair with lictors and maybe a coms relay, nids have a really nasty DS army with these things. Then land 2 malanthrops along with for synapse/spore cloud. GG.
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Post by: chaos0xomega
I keep thinking of how much fun I could have with those sporepods but the reality is that every carnifex/other monstrous creature I stick in one of them is one less model on the table to eat up some heavy incoming from my opponent, I'm not sure how worth it that is, as it just concentrates more fire on things like my flyrants and shrikes.
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Post by: agnosto
I can see using them to block LoS for an advancing horde...
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Post by: Red Corsair
Yea comparing these thing to drop pods is a pointless exercise.
Drop pods are in fact MUCH better.
They are less then half the cost
They can have Obsec
They can come in on turn 1
AV12 3HP is arguably more durable to more things as well.
Oh and DP's cost about half in real currency
Having said all that these pods needed to be worse in a vacuum because of the book they are in. Tyranids shouldn't arrive in your DZ.
I wish these were cheaper but will need to see how they pan out. I used to barely pack enough stealers in the old Spods to work, costing double may make it less effective.
I am also wondering how well the infiltrator works as a synapse anchor mid field. Heck just infiltrate it onto an objective and rush your gargs and gaunts past it.
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Post by: oz of the north
Sasori wrote: Orock wrote:Im all for tyranids getting better, but drop pods are a HUGE problem in this edition. They need to be not able to even contest objectives, or give you linebreaker for what they do and how many points they are, its broken. here is my space marine drop pod army. Blow 12 pods off the board by turn 5 or lose the game, Hope you dident have something else you needed to shoot more.
A single Tyranid drop pod nearly 3x the cost of a Space Marine drop pod.
Space Marine Drop pods may be a problem this edition, but I do not foresee The Tyranid ones having the same impact as they are much more expensive and not objective secured.
They may be only a little over the cost of 2,but they also bring to the table 2x the number of units or MCs which are largely favored this edition and also 5x the shooting. They also have 2x the wounds with 6 and can only be instakilled with a str 10, while regular drop pods can be killed with 1 shot with anything str 7 or higher no matter the ap. Assaulting this will also be much tougher because still a MC so ap 2, while a drop pod for space marines is auto hits for the attacker.
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Post by: Red Corsair
I just can't believe that they released ANOTHER large dual kit.
When was the last time GW updated infantry for 40k?
Would it have killed them to make a new type of infantry?
Flying genestealers? Cavalry stealers? The fact genestealers bond and adapt to any host makes the potential limitless.
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Post by: Kanluwen
Red Corsair wrote:I just can't believe that they released ANOTHER large dual kit.
When was the last time GW updated infantry for 40k?
Astra Militarum saw the Scions and Ogryn kits.
Would it have killed them to make a new type of infantry?
A "new variation" of some kind of an existing infantry(ala the Bullgryn) or a new actual classification of infantry, like Superheavy Infantry?
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Post by: pretre
Red Corsair wrote:When was the last time GW updated infantry for 40k?
Would it have killed them to make a new type of infantry?
Not sure if serious...
There have been a ton of new infantry kits this year and a ton of new/updated infantry units...
Cavalry Genestealers...? Automatically Appended Next Post:
Orks had Flash Gits. DE had Wracks. Eldar had Wraiths.
So yeah, there's been a lot of updated/new infantry.
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Post by: DaddyWarcrimes
Don't forget that the Space Marine release saw a complete recut of the venerable SM Tactical squad, a new Sternguard box, a new Vanguard Veteran box, and Centurions.
Almost every release has seen at least one new infantry kit.
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Post by: gorgon
Red Corsair wrote:I just can't believe that they released ANOTHER large dual kit.
When was the last time GW updated infantry for 40k?
Would it have killed them to make a new type of infantry?
Flying genestealers? Cavalry stealers? The fact genestealers bond and adapt to any host makes the potential limitless.
As others have pointed out, there have been updates. But then I'm sure new kits sell better. New gamers and collectors/modelers will buy everything, but veteran gamers aren't guaranteed to buy new versions of miniatures they already own. I still use 2nd edition Biovores and Termagants, 3rd edition Zoanthropes, etc.
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Post by: Redemption
And there's a good indication of a new Zoan/venomthrope kit next week, so there's another possible infantry kit,
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Post by: pretre
Redemption wrote:And there's a good indication of a new Zoan/venomthrope kit next week, so there's another possible infantry kit,
I don't think we've seen any such indication... Unless we're assuming 'Psychic Horror' is that indication...
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Post by: chaos0xomega
Y'all think the Sporepod might make stealers viable again?
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Post by: Unix
Any thoughts on what to deliver with these things? I'm thinking the ideal would combine synapse creatures with a high rate of short-ranged fire support. This would provide flexibility for patching any holes in the hive mind while providing directed quick punch.
The one thought I keep coming back to is 6 warriors with deathspitters or 3 zoanthropes. I know both suffer from how easily they're autokilled, but by deepstriking you can place them strategically to reduce their exposure to S8+ weapons while giving fire/synapse support to the advance hoard.
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Post by: SHUPPET
Pyrovores and TFex are good starters
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Post by: Unix
I thought about the TFex, but it's not synapse so it lacks in the one area I was thinking. It might be the best MC to drop though. Pyrovores are interesting though they lack synapse as well.
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Post by: Redemption
pretre wrote: Redemption wrote:And there's a good indication of a new Zoan/venomthrope kit next week, so there's another possible infantry kit,
I don't think we've seen any such indication... Unless we're assuming 'Psychic Horror' is that indication...
That, and the removal of the finecast zoanthrope and venomthrope models from GW's webstore.
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Post by: AllSeeingSkink
Mymearan wrote:There are way more expensive things that will also get one-shot by S10 weapons. Why point this out specifically?
Most the other T5 stuff can hide in other units (Tyranid primes, broodlords, red terror) or flies (harpy, crone).
Sasori wrote:I have to agree, the "They have ID to strength 10" is really not that big a deal. Most armies don't really have a lot of access to strength 10. I can't even remember the last time I saw a Railhead on the Tabletop.
The only regular strength 10 that I see run regularly competitively, is usually a Wraith Knight.
Plus, if they do have strength 10 I'd rather them point it at my drop pod that's already done it's primary job, than something else anyway.
If it was ID to strength 8, then I would concede an issue. Strength 10 ID is really not an issue though.
lobbywatson wrote:When i hear people complain about getting doubled out on T5 models all I can think of is this....
Mod Edit: Please don't post links like this on the forum. - RiTides
Seriously for 75 points each you can have 3.5 of them which is the cost of one stock wraithknight....
Do what they do in the movie frozen... Let it go...its a awesome model with good rules.
I don't think I ever said that it sucks because of S10 instant death, I'm pretty sure I just pointed out that this is why I don't like the instant death rule. For the most part your opponent won't have S10.... but when they do it's hurty to lose a 75pt model in 1 shot. When they don't have S10 to dedicate to it, it's 12.5pts per T5 4+ wound, which is pretty good.
You may be able to have 3.5 of them for the cost of 1 stock wraithknight... but it only takes the wraithknight 1 shooting phase or 1 assault phase to kill it. It's not like you're tying up the wraithknight for any significant time
73906
Post by: Byron40k
aiaiaiai... is anyone of you reading the rules or just talking?
it says clearly: MEASURE FROM THE MUZZLE OF EACH GUN!
http://i.imgur.com/gqr5Lzr.jpg
last paragraph on the left. And if you are looking at "16" now go a few lines up. Thanks.
(pic from 3plusplus.net forum)
20774
Post by: pretre
Byron40k wrote:aiaiaiai... is anyone of you reading the rules or just talking?
it says clearly: MEASURE FROM THE MUZZLE OF EACH GUN!
http://i.imgur.com/gqr5Lzr.jpg
last paragraph on the left. And if you are looking at "16" now go a few lines up. Thanks.
(pic from 3plusplus.net forum)
That's not rules. That's White Dwarf editorial fluff. Automatically Appended Next Post: Redemption wrote: and the removal of the finecast zoanthrope and venomthrope models from GW's webstore.
That's hardly an indicator. Just all the Bret players.
