Well, all of this will sure make it easy on my wife to do Christmas shopping for me. Geez, after so long of feeling completely unloved by GW as a Tyranid player, this is a nice start to rebuilding the bridges (y'know to devour everything on the other side....)
Battlesong wrote: Well, all of this will sure make it easy on my wife to do Christmas shopping for me. Geez, after so long of feeling completely unloved by GW as a Tyranid player, this is a nice start to rebuilding the bridges (y'know to devour everything on the other side....)
You mean, devouring everything on one side of the river/chasm, then using the biomass from said devouring to build a bridge to cross to the other side... and then devour everything on that side.
If that big spore is on a 40mm base, then the model is about 3 1/4" tall to the top of its spikes compared to the FW Meotic spores at 2 3/4" and 2 7/8" depending on which one you measure, so the Meotic Spores will work fine for the new big spores.
Same here.
I'd actually consider putting more money into GW (AKA actually buy models) if I could get the rules in the
box or for free. It'd also be a LOT more helpful than having to bring photocopies of FW or other less known models' rules instead
of lugging around all the different books. Lol.
I can already see assault armies becoming a lot more dangerous and viable if these spores prove popular too!
timd wrote: If that big spore is on a 40mm base, then the model is about 3 1/4" tall to the top of its spikes compared to the FW Meotic spores at 2 3/4" and 2 7/8" depending on which one you measure, so the Meotic Spores will work fine for the new big spores.
via an anonymous source on Faeit 212
The box kit for tyranids coming out next weekend is a Venomthrope-Zoanthrope dual kit that will come with 3 models. The exciting part is that there is a new zoanthrope character upgrade called a Neurothrope, which very much sounds like the old Doom of Malanti. it comes with a spirit leech -warp charge 1, that targets an enemy unit within 18". Leadership check on 3d6 or suffer a wound by each point the test was failed with no armour or cover saves. Each wound also adds 1 to your dice pool for Warp Blasts.
Very exciting time to play Tyranids. So many new kits that really expand our book.
supposed psychic ability for the Neurothrope, posted earlier in this thread. Not sure if anything else has been said about it. I'm guessing it'll be an upgrade to a Zoanthrope brood, similar to how Broodlord upgrades work.
Biovore, Pyrovore, Lictor, Death Leaper and Broodlord.
These are the only remaining non-plastic minis in the Tyranid range (I don't count the old 2nd Ed Rippers). Do we think they'll get around to replacing these, or will they simply remove certain things (like the Pyrovore) from the game?
On a side note though, the fact that most Tyranid things are plastic now is pretty damned impressive.
I'm keeping my fingers crossed for Lictor/Deathleaper, and Biovore/Pyrovore dual kits after the thrope kit next week. If that does happen, maybe we'll see a plastic Broodlord in the rumored Shield of Baal set. Would that make tyranids the first army to be available entirely in plastic?
This would all be icing on the cake though, personally I am already blown away by the quality of the recently released nid kits. I don't know if my poor wallet could handle any more.
That would be an unprecedented number of plastic kits in one go wouldn't it?
Although we just had big plastic releases for fantasy Nurgle, and that has to be a smaller market than Tyranids, so who knows.
H.B.M.C. wrote: On a side note though, the fact that most Tyranid things are plastic now is pretty damned impressive.
It is... however the primary reason I like plastic is because it makes things more affordable than resin/metal for building larger armies. I'm looking at these and seeing that despite being plastic they're still $30AUD each, so it hasn't really reduced the cost of building an army. I bought all my Zoans and Venomthropes for less than $20AUD each anyway
I hope for Blood Angels players sake that they can get their book soon. My brother and I got back into 40k with 6th so he's only ever known his main army as an underpowered frustration.
This month of me getting new toys while he waits isn't helping.
So from what I've gathered this is how the rest of the month is rumored to play out?
Next week the Zoey/Venom kit and the campaign book go up for pre-order.
The week after that the Shield of Baal campaign set with Nids/Angels models.
I'm sure they'll save any Biovore/Pyrovore or Broodlord monopose kits for the main codex release whenever they update it. It would be interesting to see a Xenos army be all-plastic before a marine one.
Biovore, Pyrovore, Lictor, Death Leaper and Broodlord.
These are the only remaining non-plastic minis in the Tyranid range (I don't count the old 2nd Ed Rippers). Do we think they'll get around to replacing these, or will they simply remove certain things (like the Pyrovore) from the game?
On a side note though, the fact that most Tyranid things are plastic now is pretty damned impressive.
I bet $5 the next release for Nids (whenever that is) will be a dual Bio/Pyrovore kit and a Lictor kit, one of which can be made into the Deathleaper.
I'm surprised they didn't give us shrikes when they remoulded the Tyranid Warriors.
I've been thinking about that, and after the recent Hive Tyrant kit (where the winged version has a really long tail and Scything Talons in place of hind legs) my guess is that shrikes will be a dual kit with reveners in a future release...
Yeah, the re-cut Warrior kit was a serious waste of potential. Plastic wings and the parts needed to make one of them into a Lictor would've solved a lot of problems.
Well considering the little post card you get with the Toxicrene/Malceptor White Dwarf has the 4 stages of the Tyranid Invasion on 1 side and then an enlarged picture of stage 1 (Invasion) on the other and we now have a web bundle called invasion, I'm starting to wonder how big this Tyranid release is going to be.
This is assuming that the stage 2 (predation) will be the Zope/Vope/Nope kit with mabye the Lictor/Deathleaper kit after and then stage 3 (Consumption) will be the Biovore/Pyrovore + mabye something new, finishing up with Assimilation which I'm not quite sure what they would release for considering it's the stage where nothing is left.
Biovore, Pyrovore, Lictor, Death Leaper and Broodlord.
These are the only remaining non-plastic minis in the Tyranid range (I don't count the old 2nd Ed Rippers). Do we think they'll get around to replacing these, or will they simply remove certain things (like the Pyrovore) from the game?
On a side note though, the fact that most Tyranid things are plastic now is pretty damned impressive.
Biovore/Pyrovore would work as a dual kit. Lictor/Deathleaper as well. Broodlord could be a clampack. Add a plastic lord of war, and that could cover the next codex release.
I'm surprised Shrikes have not been dropped from the codex for FW to cover. They never had GW models, and even the FW wings are getting old. They also don't seem to be a popular choice at all. With all the new units,l Shrikes seem like they ought to go away just to reduce clutter a tad.
Sinful Hero wrote: I'm sure they'll save any Biovore/Pyrovore or Broodlord monopose kits for the main codex release whenever they update it. It would be interesting to see a Xenos army be all-plastic before a marine one.
Marines are close to being full plastic. Not much is left for them, just a few character options and SCs, Thunderfire cannons/Techmarines of all flavors, and Legion of the Damned. Maybe Honor guard as well. Otherwise Marines are at the stage of getting new plastic kits with more options.
Dreadnought, Predator, Razorback, Assault Squad, maybe Terminators/Assault Terminators are all old Marine kits that could use a redo at some point.
But yes, Nids are probably the closest to being a complete plastic line, followed by probably Necrons (Flayed Ones, Lords/Crypteks, C'Tan, and SCs) or IG (ratlings, roughriders, regimental advisors and specialists, and SCs)
Looks like the mucolid does have a seperate piece for the head to me(that the Tyrannocyte doesn't use). If you leave the tentacles off the sides of the Tyrannocyte you might can use them for the hanging ones on the Mucolid head.
Something just occurred to me. Since these recent releases have all been to put back in the stuff they couldn't release because of chapter house etc. what if we get Ymgarl Genestealers back .....
Could be a perfect place to put a plastic BroodLord kit into as well.
Eldercaveman wrote: Something just occurred to me. Since these recent releases have all been to put back in the stuff they couldn't release because of chapter house etc. what if we get Ymgarl Genestealers back .....
Could be a perfect place to put a plastic BroodLord kit into as well.
