- Deep Strike
- Fearless
- Instinctive Fire (automatically fires all 5 guns, each at its nearest model).
- Drifting Death: Cannot run, charge or consolidate. Can Sweeping Advance.
- Transport Spore: Does not use up a FOC slot. Transport capacity 20, a Monstrous Creature counts as 20. Declare which unit is transported during deployment. Always enters via Deep Strike. Avoids models and impassable terrain exactly like a Drop Pod.
+25 points: Replace Deathspitters with 5xBarbed Stranglers or 5xVenom Cannons.
Sporocyst 75 points
WS2 BS2 S5 T5 W6 I3 ???
5x Deathspitters
- Fearless
- Infiltrate
- Instinctive Fire
- Immobile Pod
- Psychic Resonator: Synapse Creatures within 6" add 6" to their Synapse range.
- Spore Node: Can produce a Spore Mine Cluster with 3x Spore Mines in the Shooting Phase, in addition to shooting. Place within 6". Once per battle, can produce a Mucolid Spore.
+25 points: Replace Deathspitters with 5xBarbed Stranglers or 5xVenom Cannons.
- Deep Strike
- Fearless
- Shrouded
- Massive Floating Bomb: Uses Floating Death and Living Bomb rules just like Spore Mines, but explodes with S8 AP3 instead of S4 AP4. S increases with number of spores just like Spore Mines.
- Skyblast: Can assault Zooming Flyers/Swooping FMCs, hit automatically on side armor.
+15 points/additional spore mine, max 2 additional.
It being Heavy Support only and not taking up a FOC slot is a pretty great solution to the problem of objective secured transports. I wonder if we will see more of this? Probably not, since the much easier route would have been to simply not allow it in the first place...
Mymearan wrote: It being Fast Attack only and not taking up a FOC slot is a pretty great solution to the problem of objective secured transports. I wonder if we will see more of this? Probably not, since the much easier route would have been to simply not allow it in the first place...
It doesn't take up FOC?
Wow. If they have the same rules for current Drop Pods so half come in turn one (I cant read clearly what the rules are) then the CC bugs might have found the speed they were looking for..
Could any Tyranid players stop dancing around furiously at the news for a second and give the rest of us an idea of which previously unusable/bad units/builds could become usable again with this?
^sadly it does not come in on turn 1, it's regular Deep Strike. But come on
1. Is this also called a Mycetic Spore? Or is it getting a new name?
2. Red, why did you lock the "Nid news" thread? Doesn't this still fall under news? I thought you guys didnt like creating new threads for each individual release, as it clogs up? Not being an ass, just genuinely confused.
3. Looks awesome from small pics. I still need to pick up a couple big bugs to have on my paint shelf. Maybe this'll be one of them (alongside a 2-pack box of Carnifexes).
Transport Capacity 20, MCs count as 20
Can not Run or Charge, although it can fight in CC WS/BS2, S/T5, W6, A3, Ld 8
Can not mishap on terrain or enemy units (same as Drop Pod)
Instictive Fire, but no description of that.
5 Deathspitters that can be swapped for 5 Venom Cannons or 5 Barbed Strangers for 25 points
beardman3000 wrote: I understand it was said there would be no Tyranid codex but..... I do believe with all these units, we might just have one... One can hope anyways
Nah even for GW, less than a year between Codexes is stupid. I don't care how bad it is, charging £30 11 months later is a dick move.
These are good and all, but...they should've been in the codex.
This is incredible. I feel like dusting off my entire 'Nid army.
I don't care if they can't assault out of it upon DS, I am going to fill one of these bad-boys with Space Hulk Genestealers, and cackle like a kid on Christmas.
beardman3000 wrote: I understand it was said there would be no Tyranid codex but..... I do believe with all these units, we might just have one... One can hope anyways
Nah even for GW, less than a year between Codexes is stupid. I don't care how bad it is, charging £30 11 months later is a dick move.
These are good and all, but...they should've been in the codex.
well. that is true. It is ridiculous months after the codex to release tons of new bugs. Now we will need like 5 WD for the new models.
beardman3000 wrote:I understand it was said there would be no Tyranid codex but..... I do believe with all these units, we might just have one... One can hope anyways
Indeed. Adding a deep-striking, dedicated transport helps to fix so many problems it's crazy. It virtually gives us a new codex.
well. that is true. It is ridiculous months after the codex to release tons of new bugs. Now we will need like 5 WD for the new models.
I think, like the WFB Nagash stuff, the rules will be in the boxes as well as White Dwarf. Worth checking, but you shouldn't need to buy the WDs for the new units (unless you plan to conver/scratch build them from other kits)
beardman3000 wrote:I understand it was said there would be no Tyranid codex but..... I do believe with all these units, we might just have one... One can hope anyways
Indeed. Adding a deep-striking, dedicated transport helps to fix so many problems it's crazy. It virtually gives us a new codex.
think of all the units that may be useful.... the Haruspex has potential. MAYBE. so many possibilities. right now I am thinking of 2 pods full of Devilgaunts with a dakkarant (flying where they will land)
beardman3000 wrote:I understand it was said there would be no Tyranid codex but..... I do believe with all these units, we might just have one... One can hope anyways
Indeed. Adding a deep-striking, dedicated transport helps to fix so many problems it's crazy. It virtually gives us a new codex.
think of all the units that may be useful.... the Haruspex has potential. MAYBE. so many possibilities. right now I am thinking of 2 pods full of Devilgaunts with a dakkarant (flying where they will land)
Just thinking a bit further... my only concern with this is that it's 75pts which is nearly double the points of the 5E Mycetic Spore. While I'd be happy to pay that to deepstrike Zoanthropes, Devilguants, and maybe a Dimachaeron, I'm not so sure about spending that much to drop a single Carnifex.
Automatically Appended Next Post:
SHUPPET wrote: Rules question, can you put 2 squads of 10 termagants in one?
Non-super-heavy Transports can only hold a single unit, with the exception of any joined ICs.
On the bright side, Warriors can now deep-strike with an attached Prime.
Bloodhorror wrote: Its a Non-Dedicated Transport that can carry ANY Unit of 20 models from the Nid Codex, or 1 MC from the Nid Codex.
Which is fantastic
As I say, sticking a Dimachaeron or a Stonecrusher in this thing...
Lawlz !
So does it take up any FOC? Or could I hypothetically take one for every single unit in the army?
Doesn't take up ANY FOC
So you can easily have 20 of these in a 1500 point game
Yes... but with no weapon upgrades and nothing to go in them, of course!
Are you talking about the transport , that it doesnt have any?
The transport is 75 points a piece unless I misread that, to take 20 you'd be paying 1500 points, so no room for upgrades or contents. It would be like taking a SW army of all Drop Pods, with no contents; hilarious, but ultimately insane.
Mind you, 3-4 of these things dropping down with Carnifexes would be nasty. Do the same with Tervigons and you basically have a swarm of Gaunts inside Tervis inside pods, a Gaunt factory in your opponent's backfield. Ouch.
I'm also very pumped about this. Evidence GW can do something that elicits excitement and not just moans (maleceptor).
Interesting that it has 5 weapons though, seeing as MCs can only fire 2. It'll be interesting to see what instinctive fire is ... which might be a bit non-fluffy if it can shoot better out of synapse than in synapse...
beardman3000 wrote: I understand it was said there would be no Tyranid codex but..... I do believe with all these units, we might just have one... One can hope anyways
Nah even for GW, less than a year between Codexes is stupid. I don't care how bad it is, charging £30 11 months later is a dick move.
These are good and all, but...they should've been in the codex.
If these had been finished back then, and if they had the timeslots to release this many models at once, they probably would've. As it is, they already released several new models for the army when the Codex dropped. Since they are now unable to release rules before models (for legal reasons) like they did before, it would've been an absolutely massive release had they included these units as well. Doing a second wave like this was basically their only option.
Bloodhorror wrote: Its a Non-Dedicated Transport that can carry ANY Unit of 20 models from the Nid Codex, or 1 MC from the Nid Codex.
Which is fantastic
As I say, sticking a Dimachaeron or a Stonecrusher in this thing...
Lawlz !
So does it take up any FOC? Or could I hypothetically take one for every single unit in the army?
Doesn't take up ANY FOC
So you can easily have 20 of these in a 1500 point game
Yes... but with no weapon upgrades and nothing to go in them, of course!
Are you talking about the transport , that it doesnt have any?
The transport is 75 points a piece unless I misread that, to take 20 you'd be paying 1500 points, so no room for upgrades or contents. It would be like taking a SW army of all Drop Pods, with no contents; hilarious, but ultimately insane.
Mind you, 3-4 of these things dropping down with Carnifexes would be nasty. Do the same with Tervigons and you basically have a swarm of Gaunts inside Tervis inside pods, a Gaunt factory in your opponent's backfield. Ouch.
Ah I see what you meant now But that would be interesting! I want to see how people use it!
beardman3000 wrote:I understand it was said there would be no Tyranid codex but..... I do believe with all these units, we might just have one... One can hope anyways
Indeed. Adding a deep-striking, dedicated transport helps to fix so many problems it's crazy. It virtually gives us a new codex.
think of all the units that may be useful.... the Haruspex has potential. MAYBE. so many possibilities. right now I am thinking of 2 pods full of Devilgaunts with a dakkarant (flying where they will land)
Just thinking a bit further... my only concern with this is that it's 75pts which is nearly double the points of the 5E Mycetic Spore. While I'd be happy to pay that to deepstrike Zoanthropes, Devilguants, and maybe a Dimachaeron, I'm not so sure about spending that much to drop a single Carnifex.
DexKivuli wrote: I'm also very pumped about this. Evidence GW can do something that elicits excitement and not just moans (maleceptor).