52406
Post by: fartherthanfar
Im thinking 3 of those pods, filled with 2 exocrines and 2 Malanthrope with flanking devilgaunts (20x devourers 10xfleshborers) and flanking tervigon (cluster spine and egrub) with 2 Flyrant with hive commander to allow the troops to flank could be a good start for an "in yo face" army.
69848
Post by: ninjafiredragon
oz of the north wrote: Sasori wrote: Orock wrote:Im all for tyranids getting better, but drop pods are a HUGE problem in this edition. They need to be not able to even contest objectives, or give you linebreaker for what they do and how many points they are, its broken. here is my space marine drop pod army. Blow 12 pods off the board by turn 5 or lose the game, Hope you dident have something else you needed to shoot more.
A single Tyranid drop pod nearly 3x the cost of a Space Marine drop pod.
Space Marine Drop pods may be a problem this edition, but I do not foresee The Tyranid ones having the same impact as they are much more expensive and not objective secured.
They may be only a little over the cost of 2,but they also bring to the table 2x the number of units Wong, they both bring 1 unit in.
or MCs which are largely favored this edition and also 5x the shooting. At Bs 2 or even more points invested.
They also have 2x the wounds with 6 and can only be instakilled with a str 10, while regular drop pods can be killed with 1 shot with anything str 7 or higher no matter the ap. Lol what?....no. hullpoints are much more valuable than wounds that have a 4+ armor save. Drop pods cant be one shotted by anything s7 or higher, read up on your rules.
Assaulting this will also be much tougher because still a MC so ap 2, while a drop pod for space marines is auto hits for the attacker. Of course why would your opponent assault it in the first place?
Decent arguments, but you stated them all funky.
Im glad for the nids.
But its not making them top tier OP.
21196
Post by: agnosto
pretre wrote:
That's not rules. That's White Dwarf editorial fluff.
.
I know this is a dead horse but the rules say very much the same thing.
The rule for point of reference:
"Each weapon on this model automatically fires at the closest enemy unit within range and line of sight. The shots are resolved at the end of the shooting phase before Morale checks are taken. Each weapon can fire at a different target unit but they cannot be fired in any other way or at any other time."
Is someone able to point out to me where the rules for a MC firing from the base are located in the BRB, I see nothing in the shooting section and the MC section just has this:
Monstrous Creatures: Shooting
"Monstrous Creatures can fire up to two of their weapons each Shooting phase - they must, of course, fire both at the same target. They may never Go to Ground, voluntarily or otherwise."
Thanks. Again, not trying to be argumentative, I'm simply curious.
47462
Post by: rigeld2
agnosto wrote: pretre wrote:
That's not rules. That's White Dwarf editorial fluff.
.
I know this is a dead horse but the rules say very much the same thing.
The rule for point of reference:
"Each weapon on this model automatically fires at the closest enemy unit within range and line of sight. The shots are resolved at the end of the shooting phase before Morale checks are taken. Each weapon can fire at a different target unit but they cannot be fired in any other way or at any other time."
Is someone able to point out to me where the rules for a MC firing from the base are located in the BRB, I see nothing in the shooting section and the MC section just has this:
Monstrous Creatures: Shooting
"Monstrous Creatures can fire up to two of their weapons each Shooting phase - they must, of course, fire both at the same target. They may never Go to Ground, voluntarily or otherwise."
Thanks. Again, not trying to be argumentative, I'm simply curious.
The general rules for measuring between units require you to measure range from the base.
The general rules for Line of Sight say nothing about drawing LoS from the guns.
Since there are no exceptions to those rules in the MC rules, they still apply.
21196
Post by: agnosto
rigeld2 wrote: agnosto wrote: pretre wrote:
That's not rules. That's White Dwarf editorial fluff.
.
I know this is a dead horse but the rules say very much the same thing.
The rule for point of reference:
"Each weapon on this model automatically fires at the closest enemy unit within range and line of sight. The shots are resolved at the end of the shooting phase before Morale checks are taken. Each weapon can fire at a different target unit but they cannot be fired in any other way or at any other time."
Is someone able to point out to me where the rules for a MC firing from the base are located in the BRB, I see nothing in the shooting section and the MC section just has this:
Monstrous Creatures: Shooting
"Monstrous Creatures can fire up to two of their weapons each Shooting phase - they must, of course, fire both at the same target. They may never Go to Ground, voluntarily or otherwise."
Thanks. Again, not trying to be argumentative, I'm simply curious.
The general rules for measuring between units require you to measure range from the base.
The general rules for Line of Sight say nothing about drawing LoS from the guns.
Since there are no exceptions to those rules in the MC rules, they still apply.
Ahh, that's what I was missing. Thanks!
67735
Post by: streetsamurai
it's obvious how the rule want thses guns to be fired. I don't understand why it's a point of contention for some. Guess some like to be contrarian for the sake of it.
Though they clearly could have made a bette job of clarifying it
56277
Post by: Eldarain
I agree from a RAI perspective. But this is another in the long list of ways the rules are not written with consistency in mind.
You shouldn't have to wade through intent and interpretations to play a game. It hinders the game at every level of participation.
52406
Post by: fartherthanfar
you do need ap2 or ap1 to one shot a vehicule since the vehicule damage chart changed in 7th, but it is possible.
56277
Post by: Eldarain
fartherthanfar wrote:you do need ap2 or ap1 to one shot a vehicule since the vehicule damage chart changed in 7th, but it is possible.
Doesn't open topped allow non AP1/2 weapons to still explode on pens?
52406
Post by: fartherthanfar
indeed, but the discussion was about comparing droppods to the new spores and the droppods arent open topped
86702
Post by: Asmodas
Eldarain wrote: fartherthanfar wrote:you do need ap2 or ap1 to one shot a vehicule since the vehicule damage chart changed in 7th, but it is possible.
Doesn't open topped allow non AP1/2 weapons to still explode on pens?
Yep. Is a drop pod open-topped? I'm not an SM player, so I actually don't know. If the answer is yes, then a S7 weapon could one shot a drop pod, but the chances are very slim (roll a 6 for armor pen, then roll another 6 = 1/36 chance of popping it) vs. the almost guaranteed ID from a S10 weapon (which will almost certainly bypass the 4+ armor save and ID it unless it is shrouded or something).
Again, I don't see a lot of S10, so I'm not too concerned about this issue. I also don't think many people are going to want to assault these things. Except Orks, they assault everything.
Automatically Appended Next Post:
fartherthanfar wrote:indeed, but the discussion was about comparing droppods to the new spores and the droppods arent open topped
Well, there you go. Never mind.
56277
Post by: Eldarain
fartherthanfar wrote:indeed, but the discussion was about comparing droppods to the new spores and the droppods arent open topped
They are in my Marine Codex. What makes you say they aren't?
52406
Post by: fartherthanfar
really, I was saying it as a top of mind thing
I might be wrong im not looking at a codex
so theyr open topped eh, that nice to know
28269
Post by: Red Corsair
pretre wrote: Red Corsair wrote:When was the last time GW updated infantry for 40k?
Would it have killed them to make a new type of infantry?
Not sure if serious...
There have been a ton of new infantry kits this year and a ton of new/updated infantry units...
Cavalry Genestealers...?
Automatically Appended Next Post:
Orks had Flash Gits. DE had Wracks. Eldar had Wraiths.
So yeah, there's been a lot of updated/new infantry.
OK when I say new infantry I mean new infantry not updates to current finecrap.
I mean an alternate form of line infantry. It's not like its so hard to understand, they have made up:
Crone
Horruspex
exocrine
toxicrene
Toxicrene variant (forgot name)
Yet they haven't released a new small bug kit in forever. I like the new kits but it would be nice to see some new line troops, the list of MC's from that book is getting hilariously long.
makes me wonder how much more cost efficient these large kits must be.
42013
Post by: Sinful Hero
Red Corsair wrote: pretre wrote: Red Corsair wrote:When was the last time GW updated infantry for 40k?
Would it have killed them to make a new type of infantry?
Not sure if serious...
There have been a ton of new infantry kits this year and a ton of new/updated infantry units...
Cavalry Genestealers...?
Automatically Appended Next Post:
Orks had Flash Gits. DE had Wracks. Eldar had Wraiths.
So yeah, there's been a lot of updated/new infantry.
OK when I say new infantry I mean new infantry not updates to current finecrap.
