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Tyranids get a Drop Pod - Update Nov 7th, and a Neurothrope / Venomthrope / Zoanthrope! Pg 17 @ 2014/11/03 13:22:02


Post by: Mymearan


Mod edit: Copying latest info into the OP from Nov 7th:

Eldercaveman wrote:
These images have leaked from next months Visions. Enjoy.





Tyrannocyte 75 points
Monstrous Creature
WS2 BS2 S5 T5 W6 I3 A3 Ld8 4+

5x Deathspitters

- Deep Strike
- Fearless
- Instinctive Fire (automatically fires all 5 guns, each at its nearest model).
- Drifting Death: Cannot run, charge or consolidate. Can Sweeping Advance.
- Transport Spore: Does not use up a FOC slot. Transport capacity 20, a Monstrous Creature counts as 20. Declare which unit is transported during deployment. Always enters via Deep Strike. Avoids models and impassable terrain exactly like a Drop Pod.

+25 points: Replace Deathspitters with 5xBarbed Stranglers or 5xVenom Cannons.



Sporocyst 75 points

WS2 BS2 S5 T5 W6 I3 ???

5x Deathspitters

- Fearless
- Infiltrate
- Instinctive Fire
- Immobile Pod
- Psychic Resonator: Synapse Creatures within 6" add 6" to their Synapse range.
- Spore Node: Can produce a Spore Mine Cluster with 3x Spore Mines in the Shooting Phase, in addition to shooting. Place within 6". Once per battle, can produce a Mucolid Spore.

+25 points: Replace Deathspitters with 5xBarbed Stranglers or 5xVenom Cannons.



Mucolid Spore Cluster 15 points
Infantry
WS- BS- S1 T3 W3 I3 A- Ld3

- Deep Strike
- Fearless
- Shrouded
- Massive Floating Bomb: Uses Floating Death and Living Bomb rules just like Spore Mines, but explodes with S8 AP3 instead of S4 AP4. S increases with number of spores just like Spore Mines.
- Skyblast: Can assault Zooming Flyers/Swooping FMCs, hit automatically on side armor.

+15 points/additional spore mine, max 2 additional.


[Thumb - 10418919_969444439738919_4168817578715091999_n.jpg]
[Thumb - Sporocyst.jpg]
[Thumb - Mucolid.jpg]
[Thumb - new bug rules page.jpg]
[Thumb - Sporocyst 2.jpg]
[Thumb - WD Page.jpg]
[Thumb - WD42 teaser.jpg]
[Thumb - 16404_603416759787673_9129396615082727400_n.jpg]
[Thumb - 1507933_603416756454340_240242460522325301_n.jpg]
[Thumb - 10629722_603416679787681_1308917511966545361_n.jpg]
[Thumb - 10672189_603416763121006_7842530619121584949_n.jpg]
[Thumb - 10731200_603416806454335_5052997552477209358_n.jpg]


Tyranids get a Drop Pod - Update Nov 7th, and a Neurothrope / Venomthrope / Zoanthrope! Pg 17 @ 2014/11/03 13:31:57


Post by: Bulldogging


That is a huge change!

I just gave my entire nid force to a friend that was getting into 40k, damn.

Time to start another nid force.


Tyranids get a Drop Pod - Update Nov 7th, and a Neurothrope / Venomthrope / Zoanthrope! Pg 17 @ 2014/11/03 13:33:12


Post by: Bloodhorror


Not gonna lie..


Thrilled as feth about this !


Tyranids get a Drop Pod - Update Nov 7th, and a Neurothrope / Venomthrope / Zoanthrope! Pg 17 @ 2014/11/03 13:33:47


Post by: silverstu


Stupidly excited about this!


Tyranids get a Drop Pod - Update Nov 7th, and a Neurothrope / Venomthrope / Zoanthrope! Pg 17 @ 2014/11/03 13:36:07


Post by: beardman3000


I am gonna buy 3 of them. Hopefully this can make some of the other units, more useful!


Tyranids get a Drop Pod - Update Nov 7th, and a Neurothrope / Venomthrope / Zoanthrope! Pg 17 @ 2014/11/03 13:36:36


Post by: Mymearan


It being Heavy Support only and not taking up a FOC slot is a pretty great solution to the problem of objective secured transports. I wonder if we will see more of this? Probably not, since the much easier route would have been to simply not allow it in the first place...


Tyranids get a Drop Pod - Update Nov 7th, and a Neurothrope / Venomthrope / Zoanthrope! Pg 17 @ 2014/11/03 13:37:47


Post by: angelofvengeance


There's mention of a Mucolid on the opposite page. Whatever the heck that's supposed to be.
Clearly the Nids have learnt about deathwind drop pods lol


Tyranids get a Drop Pod - Update Nov 7th, and a Neurothrope / Venomthrope / Zoanthrope! Pg 17 @ 2014/11/03 13:38:12


Post by: Accolade


Hey, this is exciting news for the Nids for once!


Tyranids get a Drop Pod - Update Nov 7th, and a Neurothrope / Venomthrope / Zoanthrope! Pg 17 @ 2014/11/03 13:38:42


Post by: Bloodhorror


Isn't it Heavy Support?

APPARENTLY, according to the guy who posted it to the Tyranid Fanpage on Facebook, it makes...


The Tyrannocyte
The Mucolid (Spore Throwing, Biovore-esque MC)
The ??? (something else that is unknown....)


Tyranids get a Drop Pod - Update Nov 7th, and a Neurothrope / Venomthrope / Zoanthrope! Pg 17 @ 2014/11/03 13:39:34


Post by: Frozocrone


Mymearan wrote:
It being Fast Attack only and not taking up a FOC slot is a pretty great solution to the problem of objective secured transports. I wonder if we will see more of this? Probably not, since the much easier route would have been to simply not allow it in the first place...


It doesn't take up FOC?

Wow. If they have the same rules for current Drop Pods so half come in turn one (I cant read clearly what the rules are) then the CC bugs might have found the speed they were looking for..


Tyranids get a Drop Pod - Update Nov 7th, and a Neurothrope / Venomthrope / Zoanthrope! Pg 17 @ 2014/11/03 13:39:35


Post by: Mymearan


Could any Tyranid players stop dancing around furiously at the news for a second and give the rest of us an idea of which previously unusable/bad units/builds could become usable again with this?

^sadly it does not come in on turn 1, it's regular Deep Strike. But come on


Tyranids get a Drop Pod - Update Nov 7th, and a Neurothrope / Venomthrope / Zoanthrope! Pg 17 @ 2014/11/03 13:39:58


Post by: timetowaste85


1. Is this also called a Mycetic Spore? Or is it getting a new name?

2. Red, why did you lock the "Nid news" thread? Doesn't this still fall under news? I thought you guys didnt like creating new threads for each individual release, as it clogs up? Not being an ass, just genuinely confused.

3. Looks awesome from small pics. I still need to pick up a couple big bugs to have on my paint shelf. Maybe this'll be one of them (alongside a 2-pack box of Carnifexes).


Tyranids get a Drop Pod - Update Nov 7th, and a Neurothrope / Venomthrope / Zoanthrope! Pg 17 @ 2014/11/03 13:41:53


Post by: Redemption


Very cool. Now, give us some updated rules for the Doom of Malantai so we have something fun to put in it.


Tyranids get a Drop Pod - Update Nov 7th, and a Neurothrope / Venomthrope / Zoanthrope! Pg 17 @ 2014/11/03 13:42:44


Post by: beardman3000


I understand it was said there would be no Tyranid codex but..... I do believe with all these units, we might just have one... One can hope anyways


Tyranids get a Drop Pod - Update Nov 7th, and a Neurothrope / Venomthrope / Zoanthrope! Pg 17 @ 2014/11/03 13:42:51


Post by: angelofvengeance


Reading some of the writing on the opposite page, the Mucolid will be an infiltrating artillery piece?


Tyranids get a Drop Pod - Update Nov 7th, and a Neurothrope / Venomthrope / Zoanthrope! Pg 17 @ 2014/11/03 13:42:55


Post by: Bloodhorror


Pyrovores could become SEMI Decent, as could the Haruspex and heck this fether can even transport a Dimachereon !


Tyranids get a Drop Pod - Update Nov 7th, and a Neurothrope / Venomthrope / Zoanthrope! Pg 17 @ 2014/11/03 13:44:53


Post by: SHUPPET


Where are the rules for this? What do we know ?


Tyranids get a Drop Pod - Update Nov 7th, and a Neurothrope / Venomthrope / Zoanthrope! Pg 17 @ 2014/11/03 13:45:17


Post by: Paradigm


For those who can't see the rules:

75 points

Transport Capacity 20, MCs count as 20
Can not Run or Charge, although it can fight in CC
WS/BS2, S/T5, W6, A3, Ld 8
Can not mishap on terrain or enemy units (same as Drop Pod)
Instictive Fire, but no description of that.

5 Deathspitters that can be swapped for 5 Venom Cannons or 5 Barbed Strangers for 25 points


Tyranids get a Drop Pod - Update Nov 7th, and a Neurothrope / Venomthrope / Zoanthrope! Pg 17 @ 2014/11/03 13:46:23


Post by: SHUPPET


So any unit in the dex can go inside one?


Automatically Appended Next Post:
And can it be taken as a dedicated transport or does it eat up FOC slots?


Tyranids get a Drop Pod - Update Nov 7th, and a Neurothrope / Venomthrope / Zoanthrope! Pg 17 @ 2014/11/03 13:47:30


Post by: ImAGeek


 beardman3000 wrote:
I understand it was said there would be no Tyranid codex but..... I do believe with all these units, we might just have one... One can hope anyways


Nah even for GW, less than a year between Codexes is stupid. I don't care how bad it is, charging £30 11 months later is a dick move.

These are good and all, but...they should've been in the codex.


Tyranids get a Drop Pod - Update Nov 7th, and a Neurothrope / Venomthrope / Zoanthrope! Pg 17 @ 2014/11/03 13:50:39


Post by: Bloodhorror


Its a Non-Dedicated Transport that can carry ANY Unit of 20 models from the Nid Codex, or 1 MC from the Nid Codex.

Which is fantastic


As I say, sticking a Dimachaeron or a Stonecrusher in this thing...

Lawlz !


Tyranids get a Drop Pod - Update Nov 7th, and a Neurothrope / Venomthrope / Zoanthrope! Pg 17 @ 2014/11/03 13:50:39


Post by: NewTruthNeomaxim


Oh... My.... God....

Tyranids actually getting meaningful LOVE?

This is incredible. I feel like dusting off my entire 'Nid army.

I don't care if they can't assault out of it upon DS, I am going to fill one of these bad-boys with Space Hulk Genestealers, and cackle like a kid on Christmas.


Tyranids get a Drop Pod - Update Nov 7th, and a Neurothrope / Venomthrope / Zoanthrope! Pg 17 @ 2014/11/03 13:51:12


Post by: beardman3000


 ImAGeek wrote:
 beardman3000 wrote:
I understand it was said there would be no Tyranid codex but..... I do believe with all these units, we might just have one... One can hope anyways


Nah even for GW, less than a year between Codexes is stupid. I don't care how bad it is, charging £30 11 months later is a dick move.

These are good and all, but...they should've been in the codex.


well. that is true. It is ridiculous months after the codex to release tons of new bugs. Now we will need like 5 WD for the new models.


Tyranids get a Drop Pod - Update Nov 7th, and a Neurothrope / Venomthrope / Zoanthrope! Pg 17 @ 2014/11/03 13:52:40


Post by: xttz


beardman3000 wrote:I understand it was said there would be no Tyranid codex but..... I do believe with all these units, we might just have one... One can hope anyways


Indeed. Adding a deep-striking, dedicated transport helps to fix so many problems it's crazy. It virtually gives us a new codex.




Tyranids get a Drop Pod - Update Nov 7th, and a Neurothrope / Venomthrope / Zoanthrope! Pg 17 @ 2014/11/03 13:54:05


Post by: SHUPPET


 Bloodhorror wrote:
Its a Non-Dedicated Transport that can carry ANY Unit of 20 models from the Nid Codex, or 1 MC from the Nid Codex.

Which is fantastic


As I say, sticking a Dimachaeron or a Stonecrusher in this thing...

Lawlz !

So does it take up any FOC? Or could I hypothetically take one for every single unit in the army?


Tyranids get a Drop Pod - Update Nov 7th, and a Neurothrope / Venomthrope / Zoanthrope! Pg 17 @ 2014/11/03 13:54:23


Post by: Wilson


I've just been sick with excitement


Tyranids get a Drop Pod - Update Nov 7th, and a Neurothrope / Venomthrope / Zoanthrope! Pg 17 @ 2014/11/03 13:55:19


Post by: Paradigm


 beardman3000 wrote:


well. that is true. It is ridiculous months after the codex to release tons of new bugs. Now we will need like 5 WD for the new models.


I think, like the WFB Nagash stuff, the rules will be in the boxes as well as White Dwarf. Worth checking, but you shouldn't need to buy the WDs for the new units (unless you plan to conver/scratch build them from other kits)


Tyranids get a Drop Pod - Update Nov 7th, and a Neurothrope / Venomthrope / Zoanthrope! Pg 17 @ 2014/11/03 13:55:20


Post by: beardman3000


 xttz wrote:
beardman3000 wrote:I understand it was said there would be no Tyranid codex but..... I do believe with all these units, we might just have one... One can hope anyways


Indeed. Adding a deep-striking, dedicated transport helps to fix so many problems it's crazy. It virtually gives us a new codex.




think of all the units that may be useful.... the Haruspex has potential. MAYBE. so many possibilities. right now I am thinking of 2 pods full of Devilgaunts with a dakkarant (flying where they will land)


Tyranids get a Drop Pod - Update Nov 7th, and a Neurothrope / Venomthrope / Zoanthrope! Pg 17 @ 2014/11/03 13:55:27


Post by: Bloodhorror


 SHUPPET wrote:
 Bloodhorror wrote:
Its a Non-Dedicated Transport that can carry ANY Unit of 20 models from the Nid Codex, or 1 MC from the Nid Codex.

Which is fantastic


As I say, sticking a Dimachaeron or a Stonecrusher in this thing...

Lawlz !

So does it take up any FOC? Or could I hypothetically take one for every single unit in the army?



Doesn't take up ANY FOC

So you can easily have 20 of these in a 1500 point game


Tyranids get a Drop Pod - Update Nov 7th, and a Neurothrope / Venomthrope / Zoanthrope! Pg 17 @ 2014/11/03 13:56:02


Post by: beardman3000


 SHUPPET wrote:
 Bloodhorror wrote:
Its a Non-Dedicated Transport that can carry ANY Unit of 20 models from the Nid Codex, or 1 MC from the Nid Codex.

Which is fantastic


As I say, sticking a Dimachaeron or a Stonecrusher in this thing...

Lawlz !

So does it take up any FOC? Or could I hypothetically take one for every single unit in the army?


It does NOT us up any FOC


Tyranids get a Drop Pod - Update Nov 7th, and a Neurothrope / Venomthrope / Zoanthrope! Pg 17 @ 2014/11/03 13:57:03


Post by: Paradigm


 Bloodhorror wrote:
 SHUPPET wrote:
 Bloodhorror wrote:
Its a Non-Dedicated Transport that can carry ANY Unit of 20 models from the Nid Codex, or 1 MC from the Nid Codex.

Which is fantastic


As I say, sticking a Dimachaeron or a Stonecrusher in this thing...

Lawlz !

So does it take up any FOC? Or could I hypothetically take one for every single unit in the army?



Doesn't take up ANY FOC

So you can easily have 20 of these in a 1500 point game


Yes... but with no weapon upgrades and nothing to go in them, of course!


Tyranids get a Drop Pod - Update Nov 7th, and a Neurothrope / Venomthrope / Zoanthrope! Pg 17 @ 2014/11/03 13:57:34


Post by: SHUPPET


Rules question, can you put 2 squads of 10 termagants in one?


Tyranids get a Drop Pod - Update Nov 7th, and a Neurothrope / Venomthrope / Zoanthrope! Pg 17 @ 2014/11/03 13:58:04


Post by: beardman3000


 Paradigm wrote:
 Bloodhorror wrote:
 SHUPPET wrote:
 Bloodhorror wrote:
Its a Non-Dedicated Transport that can carry ANY Unit of 20 models from the Nid Codex, or 1 MC from the Nid Codex.

Which is fantastic


As I say, sticking a Dimachaeron or a Stonecrusher in this thing...

Lawlz !

So does it take up any FOC? Or could I hypothetically take one for every single unit in the army?



Doesn't take up ANY FOC

So you can easily have 20 of these in a 1500 point game


Yes... but with no weapon upgrades and nothing to go in them, of course!


Are you talking about the transport , that it doesnt have any?


Tyranids get a Drop Pod - Update Nov 7th, and a Neurothrope / Venomthrope / Zoanthrope! Pg 17 @ 2014/11/03 13:58:23


Post by: Wilson


 SHUPPET wrote:
Rules question, can you put 2 squads of 10 termagants in one?



Nah check rules for transports mate.


Tyranids get a Drop Pod - Update Nov 7th, and a Neurothrope / Venomthrope / Zoanthrope! Pg 17 @ 2014/11/03 13:58:31


Post by: beardman3000


 SHUPPET wrote:
Rules question, can you put 2 squads of 10 termagants in one?


I dont think so


Tyranids get a Drop Pod - Update Nov 7th, and a Neurothrope / Venomthrope / Zoanthrope! Pg 17 @ 2014/11/03 14:00:06


Post by: LavuranGuard


Time to get these finished then!



Tyranids get a Drop Pod - Update Nov 7th, and a Neurothrope / Venomthrope / Zoanthrope! Pg 17 @ 2014/11/03 14:00:20


Post by: Bloodhorror


15 of these dropping down with 5 Venom Cannons each would be hilarious


Tyranids get a Drop Pod - Update Nov 7th, and a Neurothrope / Venomthrope / Zoanthrope! Pg 17 @ 2014/11/03 14:00:29


Post by: xttz


 beardman3000 wrote:
 xttz wrote:
beardman3000 wrote:I understand it was said there would be no Tyranid codex but..... I do believe with all these units, we might just have one... One can hope anyways


Indeed. Adding a deep-striking, dedicated transport helps to fix so many problems it's crazy. It virtually gives us a new codex.




think of all the units that may be useful.... the Haruspex has potential. MAYBE. so many possibilities. right now I am thinking of 2 pods full of Devilgaunts with a dakkarant (flying where they will land)


Just thinking a bit further... my only concern with this is that it's 75pts which is nearly double the points of the 5E Mycetic Spore. While I'd be happy to pay that to deepstrike Zoanthropes, Devilguants, and maybe a Dimachaeron, I'm not so sure about spending that much to drop a single Carnifex.


Automatically Appended Next Post:
 SHUPPET wrote:
Rules question, can you put 2 squads of 10 termagants in one?


Non-super-heavy Transports can only hold a single unit, with the exception of any joined ICs.

On the bright side, Warriors can now deep-strike with an attached Prime.


Tyranids get a Drop Pod - Update Nov 7th, and a Neurothrope / Venomthrope / Zoanthrope! Pg 17 @ 2014/11/03 14:02:25


Post by: angelofvengeance


Anyone have any pics of this Mucolid thingy then?


Tyranids get a Drop Pod - Update Nov 7th, and a Neurothrope / Venomthrope / Zoanthrope! Pg 17 @ 2014/11/03 14:02:25


Post by: Bloodhorror


Then don't use it to drop a Carnifex


Use it to drop a Swarmlord instead !


Or 2 Combat Tyrants...


Tyranids get a Drop Pod - Update Nov 7th, and a Neurothrope / Venomthrope / Zoanthrope! Pg 17 @ 2014/11/03 14:02:25


Post by: Paradigm


 beardman3000 wrote:
Spoiler:
 Paradigm wrote:
 Bloodhorror wrote:
 SHUPPET wrote:
 Bloodhorror wrote:
Its a Non-Dedicated Transport that can carry ANY Unit of 20 models from the Nid Codex, or 1 MC from the Nid Codex.

Which is fantastic


As I say, sticking a Dimachaeron or a Stonecrusher in this thing...

Lawlz !

So does it take up any FOC? Or could I hypothetically take one for every single unit in the army?



Doesn't take up ANY FOC

So you can easily have 20 of these in a 1500 point game


Yes... but with no weapon upgrades and nothing to go in them, of course!


Are you talking about the transport , that it doesnt have any?


The transport is 75 points a piece unless I misread that, to take 20 you'd be paying 1500 points, so no room for upgrades or contents. It would be like taking a SW army of all Drop Pods, with no contents; hilarious, but ultimately insane.