Interesting that it has 5 weapons though, seeing as MCs can only fire 2. It'll be interesting to see what instinctive fire is ... which might be a bit non-fluffy if it can shoot better out of synapse than in synapse...
I assume it means that it can fire all weapons, but only at the closest target. Or something like that.
Bloodhorror wrote: Then don't use it to drop a Carnifex Use it to drop a Swarmlord instead !
Or 2 Combat Tyrants...
I absolutely intend to deep-strike my Swarmlord as much as possible..
DexKivuli wrote: I'm also very pumped about this. Evidence GW can do something that elicits excitement and not just moans (maleceptor).
Interesting that it has 5 weapons though, seeing as MCs can only fire 2. It'll be interesting to see what instinctive fire is ... which might be a bit non-fluffy if it can shoot better out of synapse than in synapse...
I'll bet it means the pod has to fire all of its weapons at the nearest enemy target.
Especially because, on general principal, i do not play big bugs armies or the "best in the current meta", but like to field armies with a little bit of everything led by warriors and always with units of gaunts (and no tervigon) with usually even a few genestealers.
This makes it possible to deploy the more vulnerable units at better locations. A unit of simple gaunts can deep strike and deliver a lot of firepower at close range, the same is true for a unit shooty warriors led by a prime.
If GW comes with another codex, no problem,i don't buy them anymore...
But i do buy models if i like them and they have tactical use and these i like and they have a use.
beardman3000 wrote: I understand it was said there would be no Tyranid codex but..... I do believe with all these units, we might just have one... One can hope anyways
Nah even for GW, less than a year between Codexes is stupid. I don't care how bad it is, charging £30 11 months later is a dick move.
These are good and all, but...they should've been in the codex.
well. that is true. It is ridiculous months after the codex to release tons of new bugs. Now we will need like 5 WD for the new models.
All the rules might be in the rumoured new supplement/campaign called Leviathan. But it almost sounds like a new Dex.
beardman3000 wrote: I understand it was said there would be no Tyranid codex but..... I do believe with all these units, we might just have one... One can hope anyways
Nah even for GW, less than a year between Codexes is stupid. I don't care how bad it is, charging £30 11 months later is a dick move.
These are good and all, but...they should've been in the codex.
well. that is true. It is ridiculous months after the codex to release tons of new bugs. Now we will need like 5 WD for the new models.
All the rules might be in the rumoured new supplement/campaign called Leviathan. But it almost sounds like a new Dex.
I mean there is: Toxicrene, Maleceptor, Tyrannocytes, Mucolid, and another rumored. then the Leviathan has a new Named Prime. It IS possible. But also unlikely.
beardman3000 wrote: wait. WAIT. how useful would the toxicrene be, if you put it in the transport???
Honestly the spore has a good chance at changing the balance of power between nid units.
Yup, there is still some unplayable crap, but it looks like our dex just gained a whole lot of versatility at the cost of nothing that was viable before getting nerfed. It's difficult to see this as anything but advantageous.
You know if they came out with a new codex in January and fixed everything wrong with the codex that came out this year I would be happy. Heck all they need to do is a massive faq to the first one and make a new one as a second edition type thing. Why would this be a problem? Heck Pathfinder does it all the time with their living rulebook. My current pathfinder book is the first one that came out and the one my friend uses is the newest version with all the little changes and faqs incorporated into the book. I would gladly buy a new version of the latest codex even if it was a year later as long as I had the option to modify my existing rulebook with a faq. Heck with the ibooks they could update them directly adding in the new units and formations from the dataslates very easily.
And we know almost for a fact there must be another variant because the full text for Instinctive Fire is not printed on the datasheet, so it must be printed on a different datasheet that also has it.
Edit: Just as I'd almost settled on a few builds to focus on, now it's time to get back in the lab again and start tinkering. But it's good...all good.
That model looks amazing and the thought of 5 Venom Cannons on a deepstriking model alone is worth it, the transport just makes it awesome. I applaud GW on this one, great rules, great model, and fixing a codex when needed.
I know it is a crazy thought, but I really hope they make a this trend of updating armies with new units rather than new books.
Shamanlord1961 wrote: That model looks amazing and the thought of 5 Venom Cannons on a deepstriking model alone is worth it, the transport just makes it awesome. I applaud GW on this one, great rules, great model, and fixing a codex when needed.
I know it is a crazy thought, but I really hope they make a this trend of updating armies with new units rather than new books.
About those Venom Cannons...looks like each one will have a 45 degree firing arc? So what's the most you will probably get on one target? 2 or 3?
Shamanlord1961 wrote: That model looks amazing and the thought of 5 Venom Cannons on a deepstriking model alone is worth it, the transport just makes it awesome. I applaud GW on this one, great rules, great model, and fixing a codex when needed.
I know it is a crazy thought, but I really hope they make a this trend of updating armies with new units rather than new books.
About those Venom Cannons...looks like each one will have a 45 degree firing arc? So what's the most you will probably get on one target? 2 or 3?
Unless there's specific rules for that as part of Intinctive Fire, it's an MC and all its weapons have a 360 arc of fire.
Shamanlord1961 wrote: That model looks amazing and the thought of 5 Venom Cannons on a deepstriking model alone is worth it, the transport just makes it awesome. I applaud GW on this one, great rules, great model, and fixing a codex when needed.
I know it is a crazy thought, but I really hope they make a this trend of updating armies with new units rather than new books.
About those Venom Cannons...looks like each one will have a 45 degree firing arc? So what's the most you will probably get on one target? 2 or 3?
Unless there's specific rules for that as part of Intinctive Fire, it's an MC and all its weapons have a 360 arc of fire.
Nice catch! Didn't even think about it being a MC and not a vehicle. Here's me crossing my fingers hoping that Instinctive fire really does let it fire all 5.
If it does, guess the wallet has to open wide on this one.
While I am thinking about it, what's the chance that this big bug was perhaps the one floating about as a rumor last fall? It could have easily been spotted by someone then and is just now coming out. Kind of sad that someone had a reliable rumor but was giving a false evaluation if GW decided to postpone a model till a later time. There is absolutely no way this thing was put into development last spring. I bet it has been working on for a while now and for some odd reason it wasn't put in the 6th Edition codex.
Shamanlord1961 wrote: That model looks amazing and the thought of 5 Venom Cannons on a deepstriking model alone is worth it, the transport just makes it awesome. I applaud GW on this one, great rules, great model, and fixing a codex when needed.
I know it is a crazy thought, but I really hope they make a this trend of updating armies with new units rather than new books.
About those Venom Cannons...looks like each one will have a 45 degree firing arc? So what's the most you will probably get on one target? 2 or 3?
Unless there's specific rules for that as part of Intinctive Fire, it's an MC and all its weapons have a 360 arc of fire.
Nice catch! Didn't even think about it being a MC and not a vehicle. Here's me crossing my fingers hoping that Instinctive fire really does let it fire all 5.
If it does, guess the wallet has to open wide on this one.
Awesome! If it works like this, then it is even better than I thought it would. Crap I was just now getting into my Tau army...now I got to put them on the shelf for awhile...
Eldarain wrote: What is this feeling? Excitement? At a Nid release?
Am I ok? Should I be going to the Hospital?
Wow! Very surprised by this. I expected the campaign and the box with BA.
Yes you should. I haven't been excited about Nids in a long time either...I have stayed with them and bought everything that has came out (I even have pyrovores). I am feeling pretty good about playing them again.
Lord Scythican wrote: While I am thinking about it, what's the chance that this big bug was perhaps the one floating about as a rumor last fall? It could have easily been spotted by someone then and is just now coming out. Kind of sad that someone had a reliable rumor but was giving a false evaluation if GW decided to postpone a model till a later time. There is absolutely no way this thing was put into development last spring. I bet it has been working on for a while now and for some odd reason it wasn't put in the 6th Edition codex.
Shamanlord1961 wrote: That model looks amazing and the thought of 5 Venom Cannons on a deepstriking model alone is worth it, the transport just makes it awesome. I applaud GW on this one, great rules, great model, and fixing a codex when needed.
I know it is a crazy thought, but I really hope they make a this trend of updating armies with new units rather than new books.
About those Venom Cannons...looks like each one will have a 45 degree firing arc? So what's the most you will probably get on one target? 2 or 3?
Unless there's specific rules for that as part of Intinctive Fire, it's an MC and all its weapons have a 360 arc of fire.
Nice catch! Didn't even think about it being a MC and not a vehicle. Here's me crossing my fingers hoping that Instinctive fire really does let it fire all 5.
If it does, guess the wallet has to open wide on this one.
Awesome! If it works like this, then it is even better than I thought it would. Crap I was just now getting into my Tau army...now I got to put them on the shelf for awhile...
BTW I guess I can use this thing again?
Spoiler:
If it was ready for the Codex release, chances are they simply didn't have enough release slots to get all the bugs out there along with the codex.
I think all the 3rd party spore pod makers are now rejoicing as they are likely to look better than the official model. I have Chapterhouse's, and it's excellent. Web pic:
Pic of mine unassembled alongside some other nid terrain:
RiTides wrote: I think all the 3rd party spore pod makers are now rejoicing as they are likely to look better than the official model. I have Chapterhouse's, and it's excellent. Web pic:
Pic of mine unassembled alongside some other nid terrain:
Spoiler:
Honesty, from the pics, it looks GW outdid everyone else with this one. It looks amazing.
RiTides wrote: I think all the 3rd party spore pod makers are now rejoicing as they are likely to look better than the official model. I have Chapterhouse's, and it's excellent. Web pic:
Pic of mine unassembled alongside some other nid terrain:
Spoiler:
Honesty, from the pics, it looks GW outdid everyone else with this one. It looks amazing.