I mean an alternate form of line infantry. It's not like its so hard to understand, they have made up:
Crone
Horruspex
exocrine
toxicrene
Toxicrene variant (forgot name)
Yet they haven't released a new small bug kit in forever. I like the new kits but it would be nice to see some new line troops, the list of MC's from that book is getting hilariously long.
makes me wonder how much more cost efficient these large kits must be.
What about the updated Warrior and Hive Guard kits? One is an upgrade for two kits, but I at least welcomed the new warriors. We currently have five troop choices(six if you count the Tervigon). Not really much more we need- maybe just tweaking the current rules for them. Hormagaunts/Genestealers changed to beasts might be enough.
Current infantry for tyranids-
Warriors and Prime(and shrikes)
Lictors
Tyrant guard
Hive guard
Pyrovores
Venomthropes
Zoanthropes
Genestealers(and Broodlord)
Hormagaunts
Termagants
Rippers(and skyslashers)
Gargoyles
Ravenors
Biovores
What gaps need to be filled?(other than infantry that could hurt armor at range-for some reason we are denied that).
3090
Post by: skullking
Wow! These new Nid Models are GORGEOUS! Well done GW! I've really been blown away by the kits they've released so far this year.
7075
Post by: chaos0xomega
pretre wrote:Byron40k wrote:aiaiaiai... is anyone of you reading the rules or just talking?
it says clearly: MEASURE FROM THE MUZZLE OF EACH GUN!
http://i.imgur.com/gqr5Lzr.jpg
last paragraph on the left. And if you are looking at "16" now go a few lines up. Thanks.
(pic from 3plusplus.net forum)
That's not rules. That's White Dwarf editorial fluff.
Pretty much this. White Dwarf gets a LOT of rules wrong... although occasionally they get things right, like the revelation that you don't need to obscure 25% of a monstrous creature in order to give it a cover save. And again, given that that statement is not made in the actual models rules, but in a separate editorial discussion on it, its irrelevant.
I agree from a RAI perspective. But this is another in the long list of ways the rules are not written with consistency in mind.
You shouldn't have to wade through intent and interpretations to play a game. It hinders the game at every level of participation.
I used to play the RAI way, but after a while it got tiring trying to figure that out and explain it to people, etc. at this point its just easier to play to the letter of the rules. If GW doesn't like it they can FAQ it.
44924
Post by: Zande4
Hey I just got my White Dwarf in the mail, Issue 40 (Toxicrene/Malceptor) and it came with a little card titled "The evolution of the end" that has the 4 stages of a Tyranid attack on one side written out like; I - Invasion, II - Predation, III - Consumption, IV - Assimilation with artwork to go with all 4 and on the other side it has "1 INVASION" with the artwork of the first but a bit larger, it also came with a like a Tyranid pin that has the Mucolid Spore on it.
Not sure if it's been covered yet. I can post a picture if anyone is interested.
But as it stands if the Malceptor and Toxicrene were a teaser of sorts and the Tyrannocyst and Sporocyst are "Stage 1 - Invasion" and the Venomthrope and Zoanthrope have vanished from the web stores leading the the belief they have a dual plastic kit coming (backed up by the fact the the preview for the White Dwarf after issue #41 has a teaser for "The Psychic Horror". Could this mean a potential 4-5 waves for Tyranids? 1 for each week of November perhaps?
7075
Post by: chaos0xomega
Oh God how I wish...
Im going to guess Venomthrope/Zoanthrope are Predation, maybe we'll see Parasite for Consumption?
78925
Post by: Sir Arun
I still think the GW model looks hideous compared to Hydracast Drop Spores
44924
Post by: Zande4
Sir Arun wrote:I still think the GW model looks hideous compared to Hydracast Drop Spores

Yeah but that guy is an artist who rivals Forge World in terms of quality, his other models are even more beautiful. I'm the proud owner of at least 1 of everything he's done (2 of his Tervigons)
3330
Post by: Kirasu
Zande4 wrote: Sir Arun wrote:I still think the GW model looks hideous compared to Hydracast Drop Spores

Yeah but that guy is an artist who rivals Forge World in terms of quality, his other models are even more beautiful. I'm the proud owner of at least 1 of everything he's done (2 of his Tervigons)
Er GW is Forgeworld... They have great sculptors too, just perhaps they rush models instead of making them beautiful. Main difference I'd say is GW is very hit or miss (but so is FW).
44924
Post by: Zande4
Kirasu wrote: Zande4 wrote: Sir Arun wrote:I still think the GW model looks hideous compared to Hydracast Drop Spores

Yeah but that guy is an artist who rivals Forge World in terms of quality, his other models are even more beautiful. I'm the proud owner of at least 1 of everything he's done (2 of his Tervigons)
Er GW is Forgeworld... They have great sculptors too, just perhaps they rush models instead of making them beautiful. Main difference I'd say is GW is very hit or miss (but so is FW).
I never said it wasn't? And if you can't tell the difference between the detail of a Forge World model and a Games Workshop (I'm referring to the plastic ones on their main site, I know they're the same company) then perhaps you've never owned one?
15829
Post by: Redemption
pretre wrote: Redemption wrote: and the removal of the finecast zoanthrope and venomthrope models from GW's webstore.
That's hardly an indicator. Just all the Bret players.
Not even when it's done to only two Tyranid models in their range, which just happen to share a similar look (hence could be made into a dual-kit), in a month where new Tyranid models are coming out and just when an announcement for a 'Psychic Horror' is made?
I'm not sure what Bretonnia's status is, as I don't follow or play Fantasy, but I'm not sure it's fair to compare the two armies. 40k has received far more releases than Fantasy over the last few years and Tyranids are probably one of the best supported armies in 40k, receiving a codex and new models every edition since their release.
Just how often has the removal of Tyranid models from GW's website not been a precursor to them receiving an update of some sorts (move to finecast or a new plastic model)? It's not like a Zoanthrope is some obscure special character with a vastly outdated model that they can just scrap from the range.
96
Post by: Treadheadz
Holy floating testicle - That Tyrranic...thing...is erm well...
...And aquired taste I guess...But seriously, $68?
...Time to dig up the old Spore Pod mold, then!
45740
Post by: Bonesnapper
'Bout time the nids got some love. Not thrilled about the actual models though. They probably look better IRL, which most models tend to do.
26519
Post by: xttz
You may want to consider a visiting a doctor...
84544
Post by: oz of the north
ninjafiredragon wrote:oz of the north wrote: Sasori wrote: Orock wrote:Im all for tyranids getting better, but drop pods are a HUGE problem in this edition. They need to be not able to even contest objectives, or give you linebreaker for what they do and how many points they are, its broken. here is my space marine drop pod army. Blow 12 pods off the board by turn 5 or lose the game, Hope you dident have something else you needed to shoot more.
A single Tyranid drop pod nearly 3x the cost of a Space Marine drop pod.
Space Marine Drop pods may be a problem this edition, but I do not foresee The Tyranid ones having the same impact as they are much more expensive and not objective secured.
They may be only a little over the cost of 2,but they also bring to the table 2x the number of units Wong, they both bring 1 unit in.
or MCs which are largely favored this edition and also 5x the shooting. At Bs 2 or even more points invested.
They also have 2x the wounds with 6 and can only be instakilled with a str 10, while regular drop pods can be killed with 1 shot with anything str 7 or higher no matter the ap. Lol what?....no. hullpoints are much more valuable than wounds that have a 4+ armor save. Drop pods cant be one shotted by anything s7 or higher, read up on your rules.
Assaulting this will also be much tougher because still a MC so ap 2, while a drop pod for space marines is auto hits for the attacker. Of course why would your opponent assault it in the first place?
Decent arguments, but you stated them all funky.
Im glad for the nids.
But its not making them top tier OP.
First part you got me I meant to say models, but accidentally put units when I meant models. Still being BS that is still quite a few shots at str 5, where drop pods on have a storm bolter, unless want to drop another 15 pts. on a deathwind that is marginal at best. Though I would say hull points are much worse than wounds, especially in an army that can easily get FnP and atleast the wounds have a save, no save for a drop pod in the open. And yes drop pods can be killed with 1 shot str 7 or higher, they are only armor 12 and open topped, so if roll 6 to pen and then 6 on table, kaboom. Regarding assaulting them at least marines could try and kill it with grenades opposed to trying to shoot and wound on 5s, where grenades wound on 3s and stops quite a bit of shooting.