I'm so stoked for the Neurothrope so don't get me wrong but I really wish the Toxicrene/Maliceptor release was a lord of war GMC.
they both just feel so unnecessary...
Quarterdime wrote: Spore pod... Doom of Malan'tai... both removed from the codex to be re-entered under different names 10 months later. Never change, Games Workshop.
But GWare changing, and I think it's great. Now instead of releasing a codex full of half-baked ideas like the 5E one then waiting unknown years for them to be fleshed out, we get a complete product with regular free updates. All these complaints about 'units being removed' really stem from the poor update and support system prior to 6E. I waited over a year for official Tervigon, Tyrannofex, Harpy and Doom models only to give up and make my own. Now some of these conversions I put a fair bit of effort into won't really be used again because there's now a proper version out.
Now we get a codex with a complete supporting model range on day 1, followed by new content without needing to wait 4-5 years for another codex. GW have also finally had the sense to put up new unit rules as free PDFs, which is a pretty incredible change considering it wasn't that long ago they were charging £5-10 for the same content as DLC.
Plus, with this system in place it's likely the last time we'll see a unit removed from a codex. From now on, any ideas they come up with during codex development that don't fit into the release window can be kept to one side and produced later on. A fresh new unit / formation every ~12 months is a fantastic way to keep an army fresh and help maintain interest in it.
Yeah, the re-cut Warrior kit was a serious waste of potential. Plastic wings and the parts needed to make one of them into a Lictor would've solved a lot of problems.
The Shrike kit is still out of stock on FW, but hasn't been pulled. I can't remember how it went when the Trygon went from awesome resin to somewhat cool plastic lol. So maybe?
Yeah, the re-cut Warrior kit was a serious waste of potential. Plastic wings and the parts needed to make one of them into a Lictor would've solved a lot of problems.
The Shrike kit is still out of stock on FW, but hasn't been pulled. I can't remember how it went when the Trygon went from awesome resin to somewhat cool plastic lol. So maybe?
Someone mentioned in the Tyranid tactics thread that they talked to a FW sculptor at the open day. He said the Shrike wings had been pulled in order to do an updated version that better fits the new Warrior kit. I wouldn't hold your breath for plastic Shrikes quite yet.
Neat new models. The bugs are getting gribblier and gribblier. That Mucolid spore has a couple of features that are, uh, disturbing. Certain toothed orifices. Kind of like the Maggoth Lord models. Ehhhww.
I'm kind of liking the shift in the releases, and how GW seems to be doing the releases. Basic Codex, update units with new campaign packs. It actually makes more sense, as far as selling models and getting the hype out.
It is a nice change of pace to be sure.. I'm not willing to call it "making sense" yet tho. GW has a history of having a great idea and then next month doing the total opposite of said great idea.
When they keep the same strategy for a few more months and don't totally screw it up then we can say they're making sense!
Took a look at the sprue layout today with regard to the arm/tentacle numbers.
There are five arms which are needed for both Tyrannocyte and Sporocyst. There are seven dangling tentacles. Five are needed to build a Terranocyte and five are needed to build a Mucolid spore.
With two kits you can build a Tyrannocyte and Sporocyst w/Mucolid Spore and have four tentacles left over, almost enough to build the second Mucolid Spore from the Tyrannocyte build leftover parts. There will also be spare parts to make the bottom half of the body of a Terranocyte, although I have no idea what these might be used for.
With three kits you can build two Tyrannocytes, a Sporocyst and three Mucolid Spores and have one tentacle left over. There will also be spare parts to make two bottom halves of the body of a Terranocyte. It would appear that this is the "suggested" build. Alternate build is three Tyrannocytes and one Mucolid Spore with one tentacle left over.
I'll have to take some photos but as a heads up the box does NOT contain the rules.
It is a typical GW box with instructions on assembly and a quick stat-line and creature type (monstrous). That said I'll remind people that the rules ARE free on the Black Library website for download --- for FREE
HandpaintingMasterrace wrote: About time too. I still think DE players got robbed. Some plastic releases but no new units? Please correct me if I'm wrong. BTW I'm new here.
To be fair, many of these units the Tyranids are getting were simply dropped from the Codex. The 6thEd Tyranid Codex outright lost some units. We're simply getting them back now with the standard "dual kit" concept thus giving us more models. The Zoanthrope, Venomthrope, and new-Doom kit literally is just plastic versions of stuff that existed before.
This might be what we're going I see going forward. Codex has a few new kits, maybe, but that doesn't mean that new models and rules won't be released within the same edition lifespan.
I'll get a mop for my Grey Knight sympathy tears now.
Its a crying shame that the company that makes far and away the best minis, is far and away the biggest group of bastards.
Although, they seem to be making some headway, discounting things and putting plenty of extra bits in boxes.
Only time will tell if its all too little too late, I mean, I hope not because I want to like the company again, but you don't hear a nice word said about them in my FLGS, so lets wait and see.
I'd be much happier if they stopped doing the dual kits and went back to single ones, the extra bits are frequently superfluous and unusable as not everything can be magnetised.
I'd be much happier if they stopped doing the dual kits and went back to single ones, the extra bits are frequently superfluous and unusable as not everything can be magnetised.
To be fair it would have the potential to lower unit costs - BUT it might not. Because GW would have to double the number of casting moulds they'd have to make. So as a result it could make no change or even increase costs to us.
Also for some armies its not that useful; but for Tyranids we are much like orks in that its a very easy army to convert many things for. Have a look at some conversion threads and you can see some really great ideas for using spare parts to create some great custom nids.
I'd be much happier if they stopped doing the dual kits and went back to single ones, the extra bits are frequently superfluous and unusable as not everything can be magnetised.
I've never understood why people go gaga over dual kits. Most the time when I think "dual kit" I just think "2 unit entries that really should have been 1 unit entry with options".
Most the time they're stretching to actually call the 2 units you could make unique. Ogryns and Bullgryns? Really? We couldn't have just had Ogryns with a weapons and armour upgrade? Harpies and Crones have identical stat lines, I don't really consider that a dual kit.
It's always just struck me as an excuse to charge you more, saying you can make 1 of 2 units, when for the most part it's just a head and/or weapon swap.
The only one that comes to mind that sort of lets you make 2 very different models is the Baneblade, because it's actually 2 entirely different hulls required to make the variants.... and in that case they do have separate sprues and could (and did) sell them separately. Putting them together very much felt like an excuse to get more money out of customers by increasing price without really increasing value**.
It will be interesting to see how they layout the sprues for the Venoms and Zoans, because although they can share a torso, they're going to need unique heads, arms and possibly spines. Those things constitute probably half the model if not more, so it does feel like something they could have just made unique kits rather than a dual kit without any more effort, but then they wouldn't be able to sell them for so much money.
**I'm aware you CAN magnetize the baneblade, but it's much more difficult and it you like to paint your models to any decent standard you probably won't do it as it's hard to avoid large ugly seams when you magnetize it.
I like having extra bits, but GW never seems to give you extras of the bits that would actually be useful. It's cool to have 30 different options for heads but I'd really like to be able to give everyone in the squad the same heavy/special weapon if they can be equipped that way.
OK, looking at the rules in the new white dwarf and I am looking what slot the new untis will take int he Force Org chart. I see where theTyrannocyte takes no slot, but I am looking for the ruling on Mucolid Spore Cluster and Spocrcyst. Am I missig it?
Am I the only one who keeps reading "Tyrannocyte" as "Tyrannocycle"?
pretre wrote: Complaining about dual kits now? Geeze...
Nah, they have a valid point. GW has released a lot of basic infantry kits with 5 models in them (from Grey Knights, to Death Company, to Sci... Astr... Storm Troopers) and priced them very highly because they contain the parts for multiple different units. Of course you can't build multiple different units from them, so you're always leaving money on the table when you build them.
It's one thing when you build a Predator and have two sponson guns and a turret gun left over 'cause you chose to use the other guns. It's another when you basically have the parts for a whole different set of models left over, but are missing one or two key components to actually build them.