RiTides wrote: I think all the 3rd party spore pod makers are now rejoicing as they are likely to look better than the official model. I have Chapterhouse's, and it's excellent. Web pic:
Pic of mine unassembled alongside some other nid terrain:
Spoiler:
Honesty, from the pics, it looks GW outdid everyone else with this one. It looks amazing.
Same here. I thought I did a good job on mine, but the GW one is far better.
Another thought: transport options a side, 75 points for 6 t5 wounds is pretty damn cheap. While it's only got a 4+ save and T5 isn't hugely great, it's either going to take mid-strength fire off your other MCs or be ignored, in which case it could actually make a decent contesting/denial unit, just sit on an objective and deny anything not ObSec.
Transport Capacity 20, MCs count as 20
Can not Run or Charge, although it can fight in CC WS/BS2, S/T5, W6, A3, Ld 8
Can not mishap on terrain or enemy units (same as Drop Pod)
Instictive Fire, but no description of that.
5 Deathspitters that can be swapped for 5 Venom Cannons or 5 Barbed Strangers for 25 points
Thanks for that, couldn't quite make it all out
75 points is a little more expensive than I'd hoped... it's not drop-pod level, but man, this will definitely be legit!
RiTides wrote: I think all the 3rd party spore pod makers are now rejoicing as they are likely to look better than the official model. I have Chapterhouse's, and it's excellent. Web pic:
Pic of mine unassembled alongside some other nid terrain:
Spoiler:
Honesty, from the pics, it looks GW outdid everyone else with this one. It looks amazing.
And THIS is the direction that GW should be going with dealing with 3rd-party companies: out-produce them in terms of the kits. Trying to litigate and sue them into oblivion just results in fan backlash. But make superior kits that look the best of different options, and people will invest in the product.
This release is a good example of the fact that people aren't mindlessly negative about GW releases. They just need to produce good kits that offer decent value and bam! people will be excited for releases.
You could be right on the design - I guess I'll have to wait and see more pics
Which WD will this be in - this coming week's? Definitely picking that up!
And you're right - honestly, I'll consider using the official model on this one, for once (well, my Malanthrope is the official model, too, but that's the first in a wihle!)
Transport Capacity 20, MCs count as 20
Can not Run or Charge, although it can fight in CC WS/BS2, S/T5, W6, A3, Ld 8
Can not mishap on terrain or enemy units (same as Drop Pod)
Instictive Fire, but no description of that.
5 Deathspitters that can be swapped for 5 Venom Cannons or 5 Barbed Strangers for 25 points
Thanks for that, couldn't quite make it all out
75 points is a little more expensive than I'd hoped... it's not drop-pod level, but man, this will definitely be legit!
It makes it up for it for better firepower, mobility and the ability to transport practically anything (insert Dimas here), which by the way is selected during deployment, which give it certain flexibility.
Where do you see that it selects what models to transport during deployment, rather than in list building? Or is that just inherent to any transport purchased separately? That would be sweet!
And this thing can't run/charge, but it can move normally - 6"?
RiTides wrote: Where do you see that it selects what models to transport during deployment, rather than in list building? Or is that just inherent to any transport purchased separately? That would be sweet!
And this thing can't run/charge, but it can move normally - 6"?
It says "declare which unit is being carried during deployment"
Also it only says it can't run or charge, it says nothing about movement, so I guess it has a normal move.
I don't want to get my hopes up about Tyranids anymore, it has been so long since I really enjoyed playing my favorite army...but now I have access to so many options that I wanted and I can run a list that has Deathleaper's Assassins and an all Spore list....
I want off this ride GW! I can't keep loving and hating you!
Looking at the pic again, I think it would look much better without whatever is sticking up out of the top. I wonder if those can be left off / easily removed...
I feel the same way Arbiter, just last night I got my nids all nicely arranged on the shelf, figuring they'd stay there for years . Honestly, I still think they will, as I have several other projects lined up for smaller skirmish games. But, this certainly is a welcome addition to the tyranid arsenal! And if/when I do get back to them, it will certainly be nice to not have to slog all the way across the board with my whole army.
Since they don't come in turn 1, though, it's not possible to do an "all pod" nid list... so you'd need to have a significant presence on the board to avoid auto-losing from having no models on the table, right?
Paradigm wrote: Another thought: transport options a side, 75 points for 6 t5 wounds is pretty damn cheap. While it's only got a 4+ save and T5 isn't hugely great, it's either going to take mid-strength fire off your other MCs or be ignored, in which case it could actually make a decent contesting/denial unit, just sit on an objective and deny anything not ObSec.
I used to play null deployment Tyranids back in 5th edition and really had fun with them. Seeing that these are T5 and not T4, W6 and not W3, come with better firepower, and can MOVE after landing...well, I'm pretty darn pleased, even if my wallet isn't.
I don't want to get my hopes up about Tyranids anymore, it has been so long since I really enjoyed playing my favorite army...but now I have access to so many options that I wanted and I can run a list that has Deathleaper's Assassins and an all Spore list....
I want of this ride GW! I can't keep loving and hating you!
I believe we all feel the same way at this point. They release the Malaceptor, and then follow with spore pods..
RiTides wrote: Null deployment would result in auto-losing though, right, since these don't come in on turn 1? Or is that an old rule that went away in 7th?
I didn't say that I was going to play null deployment with these now. The point is that I used spores plenty in 5th, and these are much, much better.
So, not to crash the party at all here but.... are we looking at a Codex: Waveserpent situation here? 75 Points for T5 W6 with (maybe?) 15 STR 5 shots each turn? Or +25 points for 5 pinning pie plates? Or Venom cannon spam? Oh, and if you assault, they're going to be whacking you with 3 str 5 ap2 hits? Granted, I play Grey Knights so we give exactly zero craps about their 6 wounds, but most other codexes will struggle.
Granted, I'm no Tyrranid expert, but it seems pretty damn points efficient to me. Help me out, scions of the hive mind. Is this as good as it seems to me? Or will it come down to how the shooting rules work. Is there anything you could put in one of these that would have an equal amount of dakka for only 100 points, assuming you do get to fire the weapons at will, 360 degrees? I know GW needs to sell the new kits, but I don't really love mono-unit super lists.
gorgon wrote: I dunno...I'm not sure that it's that impactful of a business decision for the entire company.
It might be one of the most surprising and customer-responsive decisions they've made in a while.
With Nids being in very rare company in the "gets a codex every edition club" They must be very popular making a release like this more impactful than others. (Especially with how needed something like this is.)
pretre wrote: Holy crud. This one was not predicted by anyone.
Like I said before, isn't there a chance that this was the big bug predicted last winter? Not the rumor monger's fault GW pushed it back a year. This could have easily been spotted while in development before the 6th Edition codex dropped.
Belac Ynnead wrote: So, not to crash the party at all here but.... are we looking at a Codex: Waveserpent situation here? 75 Points for T5 W6 with (maybe?) 15 STR 5 shots each turn? Or +25 points for 5 pinning pie plates? Or Venom cannon spam? Oh, and if you assault, they're going to be whacking you with 3 str 5 ap2 hits? Granted, I play Grey Knights so we give exactly zero craps about their 6 wounds, but most other codexes will struggle.
Granted, I'm no Tyrranid expert, but it seems pretty damn points efficient to me. Help me out, scions of the hive mind. Is this as good as it seems to me? Or will it come down to how the shooting rules work. Is there anything you could put in one of these that would have an equal amount of dakka for only 100 points, assuming you do get to fire the weapons at will, 360 degrees? I know GW needs to sell the new kits, but I don't really love mono-unit super lists.
You'll have to have a good base to support a good chunk of your army in reserve, how the MC rules currently work they can only shoot two guns(so that depends on the special rules if it's better or not), it can't run or assault, and assault-nids can't attack until turn three at the earliest from them. It's just a different way to play.
Belac Ynnead wrote: So, not to crash the party at all here but.... are we looking at a Codex: Waveserpent situation here? 75 Points for T5 W6 with (maybe?) 15 STR 5 shots each turn? Or +25 points for 5 pinning pie plates? Or Venom cannon spam? Oh, and if you assault, they're going to be whacking you with 3 str 5 ap2 hits? Granted, I play Grey Knights so we give exactly zero craps about their 6 wounds, but most other codexes will struggle.
Granted, I'm no Tyrranid expert, but it seems pretty damn points efficient to me. Help me out, scions of the hive mind. Is this as good as it seems to me? Or will it come down to how the shooting rules work. Is there anything you could put in one of these that would have an equal amount of dakka for only 100 points, assuming you do get to fire the weapons at will, 360 degrees? I know GW needs to sell the new kits, but I don't really love mono-unit super lists.
You'll have to have a good base to support a good chunk of your army in reserve, how the MC rules currently work they can only shoot two guns(so that depends on the special rules if it's better or not), it can't run or assault, and assault-nids can't attack until turn three at the earliest from them. It's just a different way to play.
I really hope that's true - I just fear. I guess we'll have to wait to see exactly what the shooting rules are.
direhippo wrote: Well, this re-instills my belief in a semi-benevolent god. Awesome job GW!
Isn't it sad that it only takes a few little models and rules to make us happy? Imagine if they put this amount of effort into everything that they do?
Probably can't do the Tyrranocyte in a tyrranocyte thing (as funny as it is,) as the Tyrranocyte can't move therefore can't deploy out of the tyrranocyte that deepstruck in the first place.
chnmmr wrote: Probably can't do the Tyrranocyte in a tyrranocyte thing (as funny as it is,) as the Tyrranocyte can't move therefore can't deploy out of the tyrranocyte that deepstruck in the first place.
Actually it can move, it's just that tyrannocytes must be deep-struck as part of their rules.
chnmmr wrote: Probably can't do the Tyrranocyte in a tyrranocyte thing (as funny as it is,) as the Tyrranocyte can't move therefore can't deploy out of the tyrranocyte that deepstruck in the first place.