65995
Post by: Afro Tau
I like the idear of a toxicrene or a exocrine crawling out of the pod behind the enermy
Very dangerous
42013
Post by: Sinful Hero
Sir Arun wrote:I still think the GW model looks hideous compared to Hydracast Drop Spores
You're entitled to your own opinion, and I agree from a technical perspective it looks nice, but it looks too static to me. Seems more like terrain than anything threatening.
181
Post by: gorgon
I like the GW model better than most or all of the third-party mycetic spores. The GW model fits the Tyranid aesthetic well, while most third-party spores don't.
Anyone using a third-party spore better be ready to allow their opponents to draw LOS through it, because the official model is elevated and is clearly not intended to be a major factor with LOS blocking.
5601
Post by: Kelly502
I agree with Gorgon, plus the models in hand will be a major factor vs the photos. I generally don't care for the colors GW uses for their Nids anyway, no sinister enough for me.
Really amazing release!
22054
Post by: Bloodhorror
Speaking of Rules Disptues with these Pods...
There has been A LOT of people, not me, arguing that because the rulebook says a Gargantuan Creature is a Monstorous Creature it can fit into a Tyranocyte...
I've poopooed it MANY times, but I just find it hilarious people think its legal to do this
67097
Post by: angelofvengeance
Gargantuan would never fit in that bloody thing lol.
5462
Post by: adamsouza
Hadn't seen this posted yet
20774
Post by: pretre
Neato.
47547
Post by: CthuluIsSpy
Yeah, I saw that earlier in my email.
I haven't seen something like that in a long time. I approve.
I chuckled when I read the part about terminating eye witnesses, with Exterminatus being one of the options. That's the 40k I know
5462
Post by: adamsouza
CthuluIsSpy wrote:
I chuckled when I read the part about terminating eye witnesses, with Exterminatus being one of the options. That's the 40k I know 
I especially got a kick out of the fact that not terminating them doesn't seem to be one of the options.
67097
Post by: angelofvengeance
Apparently those lash whips make it wider than a Baneblade... Transport solution: Magnetize the arms methinks.
77922
Post by: Overread
Looking close magnetizing the head (and thus also back crest) and the arms gives you the option to build either - the only bit that doesn't look you can magnetize it (easily) are the "brain" or sac" bits on the main body as it appears one set is built into the body and the other stick over the top.
I guess you could fix that by:
1) Cutting one set out and then filling the middle with greenstuff and then magnetize both.
2) Place several strong magnets inside and the none on the rear of the stick-on ones (maybe build the edges up to it a little more too) and then stick on and hope the plastic is thin enough that you can get a good enough hold (easier and quicker but might not be so practical).
5478
Post by: Panic
yeah,
I love magnets as much as the next person but sometimes another solution is easier in this case Blu-tac...
Panic...
5462
Post by: adamsouza
Panic wrote:yeah,
I love magnets as much as the next person but sometimes another solution is easier in this case Blu- tac...
Panic...
Blu- tac would work.
I'd just buy 2.
26170
Post by: davethepak
I have magnetized most of my big nids and many other models in my collection, and after looking at the sprues for this thing, I don't think it will be too bad.
Arms - yeah, very strong magnets there will help (1/4" n52 rare earth).
Head - might be iffy, as if the two halves might only come off the back if separated - not 100% sure how will do that, but confident it can work out.
Poison Sacs/Brains - I actually don't care for the very HUMAN looking brains (two lobes? really?) so might just use the fleshy sacks. In looking at them however, it appears the brains mount over the flesh sacks, so a strong magnet behind the sack might hold to a small magnet in the brain under side.
Will see...although I doubt I would ever run the lameoceptor, I will still mag so can be both...
Now, figuring out what to do with the pods...that may be a bit more tricky.
494
Post by: H.B.M.C.
That's me!
47653
Post by: flukezor
I find playing with a model that has options magnitized to it too cumbersome, Parts come off when moving it all the time.
I just glue them as a single loadout for studiness.
Although if i grab a Toxicrene I will magnitize the arms for transport's sake.
26519
Post by: xttz
Bloodhorror wrote:Speaking of Rules Disptues with these Pods...
There has been A LOT of people, not me, arguing that because the rulebook says a Gargantuan Creature is a Monstorous Creature it can fit into a Tyranocyte...
I've poopooed it MANY times, but I just find it hilarious people think its legal to do this 
Even if it was legal, could you physically do it, and more importantly would you want to? Firstly the disembarking model has to be placed entirely within 6", which rules out Hierophants and Harridans. There's no reason to deepstrike a Barbed Hierodule, and there's a big risk for Scythed ones with its 5" base depending on how the pod lands in relation to nearby terrain / models. Then remember that with a 12" movement plus Agile, there are far more deserving units for a pod than a Scythed Hierodule.
67097
Post by: angelofvengeance
davethepak wrote:I have magnetized most of my big nids and many other models in my collection, and after looking at the sprues for this thing, I don't think it will be too bad.
Arms - yeah, very strong magnets there will help (1/4" n52 rare earth).
Head - might be iffy, as if the two halves might only come off the back if separated - not 100% sure how will do that, but confident it can work out.
Poison Sacs/Brains - I actually don't care for the very HUMAN looking brains (two lobes? really?) so might just use the fleshy sacks. In looking at them however, it appears the brains mount over the flesh sacks, so a strong magnet behind the sack might hold to a small magnet in the brain under side.
Will see...although I doubt I would ever run the lameoceptor, I will still mag so can be both...
Now, figuring out what to do with the pods...that may be a bit more tricky.
The poison sacs mount over the brains: Observe.
66045
Post by: Radu Lykan
good to see the squished termie is included
90903
Post by: Tfitzg73
I got two questions:
1) By 1MC does that mean a Toxicrene can hop in?
2) Is the reserve rolls like that of other drop pods as 1/2 comes in turn one?
75467
Post by: Zach
1) Yes
2) No indication of that as of yet.
75108
Post by: Kalashnichris
Don't play nids, but I'll get that from eBay asap for a marker.
84360
Post by: Mymearan
It's pretty cool that units don't have to get out of the pod the turn they come in.
15829
Post by: Redemption
Mymearan wrote:It's pretty cool that units don't have to get out of the pod the turn they come in.
Except they do, according to the Transport Spore rule.
84360
Post by: Mymearan
Redemption wrote:Mymearan wrote:It's pretty cool that units don't have to get out of the pod the turn they come in.
Except they do, according to the Transport Spore rule.
You're right, sorry.
86702
Post by: Asmodas
xttz wrote: Bloodhorror wrote:Speaking of Rules Disptues with these Pods...
There has been A LOT of people, not me, arguing that because the rulebook says a Gargantuan Creature is a Monstorous Creature it can fit into a Tyranocyte...
I've poopooed it MANY times, but I just find it hilarious people think its legal to do this 
Even if it was legal, could you physically do it, and more importantly would you want to? Firstly the disembarking model has to be placed entirely within 6", which rules out Hierophants and Harridans. There's no reason to deepstrike a Barbed Hierodule, and there's a big risk for Scythed ones with its 5" base depending on how the pod lands in relation to nearby terrain / models. Then remember that with a 12" movement plus Agile, there are far more deserving units for a pod than a Scythed Hierodule.
Somebody on the Hive suggested modeling your Hierophant with a donut shaped base (since the Hierophant doesn't come with a base)
XXXXX
XXOXX <---- O = Tyrannocite
XXXXX
Abracadabra! Hierophant fits entirely within 6"! LOL
57815
Post by: Ferrum_Sanguinis
New Zoanthropes confirmed?
http://natfka.blogspot.com/2014/11/zoanthropes-and-venomthropes-gone-for.html
There has been a lot of chatter coming my way about Zoanthropes and Venomthropes being no longer on the Games Workshop webstore. Today we have a little bit of direct information from the Games Workshop Customer Service.
This was reported earlier on "Warhammer Fest & Golden Demon 2014 on Chaptermasters.com"
http://chaptermasters.com/
via Jon on Chaptermasters.com
“Hello *******,
thank you for your email. Unfortunately, the Zoanthrope is no longer available in our webstore and there are no plans to produce more. I’m sorry to have disappointed you this time.