I think the main reason for dual kits is for GW to have a manageble stock, i.e. having to produce, store and shelf fewer boxes. Also for every dual/triple kit GW releases they actually are putting fewer eggs in the basket - so even if one of the variants for some reason end up almost unsellable the boxes will still sell due to the other builds.
Meaning: the alternative to dual kits is a lot fewer options/ unit types - and to even higher prices (as the actual plastic content of a box is obviously not what makes them expensive).
kendoka wrote: I think the main reason for dual kits is for GW to have a manageble stock, i.e. having to produce, store and shelf fewer boxes.
That and the minimise the amount of expensive plastic moulds they have to machine.
And all of that makes perfect sense. What doesn't make sense is then charging a higher price because the box has "2+ units" in it, when really it has one unit and a lot of bits you won't use.
I appreciate that, broadly, this is more of a conversation about GWs practices and attitude. In this specific case though, most people should be able to come up with a few tentacles or tentacle equivalents to make full use of the Tyrannocyte kit.
Nah, they have a valid point. GW has released a lot of basic infantry kits with 5 models in them (from Grey Knights, to Death Company, to Sci... Astr... Storm Troopers) and priced them very highly because they contain the parts for multiple different units. Of course you can't build multiple different units from them, so you're always leaving money on the table when you build them.
I disagree that you're leaving money on the table; I think f it as having plenty of options for magnets and those plain marines you have sitting around.
Another problem with dual kits is that sometimes they just feel real forced, like they made this big kit, and then decided that they need to get two units out of it regardless of whether the second unit makes sense or not. Ogryn/Bullgryn, for example.
Nah, they have a valid point. GW has released a lot of basic infantry kits with 5 models in them (from Grey Knights, to Death Company, to Sci... Astr... Storm Troopers) and priced them very highly because they contain the parts for multiple different units. Of course you can't build multiple different units from them, so you're always leaving money on the table when you build them.
I disagree that you're leaving money on the table; I think f it as having plenty of options for magnets and those plain marines you have sitting around.
Magnetizing big beasties, walkers, stompy robots, etc. is usually good practice, but magnetizing rank and file infantry... well, that way madness lies. Not everyone is going to have the patience for it. And if GW really wanting people to hot swap out the big kits, they could easily design them with 1/8" round slots to easily slide in a rare earth magnet and "Bob's Your Uncle".
Also, I find it ironic Panic is complaining about Chapter House... I think they need to read up on why you wanted and need GW to lose overall, unless you want them having a copyright on crap like "halberds" for every table top miniature.
Automatically Appended Next Post:
Backfire wrote: Another problem with dual kits is that sometimes they just feel real forced, like they made this big kit, and then decided that they need to get two units out of it regardless of whether the second unit makes sense or not. Ogryn/Bullgryn, for example.
I generally like the dual kits for giving conversion bits, but I think that if they sell a unit, it should be a complete unit in a box. Thus if Ogryn can be 10 man max, make it a 10 man box. If that means Bullgryn don't exist to do so, affordable wargame wins out over expensive wargame for my tastes.
I just think GW is going to be getting smarter on how they actually make these dual kits such that making them easily magnetized might fall out of favor. Why let them buy one and get all three when you can make all but the most die hard conversion type buy three kits?
I generally like the dual kits for giving conversion bits, but I think that if they sell a unit, it should be a complete unit in a box. Thus if Ogryn can be 10 man max, make it a 10 man box. If that means Bullgryn don't exist to do so, affordable wargame wins out over expensive wargame for my tastes.
The obscene model count that is 40k (and ultimately Fantasy) is another issue entirely. But the idea of getting a complete set of models in a box would be nice. $50 for a full unit of Sternguard? Sounds good. $50 for half a unit and I still need a vehicle for them? No thanks.
Dealing with the Drop Pod. Any news on the rule with how it comes in? Normal drop pod rules with 1/2 first turn or we looking at turn 2 reserve rolls for them?
Nah, they have a valid point. GW has released a lot of basic infantry kits with 5 models in them (from Grey Knights, to Death Company, to Sci... Astr... Storm Troopers) and priced them very highly because they contain the parts for multiple different units. Of course you can't build multiple different units from them, so you're always leaving money on the table when you build them.
I disagree that you're leaving money on the table; I think f it as having plenty of options for magnets and those plain marines you have sitting around.
Which is fine for marines, they are very magnet friendly, but for things like these new big bugs I can see it being quite tricky to magnetise the parts. GW aren't designing these with magnet use in mind, they want you to buy a second kit to make that second option and then have two lots of unused parts sitting around. The recent Putrid Blightkings make it look like you can build each model in two pretty distinctive styles. but the sprues look to have part compatibility that is designed to stymie use outside of that particular kit.
It's a separate point, but as someone who's quite environmentally conscious - or tries to be as much as one can when their hobby that revolves around plastic - I find the wastage quite disgusting.
That and the minimise the amount of expensive plastic moulds they have to machine.
And yet they're content to spend this money on limited edition plastic character models from which they must surely only take a loss. After all, how many Krom Dragongazes got sold in the end without putting him on general release? Gee Dub be Gee Dub.
See GW, you really can do it when you want to. Those are some fantastic Tyranids.
I really just wish you'd fix your rules up and do something about the flying rodent gak insane prices, because I really do want to get back to my Tyranids.
Nah, they have a valid point. GW has released a lot of basic infantry kits with 5 models in them (from Grey Knights, to Death Company, to Sci... Astr... Storm Troopers) and priced them very highly because they contain the parts for multiple different units. Of course you can't build multiple different units from them, so you're always leaving money on the table when you build them.
I disagree that you're leaving money on the table; I think f it as having plenty of options for magnets and those plain marines you have sitting around.
I see where your coming from but consider that all new players don't have ANY plain marines laying around and you can quickly see how its an issue for those players especially. Even vet players starting a new faction won't necessarily have loads of plain Jane dudes to spiff up.
The obscene model count that is 40k (and ultimately Fantasy) is another issue entirely. But the idea of getting a complete set of models in a box would be nice. $50 for a full unit of Sternguard? Sounds good. $50 for half a unit and I still need a vehicle for them? No thanks.
Don't forget that 50 dollar box STILL doesn't give enough combi's to kit the unit one way, meaning without ebay you'd have to buy boxes for the right weapon configs alone. That's always been a big issue with them and their elite units. Oh DE players need how many Blasters for trueborn? Yea start buying more sets. IG players have it the roughest by far though, lists needing 15-20 specials they don't provide in the boxes at all.
And yet they're content to spend this money on limited edition plastic character models from which they must surely only take a loss. After all, how many Krom Dragongazes got sold in the end without putting him on general release? Gee Dub be Gee Dub.
Back when Wargames Factory started out, and the models were supposed be decided upon the fans, it was pointed out that sprue size is a significant factor in the cost of the mold.
Single figure sprues are significantly less expensive than regular/full sized sprues.
Storm Claw was all recycled content except for the two limited figures, so over all a minimal investement in molds for a product that sold for $100 us. Space Hulk was all original content, with more and larger sprues and retailed for $100.
Fair point, I hadn't considered it in the wider context of what Krom and the Ork came with which was daft of me as I always saw them as the lure to tempt people into buying stuff they might already own.
Regarding the cost of single-figure sprues, Chaptermasters.com had talked with the Ali Morisson from the GW Model Team and got an interesting answer:
Warhammer Fest – No More Epic – New Tyranids – Visions to Continue
Posted on October 15, 2014 by Jon
...
The Model Team
I spoke with Ali Morisson about the future of Finecast/Metal traditional sculpting. He was very clear he could see no possibility of metal returning, although there might be a few more Finecast releases. I talked to him about the human art like quality of the old methods. His reply was that was what Forgeworld had taken on and that the Games Workshop Studio is now very much about plastic. I asked him how it was possible for them to make any money on the Limited Edition Plastic models. He said they made plenty of money off them, by the first day of the release.