I am pretty sure it can move. It can't run or charge but it can float 6 inches in the movement phase.
Belac Ynnead wrote: So, not to crash the party at all here but.... are we looking at a Codex: Waveserpent situation here? 75 Points for T5 W6 with (maybe?) 15 STR 5 shots each turn? Or +25 points for 5 pinning pie plates? Or Venom cannon spam? Oh, and if you assault, they're going to be whacking you with 3 str 5 ap2 hits? Granted, I play Grey Knights so we give exactly zero craps about their 6 wounds, but most other codexes will struggle.
Granted, I'm no Tyrranid expert, but it seems pretty damn points efficient to me. Help me out, scions of the hive mind. Is this as good as it seems to me? Or will it come down to how the shooting rules work. Is there anything you could put in one of these that would have an equal amount of dakka for only 100 points, assuming you do get to fire the weapons at will, 360 degrees? I know GW needs to sell the new kits, but I don't really love mono-unit super lists.
BS2, so they score as many hits as 2.5 deathspitter Shrikes, who would cost about 10 pts more, also deep strike, have a much better assault, and are far from OP.
Wave Serpents have SIGNIFICANTLY superior range, shooting, speed, and survivability, and I'm talking equal points put into each not just comparing the units to each other. They are also ObSec and ignore cover. And their shooting has an excellent AP.
The pods are not worth takin on their own merits, however they are justifiable for their price thanks tithe support they offer your units and the fact that they don't pay TOO much for what they got.
In the last edition, 80 points of Drop pods got you 12x S6 shots, were 12x T6 wounds, And would deepstrike 40 models / 2 MCs instead. They are probably slightly worse than this on their own merits in this new edition, made up for by the fact that you can now deepstrike anything, key units weren't always able to take spores. The cannons are a good upgrade, 3 pods each taking them will score a total of 5 hits on the scatter die and likely send 10 completely awry with BS2. This is an excellent upgrade and definitely worth taking if you already needed the pods, however at 300 pts for the lot it's not really worth taking on its own merits, although still a better solo model than some of the trash in our dex.
So no, they are extremely well balanced, and even comparing them to Wave Serpents is freaking outlandish haha.
I'm so pumped now for the tyranid force I'm buiding. This will undoubtedly change a lot of things in tyranid competitive perspective.
I have noticed two things : this beast has 5 firing weapons, while monstrous creatures can only fire 2. But there is also an "instinctive fire" special rule we don't know anything about, which certainly covers the case.
Secondly, see the document's edge : looks like to be a straight solid one.
So this picture may not be from a future white dwarf, but from a hardback supplement. This means it would be in a book that I suppose included in the future stand-alone campaign box.
So i can barely, but have read instinctive fire... it seems you can shoot all the weapons and can choose different targets for each weapon. but has to be the closeest enemy model in LOS.
Instictive Fire: Each weapon on this model automatically fires at the nearest enemy unit within range and line of sight. the shots are resolved at the end of the shooting phase before morale checks are taken.
Each weapon can fire at a different target unit, but they cannot be fired in any other way or at any other (unit?)
Immobile Pod: A model with this special rule cannot move. It can never go to ground (voluntarily or otherwise) and cannot consolidate or make a sweeping advance.
Psychic Resonator: Any friendly Synapse creature within 6" of this model adds 6" to its synapse range.
Spore Node: A model with this special rule can produce a spore mine cluster (see codex nids) with three spore mines in the shooting phase, in addition to any attacks it makes. Place the spore mines wholly within 6" of the model, in unit coherency and not in impassible terrain or within 1" of an enemy model. After they are placed, the spore mines are treated as a seperate unit for the rest of the battle.
Once per battle, a Sporecyst can produce a single Mucolid Spore instead of a spore mine cluster. This is placed in the same way as a spore mine cluster.
OPTIONS:
May replace all 5 deathspiiter with one of the following:
5 barbed stranglers 25pts
5 venom cannons 25pts
Gentlemen, begin your Doom of Malantai / Zoanthrope / Venomthrope combined kit speculation!
I suppose its too much to hope they mean a new mephiston model? BA are supposed to be out soon with a character getting a remodel. Mephiston is supposed to become LOW so heres hoping we'll see them before next year.
Guys. I am excited..... I like the mucolid... 15 points and can assault a flying vehicle with S8 AP3. the sporocyst looks nice, idk if id run it. then the transport?!?!?
Instinctive Fire Description: Each of the guns on these models automaticaly fires at the nearest visible enemy model. This is as simple as measuring from the muzzle of each gun to the nearest enemy units and finding out which is closest. If it's in range, just take the shot as normal.
So there we have it. Seems to imply slightly broader a fire arc than just 45 degrees, but probably cant shoot through itself right?
I'm so pumped now for the tyranid force I'm buiding. This will undoubtedly change a lot of things in tyranid competitive perspective.
I have noticed two things : this beast has 5 firing weapons, while monstrous creatures can only fire 2. But there is also an "instinctive fire" special rule we don't know anything about, which certainly covers the case.
Secondly, see the document's edge : looks like to be a straight solid one.
So this picture may not be from a future white dwarf, but from a hardback supplement. This means it would be in a book that I suppose included in the future stand-alone campaign box.
The content on the other page however looks exactly like a WD article.
Basically-
Sporocyst- infiltrate, makes spores mines, five Deathspitters or upgrade like the tyrannocyte. Can make a mucolid once per game. Also a synapse unit within 6" adds 6" to its synapse range.
Wow, ninja'ed except for the infiltrate part.
SHUPPET wrote: Wave Serpents have SIGNIFICANTLY superior range, shooting, speed, and survivability, and I'm talking equal points put into each not just comparing the units to each other. They are also ObSec and ignore cover. And their shooting has an excellent AP.
No, you'll bring the wrath of morgoth and his expertise of Wave Serpents to the thread!
In other news I can make out the Sporecyst has some sort of Psychic Special Rule. Maybe a Psyker or something to hamper enemy Psykers.
I don't even care, I am just very happy Nids are getting good support
Instictive Fire: Each weapon on this model automatically fires at the nearest enemy unit within range and line of sight. the shots are resolved at the end of the shooting phase before morale checks are taken.
Each weapon can fire at a different target unit, but they cannot be fired in any other way or at any other (unit?)
Immobile Pod: A model with this special rule cannot move. It can never go to ground (voluntarily or otherwise) and cannot consolidate or make a sweeping advance.
Psychic Resonator: Any friendly Synapse creature within 6" of this model adds 6" to its synapse range.
Spore Node: A model with this special rule can produce a spore mine cluster (see codex nids) with three spore mines in the shooting phase, in addition to any attacks it makes. Place the spore mines wholly within 6" of the model, in unit coherency and not in impassible terrain or within 1" of an enemy model. After they are placed, the spore mines are treated as a seperate unit for the rest of the battle.
Once per battle, a Sporecyst can produce a single Mucolid Spore instead of a spore mine cluster. This is placed in the same way as a spore mine cluster.
OPTIONS:
May replace all 5 deathspiiter with one of the following:
5 barbed stranglers 25pts
5 venom cannons 25pts
Belac Ynnead wrote: Instinctive Fire Description: Each of the guns on these models automaticaly fires at the nearest visible enemy model. This is as simple as measuring from the muzzle of each gun to the nearest enemy units and finding out which is closest. If it's in range, just take the shot as normal.
So there we have it. Seems to imply slightly broader a fire arc than just 45 degrees, but probably cant shoot through itself right?
Edit: beat me to it...
It's a Monstrous Creature, it can shoot the full 360 (including through itself) unless there is some text we haven't seen specifying otherwise.
Edit: Wow the Mucolids are bigger than Hive Tyrants. Did not see that coming.
So question.... who all will be using the these models? Kind of want to know.... I will be mainly using the tyrannocyte x2 and Mucolid x2-3. Not into the sporocyst. may use one though
beardman3000 wrote: I understand it was said there would be no Tyranid codex but..... I do believe with all these units, we might just have one... One can hope anyways
Nah even for GW, less than a year between Codexes is stupid. I don't care how bad it is, charging £30 11 months later is a dick move.
These are good and all, but...they should've been in the codex.
Models weren't done yet, and because of Chapterhouse, GW didn't want unit entries without models. This is an absolutely fine way to do it, as we aren't required to buy another book just to play them. $4 for a White Dwarf (which I already get) is hardly a "tax", and the rules will likely be in the box as well.
via an anonymous sources on Faeit 212 *****
Tyranid Tyrannocyte/Sporocyst & Mucolid Spore $60 approx
A multipart plastic boxed set that makes either one Tyranid Tyrannocyte (Drop Pod) or one Tyranid Sporocyst (Weapons Bunker) and a Mucolid Spore (Giant Spore Mine)
Crimson Slaughter - A Dark Vengeance Expansion Set $127 approx
Includes 5 Cultists, 5 Chaos Terminators, 5 Raptors, 1 Land Raider.
Dark Angels - A Dark Vengeance Expansion Set $136 approx
Includes a Ravenwing Command Squad, 5 Deathwing Knights and a Dark Talon.
The Pestilent Swarm $191 approx
Includes a Maggoth Lord, 5 Putrid Blightkings, 10 Plaguebearers, 3 Plague Drones and 3 bases of Nurgling
SHUPPET wrote: Is it safe to say that this is the best business decision GW has in a long time?
No.
I'm not following why everyone is going so gaga over this, when it is a unit that by all rights should have never been removed from the codex in the first place. It's simply more DLC from GW as they've finally realised pettiness is not better than making money.