Mind you, 3-4 of these things dropping down with Carnifexes would be nasty. Do the same with Tervigons and you basically have a swarm of Gaunts inside Tervis inside pods, a Gaunt factory in your opponent's backfield. Ouch.


Tyranids get a Drop Pod - Update Nov 7th, and a Neurothrope / Venomthrope / Zoanthrope! Pg 17 @ 2014/11/03 14:02:32


Post by: DexKivuli


I'm also very pumped about this. Evidence GW can do something that elicits excitement and not just moans (maleceptor).

Interesting that it has 5 weapons though, seeing as MCs can only fire 2. It'll be interesting to see what instinctive fire is ... which might be a bit non-fluffy if it can shoot better out of synapse than in synapse...


Tyranids get a Drop Pod - Update Nov 7th, and a Neurothrope / Venomthrope / Zoanthrope! Pg 17 @ 2014/11/03 14:04:15


Post by: Mymearan


 ImAGeek wrote:
 beardman3000 wrote:
I understand it was said there would be no Tyranid codex but..... I do believe with all these units, we might just have one... One can hope anyways


Nah even for GW, less than a year between Codexes is stupid. I don't care how bad it is, charging £30 11 months later is a dick move.

These are good and all, but...they should've been in the codex.


If these had been finished back then, and if they had the timeslots to release this many models at once, they probably would've. As it is, they already released several new models for the army when the Codex dropped. Since they are now unable to release rules before models (for legal reasons) like they did before, it would've been an absolutely massive release had they included these units as well. Doing a second wave like this was basically their only option.


Tyranids get a Drop Pod - Update Nov 7th, and a Neurothrope / Venomthrope / Zoanthrope! Pg 17 @ 2014/11/03 14:04:23


Post by: Bloodhorror


Mother of god...

One of these, for a Tervigon which gets dropped midfield and then spawns...



Tyranids get a Drop Pod - Update Nov 7th, and a Neurothrope / Venomthrope / Zoanthrope! Pg 17 @ 2014/11/03 14:05:02


Post by: beardman3000


 Paradigm wrote:
 beardman3000 wrote:
Spoiler:
 Paradigm wrote:
 Bloodhorror wrote:
 SHUPPET wrote:
 Bloodhorror wrote:
Its a Non-Dedicated Transport that can carry ANY Unit of 20 models from the Nid Codex, or 1 MC from the Nid Codex.

Which is fantastic


As I say, sticking a Dimachaeron or a Stonecrusher in this thing...

Lawlz !

So does it take up any FOC? Or could I hypothetically take one for every single unit in the army?



Doesn't take up ANY FOC

So you can easily have 20 of these in a 1500 point game


Yes... but with no weapon upgrades and nothing to go in them, of course!


Are you talking about the transport , that it doesnt have any?


The transport is 75 points a piece unless I misread that, to take 20 you'd be paying 1500 points, so no room for upgrades or contents. It would be like taking a SW army of all Drop Pods, with no contents; hilarious, but ultimately insane.

Mind you, 3-4 of these things dropping down with Carnifexes would be nasty. Do the same with Tervigons and you basically have a swarm of Gaunts inside Tervis inside pods, a Gaunt factory in your opponent's backfield. Ouch.



Ah I see what you meant now But that would be interesting! I want to see how people use it!


Tyranids get a Drop Pod - Update Nov 7th, and a Neurothrope / Venomthrope / Zoanthrope! Pg 17 @ 2014/11/03 14:06:21


Post by: Paradigm


 Bloodhorror wrote:
Mother of god...

One of these, for a Tervigon which gets dropped midfield and then spawns...

Why stop at one?

*Hides and hopes his Nid opponent doesn't see this post...*


Tyranids get a Drop Pod - Update Nov 7th, and a Neurothrope / Venomthrope / Zoanthrope! Pg 17 @ 2014/11/03 14:06:45


Post by: beardman3000


 xttz wrote:
 beardman3000 wrote:
 xttz wrote:
beardman3000 wrote:I understand it was said there would be no Tyranid codex but..... I do believe with all these units, we might just have one... One can hope anyways


Indeed. Adding a deep-striking, dedicated transport helps to fix so many problems it's crazy. It virtually gives us a new codex.




think of all the units that may be useful.... the Haruspex has potential. MAYBE. so many possibilities. right now I am thinking of 2 pods full of Devilgaunts with a dakkarant (flying where they will land)


Just thinking a bit further... my only concern with this is that it's 75pts which is nearly double the points of the 5E Mycetic Spore. While I'd be happy to pay that to deepstrike Zoanthropes, Devilguants, and maybe a Dimachaeron, I'm not so sure about spending that much to drop a single Carnifex.

Never got into 40k when Mycetic was around :(


Tyranids get a Drop Pod - Update Nov 7th, and a Neurothrope / Venomthrope / Zoanthrope! Pg 17 @ 2014/11/03 14:06:49


Post by: angelofvengeance


Anyone feeling a slightly StarCraft vibe from this Tyrannocyte beastie? Kind of reminds me of the Zerg Overlord.


Tyranids get a Drop Pod - Update Nov 7th, and a Neurothrope / Venomthrope / Zoanthrope! Pg 17 @ 2014/11/03 14:07:32


Post by: Thud


 DexKivuli wrote:
I'm also very pumped about this. Evidence GW can do something that elicits excitement and not just moans (maleceptor).

Interesting that it has 5 weapons though, seeing as MCs can only fire 2. It'll be interesting to see what instinctive fire is ... which might be a bit non-fluffy if it can shoot better out of synapse than in synapse...


I assume it means that it can fire all weapons, but only at the closest target. Or something like that.


Tyranids get a Drop Pod - Update Nov 7th, and a Neurothrope / Venomthrope / Zoanthrope! Pg 17 @ 2014/11/03 14:09:38


Post by: xttz


 Bloodhorror wrote:
Then don't use it to drop a Carnifex
Use it to drop a Swarmlord instead !

Or 2 Combat Tyrants...

I absolutely intend to deep-strike my Swarmlord as much as possible..

 DexKivuli wrote:
I'm also very pumped about this. Evidence GW can do something that elicits excitement and not just moans (maleceptor).

Interesting that it has 5 weapons though, seeing as MCs can only fire 2. It'll be interesting to see what instinctive fire is ... which might be a bit non-fluffy if it can shoot better out of synapse than in synapse...


I'll bet it means the pod has to fire all of its weapons at the nearest enemy target.


Tyranids get a Drop Pod - Update Nov 7th, and a Neurothrope / Venomthrope / Zoanthrope! Pg 17 @ 2014/11/03 14:10:18


Post by: SHUPPET


 angelofvengeance wrote:
Anyone feeling a slightly StarCraft vibe from this Tyrannocyte beastie? Kind of reminds me of the Zerg Overlord.



Yeah looks just like the overlord actually slightly more like overseer imo


Tyranids get a Drop Pod - Update Nov 7th, and a Neurothrope / Venomthrope / Zoanthrope! Pg 17 @ 2014/11/03 14:10:46


Post by: ORicK


That IS good news!

Especially because, on general principal, i do not play big bugs armies or the "best in the current meta", but like to field armies with a little bit of everything led by warriors and always with units of gaunts (and no tervigon) with usually even a few genestealers.

This makes it possible to deploy the more vulnerable units at better locations. A unit of simple gaunts can deep strike and deliver a lot of firepower at close range, the same is true for a unit shooty warriors led by a prime.

If GW comes with another codex, no problem,i don't buy them anymore...
But i do buy models if i like them and they have tactical use and these i like and they have a use.


Tyranids get a Drop Pod - Update Nov 7th, and a Neurothrope / Venomthrope / Zoanthrope! Pg 17 @ 2014/11/03 14:11:29


Post by: silverstu


 beardman3000 wrote:
 ImAGeek wrote:
 beardman3000 wrote:
I understand it was said there would be no Tyranid codex but..... I do believe with all these units, we might just have one... One can hope anyways


Nah even for GW, less than a year between Codexes is stupid. I don't care how bad it is, charging £30 11 months later is a dick move.

These are good and all, but...they should've been in the codex.


well. that is true. It is ridiculous months after the codex to release tons of new bugs. Now we will need like 5 WD for the new models.


All the rules might be in the rumoured new supplement/campaign called Leviathan. But it almost sounds like a new Dex.


Tyranids get a Drop Pod - Update Nov 7th, and a Neurothrope / Venomthrope / Zoanthrope! Pg 17 @ 2014/11/03 14:13:23


Post by: Mymearan


Wait a minute... the Tyrannocyte itself is an MC. The Tyrannocyte can transport 1 MC. Do you know what this means?

We put this Tyrannocyte in your Tyrannocyte so you can Tyrannocyte.


Tyranids get a Drop Pod - Update Nov 7th, and a Neurothrope / Venomthrope / Zoanthrope! Pg 17 @ 2014/11/03 14:14:38


Post by: beardman3000


 silverstu wrote:
 beardman3000 wrote:
 ImAGeek wrote:
 beardman3000 wrote:
I understand it was said there would be no Tyranid codex but..... I do believe with all these units, we might just have one... One can hope anyways


Nah even for GW, less than a year between Codexes is stupid. I don't care how bad it is, charging £30 11 months later is a dick move.

These are good and all, but...they should've been in the codex.


well. that is true. It is ridiculous months after the codex to release tons of new bugs. Now we will need like 5 WD for the new models.


All the rules might be in the rumoured new supplement/campaign called Leviathan. But it almost sounds like a new Dex.


I mean there is: Toxicrene, Maleceptor, Tyrannocytes, Mucolid, and another rumored. then the Leviathan has a new Named Prime. It IS possible. But also unlikely.


Tyranids get a Drop Pod - Update Nov 7th, and a Neurothrope / Venomthrope / Zoanthrope! Pg 17 @ 2014/11/03 14:14:40


Post by: DexKivuli


Mymearan wrote:
Wait a minute... the Tyrannocyte itself is an MC. The Tyrannocyte can transport 1 MC. Do you know what this means?

We put this Tyrannocyte in your Tyrannocyte so you can Tyrannocyte.


+1 internet points for you, good sir


Tyranids get a Drop Pod - Update Nov 7th, and a Neurothrope / Venomthrope / Zoanthrope! Pg 17 @ 2014/11/03 14:15:17


Post by: beardman3000


Mymearan wrote:
Wait a minute... the Tyrannocyte itself is an MC. The Tyrannocyte can transport 1 MC. Do you know what this means?

We put this Tyrannocyte in your Tyrannocyte so you can Tyrannocyte.


God. damnit..... good job. You win...


Tyranids get a Drop Pod - Update Nov 7th, and a Neurothrope / Venomthrope / Zoanthrope! Pg 17 @ 2014/11/03 14:17:22


Post by: Bloodhorror


Mymearan wrote:
Wait a minute... the Tyrannocyte itself is an MC. The Tyrannocyte can transport 1 MC. Do you know what this means?

We put this Tyrannocyte in your Tyrannocyte so you can Tyrannocyte.


Exalted

And I bow down before you're genius...ness


Tyranids get a Drop Pod - Update Nov 7th, and a Neurothrope / Venomthrope / Zoanthrope! Pg 17 @ 2014/11/03 14:19:18


Post by: angelofvengeance


Looks like the new beasties will be more useful now they've got a cheap new ride to DS in.


Tyranids get a Drop Pod - Update Nov 7th, and a Neurothrope / Venomthrope / Zoanthrope! Pg 17 @ 2014/11/03 14:20:01


Post by: beardman3000


wait. WAIT. how useful would the toxicrene be, if you put it in the transport???


Tyranids get a Drop Pod - Update Nov 7th, and a Neurothrope / Venomthrope / Zoanthrope! Pg 17 @ 2014/11/03 14:21:19


Post by: Bulldogging


 beardman3000 wrote:
wait. WAIT. how useful would the toxicrene be, if you put it in the transport???


Honestly the spore has a good chance at changing the balance of power between nid units.


Tyranids get a Drop Pod - Update Nov 7th, and a Neurothrope / Venomthrope / Zoanthrope! Pg 17 @ 2014/11/03 14:22:02


Post by: SHUPPET


Mymearan wrote:
Wait a minute... the Tyrannocyte itself is an MC. The Tyrannocyte can transport 1 MC. Do you know what this means?

We put this Tyrannocyte in your Tyrannocyte so you can Tyrannocyte.



X to the Z is down with the Tyrannocyte dawg


Tyranids get a Drop Pod - Update Nov 7th, and a Neurothrope / Venomthrope / Zoanthrope! Pg 17 @ 2014/11/03 14:22:15


Post by: Hulksmash


It really does. It takes us from basically one build to multiple possible builds. Super happy about this one


Tyranids get a Drop Pod - Update Nov 7th, and a Neurothrope / Venomthrope / Zoanthrope! Pg 17 @ 2014/11/03 14:23:42


Post by: SHUPPET


 Bulldogging wrote:
 beardman3000 wrote:
wait. WAIT. how useful would the toxicrene be, if you put it in the transport???


Honestly the spore has a good chance at changing the balance of power between nid units.

Yup, there is still some unplayable crap, but it looks like our dex just gained a whole lot of versatility at the cost of nothing that was viable before getting nerfed. It's difficult to see this as anything but advantageous.


Tyranids get a Drop Pod - Update Nov 7th, and a Neurothrope / Venomthrope / Zoanthrope! Pg 17 @ 2014/11/03 14:25:17


Post by: xttz


Might have missed someone already posting this, but according to The Tyranid Hive this is actually a triple kit:

1) deep-striking transport
2) gun emplacement
3) giant spore mine

The text on the cut-off page mentions a 'Mucolid' alongside stuff about spore mines and area denial, so we may get some other nice toys


Tyranids get a Drop Pod - Update Nov 7th, and a Neurothrope / Venomthrope / Zoanthrope! Pg 17 @ 2014/11/03 14:27:19


Post by: Lord Scythican


You know if they came out with a new codex in January and fixed everything wrong with the codex that came out this year I would be happy. Heck all they need to do is a massive faq to the first one and make a new one as a second edition type thing. Why would this be a problem? Heck Pathfinder does it all the time with their living rulebook. My current pathfinder book is the first one that came out and the one my friend uses is the newest version with all the little changes and faqs incorporated into the book. I would gladly buy a new version of the latest codex even if it was a year later as long as I had the option to modify my existing rulebook with a faq. Heck with the ibooks they could update them directly adding in the new units and formations from the dataslates very easily.


Tyranids get a Drop Pod - Update Nov 7th, and a Neurothrope / Venomthrope / Zoanthrope! Pg 17 @ 2014/11/03 14:28:16


Post by: Bloodhorror


Aye we will, I posted about it on the first page


Cannot wait for this

I'm tempted to take one just on the off chance that I get Psychic Scream with my Zoanthropes.

Its like a Mini Doom !


Tyranids get a Drop Pod - Update Nov 7th, and a Neurothrope / Venomthrope / Zoanthrope! Pg 17 @ 2014/11/03 14:31:00


Post by: lord_blackfang


That looks ace.

And we know almost for a fact there must be another variant because the full text for Instinctive Fire is not printed on the datasheet, so it must be printed on a different datasheet that also has it.


Tyranids get a Drop Pod - Update Nov 7th, and a Neurothrope / Venomthrope / Zoanthrope! Pg 17 @ 2014/11/03 14:34:51


Post by: gorgon


Wow. Now THAT'S what I'm talking about! Woo!

Edit: Just as I'd almost settled on a few builds to focus on, now it's time to get back in the lab again and start tinkering. But it's good...all good.


Tyranids get a Drop Pod - Update Nov 7th, and a Neurothrope / Venomthrope / Zoanthrope! Pg 17 @ 2014/11/03 14:38:08


Post by: Shamanlord1961


That model looks amazing and the thought of 5 Venom Cannons on a deepstriking model alone is worth it, the transport just makes it awesome. I applaud GW on this one, great rules, great model, and fixing a codex when needed.

I know it is a crazy thought, but I really hope they make a this trend of updating armies with new units rather than new books.


Tyranids get a Drop Pod - Update Nov 7th, and a Neurothrope / Venomthrope / Zoanthrope! Pg 17 @ 2014/11/03 14:40:20


Post by: Lord Scythican


Shamanlord1961 wrote:
That model looks amazing and the thought of 5 Venom Cannons on a deepstriking model alone is worth it, the transport just makes it awesome. I applaud GW on this one, great rules, great model, and fixing a codex when needed.

I know it is a crazy thought, but I really hope they make a this trend of updating armies with new units rather than new books.



About those Venom Cannons...looks like each one will have a 45 degree firing arc? So what's the most you will probably get on one target? 2 or 3?


Tyranids get a Drop Pod - Update Nov 7th, and a Neurothrope / Venomthrope / Zoanthrope! Pg 17 @ 2014/11/03 14:41:16


Post by: ShatteredBlade


and here I was just putting my 'nids in storage.


Tyranids get a Drop Pod - Update Nov 7th, and a Neurothrope / Venomthrope / Zoanthrope! Pg 17 @ 2014/11/03 14:41:45


Post by: Paradigm


 Lord Scythican wrote:
Shamanlord1961 wrote:
That model looks amazing and the thought of 5 Venom Cannons on a deepstriking model alone is worth it, the transport just makes it awesome. I applaud GW on this one, great rules, great model, and fixing a codex when needed.

I know it is a crazy thought, but I really hope they make a this trend of updating armies with new units rather than new books.



About those Venom Cannons...looks like each one will have a 45 degree firing arc? So what's the most you will probably get on one target? 2 or 3?


Unless there's specific rules for that as part of Intinctive Fire, it's an MC and all its weapons have a 360 arc of fire.


Tyranids get a Drop Pod - Update Nov 7th, and a Neurothrope / Venomthrope / Zoanthrope! Pg 17 @ 2014/11/03 14:42:59


Post by: lord_blackfang


It's probably gonna work like the Forgeworld 5-assault cannon pod.


Tyranids get a Drop Pod - Update Nov 7th, and a Neurothrope / Venomthrope / Zoanthrope! Pg 17 @ 2014/11/03 14:43:47


Post by: Shamanlord1961


 Paradigm wrote:
 Lord Scythican wrote:
Shamanlord1961 wrote:
That model looks amazing and the thought of 5 Venom Cannons on a deepstriking model alone is worth it, the transport just makes it awesome. I applaud GW on this one, great rules, great model, and fixing a codex when needed.

I know it is a crazy thought, but I really hope they make a this trend of updating armies with new units rather than new books.



About those Venom Cannons...looks like each one will have a 45 degree firing arc? So what's the most you will probably get on one target? 2 or 3?


Unless there's specific rules for that as part of Intinctive Fire, it's an MC and all its weapons have a 360 arc of fire.


Nice catch! Didn't even think about it being a MC and not a vehicle. Here's me crossing my fingers hoping that Instinctive fire really does let it fire all 5.

If it does, guess the wallet has to open wide on this one.


Tyranids get a Drop Pod - Update Nov 7th, and a Neurothrope / Venomthrope / Zoanthrope! Pg 17 @ 2014/11/03 14:44:24


Post by: Lord Scythican


While I am thinking about it, what's the chance that this big bug was perhaps the one floating about as a rumor last fall? It could have easily been spotted by someone then and is just now coming out. Kind of sad that someone had a reliable rumor but was giving a false evaluation if GW decided to postpone a model till a later time. There is absolutely no way this thing was put into development last spring. I bet it has been working on for a while now and for some odd reason it wasn't put in the 6th Edition codex.


Automatically Appended Next Post:
Shamanlord1961 wrote:
 Paradigm wrote:
 Lord Scythican wrote:
Shamanlord1961 wrote:
That model looks amazing and the thought of 5 Venom Cannons on a deepstriking model alone is worth it, the transport just makes it awesome. I applaud GW on this one, great rules, great model, and fixing a codex when needed.

I know it is a crazy thought, but I really hope they make a this trend of updating armies with new units rather than new books.



About those Venom Cannons...looks like each one will have a 45 degree firing arc? So what's the most you will probably get on one target? 2 or 3?


Unless there's specific rules for that as part of Intinctive Fire, it's an MC and all its weapons have a 360 arc of fire.


Nice catch! Didn't even think about it being a MC and not a vehicle. Here's me crossing my fingers hoping that Instinctive fire really does let it fire all 5.

If it does, guess the wallet has to open wide on this one.


Awesome! If it works like this, then it is even better than I thought it would. Crap I was just now getting into my Tau army...now I got to put them on the shelf for awhile...

BTW I guess I can use this thing again?