Kind regards,
Lisa
Games Workshop Customer Service”
Perhaps something completely new is coming?.......
5462
Post by: adamsouza
They should include more dead models here and there on new kits.
53744
Post by: rollawaythestone
Faeit posted a rumor about a new Zoanthrope / Venomthrope / Neurothrope kit:
via an anonymous source on Faeit 212
The box kit for tyranids coming out next weekend is a Venomthrope-Zoanthrope dual kit that will come with 3 models. The exciting part is that there is a new zoanthrope character upgrade called a Neurothrope, which very much sounds like the old Doom of Malanti. it comes with a spirit leech -warp charge 1, that targets an enemy unit within 18". Leadership check on 3d6 or suffer a wound by each point the test was failed with no armour or cover saves. Each wound also adds 1 to your dice pool for Warp Blasts.
Very exciting time to play Tyranids. So many new kits that really expand our book.
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Post by: Ferrum_Sanguinis
So if this is true, the only kits that need a plastic update will be the Broodlord, Lictors, Deatleaper, the Biovore, and the Pyrovore. And I bet you $10 that if and when they do get kits, the latter two will be dual kits.
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Post by: Lord Scythican
Ferrum_Sanguinis wrote:So if this is true, the only kits that need a plastic update will be the Broodlord, Lictors, Deatleaper, the Biovore, and the Pyrovore. And I bet you $10 that if and when they do get kits, the latter two will be dual kits.
Probably get a new Broodlord in the Sanctus Reach like set. Then all they deed is two kits for the Deathleaper/Lictor and Biovore/Pyrovore.
42013
Post by: Sinful Hero
Lord Scythican wrote: Ferrum_Sanguinis wrote:So if this is true, the only kits that need a plastic update will be the Broodlord, Lictors, Deatleaper, the Biovore, and the Pyrovore. And I bet you $10 that if and when they do get kits, the latter two will be dual kits.
Probably get a new Broodlord in the Sanctus Reach like set. Then all they deed is two kits for the Deathleaper/Lictor and Biovore/Pyrovore.
I imagine the Broodlord will stay Finecast for awhile- he may be a plastic monopose for the next Tyranid codex release though.
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Post by: Lord Scythican
Sinful Hero wrote: Lord Scythican wrote: Ferrum_Sanguinis wrote:So if this is true, the only kits that need a plastic update will be the Broodlord, Lictors, Deatleaper, the Biovore, and the Pyrovore. And I bet you $10 that if and when they do get kits, the latter two will be dual kits.
Probably get a new Broodlord in the Sanctus Reach like set. Then all they deed is two kits for the Deathleaper/Lictor and Biovore/Pyrovore.
I imagine the Broodlord will stay Finecast for awhile- he may be a plastic monopose for the next Tyranid codex release though.
I think there is some rumors floating around about the exclusive new plastic model in the Tyranid Vs. Blood Angels boxset being the Brood Lord.
Also what about ripper swarm broods and the Red Terror? They are still in failcast.
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Post by: Ferrum_Sanguinis
I think going further into the future I can see GW making Termagaunts/Hormagaunts into a dual kit.
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Post by: Fango
Lord Scythican wrote:
Also what about ripper swarm broods and the Red Terror? They are still in failcast.
Don't the rippers come on the gaunt and warrior frames?
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Post by: chaos0xomega
Ferrum_Sanguinis wrote:New Zoanthropes confirmed?
http://natfka.blogspot.com/2014/11/zoanthropes-and-venomthropes-gone-for.html
There has been a lot of chatter coming my way about Zoanthropes and Venomthropes being no longer on the Games Workshop webstore. Today we have a little bit of direct information from the Games Workshop Customer Service.
This was reported earlier on "Warhammer Fest & Golden Demon 2014 on Chaptermasters.com"
http://chaptermasters.com/
via Jon on Chaptermasters.com
“Hello *******,
thank you for your email. Unfortunately, the Zoanthrope is no longer available in our webstore and there are no plans to produce more. I’m sorry to have disappointed you this time.
Kind regards,
Lisa
Games Workshop Customer Service”
Perhaps something completely new is coming?.......
I think people need to learn what the word 'confirmed' means
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Post by: Sinful Hero
Fango wrote: Lord Scythican wrote:
Also what about ripper swarm broods and the Red Terror? They are still in failcast.
Don't the rippers come on the gaunt and warrior frames?
They do, they're just still trying to sell off those old, old rippers(old to me anyway  ) Automatically Appended Next Post: And the current rumor is a plastic Tyranid Prime in the box, no Broodlord.
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Post by: Lord Scythican
Sinful Hero wrote: Fango wrote: Lord Scythican wrote:
Also what about ripper swarm broods and the Red Terror? They are still in failcast.
Don't the rippers come on the gaunt and warrior frames?
They do, they're just still trying to sell off those old, old rippers(old to me anyway  )
Automatically Appended Next Post:
And the current rumor is a plastic Tyranid Prime in the box, no Broodlord.
Gotcha. Well I hope they do the broodlord instead. We already got a plastic prime. The Broodlord has a nice model in the spacehulk set but is still a little hard to get.
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Post by: pretre
via an anonymous source on Faeit 212
Shield of Baal is the first release for the campaign. There will be more. It comes in two hardback books and in a slipcase.
book 1 comes with all the details on the invasion- background
includes the invasion of the Cryptus System, called the shieldworlds of Baal.
the astra militarum, blood angels and even the sisters of battle are mentioned here.
book 2 is rules including, Echoes of War scenarios (6), a cities of death expansion with 6 new missions, death from the skies rules for aerial combat.
Forces of Leviathan: a new detachment for Tyranids with warlord traits, datasheets for new units, and new formations.
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Post by: Flood
Well if it says Sisters of Battle it has to be fake, no?
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Post by: Tyran
Flood wrote:Well if it says Sisters of Battle it has to be fake, no?

Of course not, the Tyranids need some pre-battle snacks after all.
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Post by: Redemption
Well, they could literally be just mentioned. Like, 'hey, there were some sisters over here too, used as blood sacrifice to save against daemons'.
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Post by: plastictrees
Redemption wrote:Well, they could literally be just mentioned. Like, 'hey, there were some sisters over here too, used as blood sacrifice to save against daemons'. 
Hmm, that's a little too integral of a role. I'm thinking along the lines of:
'Brother Galileo stepped over the corpse of Sister Bismillah, reloading his Bloodcannon with the practiced ease of a grizzled veteran. Things were about to get grim up in this darkness.'
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Post by: Overread
The separate rippers GW sells I suspect will be around for ages - they are very overpriced for what you get both in model terms and in what they are on the table top. I suspect that they are just clearing stock on them (very slowly) and that once gone you'll just get rippers from the sprues of other models - although they could do a spores and rippers pack in plastic.
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Post by: Left Hand of the Pheonix
Hmm, two books in a slipcase? Seems like they may be copying the method they used with the end times, with a fluff book and a campaign book. Those books are very good and very well done, and if they are that I might feel tempted to get them. Esp if there are some sisters as well, but i doubt that. GW wouldn't make everybody happy at once especially with the nids having a drop-pod now.
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Post by: adamsouza
I'm playing Saturday night and I am definitely going to drop "Things are about to get grim up in this darkness"
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Post by: H.B.M.C.
Well the two book thing sounds good. Any idea how many pre-order Saturdays that is away?
plastictrees wrote:Hmm, that's a little too integral of a role. I'm thinking along the lines of:
'Brother Galileo stepped over the corpse of Sister Bismillah, reloading his Bloodcannon with the practiced ease of a grizzled veteran. Things were about to get grim up in this darkness.'
*claps*
Wonderful stuff.
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Post by: AdeptSister
Please let there be a decent Sisters formation in the book. We need formation love too!
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Post by: Redemption
H.B.M.C. wrote:Well the two book thing sounds good. Any idea how many pre-order Saturdays that is away?
Well, seeing as the next announcement included 'A New Campaign Begins!', I'm guessing the week after the pre-orders for the Tyrannocyte go up, so Saturday the 15th.