Yes, it is a beautiful kit; but a lot of people in this thread seem to have very short memories.
pretre wrote:via an anonymous sources on Faeit 212 *****
Tyranid Tyrannocyte/Sporocyst & Mucolid Spore $60 approx
A multipart plastic boxed set that makes either one Tyranid Tyrannocyte (Drop Pod) or one Tyranid Sporocyst (Weapons Bunker) and a Mucolid Spore (Giant Spore Mine)
Crimson Slaughter - A Dark Vengeance Expansion Set $127 approx
Includes 5 Cultists, 5 Chaos Terminators, 5 Raptors, 1 Land Raider.
Dark Angels - A Dark Vengeance Expansion Set $136 approx
Includes a Ravenwing Command Squad, 5 Deathwing Knights and a Dark Talon.
The Pestilent Swarm $191 approx
Includes a Maggoth Lord, 5 Putrid Blightkings, 10 Plaguebearers, 3 Plague Drones and 3 bases of Nurgling
SHUPPET wrote: Is it safe to say that this is the best business decision GW has in a long time?
No.
I'm not following why everyone is going so gaga over this, when it is a unit that by all rights should have never been removed from the codex in the first place. It's simply more DLC from GW as they've finally realised pettiness is not better than making money.
Yes, it is a beautiful kit; but a lot of people in this thread seem to have very short memories.
People are "gaga" because its a reason to play Nids again for those who love the army.
I think a lot of folks (especially since we've already seen examples in this thread) have old Myc Spores that they will use for some of them. That'll cut back on some of the cost.
SHUPPET wrote: Is it safe to say that this is the best business decision GW has in a long time?
No.
I'm not following why everyone is going so gaga over this, when it is a unit that by all rights should have never been removed from the codex in the first place. It's simply more DLC from GW as they've finally realised pettiness is not better than making money.
Yes, it is a beautiful kit; but a lot of people in this thread seem to have very short memories.
Did you just pay to download those rules? I know I didn't. The rules will probably be in the box anyway.
People are going gaga because (aside from instinctive behaviour) the biggest issue with the current Tyranid codex is a lack of reliable army-wide deployment options. Aside from the handful of mostly mediocre deep-striking units like Raveners, Rippers and Trygons, all we had was Hive Commander for Troops only and a ~30% chance to roll Master of Ambush. The latter of course being something you could never write an list around.
This one unit is a huge leap towards making many of the marginalised choices in the codex viable.
SHUPPET wrote: Is it safe to say that this is the best business decision GW has in a long time?
No.
I'm not following why everyone is going so gaga over this, when it is a unit that by all rights should have never been removed from the codex in the first place. It's simply more DLC from GW as they've finally realised pettiness is not better than making money.
Yes, it is a beautiful kit; but a lot of people in this thread seem to have very short memories.
Yeah, this still doesn't make it a great business decision however. While removing them was a terrible one, it's been a long time since then, so the question I was asking was since their removal, is this one of the best decisions they've made so far? The answer is a resounding yes afaict
SHUPPET wrote: Is it safe to say that this is the best business decision GW has in a long time?
No.
I'm not following why everyone is going so gaga over this, when it is a unit that by all rights should have never been removed from the codex in the first place. It's simply more DLC from GW as they've finally realised pettiness is not better than making money.
Yes, it is a beautiful kit; but a lot of people in this thread seem to have very short memories.
Did you just pay to download those rules? I know I didn't. The rules will probably be in the box anyway.
People are going gaga because (aside from instinctive behaviour) the biggest issue with the current Tyranid codex is a lack of reliable army-wide deployment options. Aside from the handful of mostly mediocre deep-striking units like Raveners, Rippers and Trygons, all we had was Hive Commander for Troops only and a ~30% chance to roll Master of Ambush. The latter of course being something you could never write an list around.
This one unit is a huge leap towards making many of the marginalised choices in the codex viable.
And, to use the pic Az just used about a certain turn of phrase...
The point that no-one is addressing. This was a unit that never should have left the codex in the first place. This discussion about "Nids being viable again" should not be happening. GW removed the unit to spite Chapterhouse and other 3rd party producers, then have now released it as DLC because that's what they do now. Are they trying to emulate PP's release model? Who knows?
SHUPPET wrote: Is it safe to say that this is the best business decision GW has in a long time?
No.
I'm not following why everyone is going so gaga over this, when it is a unit that by all rights should have never been removed from the codex in the first place. It's simply more DLC from GW as they've finally realised pettiness is not better than making money.
Yes, it is a beautiful kit; but a lot of people in this thread seem to have very short memories.
Yeah, this still doesn't make it a great business decision however. While removing them was a terrible one, it's been a long time since then, so the question I was asking was since their removal, is this one of the best decisions they've made so far? The answer is a resounding yes afaict
In that respect it is, but it never should have been removed in the first place.
SHUPPET wrote: Is it safe to say that this is the best business decision GW has in a long time?
No.
I'm not following why everyone is going so gaga over this, when it is a unit that by all rights should have never been removed from the codex in the first place. It's simply more DLC from GW as they've finally realised pettiness is not better than making money.
Yes, it is a beautiful kit; but a lot of people in this thread seem to have very short memories.
It was removed because they didn't want unit entries without models, and these were likely not ready to go yet. Now that the CH stuff is settled, they can bring some things back.
Also, it's not "DLC" when the rules are free-in-the-box, on the internet, and a White Dwarf is only $4. Even with the stuff that was removed from the codex (which no one spent money on models for, as GW didn't produce them - so they didn't steal anything from, or owe anything to the players), Tyranids still had more options than in the previous 'dex.
No one has short memories; in fact, it's because we remembered what happened before that this release is exciting. Not to mention the fact that the kit makes alternative builds (with new rules) instead of just one, non-interactive and otherwise useless model representation.
Tyranids were already okay, but this gives them a major shot in the arm, new tactics to employ, and the enemies can no longer sit comfortably in one corner of the table.
I think that sounds right, except about the CH stuff being "settled". They're actually in settlement talks right now, or otherwise will be going through a long appeals process. We'll know more after the hearing on the 12th (a week and a half from now).
RiTides wrote: I think that sounds right, except about the CH stuff being "settled". They're actually in settlement talks right now, or otherwise will be going through a long appeals process. We'll know more after the hearing on the 12th (a week and a half from now).
I meant to put "being settled." There's a reason GW has dropped all this stuff now, and other codices will likely get the same treatment.
People just refuse to vocally let GW win, though their wallets will tell a different story by buying all of this stuff. It's cool to bash them, complain stuff is gone, complain when it's brought back (better and with more options), complain when one army gets stuff, then complain when theirs gets attention too...
Basically, people gripe as if they were owed something that didn't cost them money before, and they didn't even know was coming (again, with more options) down the pipe.
This is literally GW giving these players what they wanted, and more, and not making them buy another book for it.
IS there any chance that these rumors which were slated for the 6th Edition Codex be relevant to these new units?
- Zoanthrope (Doom)/Genethrope, plastic dual kit. FALSE
- Zoanthropes are ML1 psykers, have access to the Devastation, Telepathy, Telekinesis tables. FALSE
- Genethropes are similar, but have access to the Adaptation and Biomancy tables. FALSE
- Both types can upgrade up to ML2 but only ever get 1 power, each Elite choice is a unit of 1-3 that can contain mixded Zoan and Gene. FALSE
- Doom has access to all the above tables and comes with Essence Leech and 3 powers. FALSE
- Consumes a wound every time it uses a power (except for Leech), but can keep casting until a Perils roll or its down to 1 wound. FALSE
- Mycetic Spore/Mycetic Hive Node, plastic dual kit FALSE
- Spore is a Dedicated Transport, notable changes are that SC can join and MC broods can all opt to get spores. FALSE
Some of these sound very familiar especially if the Zoan gets a duel kit.
- Mycetic Spore/Mycetic Hive Node, plastic dual kit FALSE
- Spore is a Dedicated Transport, notable changes are that SC can join and MC broods can all opt to get spores. FALSE
Interesting. They were most certainly guesses, but still interesting.
Here's the rest of that rumor
Spoiler:
Tyranid Rumors - Aug 2013
Army-wide notes
- No FOC and ally table changes TRUE - Devastation and Adaptation are new power tables with 3 powers each + primaris. FALSE - Primaris for Devastation = Warp Blast, Adaptation = Onslaught (similar to battle-focus) FALSE - All Tyranid powers can be used with either one or two charges to increase the effect. FALSE - Ravenous Advance: Units with this rule can run & assault in the same turn. FALSE - The Ground Trembles: All MC cause d3 Hammer of Wrath hits. FALSE - Red Terror, Deathleaper and Old One Eye are unique upgrades to their respective broods. FALSE
- Harpy/Erinye, plastic dual kit. FALSE - Harpy is designed to kill infantry hordes/provide support via its special vector strike. PARTIALLY TRUE - Vector striking it can either use Spore Mine Cyst to create blasts along the path or Sonic Screech to halve initiative and cause a pinning test. FALSE
- Erinye is an AA variant in Elite, very different front torso/head piece with gribbly tentacles. FALSE - Increased Swoop speed and its gimmick is grappling other flyers. FALSE - Vector strike -> dice roll 4+ -> the enemy flyer is dragged directly behind where the Erinye ended its move, including a new facing. FALSE - Both can buy broods of Gargoyles that can drop off in the movement phase when not vector striking. FALSE
- Zoanthrope (Doom)/Genethrope, plastic dual kit. FALSE - Zoanthropes are ML1 psykers, have access to the Devastation, Telepathy, Telekinesis tables. FALSE - Genethropes are similar, but have access to the Adaptation and Biomancy tables. FALSE - New unique biomorphs. Increased Shadow in the Warp range, Deny the Witch boost aura, two others. FALSE
- Both types can upgrade up to ML2 but only ever get 1 power, each Elite choice is a unit of 1-3 that can contain mixded Zoan and Gene. FALSE
- Doom has access to all the above tables and comes with Essence Leech and 3 powers. FALSE - Consumes a wound every time it uses a power (except for Leech), but can keep casting until a Perils roll or its down to 1 wound. FALSE
- Mycetic Spore/Mycetic Hive Node, plastic dual kit FALSE - Spore is a Dedicated Transport, notable changes are that SC can join and MC broods can all opt to get spores. FALSE
- Hive Nodes are bought by HQ models (1-3 choice for Tyrants, 1 for every other HQ), no transport capacity. FALSE - Nodes provide Synapse and can be configured in one of many ways. Grants poison or shrouding to nearby units or terraforms (Dangerous Terrain) the surroundings. FALSE
- Carnifex
- Old unused bimorphs in the box are options again. TRUE - Base cost the same but upgrades are much, much cheaper overall but lots of "only buy 1 out of this list" kind of choices which greatly limits what a fex can have. FALSE - Tusked gives HoW an AP value, Thornback increases the number of HoW hits. FALSE - Enhanced Senses gives Night Fighting. FALSE - Tail Scythe & Tail Mace each deliver a single hit to all models in BtB at Ini 1, with different stats. FALSE - Living Battering Ram rule: Changed to allow the Carnifex to assault the contents of a building/transport on a 4+ if it was destroyed by its charge, rolled once for the brood. FALSE
Also, here was one from BOLS:
Tyranid Rumors - August 2013
They rain down from the Hiveships, gelatenous bags of vile ichor and malevolence. Here's the latest word on the Mycetic Spore said to arriving with the upcoming Tyranids.