-Loki- wrote: See GW, you really can do it when you want to. Those are some fantastic Tyranids.
I really just wish you'd fix your rules up and do something about the flying rodent gak insane prices, because I really do want to get back to my Tyranids.
At this point, price is about the only valid issue most players could have with GW.
-Loki- wrote: See GW, you really can do it when you want to. Those are some fantastic Tyranids.
I really just wish you'd fix your rules up and do something about the flying rodent gak insane prices, because I really do want to get back to my Tyranids.
At this point, price is about the only valid issue most players could have with GW.
Aside from terrible rules?
I'd throw down $100au on a Haruspex today if it was actually worth using.
-Loki- wrote: See GW, you really can do it when you want to. Those are some fantastic Tyranids.
I really just wish you'd fix your rules up and do something about the flying rodent gak insane prices, because I really do want to get back to my Tyranids.
At this point, price is about the only valid issue most players could have with GW.
Aside from terrible rules?
I'd throw down $100au on a Haruspex today if it was actually worth using.
Ditto. This ws3,t6,s6 attacks 3 copy and paste template drives me fricking crazy.
Nid close combat Mc's should be atleast ws4 and trygons/ Mawloc's atleast deserve a T7 status.
But yeah, let's not go into that!
Has anyone spotted the zoeys yet or their rules? I'm really hopeful for a few new psychic powers. That'd be awesome.
Tyranids MC's aren't sparing and dueling so much as throwing out haymakers and sweeping their scythe talons across the ground. Hitting most things in the game on a 4+ makes sense.
Most things hitting them on a 4 or a 3 for skilled units also makes sense as they aren't afraid of taking blows while drunk on hivemind willpower.
What kills me is when a 4 armed monster has 3 attacks base
Well, this has been an exciting update for the Nids! And with no new codex in sight, it seems that the army may be going for some time without the need to purchase a new ruleset and (ergo) invalidate your army.
Makes me wish GW were more transparent about their plans, since one plan of action is never consistent with the next. If they'd just say "expect rule updates in this format (aka the PP format) for some time," I imagine they'd get a ton of people STILL sitting on the fence about picking up 7th. Don't want to get burned again, and all that.
Higher WS isn't the only way to make an assault unit better. I never expected high WS. But when your assault monster is outright terrible at assault, or looking at the new bugs, your giant brain that fries other people's brains is terrible at frying other people's brains, there's a problem.
One note units are fine, but not when they're terrible at that note.
The WS3 on big scary beasties isn't a Tyranid problem. It applies to a lot of things as well, like Daemon Engines. Doesn't make any sense to me, especially given the way Tyranids breed creatures specifically for tasks... and yet they're only as "skilled" at those tasks as Guardsmen.
H.B.M.C. wrote: The WS3 on big scary beasties isn't a Tyranid problem. It applies to a lot of things as well, like Daemon Engines. Doesn't make any sense to me, especially given the way Tyranids breed creatures specifically for tasks... and yet they're only as "skilled" at those tasks as Guardsmen.
Guardmen are trained soldiers.
Since WS affects difficulty to hit, it's also a measure of self defense ability and self preservation instinct.
Tyranids and Chaos are really known for self preservation instinct
winterwind85 wrote: As a Big Fat Bug its difficult to Hit small guardies.. Ever tried to catch a mosquito?!? Your personal ws against mosquitos is 0...
Terrible comparison. Mosquitos have reactions far beyond that of a human. Nothing about the big Tyranids implies they've got slow reactions, at least to that degree.
winterwind85 wrote: As a Big Fat Bug its difficult to Hit small guardies.. Ever tried to catch a mosquito?!? Your personal ws against mosquitos is 0...
Terrible comparison. Mosquitos have reactions far beyond that of a human. Nothing about the big Tyranids implies they've got slow reactions, at least to that degree.
Larger creatures move and react proportionally slower. That's a biological fact. Weight scales cubically with volume whereas strength scales quadratically with surface area. Additionally, the small distance between a creature's sensory organs, brain, and muscles means that smaller creatures have quicker reactions. I'm not sure how Hive-Mind Space-Magic fits into all this.
Simply put, larger Tyranids would have slower reactions similar to how humans would have trouble catching a squirrel.
winterwind85 wrote: As a Big Fat Bug its difficult to Hit small guardies.. Ever tried to catch a mosquito?!? Your personal ws against mosquitos is 0...
Terrible comparison. Mosquitos have reactions far beyond that of a human. Nothing about the big Tyranids implies they've got slow reactions, at least to that degree.
Larger creatures move and react proportionally slower. That's a biological fact. Weight scales cubically with volume whereas strength scales quadratically with surface area. Additionally, the small distance between a creature's sensory organs, brain, and muscles means that smaller creatures have quicker reactions. I'm not sure how Hive-Mind Space-Magic fits into all this.
Simply put, larger Tyranids would have slower reactions similar to how humans would have trouble catching a squirrel.
.
I'd factor in Tyranid space magic at least a fair bit. In the same way humans have engineered assassins up to WS8 and I7, and Space Marines up to WS 6/7 and I5/6, I imagine the tyranids would put some effort into engineering their creatures, when necessary, to a speed capable of catching their prey.
Not every creature should be WS4+ and I4+, especially the non-combat creatures like Zoanthropes, Malanthropes and Tervigons, but anything that it built to get in close should be swift enough to be competent at it.
winterwind85 wrote: As a Big Fat Bug its difficult to Hit small guardies.. Ever tried to catch a mosquito?!? Your personal ws against mosquitos is 0...
Terrible comparison. Mosquitos have reactions far beyond that of a human. Nothing about the big Tyranids implies they've got slow reactions, at least to that degree.
Since when are mosquitoes hard to catch? I hate mosquitoes, I usually swipe at them with one hand and catch them.
Relative to your own size, the smaller you get the faster you get... but in absolute terms, not really. An ant may be able to move its legs at a super fast angular rate, but I can still outrun one or squash it under my foot quite easily.
winterwind85 wrote: As a Big Fat Bug its difficult to Hit small guardies.. Ever tried to catch a mosquito?!? Your personal ws against mosquitos is 0...
Terrible comparison. Mosquitos have reactions far beyond that of a human. Nothing about the big Tyranids implies they've got slow reactions, at least to that degree.
Larger creatures move and react proportionally slower. That's a biological fact. Weight scales cubically with volume whereas strength scales quadratically with surface area. Additionally, the small distance between a creature's sensory organs, brain, and muscles means that smaller creatures have quicker reactions. I'm not sure how Hive-Mind Space-Magic fits into all this.
Simply put, larger Tyranids would have slower reactions similar to how humans would have trouble catching a squirrel.
.
this is meaningless in a game where we have flying creatures the size of jetfighters zipping around making 90 degree turns on a dime. forget everything you know about biology and physics.
I'd like to hope against hope that GW is going to stop updating the codicies after they finish providing a hardback to the remaining 2 armies, and then spend the next 2 and a half years providing expansionary releases to update models and provide them to units that still have no models.
I'd also like to see Sisters of Battle come back, and see the CSM codex be updated again as an apology, but I like to keep my hopes realistic.
winterwind85 wrote: As a Big Fat Bug its difficult to Hit small guardies.. Ever tried to catch a mosquito?!? Your personal ws against mosquitos is 0...
Terrible comparison. Mosquitos have reactions far beyond that of a human. Nothing about the big Tyranids implies they've got slow reactions, at least to that degree.
Larger creatures move and react proportionally slower. That's a biological fact. Weight scales cubically with volume whereas strength scales quadratically with surface area. Additionally, the small distance between a creature's sensory organs, brain, and muscles means that smaller creatures have quicker reactions. I'm not sure how Hive-Mind Space-Magic fits into all this.
Simply put, larger Tyranids would have slower reactions similar to how humans would have trouble catching a squirrel.
.