Spoiler:


Tyranids get a Drop Pod - Update Nov 7th, and a Neurothrope / Venomthrope / Zoanthrope! Pg 17 @ 2014/11/03 14:51:20


Post by: Eldarain


What is this feeling? Excitement? At a Nid release?

Am I ok? Should I be going to the Hospital?

Wow! Very surprised by this. I expected the only other releases would be the campaign and the box with BA.


Tyranids get a Drop Pod - Update Nov 7th, and a Neurothrope / Venomthrope / Zoanthrope! Pg 17 @ 2014/11/03 14:53:36


Post by: Lord Scythican


 Eldarain wrote:
What is this feeling? Excitement? At a Nid release?

Am I ok? Should I be going to the Hospital?

Wow! Very surprised by this. I expected the campaign and the box with BA.


Yes you should. I haven't been excited about Nids in a long time either...I have stayed with them and bought everything that has came out (I even have pyrovores). I am feeling pretty good about playing them again.


Tyranids get a Drop Pod - Update Nov 7th, and a Neurothrope / Venomthrope / Zoanthrope! Pg 17 @ 2014/11/03 14:53:52


Post by: Sasori


Oh my god.

I'm so excited.

I don't want to ride the Tyranid rollarcoster again.. but.. but...



Tyranids get a Drop Pod - Update Nov 7th, and a Neurothrope / Venomthrope / Zoanthrope! Pg 17 @ 2014/11/03 14:54:14


Post by: Mymearan


 Lord Scythican wrote:
While I am thinking about it, what's the chance that this big bug was perhaps the one floating about as a rumor last fall? It could have easily been spotted by someone then and is just now coming out. Kind of sad that someone had a reliable rumor but was giving a false evaluation if GW decided to postpone a model till a later time. There is absolutely no way this thing was put into development last spring. I bet it has been working on for a while now and for some odd reason it wasn't put in the 6th Edition codex.


Automatically Appended Next Post:
Shamanlord1961 wrote:
 Paradigm wrote:
 Lord Scythican wrote:
Shamanlord1961 wrote:
That model looks amazing and the thought of 5 Venom Cannons on a deepstriking model alone is worth it, the transport just makes it awesome. I applaud GW on this one, great rules, great model, and fixing a codex when needed.

I know it is a crazy thought, but I really hope they make a this trend of updating armies with new units rather than new books.



About those Venom Cannons...looks like each one will have a 45 degree firing arc? So what's the most you will probably get on one target? 2 or 3?


Unless there's specific rules for that as part of Intinctive Fire, it's an MC and all its weapons have a 360 arc of fire.


Nice catch! Didn't even think about it being a MC and not a vehicle. Here's me crossing my fingers hoping that Instinctive fire really does let it fire all 5.

If it does, guess the wallet has to open wide on this one.


Awesome! If it works like this, then it is even better than I thought it would. Crap I was just now getting into my Tau army...now I got to put them on the shelf for awhile...

BTW I guess I can use this thing again?

Spoiler:


If it was ready for the Codex release, chances are they simply didn't have enough release slots to get all the bugs out there along with the codex.


Tyranids get a Drop Pod - Update Nov 7th, and a Neurothrope / Venomthrope / Zoanthrope! Pg 17 @ 2014/11/03 14:54:53


Post by: migooo


So first we get a Starspawn looking monster now something that can be possibly converted into a Shoggoth....

you know if I wasn't so disillusioned with GW..


Tyranids get a Drop Pod - Update Nov 7th, and a Neurothrope / Venomthrope / Zoanthrope! Pg 17 @ 2014/11/03 14:55:22


Post by: lord_blackfang


 lord_blackfang wrote:
It's probably gonna work like the Forgeworld 5-assault cannon pod.


As a reminder:

Each unit within 12", friend or foe, is attacked D3 times on the turn the pod lands.

Afterwards, normal shooting rules apply, so mind your fire arcs.


Tyranids get a Drop Pod - Update Nov 7th, and a Neurothrope / Venomthrope / Zoanthrope! Pg 17 @ 2014/11/03 14:56:18


Post by: Tyran


I never really liked the venom cannon. I feel the barbed strangler would be a better option.


Tyranids get a Drop Pod - Update Nov 7th, and a Neurothrope / Venomthrope / Zoanthrope! Pg 17 @ 2014/11/03 14:58:26


Post by: RiTides


I think all the 3rd party spore pod makers are now rejoicing as they are likely to look better than the official model. I have Chapterhouse's, and it's excellent. Web pic:



Pic of mine unassembled alongside some other nid terrain:

Spoiler:


Tyranids get a Drop Pod - Update Nov 7th, and a Neurothrope / Venomthrope / Zoanthrope! Pg 17 @ 2014/11/03 14:59:21


Post by: Mymearan


 RiTides wrote:
I think all the 3rd party spore pod makers are now rejoicing as they are likely to look better than the official model. I have Chapterhouse's, and it's excellent. Web pic:


Pic of mine unassembled alongside some other nid terrain:

Spoiler:


Honesty, from the pics, it looks GW outdid everyone else with this one. It looks amazing.


Tyranids get a Drop Pod - Update Nov 7th, and a Neurothrope / Venomthrope / Zoanthrope! Pg 17 @ 2014/11/03 14:59:35


Post by: Sinful Hero


 Tyran wrote:
I never really liked the venom cannon. I feel the barbed strangler would be a better option.

Same here. Hopefully it will let it drop five pinning pie plates at once!


Automatically Appended Next Post:
Mymearan wrote:
 RiTides wrote:
I think all the 3rd party spore pod makers are now rejoicing as they are likely to look better than the official model. I have Chapterhouse's, and it's excellent. Web pic:


Pic of mine unassembled alongside some other nid terrain:

Spoiler:


Honesty, from the pics, it looks GW outdid everyone else with this one. It looks amazing.

I'm feeling the same.


Tyranids get a Drop Pod - Update Nov 7th, and a Neurothrope / Venomthrope / Zoanthrope! Pg 17 @ 2014/11/03 15:02:14


Post by: Lord Scythican


Mymearan wrote:
 RiTides wrote:
I think all the 3rd party spore pod makers are now rejoicing as they are likely to look better than the official model. I have Chapterhouse's, and it's excellent. Web pic:


Pic of mine unassembled alongside some other nid terrain:

Spoiler:


Honesty, from the pics, it looks GW outdid everyone else with this one. It looks amazing.


Same here. I thought I did a good job on mine, but the GW one is far better.


Tyranids get a Drop Pod - Update Nov 7th, and a Neurothrope / Venomthrope / Zoanthrope! Pg 17 @ 2014/11/03 15:03:19


Post by: Paradigm


Another thought: transport options a side, 75 points for 6 t5 wounds is pretty damn cheap. While it's only got a 4+ save and T5 isn't hugely great, it's either going to take mid-strength fire off your other MCs or be ignored, in which case it could actually make a decent contesting/denial unit, just sit on an objective and deny anything not ObSec.


Tyranids get a Drop Pod - Update Nov 7th, and a Neurothrope / Venomthrope / Zoanthrope! Pg 17 @ 2014/11/03 15:03:42


Post by: RiTides


 Paradigm wrote:
For those who can't see the rules:

75 points

Transport Capacity 20, MCs count as 20
Can not Run or Charge, although it can fight in CC
WS/BS2, S/T5, W6, A3, Ld 8
Can not mishap on terrain or enemy units (same as Drop Pod)
Instictive Fire, but no description of that.

5 Deathspitters that can be swapped for 5 Venom Cannons or 5 Barbed Strangers for 25 points

Thanks for that, couldn't quite make it all out

75 points is a little more expensive than I'd hoped... it's not drop-pod level, but man, this will definitely be legit!


Tyranids get a Drop Pod - Update Nov 7th, and a Neurothrope / Venomthrope / Zoanthrope! Pg 17 @ 2014/11/03 15:04:14


Post by: Mymearan


Also it doesn't take FOC slot.


Tyranids get a Drop Pod - Update Nov 7th, and a Neurothrope / Venomthrope / Zoanthrope! Pg 17 @ 2014/11/03 15:07:07


Post by: Accolade


Mymearan wrote:
 RiTides wrote:
I think all the 3rd party spore pod makers are now rejoicing as they are likely to look better than the official model. I have Chapterhouse's, and it's excellent. Web pic:


Pic of mine unassembled alongside some other nid terrain:

Spoiler:


Honesty, from the pics, it looks GW outdid everyone else with this one. It looks amazing.


And THIS is the direction that GW should be going with dealing with 3rd-party companies: out-produce them in terms of the kits. Trying to litigate and sue them into oblivion just results in fan backlash. But make superior kits that look the best of different options, and people will invest in the product.

This release is a good example of the fact that people aren't mindlessly negative about GW releases. They just need to produce good kits that offer decent value and bam! people will be excited for releases.


Tyranids get a Drop Pod - Update Nov 7th, and a Neurothrope / Venomthrope / Zoanthrope! Pg 17 @ 2014/11/03 15:07:16


Post by: RiTides


You could be right on the design - I guess I'll have to wait and see more pics

Which WD will this be in - this coming week's? Definitely picking that up!

And you're right - honestly, I'll consider using the official model on this one, for once (well, my Malanthrope is the official model, too, but that's the first in a wihle!)



Tyranids get a Drop Pod - Update Nov 7th, and a Neurothrope / Venomthrope / Zoanthrope! Pg 17 @ 2014/11/03 15:09:02


Post by: Tyran


 RiTides wrote:
 Paradigm wrote:
For those who can't see the rules:

75 points

Transport Capacity 20, MCs count as 20
Can not Run or Charge, although it can fight in CC
WS/BS2, S/T5, W6, A3, Ld 8
Can not mishap on terrain or enemy units (same as Drop Pod)
Instictive Fire, but no description of that.

5 Deathspitters that can be swapped for 5 Venom Cannons or 5 Barbed Strangers for 25 points

Thanks for that, couldn't quite make it all out

75 points is a little more expensive than I'd hoped... it's not drop-pod level, but man, this will definitely be legit!


It makes it up for it for better firepower, mobility and the ability to transport practically anything (insert Dimas here), which by the way is selected during deployment, which give it certain flexibility.


Tyranids get a Drop Pod - Update Nov 7th, and a Neurothrope / Venomthrope / Zoanthrope! Pg 17 @ 2014/11/03 15:10:21


Post by: RiTides


Where do you see that it selects what models to transport during deployment, rather than in list building? Or is that just inherent to any transport purchased separately? That would be sweet!

And this thing can't run/charge, but it can move normally - 6"?



Tyranids get a Drop Pod - Update Nov 7th, and a Neurothrope / Venomthrope / Zoanthrope! Pg 17 @ 2014/11/03 15:12:29


Post by: DO IT TO IT


I want to put 20 devourer termagants in this thing and just go nuts.


Tyranids get a Drop Pod - Update Nov 7th, and a Neurothrope / Venomthrope / Zoanthrope! Pg 17 @ 2014/11/03 15:14:38


Post by: RiTides


That's exactly what I was thinking. Alpha strike for nids for once! Maybe all those gaunts I painted won't be totally useless, after all...


Tyranids get a Drop Pod - Update Nov 7th, and a Neurothrope / Venomthrope / Zoanthrope! Pg 17 @ 2014/11/03 15:15:00


Post by: Tyran


 RiTides wrote:
Where do you see that it selects what models to transport during deployment, rather than in list building? Or is that just inherent to any transport purchased separately? That would be sweet!

And this thing can't run/charge, but it can move normally - 6"?


It says "declare which unit is being carried during deployment"
Also it only says it can't run or charge, it says nothing about movement, so I guess it has a normal move.


Tyranids get a Drop Pod - Update Nov 7th, and a Neurothrope / Venomthrope / Zoanthrope! Pg 17 @ 2014/11/03 15:15:47


Post by: angelofvengeance


Again- do we have any pics of this Mucolid beastie or the 3rd large critter option?


Tyranids get a Drop Pod - Update Nov 7th, and a Neurothrope / Venomthrope / Zoanthrope! Pg 17 @ 2014/11/03 15:16:57


Post by: Paradigm


Yeah, normal movement but no run/charge, so it can just float about getting in the way, blocking LoS or providing Cover, or camping an objective.


Tyranids get a Drop Pod - Update Nov 7th, and a Neurothrope / Venomthrope / Zoanthrope! Pg 17 @ 2014/11/03 15:20:52


Post by: Lord Scythican


 angelofvengeance wrote:
Again- do we have any pics of this Mucolid beastie or the 3rd large critter option?


Not Yet.

There is only a few google results for the Mucolid. We have this on dakka and one more:

/tg/ - Traditional Games - warosu.org

https://warosu.org/tg/thread/35933958

check this one too: www.haszysz.net/tag/mysetic

It mentioned the Mucolid but I can't open it either.


Tyranids get a Drop Pod - Update Nov 7th, and a Neurothrope / Venomthrope / Zoanthrope! Pg 17 @ 2014/11/03 15:30:25


Post by: pretre


Holy crud. This one was not predicted by anyone.


Tyranids get a Drop Pod - Update Nov 7th, and a Neurothrope / Venomthrope / Zoanthrope! Pg 17 @ 2014/11/03 15:33:13


Post by: angelofvengeance


So I looked up Mucolid's definition but got Mucolytics instead.

Mucolytics basically thin your mucus made in your lungs and make it easier to cough it up. Sounds like it could be unpleasant..


Tyranids get a Drop Pod - Update Nov 7th, and a Neurothrope / Venomthrope / Zoanthrope! Pg 17 @ 2014/11/03 15:34:48


Post by: Arbiter_Shade


Seriously, why GW? Why?

I don't want to get my hopes up about Tyranids anymore, it has been so long since I really enjoyed playing my favorite army...but now I have access to so many options that I wanted and I can run a list that has Deathleaper's Assassins and an all Spore list....

I want off this ride GW! I can't keep loving and hating you!


Tyranids get a Drop Pod - Update Nov 7th, and a Neurothrope / Venomthrope / Zoanthrope! Pg 17 @ 2014/11/03 15:38:40


Post by: notprop


But but but....how am I supposed to pie plate that on turn 1?

Geez GW, no fair!

Please tell me this is potentially an end to Tyranid player gripes, please....


Tyranids get a Drop Pod - Update Nov 7th, and a Neurothrope / Venomthrope / Zoanthrope! Pg 17 @ 2014/11/03 15:38:44


Post by: RiTides


Looking at the pic again, I think it would look much better without whatever is sticking up out of the top. I wonder if those can be left off / easily removed...

I feel the same way Arbiter, just last night I got my nids all nicely arranged on the shelf, figuring they'd stay there for years . Honestly, I still think they will, as I have several other projects lined up for smaller skirmish games. But, this certainly is a welcome addition to the tyranid arsenal! And if/when I do get back to them, it will certainly be nice to not have to slog all the way across the board with my whole army.

Since they don't come in turn 1, though, it's not possible to do an "all pod" nid list... so you'd need to have a significant presence on the board to avoid auto-losing from having no models on the table, right?


Tyranids get a Drop Pod - Update Nov 7th, and a Neurothrope / Venomthrope / Zoanthrope! Pg 17 @ 2014/11/03 15:38:48


Post by: Murenius


Where is this page in? Not owning Tyranids so far, so I didn't follow anything with this.


Tyranids get a Drop Pod - Update Nov 7th, and a Neurothrope / Venomthrope / Zoanthrope! Pg 17 @ 2014/11/03 15:41:16


Post by: Accolade


 notprop wrote:
But but but....how am I supposed to pie plate that on turn 1?

Geez GW, no fair!

Please tell me this is potentially an end to Tyranid player gripes, please....


It's almost as if addressing the issues with a codex eliminates the complaining.


Tyranids get a Drop Pod - Update Nov 7th, and a Neurothrope / Venomthrope / Zoanthrope! Pg 17 @ 2014/11/03 15:42:02


Post by: gorgon


 Paradigm wrote:
Another thought: transport options a side, 75 points for 6 t5 wounds is pretty damn cheap. While it's only got a 4+ save and T5 isn't hugely great, it's either going to take mid-strength fire off your other MCs or be ignored, in which case it could actually make a decent contesting/denial unit, just sit on an objective and deny anything not ObSec.


I used to play null deployment Tyranids back in 5th edition and really had fun with them. Seeing that these are T5 and not T4, W6 and not W3, come with better firepower, and can MOVE after landing...well, I'm pretty darn pleased, even if my wallet isn't.


Tyranids get a Drop Pod - Update Nov 7th, and a Neurothrope / Venomthrope / Zoanthrope! Pg 17 @ 2014/11/03 15:43:05


Post by: RiTides


Null deployment would result in auto-losing though, right, since these don't come in on turn 1? Or is that an old rule that went away in 7th?


Tyranids get a Drop Pod - Update Nov 7th, and a Neurothrope / Venomthrope / Zoanthrope! Pg 17 @ 2014/11/03 15:45:07


Post by: notprop


 Accolade wrote:
 notprop wrote:
But but but....how am I supposed to pie plate that on turn 1?

Geez GW, no fair!

Please tell me this is potentially an end to Tyranid player gripes, please....


It's almost as if addressing the issues with a codex eliminates the complaining.


Sush heretic, GW is listening!


Tyranids get a Drop Pod - Update Nov 7th, and a Neurothrope / Venomthrope / Zoanthrope! Pg 17 @ 2014/11/03 15:48:04


Post by: Sinful Hero


Arbiter_Shade wrote:
Seriously, why GW? Why?

I don't want to get my hopes up about Tyranids anymore, it has been so long since I really enjoyed playing my favorite army...but now I have access to so many options that I wanted and I can run a list that has Deathleaper's Assassins and an all Spore list....

I want of this ride GW! I can't keep loving and hating you!

I believe we all feel the same way at this point. They release the Malaceptor, and then follow with spore pods..
Spoiler:




Tyranids get a Drop Pod - Update Nov 7th, and a Neurothrope / Venomthrope / Zoanthrope! Pg 17 @ 2014/11/03 15:50:39


Post by: gorgon


 RiTides wrote:
Null deployment would result in auto-losing though, right, since these don't come in on turn 1? Or is that an old rule that went away in 7th?


I didn't say that I was going to play null deployment with these now. The point is that I used spores plenty in 5th, and these are much, much better.



Tyranids get a Drop Pod - Update Nov 7th, and a Neurothrope / Venomthrope / Zoanthrope! Pg 17 @ 2014/11/03 15:51:39


Post by: SHUPPET


Is it safe to say that this is the best business decision GW has in a long time?


Tyranids get a Drop Pod - Update Nov 7th, and a Neurothrope / Venomthrope / Zoanthrope! Pg 17 @ 2014/11/03 15:59:27


Post by: Wilson


 SHUPPET wrote:
Is it safe to say that this is the best business decision GW has in a long time?



Yes it is.


Tyranids get a Drop Pod - Update Nov 7th, and a Neurothrope / Venomthrope / Zoanthrope! Pg 17 @ 2014/11/03 15:59:32


Post by: gorgon


I dunno...I'm not sure that it's that impactful of a business decision for the entire company.

It might be one of the most surprising and customer-responsive decisions they've made in a while.


Tyranids get a Drop Pod - Update Nov 7th, and a Neurothrope / Venomthrope / Zoanthrope! Pg 17 @ 2014/11/03 16:00:38


Post by: Eldarain


 SHUPPET wrote:
Is it safe to say that this is the best business decision GW has in a long time?

A severe case of damning by faint praise but yes I'd say so.


Tyranids get a Drop Pod - Update Nov 7th, and a Neurothrope / Venomthrope / Zoanthrope! Pg 17 @ 2014/11/03 16:01:52


Post by: Belac Ynnead


So, not to crash the party at all here but.... are we looking at a Codex: Waveserpent situation here? 75 Points for T5 W6 with (maybe?) 15 STR 5 shots each turn? Or +25 points for 5 pinning pie plates? Or Venom cannon spam? Oh, and if you assault, they're going to be whacking you with 3 str 5 ap2 hits? Granted, I play Grey Knights so we give exactly zero craps about their 6 wounds, but most other codexes will struggle.

Granted, I'm no Tyrranid expert, but it seems pretty damn points efficient to me. Help me out, scions of the hive mind. Is this as good as it seems to me? Or will it come down to how the shooting rules work. Is there anything you could put in one of these that would have an equal amount of dakka for only 100 points, assuming you do get to fire the weapons at will, 360 degrees? I know GW needs to sell the new kits, but I don't really love mono-unit super lists.


Tyranids get a Drop Pod - Update Nov 7th, and a Neurothrope / Venomthrope / Zoanthrope! Pg 17 @ 2014/11/03 16:03:30


Post by: Eldarain


 gorgon wrote:
I dunno...I'm not sure that it's that impactful of a business decision for the entire company.