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Post by: Wilson
AdeptSister wrote:Please let there be a decent Sisters formation in the book. We need formation love too!
denied.
in other news, legal triple flyrants, Doom of Malantai returns and new formations inbound.
I really am wondering if we might get a new psychic discipline. I hope so!
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Post by: chaos0xomega
pretre wrote:via an anonymous source on Faeit 212
Shield of Baal is the first release for the campaign. There will be more. It comes in two hardback books and in a slipcase.
book 1 comes with all the details on the invasion- background
includes the invasion of the Cryptus System, called the shieldworlds of Baal.
the astra militarum, blood angels and even the sisters of battle are mentioned here.
book 2 is rules including, Echoes of War scenarios (6), a cities of death expansion with 6 new missions, death from the skies rules for aerial combat.
Forces of Leviathan: a new detachment for Tyranids with warlord traits, datasheets for new units, and new formations.
Huh? campaign? Is this an end times type thing? Where did this come from?
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Post by: plastictrees
Storm claw, the Red Waaagh and...that other book was a 'campaign'. Nothing as sweeping as the WHFB stuff.
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Post by: sonofruss
It is just like Stormclaw but with Blood Angels and Bugs.
Kinda want the books with them having COD and flyer combat rules
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Post by: Looky Likey
If this is anything like Stormclaw/Red Waaagh the rules will be released separately later on so I wouldn't worry if you miss out. However they could be virtual ones only...
I'm torn between buying third party pods or the GW ones.
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Post by: Sidstyler
Ferrum_Sanguinis wrote:I think going further into the future I can see GW making Termagaunts/Hormagaunts into a dual kit.
Well, they kinda used to be. Back in the day you bought one box that came with both termagants and hormagaunts (I think maybe 12 of each?). Then with the 5th edition codex they split them into separate boxes, and of course those boxes now cost almost as much individually as the previous box cost that gave you both, but you know...
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Post by: Redemption
Natfka posted a supposed release list: http://natfka.blogspot.nl/2014/11/complete-release-list-for-next-week.html
Tyranid Venomthropes/Zoanthropes 3 models $66
Shield of Baal: Leviathan Slipcased Two-Volume Set $74.25
Shield of Baal: Leviathan Digital Edition
Invasion Swarms: Tyrand Painting Guide $33
Invasion Swarms: Tyrand Painting Guide Digital Edition
Ultimate Paint Set 160 paints $560
Citadel Project Box $65
Citadel Army Case in either 40k or Fantasy designs $105
Citadel Cutting Mat %15
Citadel Palette Pad 20 sheets $8
Citadel Water Pot and Bitz Box $17
Shield of Baal: Tempestus Hardback Novella 128pgs $20
Ahriman: Sorceror Paperback 416pgs $14
Catechism of Hate Hardback Novella 128pgs $24
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Post by: H.B.M.C.
They're selling a bitz box? LOL!
Anyway, 3 per box? That's interesting. And good.
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Post by: Redemption
Wouldn't be the first time; there were bitz boxes included in those old grey suitcases with all the tools they used to sell. Basically, they were plastic tubs with a sticker with 'Bitz' on it.
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Post by: angelofvengeance
Redemption wrote:Natfka posted a supposed release list: http://natfka.blogspot.nl/2014/11/complete-release-list-for-next-week.html
Tyranid Venomthropes/Zoanthropes 3 models $66
Shield of Baal: Leviathan Slipcased Two-Volume Set $74.25
Shield of Baal: Leviathan Digital Edition
Invasion Swarms: Tyrand Painting Guide $33
Invasion Swarms: Tyrand Painting Guide Digital Edition
Ultimate Paint Set 160 paints $560
Citadel Project Box $65
Citadel Army Case in either 40k or Fantasy designs $105
Citadel Cutting Mat %15
Citadel Palette Pad 20 sheets $8
Citadel Water Pot and Bitz Box $17
Shield of Baal: Tempestus Hardback Novella 128pgs $20
Ahriman: Sorceror Paperback 416pgs $14
Catechism of Hate Hardback Novella 128pgs $24
Not sure about the painting guide. They already have one :/
The thrope kit sounds reasonable though.
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Post by: Eldercaveman
Have these been posted yet..?
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Post by: Redemption
DOOOOOOOM!
Thanks cave!
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Post by: angelofvengeance
Good god that Neurothrope looks badass!
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Post by: Hulksmash
Right after I get 2 zoans and venomthrope built and painted in damned fine cast......Doesn't matter. Still awesome.
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Post by: Eldercaveman
That's Decembers Warhammer Visions, I'll be able to get a better look at it tomorrow.
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Post by: Lockark
Pallet pads? So gw is going to start selling a wet pallet in that painting set I guess.
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Post by: angelofvengeance
I dub this release the "go feth yourself Chapterhouse" release lol.
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Post by: Tyran
White_Rabbit, is that you?
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Post by: angelofvengeance
Nope just his brother. Kidding of course. I did read it from that site lol
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Post by: sockwithaticket
Fair play, these look excellent.
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Post by: Zach
I believe thats new thread worthy.
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Post by: Sasori
God, those look awesome!
No more metal Zoeys tipping over and chipping.. No more spindly venoms!
DOOM!
Wow.
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Post by: RiTides
Man, that Neurothrope looks awesome. Not totally sure about the Venomthrope, but I think I like it better than the current (and not finecast, of course!).
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Post by: Eldarain
For all the mean things I say about GW they are just killing it this month.
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Post by: Eldercaveman
The venoms do seem to have a slightly goofy face, I'll try get some better shots when I see it myself tomorrow.
New kits. New thread.
http://www.dakkadakka.com/dakkaforum/posts/list/622279.page
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Post by: Sasori
The Neruothrope looks like it's smirking "Ima bout to eat your soul!"
Not being Finecast, is a huge selling point for me.
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Post by: Whumbachumba
Neurothrope a single build from the Venom/Zoanthrope kit or it's own single clamp-pack? The pricing guide says just Venomthrope/Zoanthrope for the box.
I'm thinking it's going to be just one model from the box that can be built that way.
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Post by: Eldercaveman
Whumbachumba wrote:Neurothrope a single build from the Venom/Zoanthrope kit or it's own single clamp-pack? The pricing guide says just Venomthrope/Zoanthrope for the box.
I'm thinking it's going to be just one model from the box that can be built that way.
A bit like how there is only one Prime in the Warrior box. Automatically Appended Next Post: @RiTides fair play locking the specific thread, but maybe lock this one and re-open the other one once the White Dwarf comes out tomorrow.
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Post by: RiTides
Is that what you guys would prefer? I don't mind either way, I copied your info into the OP here. If this doesn't work just let me know.
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Post by: TheDraconicLord
Wow, GW is on fire! That Neurothrope is absolutely amazing
I hope Tyranid players are happy because damn, the miniatures are amazing!
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Post by: chaos0xomega
Not a fan of the venomthropes. Neurothrope has me intrigued though... Im hoping it does more than just doom of malantai gak, it really needs to provide a psychic boost to other psychic bugs somehow to justify that malefactor bs.
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Post by: Frozocrone
TheDraconicLord wrote:Wow, GW is on fire! That Neurothrope is absolutely amazing
I hope Tyranid players are happy because damn, the miniatures are amazing!
Oh we are happy. We are very happy.
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Post by: Whumbachumba
TheDraconicLord wrote:Wow, GW is on fire! That Neurothrope is absolutely amazing
I hope Tyranid players are happy because damn, the miniatures are amazing!
New models are looking great! Guess I get to add a few more things to the potential Christmas gifts for my wife. She'll be happy to have a pseudo-Doom back (hopefully its rules are good!).
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Post by: Sasori
I wonder if the Neruthrope is a single-one up upgrade, or if you can take units of them.
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Post by: H.B.M.C.
Aw hell yeah!
Neurothrope looks boss!
42013
Post by: Sinful Hero
RiTides wrote:Is that what you guys would prefer? I don't mind either way, I copied your info into the OP here. If this doesn't work just let me know.
This threads fine for me. Don't have to search news and rumors for a new one.
May have to get this kit to bring myself up to three Vopes(making two from the kit), a Nuerothrope(from the kit), and three Zopes I already had.
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Post by: Lord Scythican
Sinful Hero wrote: RiTides wrote:Is that what you guys would prefer? I don't mind either way, I copied your info into the OP here. If this doesn't work just let me know.