I'd factor in Tyranid space magic at least a fair bit. In the same way humans have engineered assassins up to WS8 and I7, and Space Marines up to WS 6/7 and I5/6, I imagine the tyranids would put some effort into engineering their creatures, when necessary, to a speed capable of catching their prey.
Not every creature should be WS4+ and I4+, especially the non-combat creatures like Zoanthropes, Malanthropes and Tervigons, but anything that it built to get in close should be swift enough to be competent at it.
They do, Trygon, Hive Tyrant and Dimachaeron all have a decent WS and I. It's all the Carnifex sub-types that are your classic WS3/I2
winterwind85 wrote: As a Big Fat Bug its difficult to Hit small guardies.. Ever tried to catch a mosquito?!? Your personal ws against mosquitos is 0...
Terrible comparison. Mosquitos have reactions far beyond that of a human. Nothing about the big Tyranids implies they've got slow reactions, at least to that degree.
Larger creatures move and react proportionally slower. That's a biological fact. Weight scales cubically with volume whereas strength scales quadratically with surface area. Additionally, the small distance between a creature's sensory organs, brain, and muscles means that smaller creatures have quicker reactions. I'm not sure how Hive-Mind Space-Magic fits into all this.
Simply put, larger Tyranids would have slower reactions similar to how humans would have trouble catching a squirrel.
Wraithknights hit grots on a 3+ while Carnifex hit guardsmen on a 4+.
There is no logical justification. It's just game mechanics.
Quick change of subject: I didn't see anything on the previous pages to explain why the rules for a couple of these new Tyranids units were released separately as free pdfs. Not that I'm complaining, of course, I'm just curious if there's a special reason for it or if we're going to see this happen to more armies as models get made. (It also seems kinda weird that the rules are sequestered over on the BL site with apparently no connection to the main GW site where you would buy the models).
Xca|iber wrote: (It also seems kinda weird that the rules are sequestered over on the BL site with apparently no connection to the main GW site where you would buy the models).
Xca|iber wrote: Quick change of subject: I didn't see anything on the previous pages to explain why the rules for a couple of these new Tyranids units were released separately as free pdfs. Not that I'm complaining, of course, I'm just curious if there's a special reason for it or if we're going to see this happen to more armies as models get made. (It also seems kinda weird that the rules are sequestered over on the BL site with apparently no connection to the main GW site where you would buy the models).
The rules went up once that White Dwarf was no longer current. It makes me wonder if they'll stay there until the campaign book is out, or until the next Tyranid codex.
Quarterdime wrote: I'd like to hope against hope that GW is going to stop updating the codicies after they finish providing a hardback to the remaining 2 armies, and then spend the next 2 and a half years providing expansionary releases to update models and provide them to units that still have no models.
I'd also like to see Sisters of Battle come back, and see the CSM codex be updated again as an apology, but I like to keep my hopes realistic.
If they had any sense at all they'd include basic army lists for all the factions in the next core rulebook, then run the release cycle based on faction "sourcebooks" full of fluff, special characters, formations etc and campaign books featuring two or three factions. They'd have far more freedom to release models when they're ready/most needed to boost sales without having to chain everything to Codex releases that screw the everything around, and doing a quick once-over revision/playtest(ahaha) of all the army lists at once would allow them to bring about at least some semblance of balance.
Archibald_TK got early access to the next White Dwarf
Don't know what you already know but here we go nonetheless:
- Venomthropes look excessively good (IMO)
- On the cover of the Paint Guide is a Broodlord, I first thought it was the one from SH when glancing at it but realized
it was actually a model I didn't know.
- Rules for Zoans broods in the WD.
- Shield of Baal is AM + Tempestus + SoB vs Nids. Rules inside are for Nids. It's a Nagash type of dual books.
- It is the first part of a campaign, those are the worlds actually protecting the BA ones.
- End of the WD said that in the next one we will be back to ET.
Automatically Appended Next Post: And Silverstu just posted on Warseer in another thread:
Quote Originally Posted by TheBearminator View Post
I don't want a special character. I want really massive stompa-bug!
Well just a note - Terrorfex over on warpshadow has mentioned "vague sightings of bane blade sized tyrannids". He mentioned it when reporting the 3 in a box Venom/zoan/neurothrope box coming this weekend [I think just before the pics dropped]. Terrorfex is a longtime poster on warpshadow and I think he is matey with the studio so it is possible he is dropping hints as to what he knows rather than what he has read or hopes. Promising
Wilson wrote: Are you sure that isn't a throw back to the toxicrene? As it has quite frequently been compared to a baneblade for its width?
Nope- Terrorfex mentioned it recently and was hinting towards something new. That said I'm not entirely sure wether it was a hint, a hope or what he had read somewhere- but I think it was a hint/rumour. His rating on Petre's thread is 2 right 4 false- but the 4 false are prices.. We shall see...
If the campaign books are done in similar quality to the End Times books I'll grab them. I'm not as 100% excited as I am for the End Times but I'm willing to give it a shot.
Wilson wrote: Are you sure that isn't a throw back to the toxicrene? As it has quite frequently been compared to a baneblade for its width?
Nope- Terrorfex mentioned it recently and was hinting towards something new. That said I'm not entirely sure wether it was a hint, a hope or what he had read somewhere- but I think it was a hint/rumour. His rating on Petre's thread is 2 right 4 false- but the 4 false are prices.. We shall see...
Terrorfex wrote:Next week we shall see a 3 Zoantrophe/Toxotroph Box Set with the Doom of malantai included as the new Neurotrophe. And very vague sightings of a bane blade sized tyranid creatures are spreading...
Terrorfex wrote:Next week we shall see a 3 Zoantrophe/Toxotroph Box Set with the Doom of malantai included as the new Neurotrophe. And very vague sightings of a bane blade sized tyranid creatures are spreading...
Well, if he is already calling it very vague, I wouldn't get my hopes up. Could just be reverb from the quote in the WD about the Toxicrene being wider than a Baneblade, as you mentioned.
People with the WD with the Zoanthrope kit in it are mentioning the one after it is going back to the End Times, which would probably mark the end of the 'Nid releases for a while.
People with the WD with the Zoanthrope kit in it are mentioning the one after it is going back to the End Times, which would probably mark the end of the 'Nid releases for a while.
We still seeing BA dex drop before christmas? End Times is normally a few weeks so that'll be the rest of November and mid December before they're done, making BA January at best.
If the next End Times release will only be a few models (Hastings hinted at at least one for elves yesterday) plus the book, a new BA dex could still happen this year
You may still have to worry about a swift breeze or a bump on the table though, even if they're plastic. The Neurothrope especially looks unstable with his even bigger headgear.
I'm happy my old Malantai mod will work just fine.
Wow, thats a really pretty book set. Those Thropes look great as well! Ordered myself a Tyrannocyst... definitely going to be considering picking up this campaign or a set of Zoanthropes, even though I don't really need more Thropes/Venoms. A Neurothrope would be nice if the rules are good.
Sinful Hero wrote: You may still have to worry about a swift breeze or a bump on the table though, even if they're plastic. The Neurothrope especially looks unstable with his even bigger headgear.
I'm happy my old Malantai mod will work just fine.
Never tip a model over again(unless you're as clumsy as me, hah). I grabbed a pack of those a few weeks back, I've done 32 25mm square bases and six cavalry bases and there's still half of the bag left, and the result is surprisingly weighty, plastic models mounted on them feel almost as heavy as an equivalently-sized metal model on an unweighted base. I recommend putting the lead balls in first and levelling them, then drip thin superglue over the top of them, and once that's dry use a bit of putty and seal the bottom.
As for these Zoanthropes...damn. Fair play, GW have nailed it, I'm actually having to argue myself out of buying a box(I don't actually have any need for them at all....they're just so nice).
While I prefer the look of the Old Zoeys. (I think the new Venomthropes look way better though) I'd much rather get these which look almost as nice, but are plastic. My metal ones have caused no end to agony.