It might be one of the most surprising and customer-responsive decisions they've made in a while.

With Nids being in very rare company in the "gets a codex every edition club" They must be very popular making a release like this more impactful than others. (Especially with how needed something like this is.)


Tyranids get a Drop Pod - Update Nov 7th, and a Neurothrope / Venomthrope / Zoanthrope! Pg 17 @ 2014/11/03 16:04:15


Post by: Lord Scythican


 pretre wrote:
Holy crud. This one was not predicted by anyone.


Like I said before, isn't there a chance that this was the big bug predicted last winter? Not the rumor monger's fault GW pushed it back a year. This could have easily been spotted while in development before the 6th Edition codex dropped.


Tyranids get a Drop Pod - Update Nov 7th, and a Neurothrope / Venomthrope / Zoanthrope! Pg 17 @ 2014/11/03 16:07:09


Post by: Sinful Hero


Belac Ynnead wrote:
So, not to crash the party at all here but.... are we looking at a Codex: Waveserpent situation here? 75 Points for T5 W6 with (maybe?) 15 STR 5 shots each turn? Or +25 points for 5 pinning pie plates? Or Venom cannon spam? Oh, and if you assault, they're going to be whacking you with 3 str 5 ap2 hits? Granted, I play Grey Knights so we give exactly zero craps about their 6 wounds, but most other codexes will struggle.

Granted, I'm no Tyrranid expert, but it seems pretty damn points efficient to me. Help me out, scions of the hive mind. Is this as good as it seems to me? Or will it come down to how the shooting rules work. Is there anything you could put in one of these that would have an equal amount of dakka for only 100 points, assuming you do get to fire the weapons at will, 360 degrees? I know GW needs to sell the new kits, but I don't really love mono-unit super lists.

You'll have to have a good base to support a good chunk of your army in reserve, how the MC rules currently work they can only shoot two guns(so that depends on the special rules if it's better or not), it can't run or assault, and assault-nids can't attack until turn three at the earliest from them. It's just a different way to play.


Tyranids get a Drop Pod - Update Nov 7th, and a Neurothrope / Venomthrope / Zoanthrope! Pg 17 @ 2014/11/03 16:10:46


Post by: Belac Ynnead


 Sinful Hero wrote:
Belac Ynnead wrote:
So, not to crash the party at all here but.... are we looking at a Codex: Waveserpent situation here? 75 Points for T5 W6 with (maybe?) 15 STR 5 shots each turn? Or +25 points for 5 pinning pie plates? Or Venom cannon spam? Oh, and if you assault, they're going to be whacking you with 3 str 5 ap2 hits? Granted, I play Grey Knights so we give exactly zero craps about their 6 wounds, but most other codexes will struggle.

Granted, I'm no Tyrranid expert, but it seems pretty damn points efficient to me. Help me out, scions of the hive mind. Is this as good as it seems to me? Or will it come down to how the shooting rules work. Is there anything you could put in one of these that would have an equal amount of dakka for only 100 points, assuming you do get to fire the weapons at will, 360 degrees? I know GW needs to sell the new kits, but I don't really love mono-unit super lists.

You'll have to have a good base to support a good chunk of your army in reserve, how the MC rules currently work they can only shoot two guns(so that depends on the special rules if it's better or not), it can't run or assault, and assault-nids can't attack until turn three at the earliest from them. It's just a different way to play.


I really hope that's true - I just fear. I guess we'll have to wait to see exactly what the shooting rules are.


Tyranids get a Drop Pod - Update Nov 7th, and a Neurothrope / Venomthrope / Zoanthrope! Pg 17 @ 2014/11/03 16:15:44


Post by: direhippo


Well, this re-instills my belief in a semi-benevolent god. Awesome job GW!


Tyranids get a Drop Pod - Update Nov 7th, and a Neurothrope / Venomthrope / Zoanthrope! Pg 17 @ 2014/11/03 16:16:43


Post by: Lord Scythican


direhippo wrote:
Well, this re-instills my belief in a semi-benevolent god. Awesome job GW!


Isn't it sad that it only takes a few little models and rules to make us happy? Imagine if they put this amount of effort into everything that they do?


Tyranids get a Drop Pod - Update Nov 7th, and a Neurothrope / Venomthrope / Zoanthrope! Pg 17 @ 2014/11/03 16:17:03


Post by: chnmmr


Probably can't do the Tyrranocyte in a tyrranocyte thing (as funny as it is,) as the Tyrranocyte can't move therefore can't deploy out of the tyrranocyte that deepstruck in the first place.


Tyranids get a Drop Pod - Update Nov 7th, and a Neurothrope / Venomthrope / Zoanthrope! Pg 17 @ 2014/11/03 16:18:12


Post by: Sinful Hero


chnmmr wrote:
Probably can't do the Tyrranocyte in a tyrranocyte thing (as funny as it is,) as the Tyrranocyte can't move therefore can't deploy out of the tyrranocyte that deepstruck in the first place.

Actually it can move, it's just that tyrannocytes must be deep-struck as part of their rules.


Tyranids get a Drop Pod - Update Nov 7th, and a Neurothrope / Venomthrope / Zoanthrope! Pg 17 @ 2014/11/03 16:18:15


Post by: Lord Scythican


chnmmr wrote:
Probably can't do the Tyrranocyte in a tyrranocyte thing (as funny as it is,) as the Tyrranocyte can't move therefore can't deploy out of the tyrranocyte that deepstruck in the first place.


I am pretty sure it can move. It can't run or charge but it can float 6 inches in the movement phase.

EDIT: Ninja'd by Sinful Hero...


Tyranids get a Drop Pod - Update Nov 7th, and a Neurothrope / Venomthrope / Zoanthrope! Pg 17 @ 2014/11/03 16:26:00


Post by: SHUPPET


Belac Ynnead wrote:
So, not to crash the party at all here but.... are we looking at a Codex: Waveserpent situation here? 75 Points for T5 W6 with (maybe?) 15 STR 5 shots each turn? Or +25 points for 5 pinning pie plates? Or Venom cannon spam? Oh, and if you assault, they're going to be whacking you with 3 str 5 ap2 hits? Granted, I play Grey Knights so we give exactly zero craps about their 6 wounds, but most other codexes will struggle.

Granted, I'm no Tyrranid expert, but it seems pretty damn points efficient to me. Help me out, scions of the hive mind. Is this as good as it seems to me? Or will it come down to how the shooting rules work. Is there anything you could put in one of these that would have an equal amount of dakka for only 100 points, assuming you do get to fire the weapons at will, 360 degrees? I know GW needs to sell the new kits, but I don't really love mono-unit super lists.


BS2, so they score as many hits as 2.5 deathspitter Shrikes, who would cost about 10 pts more, also deep strike, have a much better assault, and are far from OP.


Wave Serpents have SIGNIFICANTLY superior range, shooting, speed, and survivability, and I'm talking equal points put into each not just comparing the units to each other. They are also ObSec and ignore cover. And their shooting has an excellent AP.


The pods are not worth takin on their own merits, however they are justifiable for their price thanks tithe support they offer your units and the fact that they don't pay TOO much for what they got.

In the last edition, 80 points of Drop pods got you 12x S6 shots, were 12x T6 wounds, And would deepstrike 40 models / 2 MCs instead. They are probably slightly worse than this on their own merits in this new edition, made up for by the fact that you can now deepstrike anything, key units weren't always able to take spores. The cannons are a good upgrade, 3 pods each taking them will score a total of 5 hits on the scatter die and likely send 10 completely awry with BS2. This is an excellent upgrade and definitely worth taking if you already needed the pods, however at 300 pts for the lot it's not really worth taking on its own merits, although still a better solo model than some of the trash in our dex.

So no, they are extremely well balanced, and even comparing them to Wave Serpents is freaking outlandish haha.



Tyranids get a Drop Pod - Update Nov 7th, and a Neurothrope / Venomthrope / Zoanthrope! Pg 17 @ 2014/11/03 16:27:35


Post by: Ravajaxe


Woaw ! Just woaw !



I'm so pumped now for the tyranid force I'm buiding. This will undoubtedly change a lot of things in tyranid competitive perspective.
I have noticed two things : this beast has 5 firing weapons, while monstrous creatures can only fire 2. But there is also an "instinctive fire" special rule we don't know anything about, which certainly covers the case.

Secondly, see the document's edge : looks like to be a straight solid one.
So this picture may not be from a future white dwarf, but from a hardback supplement. This means it would be in a book that I suppose included in the future stand-alone campaign box.


Tyranids get a Drop Pod - Update Nov 7th, and a Neurothrope / Venomthrope / Zoanthrope! Pg 17 @ 2014/11/03 16:29:53


Post by: Anpu-adom


It seems that GW has finally stepped on the neck of at least one source of rumors.


Tyranids get a Drop Pod - Update Nov 7th, and a Neurothrope / Venomthrope / Zoanthrope! Pg 17 @ 2014/11/03 16:30:15


Post by: Absolutionis


Is anyone wondering about the cost of this model? If it's $75 each, I doubt I'll be getting more than one.


Tyranids get a Drop Pod - Update Nov 7th, and a Neurothrope / Venomthrope / Zoanthrope! Pg 17 @ 2014/11/03 16:30:18


Post by: Bloodhorror


Gentlemen...

I Present the Muctolid AND the Sporocyst



Automatically Appended Next Post:
https://www.facebook.com/groups/2206945593/permalink/10154798799640594/


Tyranids get a Drop Pod - Update Nov 7th, and a Neurothrope / Venomthrope / Zoanthrope! Pg 17 @ 2014/11/03 16:33:03


Post by: lord_blackfang


 pretre wrote:
Holy crud. This one was not predicted by anyone.


Oh, I'm sure plenty of hacks who've been guesstimating a spore pod for the past 10 years will try to claim credit


Tyranids get a Drop Pod - Update Nov 7th, and a Neurothrope / Venomthrope / Zoanthrope! Pg 17 @ 2014/11/03 16:33:24


Post by: xttz


 Bloodhorror wrote:
Gentlemen...

I Present the Muctolid AND the Sporocyst



Automatically Appended Next Post:
https://www.facebook.com/groups/2206945593/permalink/10154798799640594/


The next week preview has "Psychic Horror"....

Gentlemen, begin your Doom of Malantai / Zoanthrope / Venomthrope combined kit speculation!


Tyranids get a Drop Pod - Update Nov 7th, and a Neurothrope / Venomthrope / Zoanthrope! Pg 17 @ 2014/11/03 16:33:46


Post by: jifel


 Bloodhorror wrote:
Gentlemen...

I Present the Muctolid AND the Sporocyst



Automatically Appended Next Post:
https://www.facebook.com/groups/2206945593/permalink/10154798799640594/


Beat me to it!

But, a spore that assaults flyers for 15 points? Hol-eee crap. I can't wait to see what the Sporocyte does, the rule pic is crap sadly...


Tyranids get a Drop Pod - Update Nov 7th, and a Neurothrope / Venomthrope / Zoanthrope! Pg 17 @ 2014/11/03 16:33:57


Post by: Absolutionis


Oh wow. That Sporocyst is a drastically different model. This is possibly the most interesting multi-model kit ever.

The Mucolids also look like D&D Grells.
Spoiler:



Tyranids get a Drop Pod - Update Nov 7th, and a Neurothrope / Venomthrope / Zoanthrope! Pg 17 @ 2014/11/03 16:36:49


Post by: Sinful Hero


So each gun is measured independently to determine what it fires at- pretty insane.


Tyranids get a Drop Pod - Update Nov 7th, and a Neurothrope / Venomthrope / Zoanthrope! Pg 17 @ 2014/11/03 16:36:50


Post by: Lord Scythican


 Absolutionis wrote:
Oh wow. That Sporocyst is a drastically different model. This is possibly the most interesting multi-model kit ever.

The Mucolids also look like D&D Grells.
Spoiler:



Pics for work blocked?


Tyranids get a Drop Pod - Update Nov 7th, and a Neurothrope / Venomthrope / Zoanthrope! Pg 17 @ 2014/11/03 16:37:03


Post by: beardman3000


So i can barely, but have read instinctive fire... it seems you can shoot all the weapons and can choose different targets for each weapon. but has to be the closeest enemy model in LOS.


Tyranids get a Drop Pod - Update Nov 7th, and a Neurothrope / Venomthrope / Zoanthrope! Pg 17 @ 2014/11/03 16:37:14


Post by: Bloodhorror


Rules for Sporecyst:


Instictive Fire: Each weapon on this model automatically fires at the nearest enemy unit within range and line of sight. the shots are resolved at the end of the shooting phase before morale checks are taken.
Each weapon can fire at a different target unit, but they cannot be fired in any other way or at any other (unit?)

Immobile Pod: A model with this special rule cannot move. It can never go to ground (voluntarily or otherwise) and cannot consolidate or make a sweeping advance.

Psychic Resonator: Any friendly Synapse creature within 6" of this model adds 6" to its synapse range.

Spore Node: A model with this special rule can produce a spore mine cluster (see codex nids) with three spore mines in the shooting phase, in addition to any attacks it makes. Place the spore mines wholly within 6" of the model, in unit coherency and not in impassible terrain or within 1" of an enemy model. After they are placed, the spore mines are treated as a seperate unit for the rest of the battle.

Once per battle, a Sporecyst can produce a single Mucolid Spore instead of a spore mine cluster. This is placed in the same way as a spore mine cluster.

OPTIONS:
May replace all 5 deathspiiter with one of the following:
5 barbed stranglers 25pts
5 venom cannons 25pts


Tyranids get a Drop Pod - Update Nov 7th, and a Neurothrope / Venomthrope / Zoanthrope! Pg 17 @ 2014/11/03 16:38:14


Post by: beardman3000


Sporocyst can spawn sporemine clusters and once per battle can spawn a Mucolid


Tyranids get a Drop Pod - Update Nov 7th, and a Neurothrope / Venomthrope / Zoanthrope! Pg 17 @ 2014/11/03 16:38:44


Post by: lord_blackfang


Very clever kit. Looks like you can make 1 transport pod or BOTH both of the other two.


Tyranids get a Drop Pod - Update Nov 7th, and a Neurothrope / Venomthrope / Zoanthrope! Pg 17 @ 2014/11/03 16:39:21


Post by: Zande4


 xttz wrote:
 Bloodhorror wrote:
Gentlemen...

I Present the Muctolid AND the Sporocyst



Automatically Appended Next Post:
https://www.facebook.com/groups/2206945593/permalink/10154798799640594/


The next week preview has "Psychic Horror"....

Gentlemen, begin your Doom of Malantai / Zoanthrope / Venomthrope combined kit speculation!


The Doom! Oh say it be so! It would be the best 2 weeks of Tyranid releases in the history of all that has ever been and all that will ever be.


Tyranids get a Drop Pod - Update Nov 7th, and a Neurothrope / Venomthrope / Zoanthrope! Pg 17 @ 2014/11/03 16:40:57


Post by: Thatguyhsagun


 xttz wrote:
 Bloodhorror wrote:
Gentlemen...

I Present the Muctolid AND the Sporocyst



Automatically Appended Next Post:
https://www.facebook.com/groups/2206945593/permalink/10154798799640594/


The next week preview has "Psychic Horror"....

Gentlemen, begin your Doom of Malantai / Zoanthrope / Venomthrope combined kit speculation!

I suppose its too much to hope they mean a new mephiston model? BA are supposed to be out soon with a character getting a remodel. Mephiston is supposed to become LOW so heres hoping we'll see them before next year.


Tyranids get a Drop Pod - Update Nov 7th, and a Neurothrope / Venomthrope / Zoanthrope! Pg 17 @ 2014/11/03 16:41:09


Post by: Ferrum_Sanguinis


About time!

So I guess Zoanthropes, Single Unit Fexes, and Lictors just became awesome again?


Tyranids get a Drop Pod - Update Nov 7th, and a Neurothrope / Venomthrope / Zoanthrope! Pg 17 @ 2014/11/03 16:41:20


Post by: jifel


 lord_blackfang wrote:
Very clever kit. Looks like you can make 1 transport pod or BOTH both of the other two.


This is just so beautiful... If pricey. So much scratchbuilding coming up!


Tyranids get a Drop Pod - Update Nov 7th, and a Neurothrope / Venomthrope / Zoanthrope! Pg 17 @ 2014/11/03 16:41:38


Post by: beardman3000


Guys. I am excited..... I like the mucolid... 15 points and can assault a flying vehicle with S8 AP3. the sporocyst looks nice, idk if id run it. then the transport?!?!?

then the preview for next week.... DOOM?! PLEASE!


Tyranids get a Drop Pod - Update Nov 7th, and a Neurothrope / Venomthrope / Zoanthrope! Pg 17 @ 2014/11/03 16:41:44


Post by: Belac Ynnead


Instinctive Fire Description: Each of the guns on these models automaticaly fires at the nearest visible enemy model. This is as simple as measuring from the muzzle of each gun to the nearest enemy units and finding out which is closest. If it's in range, just take the shot as normal.

So there we have it. Seems to imply slightly broader a fire arc than just 45 degrees, but probably cant shoot through itself right?

Edit: beat me to it...


Tyranids get a Drop Pod - Update Nov 7th, and a Neurothrope / Venomthrope / Zoanthrope! Pg 17 @ 2014/11/03 16:41:54


Post by: Absolutionis


 Lord Scythican wrote:
 Absolutionis wrote:
Oh wow. That Sporocyst is a drastically different model. This is possibly the most interesting multi-model kit ever.

The Mucolids also look like D&D Grells.
Spoiler:



Pics for work blocked?
Those were pictures of D&D Monsters. Rehosted images from Facebook for the Workblocked:




Tyranids get a Drop Pod - Update Nov 7th, and a Neurothrope / Venomthrope / Zoanthrope! Pg 17 @ 2014/11/03 16:42:02


Post by: gorgon


 Ravajaxe wrote:
Woaw ! Just woaw !



I'm so pumped now for the tyranid force I'm buiding. This will undoubtedly change a lot of things in tyranid competitive perspective.
I have noticed two things : this beast has 5 firing weapons, while monstrous creatures can only fire 2. But there is also an "instinctive fire" special rule we don't know anything about, which certainly covers the case.

Secondly, see the document's edge : looks like to be a straight solid one.
So this picture may not be from a future white dwarf, but from a hardback supplement. This means it would be in a book that I suppose included in the future stand-alone campaign box.


The content on the other page however looks exactly like a WD article.


Tyranids get a Drop Pod - Update Nov 7th, and a Neurothrope / Venomthrope / Zoanthrope! Pg 17 @ 2014/11/03 16:42:22


Post by: Sinful Hero


Basically-
Sporocyst- infiltrate, makes spores mines, five Deathspitters or upgrade like the tyrannocyte. Can make a mucolid once per game. Also a synapse unit within 6" adds 6" to its synapse range.
Wow, ninja'ed except for the infiltrate part.


Tyranids get a Drop Pod - Update Nov 7th, and a Neurothrope / Venomthrope / Zoanthrope! Pg 17 @ 2014/11/03 16:43:15


Post by: Frozocrone


 SHUPPET wrote:
Wave Serpents have SIGNIFICANTLY superior range, shooting, speed, and survivability, and I'm talking equal points put into each not just comparing the units to each other. They are also ObSec and ignore cover. And their shooting has an excellent AP.


No, you'll bring the wrath of morgoth and his expertise of Wave Serpents to the thread!

In other news I can make out the Sporecyst has some sort of Psychic Special Rule. Maybe a Psyker or something to hamper enemy Psykers.

I don't even care, I am just very happy Nids are getting good support


Tyranids get a Drop Pod - Update Nov 7th, and a Neurothrope / Venomthrope / Zoanthrope! Pg 17 @ 2014/11/03 16:45:32


Post by: Sinful Hero


Wonder if Forgeworld will drop the Meiotic Spores.


Tyranids get a Drop Pod - Update Nov 7th, and a Neurothrope / Venomthrope / Zoanthrope! Pg 17 @ 2014/11/03 16:46:40


Post by: Ferrum_Sanguinis


So with the return of the Spore Pod, what units just went from "meh" to "awesome!" once again???


Tyranids get a Drop Pod - Update Nov 7th, and a Neurothrope / Venomthrope / Zoanthrope! Pg 17 @ 2014/11/03 16:46:44


Post by: beardman3000


I wonder how lists will change with these releases!