-Mycetic Spore is coming with the new Tyranid release DUPLICATE -Plastic combo-kit that makes the Spore and another large bug. FALSE -It is an enormous creature, with an immense abdomen/transport sac, that spills over the sides of a standard oval base. FALSE -It has tiny vestigial arms similar to a Zoanthropes, and a head with a tentacle ringed maw. FALSE -The giant abdomen/sac looks swollen, and has internal protuberances looking like Tyranid creatures are stretching the skin from within, about to rip their way out... ~EWWWWW!!! FALSE -It has forward arms options that can be upgraded for various biomorph/weapon options. FALSE -The secondary creature build option replaces the abdomen/sac with something entirely different. FALSE
- Mycetic Spore/Mycetic Hive Node, plastic dual kit FALSE
- Spore is a Dedicated Transport, notable changes are that SC can join and MC broods can all opt to get spores. FALSE
Interesting. They were most certainly guesses, but still interesting.
Here's the rest of that rumor
[spoiler]
Tyranid Rumors - Aug 2013
Army-wide notes
- No FOC and ally table changes TRUE - Devastation and Adaptation are new power tables with 3 powers each + primaris. FALSE - Primaris for Devastation = Warp Blast, Adaptation = Onslaught (similar to battle-focus) FALSE - All Tyranid powers can be used with either one or two charges to increase the effect. FALSE - Ravenous Advance: Units with this rule can run & assault in the same turn. FALSE - The Ground Trembles: All MC cause d3 Hammer of Wrath hits. FALSE - Red Terror, Deathleaper and Old One Eye are unique upgrades to their respective broods. FALSE
- Harpy/Erinye, plastic dual kit. FALSE - Harpy is designed to kill infantry hordes/provide support via its special vector strike. PARTIALLY TRUE - Vector striking it can either use Spore Mine Cyst to create blasts along the path or Sonic Screech to halve initiative and cause a pinning test. FALSE
- Erinye is an AA variant in Elite, very different front torso/head piece with gribbly tentacles. FALSE - Increased Swoop speed and its gimmick is grappling other flyers. FALSE - Vector strike -> dice roll 4+ -> the enemy flyer is dragged directly behind where the Erinye ended its move, including a new facing. FALSE - Both can buy broods of Gargoyles that can drop off in the movement phase when not vector striking. FALSE
- Zoanthrope (Doom)/Genethrope, plastic dual kit. FALSE - Zoanthropes are ML1 psykers, have access to the Devastation, Telepathy, Telekinesis tables. FALSE - Genethropes are similar, but have access to the Adaptation and Biomancy tables. FALSE - New unique biomorphs. Increased Shadow in the Warp range, Deny the Witch boost aura, two others. FALSE
- Both types can upgrade up to ML2 but only ever get 1 power, each Elite choice is a unit of 1-3 that can contain mixded Zoan and Gene. FALSE
- Doom has access to all the above tables and comes with Essence Leech and 3 powers. FALSE - Consumes a wound every time it uses a power (except for Leech), but can keep casting until a Perils roll or its down to 1 wound. FALSE
- Mycetic Spore/Mycetic Hive Node, plastic dual kit FALSE - Spore is a Dedicated Transport, notable changes are that SC can join and MC broods can all opt to get spores. FALSE
- Hive Nodes are bought by HQ models (1-3 choice for Tyrants, 1 for every other HQ), no transport capacity. FALSE - Nodes provide Synapse and can be configured in one of many ways. Grants poison or shrouding to nearby units or terraforms (Dangerous Terrain) the surroundings. FALSE
- Carnifex
- Old unused bimorphs in the box are options again. TRUE - Base cost the same but upgrades are much, much cheaper overall but lots of "only buy 1 out of this list" kind of choices which greatly limits what a fex can have. FALSE - Tusked gives HoW an AP value, Thornback increases the number of HoW hits. FALSE - Enhanced Senses gives Night Fighting. FALSE - Tail Scythe & Tail Mace each deliver a single hit to all models in BtB at Ini 1, with different stats. FALSE - Living Battering Ram rule: Changed to allow the Carnifex to assault the contents of a building/transport on a 4+ if it was destroyed by its charge, rolled once for the brood. FALSE
Also, here was one from BOLS:
Tyranid Rumors - August 2013
They rain down from the Hiveships, gelatenous bags of vile ichor and malevolence. Here's the latest word on the Mycetic Spore said to arriving with the upcoming Tyranids.
-Mycetic Spore is coming with the new Tyranid release DUPLICATE -Plastic combo-kit that makes the Spore and another large bug. FALSE -It is an enormous creature, with an immense abdomen/transport sac, that spills over the sides of a standard oval base. FALSE -It has tiny vestigial arms similar to a Zoanthropes, and a head with a tentacle ringed maw. FALSE -The giant abdomen/sac looks swollen, and has internal protuberances looking like Tyranid creatures are stretching the skin from within, about to rip their way out... ~EWWWWW!!! FALSE -It has forward arms options that can be upgraded for various biomorph/weapon options. FALSE -The secondary creature build option replaces the abdomen/sac with something entirely different. FALSE
[/spoiler]
Here is one more:
Tyranid Rumors - More Tyranid Info - Feb 2013
*Tyranids are coming. Probably after Orks sometime next year. FALSE
*Carnifexes are getting a big boost TRUE
*Deepstriking emplacements for shooting and increasing synapse ranges FALSE
*A new Spider-like Pysker Monstrous Creature FALSE
Automatically Appended Next Post: Seems like there was some truth mixed in some of those rumors right Pretre? I imagine there are people who get some information right but there is a chance that decisions could post pone some of the info to a later date.
I feel like they are starting to listen to their customer, or at the very least seem to be making some better decisions.
That would imply they to actually do market research...
I'm more of the opinion of "Throw enough gak and eventually some of it will stick."
They spend a ton on market research, and have investors threatening them if they do otherwise.
ON TOPIC:
It could be a Zoanthrope dual kit, or simply a hint at whatever is in the campaign box.
Also, wasn't the Doom a unique breed of the Hive Mind, basically used as a test platform (which subsequently wiped out a Craftworld)? When that happens, doesn't the Hive Mind usually suck up the biomass, record the data, and then decide to make something new? I thought that's basically what the Maleceptor was designed to be - though he's a bit difficult to utilize properly. (I've play tested him a few times, but still have a ways to go.)
I feel like they are starting to listen to their customer, or at the very least seem to be making some better decisions.
That would imply they to actually do market research...
I'm more of the opinion of "Throw enough gak and eventually some of it will stick."
They spend a ton on market research, and have investors threatening them if they do otherwise.
"We do no demographic research, we have no focus groups, we do not ask the market what it wants. These things
are otiose [unnecessary] in a niche."
- Tom Kirby, Chairman & CEO, from the Games Workshop Annual Report, published July 29, 2014.
Lord Scythican wrote: Seems like there was some truth mixed in some of those rumors right Pretre? I imagine there are people who get some information right but there is a chance that decisions could post pone some of the info to a later date.
Yeah, I need to decide how to deal with these. Usually, I reverse things, but those were a hella long time ago.
Lord Scythican wrote: Seems like there was some truth mixed in some of those rumors right Pretre? I imagine there are people who get some information right but there is a chance that decisions could post pone some of the info to a later date.
Yeah, I need to decide how to deal with these. Usually, I reverse things, but those were a hella long time ago.
I admit, it is a bit of a bitch to do this. However I also think it is unfair to someone who gave out a rumor to be penalized by GW deciding to do a different release date. I would bet that is how they have axed many of the rumor mongers. They probably give out different information to different people. Some of these rumors are very similar to what we are getting. Heck I even seen one that said they would be a fall release after Orks! Of course it was a 2013 release rumor and not a 2014, but still kind of uncanny?
I bet many of these people are reporting concepts and possible release dates and when they don't pan out they look like fools. Kind of sad...If there is anything I can do, let me know. I can read through all the rumors and track down some of the ones that seem more accurate now than before. At least a few Partially Trues could be tossed around right?
So...they had to remove Mycetic spores from the codex, make a new, bigger kit, and come up with a dumber name and more impressive stats and re-release it later?