I really think Fighter Aces and Cities of Death should have been included in a separate book. Doesnt seem fair to make non-nid players to shell out big bucks for what should essentially be core rules.
chaos0xomega wrote: I really think Fighter Aces and Cities of Death should have been included in a separate book. Doesnt seem fair to make non-nid players to shell out big bucks for what should essentially be core rules.
Or it provides everyone with a reason to want to pick up the new book. Spin positive.
pretre wrote: So just pyrovore/biovore left for plastic?
Still waiting on plastic Lictors...
So what's left to see in this WD? We haven't seen the new rules page for Zoanthrope Broods, or the preview for next week's issue. That's all I can think of.
Well, so much for a unique Prime model. Maybe this Broodlord will be available for general sale too. It would suck to have two plastic Broodlords, but only in limited boxes!
Brood of 3 with a Neurothope is nice. 175pts for a unit that if it passes it's test does 3 St10 AP2 Lance shots and a spirit leech which can fuel the the warpblast.....Very nice in a pod
Love the 2nd Ed vibe off the Zoey's - very nasty looking. I've liked all the recent variants of the Zoey to be fair.
The venomthropes are fantastic! Fortunately I don't have any of those.. lovely looking models, must get.
Sir Arun wrote: I still think the GW model looks hideous compared to Hydracast Drop Spores
Yeah but that guy is an artist who rivals Forge World in terms of quality, his other models are even more beautiful. I'm the proud owner of at least 1 of everything he's done (2 of his Tervigons)
Er GW is Forgeworld... They have great sculptors too, just perhaps they rush models instead of making them beautiful. Main difference I'd say is GW is very hit or miss (but so is FW).
I never said it wasn't? And if you can't tell the difference between the detail of a Forge World model and a Games Workshop (I'm referring to the plastic ones on their main site, I know they're the same company) then perhaps you've never owned one?
They also have to make their models easy for mass mold production, with parts conveniently swappable to other Tyranids (so as to make them customizable). That, and the lovely resin one posted doesn't look like it could hold 2 Zoanthropes, let alone a Monstrous Creature. GW's looks big enough to more than carry one.
The Neruothrope is a pitch-perfect example of how one does 'Nid special characters. The Tyranids don't - or shouldn't - have personalities. The Hive Mind simply shouldn't work that way. Instead the Hive Mind is an adaptive intelligence that approaches new problems with either specific solutions (Red Terror) or imitations (Bio-Titans), and when a specific solution proves to have applications outside of its intended purpose, it essentially puts that "design" into mass production.
The Red Terror proved so useful that the Hive Mind adapted it into Raveners. Clearly the Doom of Malan'tai proved its usefulness beyond its original purpose, and so the Neruothrope was created. Tyranid special characters should, in effect, act as prototypes for potential general-use creatures.
And the model is amazing.
Venomthropes look ace as well. New Zoey's ain't half bad either.
Thought I'd leave this here for you guys, looks like a new Broodlord, similar to Space Hulk but still unique. Perhaps the new guy from the BA box?
Looks just like the space hulk one, is it the same model or have they just put the space hulk one on a different piece of scenery?
If this is the limited edition model for the campaign box set it's very underwhelming.
New Zoey's and Vemon's don't really do it for me either, the goofy smile on the Zoey's put me off, and I'm not sure about the tenticles on the Vemon's. Hopefully their easy to re-position would love to get some plastic ones.
So far haven't been moved to buy any of the new releases based on the models themselves. Will probably end up getting a drop pod due to their use in game, and converting the "crown" looking bit off the top.
Hulksmash wrote: Brood of 3 with a Neurothope is nice. 175pts for a unit that if it passes it's test does 3 St10 AP2 Lance shots and a spirit leech which can fuel the the warpblast.....Very nice in a pod
Yeah, deep-striking Zoeys are back in play. I'll probably try larger units at some point too. It could definitely be a points sink, but given how hard it is to one-shot vehicles in 7th, I wonder if lance spam would ultimately mean a more effective unit.
I see they designed the Venomthrope's lash whips to avoid some of the functional problems of the old ones. My VTs spend so much game time facing a direction other than forward...
It could be solid to drop them in but it's still no DoM. The ddom used to be silly cheap for how much disruption he caused.
3 minimum for a neuro puts the brood at 175 plus 75 for the pod... 250 is getting up there, I would actually try it with 5 before I tried taking more then one of these units. It would be expensive but a well designed tool to crack high armored targets or even units of centurions would make an opponent think twice regarding their deployment. A spirit leech fallowed buy 5 s10 ap2 lance shots is no joke.
Nope, still room for more if any one else wants to repeat the last few comments posted!
Side note; who even plays unbound?
I'm sure someone will bite...
Wilson can take it.
Nids can technically have a legal Battle-forged character-less army with HQ Tervigon's.
Side note; who even plays unbound?
The correct answer is no one.
In other news, the Neurothrope / Spirit Leech just makes the Maleceptor's awful power stand out even more. Such schizophrenic rules design! How could they think the Neurothrope was good to go, and not stop and wonder about the Maleceptor.
I find it frustrating that the Neurothrope's Spirit Leech ability has the same problematic language (or lack thereof?) as the Maleceptor's Psychic Overload.
do you need to make a roll To Hit? Or not?
BS4 or not, it still might suffer from "Too-Many-Hoops" syndrome, if the FAQ we're rumoured to be getting on the 15th does not specifically allow us to bypass rolling To Hit.
6 wounds, 3+ invulnerable, bs4, stock with warp lance and spirit leach at 175 pts.
5 wounds, 4+ armour save, bs 3, stock with lame version of spirit leach that is ml2 at 200 pts.
I'm never taking zoanthropes again!
Haha messing! God they do write some trashy rules.
It's literally the same power as Psychic Shriek (which is powerful and used despite people playing it as roll-to-hit) except it also adds Warp Charge dice for Warp Blast. So, it's even better.
Is there a difference i'm not seeing between rolling 3d6 and subtracting leadership
or
Taking a leadership on 3d6 and taking damage equal to the amount you fail
Wilson wrote: 6 wounds, 3+ invulnerable, bs4, stock with warp lance and spirit leach at 175 pts.
5 wounds, 4+ armour save, bs 3, stock with lame version of spirit leach that is ml2 at 200 pts.
Forgive my ignorance, but what's this a comparison between?
Wilson wrote: 6 wounds, 3+ invulnerable, bs4, stock with warp lance and spirit leach at 175 pts.
5 wounds, 4+ armour save, bs 3, stock with lame version of spirit leach that is ml2 at 200 pts.
Forgive my ignorance, but what's this a comparison between?
3 Zoanthropes including a Neurothrope vs a Maleceptor.
DO ITTOIT wrote: It's a witchfire; witchfires roll to hit as they are psychic shooting attacks.
Yep, I don't think it is ambiguous.
Rules state it very clearly, too! pg 27!
I'm so happy for all of these releases. 5 zoans and a neuro in a pod along with 20 devilgants in another pod. Oh joy! Goodbye gunlines! Does anyone see Interceptor rule ruining much, given how many wounds a pod has?
pretre wrote: So just pyrovore/biovore left for plastic?
And Lictors/Deathleaper. Red Terror too.
Can you make a Red Terror out of a Tyranid Prime head and shoulder blades? I guess it would be hard to explain the Swallow Whole thing with such a tiny mouth, but it would definately look like an upgraded Ravenor.
Nis are running out of units to make in plastic, amusingly. Biovore/Pyrovore is a logical kit. Lictor/Deathleaper is another. Looks to be 2 plastic broodlord options now, both in limited boxes. Red Terror has a resin model, but Ravenors are in plastic so no chance of a kit that includes his options like Warriors with a Prime.
What is left as far as new kits go?
Gargantuan creature, sure. Nids could use a big kit in plastic.
Maybe Ripper swarms like the nurgling kits, that look like actual swarms, like the FW version.
Shrikes could easily become a more distinct unit than just warriors with wings, and they could bring back Parasite of Motrex as a Neuroshrike type squad leader.