This threads fine for me. Don't have to search news and rumors for a new one.
May have to get this kit to bring myself up to three Vopes(making two from the kit), a Nuerothrope(from the kit), and three Zopes I already had.
We have had three nid thread in just as many weeks. Seems like they should have all been together.
As for the new models, man I am stoked! I am getting two Toxicrenes today and four nidpods next week! I can't wait to find the funds for this new kit too!
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Post by: Sasori
RiTides wrote:Is that what you guys would prefer? I don't mind either way, I copied your info into the OP here. If this doesn't work just let me know.
I think just turning this into a general Tyranid release thread is fine. Having a new thread for every release clutters up the news and rumors.
Just as long as the OP and title are updated, I prefer just this single thread.
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Post by: Bellzo
Did anyone else notice this? Page 52 for a unit description of the mucolid spore? When the white dwarf is only 30 pages long. Also compare to your codex and 52 is right in the middle of the unit descriptions.
1
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Post by: H.B.M.C.
Yes, re-post that the right way up thanks.
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Post by: RiTides
Thanks for that Bellzo, I was craning my neck too  (although oddly, when I clicked on it it was right side up, just wasn't showing up that way in the thread). Looks sorted now, though
Are you saying you think that typo implies that was cut/pasted from a new codex draft, for example?
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Post by: Eldercaveman
Bellzo wrote:Did anyone else notice this? Page 52 for a unit description of the mucolid spore? When the white dwarf is only 30 pages long. Also compare to your codex and 52 is right in the middle of the unit descriptions.
I imagine a reprint or digital update.
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Post by: H.B.M.C.
It could be a copypasta mistake. GW are good at those.
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Post by: adamsouza
Bellzo wrote:Did anyone else notice this? Page 52 for a unit description of the mucolid spore? When the white dwarf is only 30 pages long. Also compare to your codex and 52 is right in the middle of the unit descriptions.
Nice Catch !!
I completely missed that detail. Codex supplement anyone ?
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Post by: Eldercaveman
It seems steam get that it references (Codex: Tyranids) for the Spore mine clusters, and not a page reference.
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Post by: Sasori
In all seriousness, I am fulling supporting this release.
I've gotten a Toxicrene and Maleceptor (Despite the terrible rules), and am going to get at least 3 spore kits.
when we get some more info on the Zoey box, I'll figure out how many boxes of that to get.
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Post by: DO IT TO IT
The data sheet for the Mucolid could be in the upcoming campaign book on page 52.
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Post by: Ratius
Im away for two weeks and all this stuff drops
Really excited over the pods, gives Nids a nice new tactical angle.
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Post by: DarkStarSabre
.....Oh...for the love of.
Damnit GW. Stop making me buy White Dwarf for the rules. I've been nearly 2 years clean and now I've had to go buy two on the trot because of these 'nid releases.
Good thing about the Neurothrope?
It just means I get to repurpose my Malanthrope conversion...
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Post by: ChaosxVoid
Oh man I am very excited about this, it all looks bloody amazing! time to bring back the horde
Also are the rules for these buggers in the box they come with, or if you dont get the white dwarf you are fethed??
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Post by: xttz
ChaosxVoid wrote:Oh man I am very excited about this, it all looks bloody amazing! time to bring back the horde
Also are the rules for these buggers in the box they come with, or if you dont get the white dwarf you are fethed??
Apparently they'll also be in the Shield of Baal: Leviathan campaign book too.
Or, you know, posted repeatedly in this forum.
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Post by: Bellzo
I posted it from my phone, and when it posted it switched. Then I went into my photos, flipped it up side down and reposted it... It was still upside down. Finally got it to work. Stupid phones.
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Post by: Nvs
Oh the joys of being work blocked :(
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Post by: rollawaythestone
The gifts keep on coming! Those Venomthropes look excellent... and that Neurothrope! Wow!
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Post by: adamsouza
Try my Blog, the Tags are different, and get around the filters at my work at least. Have all the Tryanid stuff posted up there.
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Post by: Samurai_Eduh
adamsouza wrote:
Try my Blog, the Tags are different, and get around the filters at my work at least. Have all the Tryanid stuff posted up there.
The government classifes your site as "adult" lol. Damn you .gov for blocking imgur!
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Post by: Fango
Missed the pics before GW legal killed the images on the original hosting site...anyone save them and willing to share?
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Post by: Sasori
Fango wrote:Missed the pics before GW legal killed the images on the original hosting site...anyone save them and willing to share?
Everything is still showing up in the OP for me? Try Adamsouzas blog.
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Post by: Fango
Sasori wrote: Fango wrote:Missed the pics before GW legal killed the images on the original hosting site...anyone save them and willing to share?
Everything is still showing up in the OP for me? Try Adamsouzas blog.
Ah, that explains it...work blocked... :(
*edit- Thanks, i saw them on his blog. no pics of the actual Zoanthrope build, the others look nice! It's a good time to be a 'Nid player!
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Post by: Mymearan
Thanks for updating the OP, RiTides!
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Post by: Sir Arun
How old was the finecast Venomthrope model anyway? 2 years? GW is replacing pretty darn fast
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Post by: gozolve
Its on reference to the rule book coming in the baal campaign.
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Post by: Ferrum_Sanguinis
Its no Doom, but Neurothrope still looks good! Is it too much to hope for a dual Biovore/Pyrovore kit just to (almost) fully plasticize Nids?
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Post by: Kanluwen
xttz wrote: ChaosxVoid wrote:Oh man I am very excited about this, it all looks bloody amazing! time to bring back the horde
Also are the rules for these buggers in the box they come with, or if you dont get the white dwarf you are fethed??
Apparently they'll also be in the Shield of Baal: Leviathan campaign book too.
Or, you know, posted repeatedly in this forum.
And purportedly in the box...
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Post by: rtb01
There's another kit with the venomthrope pic. Summats and spore mines.
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Post by: Azreal13
Ferrum_Sanguinis wrote:Its no Doom, but Neurothrope still looks good! Is it too much to hope for a dual Biovore/Pyrovore kit just to (almost) fully plasticize Nids?
I might be missing some reference, but it is the Doom in the same way that the Tyrannocyte is the Mycetic Spore. It even has a Spirit Leech psychic power.
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Post by: Red Corsair
The old spirit leech was a passive effect to every enemy unit within range THEN it also got psychic powers which for a time included psi-shriek if you wanted.
Anyone complaining that it isn't the same is being naive. There was no way even had it been an official re-do of the Doom that it was going to maintain its previous effect.
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Post by: fartherthanfar
Oh god I hope the Neurothrope is gonna be worthwhile, the model is awesome, maybe it could be our long range anti tank...maybe... most likely not though considering its the NEUROthrope, vehicules dont have neurones
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Post by: Lord Scythican
Pre-order photos for the Tyrannocyte are up on GW's site!
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Post by: Overread
That neurothrope looks fantastic and the cheeky grin he's got on his face puts me in mind of old nids - really old nids! A nice throwback whilst still being very modern otherwise.
The venomthopes look great too - I really like the design they've gone for - they look all whispy whippy!
Sir Arun wrote:How old was the finecast Venomthrope model anyway? 2 years? GW is replacing pretty darn fast
GW is aiming to replace all Finecast into plastic as quick as they can. They tried to get Finecast to work but it never has and now its got such bad associations that even if they perfected it its still a marketing disaster. So instead of battling on they are dropping it and shifting fully to plastic. We'll see a lot of armies start to drop finecast options and get new plastics -
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Post by: Sinful Hero
Sir Arun wrote:How old was the finecast Venomthrope model anyway? 2 years? GW is replacing pretty darn fast
I thought it came out with the Fifth edition codex, so closer to four I think?
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Post by: Redemption
The original (metal) Venomthrope was released in January 2010.
42013
Post by: Sinful Hero
So almost five. I wasn't too far off.
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Post by: angelofvengeance
++XENOS SIGHTED++
1
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Post by: Redemption
Looks like the kit comes with 7 of the 'standing' tentacles, and you need 5 for either the Mucolid or the Tyrannocyte.
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Post by: rollawaythestone
Weird. The kit comes with a 100mm round base for the Cyst.
