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![[Post New]](/s/i/i.gif) 2014/11/03 23:13:48
Subject: Tyranids get a Drop Pod, super spore mines and infiltrating spore mine factory (pics inside)
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Courageous Space Marine Captain
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Well, these are certainly great models, and excellent news to any Tyranid player. The only thing I'd worry about, is the structural integrity of that drop pod. It is a lot of plastic on top of those rather flimsy looking tentacles.
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![[Post New]](/s/i/i.gif) 2014/11/03 23:23:15
Subject: Tyranids get a Drop Pod, super spore mines and infiltrating spore mine factory (pics inside)
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Decrepit Dakkanaut
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These models coming out lately mostly fix the issues with the current codex, which is a win in my book (especially in the competitive scene; you can only become so entertained by massacring the same armies all the time when you play in that meta). It also helps mitigate the main issues with the lesser choices in the book (and there's quite a few of those). I'm looking forward to seeing more Tyranid army lists pop up, for certain.
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CaptainStabby wrote:If Tyberos falls and needs to catch himself it's because the ground needed killing.
jy2 wrote:BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.
vipoid wrote:Indeed - what sort of bastard would want to use their codex?
MarsNZ wrote:ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever. |
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![[Post New]](/s/i/i.gif) 2014/11/03 23:33:12
Subject: Tyranids get a Drop Pod, super spore mines and infiltrating spore mine factory (pics inside)
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Ollanius Pius - Savior of the Emperor
Gathering the Informations.
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Crimson wrote:Well, these are certainly great models, and excellent news to any Tyranid player. The only thing I'd worry about, is the structural integrity of that drop pod. It is a lot of plastic on top of those rather flimsy looking tentacles.
If it is anything like Nagash, there are some overlapping parts of the various tentacles where they spread the weight out a bit better.
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![[Post New]](/s/i/i.gif) 2014/11/03 23:37:51
Subject: Tyranids get a Drop Pod, super spore mines and infiltrating spore mine factory (pics inside)
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Dakka Veteran
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ChaosxVoid wrote:My only fear is the cost of these bugstards, It might have been said already but I can't be bothered at 11 pm lol, but this might just call for the return my purple and red nids 
Supposed to be around £37 each- not bad at all I think.
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![[Post New]](/s/i/i.gif) 2014/11/03 23:46:03
Subject: Tyranids get a Drop Pod, super spore mines and infiltrating spore mine factory (pics inside)
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Lurking Gaunt
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Tyranids have been my favorite army but lately I have been saddened by the lack of options if you know, I actually wanted to have a chance at winning and not be destroyed while trying to get to my opponent.
Shooty heavy nid armies make me feel dirty, but now...now I can get back into the hand to hand goodness!!!
I am very excited about this!
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![[Post New]](/s/i/i.gif) 2014/11/04 00:00:50
Subject: Re:Tyranids get a Drop Pod, super spore mines and infiltrating spore mine factory (pics inside)
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Unrelenting Rubric Terminator of Tzeentch
In the Ring of Debris Around Uranus
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Wow it makes Hive Guard, Tyranofex and the new bugs sooo much better as they can drop close to the enemy. These pods make me excited about my nids again.
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Armies
Eldar, Dark Eldar, Harlequins, Eldar Corsairs, Orks, Tyranids, Genestealer Cult, Chaos, Choas Space Marines, Tau, Sisters of Battle, Inquisition, Necrons, Space Marines, Space Wolves, Grey Knights, Imperial Knights, Dark Angels, Imperial Guard, Ad Mech, Knights, Skaven, Sylvaneth |
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![[Post New]](/s/i/i.gif) 2014/11/04 00:04:49
Subject: Tyranids get a Drop Pod, super spore mines and infiltrating spore mine factory (pics inside)
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Longtime Dakkanaut
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3x Hive Guard w/ that electro haywire gun no one uses in a Spod. Expensive to be sure, but definitely get your opponent's attention when they drop in and wreck something.
New option for dealing with AV14?
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![[Post New]](/s/i/i.gif) 2014/11/04 00:06:00
Subject: Tyranids get a Drop Pod, super spore mines and infiltrating spore mine factory (pics inside)
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Boosting Space Marine Biker
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*faints*
Damnit now I need money for a handful of these bad boys...