Genestealers have an old kit, they could give them an updated plastic kit dualed with ymgarls.
MajorWesJanson wrote: Nis are running out of units to make in plastic, amusingly. Biovore/Pyrovore is a logical kit. Lictor/Deathleaper is another. Looks to be 2 plastic broodlord options now, both in limited boxes. Red Terror has a resin model, but Ravenors are in plastic so no chance of a kit that includes his options like Warriors with a Prime.
What is left as far as new kits go?
Gargantuan creature, sure. Nids could use a big kit in plastic.
Maybe Ripper swarms like the nurgling kits, that look like actual swarms, like the FW version.
Shrikes could easily become a more distinct unit than just warriors with wings, and they could bring back Parasite of Motrex as a Neuroshrike type squad leader.
Genestealers have an old kit, they could give them an updated plastic kit dualed with ymgarls.
They could...but heck I still really like the old gene stealer kit....
DO ITTOIT wrote: It's a witchfire; witchfires roll to hit as they are psychic shooting attacks.
Yep, I don't think it is ambiguous.
Rules state it very clearly, too! pg 27!
Better to not open this can of worms. If you venture south to YMDC, you can pretty clearly see that, RAW, rolling to hit for psychic powers doesn't actually do diddly. Technically speaking they still go off.. It's probably not RAI, but it's what's in the book.
The Genestealer kit isn't the oldest current 'Nid kit. I'm pretty sure, despite all the re-boxing and price increases that the Gaunts (both flavours) are the oldest around. They'd surely update them first.
Of course they probably should update the 'Stealer box to put in more heads/arms. Not that I need any more... I've got 150+ 'Stealers and I do not want any more.
But I'd rather they do something that they're certainly not going to do, that being update the Warrior kit to include parts for Lictors/Shrikes.
That brood lord being close but not quite the Space Hulk version DOES fit in with the Ork boss from Stormclaw, as a reworked AoBR boss.
I'm not sure what that save GW, sculpting man hours I guess?
plastictrees wrote: That brood lord being close but not quite the Space Hulk version DOES fit in with the Ork boss from Stormclaw, as a reworked AoBR boss.
I'm not sure what that save GW, sculpting man hours I guess?
The Space Hulk Broodlord was a CAD design, so they likely have the files saved somewhere and they can just rejig the model.
Cant happen as it drops in thay get out straight away then rest of movement then interceptor shots so it cant die untill its done its primary job (barring ds mishap).
Yes, there is going to be a new Tyranid detachment for Hive Fleet Leviathan apparently, plus warlord traits and such. The book is like a campaign book and codex supplement rolled into one.
Redemption wrote: Yes, there is going to be a new Tyranid detachment for Hive Fleet Leviathan apparently, plus warlord traits and such. The book is like a campaign book and codex supplement rolled into one.
Aah but this says detachmentS. I. E more than one... I'll be sure to order my copy at 7pm Friday on the nose!
Wilson wrote: Yessss! Doom warlord! Aggressive Flyrants! Oh boy!!!
Automatically Appended Next Post:
DaddyWarcrimes wrote: To be fair, any model can be your Warlord. The model just has to be a character to get a Warlord Trait.
No, it has to be a character full stop.
Your Warlord has to be a character, but if you have no characters, then it can be any model.
I think you guys have served Wilson a full 3 courses
He's probably full
Nope, still room for more if any one else wants to repeat the last few comments posted!
Side note; who even plays unbound?
I'm sure someone will bite...
Actually around here they have realized how stupid it is not to allow unbound when players just take things like 2 ripper bases to get around it. I tend to agree, if you want to run 4 flyrants just take them for gods sake and spare me the excuses.... it's a tax to basically play unbound
Speak for yourself, the internet tends to be full of people talking crap about which way the game IS played and it tends to be...wait for it... just their opinion!
So when it says, "new units" is it say to assume that if I like hardcopy rules for my units that this will be the place to find Tyrannocyst, Neurothropes, Toxicrene, etc?
Yeah, i'm all for having stuff spread across five .pdfs/etc... but in print, i'd like to keep it to a couple books, and not have to tote magazines with me to the FLGS as well. :-p
That said, I cannot imagine other units being in this book with full entries beyond the wealth of goodies we've just received. MAYBE, Ymgarls, what with Stealers on the book cover?
NewTruthNeomaxim wrote: Yeah, i'm all for having stuff spread across five .pdfs/etc... but in print, i'd like to keep it to a couple books, and not have to tote magazines with me to the FLGS as well. :-p
That said, I cannot imagine other units being in this book with full entries beyond the wealth of goodies we've just received. MAYBE, Ymgarls, what with Stealers on the book cover?
After all they just released, the rumored Baneblade sized bug and the fact that nids are one of the few armies without a Knight Titan sized model in their range, I wouldn't be suprised if they dropped a big bug on us in White Dwarf 43 at this point.
I'd be surprised if they dropped a titan bug on us right now.
If only because its approaching market saturation points - sure its in time for Christmas, but they don't really need to drop anything more on Nids at this point in time. They've got several new high price models that will likely sell pretty darn well and plastic zoanthropes and venomthropes will still sell well to established players because no more wobbly metal/evil finecast to deal with.
I'm not saying we don't deserve a big monster or that one would be unwelcome just that it could be too much all at once - if I were GW I'd save a little time - release something big for Nids later once the wallets have recharged
It looks like an easy magneting job to be able to swap between sporocyst and tyrannocyte (one big magnet on the bottom), which is nice. Would make it slightly easier to transport as well.
The armour plates would need to be torqued out to the sporocyst angle of course, or you'd lose the LOS-blocking of the cyst (one of it's main benefits?).
Probably should magnet the guns too, so one big magnet and 5 little ones.
That's either just another magnet, or use one or the other. I don't it's something that affects the game either way. Neither has any game use, and for the chimney you could just as easily say the spores come out of the maw.
Not to mention it's much more believable(I see the irony with that) to hav the Mucolid come out of the maw than squeeze out of the tiny spore chimney.
Overread wrote: ... but they don't really need to drop anything more on Nids at this point in time.
GW don't really need to do anything, but they choose to.
And I wanna big bug damn it!
It does seem really strange that the army with so many monstrous creatures actually lacks a non-FW Gargantuan equivalent.
Imperials get the Baneblade and variants as well as Knights.
Orks got Stompas.
Chaos got the Lord of Skulls.
Necrons got the Tesseract Vault/Obelisk.
Maybe an Apoc big bug would be something they sprung on us?
Or they will wait so they have something to release with the next nid codex, also to distract from Swarmlord moving to Lord of War as well. LordofWarfex would be a nice selling point for a codex release, since there really is only Lictors/Deathleaper and Biovore/Pyrovores left to get new plastic kits.
I'm not sure if it's been said yet, but the rules for the new toxicren and Maleceptor are available as a PDF from the GW website itself, on the product page. Yes, available for free.
I suppose they'll do the same for the Tyrannocyte once it's released ?
angelofvengeance wrote: If a Tyrannocyte snuffs it before dropping the kids off, do the beasties inside die as well?
Good question. Hard to vision a tyrannocyte catching fire and then exploding. But my guess would be they suffer just the same as any space marine would in a stormraven.
angelofvengeance wrote: If a Tyrannocyte snuffs it before dropping the kids off, do the beasties inside die as well?
Good question. Hard to vision a tyrannocyte catching fire and then exploding. But my guess would be they suffer just the same as any space marine would in a stormraven.
Besides scattering off the table (which goes for both the transport and its contents), the Tyrannocyte can't be killed before it dropped off its passengers, so it's not going to be an issue.
angelofvengeance wrote: If a Tyrannocyte snuffs it before dropping the kids off, do the beasties inside die as well?
Good question. Hard to vision a tyrannocyte catching fire and then exploding. But my guess would be they suffer just the same as any space marine would in a stormraven.
Besides scattering off the table (which goes for both the transport and its contents), the Tyrannocyte can't be killed before it dropped off its passengers, so it's not going to be an issue.