Tyranids get a Drop Pod - Update Nov 7th, and a Neurothrope / Venomthrope / Zoanthrope! Pg 17 @ 2014/11/03 16:47:12


Post by: Sinful Hero


Mucolids are spore mines, but hit at S8 Ap3 and get bigger with each mine in the cluster. Can assault flyers(hits side armor). Also shrouded.


Tyranids get a Drop Pod - Update Nov 7th, and a Neurothrope / Venomthrope / Zoanthrope! Pg 17 @ 2014/11/03 16:48:13


Post by: RiTides


 Bloodhorror wrote:
Rules for Sporecyst:


Instictive Fire: Each weapon on this model automatically fires at the nearest enemy unit within range and line of sight. the shots are resolved at the end of the shooting phase before morale checks are taken.
Each weapon can fire at a different target unit, but they cannot be fired in any other way or at any other (unit?)

Immobile Pod: A model with this special rule cannot move. It can never go to ground (voluntarily or otherwise) and cannot consolidate or make a sweeping advance.

Psychic Resonator: Any friendly Synapse creature within 6" of this model adds 6" to its synapse range.

Spore Node: A model with this special rule can produce a spore mine cluster (see codex nids) with three spore mines in the shooting phase, in addition to any attacks it makes. Place the spore mines wholly within 6" of the model, in unit coherency and not in impassible terrain or within 1" of an enemy model. After they are placed, the spore mines are treated as a seperate unit for the rest of the battle.

Once per battle, a Sporecyst can produce a single Mucolid Spore instead of a spore mine cluster. This is placed in the same way as a spore mine cluster.

OPTIONS:
May replace all 5 deathspiiter with one of the following:
5 barbed stranglers 25pts
5 venom cannons 25pts

Thanks for that!


Finally, clear pics! Cheers


Tyranids get a Drop Pod - Update Nov 7th, and a Neurothrope / Venomthrope / Zoanthrope! Pg 17 @ 2014/11/03 16:49:17


Post by: Zande4


Belac Ynnead wrote:
Instinctive Fire Description: Each of the guns on these models automaticaly fires at the nearest visible enemy model. This is as simple as measuring from the muzzle of each gun to the nearest enemy units and finding out which is closest. If it's in range, just take the shot as normal.

So there we have it. Seems to imply slightly broader a fire arc than just 45 degrees, but probably cant shoot through itself right?

Edit: beat me to it...


It's a Monstrous Creature, it can shoot the full 360 (including through itself) unless there is some text we haven't seen specifying otherwise.

Edit: Wow the Mucolids are bigger than Hive Tyrants. Did not see that coming.


Tyranids get a Drop Pod - Update Nov 7th, and a Neurothrope / Venomthrope / Zoanthrope! Pg 17 @ 2014/11/03 16:50:27


Post by: chaos0xomega


Im going to need Mucolids, lots and lots of Mucolids, asap.

Were these images taken from this weeks White Dwarf?


Tyranids get a Drop Pod - Update Nov 7th, and a Neurothrope / Venomthrope / Zoanthrope! Pg 17 @ 2014/11/03 16:51:06


Post by: lord_blackfang


What kind of sadist takes all those pics, including the next issue teaser, but not the page with the prices...

Well, I expect it to be cheapish since it's only on a 60mm base.


Tyranids get a Drop Pod - Update Nov 7th, and a Neurothrope / Venomthrope / Zoanthrope! Pg 17 @ 2014/11/03 16:52:43


Post by: beardman3000


So question.... who all will be using the these models? Kind of want to know.... I will be mainly using the tyrannocyte x2 and Mucolid x2-3. Not into the sporocyst. may use one though


Tyranids get a Drop Pod - Update Nov 7th, and a Neurothrope / Venomthrope / Zoanthrope! Pg 17 @ 2014/11/03 16:53:02


Post by: Zande4


 lord_blackfang wrote:
What kind of sadist takes all those pics, including the next issue teaser, but not the page with the prices...

Well, I expect it to be cheapish since it's only on a 60mm base.


How did he have the time to take that many pics and not get one of them in focus and zoomed in?


Tyranids get a Drop Pod - Update Nov 7th, and a Neurothrope / Venomthrope / Zoanthrope! Pg 17 @ 2014/11/03 16:53:10


Post by: Sasori


Those models are gigantic.


Tyranids get a Drop Pod - Update Nov 7th, and a Neurothrope / Venomthrope / Zoanthrope! Pg 17 @ 2014/11/03 16:54:37


Post by: Lord Scythican


Okay the Mucolid is much smaller on the base? I wonder if the kit makes three of them?


Tyranids get a Drop Pod - Update Nov 7th, and a Neurothrope / Venomthrope / Zoanthrope! Pg 17 @ 2014/11/03 16:55:27


Post by: lord_blackfang


 Lord Scythican wrote:
Okay the Mucolid is much smaller on the base? I wonder if the kit makes three of them?


You stick the immobile thing on top of the floaty thing to get the transport thing.


Tyranids get a Drop Pod - Update Nov 7th, and a Neurothrope / Venomthrope / Zoanthrope! Pg 17 @ 2014/11/03 16:58:49


Post by: Sasori


There are a few more new pics on the facebook page that haven't been posted here yet, but my god. They are massive.


Tyranids get a Drop Pod - Update Nov 7th, and a Neurothrope / Venomthrope / Zoanthrope! Pg 17 @ 2014/11/03 17:00:07


Post by: Desubot


edit:nvm

Jibblits man should be terrifying.


Tyranids get a Drop Pod - Update Nov 7th, and a Neurothrope / Venomthrope / Zoanthrope! Pg 17 @ 2014/11/03 17:01:00


Post by: Lord Scythican


 lord_blackfang wrote:
 Lord Scythican wrote:
Okay the Mucolid is much smaller on the base? I wonder if the kit makes three of them?


You stick the immobile thing on top of the floaty thing to get the transport thing.


Cool so either you can do the big thing all together or the other two units separate? It looks like the big thing by itself is made of separate parts.


Tyranids get a Drop Pod - Update Nov 7th, and a Neurothrope / Venomthrope / Zoanthrope! Pg 17 @ 2014/11/03 17:04:05


Post by: DaPino


Those spore mines are troop choices!

Finally I can live the dream of having only big ass models on the table.


Tyranids get a Drop Pod - Update Nov 7th, and a Neurothrope / Venomthrope / Zoanthrope! Pg 17 @ 2014/11/03 17:05:05


Post by: brassangel


ImAGeek wrote:
 beardman3000 wrote:
I understand it was said there would be no Tyranid codex but..... I do believe with all these units, we might just have one... One can hope anyways


Nah even for GW, less than a year between Codexes is stupid. I don't care how bad it is, charging £30 11 months later is a dick move.

These are good and all, but...they should've been in the codex.


Models weren't done yet, and because of Chapterhouse, GW didn't want unit entries without models. This is an absolutely fine way to do it, as we aren't required to buy another book just to play them. $4 for a White Dwarf (which I already get) is hardly a "tax", and the rules will likely be in the box as well.


Tyranids get a Drop Pod - Update Nov 7th, and a Neurothrope / Venomthrope / Zoanthrope! Pg 17 @ 2014/11/03 17:05:30


Post by: pretre


via an anonymous sources on Faeit 212 *****
Tyranid Tyrannocyte/Sporocyst & Mucolid Spore $60 approx
A multipart plastic boxed set that makes either one Tyranid Tyrannocyte (Drop Pod) or one Tyranid Sporocyst (Weapons Bunker) and a Mucolid Spore (Giant Spore Mine)

Crimson Slaughter - A Dark Vengeance Expansion Set $127 approx
Includes 5 Cultists, 5 Chaos Terminators, 5 Raptors, 1 Land Raider.

Dark Angels - A Dark Vengeance Expansion Set $136 approx
Includes a Ravenwing Command Squad, 5 Deathwing Knights and a Dark Talon.

The Pestilent Swarm $191 approx
Includes a Maggoth Lord, 5 Putrid Blightkings, 10 Plaguebearers, 3 Plague Drones and 3 bases of Nurgling


Tyranids get a Drop Pod - Update Nov 7th, and a Neurothrope / Venomthrope / Zoanthrope! Pg 17 @ 2014/11/03 17:07:00


Post by: Grimtuff


 SHUPPET wrote:
Is it safe to say that this is the best business decision GW has in a long time?


No.

I'm not following why everyone is going so gaga over this, when it is a unit that by all rights should have never been removed from the codex in the first place. It's simply more DLC from GW as they've finally realised pettiness is not better than making money.

Yes, it is a beautiful kit; but a lot of people in this thread seem to have very short memories.


Tyranids get a Drop Pod - Update Nov 7th, and a Neurothrope / Venomthrope / Zoanthrope! Pg 17 @ 2014/11/03 17:12:32


Post by: BoomWolf


Anyone managed to find an image with the sporocyst's full stats?

Its armor save can make the difference between "meh" and "godly"


Andis it just me, or does that thing has freaking infiltrate?

And that the big bombs can be taken as TROOPS so you can spam the crap out of them?



Tyranids get a Drop Pod - Update Nov 7th, and a Neurothrope / Venomthrope / Zoanthrope! Pg 17 @ 2014/11/03 17:13:31


Post by: AllSeeingSkink


The drop pod things are massive.


Tyranids get a Drop Pod - Update Nov 7th, and a Neurothrope / Venomthrope / Zoanthrope! Pg 17 @ 2014/11/03 17:17:31


Post by: Azreal13




What's the price GW? What's the price?


Tyranids get a Drop Pod - Update Nov 7th, and a Neurothrope / Venomthrope / Zoanthrope! Pg 17 @ 2014/11/03 17:18:21


Post by: pretre


Azreal13 wrote:

What's the price GW? What's the price?
Scroll up.

pretre wrote:via an anonymous sources on Faeit 212 *****
Tyranid Tyrannocyte/Sporocyst & Mucolid Spore $60 approx
A multipart plastic boxed set that makes either one Tyranid Tyrannocyte (Drop Pod) or one Tyranid Sporocyst (Weapons Bunker) and a Mucolid Spore (Giant Spore Mine)

Crimson Slaughter - A Dark Vengeance Expansion Set $127 approx
Includes 5 Cultists, 5 Chaos Terminators, 5 Raptors, 1 Land Raider.

Dark Angels - A Dark Vengeance Expansion Set $136 approx
Includes a Ravenwing Command Squad, 5 Deathwing Knights and a Dark Talon.

The Pestilent Swarm $191 approx
Includes a Maggoth Lord, 5 Putrid Blightkings, 10 Plaguebearers, 3 Plague Drones and 3 bases of Nurgling






Tyranids get a Drop Pod - Update Nov 7th, and a Neurothrope / Venomthrope / Zoanthrope! Pg 17 @ 2014/11/03 17:22:08


Post by: DaPino


 Azreal13 wrote:


What's the price GW? What's the price?


They said about 60$ which makes you either 1 tyrannocyste or Spore mine + the cyste.


Tyranids get a Drop Pod - Update Nov 7th, and a Neurothrope / Venomthrope / Zoanthrope! Pg 17 @ 2014/11/03 17:22:47


Post by: D6Damager


 Grimtuff wrote:
 SHUPPET wrote:
Is it safe to say that this is the best business decision GW has in a long time?


No.

I'm not following why everyone is going so gaga over this, when it is a unit that by all rights should have never been removed from the codex in the first place. It's simply more DLC from GW as they've finally realised pettiness is not better than making money.

Yes, it is a beautiful kit; but a lot of people in this thread seem to have very short memories.


People are "gaga" because its a reason to play Nids again for those who love the army.


Tyranids get a Drop Pod - Update Nov 7th, and a Neurothrope / Venomthrope / Zoanthrope! Pg 17 @ 2014/11/03 17:24:06


Post by: pretre


I think a lot of folks (especially since we've already seen examples in this thread) have old Myc Spores that they will use for some of them. That'll cut back on some of the cost.

I also imagine a lot of kitbashed giant spores.


Tyranids get a Drop Pod - Update Nov 7th, and a Neurothrope / Venomthrope / Zoanthrope! Pg 17 @ 2014/11/03 17:25:17


Post by: Goresaw


The sporocytes are really interesting area denial units. Also being so massive and cheap, they are really effective LoS blockers.

I think i see them being pretty useful.


Tyranids get a Drop Pod - Update Nov 7th, and a Neurothrope / Venomthrope / Zoanthrope! Pg 17 @ 2014/11/03 17:26:42


Post by: xttz


 Grimtuff wrote:
 SHUPPET wrote:
Is it safe to say that this is the best business decision GW has in a long time?


No.

I'm not following why everyone is going so gaga over this, when it is a unit that by all rights should have never been removed from the codex in the first place. It's simply more DLC from GW as they've finally realised pettiness is not better than making money.

Yes, it is a beautiful kit; but a lot of people in this thread seem to have very short memories.


Did you just pay to download those rules? I know I didn't. The rules will probably be in the box anyway.

People are going gaga because (aside from instinctive behaviour) the biggest issue with the current Tyranid codex is a lack of reliable army-wide deployment options. Aside from the handful of mostly mediocre deep-striking units like Raveners, Rippers and Trygons, all we had was Hive Commander for Troops only and a ~30% chance to roll Master of Ambush. The latter of course being something you could never write an list around.

This one unit is a huge leap towards making many of the marginalised choices in the codex viable.


Tyranids get a Drop Pod - Update Nov 7th, and a Neurothrope / Venomthrope / Zoanthrope! Pg 17 @ 2014/11/03 17:30:34


Post by: SHUPPET


 Grimtuff wrote:
 SHUPPET wrote:
Is it safe to say that this is the best business decision GW has in a long time?


No.

I'm not following why everyone is going so gaga over this, when it is a unit that by all rights should have never been removed from the codex in the first place. It's simply more DLC from GW as they've finally realised pettiness is not better than making money.

Yes, it is a beautiful kit; but a lot of people in this thread seem to have very short memories.


Yeah, this still doesn't make it a great business decision however. While removing them was a terrible one, it's been a long time since then, so the question I was asking was since their removal, is this one of the best decisions they've made so far? The answer is a resounding yes afaict


Tyranids get a Drop Pod - Update Nov 7th, and a Neurothrope / Venomthrope / Zoanthrope! Pg 17 @ 2014/11/03 17:36:49


Post by: brassangel




The Psychic Horror thing could be plastic Zoanthropes, or simply a hint at the character model inside the BA vs. Tyranids campaign.


Tyranids get a Drop Pod - Update Nov 7th, and a Neurothrope / Venomthrope / Zoanthrope! Pg 17 @ 2014/11/03 17:38:08


Post by: pretre


Speculation: I bet there's a formation that gives the new stuff first turn deep strike.


Tyranids get a Drop Pod - Update Nov 7th, and a Neurothrope / Venomthrope / Zoanthrope! Pg 17 @ 2014/11/03 17:38:25


Post by: Grimtuff


 xttz wrote:
 Grimtuff wrote:
 SHUPPET wrote:
Is it safe to say that this is the best business decision GW has in a long time?


No.

I'm not following why everyone is going so gaga over this, when it is a unit that by all rights should have never been removed from the codex in the first place. It's simply more DLC from GW as they've finally realised pettiness is not better than making money.

Yes, it is a beautiful kit; but a lot of people in this thread seem to have very short memories.


Did you just pay to download those rules? I know I didn't. The rules will probably be in the box anyway.

People are going gaga because (aside from instinctive behaviour) the biggest issue with the current Tyranid codex is a lack of reliable army-wide deployment options. Aside from the handful of mostly mediocre deep-striking units like Raveners, Rippers and Trygons, all we had was Hive Commander for Troops only and a ~30% chance to roll Master of Ambush. The latter of course being something you could never write an list around.

This one unit is a huge leap towards making many of the marginalised choices in the codex viable.


And, to use the pic Az just used about a certain turn of phrase...

The point that no-one is addressing. This was a unit that never should have left the codex in the first place. This discussion about "Nids being viable again" should not be happening. GW removed the unit to spite Chapterhouse and other 3rd party producers, then have now released it as DLC because that's what they do now. Are they trying to emulate PP's release model? Who knows?


Automatically Appended Next Post:
 SHUPPET wrote:
 Grimtuff wrote:
 SHUPPET wrote:
Is it safe to say that this is the best business decision GW has in a long time?


No.

I'm not following why everyone is going so gaga over this, when it is a unit that by all rights should have never been removed from the codex in the first place. It's simply more DLC from GW as they've finally realised pettiness is not better than making money.

Yes, it is a beautiful kit; but a lot of people in this thread seem to have very short memories.


Yeah, this still doesn't make it a great business decision however. While removing them was a terrible one, it's been a long time since then, so the question I was asking was since their removal, is this one of the best decisions they've made so far? The answer is a resounding yes afaict


In that respect it is, but it never should have been removed in the first place.


Tyranids get a Drop Pod - Update Nov 7th, and a Neurothrope / Venomthrope / Zoanthrope! Pg 17 @ 2014/11/03 17:40:05


Post by: Sinful Hero


 pretre wrote:
Speculation: I bet there's a formation that gives the new stuff first turn deep strike.

I bet you're right too.


Tyranids get a Drop Pod - Update Nov 7th, and a Neurothrope / Venomthrope / Zoanthrope! Pg 17 @ 2014/11/03 17:40:29


Post by: beast_gts


 brassangel wrote:
The Psychic Horror thing could be plastic Zoanthropes


Possible, given the finecast ones have disappeared from the web store.


Tyranids get a Drop Pod - Update Nov 7th, and a Neurothrope / Venomthrope / Zoanthrope! Pg 17 @ 2014/11/03 17:40:48


Post by: brassangel


 Grimtuff wrote:
 SHUPPET wrote:
Is it safe to say that this is the best business decision GW has in a long time?


No.

I'm not following why everyone is going so gaga over this, when it is a unit that by all rights should have never been removed from the codex in the first place. It's simply more DLC from GW as they've finally realised pettiness is not better than making money.

Yes, it is a beautiful kit; but a lot of people in this thread seem to have very short memories.


It was removed because they didn't want unit entries without models, and these were likely not ready to go yet. Now that the CH stuff is settled, they can bring some things back.

Also, it's not "DLC" when the rules are free-in-the-box, on the internet, and a White Dwarf is only $4. Even with the stuff that was removed from the codex (which no one spent money on models for, as GW didn't produce them - so they didn't steal anything from, or owe anything to the players), Tyranids still had more options than in the previous 'dex.

No one has short memories; in fact, it's because we remembered what happened before that this release is exciting. Not to mention the fact that the kit makes alternative builds (with new rules) instead of just one, non-interactive and otherwise useless model representation.

Tyranids were already okay, but this gives them a major shot in the arm, new tactics to employ, and the enemies can no longer sit comfortably in one corner of the table.


Tyranids get a Drop Pod - Update Nov 7th, and a Neurothrope / Venomthrope / Zoanthrope! Pg 17 @ 2014/11/03 17:43:16


Post by: RiTides


I think that sounds right, except about the CH stuff being "settled". They're actually in settlement talks right now, or otherwise will be going through a long appeals process. We'll know more after the hearing on the 12th (a week and a half from now).


Tyranids get a Drop Pod - Update Nov 7th, and a Neurothrope / Venomthrope / Zoanthrope! Pg 17 @ 2014/11/03 17:43:48


Post by: darkapostle7


The sporocyst looks like an upside-down Goremaw of Darksiders.


Tyranids get a Drop Pod - Update Nov 7th, and a Neurothrope / Venomthrope / Zoanthrope! Pg 17 @ 2014/11/03 17:45:52


Post by: brassangel


 RiTides wrote:
I think that sounds right, except about the CH stuff being "settled". They're actually in settlement talks right now, or otherwise will be going through a long appeals process. We'll know more after the hearing on the 12th (a week and a half from now).


I meant to put "being settled." There's a reason GW has dropped all this stuff now, and other codices will likely get the same treatment.

People just refuse to vocally let GW win, though their wallets will tell a different story by buying all of this stuff. It's cool to bash them, complain stuff is gone, complain when it's brought back (better and with more options), complain when one army gets stuff, then complain when theirs gets attention too...

Basically, people gripe as if they were owed something that didn't cost them money before, and they didn't even know was coming (again, with more options) down the pipe.

This is literally GW giving these players what they wanted, and more, and not making them buy another book for it.


Tyranids get a Drop Pod - Update Nov 7th, and a Neurothrope / Venomthrope / Zoanthrope! Pg 17 @ 2014/11/03 17:48:15


Post by: NidLifeCrisis


Is the named Prime model a dead-cert for the upcoming campaign box?

If not, what money the Doom could be the Nids' unique model?