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![[Post New]](/s/i/i.gif) 2014/11/04 00:43:40
Subject: Re:Tyranids get a Drop Pod, super spore mines and infiltrating spore mine factory (pics inside)
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Insect-Infested Nurgle Chaos Lord
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Well this is a certainly very cool release.
If plastic zoanthropes follow then Nids will truly have returned to form in the model front.
The possibility of making gribbly Cthulhu nids rises.
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![[Post New]](/s/i/i.gif) 2014/11/04 01:08:40
Subject: Re:Tyranids get a Drop Pod, super spore mines and infiltrating spore mine factory (pics inside)
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Fixture of Dakka
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Medium of Death wrote:Well this is a certainly very cool release.
If plastic zoanthropes follow then Nids will truly have returned to form in the model front.
The possibility of making gribbly Cthulhu nids rises.
Deathleaper for HQ, Lictors, Malanthropes, and Venomthropes as Elites, Feeder tendril Genestealers for troops, Toxicrenes for Heavy Support. Maybe model a Dimachaeron with feeder tendrils in Fast attack. It's fully possible now.
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Black Bases and Grey Plastic Forever:My quaint little hobby blog.
40k- The Kumunga Swarm (more)
Count Mortimer’s Private Security Force/Excavation Team  (building)
Kabal of the Grieving Widow (less)
Plus other games- miniature and cardboard both. |
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![[Post New]](/s/i/i.gif) 2014/11/04 01:11:14
Subject: Re:Tyranids get a Drop Pod, super spore mines and infiltrating spore mine factory (pics inside)
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Sneaky Sniper Drone
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Sinful Hero wrote:
Deathleaper for HQ, Lictors, Malanthropes, and Venomthropes as Elites, Feeder tendril Genestealers for troops, Toxicrenes for Heavy Support. Maybe model a Dimachaeron with feeder tendrils in Fast attack. It's fully possible now.
This must happen!
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![[Post New]](/s/i/i.gif) 2014/11/04 01:22:59
Subject: Tyranids get a Drop Pod, super spore mines and infiltrating spore mine factory (pics inside)
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Rampaging Carnifex
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Sporecyst infiltrating into cover (for a 2+ cover) and shooting all game sounds very intriguing. Both of these new Nids are really useful and costed appropriately. So excited!
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![[Post New]](/s/i/i.gif) 2014/11/04 02:28:28
Subject: Tyranids get a Drop Pod, super spore mines and infiltrating spore mine factory (pics inside)
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Death-Dealing Ultramarine Devastator
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This is ALOT of new models and rules.....are nids getting a new codex soon?
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![[Post New]](/s/i/i.gif) 2014/11/04 02:30:41
Subject: Re:Tyranids get a Drop Pod (picture inside)
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Fixture of Dakka
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pretre wrote: Lord Scythican wrote:Seems like there was some truth mixed in some of those rumors right Pretre? I imagine there are people who get some information right but there is a chance that decisions could post pone some of the info to a later date.
Yeah, I need to decide how to deal with these. Usually, I reverse things, but those were a hella long time ago.
I'd switch them to partially true- correct on the description, false on the timeframe.
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![[Post New]](/s/i/i.gif) 2014/11/04 02:31:59
Subject: Tyranids get a Drop Pod, super spore mines and infiltrating spore mine factory (pics inside)
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Longtime Dakkanaut
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Maybe a supplement. A new Codex would be a massive slap in the face to Necrons and especially Blood Angels, who need a new Codex
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YMDC = nightmare |
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![[Post New]](/s/i/i.gif) 2014/11/04 02:58:03
Subject: Tyranids get a Drop Pod, super spore mines and infiltrating spore mine factory (pics inside)
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Trigger-Happy Baal Predator Pilot
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Wow! Talk about some awesome intel!
Even I might need to get a new Tyranid army--I've got some OLD metal and plastic models, but this is definitely exciting!
It does look like there are photos in there of a new codex though, yes? I mean, I'm a Blood Angels player, but some of those shots look like they're from a book, and not a White Dwarf mini-magazine.