Man that Chapterhouse lawsuit has messed things up over at GW apparently....
Also, just curious, it's an MC and has five weapons, but doesn't seem to have anything allowing it to fire all five weapons...
Vaktathi wrote: So...they had to remove Mycetic spores from the codex, make a new, bigger kit, and come up with a dumber name and more impressive stats and re-release it later?
Man that Chapterhouse lawsuit has messed things up over at GW apparently....
Also, just curious, it's an MC and has five weapons, but doesn't seem to have anything allowing it to fire all five weapons...
Any once again...I apologize everyone. I wish I would have never made that damn tervigon kit... :(
Fffffffffff. Damnit. My group has pretty much moved on from 40k, but these kits are super smexy for my Nids.
Then again, I haven't assembled anything GW related in months, so I'll definitely be waiting. Still, makes me excited for my Nids at least.
Did Pyrovore unit size go up, or is it still 1-3? These pods might be a viable way t-pfffft hahahaha, no sorry, pyrovores are still awful. Which is a shame.
The point that no-one is addressing. This was a unit that never should have left the codex in the first place. This discussion about "Nids being viable again" should not be happening. GW removed the unit to spite Chapterhouse and other 3rd party producers, then have now released it as DLC because that's what they do now. Are they trying to emulate PP's release model? Who knows?
They didn't remove it to "spite" them. They removed it to protect their IP from exploitation as best as they could. Any business would have done the same.
I feel like they are starting to listen to their customer, or at the very least seem to be making some better decisions.
That would imply they to actually do market research...
I'm more of the opinion of "Throw enough gak and eventually some of it will stick."
They spend a ton on market research, and have investors threatening them if they do otherwise.
Considering the CEO said the exact opposite in the last investor report... no, no they don't.
ON TOPIC:
It could be a Zoanthrope dual kit, or simply a hint at whatever is in the campaign box.
Also, wasn't the Doom a unique breed of the Hive Mind, basically used as a test platform (which subsequently wiped out a Craftworld)? When that happens, doesn't the Hive Mind usually suck up the biomass, record the data, and then decide to make something new? I thought that's basically what the Maleceptor was designed to be - though he's a bit difficult to utilize properly. (I've play tested him a few times, but still have a ways to go.)
Doom was a "unique adaptation to the Zoanthrope". And the Maleceptor is a false pretender to the throne - it's really not a good unit at all.
Automatically Appended Next Post:
Mymearan wrote: They didn't remove it to "spite" them. They removed it to protect their IP from exploitation as best as they could. Any business would have done the same.
Most businesses would know their IP rights and have set things up correctly from the start.
GW didn't. But that's for another thread.
SHUPPET wrote: Is it safe to say that this is the best business decision GW has in a long time?
No.
I'm not following why everyone is going so gaga over this, when it is a unit that by all rights should have never been removed from the codex in the first place. It's simply more DLC from GW as they've finally realised pettiness is not better than making money.
Yes, it is a beautiful kit; but a lot of people in this thread seem to have very short memories.
Did you just pay to download those rules? I know I didn't. The rules will probably be in the box anyway.
People are going gaga because (aside from instinctive behaviour) the biggest issue with the current Tyranid codex is a lack of reliable army-wide deployment options. Aside from the handful of mostly mediocre deep-striking units like Raveners, Rippers and Trygons, all we had was Hive Commander for Troops only and a ~30% chance to roll Master of Ambush. The latter of course being something you could never write an list around.
This one unit is a huge leap towards making many of the marginalised choices in the codex viable.
And, to use the pic Az just used about a certain turn of phrase...
The point that no-one is addressing. This was a unit that never should have left the codex in the first place. This discussion about "Nids being viable again" should not be happening. GW removed the unit to spite Chapterhouse and other 3rd party producers, then have now released it as DLC because that's what they do now. Are they trying to emulate PP's release model? Who knows?
SHUPPET wrote: Is it safe to say that this is the best business decision GW has in a long time?
No.
I'm not following why everyone is going so gaga over this, when it is a unit that by all rights should have never been removed from the codex in the first place. It's simply more DLC from GW as they've finally realised pettiness is not better than making money.
Yes, it is a beautiful kit; but a lot of people in this thread seem to have very short memories.
Yeah, this still doesn't make it a great business decision however. While removing them was a terrible one, it's been a long time since then, so the question I was asking was since their removal, is this one of the best decisions they've made so far? The answer is a resounding yes afaict
In that respect it is, but it never should have been removed in the first place.
They didn't remove it to "spite" them. They removed it to protect their IP from exploitation as best as they could. Any business would have done the same.
Or...and I'm spit-balling here...they could have just left the unit alone, since all they were effectively doing was punishing the customer base for third-party companies filling the gaps that GW, themselves, created. They could have always redirected assets to create these models if they were so terrified of losing sales for spore pods, and focused on those rather than, say, shoving 40k 6-PLUS edition out the door in two years.
Just sayin.
EDIT: don't get me wrong, I'm glad they produced this kit. But the way they handled this whole issue was absolutely absurd.
Sasori wrote: Please, let's not have this thread devolve into the Chapterhouse Debate, or Anti/White knight GW thread.
There is plenty of good stuff to discuss with this release! It's much better than last week, for sure.
Hear, hear! There's a 200+ page thread in dakka discussions covering that topic quite well. No need to rehash here.
Quite irritating that the Sporocyst's statline is obscured by glare. And Tyranids now have a 15pt 3 wound shrouded troop choice.
This will result in a wave of new, and annoying "lol, what gribblets" nid lists.
What is the swarm without a swarm? just a bunch of MCs running around.
Anyway, I love the sporocyst, I assume it's packing a 4+ save like the pod thingy, and spitting bombs is just too amusing.
Brother SRM wrote:This is night and day compared to the last round of Tyranid releases if you ask me. I like these a lot.
Heck, I liked the last one. The Toxicrene has been murdering people in games I've played (got one early...don't ask), and now I've got a way to sneak one forward? Yes, please!
The Maleceptor has been finnicky. As a backfield Synapse monster that can fight and generate a bunch of powers, he's okay. He also doesn't blow up gaunts when he dies like the Tervigon does. So more punch, more psychic powers, no death-to-troops, but also doesn't make free troops. Being in Elites is nice, because our Heavy Support is crowded. Overall, he's a meh...
This release is just a bowl of cherries. Or maybe a bag of cherry Twizzler's Nibs, because they smell amazing...
I will repeat that I am still pretty excited for these releases, regardless of previous treatment of Nids. Hopefully this will herald an increase in the popularity of the bugs, as they are a spectacular army to face up against (appearance-wise).
H.B.M.C. wrote: I guess you can't trademark "Mycetic Spore".
Indeed not! GW is at least giving us an idea of what sorts of terms a company can claim ownership of
H.B.M.C. wrote: I guess you can't trademark "Mycetic Spore".
I suppose it's also less confusing this way. Spore Mines and Mieotic Spores already exist (both being living bombs). -Cyte denotes a mature cell structure, or sac; Tyranno- obviously for the location first observed mabye?
3 for 45 points, deep strike shrouded, fearless T3 and W3 each, so not trivial to kill off, if they assault next turn they do a str 10 ap 3 large blast that ignores cover saves and can hit flyers/Swooping monstrous creatures.
personally I am sold, hope they have a separate kit of 3.
3 for 45 points, deep strike shrouded, fearless T3 and W3 each, so not trivial to kill off, if they assault next turn they do a str 10 ap 3 large blast that ignores cover saves and can hit flyers/Swooping monstrous creatures.
personally I am sold, hope they have a separate kit of 3.
a Tau plasma rifle will ID it though if its T3 needs to be at least T4 for me but you can't argue about the points cost
yes, yes, it's a neat new kit. Seems to be very useful...everyone will want at least 3...but how much cash will we have to plunk down for this troop transport?
edit: ok, seems someone posted a rumor suggesting approx. $60 for the kit... ooooooowwwwwwwwwwwwch...
Those bunker things are immobile and have infiltrate, how wide are the bases, because if they are 5 inches...Just buy 5 and make a line across the board that nothing can cross. Go first dump a bunch of spore mines in your opponents deployment zone.
3 for 45 points, deep strike shrouded, fearless T3 and W3 each, so not trivial to kill off, if they assault next turn they do a str 10 ap 3 large blast that ignores cover saves and can hit flyers/Swooping monstrous creatures.
personally I am sold, hope they have a separate kit of 3.
Seriously doubt it. I'm wondering whether they will be a similar size as the meiotic spore sacks from FW.
3 for 45 points, deep strike shrouded, fearless T3 and W3 each, so not trivial to kill off, if they assault next turn they do a str 10 ap 3 large blast that ignores cover saves and can hit flyers/Swooping monstrous creatures.
personally I am sold, hope they have a separate kit of 3.
Seriously doubt it. I'm wondering whether they will be a similar size as the meiotic spore sacks from FW.
Hollismason wrote: Oh that's not that disappointing then, I wonder if the Sporocyst is a 1-3 choice.
Other wise you'd need Double Cad to just take 6 of them.
Make a 42 inch long line in the middle of the field with them, now nothing that isn't a Flier or a Skimmer can pass through. You're troops can though.
You just have to make sure to space them 1.75 inches apart so that enemy models can't move through them.
Aren't they just monstrous creatures? So once your opponent kills a couple of them they will be able to get through.
Yes. Not to mention flyers, deep-strikers, outflankers, infiltrators,... or just plain shoot over them.
I doubt it's an issue in this day and age. Against some really old-school 2nd Edition footslogging Eldar Guardian + Avatar list or some such, maybe, but beyond that, I don't see much advantage there.
They produce Spore Mine Clusters. If they aren't dealt with by turn 3 your going to have a absolute horrendous number of Spore Mines all over the board. Set them up in area cover and they'll get a cover save.