Yep, same with Space Marine Drop pods.
Even interceptor shots can't target them until after the unit inside disembarks.
Overread wrote: ... but they don't really need to drop anything more on Nids at this point in time.
GW don't really need to do anything, but they choose to.
And I wanna big bug damn it!
It does seem really strange that the army with so many monstrous creatures actually lacks a non-FW Gargantuan equivalent.
Imperials get the Baneblade and variants as well as Knights.
Orks got Stompas.
Chaos got the Lord of Skulls.
Necrons got the Tesseract Vault/Obelisk.
Maybe an Apoc big bug would be something they sprung on us?
Or they will wait so they have something to release with the next nid codex, also to distract from Swarmlord moving to Lord of War as well. LordofWarfex would be a nice selling point for a codex release, since there really is only Lictors/Deathleaper and Biovore/Pyrovores left to get new plastic kits.
I wouldn't have problems with the Swarmlord moving to Lord of War as long as he gets some awesome rules to compensate and justify the Lord of War slot.
H.B.M.C. wrote:I'm still holding out for a plastic Dactylis/Malefactor kit.
Another transport is always welcome, and a Dactylis launching Mucolid spores would be awesome.
OTT to be honest, its fun to have lots of tiny critters and some big ones, but swarms of big ones? Yeah zilla was cool back in the day but all of these HUGE kits for the sake of Huge stuff creates a problem for me.
I mean just look at the volume space those tentacles take, ridiculous.
Dont have the space at home just dedicated for nids so they have to fight for a position in my collections... design wise all to samey too, just bigger... guess its not for me then.
NAVARRO wrote: OTT to be honest, its fun to have lots of tiny critters and some big ones, but swarms of big ones? Yeah zilla was cool back in the day but all of these HUGE kits for the sake of Huge stuff creates a problem for me.
I mean just look at the volume space those tentacles take, ridiculous.
Dont have the space at home just dedicated for nids so they have to fight for a position in my collections... design wise all to samey too, just bigger... guess its not for me then.
On the tentacles. They all cast together to a shaped joint with a peg. It appears it's not too difficult to magnetize for transport. When you can pop the tentacles off, the model is similar in transport size to a tervigon/fex
Terrorfex wrote:Next week we shall see a 3 Zoantrophe/Toxotroph Box Set with the Doom of malantai included as the new Neurotrophe. And very vague sightings of a bane blade sized tyranid creatures are spreading...
The main interesting part is the timing, it was posted several hours before we got picture confirmation of the new Zoan kit. The poster is also German, which may explain the odd unit names - can anyone confirm if Venomthropes are called Toxotrophes in German?
I wouldn't have problems with the Swarmlord moving to Lord of War as long as he gets some awesome rules to compensate and justify the Lord of War slot.
Ghazkull got worse, Logan got a much derided sled, Draigo got better but probably would have anyways, and Vect...
I wouldn't expect Swarmy to change overmuch.
Usually between 5am and 7am for Australia. I really don't want to miss this one, though I doubt it'll go as quick as the Void Shield Generator (that one I stayed up all night to ensure I got that.
I just checked the rules for Sporeocyst, and boy does that sound fun. I might just buy one if I actually played with a Nid player.
(P.S. This is kind of old news but... with the 7E Tyranid Warrior kit not having plastic rippers, does that mean that those plastic rippers are completely out of print now?)
madmitch411 wrote:Is the campaign book seriously limited edition?? It seems like an extremely valuable update to the tyranid codex...
Yep. Luckily the rules are currently available online for the new tyranid units. Hopefully they'll stay up.
Quarterdime wrote:I just checked the rules for Sporeocyst, and boy does that sound fun. I might just buy one if I actually played with a Nid player.
(P.S. This is kind of old news but... with the 7E Tyranid Warrior kit not having plastic rippers, does that mean that those plastic rippers are completely out of print now?)
There are still some on the Genestealer and Carnifex(?) sprues. Still hard to get really.
madmitch411 wrote:Is the campaign book seriously limited edition?? It seems like an extremely valuable update to the tyranid codex...
Yep. Luckily the rules are currently available online for the new tyranid units. Hopefully they'll stay up.
As it stands right now, the "limited edition" tag for the End Times and the forthcoming book is a bit of a misnomer. They are currently getting ready to release paperback versions of Nagash and Glottkin.
madmitch411 wrote:Is the campaign book seriously limited edition?? It seems like an extremely valuable update to the tyranid codex...
Yep. Luckily the rules are currently available online for the new tyranid units. Hopefully they'll stay up.
As it stands right now, the "limited edition" tag for the End Times and the forthcoming book is a bit of a misnomer. They are currently getting ready to release paperback versions of Nagash and Glottkin.
I think you're in the wrong thread- we're talking abou the Tyranid campaign book. Haven't the campaigns(Valedor for instance) for 40k been limited so far?
madmitch411 wrote:Is the campaign book seriously limited edition?? It seems like an extremely valuable update to the tyranid codex...
Yep. Luckily the rules are currently available online for the new tyranid units. Hopefully they'll stay up.
As it stands right now, the "limited edition" tag for the End Times and the forthcoming book is a bit of a misnomer. They are currently getting ready to release paperback versions of Nagash and Glottkin.
I think you're in the wrong thread- we're talking abou the Tyranid campaign book. Haven't the campaigns(Valedor for instance) for 40k been limited so far?
The "Apocalypse Warzone" books such as Valedor and Pandorax were done last edition and they weren't limited in any real sense of the word. My local GW has at least one or two copies of each sitting on the shelves, and that in spite of Valedor having sold like hotcakes after I showed my copy around and some of the Tyranid players saw the formations.
And the Stormwolf campaign(or whatever the Space Wolves vs Orks book was called), was it limited? I guess it was the first of these campaign books(for 7th anyway), but I haven't bothered to look to see if it's still available.
Sinful Hero wrote: Good news then- I stand corrected. Hopefully they won't sell out.
There is always the digital version, and even if you don't have a tablet or ebook reader you can take to games with it on you are free to print a personal (all or just the relevant bits) copy either using your own printer or a print shop.
angelofvengeance wrote: I take it no update on the new baneblade sized beastie then? Can we assume then that this was a reference to the Toxicrene?
Probably have to wait until monday/tuesday when the next WD leaks come out.
Having already seen the next leaked WDW cover (or the top of it at least) I doubt there will be anymore new nids for a while. The next WDW seems to be heading in the WHFB End Times direction.
Genestealer cavalry lol, that's the unique moment when you're happy GW does not listen to customers.
On topic, I like neither new zoanthrope nor venomthrope. The latter is ok but worse than the old one. Was waiting for plastic kit, hunting for finecast ones now.
angelofvengeance wrote: I take it no update on the new baneblade sized beastie then? Can we assume then that this was a reference to the Toxicrene?
We probably won't find out for a while if that was foreshadowing some new big bug or just rumour reverb about the Toxicrene. But while next week seems to go back to the Hobbit and the End Times (about Khaine this time), it does look like there will be more stuff in store for 'Nids in the nearby future. E.g., there's the new Broodlord model on that painting guide and the rumoured BA vs 'Nid campaign box (in which said Broodlord is most likely included).
The campaign book that's going up for pre-order this weekend seems to be about the initial stages of invasion of Baal's Shield Worlds versus the Imperial Guard, Stormtroopers and Sisters of Battle. It does make some sort of sense that, if there is indeed some larger monster in store for 'Nids, that it is released when Leviathan has to face off against the Blood Angels themselves, needing to bring out the big bugs.
Plumbumbarum wrote: Genestealer cavalry lol, that's the unique moment when you're happy GW does not listen to customers.
On topic, I like neither new zoanthrope nor venomthrope. The latter is ok but worse than the old one. Was waiting for plastic kit, hunting for finecast ones now.
You'll have no problem there, rather the opposite I suspect. Most people will be looking to get rid of theirs.