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5000 pts High Elves 4000 pts, Warriors of Chaos 4000 pts, Dwarfs 3000 pts, Wood Elves and Greenskins too
Thought for the ages: What is the Riddle of Steel? |
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![[Post New]](/s/i/i.gif) 2014/11/04 03:00:41
Subject: Re:Tyranids get a Drop Pod, super spore mines and infiltrating spore mine factory (pics inside)
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Longtime Dakkanaut
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yeah,
Not a Codex.
The first photo is the center pages of a magazine, you can see the staples.
Panic...
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This message was edited 1 time. Last update was at 2014/11/04 03:02:05
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![[Post New]](/s/i/i.gif) 2014/11/04 03:12:04
Subject: Re:Tyranids get a Drop Pod, super spore mines and infiltrating spore mine factory (pics inside)
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[DCM]
Dankhold Troggoth
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Medium of Death wrote:Well this is a certainly very cool release.
If plastic zoanthropes follow then Nids will truly have returned to form in the model front.
The possibility of making gribbly Cthulhu nids rises.
Agreed... I've already got gribbly / tentacly themed nids, and the new models fit in perfectly!
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![[Post New]](/s/i/i.gif) 2014/11/04 03:17:48
Subject: Re:Tyranids get a Drop Pod, super spore mines and infiltrating spore mine factory (pics inside)
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Gargantuan Gargant
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At least I can now field my Reaper Bones C'thulu as a Tyranid. He'll fit irght in.
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![[Post New]](/s/i/i.gif) 2014/11/04 03:43:43
Subject: Re:Tyranids get a Drop Pod, super spore mines and infiltrating spore mine factory (pics inside)
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Ollanius Pius - Savior of the Emperor
Gathering the Informations.
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Panic wrote:yeah,
Not a Codex.
The first photo is the center pages of a magazine, you can see the staples.
Panic...
Heh.
I think we'll be seeing some FAQs rolling out soon getting rid of Space Wolf Drop Pod Battle Buddy nonsense...
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![[Post New]](/s/i/i.gif) 2014/11/04 03:55:38
Subject: Re:Tyranids get a Drop Pod, super spore mines and infiltrating spore mine factory (pics inside)
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Chaplain with Hate to Spare
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Kanluwen wrote: Panic wrote:yeah,
Not a Codex.
The first photo is the center pages of a magazine, you can see the staples.
Panic...
Heh.
I think we'll be seeing some FAQs rolling out soon getting rid of Space Wolf Drop Pod Battle Buddy nonsense...
Why? They are using up a FA slot that could be used for more TWC to get it. The Tyranid DP doesn't use any slot at all.
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5250 pts
3850 pts
Deathwatch: 1500 pts
Imperial Knights: 375 pts
30K 2500 pts |
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![[Post New]](/s/i/i.gif) 2014/11/04 04:11:19
Subject: Tyranids get a Drop Pod, super spore mines and infiltrating spore mine factory (pics inside)
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Fixture of Dakka
Chicago, Illinois
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So who's going to make the first list with a bunch of Flyrants drop podding in with a Venomthrope or whatever to get 2+ Cover saves ?
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If I lose it is because I had bad luck, if you win it is because you cheated. |
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![[Post New]](/s/i/i.gif) 2014/11/04 04:15:46
Subject: Re:Tyranids get a Drop Pod, super spore mines and infiltrating spore mine factory (pics inside)
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Huge Hierodule
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adamsouza wrote:
At least I can now field my Reaper Bones C'thulu as a Tyranid. He'll fit irght in.
Yay, but his rules will suck.
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was censored by the ministry of truth |
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![[Post New]](/s/i/i.gif) 2014/11/04 04:16:47
Subject: Tyranids get a Drop Pod, super spore mines and infiltrating spore mine factory (pics inside)
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Chaplain with Hate to Spare
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Hollismason wrote:So who's going to make the first list with a bunch of Flyrants drop podding in with a Venomthrope or whatever to get 2+ Cover saves ?
These pods are probably going to fundamentally change how Tyranids are played. As a non-Tyranid player, I must say that I look forward to seeing how this is going to work. Also, a little scared of the results.