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Post by: plastictrees
Between all the new nid kits there will be quite a few tentacles around for spore construction.
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Post by: Sir Arun
I thought it was a good sculpt. I always liked to call him Mr. Tickle
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Post by: ChaosxVoid
Kanluwen wrote: xttz wrote: ChaosxVoid wrote:Oh man I am very excited about this, it all looks bloody amazing! time to bring back the horde
Also are the rules for these buggers in the box they come with, or if you dont get the white dwarf you are fethed??
Apparently they'll also be in the Shield of Baal: Leviathan campaign book too.
Or, you know, posted repeatedly in this forum.
And purportedly in the box...
Good i just wanted to be very sure of all that, dont have much time to read 19 pgs for things.
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Post by: Zach
Pretty sure Im not going to add the 'side' tentacles to my pods for ease of board placement and transport.
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Post by: Lockark
The box description for the drop pod went online today. Apparently it's mounted on a new 100 mm round base. Not the 60mm dread/Mc base we're use to.
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Post by: Davor
Is there any word when the new Venomthropes/Zoanthropes go on sale? Reading so many pages, I am wondering if I missed it somewhere.
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Post by: Kelly502
Quite a few spore mines on the spure also. Love the new kits! Totally fitting for Nids to get the drop pods, I mean you can play them in a campain for early invasion establishing a foot hold.
I know some of you guys will be posting them finished up with in a week or two after the release, I'm looking forward to seeing them painted, not that GW artists are lacking but we have some serious talent on Dakka Dakka that really shows up the company artists.
I think some 'Ard Coat on the main bodies after they are painted up will give them a slick, or alive look.
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Post by: Lockark
Davor wrote:Is there any word when the new Venomthropes/Zoanthropes go on sale? Reading so many pages, I am wondering if I missed it somewhere.
Today the pods went on pre-order.
So next week for pre-order, in 2 weeks they go on sale.
My guess anyway.
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Post by: Fishboy
Can anyone post pics of the Zoans? Work blocked on the current Imgr files.
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Post by: Vespa
ChaosxVoid wrote: Kanluwen wrote: xttz wrote: ChaosxVoid wrote:Oh man I am very excited about this, it all looks bloody amazing! time to bring back the horde
Also are the rules for these buggers in the box they come with, or if you dont get the white dwarf you are fethed??
Apparently they'll also be in the Shield of Baal: Leviathan campaign book too.
Or, you know, posted repeatedly in this forum.
And purportedly in the box...
Good i just wanted to be very sure of all that, dont have much time to read 19 pgs for things.
I have a Toxicrine already. Sorry, but the rules are NOT in the box.
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Post by: gorgon
A-ha! I thought that was a new base.
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Post by: Vallhemn
I'm truly amazed that just one model release can alter the Nids play style so much.
I've been getting tired of fighting the same meta with my Tau for a good while, so it's nice to see the nids getting some variation again.
Hell, this might even push me into finally getting my Nid army into gear. Our gaming group has been discussing a planetary invasion campaign for a while, so this drop pod has landed just at the right time ^_^
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Post by: gorgon
Iechine wrote:Pretty sure Im not going to add the 'side' tentacles to my pods for ease of board placement and transport.
I'm probably going to address those somehow as well.
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Post by: DarkStarSabre
Vespa wrote: ChaosxVoid wrote: Kanluwen wrote: xttz wrote: ChaosxVoid wrote:Oh man I am very excited about this, it all looks bloody amazing! time to bring back the horde
Also are the rules for these buggers in the box they come with, or if you dont get the white dwarf you are fethed??
Apparently they'll also be in the Shield of Baal: Leviathan campaign book too.
Or, you know, posted repeatedly in this forum.
And purportedly in the box...
Good i just wanted to be very sure of all that, dont have much time to read 19 pgs for things.
I have a Toxicrine already. Sorry, but the rules are NOT in the box.
Interesting. In the campaign book perhaps? To later be added to FAQ? Or dataslated?
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Post by: greggles
Does the toxicrene at least have the statline? I just got a knight, and it's got the statlines on the back page.
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Post by: TheKbob
Rules not in the box? There goes the idea of GW changing their ways. Has to be some dataslate, or worse $50 add-on book, to play them if you happen not to get that White Dwarf. It's like GW wants people to resort to illicit means to play the models they bought.
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Post by: angelofvengeance
TheKbob wrote:Rules not in the box? There goes the idea of GW changing their ways. Has to be some dataslate, or worse $50 add-on book, to play them if you happen not to get that White Dwarf. It's like GW wants people to resort to illicit means to play the models they bought.
$5 for the WDW is peanuts. Hardly worth getting upset about.
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Post by: Ferrum_Sanguinis
I'm worried as hell about how spindly those tentacles look holding up that pod, unless I'm missing something here.
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Post by: AllSeeingSkink
$90AUD for the Venomthropes/Zoans??? GW does a really good job of bringing out things I want and then stopping me from buying them.
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Post by: Vespa
greggles wrote:Does the toxicrene at least have the statline? I just got a knight, and it's got the statlines on the back page.
Yes it does. Sorry I'm not at home right now so can't tell you what it is.
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Post by: Tyran
Toxicrene and Maleceptor rules are in the GW page for free.
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Post by: UltraPrime
TheKbob wrote:Rules not in the box? There goes the idea of GW changing their ways. Has to be some dataslate, or worse $50 add-on book, to play them if you happen not to get that White Dwarf. It's like GW wants people to resort to illicit means to play the models they bought.
I was driving home tonight, and the car in front had the plate KB08. Thought of you.
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Post by: TheKbob
angelofvengeance wrote: TheKbob wrote:Rules not in the box? There goes the idea of GW changing their ways. Has to be some dataslate, or worse $50 add-on book, to play them if you happen not to get that White Dwarf. It's like GW wants people to resort to illicit means to play the models they bought. $5 for the WDW is peanuts. Hardly worth getting upset about. While $5 for various things is nothing to get cranky about, yes, paying $5 for two model's rules is a rip off. Also, that White Dwarf Weekly is out for just that, a week. Say that again two months from now and someone wants to spend holiday cash on a giant bug but then has to buy the rules in some other ungodly priced tome. Which, given their track record, will be a one shot release and then quietly cancelled and moved to digital only on iPads. That's the problem! And it sucks. UltraPrime wrote: TheKbob wrote:Rules not in the box? There goes the idea of GW changing their ways. Has to be some dataslate, or worse $50 add-on book, to play them if you happen not to get that White Dwarf. It's like GW wants people to resort to illicit means to play the models they bought. I was driving home tonight, and the car in front had the plate KB08. Thought of you. Not sure if I'm happy or concerned. I laughed, though.
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Post by: AdeptSister
Tyran wrote:Toxicrene and Maleceptor rules are in the GW page for free.
Free Rules!?! That's the GW that I missed so much!
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Post by: Tyran
TheKbob wrote:angelofvengeance wrote: TheKbob wrote:Rules not in the box? There goes the idea of GW changing their ways. Has to be some dataslate, or worse $50 add-on book, to play them if you happen not to get that White Dwarf. It's like GW wants people to resort to illicit means to play the models they bought. $5 for the WDW is peanuts. Hardly worth getting upset about. While $5 for various things is nothing to get cranky about, yes, paying $5 for two model's rules is a rip off. Also, that White Dwarf Weekly is out for just that, a week. Say that again two months from now and someone wants to spend holiday cash on a giant bug but then has to buy the rules in some other ungodly priced tome. Which, given their track record, will be a one shot release and then quietly cancelled and moved to digital only on iPads. That's the problem! And it sucks. "Ahem" Tyran wrote:Toxicrene and Maleceptor rules are in the GW page for free.
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Post by: adamsouza
White Dwarf is $4
Nice side by side size comparison
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Post by: Vallhemn
I'm confused.
Why release free rules for the Toxincrine and Maleceptor, but charge for the Spore?
It's like they just took one step forward, but then two steps back again
I assume the rules are still gunna be in the box as well though?
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Post by: Tyran
Vallhemn wrote:I'm confused.
Why release free rules for the Toxincrine and Maleceptor, but charge for the Spore?
It's like they just took one step forward, but then two steps back again
I assume the rules are still gunna be in the box as well though?
Maybe they will release the free rules when they release the model.
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