Amazing models, Ive wanted a new spore chimney ever since forgeworld stopped making them, now hopefully we can get some tyranid and other xenos foritfications =D!
Yeah Spore Mine Clusters those are 3 Spore Mines Right?
Cause couldn't you just like , have 6 of these 3 of the guy who poops out Termagants and drop pod them all in to your opponents deployment zone and start crapping out Termagants and Spore Mines?
God, I love the mucolids. They look great and I've always been a fan of spore mines... Very tempted to make something of 'em. My green heart compels me to scratchbuild some gretchin-manned bombs and make a counts-as nid army with a ton of mucolids!
It may be expensive, but combining the mucolid with the new toxicrene could make for some nice and unique malanthrope conversions, too!
I love the fact that nids are getting some love, even if I don't play 'em. It gives me hope for future releases!
Wait, are you guys saying it's possible to create an all spore nid army? Mucolids, sporocysts and spore mine clusters... Oh my.
Mumblez wrote: God, I love the mucolids. They look great and I've always been a fan of spore mines... Very tempted to make something of 'em. My green heart compels me to scratchbuild some gretchin-manned bombs and make a counts-as nid army with a ton of mucolids!
LOL! The only thing I can see are bloated bomb squigs with wings in a count as Nid army.
Mumblez wrote: God, I love the mucolids. They look great and I've always been a fan of spore mines... Very tempted to make something of 'em. My green heart compels me to scratchbuild some gretchin-manned bombs and make a counts-as nid army with a ton of mucolids!
LOL! The only thing I can see are bloated bomb squigs with wings in a count as Nid army.
Stop giving me ideas, I need to finish my green tide first... And my gorkanauts... Oh no, I can already see where this will lead...
In regards to next weeks "psychic horror" Both the Zoan and the venomthrope have been removed from both GW stores and the webstores in various countries.
So I'd guess next is gonna be a Zoan/Venom dual kit, along with some changes to the some aspect of psykers with tyranids perhaps a change to shadow in the warp,
Maybe even new psy powers,
basically this idea comes from the thought that the Malethrope needs some kind of boost and since he is "the living vessel for the hive mind"
I cant see him not gaining something from something that involves "psychic horror" probably just a change in shadow of the warp tho
So is the Tyrannocyte on a new base, or is that a 60mm?
It looks like it's on a base about the width of its body, but when you look at one of the Sporocyst pics, the body looks much bigger than the heavy weapons team next to it.
agnosto wrote: What am I missing? They're cool looking but with only T5, they'll be insta-gibbed by S10 weapons.
Sorry to be a downer.
At 75 points extra to get a brood of Devourer gaunts in firing range at full strength, plus the guns of the transport pod itself, the fact that it might eat a str 10 that would otherwise have been aimed at a more vital MC isnt that much of a downside.
agnosto wrote: What am I missing? They're cool looking but with only T5, they'll be insta-gibbed by S10 weapons.
Sorry to be a downer.
At 75 points extra to get a brood of Devourer gaunts in firing range at full strength, plus the guns of the transport pod itself, the fact that it might eat a str 10 that would otherwise have been aimed at a more vital MC isnt that much of a downside.
Good? For the points, it's definitely worth it but it shoots like an Orc, maybe at things it can't hurt. It's a cool transport and will help Tyranid players quite a bit but it's not exactly the best thing since sliced bread. You DS in, unload and then your opponent drops a pie plate on it and what you just disembarked (unless you run?)
pretre wrote: For 75 points, who cares if they get instagibbed by S10.
I'm with pretre on this one. S10 isn't nearly as prolific as S8 (which everyone with krak missiles has), and if they do? Boo hoo, I lost a 75 point transport model (whose cargo has been offloaded). Better than losing wounds on a Hive Tyrant, losing Biovores, Warriors or any other T4 model, etc. etc.
My only fear is the cost of these bugstards, It might have been said already but I can't be bothered at 11 pm lol, but this might just call for the return my purple and red nids
Well, these are certainly great models, and excellent news to any Tyranid player. The only thing I'd worry about, is the structural integrity of that drop pod. It is a lot of plastic on top of those rather flimsy looking tentacles.
These models coming out lately mostly fix the issues with the current codex, which is a win in my book (especially in the competitive scene; you can only become so entertained by massacring the same armies all the time when you play in that meta). It also helps mitigate the main issues with the lesser choices in the book (and there's quite a few of those). I'm looking forward to seeing more Tyranid army lists pop up, for certain.
Crimson wrote: Well, these are certainly great models, and excellent news to any Tyranid player. The only thing I'd worry about, is the structural integrity of that drop pod. It is a lot of plastic on top of those rather flimsy looking tentacles.
If it is anything like Nagash, there are some overlapping parts of the various tentacles where they spread the weight out a bit better.
ChaosxVoid wrote: My only fear is the cost of these bugstards, It might have been said already but I can't be bothered at 11 pm lol, but this might just call for the return my purple and red nids
Supposed to be around £37 each- not bad at all I think.
Tyranids have been my favorite army but lately I have been saddened by the lack of options if you know, I actually wanted to have a chance at winning and not be destroyed while trying to get to my opponent.
Shooty heavy nid armies make me feel dirty, but now...now I can get back into the hand to hand goodness!!!
Wow it makes Hive Guard, Tyranofex and the new bugs sooo much better as they can drop close to the enemy. These pods make me excited about my nids again.
3x Hive Guard w/ that electro haywire gun no one uses in a Spod. Expensive to be sure, but definitely get your opponent's attention when they drop in and wreck something.
If plastic zoanthropes follow then Nids will truly have returned to form in the model front.
The possibility of making gribbly Cthulhu nids rises.
Deathleaper for HQ, Lictors, Malanthropes, and Venomthropes as Elites, Feeder tendril Genestealers for troops, Toxicrenes for Heavy Support. Maybe model a Dimachaeron with feeder tendrils in Fast attack. It's fully possible now.
Deathleaper for HQ, Lictors, Malanthropes, and Venomthropes as Elites, Feeder tendril Genestealers for troops, Toxicrenes for Heavy Support. Maybe model a Dimachaeron with feeder tendrils in Fast attack. It's fully possible now.
Sporecyst infiltrating into cover (for a 2+ cover) and shooting all game sounds very intriguing. Both of these new Nids are really useful and costed appropriately. So excited!
Lord Scythican wrote: Seems like there was some truth mixed in some of those rumors right Pretre? I imagine there are people who get some information right but there is a chance that decisions could post pone some of the info to a later date.
Yeah, I need to decide how to deal with these. Usually, I reverse things, but those were a hella long time ago.
I'd switch them to partially true- correct on the description, false on the timeframe.
Even I might need to get a new Tyranid army--I've got some OLD metal and plastic models, but this is definitely exciting!
It does look like there are photos in there of a new codex though, yes? I mean, I'm a Blood Angels player, but some of those shots look like they're from a book, and not a White Dwarf mini-magazine.
Hollismason wrote: So who's going to make the first list with a bunch of Flyrants drop podding in with a Venomthrope or whatever to get 2+ Cover saves ?
These pods are probably going to fundamentally change how Tyranids are played. As a non-Tyranid player, I must say that I look forward to seeing how this is going to work. Also, a little scared of the results.
At least I can now field my Reaper Bones C'thulu as a Tyranid. He'll fit irght in.
A friend of mine has plans to use him as a stand-in Forge World Nurgle Daemon Lord (scabbithrax I believe?). In any event, I'm not mad at it. looks awesome and you NEVER want to disagree with Cthulhu
Hmm. I hope I can just leave off the underside tentacles for the Tyrannocite, replace those with a flyer stand/brass rod, and have myself a Tyrannocite and Mucolid per box.
Semi-Related:
So, the "Urban Warfare" tagline from the hints for next week, that's probably the updated Cites of Death rules. Since Sanctus Reach had Planet Strike included in it.
Excellent news.
I'm less excited about the possibility of having to look at that God awful yellow and green scheme in the inevitable upcoming wd 'battle report'
SaJeel wrote: In regards to next weeks "psychic horror" Both the Zoan and the venomthrope have been removed from both GW stores and the webstores in various countries.
So I'd guess next is gonna be a Zoan/Venom dual kit, along with some changes to the some aspect of psykers with tyranids perhaps a change to shadow in the warp,
Maybe even new psy powers,
basically this idea comes from the thought that the Malethrope needs some kind of boost and since he is "the living vessel for the hive mind"
I cant see him not gaining something from something that involves "psychic horror" probably just a change in shadow of the warp tho
Thats what I'm thinking. Between the Malanthrope and the increase to synapse range provided by the Sporecyst, I expect to see something beyond just a combined Zoanthrope/Venomthrope kit.
agnosto wrote: What am I missing? They're cool looking but with only T5, they'll be insta-gibbed by S10 weapons.
Sorry to be a downer.
The only S10 weapons out there that I can think of are Railheads and WraithKnights... and Smashing MCs.
Besides that, at that poitn you'll have deep struck a monstrous creature carrying another monstrous creature (or a unit of gaunts or whatever) within inches of your enemies lines. Who cares if he one-shots the ablative wound, so long as your precious cargo is within striking distance of your enemy? I only wish it was cheaper, 75 points is a bit pricy for a one way delivery system.
Anyway, personally, I'm going to need three of those drop pods I think... I'm also going to need a metric feth ton of those megaspore mines...
chaos0xomega wrote: I only wish it was cheaper, 75 points is a bit pricy for a one way delivery system.
This is why I don't like the instant death rules. If your opponent has a bit of S10, then 75pts is a bit painful to lose in 1 shot. If your opponent doesn't have any S10, then you're looking at 12.5pts per T5 4+ save wound which is actually pretty good and will take a decent amount of firepower to bring down.