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5250 pts
3850 pts
Deathwatch: 1500 pts
Imperial Knights: 375 pts
30K 2500 pts |
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![[Post New]](/s/i/i.gif) 2014/11/04 04:24:59
Subject: Re:Tyranids get a Drop Pod, super spore mines and infiltrating spore mine factory (pics inside)
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Tunneling Trygon
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adamsouza wrote:
At least I can now field my Reaper Bones C'thulu as a Tyranid. He'll fit irght in.
A friend of mine has plans to use him as a stand-in Forge World Nurgle Daemon Lord (scabbithrax I believe?). In any event, I'm not mad at it. looks awesome and you NEVER want to disagree with Cthulhu
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![[Post New]](/s/i/i.gif) 2014/11/04 04:30:52
Subject: Tyranids get a Drop Pod, super spore mines and infiltrating spore mine factory (pics inside)
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Boosting Space Marine Biker
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Hmm. I hope I can just leave off the underside tentacles for the Tyrannocite, replace those with a flyer stand/brass rod, and have myself a Tyrannocite and Mucolid per box.
Then buy twenty.
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![[Post New]](/s/i/i.gif) 2014/11/04 04:31:18
Subject: Tyranids get a Drop Pod, super spore mines and infiltrating spore mine factory (pics inside)
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Implacable Skitarii
US
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Semi-Related:
So, the "Urban Warfare" tagline from the hints for next week, that's probably the updated Cites of Death rules. Since Sanctus Reach had Planet Strike included in it.
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"Let my brothers practise their swordplay. They can finish off whoever is left."
— Purgator Rocht Kavanar
Chi Rho Brotherhood 2.5k
Hive Fleet Setekh 5k
Deimos Skitarii Maniple 400 |
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![[Post New]](/s/i/i.gif) 2014/11/04 06:05:23
Subject: Tyranids get a Drop Pod, super spore mines and infiltrating spore mine factory (pics inside)
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Towering Hierophant Bio-Titan
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Excellent news.
I'm less excited about the possibility of having to look at that God awful yellow and green scheme in the inevitable upcoming wd 'battle report'
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Oli: Can I be an orc?
Everyone: No.
Oli: But it fits through the doors, Look! |
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![[Post New]](/s/i/i.gif) 2014/11/04 06:52:46
Subject: Tyranids get a Drop Pod (picture inside)
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Shadowy Grot Kommittee Memba
The Great State of New Jersey
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SaJeel wrote:In regards to next weeks "psychic horror" Both the Zoan and the venomthrope have been removed from both GW stores and the webstores in various countries.
So I'd guess next is gonna be a Zoan/Venom dual kit, along with some changes to the some aspect of psykers with tyranids perhaps a change to shadow in the warp,
Maybe even new psy powers,
basically this idea comes from the thought that the Malethrope needs some kind of boost and since he is "the living vessel for the hive mind"
I cant see him not gaining something from something that involves "psychic horror" probably just a change in shadow of the warp tho
Thats what I'm thinking. Between the Malanthrope and the increase to synapse range provided by the Sporecyst, I expect to see something beyond just a combined Zoanthrope/Venomthrope kit.
rigeld2 wrote: agnosto wrote:What am I missing? They're cool looking but with only T5, they'll be insta-gibbed by S10 weapons.
Sorry to be a downer.
The only S10 weapons out there that I can think of are Railheads and WraithKnights... and Smashing MCs.
Besides that, at that poitn you'll have deep struck a monstrous creature carrying another monstrous creature (or a unit of gaunts or whatever) within inches of your enemies lines. Who cares if he one-shots the ablative wound, so long as your precious cargo is within striking distance of your enemy? I only wish it was cheaper, 75 points is a bit pricy for a one way delivery system.
Anyway, personally, I'm going to need three of those drop pods I think... I'm also going to need a metric feth ton of those megaspore mines...
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![[Post New]](/s/i/i.gif) 2014/11/04 07:22:15
Subject: Tyranids get a Drop Pod (picture inside)
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Grizzled Space Wolves Great Wolf
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chaos0xomega wrote:I only wish it was cheaper, 75 points is a bit pricy for a one way delivery system.
This is why I don't like the instant death rules. If your opponent has a bit of S10, then 75pts is a bit painful to lose in 1 shot. If your opponent doesn't have any S10, then you're looking at 12.5pts per T5 4+ save wound which is actually pretty good and will take a decent amount of firepower to bring down.
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