Tyranids get a Drop Pod - Update Nov 7th, and a Neurothrope / Venomthrope / Zoanthrope! Pg 17 @ 2014/11/03 17:49:51


Post by: Lord Scythican


IS there any chance that these rumors which were slated for the 6th Edition Codex be relevant to these new units?

- Zoanthrope (Doom)/Genethrope, plastic dual kit. FALSE
- Zoanthropes are ML1 psykers, have access to the Devastation, Telepathy, Telekinesis tables. FALSE
- Genethropes are similar, but have access to the Adaptation and Biomancy tables. FALSE

- Both types can upgrade up to ML2 but only ever get 1 power, each Elite choice is a unit of 1-3 that can contain mixded Zoan and Gene. FALSE

- Doom has access to all the above tables and comes with Essence Leech and 3 powers. FALSE
- Consumes a wound every time it uses a power (except for Leech), but can keep casting until a Perils roll or its down to 1 wound. FALSE

- Mycetic Spore/Mycetic Hive Node, plastic dual kit FALSE
- Spore is a Dedicated Transport, notable changes are that SC can join and MC broods can all opt to get spores. FALSE




Some of these sound very familiar especially if the Zoan gets a duel kit.


Tyranids get a Drop Pod - Update Nov 7th, and a Neurothrope / Venomthrope / Zoanthrope! Pg 17 @ 2014/11/03 17:50:28


Post by: Sasori


I'm not the biggest fan of GW, and I admit lately they've been winning me over.

The End times stuff has gotten me back into Fantasy, and the Nid and IA13 stuff has really brought me back into 40k.

I feel like they are starting to listen to their customer, or at the very least seem to be making some better decisions.


Tyranids get a Drop Pod - Update Nov 7th, and a Neurothrope / Venomthrope / Zoanthrope! Pg 17 @ 2014/11/03 17:52:41


Post by: pretre


 Lord Scythican wrote:

- Mycetic Spore/Mycetic Hive Node, plastic dual kit FALSE
- Spore is a Dedicated Transport, notable changes are that SC can join and MC broods can all opt to get spores. FALSE

Interesting. They were most certainly guesses, but still interesting.

Here's the rest of that rumor
Spoiler:

Tyranid Rumors - Aug 2013
Army-wide notes
- No FOC and ally table changes TRUE
- Devastation and Adaptation are new power tables with 3 powers each + primaris. FALSE
- Primaris for Devastation = Warp Blast, Adaptation = Onslaught (similar to battle-focus) FALSE
- All Tyranid powers can be used with either one or two charges to increase the effect. FALSE
- Ravenous Advance: Units with this rule can run & assault in the same turn. FALSE
- The Ground Trembles: All MC cause d3 Hammer of Wrath hits. FALSE
- Red Terror, Deathleaper and Old One Eye are unique upgrades to their respective broods. FALSE

- Harpy/Erinye, plastic dual kit. FALSE
- Harpy is designed to kill infantry hordes/provide support via its special vector strike. PARTIALLY TRUE
- Vector striking it can either use Spore Mine Cyst to create blasts along the path or Sonic Screech to halve initiative and cause a pinning test. FALSE

- Erinye is an AA variant in Elite, very different front torso/head piece with gribbly tentacles. FALSE
- Increased Swoop speed and its gimmick is grappling other flyers. FALSE
- Vector strike -> dice roll 4+ -> the enemy flyer is dragged directly behind where the Erinye ended its move, including a new facing. FALSE
- Both can buy broods of Gargoyles that can drop off in the movement phase when not vector striking. FALSE

- Zoanthrope (Doom)/Genethrope, plastic dual kit. FALSE
- Zoanthropes are ML1 psykers, have access to the Devastation, Telepathy, Telekinesis tables. FALSE
- Genethropes are similar, but have access to the Adaptation and Biomancy tables. FALSE
- New unique biomorphs. Increased Shadow in the Warp range, Deny the Witch boost aura, two others. FALSE

- Both types can upgrade up to ML2 but only ever get 1 power, each Elite choice is a unit of 1-3 that can contain mixded Zoan and Gene. FALSE

- Doom has access to all the above tables and comes with Essence Leech and 3 powers. FALSE
- Consumes a wound every time it uses a power (except for Leech), but can keep casting until a Perils roll or its down to 1 wound. FALSE

- Mycetic Spore/Mycetic Hive Node, plastic dual kit FALSE
- Spore is a Dedicated Transport, notable changes are that SC can join and MC broods can all opt to get spores. FALSE

- Hive Nodes are bought by HQ models (1-3 choice for Tyrants, 1 for every other HQ), no transport capacity. FALSE
- Nodes provide Synapse and can be configured in one of many ways. Grants poison or shrouding to nearby units or terraforms (Dangerous Terrain) the surroundings. FALSE

- Carnifex
- Old unused bimorphs in the box are options again. TRUE
- Base cost the same but upgrades are much, much cheaper overall but lots of "only buy 1 out of this list" kind of choices which greatly limits what a fex can have. FALSE
- Tusked gives HoW an AP value, Thornback increases the number of HoW hits. FALSE
- Enhanced Senses gives Night Fighting. FALSE
- Tail Scythe & Tail Mace each deliver a single hit to all models in BtB at Ini 1, with different stats. FALSE
- Living Battering Ram rule: Changed to allow the Carnifex to assault the contents of a building/transport on a 4+ if it was destroyed by its charge, rolled once for the brood. FALSE


Also, here was one from BOLS:

Tyranid Rumors - August 2013
They rain down from the Hiveships, gelatenous bags of vile ichor and malevolence. Here's the latest word on the Mycetic Spore said to arriving with the upcoming Tyranids.

-Mycetic Spore is coming with the new Tyranid release DUPLICATE
-Plastic combo-kit that makes the Spore and another large bug. FALSE
-It is an enormous creature, with an immense abdomen/transport sac, that spills over the sides of a standard oval base. FALSE
-It has tiny vestigial arms similar to a Zoanthropes, and a head with a tentacle ringed maw. FALSE
-The giant abdomen/sac looks swollen, and has internal protuberances looking like Tyranid creatures are stretching the skin from within, about to rip their way out... ~EWWWWW!!! FALSE
-It has forward arms options that can be upgraded for various biomorph/weapon options. FALSE
-The secondary creature build option replaces the abdomen/sac with something entirely different. FALSE


Tyranids get a Drop Pod - Update Nov 7th, and a Neurothrope / Venomthrope / Zoanthrope! Pg 17 @ 2014/11/03 17:54:31


Post by: Grimtuff


 Sasori wrote:


I feel like they are starting to listen to their customer, or at the very least seem to be making some better decisions.


That would imply they to actually do market research...

I'm more of the opinion of "Throw enough gak and eventually some of it will stick."


Tyranids get a Drop Pod - Update Nov 7th, and a Neurothrope / Venomthrope / Zoanthrope! Pg 17 @ 2014/11/03 17:56:25


Post by: Lord Scythican


Spoiler:
 pretre wrote:
 Lord Scythican wrote:

- Mycetic Spore/Mycetic Hive Node, plastic dual kit FALSE
- Spore is a Dedicated Transport, notable changes are that SC can join and MC broods can all opt to get spores. FALSE

Interesting. They were most certainly guesses, but still interesting.

Here's the rest of that rumor
[spoiler]
Tyranid Rumors - Aug 2013
Army-wide notes
- No FOC and ally table changes TRUE
- Devastation and Adaptation are new power tables with 3 powers each + primaris. FALSE
- Primaris for Devastation = Warp Blast, Adaptation = Onslaught (similar to battle-focus) FALSE
- All Tyranid powers can be used with either one or two charges to increase the effect. FALSE
- Ravenous Advance: Units with this rule can run & assault in the same turn. FALSE
- The Ground Trembles: All MC cause d3 Hammer of Wrath hits. FALSE
- Red Terror, Deathleaper and Old One Eye are unique upgrades to their respective broods. FALSE

- Harpy/Erinye, plastic dual kit. FALSE
- Harpy is designed to kill infantry hordes/provide support via its special vector strike. PARTIALLY TRUE
- Vector striking it can either use Spore Mine Cyst to create blasts along the path or Sonic Screech to halve initiative and cause a pinning test. FALSE

- Erinye is an AA variant in Elite, very different front torso/head piece with gribbly tentacles. FALSE
- Increased Swoop speed and its gimmick is grappling other flyers. FALSE
- Vector strike -> dice roll 4+ -> the enemy flyer is dragged directly behind where the Erinye ended its move, including a new facing. FALSE
- Both can buy broods of Gargoyles that can drop off in the movement phase when not vector striking. FALSE

- Zoanthrope (Doom)/Genethrope, plastic dual kit. FALSE
- Zoanthropes are ML1 psykers, have access to the Devastation, Telepathy, Telekinesis tables. FALSE
- Genethropes are similar, but have access to the Adaptation and Biomancy tables. FALSE
- New unique biomorphs. Increased Shadow in the Warp range, Deny the Witch boost aura, two others. FALSE

- Both types can upgrade up to ML2 but only ever get 1 power, each Elite choice is a unit of 1-3 that can contain mixded Zoan and Gene. FALSE

- Doom has access to all the above tables and comes with Essence Leech and 3 powers. FALSE
- Consumes a wound every time it uses a power (except for Leech), but can keep casting until a Perils roll or its down to 1 wound. FALSE

- Mycetic Spore/Mycetic Hive Node, plastic dual kit FALSE
- Spore is a Dedicated Transport, notable changes are that SC can join and MC broods can all opt to get spores. FALSE

- Hive Nodes are bought by HQ models (1-3 choice for Tyrants, 1 for every other HQ), no transport capacity. FALSE
- Nodes provide Synapse and can be configured in one of many ways. Grants poison or shrouding to nearby units or terraforms (Dangerous Terrain) the surroundings. FALSE

- Carnifex
- Old unused bimorphs in the box are options again. TRUE
- Base cost the same but upgrades are much, much cheaper overall but lots of "only buy 1 out of this list" kind of choices which greatly limits what a fex can have. FALSE
- Tusked gives HoW an AP value, Thornback increases the number of HoW hits. FALSE
- Enhanced Senses gives Night Fighting. FALSE
- Tail Scythe & Tail Mace each deliver a single hit to all models in BtB at Ini 1, with different stats. FALSE
- Living Battering Ram rule: Changed to allow the Carnifex to assault the contents of a building/transport on a 4+ if it was destroyed by its charge, rolled once for the brood. FALSE


Also, here was one from BOLS:

Tyranid Rumors - August 2013
They rain down from the Hiveships, gelatenous bags of vile ichor and malevolence. Here's the latest word on the Mycetic Spore said to arriving with the upcoming Tyranids.

-Mycetic Spore is coming with the new Tyranid release DUPLICATE
-Plastic combo-kit that makes the Spore and another large bug. FALSE
-It is an enormous creature, with an immense abdomen/transport sac, that spills over the sides of a standard oval base. FALSE
-It has tiny vestigial arms similar to a Zoanthropes, and a head with a tentacle ringed maw. FALSE
-The giant abdomen/sac looks swollen, and has internal protuberances looking like Tyranid creatures are stretching the skin from within, about to rip their way out... ~EWWWWW!!! FALSE
-It has forward arms options that can be upgraded for various biomorph/weapon options. FALSE
-The secondary creature build option replaces the abdomen/sac with something entirely different. FALSE
[/spoiler]



Here is one more:

Tyranid Rumors - More Tyranid Info - Feb 2013
*Tyranids are coming. Probably after Orks sometime next year. FALSE
*Carnifexes are getting a big boost TRUE
*Deepstriking emplacements for shooting and increasing synapse ranges FALSE
*A new Spider-like Pysker Monstrous Creature FALSE


Automatically Appended Next Post:
Seems like there was some truth mixed in some of those rumors right Pretre? I imagine there are people who get some information right but there is a chance that decisions could post pone some of the info to a later date.


Tyranids get a Drop Pod - Update Nov 7th, and a Neurothrope / Venomthrope / Zoanthrope! Pg 17 @ 2014/11/03 17:59:17


Post by: brassangel


 Grimtuff wrote:
 Sasori wrote:


I feel like they are starting to listen to their customer, or at the very least seem to be making some better decisions.


That would imply they to actually do market research...

I'm more of the opinion of "Throw enough gak and eventually some of it will stick."


They spend a ton on market research, and have investors threatening them if they do otherwise.

ON TOPIC:

It could be a Zoanthrope dual kit, or simply a hint at whatever is in the campaign box.

Also, wasn't the Doom a unique breed of the Hive Mind, basically used as a test platform (which subsequently wiped out a Craftworld)? When that happens, doesn't the Hive Mind usually suck up the biomass, record the data, and then decide to make something new? I thought that's basically what the Maleceptor was designed to be - though he's a bit difficult to utilize properly. (I've play tested him a few times, but still have a ways to go.)


Tyranids get a Drop Pod - Update Nov 7th, and a Neurothrope / Venomthrope / Zoanthrope! Pg 17 @ 2014/11/03 18:04:18


Post by: Grimtuff


 brassangel wrote:
 Grimtuff wrote:
 Sasori wrote:


I feel like they are starting to listen to their customer, or at the very least seem to be making some better decisions.


That would imply they to actually do market research...

I'm more of the opinion of "Throw enough gak and eventually some of it will stick."


They spend a ton on market research, and have investors threatening them if they do otherwise.


"We do no demographic research, we have no focus groups, we do not ask the market what it wants. These things
are otiose [unnecessary] in a niche."
- Tom Kirby, Chairman & CEO, from the Games Workshop Annual Report, published July 29, 2014.


Tyranids get a Drop Pod - Update Nov 7th, and a Neurothrope / Venomthrope / Zoanthrope! Pg 17 @ 2014/11/03 18:08:55


Post by: pretre


 Lord Scythican wrote:
Seems like there was some truth mixed in some of those rumors right Pretre? I imagine there are people who get some information right but there is a chance that decisions could post pone some of the info to a later date.

Yeah, I need to decide how to deal with these. Usually, I reverse things, but those were a hella long time ago.


Tyranids get a Drop Pod - Update Nov 7th, and a Neurothrope / Venomthrope / Zoanthrope! Pg 17 @ 2014/11/03 18:14:24


Post by: Lord Scythican


 pretre wrote:
 Lord Scythican wrote:
Seems like there was some truth mixed in some of those rumors right Pretre? I imagine there are people who get some information right but there is a chance that decisions could post pone some of the info to a later date.

Yeah, I need to decide how to deal with these. Usually, I reverse things, but those were a hella long time ago.


I admit, it is a bit of a bitch to do this. However I also think it is unfair to someone who gave out a rumor to be penalized by GW deciding to do a different release date. I would bet that is how they have axed many of the rumor mongers. They probably give out different information to different people. Some of these rumors are very similar to what we are getting. Heck I even seen one that said they would be a fall release after Orks! Of course it was a 2013 release rumor and not a 2014, but still kind of uncanny?

I bet many of these people are reporting concepts and possible release dates and when they don't pan out they look like fools. Kind of sad...If there is anything I can do, let me know. I can read through all the rumors and track down some of the ones that seem more accurate now than before. At least a few Partially Trues could be tossed around right?


Tyranids get a Drop Pod - Update Nov 7th, and a Neurothrope / Venomthrope / Zoanthrope! Pg 17 @ 2014/11/03 18:19:27


Post by: jspyd3rx


Get excited. Venothropes and zoanthropes have been removed from webstore.


Tyranids get a Drop Pod - Update Nov 7th, and a Neurothrope / Venomthrope / Zoanthrope! Pg 17 @ 2014/11/03 18:28:21


Post by: midget_overlord


 jspyd3rx wrote:
Get excited. Venothropes and zoanthropes have been removed from webstore.


Next week's preview is psychic horror


Tyranids get a Drop Pod - Update Nov 7th, and a Neurothrope / Venomthrope / Zoanthrope! Pg 17 @ 2014/11/03 18:31:12


Post by: Vaktathi


So...they had to remove Mycetic spores from the codex, make a new, bigger kit, and come up with a dumber name and more impressive stats and re-release it later?

Man that Chapterhouse lawsuit has messed things up over at GW apparently....


Also, just curious, it's an MC and has five weapons, but doesn't seem to have anything allowing it to fire all five weapons...


Tyranids get a Drop Pod - Update Nov 7th, and a Neurothrope / Venomthrope / Zoanthrope! Pg 17 @ 2014/11/03 18:33:43


Post by: Lord Scythican


 Vaktathi wrote:
So...they had to remove Mycetic spores from the codex, make a new, bigger kit, and come up with a dumber name and more impressive stats and re-release it later?

Man that Chapterhouse lawsuit has messed things up over at GW apparently....


Also, just curious, it's an MC and has five weapons, but doesn't seem to have anything allowing it to fire all five weapons...


Any once again...I apologize everyone. I wish I would have never made that damn tervigon kit... :(


Tyranids get a Drop Pod - Update Nov 7th, and a Neurothrope / Venomthrope / Zoanthrope! Pg 17 @ 2014/11/03 18:35:18


Post by: streamdragon


Fffffffffff. Damnit. My group has pretty much moved on from 40k, but these kits are super smexy for my Nids.

Then again, I haven't assembled anything GW related in months, so I'll definitely be waiting. Still, makes me excited for my Nids at least.

Did Pyrovore unit size go up, or is it still 1-3? These pods might be a viable way t-pfffft hahahaha, no sorry, pyrovores are still awful. Which is a shame.


Tyranids get a Drop Pod - Update Nov 7th, and a Neurothrope / Venomthrope / Zoanthrope! Pg 17 @ 2014/11/03 18:44:37


Post by: beast_gts


 Vaktathi wrote:
Also, just curious, it's an MC and has five weapons, but doesn't seem to have anything allowing it to fire all five weapons...


'Instinctive Fire' lets it shoot each one at the nearest target.


Tyranids get a Drop Pod - Update Nov 7th, and a Neurothrope / Venomthrope / Zoanthrope! Pg 17 @ 2014/11/03 18:48:24


Post by: Mymearan


 Grimtuff wrote:


The point that no-one is addressing. This was a unit that never should have left the codex in the first place. This discussion about "Nids being viable again" should not be happening. GW removed the unit to spite Chapterhouse and other 3rd party producers, then have now released it as DLC because that's what they do now. Are they trying to emulate PP's release model? Who knows?


They didn't remove it to "spite" them. They removed it to protect their IP from exploitation as best as they could. Any business would have done the same.


Tyranids get a Drop Pod - Update Nov 7th, and a Neurothrope / Venomthrope / Zoanthrope! Pg 17 @ 2014/11/03 18:49:16


Post by: rigeld2


 brassangel wrote:
 Grimtuff wrote:
 Sasori wrote:


I feel like they are starting to listen to their customer, or at the very least seem to be making some better decisions.


That would imply they to actually do market research...

I'm more of the opinion of "Throw enough gak and eventually some of it will stick."


They spend a ton on market research, and have investors threatening them if they do otherwise.

Considering the CEO said the exact opposite in the last investor report... no, no they don't.

ON TOPIC:

It could be a Zoanthrope dual kit, or simply a hint at whatever is in the campaign box.

Also, wasn't the Doom a unique breed of the Hive Mind, basically used as a test platform (which subsequently wiped out a Craftworld)? When that happens, doesn't the Hive Mind usually suck up the biomass, record the data, and then decide to make something new? I thought that's basically what the Maleceptor was designed to be - though he's a bit difficult to utilize properly. (I've play tested him a few times, but still have a ways to go.)

Doom was a "unique adaptation to the Zoanthrope". And the Maleceptor is a false pretender to the throne - it's really not a good unit at all.


Automatically Appended Next Post:
Mymearan wrote:
They didn't remove it to "spite" them. They removed it to protect their IP from exploitation as best as they could. Any business would have done the same.

Most businesses would know their IP rights and have set things up correctly from the start.
GW didn't. But that's for another thread.


Tyranids get a Drop Pod - Update Nov 7th, and a Neurothrope / Venomthrope / Zoanthrope! Pg 17 @ 2014/11/03 18:54:15


Post by: Accolade


Mymearan wrote:
Spoiler:
 Grimtuff wrote:
 xttz wrote:
 Grimtuff wrote:
 SHUPPET wrote:
Is it safe to say that this is the best business decision GW has in a long time?


No.

I'm not following why everyone is going so gaga over this, when it is a unit that by all rights should have never been removed from the codex in the first place. It's simply more DLC from GW as they've finally realised pettiness is not better than making money.

Yes, it is a beautiful kit; but a lot of people in this thread seem to have very short memories.


Did you just pay to download those rules? I know I didn't. The rules will probably be in the box anyway.

People are going gaga because (aside from instinctive behaviour) the biggest issue with the current Tyranid codex is a lack of reliable army-wide deployment options. Aside from the handful of mostly mediocre deep-striking units like Raveners, Rippers and Trygons, all we had was Hive Commander for Troops only and a ~30% chance to roll Master of Ambush. The latter of course being something you could never write an list around.

This one unit is a huge leap towards making many of the marginalised choices in the codex viable.


And, to use the pic Az just used about a certain turn of phrase...

The point that no-one is addressing. This was a unit that never should have left the codex in the first place. This discussion about "Nids being viable again" should not be happening. GW removed the unit to spite Chapterhouse and other 3rd party producers, then have now released it as DLC because that's what they do now. Are they trying to emulate PP's release model? Who knows?


Automatically Appended Next Post:
 SHUPPET wrote:
 Grimtuff wrote:
 SHUPPET wrote:
Is it safe to say that this is the best business decision GW has in a long time?


No.

I'm not following why everyone is going so gaga over this, when it is a unit that by all rights should have never been removed from the codex in the first place. It's simply more DLC from GW as they've finally realised pettiness is not better than making money.

Yes, it is a beautiful kit; but a lot of people in this thread seem to have very short memories.


Yeah, this still doesn't make it a great business decision however. While removing them was a terrible one, it's been a long time since then, so the question I was asking was since their removal, is this one of the best decisions they've made so far? The answer is a resounding yes afaict


In that respect it is, but it never should have been removed in the first place.


They didn't remove it to "spite" them. They removed it to protect their IP from exploitation as best as they could. Any business would have done the same.


Or...and I'm spit-balling here...they could have just left the unit alone, since all they were effectively doing was punishing the customer base for third-party companies filling the gaps that GW, themselves, created. They could have always redirected assets to create these models if they were so terrified of losing sales for spore pods, and focused on those rather than, say, shoving 40k 6-PLUS edition out the door in two years.

Just sayin.

EDIT: don't get me wrong, I'm glad they produced this kit. But the way they handled this whole issue was absolutely absurd.


Tyranids get a Drop Pod - Update Nov 7th, and a Neurothrope / Venomthrope / Zoanthrope! Pg 17 @ 2014/11/03 18:54:28


Post by: Sasori


Please, let's not have this thread devolve into the Chapterhouse Debate, or Anti/White knight GW thread.

There is plenty of good stuff to discuss with this release! It's much better than last week, for sure.


Tyranids get a Drop Pod - Update Nov 7th, and a Neurothrope / Venomthrope / Zoanthrope! Pg 17 @ 2014/11/03 18:56:49


Post by: rollawaythestone


My god. Those models are amazing. I am kind of speechless right now that we are getting so much Tyranid love.


Tyranids get a Drop Pod - Update Nov 7th, and a Neurothrope / Venomthrope / Zoanthrope! Pg 17 @ 2014/11/03 18:58:46


Post by: Sinful Hero


 Sasori wrote:
Please, let's not have this thread devolve into the Chapterhouse Debate, or Anti/White knight GW thread.

There is plenty of good stuff to discuss with this release! It's much better than last week, for sure.

Hear, hear! There's a 200+ page thread in dakka discussions covering that topic quite well. No need to rehash here.

Quite irritating that the Sporocyst's statline is obscured by glare. And Tyranids now have a 15pt 3 wound shrouded troop choice.


Tyranids get a Drop Pod - Update Nov 7th, and a Neurothrope / Venomthrope / Zoanthrope! Pg 17 @ 2014/11/03 19:00:06


Post by: AllSeeingSkink


I imagine we'll get plastic Zoanthropes and Venomthropes.

How do I know?

Well I just finished assembling and painting 2 resin Zoanthropes and 3 resin Venomthropes... so we must be due for a plastic kit now


Tyranids get a Drop Pod - Update Nov 7th, and a Neurothrope / Venomthrope / Zoanthrope! Pg 17 @ 2014/11/03 19:02:01


Post by: Brother SRM


This is night and day compared to the last round of Tyranid releases if you ask me. I like these a lot.


Tyranids get a Drop Pod - Update Nov 7th, and a Neurothrope / Venomthrope / Zoanthrope! Pg 17 @ 2014/11/03 19:05:06


Post by: BoomWolf


 Sinful Hero wrote:
 Sasori wrote:
Please, let's not have this thread devolve into the Chapterhouse Debate, or Anti/White knight GW thread.

There is plenty of good stuff to discuss with this release! It's much better than last week, for sure.

Hear, hear! There's a 200+ page thread in dakka discussions covering that topic quite well. No need to rehash here.

Quite irritating that the Sporocyst's statline is obscured by glare. And Tyranids now have a 15pt 3 wound shrouded troop choice.



This will result in a wave of new, and annoying "lol, what gribblets" nid lists.
What is the swarm without a swarm? just a bunch of MCs running around.


Anyway, I love the sporocyst, I assume it's packing a 4+ save like the pod thingy, and spitting bombs is just too amusing.


Tyranids get a Drop Pod - Update Nov 7th, and a Neurothrope / Venomthrope / Zoanthrope! Pg 17 @ 2014/11/03 19:09:14


Post by: pretre


Updated a couple mongers for old rumors with spores.


Tyranids get a Drop Pod - Update Nov 7th, and a Neurothrope / Venomthrope / Zoanthrope! Pg 17 @ 2014/11/03 19:14:00


Post by: angelofvengeance


I like that the Tyrannocyte thing just floats around picking things up to eat after deploying its cargo.


Tyranids get a Drop Pod - Update Nov 7th, and a Neurothrope / Venomthrope / Zoanthrope! Pg 17 @ 2014/11/03 19:19:38


Post by: brassangel


Brother SRM wrote:This is night and day compared to the last round of Tyranid releases if you ask me. I like these a lot.


Heck, I liked the last one. The Toxicrene has been murdering people in games I've played (got one early...don't ask), and now I've got a way to sneak one forward? Yes, please!

The Maleceptor has been finnicky. As a backfield Synapse monster that can fight and generate a bunch of powers, he's okay. He also doesn't blow up gaunts when he dies like the Tervigon does. So more punch, more psychic powers, no death-to-troops, but also doesn't make free troops. Being in Elites is nice, because our Heavy Support is crowded. Overall, he's a meh...

This release is just a bowl of cherries. Or maybe a bag of cherry Twizzler's Nibs, because they smell amazing...


Tyranids get a Drop Pod - Update Nov 7th, and a Neurothrope / Venomthrope / Zoanthrope! Pg 17 @ 2014/11/03 19:22:36


Post by: Kanluwen


Hooray for Tyranid players. So many shiny new kits!

Can I have plastic Kasrkin now, GW? Please?


Tyranids get a Drop Pod - Update Nov 7th, and a Neurothrope / Venomthrope / Zoanthrope! Pg 17 @ 2014/11/03 19:25:08


Post by: H.B.M.C.


I guess you can't trademark "Mycetic Spore".


Tyranids get a Drop Pod - Update Nov 7th, and a Neurothrope / Venomthrope / Zoanthrope! Pg 17 @ 2014/11/03 19:25:25


Post by: Accolade


I will repeat that I am still pretty excited for these releases, regardless of previous treatment of Nids. Hopefully this will herald an increase in the popularity of the bugs, as they are a spectacular army to face up against (appearance-wise).

 H.B.M.C. wrote:
I guess you can't trademark "Mycetic Spore".


Indeed not! GW is at least giving us an idea of what sorts of terms a company can claim ownership of


Tyranids get a Drop Pod - Update Nov 7th, and a Neurothrope / Venomthrope / Zoanthrope! Pg 17 @ 2014/11/03 19:37:33


Post by: brassangel


 H.B.M.C. wrote:
I guess you can't trademark "Mycetic Spore".


I suppose it's also less confusing this way. Spore Mines and Mieotic Spores already exist (both being living bombs). -Cyte denotes a mature cell structure, or sac; Tyranno- obviously for the location first observed mabye?


Tyranids get a Drop Pod - Update Nov 7th, and a Neurothrope / Venomthrope / Zoanthrope! Pg 17 @ 2014/11/03 19:45:03


Post by: blaktoof


Mucolid is pretty nice.

They come from troops slots

3 for 45 points, deep strike shrouded, fearless T3 and W3 each, so not trivial to kill off, if they assault next turn they do a str 10 ap 3 large blast that ignores cover saves and can hit flyers/Swooping monstrous creatures.



personally I am sold, hope they have a separate kit of 3.


Tyranids get a Drop Pod - Update Nov 7th, and a Neurothrope / Venomthrope / Zoanthrope! Pg 17 @ 2014/11/03 20:00:59


Post by: Murenius


So nice, makes me wanna start a Tyranid army


Tyranids get a Drop Pod - Update Nov 7th, and a Neurothrope / Venomthrope / Zoanthrope! Pg 17 @ 2014/11/03 20:01:51


Post by: PastelAvenger


blaktoof wrote:
Mucolid is pretty nice.

They come from troops slots

3 for 45 points, deep strike shrouded, fearless T3 and W3 each, so not trivial to kill off, if they assault next turn they do a str 10 ap 3 large blast that ignores cover saves and can hit flyers/Swooping monstrous creatures.



personally I am sold, hope they have a separate kit of 3.


a Tau plasma rifle will ID it though if its T3 needs to be at least T4 for me but you can't argue about the points cost


Tyranids get a Drop Pod - Update Nov 7th, and a Neurothrope / Venomthrope / Zoanthrope! Pg 17 @ 2014/11/03 20:06:03


Post by: Fango


yes, yes, it's a neat new kit. Seems to be very useful...everyone will want at least 3...but how much cash will we have to plunk down for this troop transport?

edit: ok, seems someone posted a rumor suggesting approx. $60 for the kit... ooooooowwwwwwwwwwwwch...


Tyranids get a Drop Pod - Update Nov 7th, and a Neurothrope / Venomthrope / Zoanthrope! Pg 17 @ 2014/11/03 20:07:15


Post by: timd


Mymearan wrote:
Wait a minute... the Tyrannocyte itself is an MC. The Tyrannocyte can transport 1 MC. Do you know what this means?

We put this Tyrannocyte in your Tyrannocyte so you can Tyrannocyte.


We put this Tyrannocyte in your Tyrannocyte so you can Tyrannocyte your Tyrannocyte.


Tyranids get a Drop Pod - Update Nov 7th, and a Neurothrope / Venomthrope / Zoanthrope! Pg 17 @ 2014/11/03 20:07:16


Post by: Hollismason


Those bunker things are immobile and have infiltrate, how wide are the bases, because if they are 5 inches...Just buy 5 and make a line across the board that nothing can cross. Go first dump a bunch of spore mines in your opponents deployment zone.


You can literally box your opponent in.


Tyranids get a Drop Pod - Update Nov 7th, and a Neurothrope / Venomthrope / Zoanthrope! Pg 17 @ 2014/11/03 20:09:04


Post by: Unix


blaktoof wrote:
Mucolid is pretty nice.

They come from troops slots

3 for 45 points, deep strike shrouded, fearless T3 and W3 each, so not trivial to kill off, if they assault next turn they do a str 10 ap 3 large blast that ignores cover saves and can hit flyers/Swooping monstrous creatures.



personally I am sold, hope they have a separate kit of 3.


Seriously doubt it. I'm wondering whether they will be a similar size as the meiotic spore sacks from FW.

http://www.forgeworld.co.uk/Warhammer-40000/Tyranids/MIEOTIC-SPORE-SACKS.html

If they're big enough that could be used as a proxy.


Tyranids get a Drop Pod - Update Nov 7th, and a Neurothrope / Venomthrope / Zoanthrope! Pg 17 @ 2014/11/03 20:10:54


Post by: Frozocrone


 Murenius wrote:
So nice, makes me wanna start a Tyranid army


:O you should have started one ages ago


Tyranids get a Drop Pod - Update Nov 7th, and a Neurothrope / Venomthrope / Zoanthrope! Pg 17 @ 2014/11/03 20:12:43


Post by: Hollismason


So is the Sporocyst a heavy slot that isn't taken up by it or what?

Or is it just the drop pod that doesn't take up a slot.


Tyranids get a Drop Pod - Update Nov 7th, and a Neurothrope / Venomthrope / Zoanthrope! Pg 17 @ 2014/11/03 20:14:23


Post by: Melcavuk


Only one that seems to be listed as not taking a slot is the Transport Bug.


Tyranids get a Drop Pod - Update Nov 7th, and a Neurothrope / Venomthrope / Zoanthrope! Pg 17 @ 2014/11/03 20:16:22


Post by: Absolutionis


 Unix wrote:
blaktoof wrote:
Mucolid is pretty nice.

They come from troops slots

3 for 45 points, deep strike shrouded, fearless T3 and W3 each, so not trivial to kill off, if they assault next turn they do a str 10 ap 3 large blast that ignores cover saves and can hit flyers/Swooping monstrous creatures.



personally I am sold, hope they have a separate kit of 3.


Seriously doubt it. I'm wondering whether they will be a similar size as the meiotic spore sacks from FW.

http://www.forgeworld.co.uk/Warhammer-40000/Tyranids/MIEOTIC-SPORE-SACKS.html

If they're big enough that could be used as a proxy.


Unlikely. The Mucolids are taller than a Hive Tyrant. The Meiotic Spores are twice the height of a Guardsman.

Spoiler:


Tyranids get a Drop Pod - Update Nov 7th, and a Neurothrope / Venomthrope / Zoanthrope! Pg 17 @ 2014/11/03 20:16:42


Post by: Hollismason


Oh that's not that disappointing then, I wonder if the Sporocyst is a 1-3 choice.

Other wise you'd need Double Cad to just take 6 of them.

Make a 42 inch long line in the middle of the field with them, now nothing that isn't a Flier or a Skimmer can pass through. You're troops can though.

You just have to make sure to space them 1.75 inches apart so that enemy models can't move through them.


Tyranids get a Drop Pod - Update Nov 7th, and a Neurothrope / Venomthrope / Zoanthrope! Pg 17 @ 2014/11/03 20:28:38


Post by: AllSeeingSkink


Hollismason wrote:
Oh that's not that disappointing then, I wonder if the Sporocyst is a 1-3 choice.

Other wise you'd need Double Cad to just take 6 of them.

Make a 42 inch long line in the middle of the field with them, now nothing that isn't a Flier or a Skimmer can pass through. You're troops can though.

You just have to make sure to space them 1.75 inches apart so that enemy models can't move through them.
Aren't they just monstrous creatures? So once your opponent kills a couple of them they will be able to get through.


Tyranids get a Drop Pod - Update Nov 7th, and a Neurothrope / Venomthrope / Zoanthrope! Pg 17 @ 2014/11/03 20:37:44


Post by: Wonderwolf


AllSeeingSkink wrote:
Hollismason wrote:
Oh that's not that disappointing then, I wonder if the Sporocyst is a 1-3 choice.

Other wise you'd need Double Cad to just take 6 of them.

Make a 42 inch long line in the middle of the field with them, now nothing that isn't a Flier or a Skimmer can pass through. You're troops can though.

You just have to make sure to space them 1.75 inches apart so that enemy models can't move through them.
Aren't they just monstrous creatures? So once your opponent kills a couple of them they will be able to get through.


Yes. Not to mention flyers, deep-strikers, outflankers, infiltrators,... or just plain shoot over them.

I doubt it's an issue in this day and age. Against some really old-school 2nd Edition footslogging Eldar Guardian + Avatar list or some such, maybe, but beyond that, I don't see much advantage there.


Tyranids get a Drop Pod - Update Nov 7th, and a Neurothrope / Venomthrope / Zoanthrope! Pg 17 @ 2014/11/03 20:45:06


Post by: Hollismason


They produce Spore Mine Clusters. If they aren't dealt with by turn 3 your going to have a absolute horrendous number of Spore Mines all over the board. Set them up in area cover and they'll get a cover save.

That's hilarious.


Tyranids get a Drop Pod - Update Nov 7th, and a Neurothrope / Venomthrope / Zoanthrope! Pg 17 @ 2014/11/03 20:45:20


Post by: SaJeel


Amazing models, Ive wanted a new spore chimney ever since forgeworld stopped making them, now hopefully we can get some tyranid and other xenos foritfications =D!



Tyranids get a Drop Pod - Update Nov 7th, and a Neurothrope / Venomthrope / Zoanthrope! Pg 17 @ 2014/11/03 20:48:00


Post by: rollawaythestone


So could it be that they will shock us with a new Nid book? Next week's 'Psychic Horror' - the dominatrix?


Tyranids get a Drop Pod - Update Nov 7th, and a Neurothrope / Venomthrope / Zoanthrope! Pg 17 @ 2014/11/03 20:48:34


Post by: Hollismason


Yeah Spore Mine Clusters those are 3 Spore Mines Right?

Cause couldn't you just like , have 6 of these 3 of the guy who poops out Termagants and drop pod them all in to your opponents deployment zone and start crapping out Termagants and Spore Mines?


Tyranids get a Drop Pod - Update Nov 7th, and a Neurothrope / Venomthrope / Zoanthrope! Pg 17 @ 2014/11/03 20:55:50


Post by: Mumblez


God, I love the mucolids. They look great and I've always been a fan of spore mines... Very tempted to make something of 'em. My green heart compels me to scratchbuild some gretchin-manned bombs and make a counts-as nid army with a ton of mucolids!

It may be expensive, but combining the mucolid with the new toxicrene could make for some nice and unique malanthrope conversions, too!

I love the fact that nids are getting some love, even if I don't play 'em. It gives me hope for future releases!

Wait, are you guys saying it's possible to create an all spore nid army? Mucolids, sporocysts and spore mine clusters... Oh my.


Tyranids get a Drop Pod - Update Nov 7th, and a Neurothrope / Venomthrope / Zoanthrope! Pg 17 @ 2014/11/03 20:57:21


Post by: ImAGeek


I regret selling my Nid codex tbh. Still have my models... Gives me a reason to pick up the Diamecharon or whatever it's called...

Are the Mucolids from the same box? The tentacles on the bottom look identical but I don't see how the rest of it comes from that kit...


Tyranids get a Drop Pod - Update Nov 7th, and a Neurothrope / Venomthrope / Zoanthrope! Pg 17 @ 2014/11/03 20:57:32


Post by: Shamanlord1961


 Mumblez wrote:
God, I love the mucolids. They look great and I've always been a fan of spore mines... Very tempted to make something of 'em. My green heart compels me to scratchbuild some gretchin-manned bombs and make a counts-as nid army with a ton of mucolids!


LOL! The only thing I can see are bloated bomb squigs with wings in a count as Nid army.


Tyranids get a Drop Pod - Update Nov 7th, and a Neurothrope / Venomthrope / Zoanthrope! Pg 17 @ 2014/11/03 20:58:48


Post by: Mumblez


Shamanlord1961 wrote:
 Mumblez wrote:
God, I love the mucolids. They look great and I've always been a fan of spore mines... Very tempted to make something of 'em. My green heart compels me to scratchbuild some gretchin-manned bombs and make a counts-as nid army with a ton of mucolids!


LOL! The only thing I can see are bloated bomb squigs with wings in a count as Nid army.


Stop giving me ideas, I need to finish my green tide first... And my gorkanauts... Oh no, I can already see where this will lead...


Tyranids get a Drop Pod - Update Nov 7th, and a Neurothrope / Venomthrope / Zoanthrope! Pg 17 @ 2014/11/03 20:59:01


Post by: Hollismason


TTA or Tyranid Testicle Army is going to ruin things at tournaments.


Tyranids get a Drop Pod - Update Nov 7th, and a Neurothrope / Venomthrope / Zoanthrope! Pg 17 @ 2014/11/03 21:06:46


Post by: SaJeel


In regards to next weeks "psychic horror" Both the Zoan and the venomthrope have been removed from both GW stores and the webstores in various countries.
So I'd guess next is gonna be a Zoan/Venom dual kit, along with some changes to the some aspect of psykers with tyranids perhaps a change to shadow in the warp,
Maybe even new psy powers,
basically this idea comes from the thought that the Malethrope needs some kind of boost and since he is "the living vessel for the hive mind"
I cant see him not gaining something from something that involves "psychic horror" probably just a change in shadow of the warp tho


Tyranids get a Drop Pod - Update Nov 7th, and a Neurothrope / Venomthrope / Zoanthrope! Pg 17 @ 2014/11/03 21:37:34


Post by: H.B.M.C.


rollawaythestone wrote:
So could it be that they will shock us with a new Nid book? Next week's 'Psychic Horror' - the dominatrix?


That's what I thought as well, although they'll probably give it some slowed name like "Psychovore" or "Menalfex" or whatever.


Tyranids get a Drop Pod - Update Nov 7th, and a Neurothrope / Venomthrope / Zoanthrope! Pg 17 @ 2014/11/03 21:42:34


Post by: Mymearan


I transcribed the rules in the OP. Couldn't see the last bit of the Sporocyte stat line though?


Tyranids get a Drop Pod - Update Nov 7th, and a Neurothrope / Venomthrope / Zoanthrope! Pg 17 @ 2014/11/03 21:54:48


Post by: gorgon


So is the Tyrannocyte on a new base, or is that a 60mm?

It looks like it's on a base about the width of its body, but when you look at one of the Sporocyst pics, the body looks much bigger than the heavy weapons team next to it.

It almost looks like a 90mm round.


Tyranids get a Drop Pod - Update Nov 7th, and a Neurothrope / Venomthrope / Zoanthrope! Pg 17 @ 2014/11/03 21:57:52


Post by: agnosto


What am I missing? They're cool looking but with only T5, they'll be insta-gibbed by S10 weapons.




Sorry to be a downer.


Tyranids get a Drop Pod - Update Nov 7th, and a Neurothrope / Venomthrope / Zoanthrope! Pg 17 @ 2014/11/03 21:59:48


Post by: Kr00gZ


Absolutely fantastic! Though, I can hear my wallet crying in the other room.


Tyranids get a Drop Pod - Update Nov 7th, and a Neurothrope / Venomthrope / Zoanthrope! Pg 17 @ 2014/11/03 22:02:18


Post by: Overread


I freaking love this idea!

Floating citadels of tyranid might!


Tyranids get a Drop Pod - Update Nov 7th, and a Neurothrope / Venomthrope / Zoanthrope! Pg 17 @ 2014/11/03 22:02:45


Post by: rigeld2


 agnosto wrote:
What am I missing? They're cool looking but with only T5, they'll be insta-gibbed by S10 weapons.

Sorry to be a downer.

The only S10 weapons out there that I can think of are Railheads and WraithKnights... and Smashing MCs.


Tyranids get a Drop Pod - Update Nov 7th, and a Neurothrope / Venomthrope / Zoanthrope! Pg 17 @ 2014/11/03 22:03:09


Post by: Melcavuk


 agnosto wrote:
What am I missing? They're cool looking but with only T5, they'll be insta-gibbed by S10 weapons.




Sorry to be a downer.


At 75 points extra to get a brood of Devourer gaunts in firing range at full strength, plus the guns of the transport pod itself, the fact that it might eat a str 10 that would otherwise have been aimed at a more vital MC isnt that much of a downside.


Tyranids get a Drop Pod - Update Nov 7th, and a Neurothrope / Venomthrope / Zoanthrope! Pg 17 @ 2014/11/03 22:05:45


Post by: agnosto


rigeld2 wrote:
 agnosto wrote:
What am I missing? They're cool looking but with only T5, they'll be insta-gibbed by S10 weapons.

Sorry to be a downer.

The only S10 weapons out there that I can think of are Railheads and WraithKnights... and Smashing MCs.


Demolisher cannon, long-range conversion beamer, some Astra Militarum stuff (deathstrike?)...


Tyranids get a Drop Pod - Update Nov 7th, and a Neurothrope / Venomthrope / Zoanthrope! Pg 17 @ 2014/11/03 22:07:44


Post by: pretre


For 75 points, who cares if they get instagibbed by S10.


Tyranids get a Drop Pod - Update Nov 7th, and a Neurothrope / Venomthrope / Zoanthrope! Pg 17 @ 2014/11/03 22:10:18


Post by: agnosto


 Melcavuk wrote:
 agnosto wrote:
What am I missing? They're cool looking but with only T5, they'll be insta-gibbed by S10 weapons.




Sorry to be a downer.


At 75 points extra to get a brood of Devourer gaunts in firing range at full strength, plus the guns of the transport pod itself, the fact that it might eat a str 10 that would otherwise have been aimed at a more vital MC isnt that much of a downside.


Good? For the points, it's definitely worth it but it shoots like an Orc, maybe at things it can't hurt. It's a cool transport and will help Tyranid players quite a bit but it's not exactly the best thing since sliced bread. You DS in, unload and then your opponent drops a pie plate on it and what you just disembarked (unless you run?)


Tyranids get a Drop Pod - Update Nov 7th, and a Neurothrope / Venomthrope / Zoanthrope! Pg 17 @ 2014/11/03 22:12:23


Post by: rollawaythestone


Anyone know the Armor Save on the Bastion-thrope?


Tyranids get a Drop Pod - Update Nov 7th, and a Neurothrope / Venomthrope / Zoanthrope! Pg 17 @ 2014/11/03 22:14:25


Post by: Ferrum_Sanguinis


 agnosto wrote:
What am I missing? They're cool looking but with only T5, they'll be insta-gibbed by S10 weapons.




Sorry to be a downer.


Yeah cause you know there's so many of those lying around...


Tyranids get a Drop Pod - Update Nov 7th, and a Neurothrope / Venomthrope / Zoanthrope! Pg 17 @ 2014/11/03 22:16:34


Post by: streamdragon


 pretre wrote:
For 75 points, who cares if they get instagibbed by S10.


I'm with pretre on this one. S10 isn't nearly as prolific as S8 (which everyone with krak missiles has), and if they do? Boo hoo, I lost a 75 point transport model (whose cargo has been offloaded). Better than losing wounds on a Hive Tyrant, losing Biovores, Warriors or any other T4 model, etc. etc.


Tyranids get a Drop Pod - Update Nov 7th, and a Neurothrope / Venomthrope / Zoanthrope! Pg 17 @ 2014/11/03 22:17:46


Post by: Hollismason


Isn't the Barbed Strangler a blast , does it even matter that it's ballistic 2?


Tyranids get a Drop Pod - Update Nov 7th, and a Neurothrope / Venomthrope / Zoanthrope! Pg 17 @ 2014/11/03 22:19:09


Post by: rollawaythestone


Barbed Strangler is Large Blast. Venom Cannon is Blast. Decent weapons that will take advantage of it's poor BS.


Tyranids get a Drop Pod - Update Nov 7th, and a Neurothrope / Venomthrope / Zoanthrope! Pg 17 @ 2014/11/03 22:59:40


Post by: adamsouza


Does anyone else smell a Tyranid Codex Supplement a month from now after all the new models are released ?

Kept reading this thread without replying, and then going through the a locked thread to find the link back to this one.

Spoiler:













Tyranids get a Drop Pod - Update Nov 7th, and a Neurothrope / Venomthrope / Zoanthrope! Pg 17 @ 2014/11/03 23:09:59


Post by: ChaosxVoid


My only fear is the cost of these bugstards, It might have been said already but I can't be bothered at 11 pm lol, but this might just call for the return my purple and red nids


Tyranids get a Drop Pod - Update Nov 7th, and a Neurothrope / Venomthrope / Zoanthrope! Pg 17 @ 2014/11/03 23:13:48


Post by: Crimson


Well, these are certainly great models, and excellent news to any Tyranid player. The only thing I'd worry about, is the structural integrity of that drop pod. It is a lot of plastic on top of those rather flimsy looking tentacles.


Tyranids get a Drop Pod - Update Nov 7th, and a Neurothrope / Venomthrope / Zoanthrope! Pg 17 @ 2014/11/03 23:23:15


Post by: Slayer-Fan123


These models coming out lately mostly fix the issues with the current codex, which is a win in my book (especially in the competitive scene; you can only become so entertained by massacring the same armies all the time when you play in that meta). It also helps mitigate the main issues with the lesser choices in the book (and there's quite a few of those). I'm looking forward to seeing more Tyranid army lists pop up, for certain.


Tyranids get a Drop Pod - Update Nov 7th, and a Neurothrope / Venomthrope / Zoanthrope! Pg 17 @ 2014/11/03 23:33:12


Post by: Kanluwen


 Crimson wrote:
Well, these are certainly great models, and excellent news to any Tyranid player. The only thing I'd worry about, is the structural integrity of that drop pod. It is a lot of plastic on top of those rather flimsy looking tentacles.

If it is anything like Nagash, there are some overlapping parts of the various tentacles where they spread the weight out a bit better.


Tyranids get a Drop Pod - Update Nov 7th, and a Neurothrope / Venomthrope / Zoanthrope! Pg 17 @ 2014/11/03 23:37:51


Post by: silverstu


 ChaosxVoid wrote:
My only fear is the cost of these bugstards, It might have been said already but I can't be bothered at 11 pm lol, but this might just call for the return my purple and red nids

Supposed to be around £37 each- not bad at all I think.


Tyranids get a Drop Pod - Update Nov 7th, and a Neurothrope / Venomthrope / Zoanthrope! Pg 17 @ 2014/11/03 23:46:03


Post by: Graxous


Tyranids have been my favorite army but lately I have been saddened by the lack of options if you know, I actually wanted to have a chance at winning and not be destroyed while trying to get to my opponent.

Shooty heavy nid armies make me feel dirty, but now...now I can get back into the hand to hand goodness!!!

I am very excited about this!


Tyranids get a Drop Pod - Update Nov 7th, and a Neurothrope / Venomthrope / Zoanthrope! Pg 17 @ 2014/11/04 00:00:50


Post by: Eiluj The Farseer


Wow it makes Hive Guard, Tyranofex and the new bugs sooo much better as they can drop close to the enemy. These pods make me excited about my nids again.


Tyranids get a Drop Pod - Update Nov 7th, and a Neurothrope / Venomthrope / Zoanthrope! Pg 17 @ 2014/11/04 00:04:49


Post by: streamdragon


3x Hive Guard w/ that electro haywire gun no one uses in a Spod. Expensive to be sure, but definitely get your opponent's attention when they drop in and wreck something.

New option for dealing with AV14?


Tyranids get a Drop Pod - Update Nov 7th, and a Neurothrope / Venomthrope / Zoanthrope! Pg 17 @ 2014/11/04 00:06:00


Post by: Flood


*faints*

Damnit now I need money for a handful of these bad boys...


Tyranids get a Drop Pod - Update Nov 7th, and a Neurothrope / Venomthrope / Zoanthrope! Pg 17 @ 2014/11/04 00:43:40


Post by: Medium of Death


Well this is a certainly very cool release.

If plastic zoanthropes follow then Nids will truly have returned to form in the model front.

The possibility of making gribbly Cthulhu nids rises.


Tyranids get a Drop Pod - Update Nov 7th, and a Neurothrope / Venomthrope / Zoanthrope! Pg 17 @ 2014/11/04 01:08:40


Post by: Sinful Hero


 Medium of Death wrote:
Well this is a certainly very cool release.

If plastic zoanthropes follow then Nids will truly have returned to form in the model front.

The possibility of making gribbly Cthulhu nids rises.

Deathleaper for HQ, Lictors, Malanthropes, and Venomthropes as Elites, Feeder tendril Genestealers for troops, Toxicrenes for Heavy Support. Maybe model a Dimachaeron with feeder tendrils in Fast attack. It's fully possible now.


Tyranids get a Drop Pod - Update Nov 7th, and a Neurothrope / Venomthrope / Zoanthrope! Pg 17 @ 2014/11/04 01:11:14


Post by: SaJeel


 Sinful Hero wrote:

Deathleaper for HQ, Lictors, Malanthropes, and Venomthropes as Elites, Feeder tendril Genestealers for troops, Toxicrenes for Heavy Support. Maybe model a Dimachaeron with feeder tendrils in Fast attack. It's fully possible now.

This must happen!


Tyranids get a Drop Pod - Update Nov 7th, and a Neurothrope / Venomthrope / Zoanthrope! Pg 17 @ 2014/11/04 01:22:59


Post by: rollawaythestone


Sporecyst infiltrating into cover (for a 2+ cover) and shooting all game sounds very intriguing. Both of these new Nids are really useful and costed appropriately. So excited!


Tyranids get a Drop Pod - Update Nov 7th, and a Neurothrope / Venomthrope / Zoanthrope! Pg 17 @ 2014/11/04 02:28:28


Post by: BlackRaven1987!!


This is ALOT of new models and rules.....are nids getting a new codex soon?


Tyranids get a Drop Pod - Update Nov 7th, and a Neurothrope / Venomthrope / Zoanthrope! Pg 17 @ 2014/11/04 02:30:41


Post by: MajorWesJanson


 pretre wrote:
 Lord Scythican wrote:
Seems like there was some truth mixed in some of those rumors right Pretre? I imagine there are people who get some information right but there is a chance that decisions could post pone some of the info to a later date.

Yeah, I need to decide how to deal with these. Usually, I reverse things, but those were a hella long time ago.


I'd switch them to partially true- correct on the description, false on the timeframe.


Tyranids get a Drop Pod - Update Nov 7th, and a Neurothrope / Venomthrope / Zoanthrope! Pg 17 @ 2014/11/04 02:31:59


Post by: Frozocrone


 BlackRaven1987!! wrote:
This is ALOT of new models and rules.....are nids getting a new codex soon?


Maybe a supplement. A new Codex would be a massive slap in the face to Necrons and especially Blood Angels, who need a new Codex


Tyranids get a Drop Pod - Update Nov 7th, and a Neurothrope / Venomthrope / Zoanthrope! Pg 17 @ 2014/11/04 02:58:03


Post by: pantheralegionnaire


Wow! Talk about some awesome intel!

Even I might need to get a new Tyranid army--I've got some OLD metal and plastic models, but this is definitely exciting!

It does look like there are photos in there of a new codex though, yes? I mean, I'm a Blood Angels player, but some of those shots look like they're from a book, and not a White Dwarf mini-magazine.


Tyranids get a Drop Pod - Update Nov 7th, and a Neurothrope / Venomthrope / Zoanthrope! Pg 17 @ 2014/11/04 03:00:41


Post by: Panic


yeah,
Not a Codex.
The first photo is the center pages of a magazine, you can see the staples.
Spoiler:


Panic...


Tyranids get a Drop Pod - Update Nov 7th, and a Neurothrope / Venomthrope / Zoanthrope! Pg 17 @ 2014/11/04 03:12:04


Post by: RiTides


 Medium of Death wrote:
Well this is a certainly very cool release.

If plastic zoanthropes follow then Nids will truly have returned to form in the model front.

The possibility of making gribbly Cthulhu nids rises.

Agreed... I've already got gribbly / tentacly themed nids, and the new models fit in perfectly!


Tyranids get a Drop Pod - Update Nov 7th, and a Neurothrope / Venomthrope / Zoanthrope! Pg 17 @ 2014/11/04 03:17:48


Post by: adamsouza




At least I can now field my Reaper Bones C'thulu as a Tyranid. He'll fit irght in.


Tyranids get a Drop Pod - Update Nov 7th, and a Neurothrope / Venomthrope / Zoanthrope! Pg 17 @ 2014/11/04 03:43:43


Post by: Kanluwen


 Panic wrote:
yeah,
Not a Codex.
The first photo is the center pages of a magazine, you can see the staples.
Spoiler:


Panic...

Heh.

I think we'll be seeing some FAQs rolling out soon getting rid of Space Wolf Drop Pod Battle Buddy nonsense...


Tyranids get a Drop Pod - Update Nov 7th, and a Neurothrope / Venomthrope / Zoanthrope! Pg 17 @ 2014/11/04 03:55:38


Post by: casvalremdeikun


 Kanluwen wrote:
 Panic wrote:
yeah,
Not a Codex.
The first photo is the center pages of a magazine, you can see the staples.
Spoiler:


Panic...

Heh.

I think we'll be seeing some FAQs rolling out soon getting rid of Space Wolf Drop Pod Battle Buddy nonsense...
Why? They are using up a FA slot that could be used for more TWC to get it. The Tyranid DP doesn't use any slot at all.


Tyranids get a Drop Pod - Update Nov 7th, and a Neurothrope / Venomthrope / Zoanthrope! Pg 17 @ 2014/11/04 04:11:19


Post by: Hollismason


So who's going to make the first list with a bunch of Flyrants drop podding in with a Venomthrope or whatever to get 2+ Cover saves ?


Tyranids get a Drop Pod - Update Nov 7th, and a Neurothrope / Venomthrope / Zoanthrope! Pg 17 @ 2014/11/04 04:15:46


Post by: FeindusMaximus


 adamsouza wrote:


At least I can now field my Reaper Bones C'thulu as a Tyranid. He'll fit irght in.


Yay, but his rules will suck.


Tyranids get a Drop Pod - Update Nov 7th, and a Neurothrope / Venomthrope / Zoanthrope! Pg 17 @ 2014/11/04 04:16:47


Post by: casvalremdeikun


Hollismason wrote:
So who's going to make the first list with a bunch of Flyrants drop podding in with a Venomthrope or whatever to get 2+ Cover saves ?
These pods are probably going to fundamentally change how Tyranids are played. As a non-Tyranid player, I must say that I look forward to seeing how this is going to work. Also, a little scared of the results.


Tyranids get a Drop Pod - Update Nov 7th, and a Neurothrope / Venomthrope / Zoanthrope! Pg 17 @ 2014/11/04 04:24:59


Post by: luke1705


 adamsouza wrote:


At least I can now field my Reaper Bones C'thulu as a Tyranid. He'll fit irght in.


A friend of mine has plans to use him as a stand-in Forge World Nurgle Daemon Lord (scabbithrax I believe?). In any event, I'm not mad at it. looks awesome and you NEVER want to disagree with Cthulhu


Tyranids get a Drop Pod - Update Nov 7th, and a Neurothrope / Venomthrope / Zoanthrope! Pg 17 @ 2014/11/04 04:30:52


Post by: Flood


Hmm. I hope I can just leave off the underside tentacles for the Tyrannocite, replace those with a flyer stand/brass rod, and have myself a Tyrannocite and Mucolid per box.

Then buy twenty.


Tyranids get a Drop Pod - Update Nov 7th, and a Neurothrope / Venomthrope / Zoanthrope! Pg 17 @ 2014/11/04 04:31:18


Post by: c0j1r0


Semi-Related:
So, the "Urban Warfare" tagline from the hints for next week, that's probably the updated Cites of Death rules. Since Sanctus Reach had Planet Strike included in it.


Tyranids get a Drop Pod - Update Nov 7th, and a Neurothrope / Venomthrope / Zoanthrope! Pg 17 @ 2014/11/04 06:05:23


Post by: Alex Kolodotschko


Excellent news.
I'm less excited about the possibility of having to look at that God awful yellow and green scheme in the inevitable upcoming wd 'battle report'


Tyranids get a Drop Pod - Update Nov 7th, and a Neurothrope / Venomthrope / Zoanthrope! Pg 17 @ 2014/11/04 06:52:46


Post by: chaos0xomega


SaJeel wrote:
In regards to next weeks "psychic horror" Both the Zoan and the venomthrope have been removed from both GW stores and the webstores in various countries.
So I'd guess next is gonna be a Zoan/Venom dual kit, along with some changes to the some aspect of psykers with tyranids perhaps a change to shadow in the warp,
Maybe even new psy powers,
basically this idea comes from the thought that the Malethrope needs some kind of boost and since he is "the living vessel for the hive mind"
I cant see him not gaining something from something that involves "psychic horror" probably just a change in shadow of the warp tho


Thats what I'm thinking. Between the Malanthrope and the increase to synapse range provided by the Sporecyst, I expect to see something beyond just a combined Zoanthrope/Venomthrope kit.

rigeld2 wrote:
 agnosto wrote:
What am I missing? They're cool looking but with only T5, they'll be insta-gibbed by S10 weapons.

Sorry to be a downer.

The only S10 weapons out there that I can think of are Railheads and WraithKnights... and Smashing MCs.


Besides that, at that poitn you'll have deep struck a monstrous creature carrying another monstrous creature (or a unit of gaunts or whatever) within inches of your enemies lines. Who cares if he one-shots the ablative wound, so long as your precious cargo is within striking distance of your enemy? I only wish it was cheaper, 75 points is a bit pricy for a one way delivery system.

Anyway, personally, I'm going to need three of those drop pods I think... I'm also going to need a metric feth ton of those megaspore mines...



Tyranids get a Drop Pod - Update Nov 7th, and a Neurothrope / Venomthrope / Zoanthrope! Pg 17 @ 2014/11/04 07:22:15


Post by: AllSeeingSkink


chaos0xomega wrote:
I only wish it was cheaper, 75 points is a bit pricy for a one way delivery system.
This is why I don't like the instant death rules. If your opponent has a bit of S10, then 75pts is a bit painful to lose in 1 shot. If your opponent doesn't have any S10, then you're looking at 12.5pts per T5 4+ save wound which is actually pretty good and will take a decent amount of firepower to bring down.